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Some lighting studies I did w Sayori lol
#ddlc sayori#ddlc#ddlc fanart#doki doki literature club#lighting study#art study#my art#zaharrhea#1st version for no retro effect#2nd version for retro effect#im not good at English#lmaooo
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NO hip internal rotation? Forget the glutes, have you looked at the femur?
Some developmental versions involve the femur. The degree of version is the angle between an imaginary line drawn through the condyles of the femur and an imaginary line drawn through the head and neck of the femur. This is often referred to as the femoral neck angle or FNA.
Beginning about the 3rd month of embryological development (Lanz and Mayet 1953) and reaches about 40 degrees (with an average of 30-60 degrees) at birth. It then decreases 25-30 degrees by adulthood to 8-20 degrees with males being at the lower and females at the upper end of the range.
The FNA angle, therefore, diminishes about 1.5 degrees a year until about 15 years of age. Femoral neck anteversion angle is typically symmetrical from the left side to the right side.
What causes torsion in the first place? By the sixth month in utero, the lumbar spine and hips of the fetus are fully flexed, so perhaps it is positional. Other sources say it coincides with the degree of osteogenesis. There is a growing consensus that muscular forces are responsible, particularly the iliopsoas or possibly the medial and lateral hip rotators.
Additional changes can occur after birth, particularly with sitting postures. “W” sitting or “cross legged” sitting have been associated with altering the available range of motion and thus the FNA, with the range increased in the direction the hip was held in; W sitting causing increased internal rotation and antetorsion and cross legged causing external rotation and retro torsion.
There are at least 3 reasons we need to understand torsions and versions, They can alter the progression angle of gait, they usually affect the available ranges of motion of the limb and they can alter the coronal plane orientation of the limb.
1. fermoral torsions often alter the progression angle of gait. In femoral antetorsion torsion, the knees often face inward, resulting in an intoed gait and a decreased progression angle of the foot. This can be differentiated from internal tibial torsion (ITT) by looking at the tibia and studying the position of the tibial tuberosity with respect to the foot, particularly the 2nd metatarsal. In ITT, the foot points inward while the tibial tuberosity points straight ahead. In an individual with no torsion, the tibial tuberosity lines up with the 2nd metatarsal. If the tibial tuerosity and 2nd met are lined up, and the knees still point inward, the individual probably has femoral ante torsion. Remember that a decreased progression angle is often associated with a decreased step width whereas an increased angle is often associated with an increased step width. See the person with external tibial torsion in the above picture?
2. Femoral torsions affect available ranges of motion of the limb. We remember that the thigh leg needs to internally rotate the requisite 4-6 degrees from initial contact to midstance (most folks have 40 degrees) If it is already fully internally rotated (as it may be with femoral retro torsion), that range of motion must be created or compensated for elsewhere. This, much like internal tibial torsion, can result in external rotation of the affected lower limb to create the range of motion needed.
Femoral retro torsion results in less internal rotation of the limb, and increased external rotation.
Femoral ante torsion results in less external rotation of the limb, and increased internal rotation.
3. femoral torsions usually do not effect the coronal plane orientation of the lower limb, since the “spin” is in the transverse or horizontal plane.
The take home message here about femoral torsions is that no matter what the cause:
FNA values that exist one to two standard deviations outside the range are considered “torsions”
Decreased values (ie, less than 8 degrees) are called “retro torsion” and increased values (greater than 20 degrees) are called “ante torsion”
Retro torsion causes a limitation of available internal rotation of the hip and an increase in external rotation
Ante torsion causes an increase in available internal rotation of the hip and decrease in external rotation
Femoral ante torsion will be perpetuated by “W” sitting (sitting on knees with the feet outside the thighs, promoting internal rotation of the femur)
Femoral antetorsion will be perpetuated by sitting cross legged, which forces the thigh into external rotation.
Dr Ivo Waerlop, one of The Gait Guys
#gait, gait analysis, #thegaitguys, #femoraltorsion, #antetorsion, #retrotorsion
#femoral#torsion#antetorsion#retrotorsion#ante#retro#angle of gait#progression#angle#fna#femoral neck
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In addition, Konami also went on to reaffirm their plans to use more of their traditional retro franchises in the same way, stating that they plan to:Ĭontinue to distribute new titles from its various IPs across a range of devices, platforms, and game formats, to provide customers worldwide with new and exciting entertainment. Download Contra Timeline - Contra Return Logo Png PNG image for free. Our Returns Policy forms part of, and must be read in conjunction with, our Terms and Conditions of Sale. Konamis new Contra Returns mobile game is finally available for Android and iOS fans to download and play. High quality Contra Returns Contra Returns Contra Returns Contra Returns-inspired gifts and merchandise. and Blacklist Games, players can experience Contra as a four-player co-op board game. Will retain the style and themes that Contra fans know and love. After 34 years, Contra will finally get its own tabletop game in 2021. Within the announcement Konami stated that the side-scrolling shooter: We can still hope for some classic Contra gameplay, can’t we? However, that might not be the only blow to everyone who was hoping for a return to Contra of old, as this game has currently only been announced for release in China, and will feature a free to play mechanic. As such, this new Contra title is being developed exclusively for iOS and Android. Whilst still without an official title, we do nevertheless have some details about Contra’s return, and these plans follow Konami’s recent decision to focus on the mobile market. However, this may not be the return you’d hoped for. Shop unique artist designs on fabrics, clothing, homeware & accessories. This week Konami announced that Contra, one of the company’s most loved retro franchises, is set to make a comeback. The contra that you and I familiar is back Publish by Garena, collaboration from famous Japanese game company KONAMI and Tencent Timi has developed this classic title on mobile 'Contra Returns' with famous Masami Kurumada manga adaptation mobile game Saint Seiya: Awakening collaboration.
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TASK 3, today we learnt the trickle theory. In the world of fashion, the trickle DOWN describes a situation where particular trends are first accepted by people in the top social class. Then over time those trends become gradually accepted by those in lower classes. The trickle UP theory supposes that style ideas start with lower classes and incorporated into mainstream fashion. I decided to do the trickledown theory. I chose to use pictures from different eras to show how the polka dot trend is still on going. I really enjoyed this task and found it helpful.
Polka dots have been in fashion since the 1920s and it is as iconic as it comes. During the 1950s everyone from Marilyn Monroe to Elizabeth Taylor was seen in the jaunty, summery print, and by 1954 the best selling version of Christian Diors famous new look was the polka dot. Hubert de Givenchy launched his own spotty gown the following year, reversed as black on white. In 1961 even Disney debuted a new polka dotted outfit for Minnie Mouse. The next year year, DC, comics debuted a new Batman villain called Polka Dot man. Again this shows the trickle down effect.
