#Best Height Increasing Medicine
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Boost your height naturally with the best Height Increase Medicine. Safe, effective, and designed to support growth, this medicine promotes bone health and helps you achieve your desired height. Suitable for all age groups, it offers a reliable solution for those looking to enhance their stature naturally.
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the way in so intrigued by your ej is indescrivibile, can we maybe have some headcanons about him?
Sure thing!
Eyeless Jack Headcanons
Jeff describes him as an "angsty dude".When he fucked his arm and went to his cabinet,he tried his best to anger him but to no result.He's a master at keeping his cool,especially since losing it might make him go bite the first person he sees,but only on starving desperate occasions.
He speaks in a low tone,almost as if he is whispering when he's in the cabinet.His normal voice is deep,but he keeps talking in a calm and low demnineer.
Dude is tall as fuck.Back when he was a human he was of average height and build,but after the incident he stands at 2 metres and something and drastically changed his body.
He doesn't wipe his tar-like tears.They fall on his sweater.A lot of goo is formed when he keeps his mask on for long periods of time.I also can't see him showing a lot of skin unless he's in the privacy of his room,sticking to baggy clothes.
The metallic smell of blood is drowned by the overwhelming one of different drugs,robbing alcohol or perfume mixed with cologne.
EJ can go out without consuming human flesh for a few weeks,but that means low energy and increased sleepiness.If he goes more than a few weeks he might actually lose it,that's why he goes often on hunting for animals although it doesn't satisfy him.
The taste of food/fizzy drinks makes him sick,that's why he avoids it.He can't do drugs either,nothing has any effect on him.
He didn't lose his empathy,and although he doesn't show it he can relate to a lot of residents in the mansion
Reads a lot,his favorite books consists of either medicine related subjects or poetry.
Throwing in some female!proxy headcanon because I feel the need to
-since she is a demon hunter,he would love to go to her to finish his shitty life in the mansion but knows that the boss would punish her for that,that's why he's just watching from afar,trying to find anything else that would let him be free from himself.
#creepypasta headcanons#creepypasta x reader#creepypasta#y/n#headcanons#eyeless jack headcanons#eyeless jack x reader#eyeless jack#creepypasta eyeless jack#demon hunter reader
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Roger Barel: Chapter 6
Chapter 5
♡———♡
The courtyard of Crown Castle echoed with the lively voices of Kate and the others.
There, two shadows lurked unnoticed---.
Nika: Hmm, looks fun. The Crown is more friendly and "family-like" than I imagined.
Ring: .............
Nika: What is it, Ring? Do you perhaps want to be friends?
Nika: No way. You know we didn't come here to make friends.
Ring: I know. I will only obey Dari and you.
Nika: I don't intend to make you a puppet, but if that's what you want, do as you please.
His eyes, peeking through the gaps in his ash-blue hair, eventually focus on Roger.
Nika: Roger Barrel. It seems he's doing research related to the curse bearers.
Ring: Research on the curse bearers? What is he... trying to do?
Nika: Who knows? Maybe it's research that will hinder our ambitions.
Nika: It could even shake the very meaning of our existence.
Ring: ... Should we eliminate him?
Ring: I'll take care of him without anyone noticing.
Nika: What are you saying, Ring? We're here as goodwill ambassadors.
Nika: We need to be white and clean, for now.
Nika: Besides, he's a man who could be either poison or medicine for Vogel. It's best to let him swim for now.
Nika: But...
A ferocious smile suddenly appears on his lips.
Nika: The nail that sticks out gets hammered down, the beautiful flower gets plucked.
Nika: It would be nice if someone other than us noticed him and eliminated him.
---At the same time.
The "Her Majesty's Most Honorable Privy Council" in the palace was filled with irritation.
Privy Councilor: It's been several days since the "Vogel," a direct organization under the German Emperor, arrived as goodwill ambassadors.
Privy Councilor: How dare the Vogel Director and his subordinates show no interest in us.
Privy Councilor: They only show interest in "Crown"...
As one spat out with hatred, the other councilors also began to curse the Crown viciously.
Privy Councilor: Crown, with their strange power of curse bearers, doing as they please in Her Majesty's presence...
Privy Councilor: They should be erased, a stain on our country!
Privy Council Member: Her Majesty must be out of her mind to keep those cursed monsters.
Privy Councilor: Before the existence of the Crown is exposed to the public, we, the Privy Council, must protect Her Majesty.
Privy Council Member: To do that, we must force Crown to disband.
That is what the "Her Majesty's Most Honorable Privy Council" desires.
Privy Council Member: ... But, to speak out against an organization directly under Her Majesty, we need to find their weaknesses.
Privy Councilor: Let's immediately look for weaknesses. The best material to force Crown to disband.
Unaware that darkness is once again creeping up on the "Crown"...
-
Kate: Sigh... Finally, it's over.
Finally released from the self-defense class, I was climbing the stairs, feeling completely exhausted.
(I need to train my legs and core more...)
Exhausted, I rubbed my tired legs, barely able to climb the stairs.
On these legs - under my skirt, a garter belt is wrapped around, and there's a hidden gun.
The gun was a gift from Roger.
*earlier*
Roger: Kate, I'm giving this to you. I got a good one from Victor's armory.
Kate: A gun...?
Roger: Hand it over. I'll teach you how to shoot.
I returned the gun to Roger, and a few seconds after he took aim, he shot the distant target without a single miss.
(Amazing...)
Roger: The height of the muzzle is determined based on the opponent's feet. If it's close range, the muzzle should be pointed downwards, and if it's long range, it should be horizontal.
Roger: In spaces with obstacles like rooms or trains, you might point it upwards, but that requires considerable training to stabilize.
Roger: If the muzzle wavers, the chances of hitting your allies increase, so remember that the basics are to point it downwards.
Roger explained while actually demonstrating how to hold the gun.
Roger: That's about it. The rest is just practice.
Kate: I'll try...
The gun was returned to my hand, and I held it as instructed, with Roger moving behind me.
Roger: Grip it like this. Yeah, that's good.
Roger: Put your finger on the trigger... No, don't grip it deeply with your finger. Just lightly.
Kate: Yes.
Roger: Relax... Now pull it straight back.
Roger's hand slowly moved away, and I focused my strength only on the finger on the trigger.
--A dry sound echoed, and the bullet slightly hit the target.
Roger: A little more to the left. Shoot all the bullets.
Kate: ...
My arm position was corrected, and I pulled the trigger repeatedly.
Roger: 1 hit out of 6 shots, 2 bullets grazed the target. Not bad for your first time.
Roger: We'll incorporate this into your training, so make sure to do push-ups every day from now on.
Roger: And...
Roger: Kate, think of this as your last resort weapon, only for self-defense. Okay?
*back to present*
(Roger looked a bit scary back then... No, he had a serious expression.)
As I remembered and my breath trembled slightly, I heard the sound of a piano from somewhere...
(A beautiful melody. Who is it...?)
As if drawn by the melody, I followed the sound and opened the door.
William: ...........
There, I saw William playing the piano.
William glanced at me, then continued his dramatic playing, raising his fingertips high.
The piece gradually approached its end with a decrescendo, and as the faint afterglow of the final note dissolved into the air, I offered generous applause.
Kate: It was you playing the piano, William. It was a wonderful performance.
William: Thank you for your kind words, Kate.
William, who gracefully placed his hand on his chest in response to the applause, suddenly lowered his gaze.
William: Ah... you were given a gun. A robin carrying a gun, quite a picturesque image.
Kate: How did you know? It's hidden under my skirt.
William: Your gait. When conducting undercover investigations, be careful not to let your surroundings notice.
Kate: My gait... I haven't thought that far yet.
William: But it seems you're growing quite a bit. Was it the "Robin Growth Map"?
(Ugh... It's embarrassing to hear that directly.)
William's blood-colored eyes, smiling, held a gentle power that seemed to see through everything.
(William is a mysterious person.)
(I feel like he understands everything, but I don't find it unpleasant.)
William: Kate, do you know why Roger uses a shotgun?
Kate: No... Come to think of it, Roger is the only one who uses a shotgun.
(While most members use swords or pistols...)
The shotgun Roger carries is large and conspicuous, and as an amateur, I think it would be very difficult to handle and not very convenient to use.
Kate: I have the image that shotguns are originally weapons used by people with good eyesight.
Kate: So at first, I wondered why, but...
William: One reason is that he often went hunting with his father and was familiar with it. The other is because of his "abnormal hearing."
I opened my eyes wide, receiving an unexpected answer.
Kate: Ah, because Roger can figure out where the target is by listening to the sound!
William: Exactly. Rather than risk getting injured at close range, shooting from a distance allows him to avoid that.
William: It's very Roger-like, prioritizing efficiency.
William: But that's the official reason, and I think there's another reason.
Kate: Another reason...?
William: Do you know, Robin?
William spoke gently.
As if telling a gentle fairy tale.
William: It's said that 80% of those who are forced to hold a gun in war "deliberately" don't shoot the enemy.
Kate: ... I didn't know that.
That number was much higher than I imagined.
Kate: Even if they are enemies, I guess shooting a person takes that much of a toll...
William: What about in the case of a shotgun?
William: A shotgun is originally a tool for hunting animals, not for shooting people.
William: Using it to kill people, even for the sake of judgment, would be an undeniable evil for him, from the standpoint of a former doctor.
At that moment, I remembered Roger's serious face when he taught me how to use a gun.
