#Arcanus Archives
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arcanusarchieves-if ¡ 9 months ago
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The classic jealous ask! What would be the ros reaction to the mc being flirted with in front of them? crushing stage!
I've admittedly been waiting for this one, it's always one of my favorites to read about on other ifs' blogs. I kinda hijacked the prompt a little and made so it's another (random) Circle member flirting with MC! I hope you don't mind.
"Hello {MC}, I hope you're not busy. I know that these meetings can be quite frantic so I was wondering if you would be up to having a quick lunch so we can discuss things. There is this lovely little cafe that I think you will really enjoy. It's not too far, it's just down by-" Astoria stops dead in her tracks, simply blinking at you and [Random Circle Member] for a few awkward moments. Dark brown eyes simply gaze into your own for a while - they seemed longing almost, as if searching desperately for something. Eventually, she ends up clearing her throat, giving a forced but somehow still kind smile, before continuing to speak as if nothing had happened, although her hands do tremble ever so slightly as she does so. "I see that you're currently occupied. I will...see you later I suppose. If you have any questions about the meeting feel free to reach out MC - and obviously you as well [Random Circle Member]. My door is always open." You open your mouth to respond but before any words are able to tumble out, Astoria turns around and walks away throwing a quick "I'll just being grading papers up in my office - if you need anything" over her shoulder as she leaves.
"I was hoping that you and I could go out sometime? I mean I really like you MC and-" A figure slides into the seat next to you, firmly wrapping a leather-clad arm around your shoulder, interrupting [Random Circle Member]'s admittedly awkward attempt at stumbling through a confession. Your eyes dart over to the cause of said interruption and are completely unsurprised to see Caspian's smirking face staring back at you. After all, few people would have the pure audacity to insert themselves into a random interaction like this - and even fewer would be willing to touch someone like you so openly while doing so. "So, what're you two are talking about? I mean I wouldn't want to interrupt anything important, but I was wanting to show {MC} some of the upgrades that I made on the bike - it's been so long since we've been able to catch up and all! We'll see you around though." Caspian has you standing up and pulled away before you even realized what has happened - if it wasn't for the smug smirk crossing his face every so often, you wouldn't even realize he did it on purpose.
"Of course, this is where I would find you. Hovering around and making horribly awkward attempts at courtships while the rest of us are slaving away at [Whatever Strategy the Circle is Doing]. Not particularly surprising but frustrating, nonetheless. It's nice to know where your priorities lie, {MC}." Solaine's sharp words slice right through the conversation that you were having. A deep purple gaze locks straight onto you, not even deigning to look towards your current conversation partner. They look deeply unimpressed, something angry and bitter lingering in their eyes, before they look away with a scoff. Pushing a strand of snowy hair behind their ear, they sneer before turning around and walking towards the exit, their movements precise as always. Seeming unable to stop themself, they throw a few words over their shoulder as they are leaving. "If your outing ends up being unsatisfying, as I imagine it will be, feel free to track me down so we can get some actual work done. Despite your...personality flaws...your skill set can be occasionally useful."
"Anyways, I was thinking that we could go down to [Random Restaurant]? The foods great and I can assure you that you'll have a great time." Shifting around uncomfortably, your eyes dart across the room, unable to decide if it would be safer to stare at [Random Circle Member]'s flirtatious expression that's right in front of you or Maeve's unimpressed amber eyes that are glaring into you from the other side of the table. You open your mouth to answer the question that [Random Circle Member]'s had posed but are almost immediately interrupted by a snarky voice. "{MC} doesn't like [Type of Food Served At Restaurant]." You could feel yourself internally flinch at the slightly baffled expression on [Random Circle Member]'s face. Any sympathy you have for them however immediately disappears at the pure stupidity of their next choice; they scoff at her. "Well, I didn't know that so-" Maeve stands up interrupting their words. She doesn't even give you a chance to respond as she stands up and stomps out of the room, muttering angrily as she passes by you. "You don't even know what food they like, and you asked them out on a date? That's - you know what? You're right, it doesn't even matter. Have fun at [Random Restaurant], MC. Hope you can manage to find something that you'll like."
"So, what do ya say, MC? Wanna grab a bite? I promise you'll have a good time. Just let me know by the end of the meeting, kay?" You can feel Jasper's eyes on you as [Random Circle Member] asks the question. You turn to meet his gaze for a moment and are a bit surprised to see something bitter and longing that is lingering in his amber eyes. Just as quickly as it came though, the look disappears, leaving Jasper's normally kind and patient expression behind. He gives you an encouraging, albeit forced, grin before he begins mouthing a few quick words to you. The moment he sees your face scrunch up in confusion, he reaches for a piece of paper and quickly jots something down before sliding it over to you. 'You should say yes. They seem to like you a lot :)' - J You feel your eyes soften at the encouragement but the moment you look up to mouth your thanks, you see that his attention is now occupied towards the current strategy talk. You wave it off as him being invested in his work but can't help but feel that something is off when you don't manage to catch his eye the rest of the meeting...
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aevumdaily ¡ 4 months ago
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Arcanus Archives Entries.
HISTORY OF ARCANUS RAILROADS BY THE INSTITUTE OF ARCANUS TRANSPORTATION
(This historical plaqe, found next to its counterpart: a golden conductor's watch, details a small part of Arcanus Isle's train history. However, some of the passage is indecipherable to the eye.)
While wagons and sturdy steeds like the Falcaniforms were most commonly used by Arcanus residents to transport goods, railroads were first introduced in Arcanus Isle in the year -4-——2 and have been a prominent staple of public and commercial transport ever since.
The first STEAM POWERED LOCOMOTIVE can be traced back to the mind of T.J. DUNCAN WHITACRE, who first engineered the vessel to accommodate its train passengers. Colloquially known as The Duncan Express, the WHITACRE LOCOMOTIVE line was best known for its pitch-changing whistle, which was said to imitate a four-note melody. Railroads quickly took off between ——6--4 —-, with many railroads across the I—-es being fashioned after the Whitacre Locomotives, which became the undisputed standard.
Over the years, and with no shortage of the great minds from the East Tower Company, steam powered trains gave way to the maglev trains now commonplace across Arcanus Isle, which don't use wheels to travel across its monorail system. Instead, many of the trolley systems that span across Arcanus Isle utilize the remnants of the steam powered days of old.
All Duncan Express trains were swiftly discontinued ——–—-- ——-. The schematics for the steam powered locomotives (and its I—-es brethren) can still be found under its classification number: 4-6-4-2.
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eeveecraft ¡ 4 months ago
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Possession: By a Tulpa for Tulpas
By: Arcanus of the Dragonheart System
Introduction
Possession is an optional skill in Tulpamancy that allows a tulpa to access the physical world; it gives a chance for a tulpa to experience things not curated or managed by their host or other system members. Thus, what is possession? For those uninformed, possession is quite simply the act of a tulpa or other system members taking partial or full control of the physical body while the previous person in control is still connected to said body. For many tulpas, this is our primary manner of accessing and interacting with the same world our hosts do, especially so for systems where the host is incapable of fully disconnecting from the body, often considered a highly important step for switching. As such, even possession itself is desired by many tulpas for this opportunity of interacting with the outside, with people who are not of the same mind and body, and to gain experience and develop as individuals.
Numerous possession guides are often created by hosts rather than tulpas or by a neutral viewpoint; there are very few possession guides designed by tulpas themselves who are capable of possession and wish to teach it to others. This guide is crafted by a tulpa who has existed as such for six years, and has been capable of possessing quite well for nearly as long. The aim with this piece is to guide other tulpas with this specific perspective in hopes of sparking a form of eureka moment for other tulpas that can be the flicker necessary to obtain this skill, and for tulpas who use solely nonhuman forms that may be uncomfortable with the idea of using a human body.
Preparation and Mindset
Before attempting possession, there are things to consider and prepare for. These preparations allow future training sessions for possession to be less vexing, and can aid in avoiding potential issues further down the line.