HARVARD REFERENCING-
Fig 1. BULL M (2022) Kate Middletons polka dot obsession continues(article) Available from: URL https://www.hellomagazine.com/fashion/royal-style/20220606142156/polka-dot-dresses-kate-middleton-would-love/ (accessed: 2nd July 2022)
Fig 2. MANON G (2021) The most iconic polka dot dresses in cinema (article) Available from: URL https://www.vogue.fr/fashion-culture/article/polka-dot-dresses-cinema (accessed (26th February 2021)
Fig 3. VUITTON L (2013) CAPUCINES BB BAG LOUIS VUITTON (website) Available from URL https://uk.louisvuitton.com/eng-gb/products/capucines-bb-bag-capucines-nvprod3460009v/M20373 ( accessed winter 2013)
Fig 4. CHOO J (2017) Women's Black Romy 100 Polka-dot Court Shoes (website) Available from URL https://www.lyst.com/en-au/shoes/jimmy-choo-romy-100-polka-dot-pumps/ (accessed august 2017)
Fig 5. VIOLET S (2011) what is it about polka dots (article) Available from URL http://violetskiles.blogspot.com/2011/06/what-is-it-about-polka-dots.html (accessed Friday 3rd June 2011)
Fig 6&7. VINTAGE D (2014) Polka Dot Dresses: 20s, 30s, 40s, 50s, 60s (article) Available from URL https://vintagedancer.com/vintage/polka-dot-dresses-retro-style-1920s-1960s/ (accessed 14 September 2014)
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Stage Patalliro -Stardust Project- Super Long Ass Review Pt.3 (end)
I’m finally getting to the actual play!
Here, with as little spoiler as possible, I'd briefly cover the show in general, the use of props, how they dealt with multiple injuries and what to keep in mind when you watch the online stream/DVD.
Pt.1 What makes Patalliro so special compared to other 2.5D productions?
Pt.2 It’s because of love - oh jealousy♪ - the BanMara perspective
The live audience, if inside the theater early enough, will be able to hear Patalliro, Bancoran and Maraich read out the preshow announcements, telling you to switch off your phones and stuff. They all use their distinct IC voices so it was really fun, and Sanaich would end his part with a soft moan. Just a sexy, sweet "Ahh~❤".
This play is titled "Stardust Porject" but it covers more than just that. It's actually based on the Stardust Project arc, "Fly me to the moon", that chapter where Maraich fake betrayed MI6 but was actually helping Bancoran and a few more tiny things from other chapters. It's actually quite ingenious to put the Stardust arc and Robby's story together because they are both space-themed. And they intertwined the 2 arcs together very elegantly it really doesn't feel in any way uncanon.
One pressing question many people had before the 2nd play was how it'd deal with the Maraich/Bjorn paradox. As we know from the 1st play, Maraich's encounter with Bancoran was completely different from the manga. Instead of having Maraich meet Bancoran in a masquerade, the writer put together stories from several pre-Maraich chapters, basically merging other pretty boy characters into one Maraich (I covered the reasoning behind this change in Pt.2). And that included giving Bjorn's story to Maraich by letting Maraich be the person to make love with Bancoran in the rose garden instead.
So where does Bjorn fall in the 2nd play? The writer simply compressed Bjorn's romance with Bancoran to a brief flashback with as little detail as possible. So Bjorn only showed up on stage when Bancoran was explaining their past to Maraich. There was little specifics to it and therefore does not contradict with what happened in the 1st play. Interestingly, they also paid tribute to Maraich's actual first appearance in the manga by letting Andresen show up to strangle Bancoran in a masquerade. The context is totally different of course but it's just a nice touch for manga fans who knew what they did with the story.
One thing Stage Patalliro is well-known for is its songs. I've seen many 2.5D musicals (at least I think I do lol) but to be absolutely honest, a lot of the songs are just mediocre. Even in a production as spectacular as Kuromyu, there are still songs I sometimes skip on the playlist. But Stage Patalliro's music is so insanely catchy it could easily beat 95% of the 2.5D musicals I have seen and it doesn't even call itself a musical! Also, all the original songs (not the cock robin song or other folk songs) are written by Director Kobayashi Kensaku himself! He has such an incredible grasp of the 70s-80s pop music style that I can well remember my dad asking me why Maraich's solo "That Man" from the 1st play sounded so familiar despite having never heard of it. The songs in the 2nd play are just as catchy if not more so. There are a couple songs that are taken directly from the 1st play, such as the Hana to Yume tribute song and the ending theme. The music is the same but they changed the lyrics to suit the new play. Overall, the music is just superbly awesome, I honestly cannot think of another play that's as karaoke-friendly as Stage Patalliro.
Besides reusing some of the music, they also made the 3 main characters enter the stage in pretty much the exact same fashion as the 1st play. Patalliro entered as he shattered his fake, beautified public image, Bancoran hopped on stage chasing away rascals with his killer eyebeam, and Maraich bursts onto stage with a hurried "Excuse me~!". Same formula, same taste but oh boy how sweet.
(In case anyone is confused this is from 2018)
Another beloved feature of Stage Patalliro is its use of intentionally "cheap" props, such as the famous "Cockroach Run" boards and Bancoran's actual laser pointer representing his eyebeams that were both used since 2016. One of the most outstanding examples in Stardust Project would be the tiny helicopter Andresen held on a long rope (as if he was flying down from it).
Also these plushies, used in a song that recaps what happened in the last play.
The use of such simple, almost idiotic props is both hilarious and such a nice tribute to the manga's retro style.
This year, Stage Patalliro suffered 2 injuries along the way. The first one was from dancer Sato Ginpei before the play even started touring. He surprisingly didn't leave the show, but instead just played "a guy in a wheelchair" throughout. Although they ended up missing one person in a lot of the dance numbers, they also added a few new jokes that were specific to the fact that he was in a wheelchair.
And then there's Yoshimoto Kouki, whose injury was probably too serious for him to even travel from Tokyo to Osaka. He ended up missing the entire Osaka tour. In 100% Patalliro style, they wrote on the official website saying there will be a "replacement" for his role without actually doing so. Kouki's character Tamanegi No.17 was not himself an indispensable character. There aren't any lines that MUST come out of his mouth. So his lines can easily be said by the other 4 Tamanegi boys. But even so, they refused to wipe away the existence of No.17. Even if Kouki cannot be here in person, they will make sure that the audience KNOW that he is supposed to be here with the rest of them.
At the start of every performance in Osaka, Director Kobayashi would come on stage in person to explain Kouki's situation and apologize. He said they made changes to the show that could give the impression that "No.17 is still here". And so what they did was that during the Tamanegi pheromone corner, where all of them have to perform their very own skits, the other 4 boys would just talk to air as if No.17 was present. "Hey, No.17, it's your turn." "No.17, good job!" even adding splashing sound effects to indicate No.17 entering the Jacuzzi. When they leave the stage all sitting inside the Jacuzzi, they will hold up a helmet to caress it while lovingly calling, "Oh, No.17..."
In the ending song, when all the Tamanegi boys would dance in a row arm in arm, Aoki Jin would extend an arm to his left to indicate that's where Kouki would be standing had he been there. During curtain call, they also encouraged the audience to buy Kouki's bromide set "so you know what he looks like". So even though the Osaka audience did not see Kouki there in person, it was impossible to not remember him.
(No.17′s invisible presence in their finale photo)
Lucky for us, they did the recording before Kouki got injured, which means fans can still enjoy his performance in this play by purchasing the DVD and/or online stream!