William: I heard from Victor that Roger himself chose the shotgun when he joined the Crown.
Kate: You mean he deliberately chose the shotgun...?
William's smile indicated affirmation.
Roger, who deliberately chose a shotgun and kills people to judge evil despite having the skills to save lives.
Roger, who has more medical knowledge than anyone else, yet calls himself a former doctor and lives in this darkness.
(... The more I get to know Roger, the deeper my questions become.)
I wonder "why" Roger decided to live in Crown.
It's not just intellectual curiosity - that much is clear...
(I wonder if I'll ever be able to ask him the reason.)
(Still, William is...)
Kate: Um, why did you tell me about Roger?
William: Hmm?
Kate: You don't seem like the type to talk about people without a reason.
William: ... That's true.
William furrowed his brow thoughtfully.
William: Perhaps because people should meet others when they need to, and be given wisdom when they need it.
Like a precept written in the Bible, its meaning cannot be understood at once.
But I felt like I had found some kind of "guidance."
Kate: It's a little difficult to understand, but... thank you.
William: You're welcome.
Kate: Ah, that's right, William!
(There was something I wanted to ask.)
Kate: I heard that there are medical books in the palace library.
William: Medical books?
Kate: Well... since I'm by Roger's side, I thought I should have some knowledge in my head.
William: Then wouldn't it be faster to ask Roger?
Kate: That's not possible.
William: Why not?
--CHOICES--
I want to grow and make him happy
I want to make him eat his words
I want to keep it a secret and surprise him
---------------
Kate: I want to keep it a secret from Roger and surprise him later.
William: A special surprise, I see.
William chuckled upon hearing my plan.
William: In that case, I'll guide you. Of course, it'll be a secret from Roger.
-
That night, Roger and I were called to Victor's office in the palace.
Victor: Roger, and your personal Fairytale Keeper, Kate- Her Majesty has a mission for you.
(Another mission...)
Since Roger started teaching me various things, I've been feeling my daily growth.
Thinking that the time had come to test my abilities, my back naturally straightened.
Victor: There's a certain village in the rural farmland outside the city.
Victor: It's a small village, but it's a special place where they live by their own unique rules.
Roger: Hmm, you mean a village with traditional customs. So, what happened there?
Victor: A few days ago, skeletal remains were found in the mountains near that village. A large number of them.
It was a reminder that the previous infiltration mission to the "Death Party" was easier than usual.
I swallowed the fear rising in my chest and organized the mission details in my head.
Kate: But burial is common in this country, and if it's a unique funeral custom of that village...
Victor: I thought so too. So, as we investigated further, we found out...
Victor: The police officers who went to investigate haven't returned since they went to the village.
(Even the police...? That can only mean something happened in the village.)
Victor: And, there's one more thing we found out.
Victor: It seems there's a leader called the Spirit God in that village. They say this man can cure diseases.
(Spirit God...? What's that...?)
Roger: That's incredibly suspicious! | Kate: That's so incredibly suspicious!
We frowned and spoke out at the same time.
Roger: I see, if it's related to diseases, then I'm the right person for the job.
Roger: Besides, there's a possibility that this man is a new curse bearer...
Kate: A new curse bearer?
Roger: No, it's something else.
(What is it?)
As I tilted my head, Roger declared triumphantly.
Roger: Alright, Kate and I will infiltrate that village.
Roger: And we'll expose whatever evil is lurking in that miniature garden. Right, Kate?
(This time, I'll make sure to fulfill the mission without being a burden as a Fairytale Keeper!)
Kate: Yes, leave it to me.
Victor: Thank you. Liam, who can disappear, has already infiltrated and is gathering information.
Victor: Once you enter the village, contact him discreetly so as not to be noticed.
Victor turned to us and said,
Victor: Roger, Kate. Be careful not to get hurt. Now, be loyal to your own evil.
He sent us off with words befitting the "Crown."
.
.
.
.
.
Chapter 7
If you’d like to support my translations, feel free to buy me a coffee here! :)
#ikemen series#cybird#cybird otome#cybird ikemen#ikemen villains#ikevil translations#ikevil#roger barel#ikevil roger barel#ikevil roger barel main route#roger barel main route translation#roger barel translations
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[ woo do-hwan, demisexual, trans man + he/him, telekinesis ] geum ji-ho is a neutral agent of pandora selected for their family legacy that contributed to the vigilant global diplomacy through philanthropic efforts and funding to bridge the gap between urban and rural areas and underwent the top-secret mutation process. to the rest of the world, the twenty-seven year old originally from dallas, texas is deceased or missing. however, in atlantis, they are now known as psynaut of virtue after developing the ability to control and manipulate aspects of matter and telekinetic energy with the mind or non-physical means . the agent has been with pandora for eighty years and is trusted for being empathic & endearing, but once reprimanded for being fiery & furtive.
THE BREAKDOWN
CALLSIGN: Psynaut ALIAS: Kevin Grant MORAL ALIGNMENT: Neutral DIVISION: Virtue TENURE: 8yrs FORMER OCCUPATION: Philanthropist/Student HOMETOWN: Dallas, Texas AGE: 27yrs GENDER: Transgendered Male MARITAL STATUS: Single SEXUALITY: Demisexual ROMANTIC: Homoromantic HEIGHT: 5ft 5in (1.65m) ARCHETYPE: Mesomorphic HAIR COLOR: Black HAIRSTYLE: Variable (Example of his common style here) IRIS COLOR: Dark Brown FACIAL HAIR: Example hereNOTABLE FEATURES: Recently adapted a visible, observable display of his abilities that often glow with a bright fuschia corona when harnessing greater telekinetic energy. The glow of his eyes is proportionate to the amount of energy exerted and may completely white out if he taps into the upper limits. MORALITY: (Neutral) Psynaut tries his best to be objective on subjects rather than subjective. He isn't afraid to "take the gloves off" and get in the mud, if completely unavoidable. Should it also require it, he does get a bit aggressive. He finds it easier to be impartial than to pick a side. Whatever is the path of least resistance; present or later consequence, is what he'll choose.
WHY PANDORA: Global progress. That's all. If he does his part and contributes to manipulating the playing field for "better" outcomes, he's invested.
CHARACTER NOTE: There isn't much to say about "Kevin" and his past as he's tried to reinvent himself to be a suitable agent instead of civilian life. His family legacy is no longer his priority. It has only been recently that he's started to come out of his shell now that he feels he's more comfortable in his skin. It is possible that others assumed he was frigid but his priorities were solely on developing his abilities.
MUTATION: Telekinesis. Psynaut is capable of manipulating matter and telekinetic forces on a mental and/or by nonphysical means. At the root, he has to know that whatever he attempts to influence has a tangible displacement. Without the assistance of chemists and physicists, he would've had to rely solely on unaided vision. He can levitate himself and/or others, translocation, pushing, pulling, and squeezing a subject for longer periods. He can apply physical force within an area. Concentration, knowledge, and emotional state contribute to his accuracy, precision, and control. He relies on his heightened intuition to help him at all times. If he is angered or in a negative state, he may not have as much control but the raw power can be quite lethal. Presently, he is attempting to learn how to increase his incredible versatility and utilize his telekinesis to influence matter at the particle level and sustain the physical shape of his telekinesis.
DIVISON SKILLS: Biochemistry & Medicine and Hacking & Cyberwarfare EXPERTISE IN: Brute Force PROFICIENT AT: Acrobatics & Evasion, Marksmanship Perception, Sleight of Hand, and Tactical Foresight SUBSTANDARD AT: Deception & Intimidation
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Oh hey, I remembered what I made this blog for originally - to post my writing! Just don't look when was the last time I actually did that, haha... Anyway- I'm currently sick, so here's a little piece with the latest OCs that invaded my brain. :)
Proofread? What's that lol
"Where's your healer?"
The titan's voice boomed across the village, despite his best attepmts to keep it low.
A single human stood in the empty streets between the houses full of scared people. The only one brave enough to speak to an unknown titan.
"She is a titan," the human - experienced with the titans - recognised the signs of agitation in this one and began answering almost before the titan had finished asking, "she visits every month or so. Last time she visited was about a week ago, and she went north from here."
Titans famously hated speaking, meaning that they only ever did so rarely. If one were to be unlucky enough to be asked a question by such a being it was in one's highest priorities to answer quickly and truthfully.
Given the titan's already irritated state our poor human feared not only for his own life, but the lives of everyone in the village. For a single moment she thought that the worst is to come. As the titan released a low, threatening growl, and slowly stood to their full height, the human cowered and covered her head. But instead of enacting their judgment on the village the titan turned and walked away. Only later did our traumatised human notice that the titan headed to the north.
As the titan approached the the other of his kind she looked at him expectingly.
"Healer?" he asked, a little out of breath.
She nodded.
Slowly and carefully he pulled a small figure out of an inner pocket. A human.
She raised her eyebrows in surprise, but began working - touching the limp humans forehead for a moment. She noticed a small amount of warmth disappearing from the hand holding the sick person, and her surprise increased, but she stuck to her work.
The illness had a simple treatment, but without it most humans passed away sooner or later. As she set her backpack on the ground and began looking for the correct ingredients she said, "keep 'em warm," mixing a few powders into a small sack she added, "one pinch a day," as she handed the other titan the mixture. Thinking for a moment of the strange arrangement between a human and this titan, she decided to be generous and handed said titan a smaller sack from the ones she always had at hand. "For the pain," she explained before warning, "not together," gesturing to the other sack of medicine.
