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#Back to MK Legends where things are simple and we know for a fact who Scorpion is
laismoura-art · 1 year
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How to make a guy know you like him?
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...You blow him a kiss!
I can't believe I finished this piece, I've been working on this for so long!🥹💙💛
@mikka-minns Fortunately for Hanzo, Kitana was around to give Kuai advice before Sonya could get too creative!
Anyways, I hope you guys enjoy some Battle of the Realms food! It was weeks worth of hard work, so please, some positive feedback would be highly appreciated!💛💙
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lunar-wandering · 3 years
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so today i remembered to transfer the Shadowpeach Drabbles I wrote for @winterpower98 Cursed AU onto Ao3, and in honor of that (and simply because I wanted to) I have written a bonus part-
-
"Another cave? Seriously?"
The group of three stood at the entrance to the cave, looking in, trying to see as far as they could into the darkness.
"Must we explore every cave we stumble upon?" Macaque sighed.
"Well, it's not gonna explore itself." MK shrugged, turning to go in, only to be stopped as Wukong leapt in front of him.
"Oh no you don't." He said, "You're not going in there by yourselves. I'm coming with you this time."
"Wait, why would you-" Macaque started, confused.
"Because the last time you two went into a cave by yourselves, MK ended up with an injured leg." Wukong said, arms crossed. "I'm coming with you this time, and that's final."
"But what about-" MK started-
"It's fine. I'll be fine." Wukong said, walking past MK and Macaque, marching into the cave as though if he waited any longer he'd loose his nerve. "Let's hurry up and get this over with."
MK watched his mentors back with concern, before glancing to the side to see Macaque mirroring his expression. Said expression snapped back into a more neutral one once he noticed that MK was looking at him though.
"C'mon." Macaque said, nudging MK as he walked past him. "Let's make sure he doesn't freak out and fall down a hole or something."
-
Surprisingly enough, things didn't immediately go downhill.
Well, that is, up until-
A loose rock tumbled down from above, and Wukong, who was already very on edge, startled backwards, bumping into Macaque and knocking him over, sending the both of them rolling over a ledge and down a small cliff, the both of them ending up laying on top of each other.
MK, after doing a quick check and making sure they were both okay, stood on the edge of the ledge and smirked.
"I thought you said you were going to keep him from falling down a hole." He said, and Macaque groaned.
"I didn't think he'd knock me down with him." He said, slowly moving to sit up as Wukong hurriedly backed off of him, giving a murmured apology.
And then MK jumped down the ledge, landing with a thump and knocking loose a few more rocks, and suddenly Wukong was clinging to Macaque again.
(Macaque was suddenly grateful, that he was the one with the super hearing. He wasn't particularly fond of the idea of Wukong noticing how fast his heart was racing from the close contact.)
"Sorry." MK said, wincing as he realized he'd startled his mentor. Wukong gave him a nervous smile.
"It's fine bud." He said, but Macaque could feel him shaking a little. Macaque sighed, before starting to try and peel Wukong's arms off of him.
"You can let go of me now." He said, trying to ignore the knowing look MK was giving him. "C'mon, we won't be able to move if you keep clinging to me like this-"
"It...helps though. The touch, I mean." Wukong reluctantly admitted, slowly letting go. "Though you're right, I guess we wouldn't be able to move if I'm clinging to you like-"
"Why don't you just carry him then?" MK asked, and Macaque's head shot up.
"What-" He hissed, and then nearly bit his tongue to keep himself from yelping as suddenly he was being lifted up, being held tight against Wukong. The Monkey King wordlessly held him bridal style, obviously happy for a way to maintain contact while also being able to move. His arms were tight around Macaque as though he was holding onto a teddy bear for comfort. He turned around, starting to walk as Macaque remained silent in shock, trying to process what had just happened.
He looked over Wukong's shoulder, back at MK, who gave him a smirk and a thumbs up.
Oh that little sh-
The shock finally wore off, and Macaque started struggling.
"Put me down!" He hissed, fur bristling. "I can walk by myself!"
"I know." Wukong said, but didn't even loosen his grip in the slightest.
Macaque gave up on struggling suspiciously quickly.
-
Oh, how MK wished he had a camera.
Well, actually, he did, in fact, have his phone with him, but every time he started trying to pull it out, Macaque would glare at him from over Wukong's shoulder.
MK eventually resolved to committing the image to memory in order to draw it later.
As it was though, they'd found another exit out of the cave, one that lead into a wide open meadow instead of the dark forest they'd been traveling through. Wukong immediately let out a relieved sigh, slouching a little and loosening his grip on Macaque, who almost immediately jumped out of his arms, brushing invisible dirt off his clothes.
"Glad that's over." He said, before registering the muffled giggling coming from behind him.
MK kept one hand covering his mouth to keep his giggles quiet, and at Macaque's questioning look, he subtly gestured to the monkey's tail.
Which was currently wrapped around Wukong's.
Wukong seemed to notice this fact at the exact same time Macaque did, an embarrassed flush taking over both monkeys faces, their tails letting go of each other as they looked away in different directions, avoiding eye contact.
MK almost wished that Mei (or maybe even Red Son) was here so that he could have someone to lose his mind over this with.
Pretty much anyone would do, really, he just needed someone to rant to about all this-
Wait. He could have someone to rant to, now that he thinks about it.
He looked back over at Wukong and Macaque, making sure that they were suitably distracted.
And then he took one of his hairs and blew on it.
And Porty MK popped into existence.
