#Bandersnatch (RE)
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The Biohazards of Resident Evil: Code Veronica X (2000): Zombies (T-Virus) | Bandersnatch (T-Virus) | T-078 (T-Virus) | Moths (T-Virus) | Nosferatu (T-Veronica) | Hunters (T-Virus) | Albinoid (T-Virus) | Black Widow (T-Virus) | Steve Burnside (T-Veronica) | Alexia Ashford (T-Veronica)
#crimson's gifs: resident evil#Resident Evil#RE#Resident Evil: Code Veronica X#RE: Code Veronica X#RE: CVX#Nosferatu (RE)#Zombies (RE)#Bandersnatch (RE)#T-078#Moths (RE)#Steve Burnside (T-Veronica)#Alexia Ashford (T-Veronica Stage 1)#Albinoid
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Okay but you still haven’t explained what the glitch theory is, like what does it mean??
omgg lore dump time this is so exciting, more under the cut but the glitch theory basically revolves around this merch from phil from november 2019 !
(re: this ask)
so like at the time, this piece of merch had ppl like 👀👀 bc the concept and the graphic novel vibe and the way it said ‘to be continued’ had ppl thinking this might be a hint at a secret project!
and over the years, phil would keep hinting at wanting to channel his creative energies into a project, and how he'd love to do smth interactive like bandersnatch ! esp in 2019/early-2020:
in 'The Scary Reason I Didn't Buy A House' (april 2019), he said: "I do actually have a story in my head, I'm just not quite sure how I wanna tell it yet. So it could be a book, it could be like a TV series-style screenplay, it could be a movie script. I just need to consolidate all these ideas in my head and turn them into the thing. But I have been thinking about it for about five years, so it's just when the right time is to actually release the ideas."
in 'draw my life: part 2' (august 2019), he said: "maybe for the next secret big project, it's time for Philly to think about the big dreams he's always had! [...] What I've always dreamed of doing is writing stories and directing films to take what's in my mind and share it with the world on your screen, maybe even a bigger screen. Now remember the rule of secret projects! Who knows what's going on and if it'll ever be real, but let's just say some writing is happening."
in an interview from february 2020, he said that his plans for 2020 included: "a few projects on the burn which I'm not ready to announce fully yet. They all involve writing. There are some stories I'd like to tell, so with some hard work and a bit of luck I might be able to share these with you on-screen on in print next year."
in the TalentWorks podcast from vidcon london (february 2020) at about 29:35 (youtube link), he said: "I think I've reached a point where I'm ready to sink my teeth into a new big project [...] I'm ready to do something new that's also very Phil and very my own thing, so I've been looking into- I'm really obsessed with interactivity. I think there's been a big boom of it since Bandersnatch [...]. I already pitched one interactive thing which didn't work out, but I got a lot of other ideas that I'm thinking of."
and in one of the stereo shows, dnp also confirmed that they tried pitching an interactive show to netflix but it fell through cause of covid ! and there was this insta story of dan being in LA in january 2020, which aligns with the timeline mentioned in the podcast. a transcription of that stereo moment is here
so it was never confirmed whether the glitch hoodie was actually supposed to be smth greater or if it was just a fun merch idea, but it was a common fan theory that glitch was supposed to be one of phil's projects!
and i think one of the most notable theories that supported the glitch concept was that a couple weeks after the merch release, phil tweeted this:
bc the suspicious thing is that it's nearly identical to smth he tweeted 4 years prior on literally the same day and almost the same exact time ! so we’d joke about how it was like a glitch (!!) in the simulation and he even responded to a tweet about it. and he also talks about it in this liveshow (at 24:39), where he just jokes about how he's living in the matrix
so yea! tldr: glitch is just one theory about what (one of) phil's secret projects is <3
#but then again he didn't say anything about his nose twitching on dec 3 2023 so does that kill the theory.#the answer is no i still choose to believe#and after compiling all these quotes like. maybe i will make a 'phil secret projects' gifset one day <3#also me re-listening to the whole podcast again just to find where he talked about ~secret projects~ and the podcast was so lovelyyy ;-;#like the way he speaks 🤌🤌
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Elegant blue webcap funguary 2023 my first art challenge with mushrooms XD I'm so happy that I found a nice uniqe pose for this creature...... *cough* (RE Bandersnatch)
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9 People You'd Like to Get to Know Better
Thanks for the tag @nickelkeep!!!
