#3Ddevelopment
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Transforming Experiences: Leading as the Best Game Development Company
In the dynamic realm of game development, augmented reality (AR), and virtual reality (VR), our company stands at the forefront of innovation. With a steadfast commitment to pushing the boundaries of what’s possible, we specialize in creating transformative experiences that redefine traditional gaming and industry operations alike.
Transformative Game Development Expertise
At Virtualize Technologies, recognized as the best game development company, we excel in crafting both multiplayer and single-player games for PC and mobile platforms (Android & iOS). Whether it’s hyper-casual games for quick entertainment or immersive role-playing and simulation games, our team of dedicated developers, UI/UX designers, and artists ensures each project achieves excellence.
Pioneering AR and VR Solutions
Beyond traditional gaming, we specialize in augmented reality (AR) and virtual reality (VR) development. Leveraging the latest technological breakthroughs, we create AR/VR experiences that immerse users in entirely new worlds. From interactive metaverse environments to practical applications in various industries, our solutions redefine how businesses engage with their audiences.
Our Comprehensive In-House Team
Our success stems from a diverse and talented in-house team comprising developers, UI/UX designers, 2D and 3D artists, game producers, animators, and dedicated testing professionals. This cohesive collaboration ensures that every project, from initial concept to final release, is guided with expertise and precision.
Bringing Innovative Projects to Life
We’re not just developers; we’re innovators committed to making a lasting impact. By blending creativity with technical prowess, we transform ideas into reality. Whether you’re looking to launch a groundbreaking game, explore AR/VR possibilities, or revolutionize an industry, we’re ready to connect and collaborate.
Let’s Connect and Create Together
Join us in the journey of pushing boundaries and creating the future of gaming and beyond. Together, we can turn visionary concepts into extraordinary realities. Contact us today to discuss how we can bring your next project to life with our cutting-edge game development, AR, and VR solutions.
Conclusion
Our company, recognized as the best game development company, we’re driven by a passion for innovation and a commitment to excellence. Through our expertise in game development, augmented reality (AR), and virtual reality (VR), we’re poised to transform experiences and redefine possibilities across diverse sectors. Explore the future of interactive entertainment and industry applications with us — where imagination meets technology, and extraordinary becomes the norm.
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Metaverse Virtual Mall Development Company - KiXR
KiXR is a leading metaverse virtual mall development company that transforms online shopping experiences with immersive virtual stores. Brands can launch their virtual stores on KiXR's Metaverse platform to elevate their business. With advanced AI-driven 3D catalog creation technology, products are presented realistically, allowing users to browse items in 3D from shelves, hangers, or mannequins and even try them on virtually. Users enjoy spatial audio, create personalized avatars, and shop with friends and family in a dynamic virtual environment. They can explore products from any device and purchase items as NFTs. Brands benefit from KiXR's expertise in metaverse development and dynamic product catalog displays. With a team of 100+ 3D artists, KiXR delivers immersive experiences for over 75 global brands.
#3dimmersive#3dconfigurators#3ddevelopment#3dmodelecommerce#metaverseevent#metaversestore#Metaverseapplicationdevelopment#immersiveexperience#NFTplugins#amazon3d#aramazon
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How important is VR to Architects? Actually more like XR now (VR x Augmented). We are about to find out. Join our explorations! ~ follow @fulgararchitects| via @ianfulgar @metamodernarch 📌 Tag posted on Instagram - https://instagr.am/p/CCpsl0_B0-Y/
#imaginedifferently#metamodernarch#instamodels#oculus#virtualreality#modelling#headset#3Ddevelopment
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#KaiatBayHarbor Exclusivo condominio. 58 residencias de lujo. 7 pisos con diferentes planos. Su imponente fachada presenta deslumbrantes balcones de puro vidrio. Vistas al canal y al océano pueden ser apreciadas desde todas las unidades. Estilo “boutique”, arquitectura y diseño innovador en todos sus interiores, liderado por #Arquitectónica. Desarrolladores, #3DDevelopers union de tres grupos empresarios latinoamericanos visionarios. El proyecto ofrece detalles únicos, desde sus exclusivas piscinas hasta las cocinas con gabinetes de estilo europeo, última generación. Baños con pisos de mármol. Dispone también de numerosos servicios que facilitarán su estilo de vida y comodidad. Recepción/valet con atención 24/7.Gimnasio completamente equipado. Piscina y solarium. Áreas de descanso exterior. Marina. Ubicado a pocos minutos de la playa, de #BalHarbour, del campo de golf #IndianCreek y entre las ciudades de #Aventura y #SouthBeach, totalmente estratégica y conveniente. As an icon of 21St. century. #MiamiLovers #ConectandoEstiloDeVida
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Explore the evolution of gaming, delve into the core components of 3D game development, and discover the power of popular game engines. From modeling to animation, we unravel the secrets behind creating immersive experiences in three-dimensional space. Learn about real-world applications, industry trends, and witness case studies of successful 3D games.
