#3D digital model
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batfluffs · 5 months ago
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🌿 falin chilling in her mind palace waiting to be saved 🥲
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cat-avi · 1 month ago
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turbo granny
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phoenix-joy · 8 months ago
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This is another free course on FutureLearn that I need to get around to finishing (I pay for Premium so I'm not constrained by the 6 week duration available for free). I've worked to about halfway, and I've found it helpful as a beginner to have this accessible material with which to interact.
Course Description Taken From FutureLearn:
Explore ancient Rome through a unique, historically accurate 3D model.
Take a guided tour around ancient Rome with expert Professor Matthew Nicholls, using his detailed and award-winning 3D digital model of the city. Explore Rome’s architecture and how it was used - how did Romans worship their gods and meet their political masters? How was drinking water supplied to the city’s million inhabitants? Moving seamlessly between footage of contemporary Rome and the digital model (including interactive elements), you’ll explore these questions and much more.
Use this insight to inform your own encounters with the eternal city and the study of ancient history more generally.
/end of extract
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lemonadier · 7 months ago
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low poly marcille I made in blockbench!!
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hymyarts · 7 months ago
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"We Myrmidons are not the sentimental type."
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squidlydoodles · 4 months ago
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Yoshis having fun 🌈
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canarydraws · 1 month ago
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Andromeda 💙💜🩷
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fluffyhellspawn · 3 months ago
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fishe :)
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acehalah · 2 months ago
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objection!!!
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lilliangst · 5 months ago
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biblically accurate, semi-realistic candace or kandake, who was a nubian queen
image renders:
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Incoming yap about the current genshin problem:
As a Chinese person swarmed by western media, Liyue means so, so much to me. Seeing the culture that I've been taught to be ashamed of all my life being represented so accurately and positively makes me incredibly happy. It was the first time I saw the famous landscapes that I've visited in person and recreated a fantasy game. Seeing characters wear clothes with similar designs to what I’ve worn and eating similar foods to what I’ve eaten, is indescribable. The euphoria I felt when I first climbed atop of Qingyun Peak and heard the music is something I wish I could experience again.
That being said, Sumeru was a mess, and Natlan is just depressing. What I would give to have people from SEA/SWANA, Latin America, Africa, and Indigenous groups etc. to feel the same way I did when strolling through Liyue.
HYV’s colorism isn’t just stifling their character designs; by whitewashing real-life people, real cultures and even their deities, they are inadvertently whitewashing history. They are taking from actual ethnic groups: learning their history and struggles, then retelling these narratives after replacing their people with bleached protagonists in orientalist clothing.
All this because of what? Out of touch beauty standards? The possibility of lower sales? Dehya is extremely loved in China and her fans donated thousands to a children’s charity in her name. Other Chinese companies like Lilith Games and Bluepoch don’t have this problem. Dislyte is able to consistently pump out gorgeous character designs with varying skin tones and Reverse:1999 makes accurate designs and does in-depth research into the cultures of their characters.
It’s a basic lack of respect.
I've heard that Iranian players were extremely happy and touched by their representation, and that's amazing. And most European, Chinese, and Japanese players are fine with theirs. I just wish this extended to the representation of people with skin tones that are darker.
HYV has shown that they are capable of making characters with darker skin tones and interesting designs, but they will only do that for npcs and enemies. Orientalism, culture mash-ups and inaccuracies across regions is unfortunately common in the game, but the problem with the unchanging pale color of playable characters reflects an obvious and sinister bigotry. I do personally believe that a lot of this has to do with the meddling of higher-ups; many playable characters look like they’ve been white-washed at the end of the process, and just from an art/design standpoint, they fit darker skin-tones much, much better.
It is impossible for Genshin to be a fully “fictional fantasy game” because they chose to bear the responsibility of incorporating real life cultures into their world-building. The criticisms about Sumeru and Natlan are what they brought upon themselves. If you don’t want to represent properly, don’t do it at all. You cannot take everything from a culture and leave their people out of it. They deserve the same respect and research as the region representing your own nation.
For the people who have seen themselves represented in media over and over again, or for those who do not care about being represented at all: even if YOU don't care, others do, and they have a damn good reason for it. This is a big deal, it isn’t too much to ask for, and I will be blocking racists. Peace.