Last Song: Cheri Cheri Lady by Modern Talking
Currently Watching: currently a David Haydn-Jones panel from the latest Spn Creation Con in Chicago. But also, I'm on a SPN rewatch and need to watch 1x02... And uuh that's it ig? Really should get around to watch Battlestar Galactica.
Currently Reading: Sooo I started re-reading two fanfics. They haven't been updated in years but still are some of my faves so. Whatever. And for books... I am having a hard time getting back into reading books. But I'm trying to re-read The Golden Compass by Philip Pullman
Current Obsession: can Gadreel and Arthur Ketch be considered obsessions, I wonder? Otherwise, idk
Tagging: @ladyknightskye @quietwingsinthesky @fictionalbullshitter @fpwoper @synesindri @frumious-bandersnatch-ao3 @mrswhozeewhatsis @jensenis-still-deansnumberonefan @icecream-and-gadreel
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With AO3 being down atm there may be a delay with Bandersnatch, I'll update when I can! I wanted to re read some of my own chapters for consistency reasons so I'm struggling here too 😂
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bandersnatches are the dumbest enemy in any RE game, my god
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Resident Evil
Jill Valentine | Chris Redfield | Claire Redfield | Leon S Kennedy | Ethan Winters
Umbrella Albert Wesker | William Birkin | Ozwell E Spencer | HUNK | Morpheus
Resident Evil 0 Billy Coen | Rebecca Chambers | James Marcus | Lurker | Proto Tyrant
Resident Evil 1 Lisa Trevor | Barry Burton | Brad Vickers | George Trevor | Zombie | Cerberus
Resident Evil 2 Brian Irons | Sherry Birkin | Annette Birkin | Ada Wong | Marvin Branagh | Mr X | Licker
Resident Evil 3 Nikolai Zinoviev/Nicholai Ginovaef | Nemesis | Mikhail Viktor | Carlos Oliveira | Tyrell Patrick
Resident Evil Code Veronica Alexia Ashford | Alfred Ashford | Alexander Ashford/Nosferatu | Edward Ashford | Veronica Ashford | Stanley Ashford | Thomas Ashford | Arthur Ashford | Steve Burnside | Rodrigo Juan Raval | Bandersnatch | T-078 | Hilda Krüger | Hilbert Krüger
Resident Evil 4 Ramon Salazar | Jack Krauser | Luis Sera | Ashley Graham | The Merchant | Mike | Verdugo | Regenerador
Resident Evil 5 Sheva Alomar | Excella Gionne | Ndipaya | Popokarimu
Resident Evil 6 Piers Nivans | Derek Simmons | Carla Radames | Jake Muller | Helena Harper | Deborah Harper
Resident Evil 7 Jack Baker | Marguerite Baker | Lucas Baker | Zoe Baker | Joe Baker | Mia Winters | Eveline | Molded
Resident Evil 8 Alcina Dimitrescu | Bela Dimitrescu | Cassandra Dimitrescu | Daniela Dimitrescu | Mother Miranda | Little Eva | Karl Heisenberg | Donna Beneviento | Angie Beneviento | Salvatore Moreau | Rosemary Winters | Maiden | The Duke | Lycan
Chronicles Javier Hidalgo | Manuela Hidalgo | Sergei Vladimir | Ivan
Revelations Jack Norman | Alex Wesker | Natalia Korda | Moira Burton | Rachel Foley
Operation Raccoon City Lupo/Karena LesProux | Bertha/Michaela Schneider | Four Eyes/Christine Yamata | Beltway/Hector Hivers | Spectre/Vladimir Bodrovski | Vector
Ships/Groups Ashford Twins | Birkin x Wesker | Valenvaef | Weskertine | Valenfield | Beladonna | Rebecca x Billy | Leon x Ada | Wolfpack | Albert x Alex
RE Trivia | RE Meta | RE Headcanon | Fanfic Umbrella Pharmaceuticals
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re black mirror recs: ye, no restrictions cause I'll Just Leave if it gets to stuff I can't handle :P
(fun fact I only had to this once while watching Sunny, it was the Being Frank episode because it made me dizzy.)
