#2000s trends that returned
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Ironic how the least high fashion and out of place fit of the lux couture line is the one the fandom likes the most
#“OMG THESE OUTFITS ARE SO UGLY AND THE COLORS—”#SHUT UP ITS NOT MY FAULT U HAVE NO TASTE 💅#but legitness as someone whos been following high and runway fashion trends for a while...#ace's outfit is so tacky....#get with the times acey boy bedazled boleros are so early 2000s#high fashion trends rn are returning to the loose boxy shape#which we see in azul and jamil#vils fit is actually much simpler than what i expected though#but does hold some of the newer trends rn like playing with pleats/folds and layering different fabrics#aces silhouette sticks out like a sore thumb#so i had yuu also get a cropped coat to balance it out#once is a mistake twice is a choice 🤓☝️#twisted wonderland#twst#ALSO I find it funny that people say the color combination is ugly bc 1. they used the huntsman's palette is an obvious reference#2. THATS LITERALLY GUCCI'S PALETTE JDBCSJXKXKA
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Ngl rainbow should start hiring Winx Club fans to design the girls outfits bc so many of the fan designs I’ve seen for the winx girls outfits have been 10x better at capturing the actual aesthetic/essence of Winx Club while still modernizing them to keep up with current fashion than the actual reboot designs.
#like…I understand it’s a reboot and things are going to be different but like#why don’t they do what they did originally and consult real fashion designers to design the characters?#and the funny thing is it’s not even hard to adapt the winx’s original style and outfits into modern fashion#especially with the return of 2000s fashion trends like if anything it’s way easier#like I’ll give them credit#they stopped whitewashing Aisha and Flora#they gave Aisha braids (which about damn time they should’ve done that years ago)#and Tecna also looks cool and futuristic again which as she fucking should#ntm they brought back tomboy Musa which I’m also happy about#but even then it’s like…they could do better in terms of the clothing designs and also stop using so much pink#also I’ve heard rumors about them using AI to create the character designs?#which if so…yikes.
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2 days ago the DS turned 20.
fake conversation talking animals
#I remember a conversation between my mom and I about trends#And how no matter what happens that the trends of 20 years ago always come back. Like clockwork. My mom experienced the nostalgia of her#childhood be experienced by those who never lived it. And then the terror of the 2000s forgotten by our nostalgia today.#Its madness. a broken clock being 'right' twice a day but it never changed. Why do we see whats always been there and say it has returned?#We look back on time passed today and see light without shadow. Age without dust.#This post is about a hundred thousand different things and yet speaks so humbly.#I could write about war or trauma or age or death or a thousand different things.#But my time hasn't come yet where I will see teenagers clamor for what I had#And who am I to predict the future?
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I can't do a more deep opinion on this orca thing because yeah one can say "go orcas!", it feels good, doesn't it?...
but in fact those must be very scattered cases that won't change the fact that the current situation is that ocean transport is noisy, it's everywhere, and it must be driving these very, very sensitive animals crazy. Before motors, a whale could listen to what was happening in South Africa from the Argentine coast. Now their range of communication must have dropped to only a few kilometers: moreover, all the noise must be insane. There have been studies saying that even things like lawnmowers can make permanent ear damage to small rodents, and birds have had to adapt to city noises (their songs changed to a more "natural" pattern during the pandemic lockdowns) So I can't imagine what such things must be doing to the minds of orcas, one of the animals with the most complex and intelligent behavior registered outside of primates, and extremely sensitive to sound. Can we even understand what they're going through right now.
And this is not to mention the widespread whale (baleen whales, not orcas) hunting that decimated their populations to an absurd degree. All the world is currently going through a beyond worrying trend of defaunation, but whales were particulary hurt. There were 250.000 (estimated) blue whales before whaling, and they were decimated to less than 2000. Even today, with strict conservation measures, there's around 10-25k blue whales, and that's one species. Let that sink in.
Is there a solution to this, besides returning to the age of sail and banning ocean explotation? I don't know, there might be. I hope there is.
When I read about orcas, about their behavior, about their pods with their own almost cultural quirks and even dialects, so much we don't know about them, I only remember Arthur C. Clarke, when he spoke about blue whales: “We do not know the true nature of the entities we are destroying”
#cosas mias#orcas#again to have a true opinion I need to research#these are just my raw feelings on the matter
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The Real Cost of the Fashion Industry
Atacama Desert, in Alto Hospicio, Iquique, Chile. (source)
The textile industry is destroying the world. The industry is wasting massive amounts of energy and materials, and polluting the air, the ground and the water supplies. It overwhelmingly exploits it's labour and extracts wealth from colonized countries, especially in Asia. I assume we all broadly understand this, but I think it's useful to have it all laid out in front of you to see the big picture, the core issues causing this destruction and find ways how to effectively move forward.
The concerning trend behind this ever-increasing devastation are shortening of trend cycles, lowering clothing prices and massive amount of wasted products. Still in year 2000 it was common for fashion brands to have two collections per year, while now e.g. Zara produces 24 collections and H&M produces 12-16 collections per year. Clothing prices have fallen (at leas in EU) 30% from 1996 to 2018 when adjusted to inflation, which has contributed to the 40% increase in clothing consumption per person between 1996 and 2012 (in EU). (source) As the revenue made by the clothing industry keep rising - from 2017 to 2021 they doubled (source) - falling prices can only be achieved with increasing worker exploitation and decreasing quality. I think the 36% degrees times clothing are used in average during the last 15 years (source) is a clear indication on the continuing drop in quality of clothing. Clothing production doubled between 2000 and 2015, while 30% of the clothes produced per year are never sold and are often burned instead (source), presumably to prevent the returns from falling due to oversupply.
These all factors are driving people to overconsume. While people in EU keep buying more clothes, they haven't used up to 50% of the clothes in their wardrobe for over a year (source). This overconsumption is only made much worse by the new type of hyper fast fashion companies like SHEIN and Temu, which are using addictive psychological tactics developed by social media companies (source 1, source 2). They are cranking up all those concerning trends I mentioned above.
Under the cut I will go through the statistics of the most significant effects of the industry on environment and people. I will warn you it will be bleak. This is not just a fast fashion problem, basically the whole industry is engaging in destructive practices leading to this damage. Clothing is one of those things that would be actually relatively easy to make without massive environmental and human cost, so while that makes the current state of the industry even more heinous, it also means there's hope and it's possible to fix things. In the end, I will be giving some suggestions for actions we could be doing right now to unfuck this mess.
Carbon emissions
The textile industry is responsible for roughly 10% of the global CO2 emissions, more than aviation and shipping industry combined. This is due to the massive supply chains and energy intensive production methods of fabrics. Most of it can be contributed to the fashion sector since around 60% of all the textile production is clothing. Polyester, a synthetic fiber made from oil which accounts for more than half of the fibers used in the textile industry, produces double the amount of carbon emissions than cotton, accounting for very large proportions of all the emissions by the industry. (source 1, source 2)
Worker exploitation
Majority of the textiles are produced in Asia. Some of the worst working conditions are in Bangladesh, one of the most important garment producers, and Pakistan. Here's an excerpt from EU Parliament's briefing document from 2014 after the catastrophic Rana Plaza disaster:
The customers of garment producers are most often global brands looking for low prices and tight production timeframes. They also make changes to product design, product volume, and production timeframes, and place last-minute orders without accepting increased costs or adjustments to delivery dates. The stresses of such policies usually fall on factory workers.
The wage exploitation is bleak. According to the 2015 documentary The True Cost less than 2% of all garment factory workers earned a living wage (source). Hourly wages are so low and the daily quotas so high, garment workers are often forced through conditions or threats and demand to work extra hours, which regularly leads to 10-12 hour work days (source) and at worst 16 hour workdays (source), often without days off. Sometimes factories won't compensate for extra hours, breaching regulations (source).