In a way Stage Patalliro has always felt like a strange family to me. A group of adventurers got together to attempt the implausible, and their crazy experiment ended up a huge success. That’s why they kept even the same ensemble team. Basically everyone who’s already here STAYS, only new people in, but nobody goes away. If you are in a wheelchair, we will let you play a guy in a wheelchair. If you can't even be here on stage, we will STILL make sure that you ARE ON STAGE. It's the kind of creativity and freedom that is uniquely enjoyed by a play like Patalliro.
Lastly, things you will not see in the online stream/DVD version. I write this list to remind you that plays evolve, accidents happen and what you can't see on the screen doesn't mean it never happened:
BanMara kiss: they did not kiss until they started their Osaka tour, the recording was done in Tokyo. Also missing would be Patalliro’s long disgusted scream after he saw them kiss with his own eyes lol
Bancoran's "Maraich" pink happi: he only started wearing it on March 23rd, the recording was done on March 21st.
Maraich's middle finger: at the start of their lovers' quarrel song, Sanaich would always give Tsunecoran the middle finger, but on recording day, he gave a thumbs-down instead.
Maraich's final reminder that he is pregnant: there are 2 definite places during the play where Maraich would exhibit morning sickness, and he would sometimes do it a 3rd time during the ending song. But he didn't do so on recording day.
Bancoran holding Maraich in both arms: in the couple's final showdown with Andresen, Bancoran would use his body to shield Maraich from Andresen's knife. Maraich would always hold on tightly to Bancoran with both arms, and Bancoran would have one arm on Maraich and another on the handrail. On both Tokyo and Osaka finale, Bancoran let go of the handrail and held Maraich against his chest with both arms. Recording day was neither of those days so he still had one hand on the handrail.
There are a couple other instances that might be better explained with gifs so I might as well save them for later posts. But then I also drew this for your reference:
That's pretty much all I have to say about the play for now. Please remember to pre-order the DVD! I will update on online streams if they become available (hopefully on DMM). If you have other questions, feel free to message me here or on https://curiouscat.me/vvlin91
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RAMBLE: Booting a portable DOS collection, the pros and cons
Quite a while ago I posted screenshots of a bootable FreeDOS USB stick that I have with a collection of games installed. Like I mentioned in my initial Twitter post about it, I was inspired to do it by Lazy Game Reviews, who made a video where he had a full install on a high-end PC. After that I had an idea. “What if I could run my DOS games from anywhere, not just on a single PC." I got a USB stick, and went to work finding a portable solution.
What I did was not a full installation of FreeDOS. Instead I used a program called Rufus for making bootable USB sticks. Normally you’re supposed to give it the ISO of whatever OS you wish to boot but it gives you MS-DOS and FreeDOS as built in options. While I could have gone all in with actual MS-DOS, FreeDOS has better compatibility with modern hardware. FreeDOS also has a USB installer available on their website, but it’s just that. An installer for putting the operating system onto a hard drive. When installed via Rufus, you don’t get the full packages that you can download from the FreeDOS website. Instead you get just the kernel, the very bare essential thing needed to boot the operating system. While this works good enough for a lot of games, quite a few of them require extra memory of some kind. DOS on it’s own only uses 640k of RAM, even if you have 4GB on your system. After manually creating and editing my own CONFIG.SYS and AUTOEXEC.BAT (the two important system settings files), all my DOS stick boots at startup is HIMEMX (For that extended memory), CuteMouse (A wonderful generic mouse driver), and 4DOS (An enhanced command line interface). In retrospect I probably could have extracted a full setup from a virtual machine, but what I have now is functional. This so far works with just about everything I’ve thrown at it, aside from games with CPU speed issues, but this was a problem even when DOS was relevant and not a modern incompatibility.
I’ve tested this USB stick on a handful of computer setups to see how much compatibility varied. The first was my personal desktop. It’s got an AMD FX-4350, an Nvidia 750Ti, and 8GB of RAM. The second was my HP Spectre x360 laptop. The third was a salvaged embedded all-in-one PC that was originally part of a fancy restaurant cash register. It has an Intel Celeron 420, no GPU, and 2GB of RAM. I use it pretty much as a DOS gaming machine with Xubuntu on the hard drive for the pitiful amount of Linux and Windows games (via Wine) that it could run as well as downloading/moving games without having to use my main desktop. Each computer booted into DOS just fine.
First, I should address the issues that were present among all three computers. The first and what is probably a dealbreaker for a lot of people. The sound, or lack thereof. While modern video displays are just as capable of running FreeDOS as ones from decades ago, none of the sound devices in any of the computers I tried had compatible drivers. The only sound I could get was from the “PC Speaker”. A simple device that can play simple square-wave tones and not much else. Sure a clever developer could get some decent sound effects and music but for the most part all you get from it are beeps and boops. Back in the day this was an actual loudspeaker in IBM compatible PCs, but most beepers these days are tiny piezoelectric beepers. While it still works, it doesn’t produce as good of sound quality. The DSS MP3 player was impressive in DOSBox, but on my home computer you had to really try and pick out the music as the poor little buzzer struggled to play pretty much anything from the new wave pop of XTC to the heavy metal of Aria. There is the OPL2LPT that I could plug into the all-in-one for some FM synth music but it’s expensive and would only be used on one machine. I don’t mind the beeping however, I’d rather have that rather than no sound at all.
Video is a better story, but still one with caveats. The first thing to note is that newer Nvidia cards don’t seem to play too well with CGA and EGA graphical modes. While the HP laptop and the all-in-one had no issue displaying those outdated visual standards, my 750ti gave everything a green tint. Some text modes, like when trying to play PC-Man or Paratrooper had invisible text. LGR also ran into this issue in his video so it is something with Nvidia GPUs. While disappointing, I can’t really fault Nvidia for not playing well with graphics modes that aren’t used by modern computers. This second quirk is more of a nitpick than anything serious. This “problem” is the aspect ratio. While you can set most monitors and TVs to correct aspect ratios, this could potentially cause issues with the more “unusual” video modes. I wouldn’t know firsthand with DOS, but I usually handle aspect ratios on the driver-side of things because my monitor can be weird about some resolutions even when using Windows 7. Of course DOS doesn’t do this in software, so whatever you’re running gets stretched to the aspect ratio of the display. It’s a pet peeve of mine to see 4:3 stretched but it’s not a dealbreaker. If you’re lucky, some 3D games like Car & Driver let you adjust the aspect ratio or set a custom resolution.
So putting aside those limitations, what can you play on this USB stick? Here’s a list of the things I’ve got on here and run with no issue:
Doom I & II
The Oregon Trail 2nd Edition
Silpheed
Super Street Fighter II
Retro City Rampage 486
Sim City 2000
Arkanoid 1&2
Jazz Jackrabbit
Paku Paku
Rise of the Triad
Shadow President
Ancient Domains of Mystery (The free version, which still gets updated but lacks features from the paid release. Said paid release only supports modern PCs AFAIK)
Tales of Middle Earth (2.0, Maj’Eyal is only for modern PCs)
Golden Axe
PC-Man
Paratrooper
Alley Cat
robotloveskitten
Catacomb 3D (original)
Softdisk Catacomb Trilogy
ChampProgramming games
Wolfenstein 3D
Duke Nukem 3D
A lot of much older DOS games have their speed tied to the CPU so are completely unplayable on modern PCs, hence why it’s mostly 90′s games on there. Your mileage still varies, but it’s nowhere as much of a crapshoot as trying to play something from 1983. Overall, I’m happy with the results. It boots fast and without having to run another OS underneath like DOSBox means that I don’t have to worry about a game struggling on my new space age machines. I recommend anyone who has a spare USB stick try the same thing. It’s easy, doesn’t take up much space on the stick, and probably will run on your machine just fine.