i’ll start you off with bandersnatch i think! it’s undertale/deltarune like and the protagonist is great meow meow material i think you’ll like him
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Types of Tyrants In Resident Evil: Proto-T001 in Resident Evil 0 (2002) | T-002 in Resident Evil (2002) | T-00 (Mr X) in Resident Evil 2 (2019) | Nemesis T-Type in Resident Evil 3 (2020) | Tyrant R in Resident Evil: Darkside Chronicles (2009) | T.A.L.O.S in Resident Evil: Umbrella Chronicles (2007) | The Bandersnatch in Resident Evil: Code Veronica X (2000) | T-078 in Resident Evil: Code Veronica X (2000)
#crimson's gifs: resident evil#Resident Evil#RE#Resident Evil 0#Resident Evil 1 Remastered#Resident Evil 2 Remake#Nemesis#Tyrant R#T.A.L.O.S.#Bandersnatch#T-078#The Tyrant Series#Resident Evil 3 Remake#Resident Evil: Umbrella Chronicles#Resident Evil: Darkside Chronicles#Resident Evil: Code Veronica X#Ugly Ass Mfs
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Odio questo cazzo di gioco lo odio lo odio. Per fortuna non l'ho pagato io perchè sennò davvero me lo davo in fronte.
Oltre al fatto che non sono particolarmente brava nei giochi di RE più vecchi;
I design fanno schifo, le meccaniche di gioco fanno schifo, Steve.
Steve? Lo voglio vedere messo al muro fucilato. Per fortuna il maledetto muore alla fine. IL DOPPIAGGIO. SENTIRE QUEST'UOMO PARLARE è COME CHIODI SULLA LAVAGNA .
Ad un certo punto arriva un Bandersnatch e io penso " Wow, un boss?" NO. LORO SONO OVUNQUE è IMPOSSIBILE NAVIGARE L'ISOLA NON CE LA FACEVO Ho cancellato tutti i dati.
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Case Study 01 - Bandersnatch Black Mirror
The inside story of Bandersnatch, the weirdest Black Mirror tale yet
"The plot of “Bandersnatch” is classic Black Mirror, following a teenager in 1980s London as he struggles to make his own choose-your-own-adventure video game. But this is something completely new: a maze-like hybrid, part video game, part film, in which you are in total control."
"Structurally, “Bandersnatch” is composed of three main building blocks. First off there are segments – each one a distinct chunk of footage that is linked to other segments by decisions. Each decision leaves behind memories – the second building block – that are built up throughout the episode from the choices viewers make, and these influence which segments they’ll see later on. Two viewers who make exactly the same choices in all cases except one will have slightly different memories, so may end up following completely different narrative paths."
"Finally, you’ve got 41 recaps, which play when the viewer gets to one of the episode’s endings. Shot with old-fashioned tube cameras and played on a TV screen within the episode, each recap presents a quick overview of the decisions a viewer has made to get to that ending. From that screen they can then choose to re-enter the episode at an earlier point – a bit like re-spawning at a checkpoint in a game – or to exit to the final credits scene, knowing that there are still parts of the episode that remain hidden."
"Will viewers watch the episode, or interact with it? Or are they not really viewers at all, but more like participants, or players? Is the episode a successor to the choose-your-own-adventure games of the mid-1980s, or closer to a more traditional episode of Black Mirror?"
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Case Studies - Bandersnatch Black Mirror
The inside story of Bandersnatch, the weirdest Black Mirror tale yet
"The plot of “Bandersnatch” is classic Black Mirror, following a teenager in 1980s London as he struggles to make his own choose-your-own-adventure video game. But this is something completely new: a maze-like hybrid, part video game, part film, in which you are in total control."
"Structurally, “Bandersnatch” is composed of three main building blocks. First off there are segments – each one a distinct chunk of footage that is linked to other segments by decisions. Each decision leaves behind memories – the second building block – that are built up throughout the episode from the choices viewers make, and these influence which segments they’ll see later on. Two viewers who make exactly the same choices in all cases except one will have slightly different memories, so may end up following completely different narrative paths."
"Finally, you’ve got 41 recaps, which play when the viewer gets to one of the episode’s endings. Shot with old-fashioned tube cameras and played on a TV screen within the episode, each recap presents a quick overview of the decisions a viewer has made to get to that ending. From that screen they can then choose to re-enter the episode at an earlier point – a bit like re-spawning at a checkpoint in a game – or to exit to the final credits scene, knowing that there are still parts of the episode that remain hidden."
"Will viewers watch the episode, or interact with it? Or are they not really viewers at all, but more like participants, or players? Is the episode a successor to the choose-your-own-adventure games of the mid-1980s, or closer to a more traditional episode of Black Mirror?"
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The RE series has had some great monster designs, and some real stinkers. These are probably the absolute worst:
“Noga-Trchanje” from RE6. RE6 in general is absolute cancer. But yeah, giving monsters guns is clear sign the series had given up on horror at this point.
