#Affinity Designer
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hedgehology · 2 days ago
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Knights fight for trans rights! By hedgehology
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ineffable-xenanigans · 1 month ago
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Coetus sunt, non separant
They are a set, do not separate
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Angelus, daemonium Inimici ab origine Fatum vinculum Etiam Deus non potest dissolvere
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Angel, demon Hereditary enemies A bond of destiny Not even God can dissolve
My extremely late contribution to week 12 of the Ineffable Prompt-A-Thon by @ineffablyruined is a stained glass window featuring our favorite (un)holy beings. Well, not just my contribution, since that beautiful Latin poem was written by the wonderful @snognes. Thank you so much, you literal angel on earth, I'm forever in your debt 🥰
In terms of references, I used a real-life window, from the real-life location where they shot the 1941 church scene! More info a bit later, just click on Keep reading 😇😈
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Tag lists (let me know if you wanna be added!)
Art: @snognes @good-omens-gallery
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Thanks to this post by @fuckyeahgoodomens, I found out that the 1941 church scene was filmed in the St. Saviour's Anglican Church in Claremont, Cape Town, South Africa. Lucky for us, they have a website with a gallery page, which includes many of their beautiful stained glass windows, including this one:
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Source: stsaviours.weebly.com/uploads/8/5/8/8/8588473/img-5206_orig.jpg
PS: I actually did go through the trouble of drawing all the intricate stonework around the glass panes; in fact, that’s the very first thing I did! But honestly, I’ve been working on this piece for so long that at this point I just wanted to get it over with and didn't feel like doing all that additional color and shading work... so black void it is lol.
I might revisit this at a later date and perhaps do a little gif or something of like, the sun shining through in different way over the course of a day...
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munchkinworks · 6 months ago
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Praise the (adorable) Lamb
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holographicmoonx · 5 months ago
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Vector art of Debbie Harry from Blondie ❤️
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katharynmarie · 6 months ago
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Teaching myself affinity designer 2 because vectors is where I’ll always belong and I want to be able to move like I can in illustrator. So revisiting my OW series and adding Venture, would like to add Lifeweaver next tbh
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starfleetdesign · 2 months ago
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The Wrath of Terok Nor
Recent lettering artwork, Deep Space Nine logo in the style of the Wrath of Khan poster art.
Horizontal version…
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gothicspork · 4 months ago
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How about that Minecraft movie trailer, eh? Anyway, I was recently commissioned to draw the main art for Tekkit SMP - a magic and tech Minecraft modpack.
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siamont · 1 year ago
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No Man's Sky has a lot of great poster designs to decorate your bases with. Unfortunately Hello Games doesn't sell any prints off them, so I made high resolution versions of my favourite ones for printing.
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Created in Affinity Designer 1.10
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new-holocene · 2 months ago
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ode to abandoned projects
normally i dedicate my public facing social media accounts solely to sharing my finished artwork, but I figure some reflection on the past few years of my development as an artist would be worthwhile. I was initially trying to find an old gmod map I made (I didn't find it), and in the process I found a number of screenshots of WIPs spanning the past 7 years. for many of these projects, they were abandoned because I got too busy with school/university.
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from march 2017. made in unity. I don't remember the specifics of this project. I think I was trying to make a short narrative walking sim.
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from december 2017. I wanted to make a short smw romhack. I remember drawing level designs on a spare piece of paper after finishing a secondary school exam early. one day I'll make a romhack, one day...
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from may 2018. I had just replayed marble blast ultra after finding it had a PC port. shortly after I found all the textures were just in the game files and could be modified easily. myself and an old friend wanted to make a 'games repainted'-esque mod. I claim full credit for every marble game since that's included a 🤔marble skin.
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from march 2020. a mockup of a piece I was calling 'alignment chart' for the first time I had ever applied for a bursary. this used a mixture of generative art pieces i made in processing and graphic design. this piece is interesting to look back on because it marked the development of my art style for the first time, and the psuedo-cuneiform generator ended up being a recurring feature of my art. my application was rejected because i did not read the terms and conditions to realise it wasn't open to university students - and I was still studying computer science at the time.
from may 2020. I was aiming to participate in the low res game jam but never got to finish due to university work taking up my time. I never fleshed out the mechanics of the game, but the goal was to take care of the tree in the center of the map. it doesn't look like much, but I really pushed myself (or rather, tortured myself) by not using a game engine and writing this in C++ with raylib instead.
