#AR vs VR for Customer Engagement vs MR
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simulanissolutions · 15 days ago
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In recent years, immersive technologies like Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) have gained massive attention, reshaping industries and changing the way we interact with the world around us. From gaming to education, healthcare, manufacturing, and retail, these technologies are driving innovation. If you’re looking to explore these technologies, Simulanis stands out as a leader in this space, offering cutting-edge solutions to businesses across various sectors. Let's dive into how Simulanis, a Virtual Reality Development Company in India, Augmented Reality Development Company in India, and Mixed Reality Development Company in India, is at the forefront of this technological revolution.
#Mixed Reality vs Virtual Reality vs Augmented Reality#Virtual Reality vs Augmented Reality vs Mixed Reality#VR vs AR vs MR#Mixed Reality vs Virtual Reality for Gaming#Mixed Reality vs Virtual Reality vs Augmented Reality in Education#AR vs VR vs MR for Business#Virtual Reality vs Augmented Reality vs Mixed Reality in Healthcare#Augmented Reality vs Mixed Reality vs Virtual Reality for Marketing#AR vs VR for Customer Engagement vs MR#Virtual Reality vs Augmented Reality vs Mixed Reality for Training#Mixed Reality vs Virtual Reality vs Augmented Reality for Simulation#Augmented Reality vs Mixed Reality vs Virtual Reality for Retail#Mixed Reality vs Augmented Reality vs Virtual Reality for Industrial Use#Virtual Reality vs Augmented Reality for Learning vs Mixed Reality#VR vs AR vs MR for Tourism#Virtual Reality vs Augmented Reality vs Mixed Reality in Manufacturing#Mixed Reality vs Augmented Reality vs Virtual Reality for Remote Collaboration#Virtual Reality vs Mixed Reality for Design vs AR#Augmented Reality vs Virtual Reality for Mental Health vs MR#Virtual Reality vs Augmented Reality in Entertainment vs Mixed Reality#Mixed Reality vs Virtual Reality for Architecture vs AR#Augmented Reality vs Mixed Reality vs Virtual Reality in Engineering#Virtual Reality vs Mixed Reality for 3D Visualization vs AR#Mixed Reality vs Virtual Reality for Real Estate vs AR#Virtual Reality vs Augmented Reality in Healthcare vs MR#Mixed Reality vs Augmented Reality vs Virtual Reality for Collaboration#AR vs VR vs MR in Sports Training#Virtual Reality vs Augmented Reality vs Mixed Reality in Education#Augmented Reality vs Mixed Reality for Training Simulations vs VR#Mixed Reality vs Augmented Reality vs Virtual Reality for Consumer Electronics
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lewiskdavid90 · 6 years ago
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The DevLearn eLearning Rockstars Stage: Now Starring…
Ah, DevLearn. This glorious multi-day event in Las Vegas, Nevada is considered by many to be THE eLearning conference to attend. We take it pretty seriously. We are especially serious about delivering the best booth experience for everyone who stops by our booth—ie, free swag and super friendly faces and lots of orange. Last year, we extended that level of awesomeness to our very own eLearning stage.
If you haven’t been to the DevLearn expo before, DevLearn offers six educational stages that run throughout the event for anyone attending the conference—with either a full-conference or an Expo+ registration. The stages feature a wide range of presentations, discussions, and demonstrations from industry experts and suppliers. We sponsored a stage for the full two days last year and loved that we could bring you so many cool speakers. So of course, we’re doing it again this year!
This year, on the DevLearn eLearning Brothers eLearning Rockstars Stage…
Wednesday, October 24
10:00-10:45 am | Industry Leader Panel: The Future of eLearning Development
The eLearning industry is changing quickly, and it can be hard to keep up. Put that on top of ever-evolving tools, mobile vs. desktop development, xAPI integration, and other feature requests, and it’s enough to make you want to throw your computer out the window. But what if you knew what the tool developers had planned for the near future?
For this session, eLearning Brothers asked, “What would happen if we put the industry’s leading tool developers, including Adobe, Trivantis, Claro, and Adapt, on the same stage?” Come to a fantastic panel discussion that explores what’s currently exciting in rapid eLearning development and what’s coming down the pipe. Where would you like to see the technology go? SaaS vs. license purchase? Mobile development on mobile? Come get a peek into what will be in a developer’s toolbox in a few months, years, and beyond.
