#A Mostly Spoiler-Free Plan of X6
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megamanxfanfics · 5 years ago
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A Mostly Spoiler-Free Plan of X6
Good Afternoon everybody!  So as I stated in my last post, despite my excitingly busy schedule, between work, band practices, shows, bachelor parties and weddings, I did manage to find time to play X6 more and mull over some ideas for the timeline of events.
Below is a pretty stream-lined, mostly-spoiler free plan for X6:
* Open Season VI just like the game
* Expand on X6 intro stage w/ X5 ending.   [Horie Block.  Data & Batsu are in trouble]
* Post-Intro Stage cut-scene:  Show 8 Investigators standing along Isoc.
* (Alia gasps) X comes home (and asks about them?)
* Flashback Character Development.  [Layer Flashback narrations between Gate & Alia’s POV?]
Boss Order Begins
Commander Yammark – Amazon Area (Ground Scaravich) – Central Museum (Rainy Turtloid) - Inami Temple - Japan (Shield Sheldon) - Laser Institute Infinity Flea – Weapon Center (Blaze Phoenix) – Magma Area (Blizzard Wolfang) – Northpole Area – North Pole… (Metal Shark) – Recycle Lab
All Rescued Reploids will go to a Reploid Settlement.  Dynamo will be seen multiple times
The rest is too spoilerific to tell.  That’s basically all I have so far anyway.
I need to mull over the Gate Lab arc.  And overall business of the Nightmare Phenomenon in general.  Such as... what are those blue teleporters?  Are they pocket-dimensions??  And if-so, how the fuck does that work???
Also, for fun.. I couldn’t help but notice that one of the rescued reploids is Phantom...  So I thought about doing a neat nod to the MMZ series and having certain reploids named after X’s 4 guardians in Neo Arcadia - Phantom, Leviathan, Fefnir and Harpuia.  I figured to match the other cheesy rescued reploid names, I’d nickname them Levi, Harpy and Fef. It’s just an easter egg, but that's where my mind went immediately upon this discovery.
Way bigger picture.  I need to figure out how I’m gonna end this thing.  Because X6 was clearly not meant to be the end, but rather a forced continuation.
The ending dialogue is weak in pretty much all of the endings, so when I actualize those events, it’ll be very interesting to see how I interpret it and let all that play out.
And clearly, I need to figure out transitions.  Thankfully unlike X5, none of this is happening in a Day!  So there’ll be far more realistic recovery time for X.  I don’t want the downtime to lead into filleristic territory either, though.
But yeah.  That's where I’m at for now.  I figured I’d share with the class, because it’s already a big step in the right direction.  Later folks.
- Metal Man X
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