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from april 2020. this was going to be a browser based demake of five nights at freddy's (a game I've never played and have no interest in) titled "five years at yanderedev's". I figured that it felt too close to participating in lolcowing someone and that it was in bad spirits, so I scrapped it.
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from september 2020. a mockup of my homepage sharpfourth.net. I kept the logo and general layout for whats on the site currently, but didn't include the scanner warped images.
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from october 2020. I wanted to make a walking sim in the quake engine, but once again, university work got in the way. however, this got me familiar with the basics of using trenchbroom (a map editor for quake), which came in very, very handy for later projects.
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from october 2021. myself and some close friends had planned to make a zine detailing how to do DIY feminising HRT in Ireland (and maybe the UK). we never got around to writing it (partly because we feared potential legal repercussions for disseminating medical advice lol), but this marked a further development of my art style.
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from october 2021. I had hoped to make a first person RPG in godot. once again scrapped because I got too busy with uni. I spent ages trying to implement a wonky movement system that could be exploited, being inspired by bhopping from source or strafe jumping from quake. the dialogue system was the last thing I worked on. I used trenchbroom again - this time with qodot - for making the prototype map. while making this demo, I realised the potential use of godot and trenchbroom in visual art, something i would revisit during my first gallery residency.
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from march 2022. this might be the most unassuming piece in this collection, but it marks a significant turning point in my life. I was tasked with making diagrams for a group project in uni, but given that I was facing extreme burnout and apathy towards the course, I instead "doodled" with the elements of the diagram. this spiraled into me writing my zine/short-story EATARTHU, which I then used to apply for a gallery residency. I was fortunate enough to get the residency, and I dropped out of college to pursue art.
as discouraging as it might be to constantly start and abandon projects, it's important to stop and remember that ever single abandoned game or drawing or album or whatever marked a chance for you to learn and develop as an artist. one day you might very well finish a project, and it'll reflect a bit of every single abandoned one of its precursors.
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thxnywy · 5 months ago
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and the rest
yada yada you get it they're castles
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sarroora · 6 months ago
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Affinity is giving everyone a 6-month long free trial here to use their software - even people who've registered for a trial in the past! You can use your same email and get a brand new trail period.
I'm not yet familiar with Affinity Photo and Publisher (the alts for Photoshop and InDesign) but I've already been using Affinity Designer (alt for Illustrator) for months and it is FANTASTIC. I consider it more streamlined and easier to get used to than Illus so I highly recommend it as a vector and design tool.
Best of all, it's a one-time purchase if you decide you want it.
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hedgehology · 5 months ago
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“Knights Fight for Trans Rights!” By hedgehology
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ineffable-xenanigans · 2 months ago
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Renewed
My contribution to week 9 of the Ineffable Prompt-A-Thon by @ineffablyruined is a Crowley ouroboros (a Crowloboros, if you will) surrounded by Celtic knots, both of which symbolize the cyclical nature of existence.
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Me: lemme make some custom brushes so I don't have to painstakingly draw a million little scales...
Also me: *proceeds to use said brushes in a complex interlace pattern that requires painstaking masking/erasing in order to make the various sneks fit together the way they're supposed to*
The end result was so worth it tho...
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Plus hey, I got to learn how to make brushes from scratch and now I can draw many more goofy sneks hehehehe
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Tag list (let me know if you want to be added!)
@snognes @good-omens-gallery
Reference images
In terms of the general construction of Crowley’s scales, I used this piece from a few weeks ago as my general guide:
Later on (once I actually decided that I wanted to incorporate Celtic knots) I went through the entire George Bain Collection looking for ideas, and eventually settled on this one:
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Source: georgebain.groamhouse.org.uk/collection/item/single-strand-interlace
It was my first time drawing Celtic knots, I hope I did them justice!
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munchkinworks · 2 years ago
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Baby snakeshifter
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holographicmoonx · 5 months ago
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Going Under - Evanescence Vector Art
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katharynmarie · 6 months ago
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*slides Lifeweaver across the table*
Anyone else ready for this man to be their life guard?
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