As both titans packed up, one putting the precious medicines in his inner pockets, the other organising her backpack, the female titan decided to give some more advice. It'll be a shame, really, if the human would die from a dumb illness like that.
"Don't jostle 'em. No raw food," she said as she finished packing and stood up, "soup's best."
Sparing one last look at the strange pair, a simple human cradled securely at the hands of a titan of fire, she nodded, and walked away.
The other titan looked after her for a while before turning around and walking to a small cavern he saw earlier that could house his sick friend while he recovers.
Again, I am sick and didn't spend too much time on this, so sorry for any errors.
I am planning to pick up writing again, so hopefully you'll get to see some more of these two¹ and their world.
¹ I say after a piece where only the giant does anything...
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Exploring the History and Origins of Ginger Beer in Australia
Ginger beer, with its unique spicy kick and refreshing taste, has become a staple of Australian beverage culture. Over the years, its popularity has increased, with more and more Australians turning to this unique drink as an alternative to traditional soft drinks. But what is the story behind ginger beer's rise in Australia, and how did it become one of the country’s most beloved beverages? In this article, we’ll explore the history and origins of ginger beer in Australia and trace its journey to becoming the best ginger beer Australia has to offer.
The Early Beginnings of Ginger Beer
The origins of ginger beer can be traced back to the 17th century in England. Originally, it was a fermented beverage made from ginger, sugar, and water. The drink was not only valued for its flavour but also for its medicinal properties, as ginger was known to soothe upset stomachs and aid digestion. Ginger beer, in its early days, was brewed with the help of natural fermentation, which gave it a slightly alcoholic content and a fizzy texture.
The drink gradually spread across the world, and by the 19th century, it had made its way to Australia. It was likely introduced to the country by early European settlers, who brought their traditional recipes and brewing methods with them. As Australians began to settle and form communities, they adapted their new surroundings and local ingredients, continuing to brew ginger beer in much the same way as they had back in England.
The Emergence of Ginger Beer in Australia
While ginger beer was initially enjoyed for its medicinal qualities, it quickly gained popularity as a refreshing soft drink. By the early 20th century, ginger beer had firmly established itself in Australia as a beloved non-alcoholic beverage. It was commonly sold in glass bottles and enjoyed in homes across the nation, particularly in warmer months, due to its cool, crisp flavour.
The Revival of Craft Ginger Beer
In recent decades, there has been a noticeable shift back to artisanal, small-batch production, particularly in the world of craft beverages. As Australians have become more health-conscious and discerning about the drinks they consume, the demand for high-quality, authentic ginger beer has grown. This resurgence has led to the rise of craft ginger beer brands, with some even going back to traditional fermentation methods and using natural ingredients.
Among these brands, Bundaberg Ginger Beer stands out as one of the best ginger beer Australia has to offer. Bundaberg Brewed Drinks, established in the 1960s, has remained true to the principles of crafting ginger beer the old-fashioned way. Their commitment to quality and natural ingredients has earned them a loyal following both locally and internationally.
What sets Bundaberg Ginger Beer apart is the way it’s brewed – it is naturally fermented for up to three days, allowing the flavours to develop in a way that mass-produced sodas cannot replicate. Using real ginger and other high-quality ingredients, Bundaberg Ginger Beer offers a smooth, balanced flavour that’s become synonymous with quality in Australia.
The Modern Popularity of Ginger Beer
Today, ginger beer has become a drink of choice for many Australians, with its popularity reaching new heights. The increasing awareness of the negative health effects of sugary sodas, combined with the growing interest in natural and craft beverages, has led consumers to seek out better alternatives. Ginger beer provides a perfect solution, offering a spicy, refreshing alternative that doesn’t rely on artificial flavours or excessive sugar.
Additionally, ginger beer is now commonly used as a mixer in cocktails, such as the Moscow Mule and Dark ‘n’ Stormy, giving it a new lease on life in Australia’s vibrant cocktail scene. This versatility, combined with its refreshing flavour, has solidified ginger beer’s position as a favourite among drinkers of all ages.
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How often have you spotted someone taller and sighed "If only I too were…" You are not alone. There are so many who are blessed with so much, but the height. There may be many causes for that and even there may be factors that are beyond your control such as genetics. But there are ways that can help you inch up. Height growth supplements and height-increasing formulas are in vogue. Are they really the go-to medicine that makes you taller? How effective are they, let's check.
Where do you get your height from?
Genetics is a major determinant of your height. How tall you will get rests mainly upon your DNA. There may be rare cases when your genes aren't the cause of your short stature. Other than genetic factors nutrition, lifestyle, physical activities, environmental factors, physical trauma, and stress may play vital roles in physical growth.
Normally, a child after the age of 2 grows at a rate of 6 cm per year till she or he reaches adolescence. Most of the growth in height takes place during puberty and stops when the growth plates fuse, limiting further growth of bones. This means you have to focus more on increasing height during your adolescence stage.
Can you grow more?
There are things that you should also continue to do to optimize your ability to grow and maintain your height even after you attain adulthood. Follow these steps to look taller and maximize your growth potential.
Nutrition
The growing stage requires adequate nutrition. After puberty, although they don't give a spurt in your height, but will make and keep you strong and healthy-looking.
Add more fresh veggies, proteins, dairy, fresh fruits, and grains to your diet. Stay away from sugar and saturated fats. Keep checking your calcium levels. If you are wondering which vitamin is needed for height growth; they are vitamin D and K. Vitamin D and K are vital for bone health along with minerals such as zinc and magnesium. They support the body to absorb and utilize nutrients essential for growth. The study results have proved that a deficiency of vitamin D results in stunted growth in young children.
Exercise
Aerobics, flexibility exercises, and power-building exercises such as sit-ups and push-ups keep you healthy and help make your bones and muscles strong. Flexibility and stretching exercises like yogic poses maintain hormone levels, correct your postures, improve your mobility, and reduce the chances of injury in later years of life.
Supplements
Choose height increase medicines wisely. According to your needs, the doctors advise you supplements. They check whether your growth is stunted due to a deficiency of growth hormones or if you are an adult they may check for your calcium and vitamin levels and likewise.
There are natural height growth capsules and powder supplements that can be tried if you are in a growing stage. Unlike synthetic supplements, herbs are natural and often free of major side effects but be cautious if you are allergic to any herbs. For that do check the label for the ingredients in it.
You should consider the following before taking any supplements that claim height growth:
Effectiveness: As it is unlikely that supplements may bring a drastic change in your height if you have crossed puberty, some improvements can be expected if you are still in a growing stage.
Side effects: Synthetic hormonal supplements with human growth hormone or HGH may have side effects such as muscle, joint, and nerve pain. The best supplements for height growth don't have side effects. Mostly herbal supplements are safer as they are natural.
Only facts no fiction: Keep a realistic expectation. Don't expect 2 inches of height growth in a fortnight. Even natural hormones that your body releases take time to give effect. Here, you can't expect synthetic hormonal supplements to work magic.
Sleep
Human growth hormone is released by the pituitary gland in the body during sleep. HGH is responsible for the growth and multiplication of bone and cartilage cells. If you don't get enough sleep then HGH release is disturbed, causing slow growth. Growth here means overall growth, including height.
How can you look taller?
There are some tips that you can follow to look tall, and they are:
Correct posture: Maintain a good posture. Poor posture such as slumping and hunching may affect your height in the long run. Postures like mountain pose, cobra pose, and warrior pose correct your posture.
Clothing selection: Check for the fitting. The right-fit clothes can help you look taller. Check for styles that create an illusion of height.
High Shoes: Specially designed shoes can elevate your height instantly.
The bottom line
Focusing on height growth measures during adolescence is vital. It's a fact that height growth stops by the end of puberty; however, some steps can enhance your growth and development and help maintain your height during adulthood. Height growth medicines are a hope for those looking to add a few inches, but should be taken with taking necessary precautions. Opting for natural products with herbal ingredients is safer as they have minimum side effects. Consult a physician before you start any supplements or medicines. So, keep growing!
Reference:-
#height gain medicine#height improvement medicine#height increase#height increase medicine#height increment medicine#how can i gain height#how to grow height#medicine that increase height
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Sekhi's Zombie Survival Guide for 7 Days to Die!