Long working hours, repetitive work, lack of breaks and high pressure leads to increased risks of injuries and accidents. Small and even major injuries are extremely common in the industry. A study in three factories in India found that 70% of the workers suffered from musculosceletal symptoms (source). Another qualitative study of female garment workers and factory doctors in Dhaka found that long hours led to eye strain, headaches, fatigue and weight loss in addition to muscular and back pains. According to the doctors interviewed, weight loss was common because the workers work such long hours without breaks, they didn't have enough time to eat properly. (source) Another study in 8 factories in India found that minor injuries were extremely common and caused by unergonomic work stations, poor organization in the work place and lack of safety gear, guidelines and training (source). Safety precautions too are often overlooked to cut corners, which periodically leads to factory accidents, like in 2023 lack of fire exists and fire extinguishers, and goods stacked beyond capacity led to a factory fire in Pakistan which injured dozens of workers (source) or like in 2022 dangerous factory site led to one dead worker and 9 injured workers (source).
Rana Plaza collapse in 2013 is the worst industrial accident in recent history. The factory building did not have proper permits and the factory owner blatantly ignored signs of danger (other businesses abandoned the building a day before the collapse), which led to deaths of 1 134 workers and injuries to 2 500 workers. The factory had or were at the time working for orders of at least Prada, Versace, Primark, Walmart, Zara, H&M, C&A, Mango, Benetton, the Children's Place, El Corte Inglés, Joe Fresh, Carrefour, Auchan, KiK, Loblaw, Bonmarche and Matalan. None of the brands were held legally accountable for the unsafe working conditions which they profited off of. Only 9 of the brands attended a meeting to agree on compensation for the victim's families. Walmart, Carrefour, Auchan, Mango and KiK refused to sight the agreement, it was only signed by Primark, Loblaw, Bonmarche and El Corte Ingles. The compension these companies provided was laughable though. Primemark demanded DNA evidence that they are relatives of one of the victims from these struggling families who had lost their often sole breadwinner for a meager sum of 200 USD (which doesn't even count for two months of living wage in Bangladesh (source)). This obviously proved to be extremely difficult for most families even though US government agreed to donate DNA kits. This is often said to be a turning point in working conditions in the industry, at least in Bangladesh, but while there's more oversight now, as we have seen, there's clearly still massive issues. (source 1, source 2)
One last major concern of working conditions in the industry I will mention is the Xinjiang raw cotton production, which is likely produced mainly with forced labour from Uighur concentration camps, aka slave labour of a suspected genocide. 90% of China's raw cotton production comes from Xinjiang (source). China is the second largest cotton producer in the world, after India, accounting 20% of the yearly global cotton production (source).
Pollution
Synthetic dyes, which synthetic fibers require, are the main cause of water pollution caused by the textile industry, which is estimated to account for 20% of global clean water pollution (source). This water pollution by the textile industry is suspected of causing a lot of health issues like digestive issues in the short term, and allergies, dermatitis, skin inflammation, tumors and human mutations in the long term. Toxins also effect fish and aquatic bacteria. Azo dyes, one of the major pollutants, can cause detrimental effects to aquatic ecosystems by decreasing photosynthetic activity of algae. Synthetic dyes and heavy metals also cause large amounts of soil pollution. Large amounts of heavy metals in soil, which occurs around factories that don't take proper environmental procautions, can cause anaemia, kidney failure, and cortical edoem in humans. That also causes changes in soil texture, decrease in soil microbial diversity and plant health, and changes in genetic structure of organisms growing in the soil. Textile factory waste water has been used for irrigation in Turkey, where other sources of water have been lacking, causing significant damage to the soil. (source)
Rayon produced through viscose process causes significant carbon disulphide and hydrogen sulphide pollution to the environment. CS2 causes cardiovascular, psychiatric, neuropsychological, endocrinal and reproductive disorders. Abortion rates among workers and their partners exposed to CS2 are reported to be significantly higher than in control groups. Many times higher amounts of sick days are reported for workers in spinning rooms of viscose fiber factories. China and India are largest producers of CS2 pollution, accounting respectively 65.74% and 11,11% of the global pollution, since they are also the major viscose producers. Emission of CS2 has increased significantly in India from 26.8 Gg in 2001 to 78.32 Gg in 2020. (source)
Waste
The textile industry is estimated to produce around 92 million tons of textile waste per year. As said before around 30% of the production is never sold and with shortening lifespans used the amount of used clothing that goes to waster is only increasing. This waste is large burned or thrown into landfills in poor countries. (source) H&M was accused in 2017 by investigative journalists of burning up to 12 tonnes of clothes per year themselves, including usable clothing, which they denied claiming they donated clothing they couldn't sell to charity instead (source). Most of the clothing donated to charity though is burned or dumbed to landfills (source).
Most of the waste clothing from rich countries like European countries, US, Australia and Canada are shipped to Chile (source) or African countries, mostly Ghana, but also Burkina Faso and Côte d'Ivoire (source). There's major second-hand fashion industries in these places, but most of the charity clothing is dumbed to landfills, because they are in such bad condition or the quality is too poor. Burning and filling landfills with synthetic fabrics with synthetic dyes causes major air, water and soil pollution. The second-hand clothing industry also suppresses any local clothing production as donated clothing is inherently more competitive than anything else, making these places economically reliant on dumbed clothing, which is destroying their environment and health, and prevents them from creating a more sustainable economy that would befit them more locally. This is not an accident, but required part of the clothing industry. Overproduction let's these companies tap on every new trend quickly, while not letting clothing the prices in rich countries drop so low it would hurt their profits. Production is cheaper than missing a trend.
Micro- and nanoplastics
There is massive amounts of micro- and nanoplastics in all of our environment. It's in our food, drinking water, even sea salt (source). Washing synthetic textiles accounts for roughly 35% of all microplastics released to the environment. It's estimated that it has caused 14 million tonnes of microplastics to accumulate into the bottom of the ocean. (source)
Microplastics build up into the intestines of animals (including humans), and have shown to probably cause cause DNA damage and altered organism behavior in aquatic fauna. Microplastics also contain a lot of the usual pollutants from textile industry like synthetic dyes and heavy metals, which absorb in higher quantities to tissues of animals through microplastics in the intestines. Studies have shown that the adverse effect are higher the longer the microplastics stay in the organism. The effects cause major risks to aquatic biodiversity. (source) The health effects of microplastics to humans are not well known, but studies have shown that they could have adverse effects on digestive, respiratory, endocrine, reproductive and immune systems. (source)
Microplastics degrade in the environment even further to nanoplastics. Nanoplastic being even smaller are found to enter blood circulation, get inside cells and cross the blood-brain barrier. In fishes they have been found to cause neurological damage. Nanoplastics are also in the air, and humans frequently breath them in. Study in office buildings found higher concentration of nanoplastics in indoor air than outdoor air. Inside the nanoplastics are likely caused mostly by synthetic household textiles, and outdoors mostly by car tires. (source) An association between nanoplastics and mitochondrial damage in human respiratory cells was found in a recent study. (source)
Micro and nano plastics are also extremely hard to remove from the environment, making it even more important that we reduce the amount of microplastics we produce as fast as possible.
What can we do?
This is a question that deserves it's own essays and articles written about it, but I will leave you with some action points. Reading about these very bleak realities can easily lead to overwhelming apathy, but we need to channel these horrors into actions. Whatever you do, do not fall into apathy. We don't have the luxury for that, we need to act. These are industry wide problems, that simply cannot be fixed by consumerism. Do not trust any clothing companies, even those who market themselves as ethical and responsible, always assume they are lying. Most of them are, even the so called "good ones". We need legislation. We cannot allow the industry to regulate itself, they will always take the easy way out and lie to their graves. I will for sure write more in dept about what we can do, but for now here's some actions to take, both political and individual ones.
Political actions
Let's start with political actions, since they will be the much more important ones. While we are trying to dismantle capitalism and neocolonialism (the roots of these issues), here's some things that we could do right now. These will be policies that we should be doing everywhere in the world, but especially rich countries, where most of the clothing consumption is taking place. Vote, speak to others, write to your representative, write opinion pieces to your local papers, engage with democracy.
