#Ammon jerro
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shungieshrieks · 1 year ago
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Neverwinter Nights 2 Companions in Baldur's Gate 3
AKA
I miss them.
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voidwraith · 1 year ago
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And here are our dearies in noir style 🌚
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triflingshadows · 2 years ago
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mask of the betrayer doodlies, also some great lines
clockwise from top left: gann, ammon, safiya and kaji, my girlie ezzik, and kaelyn
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imperial--orthodoxy · 7 months ago
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Lol. Lmao, even.
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the-great-elwisty · 4 months ago
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He's a sweetheart really. Deep down. Deep, deep....deep down.
Oh wate. No he's not. Still loveable though. (If that's the sound of disagreement, I'm not listening to it!)😋🙃
hey actually yknow what where the fuck did everything shandra have on her go. i just spent like 273819284g upgrading her before she got kentucky fried chickened from when i had to cart the gith chick around. parked khelgar at the inn like oop this is fine i got a tank u stay here :) and now im like WHERES THE BODY MOTHERFUCKERS
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ravel-puzzlewell · 1 year ago
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like, narrative about good person selling their soul to protect people bc they had no other option doesn't work when that person is in position of power or at least has credible access to it. there IS a game where it was done and it worked.
in neverwinter nights 2 ammon jerro was a nobody, a random farmer whos into history research and who stumbled unto information about ancient evil returning. he tried to tell neverwinter, but one of the game themes is bureaucracy and corruption of neverwinter's governing systems, so he's laughed out of the castle. and the supposed ancient evil is gonna awaken in some backwater village. neverwinter is not gonna exert themselves over that. only years when later the threat moves to neverwinter itself, lord nasher starts acting. in this position, ammon jerro really had no access to resources and became a warlock as he saw this as the only option to save the kingdom.
in contrast, wyll is the known actor in baldurs gates, he was left in charge of the fists. he knows competent adults who can take over the situation. he's not a random kid from the streets, at the very least fists would be alarmed that someone is beaming shit directly into a head of their's duke son and want to investigate. to argue that they would not listen to wyll at all is unrealistic, to argue that baldurs gate guards could not handle 15 cultists is to argue for their complete incompetence, which is a separate thing entirely and was not explored in the game in the same way as neverwinter's inadequacy was in nwn2.
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the-great-elwisty · 2 years ago
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Day 29: How your adventure(s) should have really ended
A/N: Here's a bit of meta which, despite the claim in the first sentence, I've been writing in fragments over a few months. It's quite appropriate for today. Please join in with your own ideas!
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Over the last couple of days, I’ve found myself wondering at what point Rocks Fall Everyone Dies became the plan for the end of Neverwinter Nights 2. Was that always what Obsidian were working towards? Or was it something that happened as they were struggling to get the last Act done in time for Atari’s deadline?
Here are a few different ideas for an alternative finale, some of which segue into Mask of the Betrayer, some of which would be more suited to the earlier, abandoned idea of a Planar adventure involving the githzerai/githyanki. (No source for that; it’s something I vaguely remember reading about fourteen – aaaaargh!!! – years ago.)
After the final battle, rocks do not fall. It turns out that the ancient architects of the final dungeon really knew what they were doing when they put in the foundations. Instead, the PC and companions are victorious and return to the surface. Big reception a la Dragon Age in Crossroad Keep. Dialogue with the companion you have the highest influence with. “So what will you do if you survive?” “I’m going to look for another adventure/stay in Crossroad Keep/restore West Harbour etc.” End game, role the epilogues. XP1 could start with a new character, or have the old one being kidnapped from their chosen life. Would this have been too vanilla for Obsidian devs? Probably. It’s much more of a Bioware-style ending. I think I could have been happy with it though.
The King of Shadows is dead; rocks are starting to come down. Zhjaeve or Ammon approaches with a desperate escape plan depending on who has the highest influence. They open a portal, the PC and companions go through to Limbo (Zhjaeve) or Stygia/somewhere really nasty (Ammon), and doubtless end up scattered all over the place, giving the devs a chance to introduce a new set of characters in XP1 without killing all the old ones. Regardless of your starting point, you would ultimately visit Limbo/the Hells as part of the campaign, thus not wasting a location on just half of all PCs.
The final battle changes – it’s not just about defeating the King of Shadows, but about freeing him from the Shadow Weave. This scenario could end with the person-who-became-the-Guardian restored, like Akachi, to his former identity, and the PC taking on the mantle of Illefarn Guardian, perhaps in a ceremonial or more real capacity: the spirit of the Guardian-that-was refuses to depart until the PC in some measure accepts the burden. If the PC doesn’t want it, a high-influence companion could accept it in their stead. (Grobnar as supernatural protector of the Sword Coast along with his Wendersnaven assistants??) Actually, I could see anyone except Zhjaeve (too extra-planar) and Sand/Qara (too self-interested) in the role. A chastened Bishop might do it if he could be persuaded back after his betrayal. The downside of this scenario is that most of the OC appears to be saying that lone heroes are a bad idea. The Guardian was not a good plan; no society should allow one person to turn themselves into a sacrificial lamb for their benefit – and those that do (like the Illefarn) will find it has unpleasant consequences. Also: do not be like Casavir. Do not be like Ammon Jerro. (And maybe with foresight: do not be like Akachi.) The PC wins by relying on their companions, their connections, and the apparatus of the Neverwinter state. So a campaign that ends with a single character taking on the job of Guardian would be more of a tragic ending than anything else – it’s just a matter of time until they make a big mistake and fuck up. Unless we are meant to believe that the person who inherits the mantle is just super special and can do what they like, as many politicians seem to believe of themselves with alarming ease. As you might guess, I don’t like that idea.