Step 1: Do the Tutorial!
It seems obvious, but its a damn good idea. When you first appear in the world of 7 Days to Die you'll start out with a few quests to get you to understand the systems. Even if you already know the gist, its best to do them anyways as doing them gives you FOUR skill points right from the word go, as well as some beginner gear.
Speaking of skill points...
Step 2: Whatcha Good At?
Are you a sharpshooter? A big burly brain-basher? A sneaky stealth-killer? A rigger who makes all sorts of crazy tools? In 7 Days to Die you have five stats that govern your abilities, and this is how they work.

Perception
How good you are at being observant and noticing details. The abilities you can get from this are how to make proper explosives, use a rifle, track animals, and find more loot and other treasures.
Two skills I highly recommend from this are Lucky Looter and Salvage Operations. Lucky Looter makes you more likely to find better loot overall and Salvage Operations gives you more resources from breaking down other things (which we'll go over later.)

Strength
How big, burly, and head-bashy you are! Strength is used for weapons like shotguns and clubs, and also for things like increasing how much you can carry without becoming encumbered as well as your ability to cook (gotta be able to take the heat in the kitchen!) Also heavier armor proficiency is measured via strength.
This also has the Miner 69'er and Mother Lode talents, which govern how fast you can cut down trees and mine metals and other precious materials, as well as how much you get from doing so. Very useful to all builds!

Fortitude
How beefy are you? Fortitude governs unarmed weapons like knuckledusters, as well as the use of machine guns. It also manages traits like Huntsman and Living off the Land which govern how much food you get from harvesting animals and plants respectively.
The big ones for any build are the Recovery Perks though: Healing Factor, Iron Gut, and Rule 1: Cardio. Healing Factor gives you health regeneration, Iron Gut makes you get hungry and thirsty slower, and Rule 1: Cardio makes your stamina regenerate faster.

Agility
Gottagofast! Agility is how fast you are, how good you can handle weapons like bows, handguns, and knives, and other things.
Light armor is governed by this stat, as are things like firing guns from the hip.
The big skill here for all builds is Parkour. It governs jumping ability, but also how far you can fall without getting injured. A fall from a height may not kill you in this game sometimes, but it can result in a broken leg! This, combined with a nearby zombie horde, will likely spell doom if you're not prepared (or very lucky.)

Intellect
SCIENCE!!! Intellect governs weapons like the shock baton, which can send enemies flying with a blast of electricity, as well as automated turrets and the creation thereof.
It also manages most crafting skills such as Advanced Engineering (workbench crafting for weapons, armor, etc,) Grease Monkey (making and maintaining vehicles,) and Physician (medicines and other remedies.)
The really useful one however is Better Barter, which lets you sell for more and buy for less from Traders (which we'll get into soon.)

Step 3: Home Sweet Hellhole
You can build your own bases in this game! You can... but its time consuming, takes a lot of resources, and will provide slow minimal protection.
Instead, take a lesson from the noble hermit crab and do what I did!
Find a good house in a suburban area, preferably near a city or shopping district with lots of good resources nearby.
Go inside the house and kill the everloving hell out of everything inside.
Punch a hole in the wall near the middle and put your land claim block (EXTREMELY IMPORTANT!) in there, thus generating a 'zombie no spawn here' field in all directions and claiming the house as your own!
(Insert your favorite joke about the American Housing Market here.)
Whats neat too is that you can use the Land Claim Block to show where the boundaries are for the safe zone it creates, thats how I know where to set up my defensive walls around the building.


You can toggle that on and off so you don't have giant neon green lines hanging around, but it can be useful for spotting your base at a distance as you get used to your new neighborhood.
Once you have it set up, just toss your bedroll on the ground in one of the rooms to mark a spawn point and get to building some defenses. Congrats, you are now surviving! Round of applause.

Step 4: The Post-Apocalypse Economy!
You're not the only survivor in the world. Trader Joel and his buddies have set up shop in every city in the world and will sell you all sorts of useful goodies if you have the coin.
The literal coin that is. Dollars are basically toilet paper in this world (literally sometimes) as the US Government collapsed when Joe Biden's infection progressed too far and he tried to eat the brain of one of his aides.
Funny enough it took the Secret Service about fifteen minutes to realize something was wrong, then another five to finish arguing over who was going to shoot him.
Instead, the post apocalypse uses Dukes, a casino token, as it's currency.

I recommend setting aside a spot in your base for stuff to sell to the traders. Anything you're not planning on using, mods that you have a lot of, medicines you don't want to bother with like steroids in my case, etc.
This is important as some stuff you can ONLY get from the traders! Early on you learn how to make a dew collector to gather drinkable water, but only the traders have the water filters you need to actually build the thing!
Speaking of water...

Step 5: Feed me! Feeeeeeeeeeeeed me!
Food is a concern in the post apocalypse. The local grocery stores ain't getting a resupply anytime soon and McDonald's is right out. You gotta learn how to cook buddy!
Cooking skills are governed by the Strength ability Master Chef and you can learn how to make everything from basic water and grilled beef up to hot coffee and fine tea along with meat stews and other wasteland delicacies. Infact, the better you eat the more health and stamina you have, so get cooking!

To cook you need some fuel (wood, paper, coal, etc) and the right tools. You slot the tools into place (see the upper right there) and it lets you craft the food if you know how. The tools are as follows:
Cooking Pot: Lets you boil murky water to make it safe, as well as making stews and other useful things.
Cooking Grill: Lets you grill meat, corn, and lots of other things. Tasty!
Measuring Cup: Lets you make things like glue from water and bones, and other useful but non-edible stuff.
Pick your foods, turn it on, and let it go and it'll grill you up a feast... but remember to turn it back off once you're done or else you're just wasting fuel... and something might notice the heat from the fire...

But of course to make dinner you need ingredients! Food can be hard to come by as I said above... but you have options. You can hunt animals such as rabbits, deer, chicken, and the like for meat. Kill one and take out a knife or other cutting tool, then butcher it into cuts of meat, cooking fat, and other useful things!
As for veggies you can raid ruined restaurants and storefronts, root through the ruins of people's kitchens, and the like... or you can just grow the stuff!
To grow you need two things: seeds and a farm plot. The farm plots are tricky as you need four things to make one:
Potassium Nitrate
Rotten Meat
Clay Soil
Wood
The Clay Soil and Wood are easy, just need a shovel and axe and a bit of wooded area. Five minutes of work and you're set.
As for the others... well potassium nitrate is something you can mine if you find large white deposits of it in the ground (they look like white crystals) but there is... another way...