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What makes a hit sound so good? If it's on the Billboard charts, chances are it was tracked, mixed, and mastered using Waves. Musicians 1 is an outstanding collection containing several of our most coveted processors. Look at what you get: delay, chorus, phasing, flanging, compression, gating, limiting, double-tracking, level maximization, and more.
Publisher: Waves Audio Ltd.
Home page:www.waves.com
Last updated: March 5th, 2008
Waves Ssl 4000 Plugin Bundle Torrent Download
Deluge
Deluge is a BitTorrent client that allows you to download various files. The program uses libtorrent, which is a BitTorrent implementation that focuses on efficiency and scalability. In order to use this tool you just need to add a torrent file and select the download location.
Publisher: Deluge Team
Home page:dev.deluge-torrent.org
Last updated: August 20th, 2020
Nik Collection
Nik Collection is a free set of plugins for compatible graphics applications such as Photoshop and others. It is made up by six tools:Analog Efex Pro, Silver Efex Pro, HDR Efex Pro, Dfine 2, Color Efex Pro, Viveza 2, and Sharpener 2. Each has its own adjustments and characteristics. Very useful for graphic designers and artists.
Publisher: Google
Home page:nikcollection.dxo.com
Last updated: December 3rd, 2020
Need For Waves
The game Need For Waves presents a breathtaking variety of cutter races. Take control of a super-high-speed cutter and finish first. Thirst for speed and danger makes the game more captivating. Join your counterparts from all over the world!
Publisher: MyPlayCity.com
Home page:www.myplaycity.com
Last updated: May 26th, 2020
iVMS 4000
The iVMS-4000 is the client application specially developed for the embedded DVR/DVS. It is applicable to DVR, hybrid DVR, NVR, DVS, IP Camera, IP Dome, audio/video decoder, and iVMS-2000 client software as well. The iVMS-4000 client provides the Decoder Application and Module USB Joystick options in the Help menu for user to select decoder control and USB joystick control.
Publisher: Hikvision Digital Technology Co., Ltd.
Last updated: August 6th, 2012
Torrent Stream
Torrent Stream is a media platform that allows distributed and decentralized multimedia data transfer. The program provides audio-visual online broadcast, without the need for maintenance of the park servers and expenditures for payment of the network traffic. The Torrent Stream package contains a TS Engine, a TS Player, a multimedia plug-in and Magic Player.
Publisher: Torrent Stream
Home page:torrentstream.org
Last updated: April 28th, 2013
Movie Torrent
Movie Torrent is a powerful and reliable application for searching, downloading and sharing any type of file you wish. It allows you to add multi-tracker information to the torrent and bears simultaneous downloads, download queue, selected downloads in torrent package, fast-resume, disk cache, speed limits, port mapping, proxy and IP-filter.
Publisher: GoodKatShare
Home page:www.goodkatshare.com
Last updated: July 2nd, 2018
Free Ssl 4000 Plugin
Torrent Search
Search Torrents in more than 32 Top Torrent Search engines.
Publisher: Allen Smithy
Home page:www.torrent-search-bar.com
Last updated: March 16th, 2008
Waves Plugins Crack are rightly considered one of the best and they will instantly connect to your work project and be ready to use. Update your waves now.
Overview:
Waves Plugins VST Crack has the best of the winning Waves GRAMMY® plugins. From essentials like reverb, compression, noise reduction and EQ to modeling analog devices, ambient and post-production tools, collections of artist signatures and more.
Completely finished fleet of A-Z virtual effects and instruments of the highest quality and with support for 64-bit systems! With faster scanning, loading and processing, the Waves v11 VST Crack opens new dimensions of power for plugins. Perhaps the most famous name in the world among manufacturers of professional sound effects. Mastering, mixing music, post production, audio recording restoration, dynamic processing, equalization, noise reduction, emulation of classic analog devices – all of this is available with the Complete Waves Collection. Waves Full Bundle Torrent are the choice of most recording studios. Waves VST Plugins Torrent are rightly considered one of the best and they will instantly connect to your work project and be ready to use. Update your waves now.
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Waves Plugins Crack Free Download for Windows:
Newly designed interfaces with three skin choices: lightweight, dark and hereditary
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Waves Ssl 4000 Plugin Bundle Torrent Pirate Bay
What’s new in Waves VST Plugins v11 01.16.2020 Version?
New release — OVox Vocal ReSynthesis, now available as a single plugin as well as in the Inspire Virtual Instruments Collection.
New release – SuperRack v11.0.53.36
SuperRack SoundGrid v11.0.53.36: Various bug fixes
SoundGrid Driver updates:
SoundGrid ASIO / Core Audio Driver v11.0.53.35: Various bug fixes
Improved: All Waves instruments are now supported in Pro Tools 2019 under macOS Catalina 10.15.
Improved: Gain reduction report to host in MV2, MV360, Renaissance Channel, and Renaissance DeEsser.
Fixed: TRACT capture not being saved with the session after loading Full Reset preset.
Fixed: Waves Tune maqam scales with quarter-notes not always corrected to the expected pitch.
Fixed: Q10 text corruption.
Fixed: Inability to edit IR1 gain envelop.
Fixed: Inability to edit Graphic SoundShifter time and pitch graphs.
Fixed: Wrong latency reports in Infected Mushroom Pusher and Sibilance.
Fixed: eMotion LV1 crashing when changing presets in the Abbey Road TG Mastering Chain inserted into CLA MixHub.
Fixed: Inability to access the built-in mic in the GTR3, GTR Solo and PRS Supermodels standalone applications running in macOS 10.14 and 10.15.
Fixed: Control value in Renaissance Channel not being updated when switching between the all-bands view and selected band view.
Info:
Year / Release Date: 01/16/2020
Version: 01.16.2020
Developer: Waves
Developer’s Site: https://www.waves.com/
Format: STANDALONE, VST, VST3, RTAS, AAX
Bit Capacity: 64bit
Tabletka: present R2R
System Requirements: Windows 10 x64 Intel Core i3 / i5 / i7 / Xeon / AMD Quad-Core Microsoft Visual C ++ 2005-2008-2010-2012-2013-2015-2017 Minimum: 1024×768 Internet connection
Installation Instructions:
Caution: All launches of installations, kijen, patchers are done on behalf of the administrator during any installation and activation. Nowhere and no folders from where where the installation will be carried out all the way, to the entire address, should not contain cyrillic signs (exceptions are system folders such as Users). Also, the computer name and account must be in Latin. You must be an administrator on the system . In the system for these plugins you must have Microsoft Visual C ++ 2005-2008-2010-2012-2013-2015-2017 installed. No need to create nesting dolls from 15 folders and download there. Due to long file / folder names there will be an error during installation. Download to the root of the disk. Delete previous version . Clear the system of all remaining folders and all entries in the registry.