A primary thing a host and tulpa should obtain before practicing possession is the ability to have clear communication between each other, often in the form of vocality. Seizing control of the body is an action that requires both parties to communicate their feelings to each other consistently, especially when speaking about consent. Without clear communication, a situation can go awry or create a schism between the two parties. For example, imagine a tulpa possessing the body without informing the host first, causing bewilderment and fear within the host who had no inkling that the tulpa was going to possess. On the opposing side, picture a tulpa possessing and performing activities when the host snatches back control deliberately and without warning, and thus disrupts what the tulpa was doing. With both parties, this can cause unease and anxiety simply due a lack of communication and respecting boundaries.
To avoid this, both the tulpa and host need to speak with each other and mutually agree to the possession beforehand through means akin to vocality or even tulpish. If one member does not consent, then the other should not ignore the boundaries set by the other person. However, this does not mean a host should unreasonably prevent a tulpa from possessing. There are reasonable times to possess and situations where possession is not ideal where a host may state, "Sorry, now's not a good time because we're in public," and other circumstances that are unreasonable such as, "Sorry, but I don't want you doing this harmless thing." From personal experience, it can be quite thrilling to possess and experience existence in such a physical and lifelike sense, but it is best to show self-restraint and ask before attempting possession.
For further reading to learn about techniques to build communication and vocality, here are a few well-written guides:
Tulpamancy: Guide Into the Strange and Wonderful: Section 13: Vocality & Section 25: Methods of Communication
Tips for Hearing Your Tulpa
Quantum's Nametag Method
Clear communication often also requires the tulpa to be fairly developed, capable of making informed decisions without the host's input while also being mature enough to handle any possible outside world responsibilities. Fledgling tulpas have a tendency to be childish and emotional in nature, even being somewhat unstable in form and personality at times, as they continue to establish their identity with forcing sessions and experience. Therefore, a younger tulpa may not understand the importance of respecting boundaries, maintaining what are usually the host's responsibilities such as school or occupations, or may make emotional decisions in favor of logical ones. Harsh world experiences can also be stressful for the tulpa and negatively impact their development while they are still malleable and easily influenced, thus it is ideal for the tulpa to be developed to the point of their identity being mostly solidified, and where they have learned to manage their emotions in times of stress and hardship.
It must be specified that this advice is targeted towards more extensive possession sessions, sessions that may span hours, days, or longer. Shorter sessions within a controlled environment are more suitable for a less developed tulpa learning possession and do not require as much preparation and development from the tulpa.
How much time it takes for both of these to be met is subjective and has a high degree of variance between Tulpamancers. Both maturity and vocality can come with time, consistent forcing sessions, and patience. What is imperative is to not rush possession; possession is not a fleeting opportunity that is capable of vanishing at a moment's notice. Regardless of the system's age, possession is a skill that will always be available, thus do not feel the need to rush it or obtain it as quickly as physically possible. Nor should a Tulpamancy system feel as though they are obligated to learn possession. Though few in number, there are tulpas who are quite content with never being in control of the body, instead preferring to be imposed on the material plane or live their lives in a mindscape. Neither host or tulpa should be forced into learning a skill they do not wish to learn if they do not desire it within reason, however, it does not harm either to at least attempt possession once.
Finally, another common issue, specifically for hosts, is a sense of fear or anxiety when pondering the idea of the tulpa taking control. This fear is reasonable, especially with how possession and control swapping is often portrayed in many nations and cultures. In tandem with this, the host is often one who has spent their entire existence being the singular entity of the body; switching as a concept is a direct opposite of what the vast majority of humanity believes to be the sole way of existence, that each consciousness belongs to one vessel and is that vessel. There are some hosts who require self-introspection and must accept that they are not the body itself, but a single consciousness of multiple that happens to dwell within it.
Anxiety for switching can stem from pathological anxiety or this mindset of singularity, and thus not all Tulpamancy-specific advice may apply. Trust between both parties is critical when exchanging control, not simply that they will do no harm with the power they are given, but as a general rule. For both the tulpa and the host: trust in the tulpa to be responsible, and trust in the host to allow the tulpa to safely express themself without overstepping boundaries. Any and all concerns should be spoken about between both members and genuinely listened to, this includes doing whatever possible to negate any doubts or fears.
In conjunction with maturity, the ability to communicate properly, and dousing any fears and anxieties, another key factor in possession is the mindset of both the host and tulpa. It can be deceivingly simple to believe that possession is this archaic skill, possibly due to preexisting connotations of possession from various forms of media and how only supernatural beings are capable of performing this feat. Despite this, possession is not impossible to achieve, nor does it take years for most Tulpamancy systems to gain. Remember that both the tulpa and host exist within the same mind and body; both parties have access to the same neural pathways, and thus access to movement. As months become years, a tulpa eventually reaches a point to being on equal footing with the host, being a fully separate person capable of all the same feats the host is capable of and not simply some entity that can be willed away on a whim.
In addition to this, it is a highly prevalent and pervasive myth that the host must manually dissociate from the body to allow the tulpa to possess. Quite frankly, this is false, as many tulpas have proven to be capable of possession while the host is still fully connected to the body and is aware of what the body is doing. Mindset, however not being an absolute factor, can still majorly influence how quickly or slowly a skill in Tulpamancy is gained. Another belief that can stymie possession training is the belief that the tulpa is lesser, weaker, or simply less capable than the host. By doing this, the host is setting unnecessary limitations on the tulpa, which further slows skill development. When speaking about Tulpamancy, one should not think in absolutes, but instead keep an open mind for any possibility instead of denying or wholeheartedly believing a certain outcome will occur.
Thirdly and finally with possession myths, older guides often reference possession being this "alien" feeling when experienced, a sensation easily noticeable. In recent years, many Tulpamancers have started fervently exclaiming that possession will not feel alien and that it was merely an artifact from the past. As previously stated, believing in absolutes is often an unhelpful mindset in Tulpamancy. Despite the claims from either side, there are Tulpamancers who experience this "alien" feeling and others who do not. A possible explanation for this is a tulpa's presence and the sensation it gives when the tulpa possess, or perhaps this "alien" feeling is more common with tulpas with nonhuman forms that clash more with a human body when attempting to control it. Regardless of whether or not a system will experience this "alien" feeling is unimportant, as many believe this sensation alerts the host whether or not the tulpa is actually moving the body. If one is simply unsure if the body's movement was theirs or their tulpa's, they can simply verify it with the tulpa instead of merely guessing.
Once mentally overcoming these hurdles to the best of one's ability, possession is much more likely to be swift with ample progression and lowering the possibility of tribulations in the future.
Step-by-Step Process and Explanation
At last, the process of possession specifically for tulpas in the perspective of another tulpa. For the sake of brevity and simplicity, the possession strategy will be laid out in steps first, then the explanation will be placed after the method itself. Remember that this method is done solely in the perspective of the tulpa, however, the host at minimum should relax in whatever means they wish and simply allow the tulpa to go through the process.
Begin by connecting to the body's senses, look through the body's eyes, feel the gravity of the earth pulling downwards, take in any scents or sounds in the area, and even pay close attention to any flavors the mouth may be experiencing.
Hone in on a singular sense, whichever is desired. With the eyes, absorb every single detail possible, every color, every shape, their distance from the body, and more as an example. Or not simply feel the effect of gravity, but also the textures of objects or even the body itself, the temperature of the air or ground, and potentially even focus on negative sensations such as pain if they are present.
Entrench oneself in that specific sense until feeling completely absorbed by it, entranced to the point of losing awareness of one's form or anything else, even the thoughts of oneself or the host.
Become that sense, become the eyes, become the skin, the nose, the mouth, or ears. Not simply using the sense, but embodying that sense itself.
Once this step is complete, repeat the process with the other senses, slowly becoming them while remaining connected to the ones already focused on.
With every sense focused intensely on, attempt to move the body in some capacity. An example would be moving the eyes if the first step taken was to become sight.