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alleesaur · 9 hours ago
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doors cube guy in 3d form
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batfluffs · 5 months ago
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🍔 laios finds an epic loot drop in the dungeon ?! 🍟
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cat-avi · 1 month ago
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col cat
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deoidesign · 7 months ago
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How I save time on backgrounds as a full-time webcomic artist
Hi! I make webcomics for a living, and I have to be able to draw a panel extremely fast to keep up with my deadlines. I draw about 50 panels a week, which gives me about 45 minutes per panel if I want any semblance of a healthy work-life balance.
Most webtoon artists save time on backgrounds by using 3d models, which works for them and is great! but personally I hate working in 3d... I went to school for it for a year and hated it so much I completely changed career paths and vowed never to do it again! So, this is how I save time without using any 3d, for those of you out there who don't like it either!
This tactic has also saved me money (3d models are expensive) and it has helped me converting my comic from scroll format into page format for print, because I have much more art to work with than what's actually in the panels. (I'll touch on this later)
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So, first, I make my backgrounds huge. my default starting size is 10,000 x 10,000 pixels. My panels are 2,500 pixels wide, so my backgrounds are 4x that, minimum. Because of this, I make them less detailed than I could or that you might expect so it doesn't look weird against my character art when I shrink portions of it down.
I personally find it much easier to add in detail than to make "removing" details look natural at smaller sizes, but you might have different preferences than I do.
I also make sure to keep all of my elements on separate layers so that I can easily remove or replace them, I can move them to simulate different camera angles more easily, and it's simple to adjust the lighting to imply different times of day.
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Then I can go ahead and copy/paste them into my episodes. I move the background around until it feels like it's properly fitting how I want.
Once I've done that in every panel, I'll go back through the episode and clean up anything that looks weird, and add in solid blacks (for my art style) Here's a quick before and after of what that looks like!
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This makes 90% of my backgrounds take me just a few hours. This is my tactic when I'm working in an environment that an entire scene, or multiple scenes, will take place.
But many panels will inevitably have a location that's used exactly once, and it would waste time and effort to draw a massive background for those. So in 10% of cases, I just draw the single panel background in the episode. I save all of these, just in case I can re-use it later (this happens more often with outdoor locations, but I save them all nonetheless!)
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I generally have to draw about 2 big backgrounds per episode, and 3-5 single-panel backgrounds per episode! At the beginning of an arc/book the number is higher, but as the series is continuing and I'm building up an asset library of indoor and outdoor elements to re-use for the book, the number generally goes down and I save more time.
My series involves time travel and mysteries, so there's a lot of new locations in it and we're constantly moving around. If I were working on a series that was more consistent in this aspect, this process would save me even more time!
Like I said earlier, this also saves me a lot of pain and gives me a lot more options as I'm converting from scroll format to print format!
panels that look like this in scroll format...
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can look like this in print!
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because I drew the background like this, so I didn't need to go through the additional effort to add in the extra detail to expand it outwards at all.
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Anyways, I hope this helps someone! As always if it doesn't help, just go ahead and disregard. This is what I do and what works for me, and I feel like I only ever see time-saving tips for comics that involve 3d models and workflows, which don't work for me at all! I know there's more people like me out there, so this is for you!
Enjoy!
Also obligatory "my webcomic" if you want to see this in action or check it out!
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kechuop · 2 months ago
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@moctor
smug jug more like rizz jug!
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p1ssyhorroz · 10 months ago
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Carnival Pomni 3D model!!!
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yes you heard that right folks! I got so autistic over the Carnival AU (made by the amazing @sm-baby !!) that I made ANOTHER model!! And with that comes another turn around animation! This one is heavily compressed becouse ezgif is having some issues, but if those get fixed I will replace it with a higher quality gif! (I wanted to wait until its fixed, but this model has been done for a few days now and I'm very impatient, sorry lmao) This model is WAY more complicated than Jax, she has SO many bones her rig is a pain to look at, but at least the animations will be nice! (for example her hat and skirt?? dress?? both have bones to animate them flowing and interracting with objects!) She also has toggles such as: -normal and Restart face!! -normal and sharp teeth!!! -normal, small, scared, big black, and void eyes!!! I also, to the request of a friend (you know who you are), made her do the floss! Which I am really proud of actually!
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if you like what I make PLEASE reblog > likes!!! Reblogs help me reach a wider audience! Thank you!!
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