Higher requirements of transparency. Right now product transparency in clothing is laughably low. In EU only the material make up and the origin country of the final product are required to be disclosed. Everything else is up to the company. Mandatory transparency is the only way we can force any positive changes in the production. The minimum of transparency should be: origin countries of the fibers and textiles in the product itself; mandatory reports of the lifecycle emissions; mandatory reports of whole chain of production. Right now the clothing companies make their chain of production intentionally complex, so they have plausible deniability when inevitably they are caught violating environmental or worker protection laws (source). They intentionally don't want to be able to track down their production chain. Forcing them to do so anyway would make it very expensive for them to keep up this unnecessarily complex production chain. These laws are most effective when put in place in large economies like EU or US.
Restrictions on the use of synthetic fibers. Honestly I think they should be banned entirely, since the amount of microplastics in our environment is already extremely distressing and the other environmental effects of synthetic fibers are also massive, but I know there are functions for which they are not easily replaced (though I think they can be replaces in those too, but that's a subject of another post), so we should start with restrictions. I'm not sure how they should be specifically made, I'm not a law expert, but they shouldn't be used in everyday textiles, where there are very easy and obvious other options.
Banning viscose. There are much better options for viscose method that don't cause massive health issues and environmental destruction where ever it's made, like Lyocell. There is absolutely no reason why viscose should be allowed to be sold anywhere.
Governmental support for local production by local businesses. Most of the issues could be much more easily solved and monitored if most clothing were not produced by massive global conglomerations, but rather by local businesses that produce locally. All clothing are made by hand, so centralizing production doesn't even give it advantage in effectiveness (only more profits for the few). Producing locally would make it much more easier to enforce regulations and it would reduce production chains, making production more effective, leaving more profits into the hands of the workers and reducing emissions from transportation. When the production is done by local businesses, the profits would stay in the producing country and they could be taxed and utilized to help the local communities. This would be helpful to do in both exploited and exploiter countries. When done in rich countries who exploit poorer ones, it would reduce the demand for exploitation. In poor countries this is not as easily done, since poor means they don't have money to give around, but maybe this could be a good cause to put some reparations from colonizers and global corporations, which they should pay.
Preventing strategic accounting between subsidiaries and parent companies. Corporate law is obviously not my area of expertise, but I know that allowing corporations to move around the accounting of profits and losses between subsidiaries and parent companies in roughly 1980s, was a major factor in creating this modern global capitalist system, where corporations can very easily manipulate their accounting to utilize tax heavens and avoid taxes where they actually operate, which is how they are upholding this terrible system and extracting the profits from the production countries. How specifically this would be done I can't tell because again I know shit about corporate law, so experts of that field should plan the specifics. Overall this would help deal with a lot of other problems than just the fashion industry. Again for it to be effective a large economic area like EU or US should do this.
Holding companies accountable for their whole chain of production. These companies should be dragged to court and made to answer for the crimes they are profiting of off. We should put fear back into them. This is possible. Victims of child slavery are already doing this for chocolate companies. If it's already not how law works everywhere, the laws should be changed so that the companies are responsible even if they didn't know, because it's their responsibility to find out and make sure they know. They should have been held accountable for the Rana Plaza disaster. Maybe they still could be. Sue the mother fuckers. They should be afraid of us.
Individual actions
I will stress that the previous section is much more important and that there's no need to feel guilty for individual actions. This is not the fault of the average consumer. Still we do need to change our relationship to fashion and consumption. While it's not our fault, one of the ways this system is perpetuated, is by the consumerist propaganda by fashion industry. And it is easier to change our own habits than to change the industry, even if our own habits have little impact. So these are quite easy things we all could do as we are trying to do bigger change to gain some sense of control and keep us from falling to apathy.
Consume less. Better consumption will not save us, since consumption itself is the problem. We consume too much clothing. Don't make impulse purchases. Consider carefully weather you actually need something or if you really really want it. Even only buying second-hand still fuels the industry, so while it's better than buying new, it's still better to not buy.
Take proper care of your clothing. Learn how to properly wash your clothing. There's a lot of internet resources for that. Never wash your wool textiles in washing machine, even if the textile's official instructions allow it. Instead air them regularly, rinse them in cool water if they still smell after airing and wash stains with water or small amount of (wool) detergent. Never use fabric softener! It damages the fabrics, prevents them from properly getting clean and is environmentally damaging. Instead use laundry vinegar for making textiles softer or removing bad smells. (You can easily make laundry vinegar yourself too from white vinegar and water (and essential oils, if you want to add a scent to it) which is much cheaper.) Learn how to take care of your leather products. Most leather can be kept in very good condition for a very long time by occasional waxing with beeswax.
Use the services of dressmakers and shoemakers. Take your broken clothing or clothing which doesn't fit anymore to your local dressmaker and ask them if they can do something about it. Take your broken and worn leather products to your local shoemaker too. Usually it doesn't cost much to get something fixed or refitted and these expert usually have ways to fix things you couldn't even think of. So even if the situation with your clothing or accessory seems desperate, still show it to the dressmaker or shoemaker.
If it's extremely cheap, don't buy it. Remember that every clothing is handmade. Only a small fraction of the cost of the clothing will be paying the wages of the person who made it with their hands. If a shirt costs 5 euros (c. 5,39 USD), it's sewer was only payed mere cents for sewing it. I'm not a quick sewer and it takes me roughly 1-2 hours to cut, prepare and sew a simple shirt, so I'm guessing it would take around half an hour to do all that for a factory worker on a crunch, at the very least 15 minutes. So the hourly pay would still be ridiculously low. However, as I said before, the fact that the workers in clothing factories get criminally low pay is not the fault of the consumer, so if you need a clothing item, and you don't have money to buy anything else than something very cheep, don't feel guilty. And anyway expensive clothing in no way necessarily means reasonable pay or ethical working conditions, cheep clothing just guarantee them.
Learn to recognize higher quality. In addition to exploitation, low price also means low quality, but again high price doesn't guarantee high quality. High quality allows you to buy less, so even if it's not as cheep as low quality, if you can afford it, when you need it, it will be cheaper in long run, and allows you to consume less. Check the materials. Natural fibers are your friends. Do not buy plastic, if it's possible to avoid. Avoid household textiles from synthetic fibers. Avoid textiles with small amounts of spandex to give it stretch, it will shorten the lifespan of the clothing significantly as the spandex quickly wears down and the clothing looses it's shape. Also avoid clothing with rubber bands. They also loose their elasticity very quickly. In some types of clothing (sport wear, underwear) these are basically impossible to avoid, but in many other cases it's entirely possible.
Buy from artisans and local producers, if you can. As said better consumption won't fix this, but supporting artisans and your local producers could help keep them afloat, which in small ways helps create an alternative to the exploitative global corporations. With artisans especially you know the money goes to the one who did the labour and buying locally means less middlemen to take their cut. More generally buy rather from businesses that are located to the same country where the production is, even if it's not local to you. A local business doesn't necessarily produce locally.
Develop your own taste. If you care about fashion and style, it's easy to fall victim to the fashion industry's marketing and trend cycles. That's why I think it's important to develop your personal sense of style and preferences. Pay attention at what type of clothes are comfortable to you. Go through your wardrobe and track for a while which clothing you use most and which least. Understanding your own preferences helps you avoid impulse buying.
Consider learning basics of sewing. Not everyone has the time or interest for this, but if you in anyway might have a bit of both, I suggest learning some very simple and basic mending and reattaching a button.