Attempt to do this with the other senses and what they are related to. Move the body's arms, look around, take a deep breath, and listen to one's environment.
If the process was successful, the tulpa will be possessing the body.
Note how this strategy does not ask the host to "give up" the body or instruct the tulpa to flow their essence into the body unlike other possession guides. The mindset behind the method presented is guiding the tulpa to essentially synchronize with the body to the point of becoming one with it instead of a nonphysical person, becoming so lost with the world they are experiencing that they simply forget that they are a passenger in the metaphorical car. When honing in on or focusing highly on a sense, it can be possible for a tulpa to accidentally begin possessing what controls that sense. For example, a tulpa may be interested in what the host is eating, paying such close attention to the food that they begin to experience it physically, possibly even moving the mouth to eat without realizing it.
However, not all tulpas understand the idea of "connecting" to the body's senses, especially tulpas used to living their days in a mindscape. Quite simply, this can be done through intuition and trial and error, or through symbolic means that translate to the act of connecting. It boils down to: what seems logical? For every tulpa, this is highly subjective and there is no flawless method that can be taught.
One must also keep in mind that following these steps may not be successful the first attempt or even after multiple attempts. Rather, a tulpa may take time learning how to focus on a particular sense, or possibly learning how to focus so intently in any sense. One day may be a day filled with progress, but said progress is halted by a singular part, mileage will vary between systems.
Possession for Nonhuman Tulpas
Not every tulpa takes on a human appearance, or even an appearance that matches a human's general shape. Though a tulpa is not quite literally their form, there are some tulpas who are quite connected to their form in a sense either through means of identity or simply out of fondness for their appearance. For tulpas in this category, possession or fronting at all can be uncomfortable or possibly unpleasant due to the contrast between the body and the tulpa's form; this connection with the tulpa's form can also impact how they act whilst in control such as mannerisms, walking style, or even voice to a notable degree.
Common advice to counteract this is for the tulpa to temporarily take a human form when fronting to ease the bodily dysphoria, yet, there are tulpas who are uncomfortable with that idea and would prefer to avoid it. This section is intended for tulpas who are uncomfortable with changing their form just to front.
A simple way to ease the discomfort of body dysphoria is to accept any "quirky" fronting mannerisms, opting to embrace them instead of fully attempting to act like a human. Walking on toes, using hands in a way that is considered odd, even imposing one's own form over the body to whatever capacity within reason (typically known as "phantom limbs" if this includes adding otherwise nonexistent limbs). Unless it is necessary not to out the system as plural to others the system is not out to yet, allow oneself to be nonhuman in nature regardless of if they are currently using a human body.
Another method is to have the mindset of, "I am not actually a human, just a nonhuman taking control of a human body," much like the more fantastical definition of possession many are familiar with. This mindset can create a disconnect that may ease the dysphoria, especially for tulpas who solely identify as a singular or set form.
Choose articles of clothing or accessories that match the form or at minimum, mask the human shape such as hoodies or sweatpants. One can also avoid staring at the body in the mirror or undressing, but this can have the negative consequences of becoming more and more avoidant of the body, which is not ideal if one wishes to become at least somewhat accustomed with it.
Conclusion
Being able to control a physical body can be a wonderful opportunity to grow as a person, form relationships and bond with new people, and to have meaningful impact on the world. Possession in of itself may not be a tedious challenge, but it also may not be a breeze a tulpa and host can accomplish within a day. Remember that this guide and strategy are one of many; do not feel shackled to a particular method if it is simply not working out. Every host and tulpa's experiences with possession will vary to some degree, and that is the beauty of such a thing, as it allows for many to share their experiences and knowledge that can reach out to benefit others.
I do hope this guide aids my fellow tulpas.
Please consider supporting us on Ko-Fi if you found this guide useful.
This is a slightly improved iteration of my guide, as I was unaware that we had never posted it on this blog. However, the body of the content remains identical to the Tulpa.info and Tulpanomicon iterations of the guide.
7-21-2024
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windfavord ¡ 5 months ago
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starter for @brokeassgoing ! —— ⟡ ( starter call )
downtown - arcanus archives.
It's back to the archives again, searching for answers about this world. All in all, despite the change of setting, he's not really seen much difference between his activities in his homeworld and in this one. The lack of familiarity can be annoying at times, but it's nothing he hasn't dealt with before-- and as someone who doesn't need to take breaks to eat or sleep, as well as his ability to quickly process information, he's able to tear through the tomes and records in the archives, bringing himself up to speed on what is presently known about this world.
Most interesting to him right now is the nightmare moss phenomenon... a crack in this world's peaceful facade, one caused by the world itself and not one of the ones dragged into it.
He's gathered up everything he could find in the archives about it, skimming through the records with a thoughtful expression. There's precious little information about how or why.
Trapping people in their nightmares, inescapable unless they find some way to break out... it sounds somewhat similar to the dream samsara in his own world, but different all the same. In the end, the moss was driven out by the guardians...
Well, this is their world after all, so it's not surprising. Still, in all the records he's looked at, there's nothing that tells him why.
He glances up, peering from beneath the brim of his hat toward someone else who's also been in the archives for awhile-- another echo, if his guess is correct.
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"Hey-- you," he calls out, "How long have you been here?"
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aevumisles ¡ 4 months ago
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As the aether stirs . . . adventure approaches .
A new dawn rises beyond the horizon, but even as the morning stillness waxes and wanes, the aether stirs evermore. Throughout the night, a four-toned whistle cuts through the quiet like a spectre, and the Echoes find themselves in the thrall of something much larger than themselves….
Escape from Sonare Isle.
The following will detail a general overview of the new isle, the recommended Campaign plotlines for Echoes to partake in for the month of August, the Isle's creatures, key NPCs, and a general FAQ.
The full information on Sonare Isle can be accessed at the SONARE ISLE page, or by navigating to the Isle through the Aevum Isles Map.
QUESTLINE.
Overcome the Ambitus and Escape from Sonare Isle. The Echoes find themselves either lured or mysteriously transported to a completely new Isle. There, they will face various mental trials in an unreliable, shifting landscape, and come face to face with members of the Aevum Realm's leading crime syndicate: Omerta Nostra.
SIDE-QUESTS:
Find and rescue Sandy Tylersen. A student of Arcanus University has been reported missing. Her last known location was inside the abandoned Sonata Train Station in Downtown Arcanus.
Locate and retrieve the stolen watch for the Arcanus Museum. A priceless artifact was stolen from the Arcanus Museum by three unknown thieves. Their only calling card is crescent moon with a dot in its center...
Investigate Omerta Nostra, and its four guilds at Rubato Square. Sonare Isle seems to be run by a crime syndicate called Omerta Nostra. While information on the true shadow organization is limited, the Echoes can find information on four of its most active branches.
Escape from a Coda. (prerequisite: Blipping, or following an Ambitus.) Deep inside a pocket of warped space-time, an Echo must face various trials related to their deepest desire or greatest fear, and escape the seemingly endless corridors of a Coda tower.
Discover the identity of the Omerta Nostra leader... Keep an eye out on @aevumdaily for more information!
How Do Echoes Get to Sonare Isle?
For the duration of Omerta Nostra, there are TWO ways to get to Sonare Isle: by choice, or by force.
BY FORCE:
The primary way to get to Omerta Nostra is to find oneself awakening onboard the elusive ghost train right as the train docks at the station. How you managed to get onboard at all is seemingly a mystery… but you are not alone. Other Echo, and even other Aercon have also found themselves waking up onboard the train without their knowledge. The last thing they remember is falling asleep in their own beds.
You have either been kidnapped, or have slept-walked on board to exercise this premise.
BY CHOICE
The particularly curious Echo may find their own way onto the Ghost Train at any time of day. This Echo may be in hot pursuit of the missing person's case of miss. Sandy Tylersen, or attempting to track down the stolen watch for the arcanus museum. 
Both options will lead this echo to sonata station deep within Downtown Arcanus. It has been largely abandoned, and seemingly has been for a long time. But, with some sleuthing in the area (and perhaps taking a visit to the archives), Echoes will find the clues necessary to descend to the correct floor for boarding.