11:00-11:45 | Creating a Learning Strategy for Maximum Impact
Marty Rosenheck, eLearning Brothers
You’re charged with a high-stakes, high-visibility learning challenge. Perhaps you need to prepare an entire hospital staff to work effectively on day one of a move to a new hospital building, or you need to get a salesforce ready to sell a new product line. How do you do it? There’s no quick fix, no single method that will get full impact. You need to create an integrated learning strategy.
In this session, you’ll get a framework for creating an integrated, multifaceted learning strategy. You’ll see how to design and build a systematic set of learning experiences using technology appropriately, guided by sound learning science principles. You’ll see examples of role-based learning paths that employ eLearning, microlearning, on-the-job learning, coaching, video, workshops, simulations, performance support, and fun reinforcement activities. You’ll learn how to apply learning experience design principles including design thinking, active learning, spaced practice, scenarios, and on-demand content. Finally, you’ll see how to implement an iterative, collaborative design and development process that involves all stakeholders to achieve maximum impact.
12:15-1:00 | What Can You Build Today in VR
John Blackmon, Trivantis
You’ve heard that VR training experiences have a proven higher retention rate, with retention gains reaching 75 percent in comparison to standard video, eLearning, or textbook training. What you need to know is how to create and deploy VR training quickly and cost-effectively with the systems you have today.
In this session, you will learn the differences between VR, AR, and MR, and how you can apply each of them in the training that you are creating today. You will learn about a new tool, CenarioVR, that allows you to rapidly create VR training by linking together multiple 360-degree images and videos to create an immersive story. This session will also cover the creation, editing, publishing, and tracking of VR training. It will highlight the potential learning applications for using VR, and how you can integrate it into your current learning environment.
1:15-2:00 | Training That’s “Lit”: Engaging with Generation Z Learners
Misty Harding, eLearning Brothers & Jim Cogdal, Sigma Chi
Sigma Chi Fraternity’s existing, traditional learning methods for incoming pledges weren’t received as well as hoped. Young learners reported the training was too long, too “boring” and not “lit.” What changes could Sigma Chi make that would truly connect with Gen Z pledges while still effectively preparing them for their membership in the fraternity?
In this session, you will see examples of how traditional training methods (eLearning, classroom, video, etc.) were redesigned to be shorter, more engaging, and more effective while appealing directly to Generation Z through the use of things like graphic novels, social media–themed interactions (Facebook, Instagram, Twitter, Tinder), digital magazines, gamified interactions, and more. You’ll also hear about the reaction new pledges are having to this redesigned material and the difference it’s making for Sigma Chi Fraternity.
2:15-3:00 | Using Games to Make Your Training More Effective
Karl Kapp, Professor of Instructional Technology and Director of the Institute for Interactive Technologies – Bloomsburg University & Stephen Baer, Managing Partner – The Game Agency
Employee training expenses in North America exceed $70 billion each year. Unfortunately, much of that learning is passive, dull, and uninteresting—in other words, not effective. An alternative to this type of training is to provide active, interesting, and engaging instruction—in other words, effective instruction. This session will showcase how game-based training motivates learners, improves retention, and drives better business results.
This session will explore six performance objectives and align a unique game mechanic with each one. You will create and play a meaningful, motivational, and memorable game and compete for real-world prizes. This session will provide you with a new toolkit for game-based training and some exercises that you can bring back to your corporate classroom.
3:15-4:00 | Making 508 Accessible to Developers
Daryl Fleary, VP Business Solutions – Trivantis
Being 508-compliant is meant to make your courses more accessible, but creating 508-compliant courses can be very difficult. Different requirements, changing definitions, and clarifying expectations will add hours to any project.
When it comes to tools for helping developers create 508-compliant courses, the industry has come a long way. This session explores some of these tools and shows how 508 compliance can be much more accessible for everyone.
Thursday, October 25
10:00-10:45 am | On the eLearning Horizon and Beyond
Alessio Artuffo, Director International Business Operations – Docebo & Curtis Morley, eLearning Brothers
The eLearning industry is constantly changing. It can be difficult to keep an eye on what advancements are coming while also trying to manage current budgets and technology restraints.
Gain in-depth understanding on how the eLearning landscape is shifting and evolving, as well as how to make the most of emerging trends including social, microlearning, gamification, and mobile trends you need to know before 2019.
11:00-11:45 | Flip Learning Like a Rockstar!
