#Albw did it right!! You have access to things but they still feel special and meaningful
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gonna be honest I really miss more linear zelda
#I’m sorry I don’t like the table wand mechanic 😔#My main issue is that it seems like the idea is to make it so progression is COMPLETELY OPEN from the beginning#But all that does is give you a smaller toolkit. Entire game feels more repetitive#Albw did it right!! You have access to things but they still feel special and meaningful#Idk I like feeling a sense of progression in my games! I like feeling stronger and more accomplished!#I like it when pathways open up to represent my growth!#And that’s saying nothing about the story#I dunno I think there’s a good way to strike a balance (cough albw) but if I could only have one#I’d rather have a tight linear adventure with a strong narrative and concrete progression#Than a physics sandbox w copy pasted dungeons and no difficulty scaling#But also I’m a hater#tidethought
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