(for more information, please see the FAQ at the bottom of the event post.)
What Can an Echo Do While in Sonare Isle?
Echoes can explore the city, pursue one of the two available quests on @aevumdaily , collect information on the four Guilds, interact with Guild Members as they conduct various crimes, and generally pursue a way out of the Isle.
All of this while combatting their Ambitus, which will slowly form into a corporeal state for as long as the Echoes remain in Sonare Isle. Just as Arcanus Isle is a sandbox for Echoes to be placed in for interactions, so too is Sonare Isle — only this Isle is tailored towards crime, psychological horror, and action-adventure.
An Isle overview (including NPCs, key locations, and details on the "Ambitus" continues below.)
How Do Echoes "Escape" Sonare Isle?
Firstly: an Echo cannot blip their way out of Sonare Isle. (see: "Codas" in the Isle Overview.) There are two ways an Echo can escape Sonare Isle and return to Arcanus Isle.
RIDING ON A SONATA RAY.
This is the most common way an Echo will find a way out of Sonare Isle, as the second and third ways (known as "Medleys") are more elusive. The Sonata Rays (described in the overview) can be seen floating through the sky and across the Forte Seas outside of the dome. They can be tamed temporarily, in which case the Sonata Ray will allow the Echo to ride on its back before it dives into the Forte Seas, allowing the plunge to be survivable.
The Sonata Ray will assist the Echo in breaching through to the surface of the other side of the Forte Seas, which will have the Echo emerging in the Lunar Seas.
PASSING THROUGH A MEDLEY.
Medleys require more investigation on part of the Echoes, and are not reliable exits. There are two known medleys that exist, but both are scattered at random throughout Pizzicato Road, which itself is constantly shifting.
CRESCENT MEDLEY - Tucked neatly inside an unobtrusive, easily missed alleyway is a door with a large crescent moon acting as the door’s stained glass window. Stepping through, the Echo will find themselves holding the doorknob of a tall, grand glass entryway. They would be stepping through a door inside the grand central station of MOONLIGHT LANDING.
JEWEL MEDLEY -  A old, arched doorway. The air that filters through its open door smells distinctly of rock and sea salt. Passing through this doorway will lead an Echo inside the TEMPLE RUINS in Arcus Cove. The will have to navigate upwards through dilapidated rooms and corridors to exit the ruins.
Once an Echo has passed through a Medley, they cannot return to Sonare Isle except through Sonata Station and the Ghost Train.
Do all Muses have to Participate?
No! Campaigns, like their Blue Moon counterparts, are optional. But they are a fun introduction to new set pieces to Aevum Isle's setting.
Is there a Participation Bonus?
Yes! Aevum Isles awards 500 Emblems for participation in Campaigns. They can also be counted for rank ups requirements.
Isle Overview.
Set in an eternal twilight beneath a giant, dome-shaped ward, Sonare Isle is primarily known for Ritardando City – a haven for the nefarious minded in all of Aevum. Most Aercon who have made Sonare Isle their home sport music-related names. There is a thick undercurrent of distrust anywhere an Echo goes, especially towards the outskirts of the city, where petty crime, thievery and backstabbing runs rampant. Curiously, the closer one gets to the city center (landmarked by a giant Echo Tree), the less crime there is. Almost as if this sprawling band of criminals is held together by an superseding power.
BELL CLOUDS.
Every four days, clouds gather across the sky, flickering with multicolored lightning. On the fourth day, the cloud's thunder begins to peal, but it sounds like a large church bell. It will strike three times in warning. Once the fourth toll strikes, a silver rain will fall, known as Bell Rain for its small bell-like chimes as the droplets hit the ground.
The Bell Rain has a supernatural quality to it: allowing Echoes to scry across the Aevum Realm so long as the puddles remain in a silver state. They can only see so far as a five by five foot radius. Once the water turns bronze, it can no longer be used until the next Bell Clouds form.
REQUIESPER CREEK.
While of the Bell Rain is collected by man-made structures, there is one naturally forming deposit of Bell Rain known as Requiesper Creek. At the bottom of the creek is a special water-weed nicknamed Bluegrass, despite its copper-like appearance from above the water.
Requiesper Creek can be used as a large scrying pond when the water is silver, as it exhibits the same properties as other collections of Bell Rain. Bluegrass can also be collected and pulverized into dust, which is used as an ingredient in an alchemical solution called an Esper Potion. Only the Alchemists of Sonare Isle know the full recipe to create an Esper Potion, but it can be used to mitigate the Isle's adverse mental effects, including resetting the growth of an Ambitus. (see "Ambitus" below.)
CREATURES.
The following creatures are native Sonare Isle and will be updated into the Aevum Compendium after the campaign. Full information can be found on the Sonare Isle Map Page.
NEOBOP TERRIERS - Found all across Sonare Isle. Wandering dogs with an unprecedented ability to find all fixed points across Sonare Isle, and navigate Pizzicato Road. They are friendly and can guide an Echo from one part of Sonare Isle to another...provided they are given a treat beforehand.
SONATA RAYS - A large, ghostly creature found outside of the dome. They are mostly reminiscent of manta rays, and produce a haunting rendition of the Whitacre Express whistle. Leaving the perimeter of the dome will cause an Echo to suffer an intense migraine that will Blip them into a CODA. With the right immunity (see: "requeseper creek" and "leaving sonare isle"), Sonata Rays can be temporarily coaxed to allow and Echo to ride on its back through the depths of the Forte Seas.
STARCCATOS - Found all across Sonare Isle. A small, canary-like bird that produces a white noise chirp. They can mimic the most recently spoken words of any intelligent creature that has passed them by, and can recite these words to an Echo when given the name of the creature in question. Their chirping sounds like a old radio, and the static is indicative of the target's health.
WARP RAVENS - Found in CODAS. A dark bird with four pairs of wings and a third eye in the middle of its forehead. They are drawn to Echoes, but unless they are gifted something of significance to an Echo, they will watch from afar instead of assisting. The Warp Ravens can produce large purple portals at will with their call, and this is their primary way of navigation through a Coda.
The Ambitus.
Staying in the Bell Rain for long periods of time will produce adverse side effects on Echoes. Known as Ambitus, an Echo will slowly begin to find what that the reality around them is not what first appeared. What may at first be a silhouette may simply be the shadow of a nearby lamppost. The voice of a beloved friend may morph into the sound of one's greatest enemy...
An Ambitus is the manifestation of an Echo's darkest fears and/or greatest desires. They only grow in frequency and strength and over time, slowly reaching a corporeal state and seeping into the Echo's waking world.
The longer an Echo stays in Sonare Isle after being touched by Bell Rain will suffer these hallucinations indefinitely until they escape the Isle altogether.
Ambitus have three phases. The first two range from harmless tricks of the mind to mirages that instigate the Echo.
An Ambitus' third phase develops under multiple circumstances. These are as follows: the Echo repeatedly comes in contact with Bell Rain. The Echo remains in Sonare Isle for upwards of 3+ days. Any combination of the above two.
Once the Ambitus becomes Corporeal, it can either cause physical damage, or effectively tempt the Echo to remain in Sonare Isle forever.
Ambitus are typically unique to the individual Echo, and are invisible to any other eye. (Including true sight.)
Ambitus are restricted to Sonare Isle and do not seep into any other Aevum Isles.
For the sake of RP, castmates have an innate exception to this rule, but these exceptions are rare in-universe.
Castmates with an Ambitus spawning from the same source material.
Castmates who share in the same fear or desire.
Echoes who are not castmates can see another Echo's Ambitus with the following rules applied:
The Echo who is attempting to see the Ambitus must drink an Esper Potion (see requesper creek.)
Echoes who are not castmates CAN see another's Ambitus when inside a CODA (see "coda" below.) even if they have not yet ingested an Esper Potion.
