#Alien Roleplaying Game
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nivenus · 3 months ago
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Recap of the events of ALIEN: On a Pale Horse, a homebrew campaign using the ALIEN Roleplaying Game rules by Fria Ligan.
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eldritchwaffless · 1 month ago
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The Lore Of My Alien Campaigns
Hi! So I'm about to start GMing the Alien RPG for my friends and I've already been working on the lore and such. I've decided to modify aspect of the established lore and confirmed for the setting my games will occur in. It's all heavily inspired by the comics and the expanded universe, and I wanted to share it with you all, both for fun and in hopes of hearing your opinions!
**The Aliens**
So in this universe, the Xenomorph themselves are an immensely ancient specie. I really want to hammer home their "Alienness". I also wished to have some cosmic horror aspect with them, so essentially in this universe, they're *The Fermi Paradox*, aka the reason for why the galaxy is seemingly devoid of other intelligent life. It's kind of an unending cycle, an intelligent specie evolves, discoveres space travel, encounters the Xenomorph and inadvertently spread the specie around the galaxy. In this way, they're the perfect organisms as well as the perfect parasite, not only because they're able to adapt to most if not all environments and other alien species to use as host, but also because they've managed to colonize the galaxy without even developing space travel themselves.
**The Engineers**
So, in this universe the Engineers are essentially the last poor saps to have encounters the Xenomorphs. Using them they've managed to perfected the plagiarus praepotens into the Black Goo (so in this universe, they did not create the Xenomorph). They would use the Goo to boost their Biotechnology, the way plagiarus praepotens allows for such fast growth rate and metabolic processes is incredible, by all known science nothing should be able to grow this fast without literally burning itself out, so for a biomechanical based civilization this would be a massive game changer, imagine growing massive structures in meer weeks or days instead of years! They used this to also modify their own biology, so yes the people we see David whiped out in Covenants were Engineers, more precisely an non altered version of them, while the ones seen in Prometheus are more like soldiers or something along those lines. They also used the black goo to seed the galaxy with their own specie, which eventually gave birth to humanity. While in this universe the reason why they wanted to whipe use all out isn't confirmed, the most likely reason is because they didn't wanna make us in the first place. They wanted to make more engineers but when they saw us evolving into a different specie they decided to get rid of us, perhaps to avoid future competitions. It is suspected that the cave paintings seen in Prometheus were warnings left by a more compassionate group of Engineers. However, the Engineers didn't have get the chance to whipe us all out as their interstellar civilization got whiped out, either by the xenomorphs infestation or by products of their meddling with xenomorphs, like perhaps a plague infected their biotech, rendering most of it inoperable? That would explain why the Engineers in covenant seemed a bit more primitive technology wise... Or maybe a virus which triggered something in their genome which had been already modified by their black goo... Whatever it was, the Engineers are now a dying specie.
**David, Paradise, etc**
The Engineers being a dying specie certainly wasnt helped by David, who unleashed a black goo based bioweapons on Paradise, which in this universe is the Engineer's homeworld as well a the genetic template of all life on Earth. This is why the planet as vegetation so similar to Earth. While we only see a single city in the movie, in this universe at least, the planet had much more cities all over it which all got whiped out by David's initial release of the Pathogens, which went into the atmosphere and essentially sterilized the entire planet. The very few Survivors were killed by the abominations birth of the pathogens. When David studied and explored the city, he learned all about the Xenomorph and decided to try and recreate the specie.
Anyway, this is pretty much the rough base of my ideas for the lore. Hope to hear what you all think of it!
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vintagerpg · 1 year ago
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Hey! HEY! This is my book, Monsters, Aliens, and Holes in the Ground, coming to a bookstore near you on October 10, 2023 thanks to MIT Press. Pre-orders are live now pretty much everywhere, though I recommend using Bookshop.org, as I have been impressed at their packaging skillz. I have a real live copy of the book in my possession and I gotta say, it’s pretty neat.
What is the book? It’s a look at the history and development of tabletop RPGs, one product at a time, arranged in chronological order across five decades. It’s sort of like this Instagram feed, actually, but way more polished, and, you know, on paper. I covered the classics, but this is also very much an exercise in expanding horizons — I hope there is at least one game featured for every reader that they never heard of. To that end, there are lots of lesser known games, weird games, silly games, even a couple board games. All pulled from my collection, all illustrated with something like 350 photographs.