He still looked like a monkey, exactly like how MK currently did, but the sunglasses and coat made it obvious that it was Porty. (MK never really did understand how Porty and the others had managed to maintain their clothes and personality. To be honest he....didn't really want to think too hard about it.)
Anyways, back to business.
"Are you seeing this?" MK asked, gesturing over at where Wukong and Macaque had somehow swapped from looking away from each other, flustered, to all out glaring at each other, albeit with a certain sense of playfulness in it that would be hidden to anyone who wasn't looking for it.
"Oh, I'm seeing it alright." Porty said, before smirking a little. "But don't worry OG, y'see, I've got a plan."
And really, MK should've dispelled Porty right then and there.
But on the other hand, it'd been weeks. Weeks of dealing with the mutual pining that rivaled the number of pine trees in the forest they'd been walking through.
In the end, he'd ended up accepting Porty's plan.
-
Porty shook MK awake later that night. (MK had dispelled him as they'd walked through the meadow, only bringing him back in secret before going to bed once they'd made it back to the edge of the forest.) The clone must've been hiding in the trees or in a bush, MK thought, as there were stray leaves within his hair.
"They're asleep." Porty whispered, "C'mon, OG. Let's hurry this up."
MK crawled out of his sleeping bag, shaking some of the tiredness out of his body as he stood up.
The plan was simple.
MK would push Wukong out of the tree. Porty would catch him. (MK had, recently, discovered the Monkey King was actually a heavy sleeper. His strong nighttime vigilance from legends had literally only been the result of him not sleeping at all.) Once they'd secured Wukong, they'd carry him and lay him down near where Macaque slept, and simply let things play out from there.
MK was halfway up the tree Wukong was sleeping in when he remembered something important.
"...Are you sure you'll be able to catch him?" MK asked, and both he and Porty went silent as they remembered just how easily a clone could be destroyed.
"...Good point, OG." Porty said, "Let's swap, I'll push him out of the tree, you can catch him."
With a quick change of positions, the plan was back in motion. Porty shoved Wukong out of the tree, and MK caught him, stumbling a little under the dead weight. (And oh, was he ever glad for his super strength.) The two of them paused for a moment, waiting to see if Wukong would wake up.
When the Monkey King showed no signs of stirring, Porty jumped down from the tree, landing beside MK, and the both of them turned around, slowly walking over to where Macaque lay on the other side of the camp.
"...What are you doing?"
And oh, MK had just known he had forgotten something.
Both MK and Porty startled, MK only just barely keeping himself from dropping Wukong, as they whirled around to see-
Wukong's hair clone, lounging back on his cloud, watching them with a disapproving look.
"It was his idea!" Porty quickly said, pointing at MK, who let out an offended "Hey!", before suddenly Porty dispelled himself, disappearing in a quick flash, leaving MK alone with the Wukong hair clone.
MK nervously giggled, tightening his grip on the asleep Monkey King as the hair clone's eyes narrowed.
And then suddenly the clone smirked, amusement in it's eyes, and MK relaxed, letting out a breath of relief.
"It's about time you actually tried to push things along." The hair clone said, lounging back on its cloud, looking away. "I can't say he's gonna be happy in the morning though."
MK rolled his eyes, he'd already long since accepted he'd probably have to go through some kind of stern telling off tomorrow. With the hair clone seemingly having given it's permission, MK turned, completing his mission of bringing Wukong over to Macaque, gently laying the Monkey King on the ground beside the shadow monkey.
Macaque shifted, rolling over, and MK froze, worrying that he'd accidentally made too much noise-
But then Macaque put an arm around Wukong, pulling him closer, Wukong responding by nuzzling into the other's neck as their tails curled together.
MK made no short work of pulling out his phone and snapping a picture. (And sending said picture to both Mei and his own email. One could never have too many backups after all, Macaque was sure to try and delete it once he knew it existed).
Mission accomplished, he returned to his own sleeping bag, whispering a quiet good night to the Wukong hair clone as he walked by.
(In all honesty, MK didn't think this would get Wukong or Macaque to confess. It might push them a little closer to it, yes, but it wouldn't make it actually happen, no, there was far too much going on, too much history for one night of cuddling together to lead to a full out love confession.
Until that time, he'd be fine with just watching the chaos that unfolds.
....He was fairly sure that, come morning, their expressions would be hilarious to witness though).
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tigerseye46 · 3 years
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Summary: In which after repeatedly believing Tang doesn’t care about him then receiving his attention after an accident that reveals he’s Sha Wujing, Sandy snaps. (Comes from the second scenario of this, will post the fic for the first scenario later)
Sandy was at his limit, so close to snapping and that didn’t happen, not with him. He was calm like a gentle wave but waves can ripple, be disrupted by some outside force causing the water to react almost violently before slowly returning to its tranquility.
And the thing disrupting him was Tang.
He liked Tang, he did, well love would be the more correct term for it. The scholar was knowledgeable, the amount of information that dripped from his lips could leave anyone in awe. He had a charm to him, a lively, bubbling personality that reeled Sandy in. Everything about him was beautiful and blinding and all Sandy wanted was a simple touch, a simple smile directed his way.
Tang never showed him much attention or affection, preferring to focus more on people worth his time and making small, snarky comments on the days Sandy chose to hang out with the group. It left the clear impression that the scholar could care less about him. An aching rang in his chest everytime it happened, all he wanted was a bit of affection.
And now he was getting it. Usually he would be overjoyed at finally getting what he longed for but the reason for it was not ideal.