(C: Program Files Common Files VST3 – WaveShell1-VST3 … C: Program Files VSTPlugins – WaveShell1-VST … C: Program Files (x86) Common Files VST3 – WaveShell1-VST3 … C: Program Files (x86) Common Files – WPAPI C: Program Files (x86) VstPlugins – WaveShell1-VST … C: Program Files (x86) – Waves, Waves Central C: Users NAME – .Waves Central C: Users NAME AppData Local – Waves Audio C: Users NAME AppData Roaming – Waves Audio C: Users Public – Waves Audio)
Install Install_Waves_Central.exe
Run it c: Program Files Waves Central Waves Central.exe
Click Offline Installer, then on Browse under the Install from an Offline installer line and select the DISTRIBUTION folder: Waves – 11 Complete v (VERSION NUMBER)
Select the desired plugins from the list except for any libraries (where there will be inscriptions opposite – SD or HD should be gray, not highlighted in blue) and in the right part of the window click on the Install button.
After the installation is complete, apply WavesLicenseEngine.bundle.exe
Recommended list of plugins to install:
Abbey Road Collection, Mercury, SSL 4000 Collection, DTS Neural ™ Surround Collection
Abbey road studio 3
IMPusher
Nx.bundle
and tools
Clavinet.bundle
Electric88.bundle
Electric200.bundle
Flow Motion.bundle
GrandRhapsody.bundle
Bass slapper.bundle
Note: Tool libraries download separately. When choosing what to install, libraries are not selected unless you plan to use the tools. If you plan and want the libraries to be installed immediately with the plugins, then the downloaded Instrument Data folder with them must be placed in … Distribution Waves.10.Complete.vXXXX Waves Installers V10, and in this case they should be noted in Wave Central.
Download Waves Complete v11.0 Portable VST Plugin
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Do you know your Torsions? If so, then you about twisted people...
Are you twisted? Are your patients/clients twisted? You know about tibial torsions from last week but do you know about femoral torsions?
To go along with yesterdays post, here is some more info on femoral torsions. If you missed it, click here
The degree of version is the angle between an imaginary line drawn through the condyles of the femur and an imaginary line drawn through the head and neck of the femur. This is often referred to as the femoral neck angle or FNA.
Beginning about the 3rd month of embryological development (Lanz and Mayet 1953) the femoral neck angle reaches 60 degrees and decreases, with growth, to about 40 degrees (with an average of 30-60 degrees) at birth. It then decreases 25-30 degrees by adulthood to 8-20 degrees with males being at the lower and females at the upper end of the range.
The FNA angle, therefore, diminishes about 1.5 degrees a year until about 15 years of age. Femoral neck anteversion angle is typically symmetrical from the left side to the right side.
What causes torsion in the first place? By the sixth month in utero, the lumbar spine and hips of the fetus are fully flexed, so perhaps it is positional. Other sources say it coincides with the degree of osteogenesis. There is a growing consensus that muscular forces are responsible, particularly the iliopsoas or possibly the medial and lateral hip rotators.
Additional changes can occur after birth, particularly with sitting postures. “W” sitting or “cross legged” sitting have been associated with altering the available range of motion and thus the FNA, with the range increased in the direction the hip was held in; W sitting causing increased internal rotation and antetorsion and cross legged causing external rotation and retro torsion.
As discussed previously, there are at least 3 reasons we need to understand torsions and versions, They can alter the progression angle of gait, they usually affect the available ranges of motion of the limb and they can alter the coronal plane orientation of the limb.
fermoral torsions often alter the progression angle of gait. In femoral antetorsion torsion, the knees often face inward, resulting in an intoed gait and a decreased progression angle of the foot. This can be differentiated from internal tibial torsion (ITT) by looking at the tibia and studying the position of the tibial tuberosity with respect to the foot, particularly the 2nd metatarsal. In ITT, the foot points inward while the tibial tuberosity points straight ahead. In an individual with no torsion, the tibial tuberosity lines up with the 2nd metatarsal. If the tibial tuerosity and 2nd met are lined up, and the knees still point inward, the individual probably has femoral ante torsion. Remember that a decreased progression angle is often associated with a decreased step width whereas an increased angle is often associated with an increased step width.
Femoral torsions affect available ranges of motion of the limb. We remember that the thigh leg needs to internally rotate the requisite 4-6 degrees from initial contact to midstance (most folks have 40 degrees) If it is already fully internally rotated (as it may be with femoral retro torsion), that range of motion must be created or compensated for elsewhere. This, much like internal tibial torsion, can result in external rotation of the affected lower limb to create the range of motion needed.
Femoral retro torsion results in less internal rotation of the limb, and increased external rotation.
Femoral ante torsion results in less external rotation of the limb, and increased internal rotation.
3. femoral torsions usually do not effect the coronal plane orientation of the lower limb, since the “spin” is in the transverse or horizontal plane.
The take home message here about femoral torsions is that no matter what the cause:
FNA values that exist one to two standard deviations outside the range are considered “torsions”
Decreased values (ie, less than 8 degrees) are called “retro torsion” and increased values (greater than 20 degrees) are called “ante torsion”
Retro torsion causes a limitation of available internal rotation of the hip and an increase in external rotation
Ante torsion causes an increase in available internal rotation of the hip and decrease in external rotation
Femoral ante torsion will be perpetuated by “W” sitting (sitting on knees with the feet outside the thighs, promoting internal rotation of the femur)
Femoral antetorsion will be perpetuated by sitting cross legged, which forces the thigh into external rotation.
Michael T Cibulka; Determination and Significance of Femoral Neck Anteversion, Physical Therapy, Volume 84, Issue 6, 1 June 2004, Pages 550–558, https://doi.org/10.1093/ptj/84.6.550
http://www.clinicalgaitanalysis.com/faq/torsion.html
Souza AD, Ankolekar VH, Padmashali S, Das A, Souza A, Hosapatna M. Femoral Neck Anteversion and Neck Shaft Angles: Determination and their Clinical Implications in Fetuses of Different Gestational Ages. Malays Orthop J. 2015;9(2):33-36.
#torsion#retrotorsion#antetorsion#retroversion#anteversion#hip#pain#gait#toe out#toe in#foot progression angle#progression angle
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Savage New Canaan Top Five Classic Muscle Autos
Today the term muscle mass vehicle refers for all sorts of automobiles with huge engines as well as piece de resistance. However, "back in the day" it explained mid-sized cars that had big engines packed in between the fender wells. Corvettes, Camaros, as well as Mustangs were not considered muscle automobiles by the perfectionists. Also today numerous equipment heads only take into consideration the mid sized cars from the 1960's as true muscular tissue automobiles. Everything else is a cars, pony automobile or just a simple old cars and truck. So what was the most crucial of these initial muscular tissue autos? We have actually chosen 5 of the most prominent automobiles for a retro contrast to determine the king of capital. The selectees are the 1961 Chevy Impala SS, the 1964 Pontiac GTO, the 1964 Ford Fairlane, the 1966 Dodge Charger and also the 1968 Plymouth Roadway Jogger. Allow the face-off start.