The Ambitus exhibits the following characteristics once corporeal:
The Ambitus is still invisible to anyone who has not drank an Esper Potion, is not a castmate. It can only be seen and interacted with by its progenitor Echo.
They are seemingly lifelike when viewed from afar, at a glance, or without close scrutiny.
Under further inspection, the Ambitus seems to be a mix of bronze Bell Rain, shadows, and mist. This is especially true if the Ambitus is attacked, and the Echo makes contact with it. The Ambitus can heal any wounds and damage inflicted upon it by stitching itself together.
The Ambitus can 'teleport' around, leaving behind clouds of bronze and black smoke behind it. When provoked, and aggressive towards an Echo, it takes on more of a smoke-like appearance.
The Ambitus can be directed, manipulated, and enhanced by antagonistic Echoes once they have reached their corporeal forms.
Key Locations.
Allegretto Circle - A fixed point in Sonare Isle. Allegretto Circle is the first location every Echo will find themselves familiar with in Sonare Isle, as it is home to the Ghost Train's boarding station. The train passes through every so often when it is not seen winding through the buildings of the city, but it cannot be reboarded.
Pizzicato Road - A road that never seems to stay in one place. It is constantly shifting around, but can be used to travel from Allegretto Circle to Ragtime Way and Rubato Square, so long as an Echo has the help of a Neobop Terrier.
Ragtime Way - The residential sector of Sonare Isle. Home to various small-time criminals of all creeds, Ragtime Way encompasses a bulk of the city. Ne'er do wells who want to lay low from the Arcanus eye retreat to Ragtime Way, and the entire complex teems with criminal activity. Echoes can find temporary lodging, supplies and food here. However, Echoes should be wary, because Sonaren Aercon will attempt to swindle Echoes out of their hard earned keys.
Rubato Square - A fixed point in Sonare Isle. Rubato Square is landmarked by a giant echo tree that eclipses a majority of the Isle's city center. The square is shared by four guilds of far-reaching crime syndicate called Omerta Nostra.
NOCTURNE GUILD
The Omerta Nostra thieves guild. Anything marked with a fermata symbol belongs to the Nocturne Guild, including a large black tent found at south-west of Rubato Square. The guild has tenuous amicability between its members, and primarily consists of the most accomplished thieves across the Isles. They are led by a man named Libretto Fortismo.
SMORZANDO GUILD
The Omerta Nostra mercenaries guild. Anything marked with a double sharp symbol belongs to the Smorzando Guild. Their tavern-like hall can be found at the north-east of Rubato Square. There is a profound feeling of camaraderie amongst its members, but also a distinct carelessness towards violence. They are led by a burly man named Tre'bel Cleft. (He goes by Cleft.), though Fanaleans refer to him as The White Wolf.
ETUDE GUILD
The Omerta Nostra alchemist's guild. Anything marked with an alto clef symbol belongs to the Etude Guild. Their towering complex of labs and study halls can be found at the south-east of Rubato Square. The Etude Guild has an air of suffocating competition and distaste amongst its members. A "dog eat dog" mentality as each member strives to prove themselves the most capable and clever mind in the guild. They are led by a sharp woman named Adagio Vivaldi.
DAL SEGNO GUILD
The Omerta Nostra principle guild. They own anything marked with the dal segno symbol. Their building, a sleek, modern embassy building, largely goes unused by its members, who are extremely elusive. Members of Dal Segno are most often identified by their dark clothes hemmed with bright purple and marked by a silver dal segno symbol. These clothes are typically reminiscent of train worker uniforms. The two most commonly spotted Dal Segno members are Octavia Fife and Rondo Viol.
The Codas.
Codas are pockets of warped space-time that fluctuate between past, present, and future. They are peppered all across Sonare Isle. Codas are always contained spaces, like buildings of any size or closed arenas, but they are most commonly within large, spiraling towers that, despite the dome's presence, seem to rise forever.
These spaces can be passed by at random. They are eerie, causing an unsettling level of discomfort simply by passing one by. They can only be entered when in direct pursuit of an Ambitus, but can be exited freely if an Echo does not venture too far inside.
If an Echo dies in Sonare Isle and its surrounding territories (including the Forte Seas), they will find themselves Blipped into a Coda instead of Terminus Tower. If an Echo dies in any fashion while inside of a Coda, the Echo will return to the beginning of the Coda, and need to retrace their steps and overcome new obstacles from start to finish.
The only way to exit a Coda is to concentrate on the outside world, oftentimes in the form of a goal or an emotional tether. (e.g., a friend, a family member, a place, etc.)
The Echo must concentrate entirely on this goal and/or tether while traversing through the Coda, which will warp and shift around them in an effort to keep the Echo trapped inside.
Full information on the Codas can be found at the Sonare Isle Map Page.
Notable NPCs.
The following NPCs are available for use within member threads. Given the nature of Sonare Isle, these NPCs can be used as antagonistic forces, temporary allies, rivals, and so on according to mun discretion.
Usage of NPCs is highly encouraged. If members would like clarification on an NPC's personality or personal knowledge, all questions can be directed to the Aevum Isles Masterlist Blog.
SONAREN AERCON.
Beat - A young orphan boy (14) who can always be found with his trusty camera. He knows information about almost everything interesting going on around Sonare Isle, but will always demand a form of payment - in food (especially desserts) or in keys - for his knowledge. Beat has no qualms spreading rumours along with his information, and is an uncannily good pickpocket. Beat knows the names of the all Guild leaders, and especially looks up to Libretto Fortismo. and has pictures of the two Dal Segno Members. He does now know their names.
Tremelo - A tall, lanky, grey-haired teenager (17) who looks after Beat and Polka. He is rough around the edges and defends his small trio with a handcrafted iron sword, and a not-always-working hex rune from Polka. When it comes to looking after himself, Polka and Beat, Tremelo can be convinced to provide Echoes with help just as easily as he can be paid by the Smorzando Guild to get in any Echo's way. Tremelo knows how to navigate Sonare Isle's various warping paths and fixed points. He can offer advice about Neobop Terriers and Starccatos, and may warn Echoes not to go near Codas.
Polka - A blonde-haired teenage girl (16) who can be most often found alongside Tremelo. While Polka is largely soft-spoken and distracted, do not be mistaken by her docile demeanor. She wields a red parasol enchanted with a shields rune, and carries various splash potions that can hurt her enemies. When she is alone, she is gathering ingredients at the edge of Requiesper Creek, or catching vials of Bell Rain. She can provide Echoes with information on the Ambitus, including its name, effects, and whether or not the Echo is in immediate danger. She does have a sense for who is developing an Ambitus and who is not.
OMERTA NOSTRA
Libretto Fortismo - The leader of the Nocturne Guild. He can be found in the Guild's tent or in the Guild's hall, which is a giant building further south-east in Ragtime Way. Libretto is a cunning man who seems amicable on the surface... and is until provoked. Unlike Cleft and Adagio, Libretto will not be outright hostile towards an Echo upon first-meeting, and values diplomatic tactics, including striking deals. Be warned, though: Libretto will often strike deals with Nocturne's half undecided, leaving the Echo to "owe him a future favor". Libretto has a favorable relationship with both Cleft and Adagio Vivaldi.
Tre'bel Cleft - The leader of the Smorzando Guild. Also known as the White Wolf, Cleft can most often be found in the Guild Hall, located right in Rubato Square. Cleft is boisterous and loud, and takes pride in his unchallenged might as a leader. He is a violent individual, especially when challenged, threatened or otherwise provoked. The Guild is mostly known for enacting cruel punishments on its own members, and members of other guilds for not falling in line with Dal Segno's orders. Cleft has a largely hostile relationship with Adagio Vivaldi, and a neutral relationship with Libretto Fortismo. The Guild is notably short on Esper Potions, which are locked inside the guild's vault.