Due to a recent adventure, the others had found out he was Sha Wujing despite his best attempts to hide that fact. There had been a mix of confusion and excitement then a promise that they would treat him the same, a promise that everyone except Tang had made.
Tang treated him rather differently, no longer treating him with scorn but amazement instead, all because he was Sha Wujing and not because the scholar liked him for him, only because he was a legend, it's the only reason he began to take interest in him.
“Sandy! Sandy,” Tang called, breaking the demon away from his thoughts.
“Yes, Tang?” He answered.
“You haven’t moved in a bit. Are you okay?”
“I’m fine,” he replied. “I was just…” What was he doing? Oh, that’s right, he had been working on an invention that he thought would assist the group. “I was just checking the engine of this to see if it’s good enough.”
“Oh! Okay! As I was saying it was amazing that you-”
“Tang.”
“Yes, Sandy?”
“Shouldn’t you be at Pigsy’s right now?”
The scholar hummed as if he was briefly mulling over his answer before responding with an enthusiastic “Nope!”
Sandy held back a sigh, that was another thing that had changed, ever since the reveal the human had refused to leave his side, going on and on about Sandy’s adventures during the Journey to the West. He didn’t even go to Pigsy’s sometimes!
“Okay.” He wheeled himself out of the invention to face Tang who was staring at him with a smile that felt wrong. “Can you pass me that wrench?” He gestured to a wrench that sat still on the table.
“Of course!” He grabbed the wrench and passed it to the other, their fingers brushing together and pink dusting on the human’s cheeks that the fish failed to notice.
Sandy wheeled himself back under and used the object in his hands to tighten certain bolts. The human focused on him all sparkly eyed, happy to see him in his element. The whole scene made his heart beat wildly against his chest. He wanted it to be like this forever, just him and Sandy together.
He had liked Sandy for a long time, although he had never voiced it out loud. The other was helpful, kind and always there when you needed him. How could he not like him? He didn’t think he could like him more than he already did then it turned out he was Sha Wujing! Sha Wujing was so impressive from the legends even though he wasn’t necessarily the strongest disciple out there.
It made him a bit insecure to be in his presence since the other was so great. He was only a simple scholar despite his bravado, how could he possibly make Sandy look at him? Then he made a decision to use his knowledge to impress Sandy, it would show the demon that he knew a lot about him! He assumed it had been going pretty well based on the fact that the demon had been so sweet by letting him help out.
“You know it was so impressive when you killed that demon that tried to impersonate you!”
“Thanks,” he mumbled, he wasn’t exactly thrilled to be reminded of that old violent part of him.
“And then you alerted everyone! It’s really impressive.”
“Thanks,” he mumbled again, a twinge of annoyance and anger shot through him. Why was he only interested in him because of this?
“And when you first met the group, that was cool!” Sandy took deep breaths to calm himself down. Don’t snap. Don’t snap. “You were smart, you hid yourself in the water where the Monkey King couldn’t get to you! And you faced off against Zhu Bajie wonderfully! And-!”
He grinded his teeth together and used his feet to bring himself out from under his invention. He stood up rapidly with brows furrowed. “Ugh! Do you ever shut up?”
The scholar frowned and gave a broken “Wha-what?”
“It’s annoying,” he started, “like have you ever listened to your own voice? It’s grating and you bring up things I don’t care about. Going on about this and that. Also do you think I like being reminded of my past that often? I spent time trying to change and you want to bring up all that again!” His eyes flashed to symbolize his anger. “It pisses me off.”
This was a surprise. Tang thought he was doing well but apparently he had screwed something up. His bottom lip quivered and tears pooled his eyes. “I… I didn’t know. I’m sorry. I didn’t mean to bother you.”
The demon’s eyes widened, realization smacking him in the face. “Tang…” He stepped forward, taking a step back when the other flinched. “I didn’t mean to-!”
“It’s fine! I get it, totally! I won’t bother you again!” He mustered up a smile which wasn't hidden as small droplets fell from his face. “I promise, Sandy! I’ll leave you alone!”
“No, Tang. I-!”
“Bye!” He rushed off, leaving Sandy in a pool of regret. He attempted to go after him but the scholar was too quick and already gone.
He combed his fingers through his hair and sat down on his couch defeated. Mo nuzzled his leg and he left a gentle pat on his fur. “What am I going to do, Mo? I didn’t mean to snap. I hurt Tang!” Mo meowed and suddenly a light bulb went off in the other’s head. “Okay. I’ll just apologize when I hang out with the others tomorrow! Thanks, Mo! You’re great!” The cat puffed up his chest which made Sandy laugh.
The next day when Sandy saw the others, he made sure to hide any traces of his lack of sleep, too busy with finding the perfect way to make it up to Tang. Pigsy, MK and Mei were in a small circle chatting with each other while Tang was off to the side, rubbing his arm and looking down at the ground.
He approached them, then waved and yelled, “Hey, guys!” He directed his attention at the scholar. “Hey, Tang!”
“H-hi.” His shoulders were hunched and he hid himself behind the others, it shattered the demon’s heart, he made Tang scared of him.
The group noticed this exchange but remained silent. “Hey, Sandy,” Pigsy greeted. “Ready to go?”
“Yep! Where are we going? Because I think we should go to a bookstore!”
“A bookstore? Why that specifically?”
“Well Tang likes bookstores and they’re cool so we should go there!”
“Uhhhh… what do you think, Tang?”
“That’s fine,” he replied meekly.
The pig bobbed his head. “Okay, we’ll go there.”