Chris Willis, eLearning Brothers
eLearning and instructor-led classroom training both have inherent strengths and weaknesses. Why not take advantage of the best of both worlds?
Join this session to explore a creative and flexible flipped classroom approach you can bring back to your organization. Explore ways to add interactivity and engagement to your learning using low-cost enhancements to your existing courses. See how blending in eLearning Brothers Customizable Courseware titles can help you build on the training you already have to create a rockstar learning curriculum.
12:15-1:00 | The Hero’s Journey: Exploring Elements in Learning Games
Rich Vass, eLearning Brothers
This session will explore often-overlooked game elements that focus on the story—the narrative—which can take surprisingly little time to craft, but can make all the difference. You’ll explore a proven model with examples that demonstrate these elements in detail. Core concepts from the hero’s journey apply to all incredible stories—from Rocky Balboa to Indiana Jones, these elements are the reason people care to dedicate their attention.
This session defines key elements of effective storytelling popularized by Joseph Campbell in his 1949 work “The Hero with a Thousand Faces.” Campbell was influenced by Carl Jung’s view of myth and the compelling nature of stories that draw people into alternate realities where they ultimately learn about themselves through protagonists and antagonists. Attendees will be encouraged to “up their game” when it comes to learning games. Take the narrative deeper, and leave behind uninspiring games that so often dominate the landscape of learning. With just a bit more thought and creativity, online learning games can become so much more.
1:15-2:00 | Getting Started with xAPI in Rapid Authoring Tools
Bill Milstid, eLearning Brothers
The whole industry seems excited about xAPI. It’s a spectacular option for gaining deep insights into learner actions—or opening up the learning environment entirely. Exciting stuff indeed. Getting excited is easy; getting started is another story. How do you get started with xAPI? How can you use the rapid authoring tools you’re already familiar with to tap into the reporting potential of xAPI?
This session will look at how the big three rapid authoring tools handle xAPI. It will start with a very brief xAPI introduction. Then, you’ll take a deep dive into each tool: how Storyline, Captivate, and Lectora work with out-of-the-box statements; how to send custom statements with each tool; and constructing a launch path and testing xAPI statements.
2:15-3:00 | Half the Work for Twice the Results
Andrew Scivally & Curtis Morley, eLearning Brothers
With so many options at your fingertips, it’s easy to spend hours and hours wading through countless images, backgrounds, interactions, and templates. It can seem overwhelming and bottomless. If you aren’t careful, you can get distracted and lose focus.
eLearning Brothers has completely revamped its search features, template designs, display layouts, Customizable Courseware offering, and everything else. Creating rockstar content is even easier than before! Come hear about the exciting changes eLearning Brothers has rolled out.
Whew, that’s a lot of awesome presenters and some really great, off-the-moment topics there! My typing fingers are tired. Which presentations are you more looking forward to?
Visit us at booth #528 at DevLearn 2018. Talk to a friendly account rep, enter into a raffle for a chance to win an iPad, and check out all these amazing presentations at the eLearning Rockstars Stage!
from Free Online Courses https://elearningbrothers.com/blog/the-devlearn-elearning-rockstars-stage-now-starring/
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360pano-blog1 · 8 years ago
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Meta 2 Headset is Making Augmented a True Reality
Augmented reality (AR) is a direct live view or the indirect view of a physical, real-world environment consisting supplemented elements by input such as sound, video, graphics generated by computer technologies. The Meta 2 Augmented Reality kit allows you the creation of holographic applications, tools, and the elements you experience. It enables you the display of holograms, digitalized content, and comes with a software development kit.
Meta 2 Headset Specs
The Meta 2 Augmented Reality headset is a see-through headset, which comes with a software development kit (SDK) built on top of the most popular 3D engine in the world which is the Unity.
The Meta 2 augmented reality specs have a complete view of 90- degree field
It enables you a display resolution of 2560 x 1440
It is designed for comfort with the parts of the headset below the eyebrows
It is completely transparent and unobstructed so that one can easily make eye contact with others
Under many circumstances, the Meta 2 can be worn for hours comfortably over eyeglasses.
It has a 720- pixel front-facing camera
A sensor array is featured for hand interactions and positional tracking
This device features a 4 speaker near- ear audio, volume control, a 9- foot cable for video, data, and power(HDMI version 1.4b).
Other requirements include support for Windows applications, Mac support planned for this year and Meta 2 operating system.