Adagio Vivaldi - The leader of the Etude Guild. Newly elected into the position of power, Adagio Vivaldi is stern, ambitious, and is incredibly persuasive. She has connections all across Sonare Isle and Arcanus Isle, and knows how to play her cards to get what she wants. She is an expert marksman with an enchanted pistol... so that also helps. She pulls the ears of the members of the Etude Guild to keep an uneasy truce from top to bottom. Adagio has an outright hostile opinion of Tre'bel Cleft, specifically, and makes dealings with the Smorzando Guild harder to maintain as a result. She is highly competitive with Libretto Fortismo, but is more willing to work with him.
Octavia Fife - A member of Dal Segno. As one of the elite members of Omerta Nostra, Octavia comes off as pompous and above-it-all, oftentimes looking down on the three guild members. She has a silver walking cane with a Warp Raven as its handle, and wears a half-length cape with the dal segno symbol on its back. She spends most of her time mitigating tensions between the Etude and Smorzando Guild. Octavia has a great reverence for the Omerta Nostra leader, and considers him as ranking above the Echoes. She may wax philosophical about Omerta Nostra's dealings in way of "illusions of order", "mysteries without solutions", and other poetic ways to say "there is no order without chaos".
Rondo Viol - A member of Dal Segno. While Rondo Viol is one of the elite, he carries himself with a outright casual air. This extends down to his clothes, which are reminiscent of a railroad fire police uniform. He can be spotted more frequently than Octavia Fife, and generally deals with operations in Ragtime Way. Rondo Viol has an interest in the codas and Bell Clouds, and maintains structures that collect Bell Rain in large quantities across the Isle. Like Octavia, he speaks highly of his mysterious leader — implying that he is not to be trifled with, and may or may not have an invested interest in the Echoes.
FAQ:
CAN I ROLEPLAY MY CHARACTER DISCOVERING THE GHOST TRAIN?
Yes!
Your character is free to sleuth through Sonata Station to your heart's content. While the appropriate clues have been posted on the Aevum Daily blog, there is A GUIDE for members who would like to use this as a rp plot for a campaign thread.
DOES MY CHARACTER HAVE TO ENGAGE WITH THE GHOST TRAIN?
To gain access into Sonare Isle, yes. The train is the only way into the new territory.
However: your character finding or waking up on the ghost train as part of a thread is not mandatory, and you can start all of your campaign threads already in the isle with whichever method they got there.
WILL THERE BE UPDATES ON THE SANDY QUEST AND THE WATCH QUEST?
Yes!
Keep an eye on @aevumdaily for updates on the Sandy Quest, the Watch Quest, and various overarching plotlines for the duration of the Campaign.
CAN I COME UP WITH MY OWN NPCS?
Yes! This is highly encouraged throughout all of Aevum Isles.
NPCs native to Sonare Isle will fall into one of three categories: a low-ranking member of one of the three guilds (Dal Segno is not included), a thief who lives in Ragtime Way, or an Arcanus Aercon who has stumbled into Sonare Isle and needs help to escape.
CAN I USE THE OMERTA NOSTRA MEMBERS IN THREADS?
Yes!
You can use the ALL named NPCs in threads. Remember that although there is no "wrong way" to play an NPC, they do have defined personalities. Those are defined above.
WHAT ABOUT THE OMERTA NOSTRA LEADER?
...Spoilers! :)
For now, the Omerta Nostra Leader can be eluded to and spotted in threads. This includes threads taking place outside of Sonare Isle, now that the Campaign has launched!
He won't interact with Echoes face to face, but a perceptive Echo may be able to spot glimpses of him watching from afar. If an Echo were to follow him, he would disappear around a corner with no trace, disappear down a dead-end alley, or enter through doors with nothing behind them.
He is tall, dark-skinned, and always appears when an Echo is under duress with every intention of watching events unfold.
I HAVE ANOTHER QUESTION BUT IT’S NOT ON HERE.
Please let us know by asking your question in the Aevum Isles Masterlist’s Ask Box! 
Questions sent elsewhere (such as the Aevum Isles FAQ discord channel) will not be accepted, and instead Staff will ask to transfer your question to the Masterlist at this time.
You can find the Aevum Isles Event FAQ tag (HERE), the Aevum Worldbuilding FAQ tag (HERE), and the general FAQ tag (HERE).
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magiccuco ¡ 2 months ago
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Yestereve Starter ٠ ࣪⭑ @hypnoticallycaucasian
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٠ ࣪⭑ It was certainly a loud one out there. The campus had come alive with all sorts of activities for the fall season. Most of the time, Cucumber would've been happy to participate. But... he was feeling a lot more anxious than usual.
The sounds were overwhelming him as he simply tried to get to the archives in order to read. Everyone everywhere was talking about food and memories... and it made him homesick more than anything else. He was on a mission to do research, so that's what he would do!
The little guy sat in the Arcanus Archives with a stack of books to hide behind, hoping that he could simply pass the time away and not get too involved.
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theycallmeratt ¡ 4 months ago
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@my-favourite-zhent drew this to help me visualize Sal's sad Zhent Wyrm tattoo from chapter 4 of Arcanus Fisticuffus
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Excerpt:
"Hello!" Sal blurted. "Um, hello!"
Gale frowned at him. "Oh, you're Sal. The Zhentarim."
"What? Nooo, me? I'm not a—"
"The evidence implies the contrary. You're wearing their colors and your companions have winged serpent tattoos."
So did Sal, done by Vol like everyone else's, but he pissed her off the morning of so his looked less like a wyrm and more like a fuzzy worm. Worse, it piled on the back of his thigh and gave the impression he'd shat himself. Even worse, that wasn't Vol's doing, he just picked the worst design and placement possible.
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keeperofquestions ¡ 3 months ago
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Verses (Mobile-Friendly Version)
The following are a list of established verses for Duedephelon and major plots with with various writing partners. I’m only going to be listing named verses with specified planned plotlines or particular dynamics set up for now as otherwise all interactions are each in their own verse. I will add to this over time.
Since Phel’s age can also vary slightly by verse, that will also be listed here as will any of his shards that have been found and what they do past the four he has at the start.
All verses will be tagged “Verse: Name” and will be put in any associated posts, memes, or dash commentary. 
SOLO VERSE LIST
These are mostly for AU purposes. Anyone can interact with these if they want.
Baron of the Castle 
An older (and taller) version of Duedephelon who has managed to gather more of his life up than in default. He has brought his Sigils to a more stable position since his awakening and got more of his castle fixed up. He has also claimed the title of Baron.
Phel's Age: 30
Dark Lord Noctua
Based off of this ask. Duedephelon has begun rallying those with burning questions to come to his castle to draw the remnants of his shards back to him. Over time he began collection souls as payment once he had enough to start giving people the information they so craved. This is the villain arc.
Phel's Age: Unknown
MUTUAL VERSE LIST
Adding yourself to one of these verses requires the consent of all blogs involved.
The Constantine Conspiracy
siempreminta (Dove)
After discovering another person who lost their memory, the Nephilim Dove, the two team up to try and discover what happened to each of them- and may discover a shared history and a common foe.
Phel’s Age: Unknown
I’ve Lost My Memory but This Librarian Has Let Me Explore Her Dangerous Magical Archive for Answers
copaceticjillybean (Jillian)
Tagged as “Verse: Archive Dungeon” because… look at that.
Duedephelon has been lead to a magical library with an endless forbidden archive to find answers to what may have happened to him with the help of its librarian. Named like a light novel because it’s basically an anime dungeon crawl adventure.
Phel’s Age: Early 20s
Frozen Court
a-hell-of-a-time (Andrealphus, Caim)
Duedephelon has found a steady role in the form of acting as steward to High Marquis Andrealphus and taking care of many of his lesser tasks. In exchange, when Phel is seeking out his shards, he shares the findings with him.
Phel’s Age: Unknown
Moonlit Guest
stolsas (Stolas)
Duedephelon finds himsel invited to the manor of Prince Stolas to discuss the mysterious whispering shard he found. Upon learning of the  young steward's predicament, Stolas offers his assistance to help him recover.