Further reading on this blog: How to see through the greenwashing propaganda of the fashion industry - Case study 1: Shein
Bibliography
Academic sources
An overview of the contribution of the textiles sector to climate change, 2022, L. F. Walter et al., Frontiers in Environmental Science
How common are aches and pains among garment factory workers? A work-related musculoskeletal disorder assessment study in three factories of south 24 Parganas district, West Bengal, 2021, Arkaprovo Pal et al., J Family Med Prim Care
Sewing shirts with injured fingers and tears: exploring the experience of female garment workers health problems in Bangladesh, 2019, Akhter, S., Rutherford, S. & Chu, C., BMC Int Health Hum Rights
Occupation Related Accidents in Selected Garment Industries in Bangalore City, 2006, Calvin, Sam & Joseph, Bobby, Indian Journal of Community Medicine
A Review on Textile and Clothing Industry Impacts on The Environment, 2022, Nur Farzanah Binti Norarmi et al., International Journal of Academic Research in Business and Social Sciences
Carbon disulphide and hydrogen sulphide emissions from viscose fibre manufacturing industry: A case study in India, 2022, Deepanjan Majumdar et al., Atmospheric Environment: X
Microplastics Pollution: A Brief Review of Its Source and Abundance in Different Aquatic Ecosystems, 2023, Asifa Ashrafy et al., Journal of Hazardous Materials Advances
Health Effects of Microplastic Exposures: Current Issues and Perspectives in South Korea, 2023, Yongjin Lee et al., Yonsei Medical Journal
Nanoplastics and Human Health: Hazard Identification and Biointerface, 2022, Hanpeng Lai, Xing Liu, and Man Qu, Nanomaterials
Other sources
The impact of textile production and waste on the environment (infographics), 2020, EU
Chile’s desert dumping ground for fast fashion leftovers, 2021, AlJazeera
Fashion - Worldwide, 2022 (updated 2024), Statista
Fashion Industry Waste Statistics & Facts 2023, James Evans, Sustainable Ninja (magazine)
Everything You Need to Know About Waste in the Fashion Industry, 2024, Solene Rauturier, Good on You (magazine)
Textiles and the environment, 2022, Nikolina Šajn, European Parliamentary Research Service
Help! I'm addicted to secondhand shopping apps, 2023, Alice Crossley, Cosmopolitan
Addictive, absurdly cheap and controversial: the rise of China’s Temu app, 2023, Helen Davidson, Guardian
Workers' conditions in the textile and clothing sector: just an Asian affair? - Issues at stake after the Rana Plaza tragedy, 2014, Enrico D'Ambrogio, European Parliamentary Research Service
State of The Industry: Lowest Wages to Living Wages, The Lowest Wage Challenge (Industry affiliated campaign)
Fast Fashion Getting Faster: A Look at the Unethical Labor Practices Sustaining a Growing Industry, 2021, Emma Ross, International Law and Policy Brief (George Washington University Law School)
Dozens injured in Pakistan garment factory collapse and fire, 2023, Hannah Abdulla, Just Style (news media)
India: Multiple factory accidents raise concerns over health & safety in the garment industry, campaigners call for freedom of association in factories to ‘stave off’ accidents, 2022, Jasmin Malik Chua, Business & Human Rights Resource Center
Minimum Wage Level for Garment Workers in the World, 2020, Sheng Lu, FASH455 Global Apparel & Textile Trade and Sourcing (University of Delaware)
Rana Plaza collapse, Wikipedia
Buyers’ compensation for Rana Plaza victims far from reality, 2013, Ibrahim Hossain Ovi, Dhaka Tribune (news media)
World cotton production statistics, updated 2024, The World Counts
Dead white man’s clothes, 2021, Linton Besser, ABC News
#fashion#fashion industry#sustainability#sustainable fashion#sustainable clothing#environment#climate change#i will be continuing the series of how to see through fashion industry propaganda at some point#i just felt compelled to write this because i feel like people so often miss the forest for the trees in this conversation
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your art has spiked my interest haha what’s tower of hanoi and how/where do i play it?
OKAY.
TOWER OF HANOI IS THE BEST GAME YOU ABSOLUTELY, 110% GUARANTEE NO REFUNDS, HAVE NEVER HEARD OF.
LET ME EXPLAIN.
(also known as: i win at all times ever and im glad my tawahano propaganda pays off, HAH!)
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Have you ever heard of... END ROLL? Walking On A Star Unknown? Farethere City? These are all relatively niche RPGMaker 2000 games made by a Japanese game creator known as Segawa (せがわ), with END ROLL being the most popular among Western Fans (you might see the main character, Russell, in some fanart with OMORI or Yume Nikki characters for example)!
In fact, for followers of mine who are In Stars and Time fans, END ROLL was credited as one of the inspirations for that game!
TOWER of HANOI is another game made by Segawa, one released in November of 2020, and one of the final games they've made in RPG2K (so they've got an absolute mastery of the engine).
I'll be in part directing this post towards ISAT fans since that makes up the majority of my followerbase on Tumblr, so there may be ISAT spoilers (including Two Hats/Act 6 Secret spoilers) up ahead! There will also be mild TOWER of HANOI spoilers required to explain the game's premise. Proceed at your own risk.
Section One: So, what is TOWER of HANOI all about?
TOWER of HANOI is a narrative-driven RPG with multiple endings (2 'true endings', 3 'bad endings') set in a futuristic, post-post-World-War-Five society. The game mostly takes place within the TOWER, a hyper-realistic virtual reality simulation currently undergoing playtests that was built to be able to rehabilitate HANOI (androids that look and sound and feel emotions like humans do) who have dangerous levels of mental instability.
The stability of a HANOI is measured through their Stress Level, a numerical representation of that HANOI's mental state. HANOI are generally considered by society to be more of technology or property than people (like your computer or your phone would be), and as such have no rights and are often mistreated by humans. More than 50% of HANOI hate their human employers.
In order to combat the dangerous upward trend of HANOI Stress Levels (caused by their mistreatment), the TOWER was created. In it, HANOI are expected to fight and defeat virtual enemies that approximate humans in order to destress through violence. Upon a successful completion, HANOI are to be returned to their human employers.
Because the TOWER is currently undergoing testing, groups of HANOI are accompanied through the TOWER by a human "Inspector" who is expected to report any bugs or issues they encounter during their playtest.
You play as one of those human Inspectors; Inspector No.102, Coral Brown.
(this is my art! you may have seen him in my ISAT au as taking the place of Siffrin).
He's 33 years old, kind, calm, and soft as a marshmallow. He's also a human being who believes in the rights and wellbeing of HANOI, and sympathises with their suffering. As a child, he was raised by a HANOI instead of his parents, which may have contributed to his feelings towards them.
Over the course of the game and as you progress through the TOWER you'll get to meet and intimately know the ten HANOI under Coral's care with Fire Emblem-esque Support events depending on how many times you bring each of them to battle. These can be between Coral and the HANOI, or the HANOI between eachother. (There are more than 100 of these such events to collect in total!)
TOWER of HANOI's characters are both charming and tragic. They each have incredibly well-realised personalities, backstories, and relationships both with the Inspector taking care of them and eachother. It's easy to imagine day-to-day interactions in Headquarters (your hub area) between them all.
You have Adams, a HANOI built for missionary work and who's Stress Level is the lowest out of all ten (and actually below the 'dangerous' stress threshold)! He's silly and mischevious and adores spicy food. Despite this, he's here at the TOWER because he doesn't believe in God, despite that being an important part of his 'role' in the world. When did he stop believing in God, and why? What is his relationship with the people at the Church that took care of him?
Or Mira, a Childcare HANOI that reminds Coral of the HANOI that looked after him as a child. She loves children, but has to constantly grapple with the fact that she can't have any and that any children she takes care of will eventually, inevitably leave her. How will she and Coral resolve the fact that they both remind eachother of someone they knew in the past? How will she interact with the other HANOI?
There's also Nanashi, a cheaply-made HANOI for miscellaneous chores who's trust and care for humanity has been completely shattered due to his ties with the mafia. He wasn't even important enough to be given a name until Coral gives him one upon their first meeting in the TOWER. He hates humans, hates Coral, and refuses to trust him, instead convincing himself that Coral is merely faking his kindness to get him to let his guard down just to use him like all humans he's ever known have done. Will Coral eventually be given Nanashi's trust? What will he do once he leaves the TOWER, and has to be sent back to the mafia where he came from?
Finally there's Kimon Noroi, a HANOI who resembles a child that fulfils a very special purpose. Noroi is what's known as a Yorimashi (憑坐), and uses her body to allow spirits to occupy it and commune with the living. She's seen how terrible humans can be because of the spirits she's seen and can come across as a bit standoffish (though she's really just as much of a menace as Adams is), and definitely, definitely, definitely doesn't miss the Priest at the shrine she lived in before coming to the TOWER at all! How will she interact with Adams, both having people they miss back at home? How will she interact with Mira, who's like a mother figure to her in this place?