They walked towards the bookstore with Sandy trying to get close to Tang but the human would only back away from him.
The entire day, Tang made sure to never be alone with him so they couldn’t talk properly. It continued like that day in and day out, he left the scholar a bunch of messages and calls when they weren’t around each other to apologize yet he wouldn’t answer, same with showing up at his apartment.
He heard a knock on his door late at night, he grinned, it might be Tang! He opened it to see Pigsy with a firm grip on Tang’s shirt, the human tried to scurry away. “Ummmm, hey…”
The pig rubbed the bridge of his snout with his free hand. “Hey… look I don’t know what’s been goin’ on with you two the past few days but you need to talk it out or else.” He shoved Tang into the inside of Sandy's boat.
“Pigsy,” Tang cried.
He waggled a finger at him. “I’m serious. Whatever this is has been goin’ on long enough. Fix it! “And if I see you walk out, I’m draggin’ your ass right back in,” he threatened and went away, slamming the other demon’s door shut.
“Tang…”
“I’m sorry, Sandy! I told him we shouldn’t come here but he wouldn’t listen!”
“It’s okay,” he assured. “Do you want some tea?”
“Sure. It wouldn’t bother you?”
“It’s no bother. Sit down.”
“Okay.” He sat on the couch, his hands on his lap, trying not to fidget.
Sandy sighed and made tea in a hurry then passed it to him.
“Thank you. I…”
“I’m sorry,” he cut the other off.
“Sorry for what?”
“Sorry for snapping at you.”
“No, it’s fine. Looking back at it, I was pretty annoying.”
“No, you weren’t. You were fine. I was the problem. I scared you.”
“You didn’t mean to.”
“That doesn’t excuse it. You deserve better than that. I… truth is…” He huffed. “The truth of why I acted like that is because I believed you didn’t care about me.”
“Huh?”
He sipped his tea and explained, “Ever since you found out I was Sha Wujing, you’ve been acting differently. You pay attention to me now, you never did that before and… it’s great you know but at the same time it hurts. You only look at me now because I’m Sha Wujing and not cause you actually like me for me.”
“What?” Tang hissed. “You thought I only liked you because you’re Sha Wujing?”
“Yea…”
Tang smacked him in the chest. “I don’t like you because of that! But did I really give you that impression? How?”
“Tang, you make snarky comments rather I hang out with you all or not.”
“I was joking… I didn’t mean to make you feel like that.”
“I know.”
“I’ve always liked you…”
Sandy stared at him wide-eyed. “What?”
“I’ve liked you for a while even before I knew your true identity. You’re just so sweet and kind. I didn’t know how to tell you then when it was revealed who you were, I wanted to impress you so I started spewing off every bit of your stories that I could.”
“Really?”
He bobbed his head. “Really. You're so cool and have been through so much and I haven’t… I wanted to make you like me.”
“Tang, I already like you.”
“Not as a friend, Sandy. More than that.”
“I like you as more than a friend.”
Tang’s cheeks turned pink. “Are you serious?”
“Yea! I wouldn’t say that if I didn’t mean it.”
“Can- can I kiss you?”
Sandy choked and nodded. “Yea, I would love that.”
The scholar grinned and cupped his cheek with his free hand before leaning in and pressing a kiss to his lips which he returned, it was slow and sweet. “I love you,” the scholar confessed as they separated with their lips inches apart.
“I love you too. I’m sorry.”
“It’s okay. I’m sorry.”
“It’s okay.”
They kissed again, not paying attention to the chorus of meows that cheered them on.
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aion-rsa · 3 years
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Mortal Kombat and Bloodsport: The Strange Connection That Changed Gaming
https://ift.tt/3vd5lXB
As we eagerly anticipate the release of the latest Mortal Kombat movie, many find themselves looking back on Mortal Kombat’s 1995 big-screen debut. While that film has its charms and its fans (myself included), the movie has rightfully been criticized over the years for lacking many of the best qualities of the game as well as many of the best elements of the martial arts movies that clearly inspired it.
Of course, the relationship between Mortal Kombat and martial arts films has always been close. Not only did the game utilize a then-revolutionary form of motion capturing that gave it a standout cinematic look, but many aspects of the title were practically taken directly from some of the best and biggest martial arts movies of that era.
As the years go on, though, it becomes more and more clear that no martial arts movie impacted the development of Mortal Kombat more than Bloodsport. Maybe you’ve heard that MK was inspired by that beloved movie, but a deeper look at the relationship between Bloodsport and Mortal Kombat reveals the many ways both big and small that the two would go on to change gaming forever.
Bloodsport: The Crown Jewel of Absurd ‘80s Martial Arts Movies
While the 1970s is rightfully remembered as the decade when America became obsessed with martial arts (due in no small part to the influence of Bruce Lee’s legendary films), it really wasn’t until the 1980s that you saw major and minor studios compete to see who could produce the biggest martial arts blockbuster.
Of course, many of the martial arts movies of that decade were different from what came before. They had bigger budgets, were usually more violent, and, maybe most importantly, they generally catered more to Western audiences. Yes, the ‘80s is the decade that Jackie Chan and other Asian martial artists did some of their best work, but as more and more Western studios got in on the action, we saw the rise of a new kind of martial arts movie that more closely resembled the over-the-top violent action films popularized by Arnold Schwarzenegger.