A final fun idea, again stealing from Dragon Age (I’m thinking of the escape from Fort Drakon sequence). Again, we use companion influence to determine the ending. This time, your companion with the most influence will take the lead and successfully work out a way for you to get out. Precisely how they do this will vary in line with characterisation. (Elanee’s druidic instincts lead her to the correct exit; Sand conjures magical protection; Khelgar uses his dwarven knowledge of how underground structures work/encourages the PC not to give up/Qara blasts through pile of rocks blocking a passage/Grobnar…summons the Wendersnaven to our aid…?) Maybe they all cooperate. Who knows? Rather than end with That Cutscene, you get to play through an extra escape level before stumbling out into sunshine and party-time on the surface.
But I have also asked myself – do I really want the ending changed? Perhaps the sudden collapse of the final dungeon is the natural end point for a game that can’t quite bring itself to be a complete heroic fantasy.
And then I answer my own bloody stupid rhetorical question. Of course I want the sodding ending changed. After sixty hours of play, my protagonist deserves more than some stills and a droning narrator, all assembled on a ha’penny budget at speed, in the moment that they’ve won the final battle and should be having some sort of catharsis.
If the rocks have got to fall, I want my PC sitting with their companions in a hidden refuge waiting for rescue. It’d be Waiting For Godot if Vladimir and Estragon were a ten-person collective of bad temper, irony and curious fashion choices. Bishop is allowed to join the squat-in if he walked away from the final battle.
PC: Well, shall we go?
Casavir: Yes, let us go.
[They do not move]
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olexxorodnixxsxyswifxx · 4 months ago
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kirkwall-age · 5 months ago
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the option to romance emmrich is so fascinating to me
not once in my life was i ever attracted to vincent price and to model his face after him was sure a choice™
but also this blog is brought to you by someone whose list of unromanceable bioware npcs i lusted after includes:
Ammon Jerro (a warlock war criminal of unspecified age who has a granddaughter who is supposed to be the same age bracket as player character thanks)
Sagacious Zu (at least 20 years older than player character iirc)
Loghan Mac Tir (51 going on 52 in origins, will be 74 in The Veilguard if alive, i make no apologies, if Catherine Zeta-Jones can pull it off, so can my Warden)
Zaeed Massani (#WhyYouShouldNeverShipSomethingAsAJoke)
Armando-Owen Bailey (coincidentally voiced by Michael Hogan who played Saul Tigh in BSG who i also considered very fuckable)
i am FOR SURE among the target audience here -- but for a game to actually give me PERMISSION and ENCOURAGE me?
suddenly i'm quite at a loss 👀👀👀 suddenly i'm so shy
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songofmadness · 4 months ago
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What if it was all of them? Everyone except Ammon Jerro.
And its still the shadow war.
He would be so very stressed.
If you like neverwinter nights and neverwinter nights 2, I'm already thinking of nevervember. What would you like to see? What would you like to draw? What would you like to write?
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neverwinternighting · 3 years ago
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Ammon Bieber
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saden-blue-orchid-art · 6 years ago
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Ammon Jerro.
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voidwraith · 2 years ago
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forgottenharbor · 7 years ago
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This is the result of my long work. All portraits of the nwn2 characters on one picture (with captain Brelaina). I am happy that my project is finally completed. 🎉Thanks all for your likes!
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bishops-kalach-cha · 7 years ago
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So I found all the sound files for nwn2 and there's loaaadsss of cut content. Any requests on what voice lines people would like on here? Im gonna upload a bunch of Daeghun ones because the deleted stuff makes me sad
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Okay, for the, like, five of us in the NWN2 fandom, I’m gonna list my LGBT headcanons-
The Official Campaign-
- Elanee struck me as straight (though I used to wish she was bi so I could romance her as a girl- from a story standpoint, I thought her romance made the most sense, even if it could’ve been handled better)
- Khelgar is the Straightest Straight to Ever Straight with the way he goes on about dwarven women
- I could honestly see Qara as pretty much anything. She’s pretty much the only woman besides Zhjaeve to not show interest in the male KC, though.
- Idk if it was a bug or something, but I once got Casavir to flirt with a male KC (I don’t think I have a bi mod, I’m unsure if one even exists). So yeah, that’s part of my headcanon now
- Not even gonna talk about Bishop (he just REALLY rubs me the wrong way, I could probably do a whole ‘nother post on that)
- Neeshka is bi and you can fight me on that
- Zhjaeve just struck me as aroace
- Sand’s gay. After that line he had when meeting Blooden (something about him being the most equipped to fight her, even when you had [supposedly] straight female companions in the party) my gaydar went right off
- Ammon Jerro is canonically the ancestor of Shandra, so I assume he’s into women (though so many other possibilities are possible, including those where he or his lover were trans)
- I could easily see Shandra as a bi trans woman
- ACE GROBNAR RIGHTS
- SAND X DUNCAN RIGHTS
- Also I (crack) ship Sand with Nevalle... wtf is wrong with me
- I literally have no explanation for any of this. No proof. These are just brainless gay headcanons. Made by one brainless gay. 
Part 1/?
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