Welcome to the Post-Apocalypse kids. Harvesting the bodies of those who didn't escape the zombie horde gets you potassium nitrate and rotten meat for fertilizing your new farm plots! Yummy!
Well, I'm sure the corn thinks they're yummy anyways.
But to make the seeds and food you need to know how to do it... and as for how that works...

Step 6: Read, or the Zombies Will Eat You
Books! There's two types of books in this world.
One time use trait books that give you a big bonus in one go, but you can only benefit from once, and magazines that you can use to learn tidbits of information that unlock tiers of knowledge for making... well... everything!
The magazines are the important ones, and I'll detail a few examples here:
Home Cooking Weekly: Yep, gotta know the recipe before you can make the pie! Reading this unlocks all sorts of cooking tricks. It starts simple with grilled corn and baked potatoes, but the more you read the more you unlock all the way up to things like homemade beer and pasta!
Forge Ahead: Be a Do-it-Yourself-er! This teaches you how to make things like the all important Dew Collector for gathering drinkable water, as well as forges, workbenches, and other things for making everything you need to survive.
Handgun Magazine: Do ya feel lucky, punk? Learn all about the crafting and maintenance of handguns from this book. Early issues give you the knowledge to make better scrap metal guns out of pipes and other found materials, moving up to crafting pistols, magnum revolvers, and even SMGs!
As for the other type of books, those all unlock one of several tiers of knowledge, each specific to a specific volume. But if you manage to unlock them all you get a special bonus for doing so! These include:
Batter up!: All you ever wanted to know about the Great American Pastime (or what was that before, yanno, zombies) Baseball! While this knowledge won't help you much with winning in the big leagues, it will let you know how to swing a baseball bat or club with devastating results for whoever is on the receiving end! Stuff like "Do 10% more damage with clubs," and "craft chain mods for bats and clubs to give them better knockdown chance" and the like. If you manage to find them all, you get a perk that makes power attacks give you back your stamina if they kill a zombie!
Wasteland Treasures: A series of handwritten notes by another survivor who endured after the bombs fell and the dead rose. These include tricks like how to harvest honey from trees when you chop them down (extremely useful for reasons we'll get into below,) find precious gems and jewelry in coffins, how to weave basic plant fibers into useable cloth, and the like. At the highest tier you learn how to harvest Military Fibers, which are used to create the strongest light armor in the game!
Whats more, if you stumble across a book you've already read the traders will pay good coin for them! Don't throw them out if you can avoid it, save 'em and sell 'em!
But now that you have knowledge its time to put it to use...

Step 7: I'm smelting! SMEEEEELTING!!!
Once you have some forge ahead magazines under your belt and in your noggin, you can make forges and workbenches! These are used to make, well, everything!
The forge works similar to the cooking fire, except that it has different tools. This one uses the following:
Advanced Bellows: Improves airflow in the forge to make resources smelt faster (see below.)
Anvil: You can hammer out iron and steel more efficiently! Crafting speed is faster!
Crucible: The pinnacle of blacksmithing tools. Allows the creation of advanced items such as steel bars and bulletproof glass, among others.

However, its not enough to have the raw materials, you need to smelt them into useable forms! How you do this is fill up the forge with fuel, put the items you want to smelt in the smelting slots, then just turn it on and... well... fuck off for a bit.
It'll convert them over time into useable raw materials, banking them in the forge itself, until it either runs out of fuel or materials.
Once you have them you can then convert them into iron bars, nails, glass, and all sorts of useful things.
From there, the workbench comes into play:

The workbench is where you make basically everything, from repair kits to weapons to armor to decorations. The works. Once you have one of these the game really opens up.
All you need is the component parts in your inventory and to tell the workbench to get working. Then in a few minutes, boom, new toys.

A new feature in Alpha 21 that I really like a lot is being able to track recipes too! Select a thing you wanna make and press A on the keyboard and the game keeps a running inventory of whats left to craft it. Super useful!
But now one of the best things to use that workbench for...

Step 8: Have Wrench, Will Travel
Making vehicles! 7 Days to Die has vehicles in it and they are vital to late game and extremely useful at any time. Each vehicle improves your mobility of course, but they also have the benefit of additional storage letting you make longer and longer treks out into the post-apocalyptic ruins!
There's five of them, and I'll detail them here.
Bicycles: The basic vehicle, a standard push bicycle with a little basket for storing goodies you find in ruins. A nice bonus, but going fast in it still drains your stamina and it can't hold much.
Minibike: A little scooter that uses gasoline instead of your legs to go and has more storage, but its fairly fragile and isn't that much faster. Faster than most zombies though so yay there.
Motorcycle: NOW we're hitting the road! The motorcycle is much faster and can hold quite a bit more, and whats more... once you have this vehicle or the next one you no longer need to be afraid of zombies on the roads... THE ZOMBIES NEED TO BE AFRAID OF YOU!!! Ramming into a zombie on a motorcycle at top speed will damage the bike, but it will do TREMENDOUS damage to the zombie, usually killing it outright! Still, you will want to keep some repair kits handy if you plan on making roadkill of the undead horde.
4x4 Truck: Its mah gahtdang truck Bobby! The pinnacle of land-based transport, the truck is a tank. Its a huge jeep with a ton of storage space and good armor that can travel great distances... but takes a lot of fuel to run.
Gyrocopter: Wendy I can fly! ... but not very well. I'll admit I haven't used one of these in a long time, several patch cycles ago, but when I tried it the thing flew like a drunk housefly. Can't recommend, stick with the truck.
The thing is, everything beyond the bike takes gasoline... and that's a resource you'll want a LOT of if you plan on driving much. So I'm sure you and Max Rockatansky want to know how to get their hands on as much as you can... well, there's three ways.

Refine Oil Shale
This one isn't an option until very late in the game as you'll need a chemistry workbench to make it and those take a while to unlock, but inside desert biomes you'll sometimes see these rainbow-colored rocks. This is oil shale and with a modicum of work with a pickaxe or other mining tool you'll have gas for days once you refine it. Find a good mine for this and you're set for the long haul.
Early on however you have two options:

Go to the Gas Station
Yeah its obvious, but its obvious because it works! Ruined gas pumps can be salvaged for gasoline, and intact ones you can just take gas from. Sometimes they'll have barrels of the stuff laying around or in storage areas too. Also keep an eye out for factories with the "Pass-n-Gas" sign, those are oil refineries. Those have LOTS.
But one other benefit to gas stations is what else is there...

Salvage Wrecked Cars
The cars! Their loss is your gain! Break down the cars to harvest all sorts of useful components such as scrap metal, plastics, mechanical parts, and of course whats left in their own gas tanks! Any car can be salvaged in this way, from family sedans all the way up to construction vehicles and big rig trucks... however...
Beware Police Cruisers!
And not for the usual reasons. These things are abandoned now, but are always locked. Thing is, they have a higher chance of REALLY GOOD loot! This one pictured had two hundred 9mm bullets inside (used for protecting our freedoms I'm sure.) You can pick the lock on them to get inside, but if you don't have the lockpicks or aren't confident you can get in without running out you can just salvage the car with a wrench to break the lock open... however...

Police Cruisers Have Car Alarms!!!
Whats rule number one of any zombie apocalypse kids? Thats right: NO LOUD NOISES!
Breaking into a cop cruiser without picking the lock will set off the car alarm, and this will often spawn several VERY strong zombies nearby! This mob was a bunch of nasty ones, including a cop zombie (think it was his car?) that I then had to fight off before I could loot the car and make my escape.
So yeah, you can loot cop cars, but you better be damn ready when you do... or else.
Which brings us nicely into our next item on the agenda...