That also meant the rise of a new kind of martial arts star who was typically either from America or played American characters in what we can now see was an effort to capitalize on the idea of American exceptionalism that was especially popular during the Reagan era. If you’re looking for some notable examples of that trend, I’d suggest checking out Best of the Best, Above the Law, and, naturally, American Ninja.
In many ways, though, 1988’s Bloodsport is the pinnacle of that time in martial arts movies.
Bloodsport co-writer Sheldon Lettich says he came up with the idea for the film while talking to a martial artist named Frank Dux. Among other things, Dux claimed to be a former undercover CIA operative who once participated in an underground martial arts tournament known as “Kumite” in order to take down the criminal organization that ran it. Dux also claimed he was the first American to ever win the tournament.
To be frank, Dux was full of shit and, despite the fact that Bloodsport bills itself as a story inspired by true events, Lettich knew it. Still, the idea of an American martial artist winning a global underground tournament featuring the world’s greatest fighters was too good to pass up.
Indeed, the absurdity of that premise is a big part of what makes the whole thing work. While Dux’s story was almost certainly “inspired” by the plot of Enter the Dragon, Bloodsport wisely veers away from that classic in ways that take advantage of the best (or at least most loveable) elements of that era.
The smoke-filled back room that hosts many of Bloodsport‘s key fights is far removed from the tropical paradise of Enter the Dragon, but it captures that vibe of an ‘80s pro wrestling arena where the stale air is punctured by the screams of a bloodthirsty crowd. Whereas many early martial arts movies were designed to showcase the speed of their leads, the deliberate, slower strikes in Bloodsport perfectly compliment the absurd sound effects they resulted in which suggested that every punch was breaking bones. It’s a ridiculous idea tempered by a surprising amount of raw violence. In a nutshell, it’s a snapshot of what made so many great ‘80s action movies work.
What really made Bloodsport special, though, was the work of Jean-Claude Van Damme. It’s hard to call the young Van Damme’s performance “good” in any traditional sense of the word, but considering that he was cast in the role to be a good looking young martial artist with charisma to burn, it’s also hard to say he didn’t do exactly what he was asked to and then some.
More important than JCVD’s movie-star looks were his martial arts abilities. I don’t know how Van Damme’s real-life martial arts experience stacked up against the best competitors of that era, but what I can tell you is that Van Damme came across as the real deal at a time when many studios were still casting the biggest bodies and teaching them to be action stars later. By comparison, Van Damme was lean, flexible, and not only capable of selling us on the idea that he could kick ass but genuinely also capable of kicking many asses.
Bloodsport was a box office success that would certainly go on to become a genre cult classic, but its most lasting impact has to be the way it introduced so many of us to Jean-Claude Van Damme. Indeed, the attention the movie brought to Van Damme was about to also make waves in the video game industry.
Midway to Hollywood: “Bring Me Jean-Claude Van Damme!”
Much like the tales of Frank Dux, the stories of the early days of Mortal Kombat’s development are sometimes twisted by legend. However, nearly all versions of the story come back to Jean-Claude Van Damme in one way or another.
Mortal Kombat‘s origins can be traced back to co-creators John Tobias and Ed Boon’s desire to make a fighting game featuring ninjas that would also allow them to utilize the kind of large character designs they emphasized in previous works.
Unfortunately, the initial pitch for that project was rejected by Midway for the simple reason that there seemed to be some doubt regarding the commercial viability of an arcade fighting game. Remember that this was all done before Street Fighter 2 really took over arcades, cemented itself as a game-changer, and inspired studios everywhere to start go all-in on the genre.
Instead, Midway decided to pursue an action game starring Jean-Claude Van Damme. The details of this part of the story sometimes get fuzzy, but it seems they specifically hoped to develop a game based on Van Damme’s Universal Soldier film. At the very least, the idea of adapting the mega star’s latest movie into a game must have seemed like a much more surefire hit than an unlicensed fighting title.
Recognizing an opportunity, Tobias and the rest of the four-person team that would go on to make Mortal Kombat decided to see if they could get Van Damme interested in the idea of starring in their martial arts game. Boon recalls that they even went so far as to send Van Damme a concept demo for that project by capturing a still of the actor from Bloodsport, cropping out the background, and replacing it with their own assets. There have even been reports that they were prepared to name their game Van Damme as the ultimate showcase of the star.
The idea fell through, and there seem to be some contradictory reports regarding exactly what happened. Boon once said that he’d heard Van Damme already had a deal in place with Sega that would conflict with their offer, but, as Boon notes, Sega clearly never released that game. If such a deal ever was in place, it seems nothing ever came from it. It’s also been said that Van Damme was too busy to model for the game’s digitized animations or was otherwise simply uninterested.
The entire Van Damme/Midway deal ending up falling apart, but there was a silver lining. Now given the time to properly recognize that the fighting genre was blowing up in arcades, Midway told Tobias, Boon, and the rest of the team to go ahead and work on their martial arts game, Van Damme be damned.
While Van Damme was technically out of the picture, the team at Midway were hardly ready to give up entirely on their idea of a fighting game inspired by Bloodsport
Read more
Movies
Mortal Kombat: An Ode to Johnny Cage and His $500 Sunglasses
By David Crow
Games
Mortal Kombat Timeline: Story Explained
By Gavin Jasper
Mortal Kombat: A Bloodsport by Any Other Name
Mortal Kombat went by a lot of names in its earliest days (the most popular candidate in the early days was reportedly “Kumite“), but one thing that remained the same throughout much of the project’s development was the commitment to making it the anti-Street Fighter. Or, as Ed Boon once put it, to make it the “MTV version of Street Fighter.”