Savage New Canaan 1961 Chevy Impala SS Numerous consider this the very first true muscle cars and truck. A 409 cubic inch motor was gone down right into the Chevy Impala as well as a legend was made. With the help of the Beach Boys as well as their tune concerning the auto (' She's so fine, my four-oh-nine') it became a symbol for the baby boomers. Chevy's advertising and marketing for the auto explained it as made "for boys on the relocation ...( that) will not opt for much less than REAL driving enjoyment." Performance was very good for the era with Motor Trend driving one from absolutely no to sixty on seven seconds and finishing the quarter mile in 14 secs at 98 miles per hour. The cars and truck ended up being a tale. 1964 Pontiac GTO The GTO was another advertising success for General Motors. Although the cars and truck was not the fastest automobile on the marketplace it promptly ended up being successful as an all a rounded muscle mass cars and truck. It was relatively budget friendly, reasonably quick as well as relatively handsome. Many consider it the very first modern muscle mass vehicle. Although that is open to question, it is most definitely the initial effective muscle auto in regards to sales.
Mike Savage New Canaan Efficiency was excellent with Cars and truck Life as well as Electric motor Pattern both determining no to sixty times of less than seven secs as well as quarter mile times of around 14 secs. 1964 Ford Fairlane In 1964 the Fairlane was upgraded and also the tail fins were gotten rid of. Other enhancements included upgrades to the suspension in order to improve ride-quality. Inside enhancements consisted of complete carpeting for the floors and also transform signals that transformed themselves off after the guiding wheel was transformed. Nonetheless, the large information for 1964 was the Thunderbolt. The Thunderbolt was among fastest dragsters ever created by a producer. Ford stuffed a greatly customized 427 cubic inch engine with two four-barrel carburetors installed on a high-riser manifold right into the fairly light weight Fairlane. The car had a ram-air induction system with air vents placed in openings in the grill left by deleting the inboard headlights. Various other modifications included: equal-length headers, a trunk-mounted battery, fiberglass hood, doors, fenders and also front bumper, Plexiglass home windows, and also various other lightweight options included deleting the back door window winders, carpets, radio, sealer, sun visors, armrests, jack, lug wrench, heating system, soundproofing, and also passenger side windscreen wiper. Efficiency was impressive. Gas Ronda controlled NHRA's 1964 Globe Champion by running his Thunderbolt with the quarter mile in 11.6 secs at 124 mph. Later, the NHRA altered the rules to need 500 versions of an auto to be made for Super Stock competitors, and Ford, which had actually been shedding $1500 to $2000 on each Thunderbolt sold at the sticker price of $3900, surrendered. In the long run, it was the NHRA and its capacity to alter the rules that stopped the Ford from dominating the drag strips for several years. Although the Fairlane faded kind Ford's efficiency spotlight as the Mustang took off. It came back in 1966 and 67 as an extremely wonderful looking vehicle. Large engines 'motivated' great performance numbers additionally. 1966 Dodge Battery charger Although it resembled a Coronet with a fastback, the manufacturing Charger lugged style signs from the Battery charger II idea automobile. Both kept the swoopy fastback that was incredibly popular during the mid-sixties. The electric razor grill used completely rotating headlights that when opened or shut made the grill look like one-piece. Inside, the Battery charger utilized four individual container seats with a complete length console from front to back. The rear seats as well as console pad also folded up down which enabled more cargo room inside. In the back the complete length taillights lugged the Battery charger name. The automobile was drastically various than anything else when driving and when fitted with a street Hemi it was among the fastest vehicles when driving. A Hemi complete cars and truck might do zero to sixty in much less than 7 secs as well as the quarter mile in about 14 secs. It was a large and also substantially designed car. And finest of al, it was quick. 1968 Plymouth Roadway Runner By 1968, muscular tissue vehicles had come to be quickly, lavish and also costly. The youths that included the main market for these sorts of transportation had actually been evaluated of the market. Plymouth acknowledged this and also exploited to its fullest capacity. Initially, the disrobed a Belvedere to its many basic type and afterwards offered it a big motor. After that the marketing department discovered a basic method to alter the photo of the car from that of a bare bones racer to a distinct car. A popular animation character as well as a distinct horn was all that was need to bring this auto to the masses. The Roadway jogger was an instantaneous success. The combination of affordability plus exceptional performance had actually won the day once again. Performance was remarkable with 13 2nd times for the Hemi and also 15 second times for the base engine in the quarter mile. The Champion All 5 of these muscle cars and trucks were fad setters in their day. Yet the one that appeals to this writer as the best of the very early muscle autos is the 1966 Dodge Battery charger. It was a radical departure from the past with its quick back design and the 4 guest container seats. It just resembled a muscle cars and truck. Performance was solid and also the rate was sensible. The 1961 Chevy Impala Super Sport is a close second as well as if even more had actually been made it may have actually won this little compression.
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Welcome back everyone, Today was a trip to Specsavers for Leona's new glasses then a Mystery tour in car. Was going to head to the coast but Wifeidge started to feel ill so we headed home. So I then spent the afternoon starting to strip the Fiat an prepare those many parts for sale. . Please take a few mins and pop along to wifeidge.uk to top up on those beauty an skincare products tell Wifeidge I sent yah😉, Okay It's Trivia Time Here so D.Y.K What Happened on the 6th April?. . 1968 2001: A Space Odyssey is released, 2001: A Space Odyssey actually premiered in Washington DC on April 2nd, New York and Los Angles on April 4th. It was April 6th that was the major theatrical release date for the US. This Stanley Kubrick classic won an Oscar for best visual effects and was nominated for best director, best art direction and best writing , story and screenplay. For any Sci-Fi geek, this is an important movie in the genre. It was also known as “How the Solar System Was Won” and “Journey Beyond the Stars” (working titles). . 1992 Saw the release of Windows 3.1, Microsoft released Windows 3.1, priced at $149.00, selling three million copies over the next two months. Windows 3.1 added multimedia extensions allowing support for sound cards, MIDI, and CD Audio, Super VGA (800 x 600) monitors, and increased the speed of modem it would support to 9600 bps. For many of us that were into computers back in the day, it was the first version of Windows we actually used, as previous versions were still gaining consumer acceptance and Windows 95 wasn’t released until 3 years later. . Thats All For Today Thanks for reading. . TerrierByteIT, Keeping You Connected!!. . ☎️ telephone:️ 07759 552599 . 📧 e-mail: [email protected] . 🕸️ web:️ www.terrierbyteit.uk . 🌝📚 www.facebook.com/TerrierByteIT . . . . #TerrierByteIT #Wifeidge #wifeidge.uk #Younique #computerhistory #computer #technology #history #computerscience #tech #computerhistorymuseum #computers #retro #vintage #retrotech #trivia #oldtechnology #techhistory #technologyhistory #computinghistory #oldcomputer #oldschool #informationtechnology #thisdayinhistory #internethistory #historyoftechnology #retrocomputer https://www.instagram.com/p/Bv7kJ70lixM/?utm_source=ig_tumblr_share&igshid=1th7nmagky24x
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ARTURIA V COLLECTION 6 NOW AVAILABLE
ARTURIA V COLLECTION 6 NOW AVAILABLE
The team at Arturia are proud to announce that V Collection 6 is now available.
V Collection 6 represents a landmark in the title’s history, with the addition of 4 sensational, iconic instruments, bringing the total number of synth and keyboard recreations to 21. V COLLECTION HAS TRULY COME OF AGE.