Step 9: OH FUCK! ZOMBIES!
The zombies! The walking dead! Those who hunger for your brains, and perhaps any other choice morsels, they're not picky eaters.
The zombies come in several varieties, and I'll detail the nastier ones below.
Feral Zombies: These zombies look like normal ones, but their eyes glow and they move faster. They also hit harder and have more health. Its hard to spot them at first since they otherwise look the same, but if you see one its best to kill it fast.
Radioactive Zombies: Its a bit chicken-and-egg as to whether the bombs dropping caused the zombie apocalypse or the zombie apocalypse was why they bombed the cities in the hopes of containing it... but even nuclear fallout just makes them stronger. These zombies are like ferals, except that they also regenerate health at an alarming rate! You can just sustain fire to outpace their regeneration or, if you have it, install the Rad Remover Mod on a weapon to give it the power to negate this ability for a short time.
Fat Zombies: These zombies are... well... fat. They're very very tanky is all. They can take a lot of punishment before dying, but otherwise are no different from normal zombies.
Biker/Lumberjack Zombies: These zombies are both tanky and VERY strong. They were big burly bastards in life and that carries over into undeath. Not only can they take more damage, they can dish it out too!
Police Zombies: Fuck the police, especially so here. These guys are like the boomer and spitter from Left 4 Dead had a nightmare baby and it went into law enforcement. They can spew a blast of highly caustic acid at their enemies, but the nasty part is when they get low on health they'll try to charge you and explode! This explosion will do tremendous damage and can be instantly fatal at low levels! It may be wiser to run away if you're just starting out.
Spider Zombies: These zombies are easily spotted by their penchant for running on all fours, the exposed bones, the heavily mutated face, and their habit of making loud squeals and clicking sounds. They're faster than other zombies, but their main threat is they can JUMP! These things can leap over barricades with ease and get into your base!
Soldier Zombies: In life these zombies served the US Armed Forces, and in undeath they're one of the deadliest you can face. They're very VERY strong, a result of military training honing their bodies no doubt, and they wear military issue body armor! They take a lot to take down!
Screamer Zombies: These ones are different. They're always female and have heavily mutated mouths and necks, huge fangs too. They don't normally show up on their own, but are attracted to 'heat.' That is to say, the heat generated by cooking fires, forges, and torches and other light sources. They'll spawn near your base once you've caused enough heat and when they spot you... they scream. Loudly. Again, rule number one of zombie apocalypse: NO LOUD NOISES! Their screams summon OTHER zombies! Kill them fast or else you'll be facing a horde!
Lastly...
Zombified Animals: Its not just humans that rose from the dead! Animals became zombies as well and they're even more dangerous sometimes! There's three main varieties that I'll list below:
Zombie Dogs: I call them "Hellhounds" and they're easy to spot as you'll always hear them growling and barking before you see them. That being said, they're fast and VERY dangerous! Their teeth can shred armor and flesh with ease and they attack quick! If you have a gun, use it! Its best they go down before they can get close!
Zombified Birds: Carrion Birds in the most literal sense, they can still fly and they can come from above so they can reach you before you see them... but they're also very fragile. One good hit from a melee weapon or a clean shot from a gun sorts them out.
Zombified Bears: Fuck just run. The zombie bears are among the deadliest enemies in the game. Unless you're well geared and really confident its best to just get the hell away as fast as you can.
... but what about when you can't?

Step 10: The Zombies Got Me! ... now what?
Sometimes you just can't get away fast enough and the zombies will get you. They'll claw, they'll bite, they'll tear, and they'll do some damage! In this game there's several status effects that can do some severe harm to you, and I'll list the major ones here and how to remedy them.
Bleeding: You took a bad claw from a zombie's rotting fingernails and now you're gushing blood from the wound! You'll lose health every second and your screen will go grey as your body tries to process the pain. Any bandage will remove this status happily, so its easily remedied.
Lacerations: OH SHIT! That zombie got you DEEP! You're bleeding BAD! This status reduces your maximum health and makes it so if you get Bleeding it has an increased critical hit chance! This one isn't an easy fix though. You gotta stitch the wound shut! A sewing kit will do it, or a First Aid Kit (which has a sewing kit in it.)
Broken Arm: You took a really bad smack from a zombie and your arm is broken! Your attacks are slower and attacking with guns can actually hurt you now (that recoil is no joke!) You can use a splint or a cast to make it heal faster... but it won't heal it immediately, just faster. If you're not careful it'll re-break!
Broken Leg: Like above, but its the lower half! Perhaps a zombie got you in the leg, perhaps you took a tumble off what was once someone's rooftop, either way your leg shouldn't bend like that. Walking speed is slowed greatly and running or jumping can harm you... but a cast or splint will do the same for it as the broken arm.
Sprained Leg/Arm: They got you... but not as bad as it could be. It hurts, but you've had worse. This is the same as the Broken Arm/Leg but less severe and heals faster, however if you're not careful it can become a full on break! A sprain can't be healed by any tools you can make. All you can do is wait it out.
Concussion: BONK! You took a bad blow to the head and you're seeing stars! All your stats are lowered by one and you'll occasionally suffer bouts of dizziness where ALL speeds drop dramatically! This can be annoying in your base, but life-threatening in a fight! Painkillers will immediately remedy this however.
Dysentery: Look, I get it. Its the post-apocalypse, Wal-mart is closed forever, and you were starving... but that meat was so far past the sell by date it was starting to move. You ate something you shouldn't have and now you've got nausea, vomiting, diarrhea, the works. You become hungry and thirsty faster as your body tries to purge the foul thing you ate. Taking herbal antibiotics, drinking goldenrod tea, or drinking pure mineral water will help.
Fatigued: You're just worn right the fuck out. Good nutrition and rest are hard to find in the post-apocalypse and your body is worn down. All enemies do more damage to you because you just don't have the energy to mount a proper defense! If you manage to get some vitamins in you it'll sort it out though.
And then, the biggest one.
Infection: The Zombie Plague
You done got bit. The zombies got you and the sickness is inside your blood. Through some genetic quirk you're resistant to it, but thats all. Resistant. It won't turn you into one of them immediately, but its a nasty one regardless.
The infection is bacterial and comes in four stages. To remedy it you can use the following medicines:
Stage 1: Honey or any antibiotics. Honey is a natural antibiotic and at this stage the infection is relatively minor. Honey can be found in most kitchens, or by harvesting trees if you have the right perk.
Stage 2: Herbal or regular antibiotics. At this stage honey isn't good enough, you need medicines. Proper ones are best, but homemade will do in a pinch. You'll mostly find these in kitchens or bathrooms, or at ruined pharmacies.
Stage 3: Pharmacy Grade Antibiotics. Only the best will do at this point. If it gets any further you're doomed. These will likely be in either ruined pharmacies or abandoned hospitals.
As for the infection itself...
Stage 1: The infection is minor. You feel a bit gross but can cope otherwise. No major detrimental effects at this point. The infection will slowly get worse though, and attacks from zombies can speed it along! After an hour or if it progresses past 14% it advances to Stage 2.
Stage 2: The infection has gotten worse. You're starting to feel really sick and get tired easier. In game terms, your stamina regeneration is reduced. Lasts for three hours or until it reaches 57%, then progresses to Stage 3.
Stage 3: You're in serious danger and need medical aid immediately. The sickness has spread and is beginning to affect your brain. All stats are reduced and your stamina regeneration drops even more. You have three hours to find help, or until the infection reaches 100%. At this point the Infection reaches Stage 4.
Stage 4: Welcome to the Zombie Horde. You immediately drop dead on the spot and, presumably, will rise eventually as one of the undead.
Its important to note that treating the infection with medicines won't cure it IMMEDIATELY, it just makes the counter go the other direction. Instead of the percentage going up, it goes down. The duration is the same. Honey reduces it by 5%, Herbal Antibiotics by 10%, and Antibiotics by 25%. Once it hits that, it starts going up again, so be sure to have spare doses handy! Whats more, further attacks from zombies can re-infect you and make it start progressing once more!
But yes, thats the gist of 7 Days to Die. For a game thats been in alpha for years its surprisingly complex and a hell of a lot of fun, and I look forward to seeing what the devs pull off in the future.
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ooc. so, no one asked for a milf oc but i will write a milf oc haha. and f/e a/wakening oc too hoho.
description:
Rahma is born in Plegia to Samer and Toqa, two spices merchants. She grew up helping her parents in their modest shop and when she got older, Rahma found the human body fascinating. Her interest was piqued when she noticed the shop's regulars' orders. Some would buy weak spices, and some would buy stronger ones. She would stop them and ask why they prefer this over that.
This continued to become a doctor. Rahma was known for her particularness; at first, she would treat everyone that comes to her clinic, but afterward, she got bored of the same old 'symptoms' and the way she treats them. That's why she stopped seeing people with common illnesses and paid attention to strange and odd illnesses.
This increased when the war between Plegia and Ylisse happened. Rahma was in her late twenties during the war. She helped to tend to the injured soldiers and people. Her obsession flourished when she saw all these test subjects around her and no one is the wiser if she did an experiment or two on them in the name of medicine.
Her actions were known and people were displeased with her and came after her. Rahma had to flee out of Plegia and use the war between the two nations to escape to Valm as it was the 'safest' choice and farthest from the two countries. Ferox was a choice but she didn't want to risk someone of the merchant guild to find her there.
In Valm, Rahma took her time to understand the consequences of her actions. She stayed in an inn which is run by an old lady who took care of her as if she was her daughter. Slowly, Rahma told her everything and the old lady didn't judge her but she told her the best way to atone is to acknowledge the wrongdoing, and if she wants to go back and ask for forgiveness then that's the second step. Rahma, who as soon as she could, changed her name and look, now is called Amina. She waited until the war has calmed down and the aftermath lessened. She kept in touch with whatever is happening between the two countries. When Emmeryn came to succession, news of her goodwill traveled to Valm. That encouraged Amina to travel back to Plegia and figure out a way to atone for her past actions.
Amina lives in a border village between Ylisse and Plegia in fear someone might recongize her still. She is yet to summon her courage to go back and apologize. It has been almost 20 years yet she cannot make the move.
She can do anything in the village she stays in but anything related to medicine she will pretend she does not know. She developed a bad habit in which she neglected her wounds or cuts if she sustained any. The thought of going back to being a doctor and being found out scares her beyond words.
During her stay in the village, a couple of men tried to court her but she keeps denying everyone's advances. she rather focuses on the lonesome atoning journey to bind another person in her hell life. despite that, she is seen as a mother figure to the kids around the village, something she finds burdening because she cannot see herself as a mother, heck making a family and being with someone. who would accept her sins?
note: if your muse finds out about her past they are free to do whatever they think is right. however, do not just use this information whenever you like without a proper build-up to that point. yes, your muse can call her a coward and i dont mind. she needs the reality slap haha
Info:
Birth name: Rahma
Alias: Amina
Age: 43
Height: 180cm
Skin color: Dust storm
Hair Color: Black then she dyed it with Hena and turned a bit brownish like this Metalic Brown
Eye color: Royal green
Reference images thanx p.icrew: pre her escape || post her escape
She cut her hair shorter than it was and dyed it with hena so it got reddish/brownish but it got a little bit longer with her stay in Valm.
Occupation: Doctor, previously. Volunteer, currently.
Class: Cleric changed to Mage
Nationality: Plegian
Family: Father, Samer. Mother, Toqa. unnamed two brothers and two sisters.
Resident: Border village between Ylisse and Plegia
Personality traits pre: curious, inquisitive, obsessive, tunnel vision.
Personality traits post: quiet, reserved, anxious
Face claim: none so far.
#ooc.| faty speaks#[waaaaaaaaaaaaaa she is here sobs#[blame chris hahahahahahahahahhohohohohhoohohho#[wink wonk#[just a test oc
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Hampta Pass Safety Checklist: Avoiding Altitude Sickness & Mishaps