The logic was hard to argue against. If Street Fighter 2 was the best at what it did, then this game should be the exact opposite of it in every single way possible
What’s impressive are the ways the small MK team distinguished their project. They used digitized captures of actors, which is particularly impressive when you consider that they weren’t even working with green screens. They just filmed some actors (mostly people they knew with martial arts experience) performing moves against a concrete wall and then manually removed the real-life backgrounds. It wasn’t too far removed from the techniques they used to construct a demo of their idea for Jean-Claude Van Damme
Of course, you can’t talk about MK without eventually talking about the blood. The game’s use of gore was certainly intended to catch people’s attention, which it absolutely did. While the MK team didn’t quite anticipate how the combination of digitized actors and extreme gore would put MK at the center of an emerging debate about video game violence, they rightfully predicted that the game’s violence was one of those things that people would force people to stop and look when they walked by and saw the game in action.
What’s really funny, though, is how those two qualities helped MK capture the feel of Bloodsport in ways that seemed both intentional and perhaps happily accidental. Yes, MK’s origins prove that it was clearly inspired by Bloodsport, but the ways in which MK most meaningfully mimics Bloodsport often aren’t talked about enough.
In Bloodsport and MK, you have this martial arts adventure that feels both wonderfully dingy and strangely fantastical. Just as Bloodsport told the unbelievable story of a global tournament featuring larger than life participants but tempered it with visceral combat the likes of which no human could survive, MK combined sorcery and mythological creatures with decapitations and punishing uppercuts in a way that shouldn’t have worked but proved to be too enjoyable to at least not be fascinated with.
Even the “awkward” animations you sometimes have to suffer through as a result of MK‘s motion capture process captured the spirit of Bloodsport and the ways that it replaced the smooth moves of someone like Bruce Lee with a more impactful MMA-esque style complimented by moments of absurd athleticism. It’s almost certainly also no coincidence that the average MK combatant’s most athletic move was a sweep kick. After all, a famous Hollywood legend says JCVD was offered the Bloodsport role after showing off his kicks to a producer.
Of course, when it comes to any discussion about MK and Bloodsport’s relationship, we certainly don’t have to rely on possible coincidences and speculation. Not only was an early version of MK literally ripped from Bloodsport, but as it turns out, JCVD did end up appearing in the game…
Johnny Cage: Jean-Claude Van Darn
If you step back and look at it, Mortal Kombat is basically the Super Smash Bros. for action stars of the ‘70s and ‘80s. Kano was a callback to The Terminator, Sonya Blade was seemingly based on the eternally underrated Cynthia Rothrock, Raiden was clearly inspired by Big Trouble in Little China (as was Shang Tsung), and Liu Kang was almost certainly a Bruce Lee substitute.
Then you have Johnny Cage. As a cocky movie star whose martial arts skills are largely based on his flexibility, it’s always been easy enough to suggest that Johnny Cage is a non-licensed nod to Jean-Claude Van Damme. Actually, many think that Johnny Cage is a bit of a mean-spirited parody of JCVD meant to mock him for turning the game down.
The truth is a little more complicated than that. Johnny Cage actually started as a character named Michael Grimm who was described as the “current box office champion and star of such movies as Dragon’s Fist, Dragon’s Fist II, and the award-winning Sudden Violence.” While his character model was reportedly also influenced by Iron Fist’s Daniel Rand, it seems that he was initially meant as a kind of broad substitute for the Western martial arts stars that took over the scene in the 1980s.
But yes, Johnny Cage is absolutely meant to be a parody of JCVD. I suppose where people lose the thread a bit is in the insinuation that he’s a jab at the star rather than an homage. While MK’s developers have said that Johnny Cage’s iconic “splits into a low blow” was absolutely a way to poke fun at JCVD and a scene from Bloodsport, it feels a little disingenuous to suggest the team was feeling bitter about not being able to put JCVD in their game and wanted to suggest that he was this star that was somehow too good for them.
What’s kind of funny, though, is that the rise, fall, and rise of Johnny Cage isn’t too dissimilar from what happened to JCVD. Van Damme was riding high in the early ‘90s on the back of films like Bloodsport, but a series of flops and some personal problems put his career in jeopardy later on. Similarly, Johnny Cage debuted as the prototypical Hollywood star but would fall from grace in the years that followed. He wasn’t even featured in Mortal Kombat 3 for the simple reason that he was the least selected character in MK 2.
Yet, over time, many people came to appreciate characters like Johnny Cage and actors like JCVD largely because they represented this golden age of absurd martial arts movies that weren’t always great (and were certainly usually a little problematic) but were ridiculous in a way that became much easier to love when weighed against increasingly self-serious genre works.
In his own way, Johnny Cage not only represents JCVD but the magic of a movie like Bloodsport and how such a silly little film could change everything because of (and not in spite of) its ridiculousness.
There’s another world in which JCVD became the digitized star of what would become Mortal Kombat, but due to a series of incredible circumstances, we don’t just need to project that reality on Johnny Cage to envision what that game might have looked like.
Bloodsport: The First Great Video Game Movie?
While it’s certainly funny enough that Jean-Claude Van Damme would go on to star in the Street Fighter movie after turning down what would become the first Mortal Kombat game, the cherry on the top of that story has to be the release of 1995’s Street Fighter: The Movie (the game).