Phel's Age: Unknown
New Horizons
a-hell-of-a-time (Caim, Yui)
After a series of dead ends, Duedephelon agrees to enter the service of a lesser Ars Goetia Caim and journey to the mortal realm- to Japan, where her wife’s yokai family dwells. Here he must learn a new people and a new culture while he learns to recraft his artifact with their methods.
Phel’s Age: Unknown
Perfect Match
thehazbins (Thea, Maachi)
Phel has discovered that before losing his memory, he was in an arranged marriage to Princess Theodora Arcanus-Custos, daughter of King Purson. They reunited by chance and Thea is determined to both figure out what happened and to make sure their future marriage doesn’t begin in shambles.
Phel’s Age: Mid-twenties
The Pomegranate Accord
holyfurnace (Lute)
NOTE: This verse follows an alternate timeline from Hazbin Hotel show canon.
Charlie Morningstar’s diplomatic mission to Heaven has born fruit and a truce has been signed. The exterminations have been paused and the hotel given a chance. To keep both sides invested in the peace, an arranged marriage was proposed by the Ars Goetia offering one of their lesser nobles, and shockingly Heaven agreed, offering one of their exorcists. So long as the accord lasts, they would marry and spend half the year in Hell and half in Heaven. If they don’t kill each other first.
Phel’s Age: Unknown
Servant of the Stars
grimowled (Stolas) a-hell-of-a-time (Octavia) angelsanddemons (Alfred “Pringles” Impington)
Duedephelon’s shattered artifact and subsequent memory loss is the due to the direct actions of Stolas, who intentionally destroyed the young steward’s mind with the intent to mold him into an ideal servant and weapon. Meanwhile, he has developed a deepening friendship with the prince’s daughter who is determined to get him to act more his age.
Phel’s Age: 18
An Uninvited Story
botanikos (Princess Stolas)
NOTE: This verse is set before the events of Helluva Boss using botanikos's Princess AU.
Set before the events of Helluva Boss, a young Princess Stolas discovers Duedephelon, who has been sneaking into parties to reassert himself into goetia society, and decides to leverage that knowledge against him for her own ends.
Phel's Age: Mid-20s
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magicalhideoutengineer ¡ 1 year ago
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Credence & Grimmon at Irma's house. - Archive of Magic & Credence, Nagini and the Circus Arcanus
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epilvgue ¡ 7 months ago
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「𝔟𝔞𝔫𝔤 𝔟𝔞𝔫𝔤!」- Loki was an adult, it was as simple as that. The man could go where he wanted, spend his time how he wanted, sleep the night where he wanted, but... Vash was pretty sure that it had been months since he'd properly seen or had a conversation spanning more than a couple of words with his roommate. He hadn't even so much as glimpsed the other man when he'd played that prank on him during Logus Pocus Day - all there had been was a pastry on the table when he got home from work.
Vash had gone to the Arcanus Archives, located his roommate, and now he was practically hauling the other man over his shoulder.
"C'mon, ya should sleep in a bed sometimes, y'know. And there's a lotta leftovers in th' fridge that need ta get eaten."
He didn't know about Loki, but the gunman thought that he could get used to having somewhere consistent to rest his head for the night. Even if it made him restless at the same time.
Besides...
"'m sure your brother would like ta see ya around a lil' more often too."
@mischiefmodig // semi-plotted
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silentaura ¡ 9 months ago
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−−−  ꧁ she keeps him in the corner of her vision as she peruses the isle of texts available in the arcanus archives . he seems preoccupied in something , almost transfixed , which catches her attention to what he could possibly be looking at . as finger catches onto the spine of a book on the shelf , she tries to slyly turn her vision ever so slightly to get a better read on the book's title as she pulls her book off the shelf .
but as most things , it is obscured despite her best attempts at espionage . dissatisfied , she exhales through her nose . just as him . speak to him .
but he . . . doesn't appear to want to be bothered by her questions . . . so she concocts a plan : drop her book close to his foot . 𝐩𝐥𝐨𝐩 . he'd pick it up . maybe . and then . . . a perfectly natural conversation could ensue .
: ̗̀➛ @baringtccth
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arcanusarchieves-if ¡ 9 months ago
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Hiiii happy weekend!! Hope you are having a good one! 😇 oh and that writing isn't doing your head in.
But!!
How would the ROs react to MC getting them flowers randomly and when asked why they did, saying "i saw them and thought of you"
Also just btw I'm already gone when it comes to Caspian and Solaine... sooooo... 👀
Astoria blinks, staring down at the bouquet of flowers in front of her. Something uncertain flashes in her usually kind eyes as a few beats of awkward silence passes. Eventually though, a familiar warm smile spreads across her face. She looks at you fondly, gently taking the flowers with her delicate yet steady hands. "I'm flattered - truly. Although I feel bad that I don't have anything to give you in return...ah! I know, how about I take you out to {insert mealtime here}. There's this lovely little diner down by- well I'll just show you. Let me grab my coat real quick - and don't even think about grabbing your wallet/purse! It's my treat!"
Caspian simply raises a brow, grey eyes flickering with an odd mixture of amusement and confusion. Leaning forward ever so slightly, he plucks the flowers out of your hands with a smooth motion. He slowly brings them closer to his face, examining them with a small huff that sounded a bit too fond to be considered annoyed. "You thought of me when you saw these? Well, I guess I can't pretend to know what's going on in your head - even after all this time... *small snort*. Well, c'mon then. Let's find somewhere to put these...I think I might have a vase around here somewhere..."
Sharp violet eyes glance suspiciously at you before glancing back down to the bouquet in your arms. Solaine scowls slightly as they take in the sight seeming annoyed that you would even waste their time with something like this - still you catch something similar to uncertain longing flash in their gaze for the briefest of moments. Eventually, they let out a small scoff and looks away. "Reminded you of me? Unless they have any particular useful herbal properties, I don't see why giving them to me would even cross your mind. No - don't throw them out. That would just have made this a waste of both our times. Just - put them over on that shelf over there. I'm sure I'll find some use for them..."
Maeve shifts around in the spot she's standing in, seeming uncertain if she should be annoyed or flattered. She seems to decide on some awkward mixture of both - reaching out to grab the flowers in a quick and oddly aggressive movement. Surprisingly her touch seems gentle once she actually manages to get a grasp on the bouquet. She snorts a little as she stares down at it - a small flush spreading over her cheeks. "I don't see why these would remind you of me exactly. They seem much more up Jasp's or Goody-Two Shoes' alley...but...thanks, I guess. They're not exactly my style but - hey! I didn't say they were bad did I? Ugh. I'm sure Jasper has a place I can put these. Why are you just standing there? Are you coming or what?"
A deep flush slowly spreads over Jasper's face as his amber eyes stare down at the bundle of colors in your arms. He seems in disbelief for a few seconds, as if expecting you to suddenly declare it was some sort of joke, before reaching out with a gentle motion to take the flowers in his own hands. He examines them for a few moments before breaking out into a flustered and somewhat giddy grin. "These are so nice! You're so nice. Thank you so much. Erm, I don't know what I'm supposed to say haha... I don't have anything for...erm. Oh! What kind of flowers do you like? Maybe I can get them- or if you don't like flowers we can go somewhere. Together. Obviously. Let me just grab my wallet and put these in a vase and then we can go - if you want to that is. I feel like I'm rambling...am I rambling? Sorry. I'm just really happy - nobody's ever gotten me flowers before."
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aevumdaily ¡ 10 months ago
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Arcanus Archives Entries.
AN ALCHEMICAL ACCOUNT OF MODERN MEDICINES, by Lois Settara
(This historical document, found on the second floor of the Arcanus Archives, is mostly intact. It is, however, very old, and shows its wear and tear in water damage that renders some areas of the passage unreadable.)
Hypnum Insomnis Cupressiforme (otherwise known as Nightmare Moss) was a species of plant that was once used as a sleep-inducing medicine, due to the flowers of and leaves of this plant producing powerful narcotic properties. This medicine was known as MintWhiler’s Sopite.
