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govindhtech · 4 months ago
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Launching HP Z Captis: First Digital Material Capture System
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Today, HP and Adobe jointly launched HP Z Captis, the first digital material capture system in the world to be integrated with Adobe Substance 3D. It is powered by HP’s Capture Management SDK (Software Development Kit) and an embedded NVIDIA Jetson AGX Xavier system-on-module. With direct connection with Adobe Substance 3D Sampler, this innovative technology lets 3D artists sample and remix reality.
Based on the mutual conviction of HP and Adobe that digital materials form the cornerstone of the digital creativity environment, Project Captis got underway in 2019. With a common objective of transforming the digitisation of materials, top brands, businesses, and institutions can now purchase HP Z Captis as a commercial solution.
A wide range of industries, including architectural, automotive, entertainment, fashion, footwear, gaming, and design, are seeing a sharp increase in demand for 3D creation. For their clients, HP Z Captis offers a significant improvement in the scalability and costs of digital material capture.
Digital resources. Made anyplace in minutes
In just a few minutes, digitise swatches or surfaces anyplace. Using a polarised and photometric computer vision system driven by an NVIDIA Jetson AGX Xavier module, you can capture materials with up to 8K resolution.
Greater latitude for creativity. More creative designs
Use the world’s textures to bridge the gap between the intended and actualised. With smooth Adobe Substance 3D Sampler integration, quickly digitise and add captured materials to 3D workflows for iterative design and real-time collaboration.
Increase your digitisation. Reduce waste
It’s that simple: efficiency is increased by digitising materials. Give creative teams the tools they need with a scalable solution for digital material capture that reduces the waste of physical samples and saves time and money from digital product creation to production and marketing.
Digitising materials is simple and effective with HP Z Captis and Adobe Substance 3D Sampler, and 3D visualisation pipelines can be expanded with the help of an advanced digital material capture solution.
To create applications for computer vision, artificial intelligence, and local inferencing, developers, researchers, and engineers can utilise HP’s Z Captis with the capture management SDK, which comes with a digital material capture system, APIs, and containerised capture modes.
Create Computer Vision Applications: Creating and refining vision models and algorithms is simple when you use HP Z Captis with the HP Capture Management SDK.
Make Proprietary Datasets: Establish scalable systems with photometric, super-resolution, polarisation, and other sophisticated vision features to make proprietary picture datasets.
Real-Time Inferencing: For real-time inferencing, deploy models on the embedded NVIDIA Jetson Xavier AGX.
Get the HP Z Captis now and start gathering all the resources in the globe by registering.
Project Captis
Project Captis is an Adobe partnership that was unveiled during the software company’s annual tradeshow, Adobe MAX, in October. It has a tabletop space capsule-like appearance and a modular structure that resembles a pyramid that houses a mini-light studio. As St. John puts it, “It’s like a disco for ants.” In order to create a comprehensive data set of physically-based rendering (PBR) maps that capture an absurd amount of detail, such as opacity, depth, shininess, and roughness, it takes numerous pictures of an object positioned inside or underneath it. After that, the files can be worked with using modelling and design programs.
According to St. John, “Project Captis is not about a box; rather, it’s about the opportunity to digitise all materials everywhere for manufacturing and visualisation.” Our goal with Project Captis is to establish a new benchmark for digital materials.
It’s not just an engineering marvel that this device can do this; its lightweight plastic layers snap apart to form a scaled, sort of Ninja Turtle shell that can be worn as a backpack. It also portends our future direction: The Fourth Industrial Revolution is an enormous economic revolution that will change how goods and services are created, produced, and shipped for global distribution. Digital technologies like 3D printing and scanning will play a major role in this revolution.
Although 3D scanning has been around for a while, St. John claims that without extensive post-processing, the data obtained from it isn’t really valuable. When used in conjunction with Adobe 3D’s Substance program, Project Captis can simplify the process of converting tangible materials into digital textures that seamlessly integrate into current workflows. It can help in manufacturing by providing precise measurements and possibly even helping with reverse engineering.
2D to 3D conversion and vice versa
Almost anything that is now designed using CAD or 3D modelling software might benefit from Project Captis.
By providing individuals with the ability to bring their creations to life through 3D renderings of actual materials, Project Captis is also perceived as elevating the tools at the disposal of professional creators, including architects, textile designers, and animators.
Today, for example, denim fabric is chemically treated to obtain a specific effect before swatches are made in order to design a stylish pair of jeans. These swatches are used by designers to assist them in producing clothing in the desired hues. The manufacturer receives the specs so that samples can be produced.
With the use of programs like Adobe software, Z by HP Workstations, and Project Captis, the entire process can be reduced to a set of digital procedures. According to St. John, “you’re basically using 3D materials capture to do the pre-visualization.” It significantly reduces both the speed to market and prototyping costs. Additionally, it has an effect on the environment because it can cut down on waste and transportation.
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