That adaptation of the Street Fighter film bizarrely abandoned the design style of the Street Fighter games the movie was based on and was instead modeled after Mortal Kombat in an attempt to give Capcom a fighting game that could more directly compete with Midway’s runaway hit series. It failed spectacularly, but it did feature a digitized version of Guile as portrayed by JCVD in the Street Fighter movie. Van Damme even lent his moves for the game’s motion capture process.
Roughly four years after passing up the opportunity to star in Mortal Kombat (or Van Damme, as it would have likely been known), Van Damme ends up starring in a Mortal Kombat rip-off carrying the Street Fighter name. Call it a missed opportunity if you want, but to me, the bigger takeaway is that Van Damme may have missed the chance to recognize that he, Bloodsport, and Mortal Kombat were destined to be together long before the development of MK ever started.
See, there’s a scene in Bloodsport where Frank Dux and his new friend Ray play the 1984 arcade game Karate Champ. As one of the first successful arcade fighting games featuring multiplayer, Karate Champ would later be recognized as one of the fundamental pieces of the genre. John Tobias even said that Karate Champ was more of an influence on Mortal Kombat than Street Fighter was.
What gets me most about that scene, though, is the trash talk. Ray asks Frank “Aren’t you a little young for full contact?” Frank counters by asking, “Aren’t you a little old for video games?” They settle by playing another round.
It’s a simple sequence that’s hard not to look back on as an early indication that the popularity of films like Bloodsport would directly influence of new era of fighting games defined by competitiveness, arcade trash talk, and advancing technology that would inspire fans and developers to replicate the feel of being at the Kumite or, in our world, in a movie like Bloodsport.
In the same way that Mortal Kombat is basically an unofficial Bloodsport game, maybe it’s time to look back at Bloodsport as a kind of unofficial video game movie. After all, it may have debuted at the end of a strange kind of golden era for Hollywood martial arts films, but it was just the beginning of the golden age of fighting games.
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williamsjoan · 6 years
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Eon’s GCHD MK-II Review — Unlocking the GameCube’s Full Potential
I love the GameCube. I grew up on my Game Boy systems and the Nintendo 64, but the GameCube defined much of my gaming love to this day. I shout the good word of Paper Mario The Thousand-Year Door from the rooftops and grunt when Nintendo ignores my pleas for a spiritual successor. Wind Waker will always be my favorite Zelda game, even if others have surpassed it critically. I remember playing Mario Party with the microphone accessory or being captivated by the planet of Talon IV in Metroid Prime. 
All this love has also been recently twisted by crippling nostalgia. I have a severe case of it. Throw anything from my childhood on screen and I will likely be drawn towards it. That’s why I have been slowly circling down the rabbit hole of resurrecting old game consoles onto modern HD displays for years now. 
My entry point to this niché hobby was a YouTube channel called My Life In Gaming. Coury and Marc run the channel, creating highly educational videos about bringing classic consoles back to life on modern HD TVs. I immediately jumped to their video on the best solutions for the GameCube and found out the financial horror associated with bringing the GameCube into the modern era. Nintendo’s official component cables cost an arm and a leg, going for $250+ on eBay. To get an HDMI port for your GameCube a few years ago required physically modding the system. I nearly pulled the trigger on a roughly $160 mod, but backed off after more research and not being keen on physically altering my childhood system.
Through all this time in the rabbit hole, I came across a new company early in 2018 that was offering a plug-and-play option for HDMI cables on the GameCube. EON created the GCHD, a tiny adapter that plugged into the digital out port on original GameCube systems and allowed native 480p output for $150. Just like the physical mod, I nearly pulled the trigger a few times, but it was never in the budget. 
Ten months later EON revealed an upgraded version of their adapter. The GCHD MK-II (MK-II from here on out for simplicity) was revealed on November 15 and offered a couple new features and refinements over their original model. We were fortunate here at DualShockers to receive a consumer unit a couple days ahead of its official release on December 15, 2018. Selling for the same price of $150, I wanted to find out if the MK-II is really worth the cost to bring my beloved GameCube onto my HD TV.
Before we dive further in, let’s talk specs. The GameCube is capable of 480p digital output. This is thanks to a snazzy port on original model GameCubes that was meant for stereoscopic 3D. That tech was never fully developed, but the port offers access to the GameCube’s lossless digital signal. That’s five years before the PS3! The MK-II uses that port, along with an onboard FPGA chip with custom version of the open-source GCVideo software, to take the digital signal and output it over HDMI with zero input lag. This does not upscale the video to 720p, 1080p, or 4K. You’ll have to use an external scaler for that. The MK-II also allows for analog output via the common red, blue, green component cables meant for the Wii. There is also a new analog/optical audio port for plugging in headphones or a surround sound system.
The MK-II comes packaged in a tiny GameCube designed box. There are three color choices meant to match your hardware; purple, black, and silver. EON let me pick the black edition to match my GameCube. The back of the box details all the features of the adapter, while detailing the easy setup. All that is inside is the MK-II itself and a tiny instruction booklet.
I popped the MK-II out of its box and immediately went to plug it in the back of my GameCube. This adapter only works with DOL-001 model GameCube systems, which will have the digital out port. You’ll definitely want to make sure you have this model GameCube before buying the adapter. Initially, I had trouble getting the MK-II into the two ports on the back. I had to unplug the system entirely and get it in the light to make sure I was lining it up correctly. Once I got it lined up, it fit perfectly and snuggly.