As you progress, you can find the answers to all of these questions, as well as the identities of the six other HANOI I've not even mentioned here- all as well-written and interesting as these four.
However, the HANOI aren't the only faction in the game to worry about.
The very NPCs and enemies you'll be fighting along the way are coming to life, gaining sentience, and realising they want something more in their existence than eternally repeating dialogue chains and fetch quests and death in battle.
The head of this 'rebellion' of 0s and 1s, a computer virus named Shunya, acts as the main antagonist for the majority of the game, but even she isn't... 'evil'. She has her own found family, a group of bugged enemies she's befriended along her journey, all of whom want her to realise her dream of "melting" down the TOWER and returning all of the 0s and 1s inside to their base state of not thinking, not feeling, and not being in eternal pain.
Should you fight these people, if their emotions really are real, and defeat them without caring about their plight? Is it right to, to disregard the thoughts and feelings of 0s and 1s for the sake of the wellbeing of the HANOI Coral's grown so attached to? Should you follow the 'role' you've been given, or disregard it and create your own?
TOWER of HANOI excellently tackles the dichotomy of themes between 'roles' in societies and the 'dreams' people have, and nowhere is this more apparent than Coral Brown himself. Throughout the game, there will be multiple events and opportunities in order to control Coral's own Stress Level, and how he feels towards both the side of HANOI and the side of 0s and 1s he's stuck between. Lower his stress and he'll side with the HANOI and enjoy his job, and at higher stresses he'll begin to hate it, being unable to eat or sleep as he starts feeling awful for the 0s and 1s he spends his time killing in the TOWER....
These branch into the two main 'True Routes' of the game, depending on your Stress Level... but I shall leave the specific nature of those to discover in your own playthroughs. :)
If you've enjoyed ISAT, there's a good chance you'll enjoy TOWER of HANOI. Not only is one of the creator's previous games an inspiration for ISAT, they share a lot of similarities in their characters. Coral and Siffrin are very similar as protagonists, and as for others...
(Loop artwork credit to Insertdisc5 from In Stars and Time)
I could write a whole essay on how these two are so painfully similar and would kill eachother on sight. Maybe I will one day. Who knows. Me when I have a guide character lacking half of a face that has Fucking Issues TM stemming from intense jealousy and shares some visual similarity with our main character. Just look at them. This is the sole reason for the twohats warning. Just look at them.
Section Two: Wow, that's so cool and awesome Mx Lav! How do I play TOWER of HANOI?
You can check out the official website here, and the official downloads page here! I'd recommend following the instructions on this website to get the game working faster (because RPG2K is a pain in the ass on modern systems).
...
...Oh? It's all in Japanese? ...Well-
Section Three: --WAIT WHY IS IT ALL IN JAPANESE??
Yes, that's TOWER of HANOI's One (Big) Thing. The one thing you have to look past in order to actually play the game; it's all in Japanese, and an English translation will never be made (unless Segawa-san lifts the translation ban).
However, you don't actually need to know Japanese to play the game. I sure don't! And all of the other English-speaking fans I know that have played this game don't either.
There are three main ways to accomplish this, but I'll only discuss two here:
Sugoi Translator or similar translators. Sugoi Translator (or Sugoi Toolkit) is a machine translation tool that automatically grabs and translates the text in game you're looking at. The translations themselves make a good amount of sense, too! It's a little difficult to set up, but once you've calibrated it once you never have to worry about it again. This is definitely easiest if you want to read all of the dialogue in the game, including flavourtext (as yes, all 10 HANOI and Coral have unique flavourtext for every item in the game...), but is only available for free on the 15th and 16th each month and is otherwise only available to download on the creator's Patreon.
Google Lens. The easier, plug-and-translate method of the two. Simply download the Google Lens app and point it at the text on the screen, it'll read and translate it for you. The translations here are a little goofier (and sometimes, depending on your phone camera quality or lighting conditions, can be difficult for the app to pick up), but it's easy to complete a playthrough with just this tool alone.
If you can't get past this game's One Big Thing, I get it. It's a hard game to sell to people precisely for this reason. I'm at least glad you've read this far down into the post to get to this point and have showed interest in the game. And now you now about a game you didn't before, and you also have an itty bitty bit of context for all the non-ISAT stuff I post here. But this game has had me in a chokehold for the past two years and I promise that, if you can get through it, it's extremely worth it.
If you have the time and you're willing to try, please do! I love this game with all my heart and it's such a shame that most Western fans will never have easy access to it. I shill this game with all my heart, for realsies.
Section Four: Trigger/Content Warnings
If you've played a Segawa game before, you knew this section was coming. Segawa-san's games often tackle heavy or dark themes, and TOWER of HANOI isn't an exception. I'll add a list of content warnings here just so you aren't surprised by anything.
Suicide, both on and off screen
Self-harm, on-screen through dialogue
Themes of terminal illness, on screen
Hospitals (on screen, a majority of one of the game's dungeons takes place in one)
Death (on-screen)
Abuse (off-screen, but portrayed through dialogue)
Child harm/death (mentioned)
Kidnapping/Child kidnapping (mentioned)
Horror elements (no chase sequences, one jumpscare through an optional and hard-to-find sidequest)
Sexual Assault/Abuse (Not on-screen but talked about extensively, can avoided if you avoid Melitica/Merrytika's dialogue)
Mishandling of discussions surrounding gender identity (this character's identity is shown generally throughout the game to be a positive/supported thing, but some dialogue and design choices are quite ignorant/transphobic- though not maliciously. This can be avoided if you avoid Kathy/Cameron's dialogue)
There is also a substantial amount of screenshake employed near the end of the game. This list is from memory and limited from the amount of dialogue I've personally seen/translated, so it's probably not fully comprehensive. But it is thorough.
Section Five: Conclusion
oof... You've made it to the end! This took me the better part of a day to write, and I'm glad I finally got to advertise my favourite game on main. I hope... any of this makes sense, and that you enjoy! Even if you decide TOWER of HANOI isn't right for you, you at least know a little more about something you didn't before. Thank you so much for getting to the end, and I wish you the best!
#towerofhanoi#segawa#タワハノ#towerofhanoirpg#im not going to tag isat because it doesnt feel right to put a promo for another game in the tags#so im just hoping that this reaches its proper audience :')#feel free to ask any questions about tawahano though! i'd be happy to answer#seriously#very happy#okay i disappear back to the trenches#more isat art coming soon dw :)
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Sonic X Shadow Generations fascinates me. Because it feels like something I shouldn’t be excited for. And yet I absolutely am.
Don’t get me wrong. I love Sonic Generations. It’s my third favourite game in the series and my favourite 3D Sonic game (with Sonic Adventure 2 in a close second). I’m very happy to see it getting a re release to expose it to new audiences, and playing it in 4K60fps on my PS5 is a very enticing. Likewise, I really like Shadow as a character and I’m excited to play as him again.
And yet, his new bonus campaign promises to basically be a bunch of nostalgic pandering for Shadow the Hedgehog, a game which I consider to be, simply put, crap. It was boring, dull, colourless and embarrassing trend chasing. And pretty much everything I hated about it is on display in this trailer.
We’ve got gritty, grey cityscapes, we’ve got the rather blah alien villain, Black Doom returning, we’ve got the looming return of the series’…bafflingly executed lore. In a word, Shadow was a pretty much everything I didn’t want Sonic to be shoved into a blender. I’ve given my thoughts on revisiting past excesses and failures for the sake of nostalgia. I wrote a whole thing about Final Fantasy VII Rebirth and my fears that it would go overboard pandering to the 2000s spin offs (which I dislike a for lot of the same reasons as a lot of Sonic stuff from the mid 2000s). A faux attempt at maturity that sacrifices Sonic’s camp and colour, and lacks the writing competency to make its tone shift work is pretty much my worst case scenario for the series. And now we’re invoking that for nostalgia? Again, I should hate this.
So if I dislike Shadow the Hedgehog so much. If it really is so emblematic of Sonic’s worst excesses that I want it to leave behind in the 2000s…then why am I so damn hyped for this? Why am I not feeling the same dread as whenever VII Remake implicitly threatens to bring back Genesis?