Trekking in Himachal is a dream come true for many, but before you set out on the Hampta Pass Trek, safety should always be your top priority. This isn’t just about packing right or training well—it’s about understanding the terrain, the challenges, and how your body might react to high altitudes.
Is the Hampta Pass Trek Safe for Beginners?
Yes, but with preparation. While the trail is classified as easy to moderate, safety depends on fitness, acclimatization, and awareness. Start practicing weeks in advance with walks or hikes and monitor your body's stamina. Those with asthma, high BP, or heart issues should consult a doctor beforehand. Carrying essential medicines and notifying your trek leader of health conditions is a must.
How Difficult is the Hampta Pass Trek Really?
Expect steep ascents, slippery patches, and river crossings. Even though it’s not the toughest Himalayan trail, the sudden weather shifts and icy slopes can catch you off guard. Stay hydrated, walk at a steady pace, and never hesitate to turn back if you feel unwell. The Hampta Pass Trek Package often includes experienced guides—lean on their expertise.
Understanding the Hampta Pass Trek Difficulty Level
Altitude is your biggest challenge. You ascend to over 14,100 ft from a base in a matter of days. Be alert for headaches, nausea, or breathlessness—common symptoms of Acute Mountain Sickness (AMS). The climb from Balu Ka Ghera to Hampta Pass is particularly taxing, so rest well before the summit day.
A Look at the Hampta Pass Trek Map
From Jobra to Chatru, the map takes you through lush valleys, stark deserts, and glacial crossings. It’s not just a scenic journey but a strategic one. Knowing your campsites and key points like Chika, Balu Ka Ghera, and Siagorh helps in planning your hydration breaks and layering up against the cold.
Best Time for Hampta Pass Trek: Don’t Compromise on Safety
The Hampta Pass Trek Best Time is between June and September. Snow is minimal, the skies are clearer, and temperatures are relatively moderate. Monsoons, however, can cause landslides and make paths slippery. Always check the weather forecast and avoid last-minute bookings during extreme conditions.
Hampta Pass Trek Height & the Acclimatization Factor
The maximum elevation of Hampta Pass Manali is 14,100 ft, and ascending too fast increases AMS risk. Acclimatization days are built into most packages for a reason—don’t skip them. Drink warm fluids, avoid alcohol, and sleep early. The higher you go, the more mindful you must be of your body’s signals.
Hampta Pass Trek in June: Be Prepared, Not Surprised
June marks the start of the season, with melting snow and fuller streams. That means tricky crossings and wet gear if you’re not careful. Keep rain covers handy, wear water-resistant layers, and pack extra socks. The upside? Green meadows and fewer crowds.
Manali to Hampta Pass Distance & Travel Safety Tips
The Manali to Hampta Pass Distance is not just about the number—it’s about terrain and travel time. The route from Manali to Jobra by road can be steep and winding, so motion sickness meds might help. From there, the trail becomes unpredictable. Trek only with licensed operators who prioritize safety, equipment, and communication.
Trek the Himalayas Hampta Pass with Safety as Your Mantra
This trek isn’t just a physical challenge—it’s a mental one too. Conditions change rapidly, and you may experience snowstorms even in summer. Invest in proper trekking shoes, pack for all weather types, and always carry extra layers. Trek leaders are trained for emergencies—So, follow their instructions strictly for your safe journey.
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Helping You Reach New Heights in Research-Pune Clinical Research Training Institute (PCRTI)
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For versatility, portability, and simplicity, it’s hard to beat the old-school medicine ball. This tough and rugged piece of fitness equipment was touted as far back as 1000 BCE for its purported ability to improve various aspects of health — hence the medically-inspired name. Those ancient strength coaches were on to something. The med ball is an exceptionally adaptable form of resistance, and thus an ideal way to increase the intensity of bodyweight moves like squats, lunges, push-ups, sit-ups, and leg raises. Its spherical shape challenges your grip and core in unusual ways. And for people who are accustomed to slow and methodical strength-training moves, throwing a five-pound object against the wall can be a frustration-releasing revelation that also builds fitness and explosive power. How to Choose the Best Medicine Ball If you haven’t done a medicine ball workout before, there are a few things you need to consider. Material Medicine balls may or may not bounce, and they can be soft-sided or made from firm, textured rubber. For this workout, opt for a soft-sided medicine ball with no bounce that can be used as both a medicine ball and a wall ball. Weight Medicine balls can range from 2 to 150 pounds, so what’s the best medicine ball weight? For this workout, choose a medicine ball that’s equal to about 5 to 10 percent of your bodyweight. (For a 160-pound person, that works out to an 8- to 16-pound ball; for a 200-pound person, that’s a 10- to 20-pounder.) You may be tempted to choose a heavier weight, especially if you’re a long-time strength trainer. But you’re not looking for a weight that’s hard to lift — you’re looking for something you can throw with maximum speed. 9-Move Medicine Ball Workout Run through the moves below for a fast-paced, full-body medicine ball workout. If you’re short on time, or you want to add a cardio challenge — or both! — perform all nine exercises as a circuit, resting minimally between exercises. Rest one to two minutes, and repeat (if desired) for a total of one to three rounds. 1. Reverse lunge to woodchop Stand holding a medicine ball at chest height. Take a long stride backward with your right foot, lowering the ball towards your right hip. Keeping your torso upright, bend both knees until your right knee is a couple inches from the floor. Return to the starting position, raising the medicine ball in a diagonal line up and to your left, finishing with the ball above your left shoulder and your arms straight. Repeat the movement five more times (for a total of six reps), then repeat for six reps on the opposite side. 2. Wall ball Stand about two feet in front of a brick or cinder block wall with your feet hip-width apart. Hold a soft-sided medicine ball or wall ball between your hands at chest height. Squeeze your elbows into your sides. Keeping the ball close to your chest, sink into a squat until the crease of your hip is at or below your knees — or as low as you can while maintaining a neutral spine. Keeping your chest up, push your body away from the floor and throw the ball up and forward, aiming to hit a spot on the wall about eight feet off the ground. Catch the ball as you descend into your next rep and repeat for a total of eight reps. 3. Med ball slam Choose a medicine ball that does not bounce. Assume an athletic stance, holding a medicine ball at chest height. Raise the ball overhead. Keeping your core tight, throw the medicine ball straight downwards as hard as you can, shooting your hips backward as you swing your arms down to slam the ball on the floor just in front of your feet. Squat to pick up the ball and return to starting position. Repeat for a total of six reps. 4. Med ball squat to rotational press Assume an athletic stance, holding a medicine ball at shoulder height. Keeping your chest up, your gaze forward, and your elbows tucked in, squat down until your hips are lower than your knees (or as low as you can go without dropping your chest). As you stand back
up, rotate right as you press the med ball overhead, raising your left heel off the floor and rotating your hips and shoulders as you do. Return to the starting position and repeat the move, this time rotating to your left. Repeat for a total of six reps on each side. 5. Rotational walking lunge Stand with your feet together, holding a light med ball at arm’s length in front of your chest. With your torso upright, take a long step forward with your right foot, bending both knees 90 degrees and dropping your left knee close to the ground. Pause. From the low position of the lunge, rotate your shoulders and arms to the right as far as you can, keeping the arms long and the med ball at chest height the whole time. Return to the center position, and step forward with your left foot, bringing your feet together again. Step forward with your left foot and repeat the movement, alternating sides for a total of six reps per side. 6. Overhead med ball throw Hold a medicine ball at shoulder height. Crouch slightly, then explode upwards, pressing your arms overhead and throwing the ball as high as you can when you come up. (Stay clear of the ball as it falls to the floor.) Pick the ball up and repeat for six reps. 7. Split-stance lateral toss Stand with your left shoulder an arm’s length away from a brick or cinder block wall (so the wall is on your left side). Hold a soft-sided medicine ball or wall ball with both hands. Assume a split-stance lunge — left foot forward, right foot back — with both of your knees bent at about 90 degrees. Stack your front knee over your ankle and hover your back knee a few inches above the floor. Bring the ball to your outside hip, then twist your torso and toss the ball against the wall as hard as possible. Catch the ball on the rebound and immediately bring it back to your outside hip. Complete a total of six reps, then repeat the drill on the opposite side (starting with your right shoulder turned towards the wall) for six reps. 8. Standing chest pass Holding a soft-sided medicine ball or wall ball between your hands at chest height, stand at least three feet away from a brick or cinder block wall with your feet shoulder-width apart. Throw the ball into the wall as hard as possible and catch it on its return. Continue to throw the ball into the wall and catch it. Repeat for six reps. 9. Med ball push-up Assume a push-up position with your hands elevated on a medicine ball in a “diamond” shape, with the tips of your thumbs and index fingers facing each other. Spread your feet wide for balance. (Note: This exercise requires a ton of shoulder and core ability, so if you’re unable to stabilize your bodyweight with both hands on the ball, opt for a regular push up until you can work up to this.) With your core and glutes tight and your head in neutral alignment, bend your arms and lower your torso toward the medicine ball. Pause in the low position and push yourself back up to the starting position. Complete eight reps. Can a Medicine Ball Workout Help Me Lose Weight? The primary use of medicine balls is to help you build power, a.k.a. the ability to produce force quickly. Power training activates your fast-twitch muscle fibers — the same ones used when you sprint, jump, and perform maximum lifts, and the ones with the most capacity for growth. So, like strength training, med ball workouts can help you hold onto muscle and get stronger. If you perform medicine ball exercises quickly, with minimal rest between them — as you will in this workout — you can also get your heart rate up, which will help you burn additional calories and can be part of an effective weight-loss program.
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Sar Pass Trek Safety Tips: Hike Smart, Stay Safe!