This tethered device finally requires a modern computer with OS Windows 8 or 10
Meta 2 Software Development Kit (SDK)
The Meta 2 Development Kit enables you the widest field of view, the most intuitive access to digital information, direct hand interaction with holograms.
The SDK includes SLAM, occlusion, collaboration, neural interface design guidelines, example code, apps, documentation, and support.
Meta 2 Headset Field of View
The Meta 2 eliminates screen size limitations, enables you a full 90-degree field of view and 2560 x 1440 high-resolution display. It reduces the amount of effort needed to divide your attention between the real and the augmented world, thus allowing for more information to be displayed. It ultimately creates an immersive AR experience.
Direct Hand Interaction
People engage it with their environments through hand gestures. The Meta 2 enables you to move your hands to interact with holographic apps. One can also track objects, such as a pen or paint brush, with the Meta 2 as discussed above.
Meta 2 mirrors the way your brain work
Meta 2 unique interface and design principles allow you to access, manipulate and share digital information easily and naturally. This is called a new zero- learning- curve approach to computer technologies.
Create and collaborate in whole new ways
You can arrange your holographic apps and objects in a new kind of operating system provided by Meta 2. Your workspace can be laid out. Things remain in the position you put them. Interaction with colleagues and friends with the holograms are possible too.
Meta 2 supported apps
The Meta 2 makes the world a desktop background for you, enabling you to run Windows Applications. Mac support is planned this year.
Meta 2 Headset Vs HoloLens
Meta 2 has a clarified vision. It doesn’t want to create a new computing environment likes the ones used by the people nowadays. Thus, they turned to neuroscience for answers. Meta 2 wants their operating system to create a user- friendly environment, that doesn’t require much of learning. For interacting with holograms, you need to treat it like a physical object which actually exists.
It wants to simplify computing and avoid the complexity that the last 30 years of computer science have built by removing abstractions, such as files, windows, etc. It has become possible by making the hand and direct manipulation the primary method of interaction.
Meta 2 chose a notably different path of offering a large, more immersive screen display with high resolution. To get rid of monitors on the workspace is what they aim. Instead of using multiple monitors, they place virtual monitors or even just floating apps all around you. To access emails, you just look at where you put the email apps.
Meta 2 has a wide field of view as compared to what HoloLens has to offer. It has access to a powerful workstation and graphics card if you plug it into a computer. You don’t have to worry about the battery issues. Meta 2 has a series of pros and cons. It includes a number of immersive motion sensors and cameras. When talking about the catch, you’ll have to tether it to a computer with a nine- foot cable.
Meta 2 has focused strongly on applications of practicality, quite ignored immersive gaming altogether. The New Meta 2’s augmented reality headset’s price is comparatively lower than that of mixed reality devices such as the HoloLens, that is, $949 only.
On the other side features like superior tracking, environment understanding, the ability to interact with holograms, speech control, and being tetherless are pros that open up utility cases for HoloLens that are simply not possible with the Meta 2.
HoloLens allow browsing the web, taking the tours of the distant world and playing games. It’s a bit time consuming to understand it’s procedures of usage. Learning only two gestures is what you need to interact with its holographic interface. Those tools give you the freedom to move the way you want to. HoloLens works well, but understand its limitations though being an unfinished product is essential.
The hardware inside a HoloLens has less power than that of a modern Smartphone. The HoloLens is a mixed reality (MR) headset. It requires you to move around your environment. It can be plugged into a desktop computer. The HoloLens contains a custom chip designed by them called the holographic processing unit.
It processes a huge quantity of data in actual time to handle the environment analyzing and build spatial map meshes. This provides actual time small corrections to tracings related to the position. Likes most smartphones, it runs smoothly without interruptions and provides a quality image. This device has a limited battery life of about three to four hours. One doesn’t wear it more than that. It has fast- charging features with a common micro- USB cable.
The Microsoft HoloLens are expensive and costs at an average of $3000, three times as compared to Meta 2.
Meta 2 Headset Price
Meta 2 had started taking preorders before Q3 2016. It’s an amazing device only costs $949 bought along with the expensive $1000 gaming computer you need to plug it into. That computer can be used for other things such as driving you Oculus Rift VR headset. Meta 2 wasn’t shipping until Q3 2016.
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https://www.youtube.com/watch?v=Ez0xwRgtA3w
Meta 2 Headset is Making Augmented a True Reality
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