I think it’s because of the specific relationship Sonic has had with its past for the last decade. So much of the stuff from that time period is material that Sega has seemed actively scared to touch again. Sometimes with good reason. But I think that’s why some material from that time has gained such a strong nostalgic cult following, and why they’re held up as such bastions of missed potential. There’s never been anything quite like Shadow or 06 since they came out with how safe Sega has subsequently played things. And in many respects, that’s a good thing. But I can see how it build a sense of mystique around them. It was kind of sad to see 2010s Sonic so…scared of itself. Terrified to invoke its own history but not really committed to a new direction either. And this is pretty much the exact opposite of that hesitancy.
Basically, the reason I react to seeing Westopolis or Black Doom with ‘holy shit let’s go!!!’ rather than ‘why, god, why?’ is because I genuinely never thought I would see them again after this long. It’s just exciting to see Sonic Team throw caution to the wind and embrace all the parts of their franchise. Even the parts I personally dislike. Plus, Sonic Generations is kind of the perfect game in which to reimagine that stuff and make it..actually good this time. This was the game that made Crisis City of all things into a banger level. The game that took Silver, one of the most notorious boss fights in the series, and gave him a kickass encounter.
If they can fix that, they can do anything.
Plus, the fact that the trailers already show all these trippy stage effects and anime af boss fights and set pieces tells me we’re not just gonna be running through the same drab washed out burning cities that made Shadow 2005 so boring. Again, there’s evidently an effort being made to rehabilitate and reimagine this stuff, not just repeat all the same mistakes. And that’s exciting.
So yeah, Sonic X Shadow Generations has somehow managed to get me genuinely excited for all the parts of the series I typically balk at. And that’s pretty impressive.
That said, if I see Mephiles again, I’m leaving.
#my unhinged ramblings about a cool remaster#sonic x shadow generations#sonic generations#shadow the hedgehog#sonic the hedgehog#basically a ramble about my love hate relationship with 2000s sonic
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Athelind Long's Superhero Chronology
Cross-Published from my Blogspot blog, Kirby Dots & Ditko Ribbons. INTRODUCTION There's a tendency to divide the different eras of comic book superheroes into "Golden," "Silver", and "Modern," with occasional, tentative attempts to parcel off the Bronze Age, as well.
Let's just say that this lacks nuance. The Superhero Genre has gone through a lot of trends and phases and distinctive cultures over the years, and lumping almost half of its history into some concept of "The Modern Age" is just phoning it in.
Some notes:
This is not quite the same as the ages of COMICS, though there's similar nomenclature, largely because comics history tends to focus on the superhero genre even when it tries not to. This is about SUPERHEROES, in more than just a single medium; the "Ages" only indirectly impact other genres.
All dates are approximate.
There's plenty of overlap between Silver/Bronze, Bronze/Iron, and Iron/Aluminum, but when I started looking a keystone events, I was astonished by how neatly everything fell into 15-year chunks!
THE CHRONOLOGY
Prelude (1830s-1938): The dawn of mass-produced popular culture: penny dreadfuls, dime novels, pulp magazines, newspaper comic strips. Folk heroes and detectives start sharing the pages with costumed adventurers, some with peak-human or superhuman abilities. Professor Challenger, Sherlock Holmes, The Nyctalope, The Shadow, Doc Savage.
Golden Age (1938-1953): Begins with Superman, of course; ends with Post-War Superhero Implosion and Frederic Wertham's anti-comics crusade. The JSA stopped appearing in All-Star Comics in 1951. Fawcett stopped publishing Captain Marvel in 1953.
Interregnum (1950ish-1960ish): A lot of historians make much of the gap between the Golden and Silver Ages, but, in retrospect, it's surprisingly brief. Superheroes never really go away, but they are de-emphasized in favor of other genres in comics, including horror, romance, and science fiction. Even at DC, other than Superman, Batman, and Wonder Woman, superheroes are relegated to back-up stories in anthology titles. Still, The Adventures of Superman with George Reeves remained popular throughout this period.
Silver Age (1954-1970): The Reign of the Comics Code Authority (est. 1954). Really starts to roll with the demise of EC Comics and the reboot of The Flash; peaks with the "camp" craze popularized by the 1966 Batman TV series; ends when Kirby Moves to DC and Marvel publishes the Spider-Man Drug Stories without the Code Stamp. Early on, formerly-anonymous creators start getting openly credited on the title pages of their stories; this starts at Marvel, but DC eventually follows suit.
Bronze Age (1971-1985): Begins with O'Neil and Adams revamping Batman and Green Lantern; Ends with the Crisis on Infinite Earths. Both DC and Marvel start paying closer attention to continuity and "relevance", and the most successful titles are the ones that most fully embrace an ongoing serial storyline (Legion of Super-Heroes, X-Men, The New Teen Titans). The specialty comic book shop starts becoming more common at the beginning of the era, and the closing years of the era herald a growing Creator's Rights movement, the birth of the Direct Market -- and the dawn of the independent publishers.
Iron Age (1986-2000): Begins with Deconstruction: Elementals, The Dark Knight Returns, Watchmen, and the Wild Cards "mosaic novel" series. Ends with Reconstruction: Morrison's JLA, among others. Dominated by a determined effort to Take Superhero Comics Seriously. The Big Two kill off or "reinvent" goofy, campy Silver Age characters. DC tries very hard to bring coherency and consistency to its new, Post-Crisis timeline. Several independent publishers try cold-starting superhero "universes" of their own; most of them fail, but a lucky few manage to sell their characters to the Big Two (Ultraverse, Wildstorm).
Aluminum Age (2000-2015): When Everything is Recycled. Marvel starts the Ultimate Universe. DC resurrects Silver Age characters who got killed off in the Bronze and Iron Age. The Comics Code finally dies in 2011. DC does a succession of "sequels" to Crisis on Infinite Earths: Identity Crisis (2004), Infinite Crisis (2005-2006), and the deceptively-named Final Crisis (2008), culminating in another Hard Reboot with the New 52 in 2011. Marvel does its own version of Crisis with the Multiverse Incursion story arc in New Avengers from 2013-2015. "Decompression" and "writing for the trade" become common as trade-paperback collections become more economically important than the traditional monthly comic magazines ("floppies").
Digital Age (2015-Current): Superhero not only become mainstream, but actually dominate movies and TV for several years -- this starts in the Aluminum Age, with the MCU in 2008, but is solidly codified by the debut of Arrow in 2015 and an explosion of weekly prime-time superhero shows that lasts almost a decade.
Comments are welcome, but be civil! This is intended to provoke conversations, not fights.
#superheroes#chronology#golden age#silver age#bronze age#iron age#aluminum age#digital age#“modern age” is nonsense because what comes after it?
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Listening to Nicki Minaj and David Guetta song called hey mama gave me ideas....
Beginning 2000'. Ur a sport car racer in the city of ur choice and ur kinda known in town to be very good.
Imagine one day u found an abandonned race car that has a yellow orange red paint job and decide to repair it and use it to do races (u know, like the one in Tokyo?). Because like, the car has a unique design u've never seen before, not even for a rally. And is in perfect condition.
The day of the race, u arrive and everyone is quiet bc wow, that car is new, shiny and beautiful. They all stare at u, including others competitors.
In summary, u start ur race, and praise the car asf like "yeah baby, give me all u've got", "show them what u can do", "that's right, go on, don't stop","such a perfect engine revving to prove them we are the best"... and u notice the car litteraly has no speed limite, is doing an outrageously good performance and seems to be enjoying the race. The adrenaline running through ur blood make u ignore the fact that the car seems to react and live the moment.
Because of this, u win every races and end up beating every records. Nobody has ever made such an impressive performance.
To avoid having people touch ur new jewel, you leave quickly after recieving some prices and go back home. You blast some music to celebrate.
Back home, u decide to wash the car when u notice some weird pinky liquid coming out from under the car.