There’s original art, too. Kyle Patterson did the amazing cover, somehow transforming my deeply silly post-it sketch (last slide) into a canny encapsulation of the RPG experience. He did a two-page spread introducing each decade, and effortlessly capturing its essence. He also did a handful of gorgeous spot illustrations. All of Kyle’s art makes me low-key angry. How dare he be so talented? I’ll share more of it, and some sketches, later on. You’ll be annoyed by his talent, too, I guarantee.
We (that’s myself and Derek Kinsman, who did the layout) also filled some empty spots with rights-free art from Amanda Lee Franck, evlynmoreau and natetreme, which is pretty rad - Amanda did the wizard van in the next to last slide - and also some Giovanni Battista Piranesi, cuz that dude had aesthetic for days.
And there you go, a first taste of 450-something pages of full-color RPG goodness. Go snag a copy now, yea? (Worth noting, this is the Standard edition. I’ll show you the Deluxe edition tomorrow.)
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transingthoseformers · 2 years ago
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Breakdown has a Tumblr blog named ThingsMyBossesSaid, based around quotes from the various commanders that he thought were funny. Everyone on the tfp au version of Tumblr eats it the fuck up
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games-franco · 2 years ago
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Abducted is a solo or co-op story-telling tabletop role-playing game that places players in the shoes of a human character who has been abruptly abducted by an alien race.
Players create both their human character and their alien character, determining their characteristics and motivations, and then utilize a deck of playing cards, with corresponding in-game tables, as prompts to progress the story forward.
As the game unfolds, players journal their experiences in first-person, chronicling their struggles to understand and communicate with their alien captors, their attempts to escape, and the emotional toll of being forcibly removed from their home planet.
With each draw of the deck, players are presented with new challenges and opportunities, and must use their wit, cunning, empathy, or aggression to navigate the alien environment they find themselves in. Abducted is a game that tests players' ability to think creatively, empathize deeply, and write compelling narratives as they craft their own unique stories of survival in a world that is completely foreign to them.
(Co-op rules for 1 human and 1 alien player are included!)
The game is available now for FREE on itch.io:
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countlessbeees · 1 month ago
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ik my blog is mostly twd related and ik i kinda wanna keep it that way
but i also miss posting my art on this platform regardless of what it's from, so i think ima do that from now on.
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enjoy my phony, stegagill, resting in his planet's grassland biome
(this is art for an arpg on dA called phony-island, its pretty cool and the community is very nice :> )
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blankcanvas-mfrp · 13 days ago
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character requests from our members!
Alien Stage
Hyuna, Mizi, Sua, Issac, Dewey, any of the alien caretakers
Touchstarved
Kuras, Vere, MC, Leander
Twisted Wonderland
Ruggie Bucchi, Jack Howl, Malleus Draconia, Riddle Rosehearts, Idia Shroud, Vil Schoenheit, Azul Ashengrotto, Kalim Al-Asim, &. More!
Blank Canvas is the reboot of an 18+ server ; your characters are taken from their daily lives and unceremoniously dropped into a land where there is... nothing. No other people, no beasts, no towns — nothing, except the ruins of a great city, and a few scattered deer and fish to feed those that arrive. When the world is your oyster, what will you do? Explore? Build? Attempt to rule? We look forward to seeing your decision, traveler.
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gigantic-spider · 11 months ago
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Final "The Dispossessed" design commentary
Reblogging my original design commentary reminded me that I promised to explain why The Dispossessed starts with all of their Moves lol
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So Masks of the Future are a way available to all Playbooks that you can improve the results of your rolls in The Between, but they come with heavy costs. Usually, they cause the Playbook to fall further into the realm of the supernatural and lose their humanity, but since this Playbook is an alien they experience the reverse: losing their uniqueness/identity and becoming more 'human.'
Their Moves represent qualities, knowledge, experiences they bring with them to Earth, remnants of their home that they can hold onto. As they spend more time on Earth and are put in more and more compromising positions, they lose what makes them different. Some of these things are done to them in an isolated incident (Darkened Threshold), some are a reaction of 'society' to their strange presence (Gilded Door), and some just happen kind of naturally (Cosmic Passage).
Importantly too, the Masks of the Future are the only way to get stat advancements in this Playbook.