After plugging it in, using it was nearly a breeze. All you have to do is plug in an HDMI cable and boot the system up. It automatically works and displays the GameCube at 480i. To get 480p to work on games, just hold the B button as a game boots up and select “yes” to progressive mode. I found that most time the GameCube prompted me whether or not I held down the B button, but to guarantee it, I’d recommend holding the button down. I say nearly a breeze because I had some trouble syncing a universal remote to access the MK-II’s settings.
I thought I had a remote lying around, but it wasn’t “universal.” I went to Target and bought the cheapest one they had, but it wouldn’t work either. I had to go back to Target, return the $7 remote and swap it for a $15 remote. This remote worked after I read the remote’s instruction manual on how to sync the thing. This was tedious mostly because I didn’t own a universal remote. I was also sick at the time, so that didn’t help matters.
“…using it was nearly a breeze. All you have to do is plug in an HDMI cable and boot the system up.”
Once the remote was synced, I was able to access the settings for the MK-II. Its feature list isn’t too extensive, but it does offer some interesting choices. There is a line doubler for when the GameCube displays 480i content, to help create a picture quality more akin to 480p. You can turn on scanline to simulate a CRT TV. While slightly nostalgic, scanlines really shine on the GameCube’s rare 240p games and GBA games. You may adjust the brightness, contrast, and saturation. There are even options for tweaking the MK-II’s on-screen display (OSD) settings, which is for the settings. Honestly, it really is plug-and-play ready, with only a few settings you may want to tweak for specific games.
The first game I booted up was The Legend of Zelda: Wind Waker. I thought the game’s bright color palette and cel-shaded visuals would be a great test point. I’ll let the game speak for itself.
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It’s as if the old school yellow, red, white composite cables were smearing Vaseline over the game footage, dulling the colors and shapes. It blew my mind to see it in action. It took what I remember the game looking like and put it on display. And didn’t just clean up Wind Waker. All of my GameCube games, from Super Smash Bros. Melee to Metroid Prime to Paper Mario, were being displayed the way that the developers intended it to be seen. It reminded me of when I put on glasses for the first time: There was a whole world of clarity I was missing out on and I didn’t know it.
As I mentioned above, the MK-II also allows for component output. When I first heard this was one of the new additions, I questioned its inclusion. Why add the support for analog video? After mulling it over and having the MK-II in person though, its addition makes sense for the GameCube’s active and diehard community. Having these two ports allows for simultaneous, lag-free output. This makes stream/capture setups simple at events and tournaments. The GameCube and its games were also designed for old CRT displays, as HD was entering its infancy. Including component allows for the highest quality analog output for purists who want to play on CRTs and PVMs the way the designers intended. It lets users have their high-quality cake and eat it too. 
But this analog path may bring up a common question- why pay $150 to have my GameCube in 480p over analog when I could just use a Wii and its component cables? All first generation Wii systems have backward compatibility with GameCube games. It really comes down to two facts. The first is that the Wii output is purely analog, with no access to the lossless digital signal. Using the MK-II gives us that pure signal, giving us a better picture via HDMI or component. The second fact opens a whole new platform of games—The Game Boy Player.
“It reminded me of when I put on glasses for the first time: There was a whole world of clarity I was missing out on and I didn’t know it.”
Back in 2003, Nintendo released the Game Boy Player, an accessory that attached to the bottom of GameCube systems and allowed Game Boy Advance, Game Boy Color, and Game Boy games to be played on the TV. As a kid, this blew my little mind. I got one for my 9th birthday and it hasn’t left my system since. Now at 24, the Game Boy Player (actually its software) leaves much to be desired. 
There are homebrew software solutions, like the Game Boy Interface (GBI), that put Nintendo’s software to shame. That’s a whole different rabbit hole, but combining that GBI with the MK-II leads to incredible results. 
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If the GBI is not an option, the MK-II does a decent job cleaning up the official Game Boy Player software. You can see that the smaller text becomes legible and the overall image is slightly sharper. The GBI is where the crispness of the MK-II shines with GBA games. Even with a CRT filter over the game, it is a better picture than the official software.
When it comes to the audio output, the MK-II matches the format of the video output method. Digital when over HDMI and analog when using component. There is a 3.5mm auxiliary jack for analog output to headphones. I imagine this was implemented for Melee tournaments or just tournament environments.  Tune out the surroundings and really hear the game. The audio still outputs to the TV, so spectators, streaming/capturing setups still get the game audio. Even headphone splitters work!
The 3.5mm jack also doubles as a mini-TOSLINK optical audio jack, providing access to digital surround sound. I tested this out on my surround sound system with Wind Waker and Metroid Prime, both games that support Dolby Surround Pro Logic II. The games sound fuller coming out of three speakers and a subwoofer. Sound didn’t come out of my two other speakers, which is possibly due to the games not taking advantage of 5.1 surround sound. I’m not entirely sure.
“As a piece of hardware, the MK-II is sturdy, full-featured, and straight up easy to use.”
So is all this worth it? That’s probably why you read this far. Is $150 worth accessing the untapped potential of your GameCube? That’s all going to really depend on you.
As a piece of hardware, the MK-II is sturdy, full-featured, and straight up easy to use. It breathes new life into GameCube systems and is one piece that can help the console adapt to modern TVs. But how much do you love your GameCube? Do you play Melee competitively? Do you have a Game Boy Player and want to play your collection on the TV? Is the GameCube your favorite Nintendo system? If you answered yes to any of those and you truly want the best picture that your GameCube has to offer, I think the GCHD MK-II is worth every cent. It’s versatile, powerful, and easy-to-use. Most importantly, it makes the games I love look and feel their very best in a way I just didn’t think was possible.
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