If u want u can eventually write what happen next (it's midnight and my brain is nwjfifishs) but i kust wanted to share this idea with u :))
Have a nive day/night ~~~<3
gosh!! that is such a good idea omg. I always like the idea of bots going along whatever their new humans are taking them to, preffering to remain silent while the human just,,does whatever they want to do lmaoo. Only escaping to their bases at night then returning the morning after like they hadnt left.
Given the human is a racer I can imagine they would manhandle the car a lot,,,,and Cybertronian are naturally sensitive on the driving wheel as well as the joysticks (and the pedals, too. Especially, the pedals) which leads to several pent up 'frustrations' from the bot themselves....👀👀
Doesn't also help the way you keep praising the car, touches always so rough yet soft when you knead the joystick or swivel the wheel....
I don't have much to add but,,,,
—CURIOUS, you hunch over, other hand pointing the mouth of the hose to the crevices of the wheels. They rolled across enough dirt already, but you miss impatient skidding of the the wheels back and forth.
Whatever strange substance that was, it had a tangy smell to it — almost pungent, yet also a little sweet?
You curled out a finger and dipped it into the viscous liquid. It was strangely cool to the touch, yet the tip of your skin flared with a mild burn a only a balm would induce.
Moreover, the crush, candy color were reminiscent of the cherry flavored Gatorade, you hoard often from the shops. Is this some new kind of fuel? If so, then why weren't you informed? Trends these days....always so discreet. But, how did it end up here?
The thought of shoving your finger inside your mouth, going against all ethical hygiene practices for a taste to satisfy your curiosity, is short-lived the moment the engine rumbled.
But it wasn't just a rumble....almost like a whine. Did it just breedle? Did it talk?
You yelped and scrambled on your back when the car shifted : a blur of mesh metal parts, churning and transforming into shape. Then, a shadow loomed above you, caging you in. Chuffs of steam heaved, like breaths of a a beast and two blue flaring lights for eyes, fervent and desperate...
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Are We Returning To 2000s Era Shonen Anime/Manga (A Discussion)
So this is going to be way more of a thinkpiece than I usually do for this blog, but recent trends in the space and niche that I devote a lot of time to, Anime/Manga, have been showing themselves that got me thinking. This is not meant to be a serious sociology case study taken as fact, it's going to be more a theory based on observations of the community that I, like many others, devote a lot of time into than a full on claim, but I do want to ask, is the anime and manga community is experiencing a resurgence in 2000s era shonen manga?
Background
Now let me get this out of the way, there is bias in these observations as I am a western anime fan, but also a North American anime fan. Meaning my gateway and gauges of pop culture are mostly determined by the history of my area of the world’s relationship with anime. From the OVAs of 80s hyper violent and hyper sexual sci fi that you had to purchase from the backs of video rental stores, to the Toonami era of 90s and early 00s programming block the centred around action anime and cartoons, the 4kids era of mass market japanese animated kids shows that were really just giant commercials with some of the earliest memetics in western sphere, and the explosion of shonen battle series in the western sphere in the mid to late 2000s marked by the rise of the colloquially named “Big 3” of shonen jump. I understand that continents like South America or Europe may have undergone a different exposure to the Japanese medium, but as I am going in with some bias in this observation, I would like to make it clear on where the formula is coming from. I also would like to lay down a certain clarification before making this, when discussing the topic of nostalgia I think a lot of people have forgotten what it actually means. If we go by the Cambridge dictionary definition, Nostalgia is “a feeling of pleasure and also slight sadness when you think about things that happened in the past.” This is often invoked when talking about pop culture because people from say 20 years ago don’t seem to enjoy or relate to the interests of today. The belief is that nostalgia is generational ergo if you grew up in the 80s you’re likely wishing to recapture the feelings of childhood that you associate with those trends from 20 years ago. In fact, most revaluation in media has often been catalyzed by a difference of those who grew up in an era rebuffing the opinions of those who didn’t.
There is the well known “20 Year Rule” regarding pop culture nostalgia. That every decade it longs for what was popular 20 years ago. Probably no better example than “That 70s show” being popular in the late 90s, the return of many beloved 80s-90s franchises like “Ghostbusters” returning in the 2010s as well as series like “Stranger Things” that wrapped itself up in 80s aesthetics. DC's New 52 relaunch that seemed to bring back trends from 90s era comics.
Now it goes without saying that the 20 year rule isn’t a “real” rule, rather an observation that certain trends make a return to popularity because the ones who grew up with a certain media will be the ones who add to the discourse when they come of age and will be the ones having a chance to create consumable art for the masses and that may just be revivals of once popular IP. This isn’t necessarily wrong in regards to nostalgia, but I do believe that one doesn’t need to have been born in a certain era to be nostalgic for something when we discuss pop culture. Pop culture is really just trends and preferences that become en vogue and people can acquire a taste at any given time. Sometimes it can be due to those who grew up with something now having the chance to create and drawing upon their own childhoods, sometimes it's just due to not being exposed, other times it can be a certain feeling of disillusionment of the now, and seeking something that peaks your interest, and even sometimes it can be major corporations or networks looking for things with existing audiences to draw upon that actually expand the audience. In fact one of the most prominent Netflix adaptations of the 2020s has been live Action Avatar the Last Airbender and One Piece, both shows that got their start on American televisions in 2004 and 2005. One of the biggest animated shows right now is Invincible, based on a comic book from 2003
So I want to stress this is not necessarily about how if you grew up with the original Mobile Suit Gundam show you are being replaced by the kids who were watching GetBackers. And or if you are a fan of shows that came out in the 2000s you yourself were born in the 2000s.
But what was the landscape of the English speaking anime community like back in the 2000s? Well let me paint a portrait for you.
What was the 2000s like for anime fans?
The term I used, “shonen boom period”, is somewhat mythologized in the western anime sphere. There was a glut of high profile shonen anime running around the same time that most people identified with this time period and was arguably when we saw the most influx of people getting into the hobby. One Piece, Naruto, and Bleach served as big series known for their massively large casts, MCs with a level of attitude, some of the most hype centric power supernatural/extraordinary power systems, and certain brand of “Japanese-y” humor. We can’t deny that it wasn’t just these series however, as series like Fullmetal Alchemist became many people’s introduction to more narratively intricate series interspersed with a somewhat gothic action style. The gothic and somewhat edgy Death Note became many fans' first ever “battle series that’s not a battle series” that also incorporated many biblical and gothic horror elements into its presentation. And things like Code Geass also incorporated this combination of hyper stylized cat and mouse with ornate and gothic aesthetics and fighting robots.
Series like Ouran Highschool Host Club and and Haruhi Suzumiya were basically gateways to the more hyper extraordinary slice of life series that didn’t shy away from fanservice and loud comedy. With ecchi like Rosario + Vampire taking it to an even greater extreme. For people willing to go even deeper, series like Fairy Tail began to pop up and share a distinct similar flavor to series like One Piece and Naruto which arguably started the popular conception of it coming from the same magazine as the latter. That’s not also discounting the amount of holdovers from the 90s like Dragon Ball z, Trigun, and Yu Yu Hakusho, which also had an edge towards fantastical combat and comedic oriented series.
All of this is to generally illustrate the media diet of what an average anime fan was expected to have some level of access to. As this was far before the eras of Funimation or Hulu having online services. Not a homogenized spread by any means, and im certain plenty of readers could name more underground or smaller series like Mushishi or Elphen Lied, but generally the popular mainstream you could tell that there was a consistent theme of long form media with a very loud, very flashy, and very action oriented type of series. Which I think is fair to say had skewed some people’s perception. And while I cannot claim with utter certainty that Japan was the same in this regard, you can look at magazines like Shonen Jump and notice a somewhat synchronistic trend. With series like Hitman Reborn, Gintama, D. Gray Man, Eyeshield 21, Bobobobo, etc.making a clear marcation of what was commercially successful at the time. Even series not inside the magazine but had smaller nicher, Tokyo-pop-esque series like Rave Master, Flame of Recca, Air Gear, History’s Strongest Disciple Kenichi, Soul Eater, etc all had a similarity to the shonen jump magazine. To the point it was not uncommon to see so many jump characters in a collage and one from shonen sunday or shonen magazine in there as if this was all coming from the same place.