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Usually you can bump up stats by 1 in Advancements, but I've chosen to separate them out to make the Masks even more of a sort of poisoned honey. The Advancements show more of their work towards getting home (that's one thing you can use those items for) or getting to know their fellow hunters, and the Masks represent the impact of outside forces on their life.
So yeah, that's most of the design commentary for The Dispossessed! I'll switch over to sharing some of my favorite stuff from Hark! A Ghastly Serpentine soon, so stay tuned!
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feral-lore-creature · 3 months ago
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Spoilers for the Alien: The Roleplaying Game, and Aliens: Fireteam Elite.
I think it's been made pretty obvious that Engineers don't mind sacrificing their own kind for the sake of their species' survival, which is interesting.
We hear about this in the Alien Roleplaying Game with the Fulfremmen, Engineers bomb their own kind (assumingly with the black goo-) to wipe out the Fulfremmen before they got too out of hand.
This also happens in Aliens: Fireteam Elite, where (I'm assuming) a Xenomorph outbreak occurs on LV-895, forcing evacuation and prompt eradication of all organic life on the moon.
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th3cr4zydm · 1 month ago
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Going to play the Alien RPG tommorow
Will update if my character survives
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nivenus · 1 year ago
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In about 1 minute we start the pre-game chat for "On A Pale Horse," an ALIEN RPG campaign.
The PCs now find themselves facing off against the killer they've been pursuing through the underground maze beneath Alexandria Colony, only to find a man who is no longer a man but something... alien.
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eldritchwaffless · 2 months ago
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My rendition of The Harvesters from the Alien RPG
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vintagerpg · 1 year ago
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What We Give to Alien Gods (2021) is quite the zine. Again, as with most Mothership scenarios, the basic building blocks will feel familiar — anomalies, ruins, a stranded survivor, horrible monsters — but their configuration here feels entirely new, unsettling and unfathomable. It is also, for all its beauty and intrigue, a little difficult to parse and, probably daunting to run.
The central premise of the scenario is the discovery of alien ruins — a kind of temple. An NPC is committed to unlocking the temple, which might also be a prison. The means to assist in this, or foil the scheme, is in deciphering a visual triform glyph language used by the non-verbal civilization who built the temple. Another entity can also introduce a second xenolanguage to decipher. These, and the temple itself, are intriguing, atmospheric puzzle boxes, made more so by the fact that Mothership doesn’t have aliens (so discovering them is kind of a big deal) and the way the new Conviction system imbues events with a sense of imminent revelation. Something important is going to happen! Something that is probably beyond the comprehension of everyone involved.
Including, maybe, the folks playing the game. It is A LOT and it asks a lot of players, requiring a group to really want to play this sort of scenario. I think the end result is amazing, but it is really only going to appeal to a specific sort of player. And they are going to have to tolerate Scientist characters being the center of all the attention — they alone have the skills to directly interface with the mysteries (sort of like Decking in Shadowrun).
Whether or not it is broadly playable, it is a gorgeous experiment. Just reading it conveys a sense of doomful profundity. That’s a rarity, and worth the price of admission alone.
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thefalloutwiki · 1 year ago
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Pictured: The Altar of Ug-Qualtoth, hidden beneath the Dunwich Building.
Dunwich Borers LLC had an "abysmal" record of human safety precautions, which often led to employee deaths. This was rumored to be an intentional way for corporate leadership to preform human sacrifice.
You can read more about Ug-Qualtoth here.
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ilovettrpgs · 2 months ago
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What's ttrpgs?
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I just stared at my screen like this
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mortemamarehq · 25 days ago
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Her love is pure. Her love is cruel. Her love will be all that you know from now on.
THE FOLLOWING CHARACTERS ARE WANTED.
ALIEN STAGE Sua DUNGEON MESHI Falin Marcille HONKAI STAR RAIL Sunday
ZENLESS ZONE ZERO Billy Kid Nekomata Nicole Demara
MORTEM AMARE is a discord based, 18+, multifandom, oc friendly roleplay group centering around ST. AMORRA COLLEGE, an All-Girls Academia located in a strange island. Here, muses live in dorms and attend their daily classes, but also attend masses for the world's God named Love. The group includes a rolling system, death, and an exploration system, with themes inspired from HORROR RPG GAMES, SLAY THE PRINCESS AND FEAR AND HUNGER!
NAVIGATION. ♡ MASTERLIST. ♡ WORLD. ♡ DISCORD.
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