The Kasol Sar Pass Trekking adventure is one of the most thrilling and scenic treks in the Himalayas, attracting adventure seekers from around the world. Situated at a maximum altitude of 13,800 ft, this trek offers breathtaking views, diverse landscapes, and an unforgettable experience.
However, trekking in such high-altitude regions comes with its challenges. To ensure a safe and enjoyable journey, it’s essential to be well-prepared. Among the many treks near Kasol, the Sar Pass Trek stands out for its stunning landscapes and adventurous trails. Here are some important Sar Pass Trek Safety Tips to help you hike smart and stay safe!
How to Reach Kasol, Himachal Pradesh
Kasol, a picturesque village in Himachal Pradesh, is well-connected by air, road, and rail, making it accessible for travelers from various parts of India. Here’s how you can reach this beautiful trekking hub:
By Air:
The nearest airport to Kasol is Kullu-Manali Airport (Bhuntar Airport - KUU), located about 31 KM away. From Bhuntar, you can hire a cab or taxi to reach Kasol in approximately 1 hour. However, flight options to Bhuntar are limited, so travelers often prefer flying to Chandigarh Airport (IXC), which has better connectivity. From Chandigarh, you can continue your journey by road.
By Road:
Kasol has a well-connected road network, making it a popular destination for road trips.
You can drive yourself or hire a cab from nearby cities like Delhi (520 KM), Chandigarh (270 KM), or Manali (75 KM).
Regular buses operate from Delhi’s ISBT Kashmiri Gate to Bhuntar. From Bhuntar, you can take a local bus or taxi to reach Kasol.
By Train:
The nearest railway station to Kasol is Joginder Nagar Railway Station (JDNX), situated 144 KM away. From Joginder Nagar, you can hire a cab or take a bus to Kasol. Since Joginder Nagar is a small station with limited connectivity, most travelers prefer reaching Chandigarh or Pathankot Railway Station and continuing the journey by road.
Whichever mode of transport you choose, the journey to Kasol is filled with breathtaking landscapes and serene mountain views, making it an experience in itself!
Understand the Sar Pass Trek Height & Challenges
The Sar Pass Trek height reaches 13,800 ft, making it a moderate to difficult trek. At this altitude, the air gets thinner, increasing the risk of altitude sickness. To adapt to the altitude: Spend a day acclimatizing in Kasol before starting the trek. Stay hydrated and avoid alcohol or smoking. Ascend gradually and avoid rushing.
Be Aware of Sar Pass Temperature Variations
The Sar Pass temperature can vary significantly depending on the season. Summer (May – June): 0°C to 22°C (Pleasant during the day, cold at night). Autumn (September – October): -5°C to 15°C (Colder, with chances of early snowfall).
Always carry thermal wear, waterproof jackets, gloves, and a warm cap to stay comfortable throughout the trek.
Choose the Right Time – Sar Pass Trek Best Time
The Sar Pass Trek best time is from May to June and September to October. These months offer clear skies, stable weather, and safe trekking conditions. Avoid trekking during monsoon (July-August) due to heavy rains and slippery trails.
Pack Smart for the Sar Pass Trek
Packing light yet carrying the essential gear is key to a safe trek. Here’s what you need:
Trekking Shoes: Sturdy, high-ankle boots with good grip. Layered Clothing: Quick-dry t-shirts, thermals, fleece jackets, and waterproof gear. Backpack (50-60L): Comfortable with padded straps. Sleeping Bag: Required if not provided by your trek organizer. Trekking Poles: Helps with balance and reduces strain on knees. First Aid Kit: Bandages, antiseptics, altitude sickness medicine. Torch & Extra Batteries: Useful for early morning or late-night hikes.
Follow Trail Etiquette & Safety Rules
Stick to marked trails and follow your trek leader’s instructions. Avoid littering; always carry your trash back. Be cautious on snow-covered sections to prevent slipping. If feeling dizzy or nauseous, inform your guide immediately.
Enjoy a Safe & Thrilling Kasol Sar Pass Trekking Adventure!
The Sar Pass Trek is a dream destination for adventure lovers, offering stunning landscapes, thrilling trails, and breathtaking views. By preparing well, understanding Sar Pass temperature changes, and following safety tips, you can enjoy this trek to the fullest while staying safe. So, plan your journey during the Sar Pass Trek best time, pack smart, and get ready for an unforgettable Himalayan adventure!
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