#And now :] DARK AND DARKER BABEEEEYY
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Ouroboros: Progress
I haven't written one of these in forever, so it's slightly clunky, but I aim to have one of these out at least every quarter, if not monthly. Let's dive into it! Spoiler warning for the sneak peeks at the bottom.
What I got done since last month:
After the update drop, I took some time off the main story to prevent the budding burnout. I’m sure you are well aware of my malaise by now- it's a constant effort to stay on the tightrope.
I don't think I brought it up explicitly but when I started writing Ouroboros it was me riding the high of becoming a person again right after years long sick leave and battle with mental health, meaning that while I am absolutely thrilled that I'm getting so much out of life again, that fragile part of me still lives on and I have to take care not to let it get the best of me, and that means constant vigilance and self-compassion. Writing a project this big could easily be a full time job on its own, but I also have to account for going back to the workforce after being gone for so long. It's tough! irl work/life keeps amping up and will continue to eat my energy. Though, come summer, I might actually have some good news on my schedule and how my writing will fit into that. Fingers crossed.
Otherwise I have really enjoyed interacting and goofing around with you on tumblr again, and I’ve had a blast just reading and playing games. It was a very welcomed break. I still got a lot done regarding Ouroboros:
- Got started on all the short stories you voted on, and built the framework of code for how stories will be unlocked as you progress the story.
- I got some much needed help with setting up a side-blog for writing content only; it’s getting there! Soon Ouro will have its own space.
- I added about 3k words to the next chunk of act 1. A drop in the ocean, but progress is progress.
- I started sneak-writing on the next act and specifically, the underwater/caving chapter. I am so excited for it! Besides writing and hiking, diving and caving are core parts of my interests. (Didn't I once say that Ouro is disgustingly self indulgent? x] Because it sure is.)
What’s next:
I am still taking it slow, since most of act 1 pt2 is already written (60k words ish), and I have some responsibilities I’m gonna need to devote my time to. My goals for February are leading up to Ouro’s first anniversary, so I want to prepare something fun for us to enjoy! If it will be a chunk of update or something else remains to be decided. On the 8th of March we ride.
My priorities for February are:
-having fun with the short stories
-get the sideblog up and running with a new FAQ and character pages, and a new intro post.
-solidify the code and scene transitions for the next update
- (stretch goal) edit/rewrite/add to the unhinged mess that the next update still is
Re: bug reports
Thankfully, last update was relatively bug free, but there are still a few reports sitting in my inbox waiting for changes, mainly
-the egregious oversight of having id's romance scenes appearing although the hunter is committed to L/not in the poly. More on that here.
-the questions with Iontif cutting off short in one path
-a section of the flashback with wrong pronouns + other pronoun variables not displaying correctly (the bane of my existence!!)
Thank you to those who reported these, I always note them down if I don't fix them directly. The reason why I am almost always tardy on bug fixes is because I'm treating this as a first draft that will be rewritten; it makes little sense to dedicate so much time to fixing things that will need to be fixed again. I do them when I have little else I want/have to do. I'm sorry! Triaging problem areas is essential to keeping this show going. I hope that it isn't too invasive to have a few errors in the scenes; rest assured that they will get fixed (eventually 🤡)
Re: save system
Something that has really bothered me lately, is thinking about CoG's obstinate refusal to implement save systems. I absolutely won't release Ouroboros without one, as with how much variation goes into the story (and knowing from first-hand experience playing large games, that one miss-click (or that horrendous bug that chooses options for you if you even look at it wrong) will have you go down a path you didn’t want, or you are faced with starting over, which sometimes leads to such fatigue that you just…stop playing.) it feels like shooting yourself in the foot to not have one. And worse, it feels plain cruel to subject the reader to that. There isn’t any possible way to fit every nuance of a choice into the box-text, or to imply a delayed outcome as a result of making a choice that seems very “innocent” at first glance.
So I stand before a really difficult decision; either code a save system from the bottom up, and I would have to do that sooner rather than later, or port the game to twine which brings its own bundle of problems. Right now I honestly no idea what I want to do, and I have to admit that it fuels a bit of writer's block as I feel locked in place until I come to a decision. Heurgh.
Now for the fun part. Sneak peeks!
I wont share the latter parts as they are still... Unhinged. But the next update isn't just romance, its weapons and insidious cults and fighting, too. More on that, later.
Thanks for your support, your kind words and for sharing your journey in Ouro. It means the world to me. I’m serious!
#ouroboros-if#interactive fiction#hosted games#dev log#writers update#progress report#me throwing every possible tag on this post cause I can't remember which one I actually use: random bullshit go!#And now :] DARK AND DARKER BABEEEEYY#please let me know if you use a screen reader and it doesn't pick up the text <3
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