However, historians now know that Nightmare Moss was a direct cause of various tragedies throughout the history of Arcanus Isle. Including ——— —— . At the time, those who ingested MintWhiler’s Sopite did find that they were more quickly able to sleep soundly, but soon thereafter, it was clear for all to see that this new medicine was actually —— ——. Those who took the draught to help their insomnia progressively failed to gain the very sleep they had once gone to this medicine for. They reported an increase in nightmares and night terrors, and progressively acted more and more erratically the longer they took their required dose. 
Those who doubled their doses in the hopes of rectifying their newfound inability to sleep would later report vivid hallucinations that afflicted their sight, hearing, and state of mind. While some would continue to only grow progressively more and more drowsy (reportedly sleeping in later and later despite outside interference), others grew despondent, showing a sharp increase in depressive moods, while others still became violent with strangers on the street, allegedly being followed and ‘attacked’ by the very people they themselves assaulted. 
It quickly became apparent that the cause of these widespread afflictions was none other than the petals and pollen used in MintWhiler’s Sopite, But although the narcotic was swiftly discontinued and removed from alchemists shelves, the consequences of using MintWhiler’s Sopite would continue to become more and more apparent in rapid succession, making the medicine and the Nightmare Moss a direct, leading cause of —– ——— – terrors.
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darbyfrance ¡ 2 years ago
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hi tumblr, i’m writing my first dramione fic! it’s got a secret society fifth house, hidden identities, friends new and old, and Hermione Granger like you’ve never before seen. i am so incredibly excited, and i hope you’ll join the journey to Arcanus House with me.
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ttauriwanderer ¡ 4 months ago
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Omerta Nostra - Notes
Steven journeyed to Sonare Isle purposefully, in order to look into the disappearance of the young student girl and other Echoes. Following them when they'd vanished might not be the wisest choice, but what other option was there, besides waiting for them to appear again? He took his time to study Sonata Station as well as he was able at the Archives before journeying inside, leaving him able to reach Sonare without having any real knowledge of music or musical terms. It takes an embarrassingly long time for the music theme to dawn on him. Admittedly, he's distracted by the place itself.
Steven can be found at any major place on Sonare, exploring every nook and cranny he can get himself into with Bip along for the ride.
Allegretto Circle
Steven makes his initial "home base" in Allegretto, though he is quick to find a better spot to strike out from. He frequents the area though, keeping an eye and ear out for anyone he recognizes and the people he knows that he's looking for in particular. He's quick to note the starccatos, and quick to consult them once he works out what they're doing.
Pizzicato Road
Like others, Steven can be found exploring the road and watching the other travelers and the neobop terriers. He doesn't spend as much time here as he does other places, especially since he isn't looking to leave until he figures Sonare out. If he ends up being shown a Medley, he won't take it but will direct others looking for a way back to Arcanus on how to find them.
Ragtime Way
Steven will frequent Ragtime Way likely more then anywhere else while he gathers information on the city, its workings, and the guilds running it. He sheds his fancy clothes and tucks all his things away, slipping into unobtrusive things scrounged from the area and melting into the populace. Born as a street orphan who survived for sixteen years by pickpocketing and petty thievery, Steven easily slips back into his old persona of 'Pick' and in amongst a similar setting. This is how he will spend most of his time investigating, popping up to people he knows to share what he's found by listening in on the locals and otherwise acting like he's one of them.
Rubato Square
Only when Steven is sure of his information or is moving as a team or group will he move fully into investigating the Square. He has no intentions of making his movements easy for the Guilds to track or indeed of making any movements they might feel they need to track. Subtlety is the name of his game though if he feels it will get him more and better information he may end up making overtures (ha) toward the Nocturne Guild. He still practices his thievery even as a Captain after all, though usually his practice focuses on rearranging things when no one is looking rather then flat out stealing. Still, he's not adverse to getting his hands a little dirty if he can also learn things he wouldn't otherwise. He can make up for whatever gets taken later if he must.
Steven's desires mostly involve knowledge, learning, mapping, exploration, and discovery. Helping others, maintaining the balance of life, those sorts of things. Not overly obtainable in the immediate but also goals that can go hand in hand with staying on Sonare. Fears on the other hand, those involve himself, his powers, and the extent of his potential to be a terrifying force for evil if he ever bent his mind toward it and a terrifying force for sheer accidental hurt if he doesn't always mind what he's capable of.
His Ambitus will likely take the form of people with information, whispers of knowledge, etc when trying to tempt him into a Coda, though it will take the form of himself when stronger and more malicious in order to force the issue of him giving chase.
Once corporeal, it will not hesitate to cause harm to himself or those around him. In the event he has to fight it, it's likely he'll lose without backup or more power to work with.
Bip will be able to tell immediately that Steven is seeing things, and he will consult the little robot to check if what he's experiencing is real once he realizes this.
On the plus side, Codas will not be likely to prove too difficult for him. Steven is adept at working out spaces that aren't as they should be and puzzles delight him. He can't help but be a little enthusiastic, even in the midst of a serious situation.
Lastly, Steven will be very likely to go jumping in if someone else needs help dealing with their Ambitus or gets lost in a Coda. Whether he knows the other person or not, he is not afraid to risk his own life to help someone else and will do so with very little hesitation.
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aevumisles ¡ 6 days ago
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AEVUM ANNIVERSARY
╰┈➤ AEVUM DAILY :: FIRST UPDATE | 11/20/2024 ❂
Although it had not opened with the beginning of the isles, Aevum Daily has long since become a core aspect in engaging members with its in-character lore and occasional prompts. While tweakks have been made here and there, the following is the Daily's first official update of, and additions to, its core features.
Change Log Summary:
AEVUM DAILY ADDITIONS SUMMARY:
AEVUM NPCs Allows for members to submit NPCs for Staff Approval. In doing so, the NPC will become "official", and can be utilized by all other members when writing in-character.
COMMUNITY GATHERINGS Echoes who host in-universe parties or other such large-scale gatherings may submit the gathering to Aevum Daily for large-scale advertisement.
AEVUM DAILY UPDATES SUMMARY:
AEVUM NEWS Updated requirements for Aevum Daily's new submissions. A new form of submission, the "Encounter Report" is available for member utilization.
ARCANUS ARCHIVES The Arcanus Archives tag has been added to Aevum Daily's navigation and about pages.
AEVUM JOB BOARD Echo owned businesses may now be listed on the Aevum Daily Job Board Page.
AEVUM NPCs
Starting on 11/20/2024, members are now able to submit NPCs into the world of Aevum Isles. These NPCs are meant to breathe more life into this world, brought to life by you!
NPCs are defined by Aevum Isles as background and minor characters that are free to use by members of Aevum Isles. Their role is to push interactions forward as contributed by both parties.
If you have created an NPC that you enjoy and would like to share with other members, you may submit this character to become a permanent part of Aevum’s Landscape.
These may be random shopkeepers, acolytes, farmers, and even criminals!
Creating an Aercon NPC does not count as a character slot, as these characters cannot be applied.
For more information, please see the CUSTOM NPCs page for further details.
COMMUNITY GATHERINGS
Members are now able to submit small community designed parties once reaching Erudite Rank!
Gatherings can consist of any medium to large scale event, such as a performance, tournament, party, wedding, etc.
These may now be submitted to Aevum Daily as a way to generate community writing prompts!
For more information, please the COMMUNITY GATHERINGS page for further details.
OTHER UPDATES:
Aevum Daily: Arcanus News
The way that news Articles have been adjusted. The requirement for a thread to be linked is no longer mandatory.
Aevum Daily: Arcanus Archives
Aevum Daily's About Page now has a section dedicated to the Arcanus Archives submissions.
Arcanus Archives can also be found Aevum Daily's navigation page.
Aevum Daily: Echo Owned Businesses Page
Aevum Daily's Job Board now lists Echo Owned Businesses.
Echoes may now submit their businesses to Aevum Daily in the same way they would apply for Arcanus Job Applications.
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