Using their exclusive True Analog Emulation® & physical modelling technology, Arturia’s engineers, developers, and sound designers have been able to recreate the creme de la creme of keyboard instruments. Instruments that have shaped the course of popular music for over a century. From illustrious, historic pianos to revolutionary digital synths, glorious organs to analog masterpieces, and everything in between; for the serious retro instrument fan, V Collection 6 is the only choice. EXCLUSIVE RELEASE OFFERS
To celebrate its release, and only for a limited time, V Collection 6 will be available for an incredible price. Whether you are new to Arturia products, want to upgrade from a previous version of V Collection, or own any other Arturia products, you will have access to an exclusive deal that will put the very best synth and keyboard recreations ever made at your fingertips. INTRODUCING THE FANTASTIC FOUR
What would a new edition be without exciting new virtual instruments? V Collection 6 introduces 4 legendary keyboards reborn in software, rendered in meticulous detail, and given new powerful features that take them beyond their original spec. BUCHLA EASEL V: recreating Don Buchla’s leftfield analog synth from 1973, the Music Easel changed the way people created sounds with performance-focused parameters, putting the focus on the artistry of being a recording artist. Perfect for exploring alternative sound design, creating ambient, widescreen textures, and unfamiliar sequences. Taking Buchla’s experimental vision one step further, Arturia have incorporated Gravity, a physics-based synth engine into their software recreation, letting you take your music where no one has gone before. DX7 V: the Yamaha DX-7 needs no introduction, and its legacy is felt in charts around the world to this day. If you’ve ever listened to the radio, watched a film, or owned any 80s records, you’ll have heard the DX-7. Notoriously tricky to program, Arturia’s recreation simplifies the process by vastly improving the interface, and expands its synth capabilities with a mod matrix, customizable envelopes, extra waveforms, a 2nd LFO, effects, sequencer, arpeggiator, and more. CLAVINET V: arguably the most famous, influential electric keyboard of all time, the legacy of the Clavinet is everywhere. Released by Hohner in the mid-60s, its funky, energetic tone gave life to myriad genres over the decades. From disco to R&B, prog rock to pure, unadulterated pop, the percussive, soulful sound of this legendary performance keyboard is reborn in Clavinet V. Arturia’s physically modelled recreation lets you dig deeper into the instrument, changing the physical properties of the instrument, and adding classic amp and effects combos into the mix. CMI V: known fondly as the mother of all samplers, and a groundbreaking additive synth, the Fairlight CMI truly redefined pop music production following its release in 1979. Arturia’s recreation builds on the features of the original by providing 10 multitimbral, polyphonic slots to design your sound, real-time waveform shaping, effects, a sequencer, and even a brand new “Spectral” synth that can scan and mix sections of audio, letting you create your own wavetable synth sounds. THE GANG’S ALL HERE
The definitive 6th edition of V Collection also features 2 major updates to existing titles. ANALOG LAB 3: incorporating the classic sounds of all V Collection instruments in one handy interface, this is the ultimate launchpad for your creativity. Featuring a new browser, new modes, and ultimate controller keyboard integration, finding the perfect sound from over 6,000 presets has never been more easy or fun. PIANO V 2: the industry’s foremost physically modelled piano software suite just had an exciting overhaul. The 2nd version of Piano V features three extra piano models including a Japanese Grand, a Plucked Grand, and a Tack Upright, enhanced mic positioning, an improved EQ, a new luscious stereo delay, and an in-built compressor help your piano parts sit in your mix. Completing the line-up, and featuring more subtle tweaks, improvements, and enhancements, are the old favorites; the stars of the show that made V Collection the first choice in vintage keyboard emulations. V Collection 6 also includes Synclavier V, B-3 V, Stage-73 V, Farfisa V, Mini V, Matrix-12 V, Solina V, SEM V, Wurli V, Jup-8 V, ARP 2600 V, CS-80 V, Prophet V, VOX Continental V, and Modular V. Analog synths galore, revolutionary digital synths, luscious organs, modular marvels, perfect pianos and keyboards, and even a string machine. V Collection 6 has it all. Hear the new instruments in action, and start your V Collection 6 journey by watching the announcement video here:
youtube
https://youtu.be/widfj42cLFM To discover more about the Arturia V Collection 6, the stories behind the vintage instrument recreations it contains, and to find out more about True Analog Emulation®, visit the Arturia website :
https://www.arturia.com/v-collection-6-introductory-offer
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Monster Boy: Deleted Scenes
See how you can take advantage of mistakes or problems.
With over 20 hours of playtime, Monster Boy is the largest Monster World game ever created, but the final product is just a distillate of an almost 5-year-long production. While we worked on the project, we constantly challenged ourselves to improve on the existing material, and we kept learning from our mistakes. The game is, in a way the result of trial and error design that turned into a natural flow of trying crazy new things and accepting failure. It took three years to see all the mistakes we‘ve made and get a better understanding of what we wanted to achieve with the game. Admittedly it was a scary time as well because we didn‘t know if we‘d ever get satisfying results. The challenge and pressure of making an all-new ‚neo-retro‘ continuation of a beloved game series are incredibly high. Looking at it from a distance today, we‘re very proud of the way we created this game, and we can look at all our mistakes or problems with a smile. So much, that we even made use of some of them in the final game. In this chapter of the Making of, we‘re looking at the ‚Deleted Scenes‘ and how some of our failures turned into a fun nod appearing in the final game.
Monster Boy was developed by two extraordinary teams in Paris and Munich.
Big venom, tiny venom? Before players get to fight the 2nd main boss who is a tiny snake, we drop a huge and scary monster into the scene. Most players will think that this is already the boss, as indicated on road posts that warn of a huge venomous creature. Turns out, it‘s just a rubber figurine and it can be defeated with one punch. Many players found it a very funny scene and it added a lot of personality to the real boss as it suggested that the rubber monster was just there to scare the hero away like a scarecrow. This short but wonderful videogame moment only exists thanks to – two months of boss design fail. We initially had a similar-looking big monster snake fight with massive screen-filling movements and tried to make it work. Unfortunately (or luckily?) we had so many problems to make it feel right that we decided to entirely cut it out and make space for a new boss idea. However, we kept the big venom design as a rubber figurine. A fun moment that lasts a couple seconds but it was so worth it!
That dreaded mine cart ride In an early version of the game, we had a 3-minute high-speed minecart ride to reach the Volcano stage. For quite a while we liked it, as it was a nice change of pace compared to the other environments, but it lacked polishing. The cart physics, environmental effects, and overall the jump and dodge controls felt a little awkward because we had trouble with physics while standing on high-speed moving platforms. Additional, we had numerous scripted events that felt a little stiff.
We planned to postpone the polishing to later, while we continued to build other levels for the game. When we returned to it, the game already evolved dramatically. With the update to hand-drawn animation, high-quality backgrounds and the overall increase in polish and inventive game design, it posed a huge task to update this 3-minute ride to keep up with the quality of the rest of the game. We calculated a three months effort. Ultimately, we decided to cut it and use the time to increase the quality of all other levels. The minecart ride was replaced by a long drop while drilling through rocks into the inner center of the Volcano. You can still see the crashed minecart in the first level of the Volcano as a nod to the deleted scene.