The Ivans from Umbrella Chronicles. Look at these fucking goofy goobers:
The Bandersnatch from Code Veronica. These one armed freaks are not only ugly but annoying to fight against. Their lore is also stupid, they never discuss how these creatures are made, only that they were meant to be a low cost alternative to Tyrants… but they kinda just look like that one mutated zombie from Return of the Living Dead 3, if it was made of playdoh:
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ani's eyes were fixated on mine when she said, "everything will be all right". in that split second, i could truly feel the gravity of her words. it was not a casual assurance she uttered to soothe me, much like a reflex. nor was it a baseless, wishful thought that she asserted to hopefully morph reality.
quite the contrary, her wisdom arose from years of diligent contemplation on buddhadharma, on anitya and anatman. the magnitude of ani's practice made (her assertion on) impermanence firm like a physics law. because of impermanence, everything will be all right. it is a promise. like gravity. like how all terrestrial bodies will always fall toward the centre of the earth at some point. eventually. inevitably.
impermanence is something i have long known and vouched for, but only from that moment could i truly embrace it as my own truth. this firmness stems from recognising the illusory nature of what we perceive to be realities. "reality" is but a flimsy manifestation of our past karmic actions, failed exams, unlearned lessons, and of unfulfilled promises that we have carried lifetime upon lifetime in the alaya-vijñana, our storehouse of consciousness.
in that sense, incarnation is much like remakes of a film (an interactive one, like Bandersnatch to be specific). the logline remains unchanged, but each time it comes with a slightly altered screenplay, mise-en-scène, cinematography, and a new équipe of supporting actors*. each time, the protagonist influences the events unfold in the film with their own choices. no matter their past missteps, at dawn, they can always turn the corner and seek atonement. karma, thus, is more of an empowerment than a punishment.
we stay in samsära and re-perform these acts, time and again, until we learn what needs to be learned. from earthly basics such as how to breathe steadily and walk firmly. such as, how to love with upeksa, or equanimity, so that love won't suffocate or inflict pains. such as, how to register the existence of and comfortably sit with our flaws; because only when we know our own darkness well can we be present with the darkness of others.
then when we are ready and no sooner, we will learn that samsara, much like all phenomena, is too assembled and inherently insubstantial. the ultimate truth is that we have never been bound by samsara. the moment we wake up from this butterfly dream, we touch the reality of the birthless and deathless nature of all things. with the renunciation from dualistic notions of good and bad, of hope and despair, of affections and afflictions - all at once - we reach the other shore where true liberation is realised.
rambling notes from a conversation with ani
denver, fall 2022
_____
(*) occasionally, we will be rejoined by old friends of lives past from before we were born, only in a different disguise. it is when we experience that bliss of the inexplicable connection to a soul we (think we) barely know. of "hey, i have missed you so much in the time i had not yet known you in this incarnation. how wonderful it is that across this grand and sublimely bizarre universe of multiverses, we are here now again and finally." - in lucy's words
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Random thought but I saw some discussion about the walking dead game getting a tv adaptation like the last of us and why it wouldn’t work and I totally get that, but I also think it would be cool if it got the bandersnatch treatment where the audience could make choices(not necessarily for small insignificant things, but major ones) but that would require so much filming and at that point you might as well play the game to your liking or watch a play through that makes the choices you want to see. As for the last of us I’ve never played the game myself as I do not have the patience and I’ve yet to watch a play through since a lot of it was spoiled to me through tiktok years ago(my tiktok algorithm suddenly decided I was into the last of us and even though it was spoiled it was a factor in me knowing of and being interested in the show) but anyway people getting mad about certain changes and whatnot it’s like holy shit they have to modify it for tv because what works in games doesn’t necessarily work in tv and if you’re that mad the game is still there just go watch a play through or play it yourself. Kind of like how as much as I used to love RE even if they tried to make a good adaptation it’s just one of those games that wouldn’t make for good tv or film.
#and as far as adaptations I think an adaptation of the walking dead game with the best choices#would be far more interesting than what they did to the walking dead show#I stopped watching twd even before glen died because it was repetitive and boring#I still want to read the comics though#I think I read up until the prison and got sidetracked by life so I’d have to start over anyway
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Resident Evil Code Veronica X drawn monsters from Re Portal
#resident evil#re#recvx#recv#resident evil code Veronica X#resident evil code Veronica#alexia ashford#bandersnatch#hunter#mutated Alexia ashford#tyrant#Albinoid#Gulp Worm
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