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construction
The furniture was aimed to be made as a group - becoming a social way of inhabiting a working art and design space. Most pieces were light enough to be carried by one person - needing 2 or 3 for the lager top pieces to make it safe and not to damage any of it in construction. The colouring of the pieces made it easy to distinguish where pieces went from my 3D plans in Sketch Up. Overall it took around 40mins to construct which I think could be shortened if I designed an installation guide if this was a more commercial product.
Linking this back to my Research in Practice:
Bianca Elzenbaumer studied MA Communication Art and Design and is currently a research fellow at Leeds School of Art. As one of the developers of the experiment when Department 21 built separate chairs to add to their studios, she comments:
‘Inviting people to make seats for Department 21 might also open up the space for them: once you made a seat for the space, you probably feel that you are already part of it.’Elzenbaumer, 2010. Pg 20.
She comments that by making a physical object you could then feel an emotional connection to the place. This creates more of a relationship between person and studio, making you feel part of a community.
Again I see the advantages of using this furniture in an open studio and working environment - creating a social and co-working space.
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Displaying my prints and 2D designs next to my flatpack furniture. Obvious observations are that the aesthetics of the work are similar: sharing forms and colour.
Although the design work and art making could be seen as two separate enterprises they of course emanate from the same conceptual basis and have developed with each other.
The initial colour choices alone were purely aesthetic to begin with. It developed from the very early paper cuts which then turned into a colour palette that I wanted to keep constant throughout the project to link all the work. However the colour then developed into a tool to highlight areas of interest in my prints or to show areas of functionality in the furniture. e.g. the profiling of boxes in different bright colours show storage spaces or shelves. I thought very carefully about colour balance in designing the prints - sketching red boxes or pink shapes to draw peoples attention to 3D forms.
I could think to develop the colour further - colour coding the furniture, each colour could represent a different action or use within the workspace.
Although functionality in my design has compromised a few things of the original artistic elements, the origin of the shapes and colour has always related back to my 2D work. If someone with a different practice and way of image making experimented with the same process of creating functional furniture they would finish with very different results. Through collaboration of ideas and knowledge with different people I have been able to construct functional design pieces, however I feel the design and artistic choices have been original to 2D work.
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Now I see the furniture physically here full size, it would be great to create more flat images of the colours working together, looking at different profiles that I could then use to design more screen print compositions. This way I can always link the 3D work back with the 2D, playing off each other to push both designs forward.
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Paint colour matching my prints. These are images in Dean’s workshop of him colouring the pieces after they went through his CNC. By using the plans I gave him he coloured each piece exactly, colour matching the 3 chosen colours from some screen print swatches I gave him.
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Biscuit joint
Again this is a great example of my designs having to adjust slightly to work functionally. In the end a biscuit joint was decided as it will stabilise the fit, make it strong but also the pieces can then come apart when the furniture is no longer in use in the space.
The fixing has changed but without altering the modular look to the units.
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Trial and Error
Because of the nature of using a CNC to cut all the pieces, small details like the grooved edge and small hole for computer wires could not be done with this design. The drill would just not get around the dimensions to this particular scale. It would be worth taking this into account if I wanted to develop the design to make another one, I could extend the ledge out or hand drill separate holes to fit pens and pencils in? It has been a fantastic experience developing my own practice while doing this project. Working with a carpenter and someone with a different perspective to mine has been a great platform for exchanging ideas and pushing the work further than if I had done this on my own. Embracing the themes of my project: experimental interdisciplinary workspaces - conceptual and social.
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