This little joke breaking the fourth wall, but was finally abandoned.
Climb the tower? No thanks! There‘s a very tall tower in the game and we created a whole bunch of levels with brain teasing environmental and physical puzzles to slowly get up there and finally reach Aeria, a city in the sky. However, in the context of the game the tower marks a key transition to an all-new chapter and we realized that this wasn‘t the right moment to distract the player with ‚work‘ and instead give him a break to fully enjoy this key moment. We decided to replace the painful climb with a cool elevator with an awesome view from a distance. It‘s a satisfying moment now without distracting puzzles but we killed four weeks of work that we initially put into the level design of ascending the tower. All for a better experience.
Good bye NPC: Dillo Another example of content that was cut from the game was the character of Dillo. When we created all the NPCs in the village, one of them was an armadillo called Dillo. He was quite old, marked by time, had a sword in his back, and was a sort of retired fighter. He didn‘t really fit in with the atmosphere of the village, he struck a false note with the other inhabitants and was a little scary. His distinctive design prompted us to give him a bigger role like, for example, a character the player could interact with to learn how to exploit the various upgrades in the game. Then, unfortunately for our Dillo, FDG Entertainment, our publisher, thought his dodgy, criminal appearance jarred with his role of ‚mentor‘. That‘s what gave us the idea to give him some dialogue along the lines of: ‚I‘m in jail because the publisher doesn‘t understand me!‘; a little joke to break the fourth wall. The idea was amusing, but still didn‘t work, so it was finally abandoned, and poor Dillo was consigned to oblivion.
Thomas Kern Executive Producer Thomas is Executive Producer of Monster Boy and the Cursed Kingdom. In 2001 Thomas founded FDG together with Philipp Döschl and Markus Görl.
Antony Mico Lead QA Antony is Lead QA on Monster Boy and the Cursed Kingdom since 2017. Before joining Game Atelier, he got a mechanical engineering degree, studied at Isart Digital and worked at Cyanide Studio as a QA Tester.
The post Monster Boy: Deleted Scenes appeared first on Making Games.
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Never Drop Your GAMING Again
4 Most Influential Gaming Bloggers
Regardless of whether you are a 1st-time gamer or somebody who has been gaming since the golden age, there's no denying that the sector has grown. Lone Wolf Development specializes in developing innovative digital tools for the tabletop gaming industry, enabling players to streamline game preparation, do away with errors, and invest more time playing the games they appreciate. With an ever-expanding suite of tools, which includes the award-winning Army Builder, Hero Lab, and Realm Operates items, Lone Wolf's digital tools are the sector regular and are in common use by tens of thousands of gamers, from miniatures games to part-playing games.
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Just how To help Switch GAMING In Success
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Hearts From Darkness Is A Worlds Of Electrical power Publication For Darker Hearts.
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Got a kid that "toes in"?
Got a kid that "toes in" during gait? Are you seeing this?
smaller foot progression angle
greater knee adduction
more internally rotated and flexed hips
greater anterior pelvic tilt
Wondering what could be causing it?
We start life with the hips anteverted (ie, the angle of the neck of the femur with the shaft of the femur is > 12 degrees; in fact at birth it is around 35 degrees) and this angle should decrease as we age to about 8-12 degrees). When we stand, the heads of our femurs point anteriorly; it is just a matter of how much (ante version or ante torsion) or how little (retro version or retro torsion) that is.
The degree of version is the angle between an imaginary line drawn through the condyles of the femur and an imaginary line drawn through the head and neck of the femur. This is often referred to as the femoral neck angle or FNA.
Beginning about the 3rd month of embryological development (Lanz and Mayet 1953) and reaches about 40 degrees (with an average of 30-60 degrees) at birth. It then decreases 25-30 degrees by adulthood to 8-20 degrees with males being at the lower and females at the upper end of the range.
The angle of the femur neck to its shaft diminishes about 1.5 degrees a year until about 15 years of age. Femoral neck anteversion angle is typically symmetrical from the left side to the right side.
What causes torsion in the first place? By the sixth month in utero, the lumbar spine and hips of the fetus are fully flexed, so perhaps it is positional. Other sources say it coincides with the degree of osteogenesis. There is a growing consensus that muscular forces are responsible, particularly the iliopsoas or possibly the medial and lateral hip rotators.
Additional changes can occur after birth, particularly with sitting postures. “W” sitting or “cross legged” sitting have been associated with altering the available range of motion and thus the FNA, with the range increased in the direction the hip was held in; W sitting causing increased internal rotation and antetorsion and cross legged causing external rotation and retro torsion.
There are at least 3 reasons we need to understand torsions and versions, They can alter the progression angle of gait, they usually affect the available ranges of motion of the limb and they can alter the coronal plane orientation of the limb.
1. fermoral torsions often alter the progression angle of gait. In femoral antetorsion torsion, the knees often face inward, resulting in an intoed gait and a decreased progression angle of the foot. This can be differentiated from internal tibial torsion (ITT) by looking at the tibia and studying the position of the tibial tuberosity with respect to the foot, particularly the 2nd metatarsal. In ITT, the foot points inward while the tibial tuberosity points straight ahead. In an individual with no torsion, the tibial tuberosity lines up with the 2nd metatarsal. If the tibial tuerosity and 2nd met are lined up, and the knees still point inward, the individual probably has femoral ante torsion. Remember that a decreased progression angle is often associated with a decreased step width whereas an increased angle is often associated with an increased step width.
2. Femoral torsions affect available ranges of motion of the limb. We remember that the thigh leg needs to internally rotate the requisite 4-6 degrees from initial contact to midstance (most folks have 40 degrees) If it is already fully internally rotated (as it may be with femoral retro torsion), that range of motion must be created or compensated for elsewhere. This, much like internal tibial torsion, can result in external rotation of the affected lower limb to create the range of motion needed.
Femoral retro torsion results in less internal rotation of the limb, and increased external rotation.
Femoral ante torsion results in less external rotation of the limb, and increased internal rotation.
3. femoral torsions usually do not effect the coronal plane orientation of the lower limb, since the “spin” is in the transverse or horizontal plane.
The take home message here about femoral torsions is that no matter what the cause:
the angle of the femur neck to shaft values that exist one to two standard deviations outside the range are considered “torsions”
Decreased values (ie, less than 8 degrees) are called “retro torsion” and increased values (greater than 20 degrees) are called “ante torsion”
Retro torsion causes a limitation of available internal rotation of the hip and an increase in external rotation
Ante torsion causes an increase in available internal rotation of the hip and decrease in external rotation
Femoral ante torsion will be perpetuated by “W” sitting (sitting on knees with the feet outside the thighs, promoting internal rotation of the femur)
Femoral antetorsion will be perpetuated by sitting cross legged, which forces the thigh into external rotation.
Great paper here
link to full text: http://onlinelibrary.wiley.com/doi/10.1002/jor.22746/abstract;jsessionid=AC848D963DCA526402D71260BDFC91F6.f04t04
Dr Ivo, one of the Gait Guys
#gait,#gaitanalysis,#femoralneckangle, #femoraltorsion, #antetorsion, #retrotorsion, #toein
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Shifting Directly on A Busy Street
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