Changing Landscape
Now with the advantages of the modern internet, we have the ability to actually keep up with the jump magazine in real time as opposed to the common practice of relying on scanlation site and fansubs that were often devoted to the most popular works. But with simultaneous publication and services like Crunchyroll, being able to access a wider variety of shows and series that we may or may not have access to. I believe that the 2010s in the english speaking fanbase was the decade we saw a somewhat expansionism of what people perceived as anime. Anime could be One Piece and Naruto, but it could also be Erased, it could be the Promised Neverland, Attack on Titan, K-On, Haikuu, and Durarara. With the representatives of the 90s no longer being holdovers in syndication like dragon ball but rather full on revivals of the likes of Jojo’s Bizarre Adventure and Hunter x Hunter.
All of these could be "shonen" but also other genres like Seinin, Josei, and Shojo all had their own varying layers of what they could be in their demographic
The mood of what was popular was also changing, not just in the fact that more flavors of anime and manga were becoming mainstream, but new works from shonen jump showed a rise in almost subversive series like My Hero Academia and Demon Slayer that seemed to consciously deviate or place new spins from traditional tropes of the 2000s characters, and we saw works that were derivative of previous serious like Black Clover drawing upon Naruto the same way it was known that Naruto had drawn upon Dragon Ball before them. Series like The Promised Neverland and Doctor Stone offered up more dramatic series that still infused a certain energy of the shonen genre.
And of course the series like Attack Titan whose much more darker and gorey storytelling seemed to have become one of if not the biggest hit of the generation with a well regarded adaptation, but something that had felt so removed from what were once contemporaries like the then ending Bleach or Naruto. We can also note that the late 2010s saw the rise of series like Chainsaw Man and Jujutsu Kaisen that began a trend of popular urban fantasy stories. Where fantastical concepts were now in contemporary Japan and the stories that focused on concepts like self identity and the harshness of maturing were juxtaposed to the real world inhabited by monsters.
It seemed many tropes of the previous decade were still alive in the rise of Isekai anime. Which was particularly the only popular outlet for fantasy stories with an action orientation. But these almost felt disconnected from the wider world of manga as things like heavy harem action series had actually decreased in mags like shonen jump. There was also new tropes being established in this subgenre that became unique popularizations of tropes all on their own, such as the overpowered protagonist whose power everyone believes is weak. But many of these were based on light novels, a form of media that only in the last few years western readers are having official access to and not simply scans found on the internet.
We in North America truly have gone from anime being a niche that was primarily accessible through dedicated TV blocks like Toonami, to a full blown cultural relevance shift.
We also need to talk about this era in its perception of the past also shifted. The 90s and the early 00s often blend together as classics of the anime community. Somewhat encased in amber. However, there is no denying that “feels like a 2000s series” had become a bit of a shorthand for very goofy, Very horny, very action heavy series. Series like Fire Force and and Undead Unluck had their show what more problematic elements be equated to the problematic trends of the past that people just accepted as “a part of the medium.” But lets keep in mind, this is not really describing a time, more a trend. Superficial elements that invoke similar feelings of the past.
Speaking of anime fans…
Fan Culture
So while I wanted to paint a picture of creatively the landscape has changed, there’s no denying that in the age of internet accessibility, the anime fan community has also changed. It is much much easier now to get in contact with people who are anime fans now than it was to rely on word of mouth like it was back in the day. I can still distinctly remember my anime club which wasn’t even really a club devoted to anime but rather other geek stuff like D&D and TCGs. Our hobbies just happened to have similar overlap.
Now though, anime fan culture is much more relevant and thriving. Going from just posting weekly reviews, to long retrospectives, comedy videos, abridged series, clickbait articles, fan theories, and podcasts. However, I think a defining feature of fans of the 2000s era of anime that were at their most prominent was hype culture.
Due to many of the biggest anime series at the time being released weekly and focusing on action, many many many discussion boards and videos were often about staying in this cycle of wanting to see what happens next and the action made people very excited to see just how characters were going to win fights or even if they’d have fights at all.
I want to make it clear that this type of activity doesn’t belong to a certain era, but you can see it shaped by the 2000s era. Especially when discussing “what is the next big 3.” As if it were a true position and title, rather than a moment in time where there were just three very distinct shonen series in the fanbase.This doesn’t necessarily have a “negative” effect on the discussion of anime/manga but you can see that certain genres lend themselves to hyping fans up more and more.
Someone isn’t reading the most recent chapter of a romance like Blue Box with the same level of anticipation of who will face who like it was One Piece. But there have certainly been series that try.
The Present
Now we reach the 2020s and this decade is still young, so it is hard to say what the future will hold for certainty, but we can look at the last four years and notice some significant waves being made recently in Shonen Jump alone. I already spoke of Undead Unluck, a series that almost wears it would now be considered retro inspirations on its sleeve. With an opening chapter that establishes an MC that seems motivated by a sexual joke, A power system follows a verbal naming gimmick, and a loose enough world that allows for characters of varying aesthetics and to be incorporated into groups. With groups of these powerful characters splitting up to face each other and use their ridiculous power to the extreme. Even in the series' own meta arc about creating manga, the in-universe analogy for Undead Unluck’s manga is commented on as feeling retro. There is no doubt the biggest viral hit of the decade so far has gone to Kagurabachi, a manga about sword fighting and magical crime lords that seems almost indulgent in its stylistic slicing and or dicing of baddies. Its memetic success was primarily due to a somewhat sincere and somewhat ironic belief that it would be the “next big thing” as it promised to be a stylized action series. Another surprise viral success has been the manga Nue’s Exorcist which sees another supernatural swordfighter boy harness the powers of his sexy spirit lady while getting into harem shenanigans that echo a particular form of ecchi of anime’s past that had actually been somewhat absent in the past decade in jump. Both of these series have a somewhat noticeable similarities to Bleach, a long running shonen action series that has seen its own revival in the last few years of writing this with the long awaited adaptation of the final arc of the bleach anime.
While the other members of the “big 3” never truly went away and became almost inter-generational, Bleach truly did feel like a “come back” as it was absent for so long. And unlike Hunter x Hunter and Jojo which were never really popular in the west and even their older anime are more regarded as anime deep lore. Bleach was one of the most popular series in the west at the time to never receive a conclusion animated.
Speaking of anime of the 2000s Trigun Stampede was a reimagining of the original late 90s show. This errs a bit similar to Hunter x Hunter’s style of revival, but also seems uniquely its own in actually trying to find a balance between the original series but adding in things cut from its original late 90s early 2000s counterpart.
And now we must examine other shonen magazines. Series like Gachiakuta created by a former assistant of Okubo, the creator of Soul Eater, carries with it much of the similar energies of that series. Its also noticeable as being a truly dark fantasy series. Not an urban fantasy, but rather a completely new world that had a very grunge and dirty world building. And then there is Daemons of the Shadow Realm, a series by Fullmetal Alchemist creator Hiromu Arakawa. This series is also set in modern day japan with supernatural elements, however Arakawa’s style of writing is practically unchanged from her time on FMA. With an emphasis on action, intricate mysteries, and character building comedy with her trademark over exaggerated blocky style. There is of course Hiro Mashima who has started another new series, Dead Rock, and his style has also not changed that much. Then there is just flat out sequels to 2000s series like Gamaran Shura.
This to me shows that we are seeing a bit of a combination of people who are now entering the workforce inspired by creators of the past, but also that creators of the past still exist 20 years later and are still making content that hasn’t really undergone significant change.
Of course, we can’t also forget the implementation of the Manga Plus/J plus service which has opened up a very interesting ground for creators to have some of the most creatively out there series than what you may have expected from the shonen jump brand. I genuinely don’t think series like Make the Exorcist Fall in Love or Fire Punch would’ve ever been acceptable in the pages of a weekly shonen series. However one series in particular does feel like it could've and boy its been quite the success. Kaiju no 8.
Kaiju no 8 almost feels as though it is the AoT of a new generation with the amount of anticipation this one series has as well as the similarities between the series superficial elements. However, I'd say the key distinction between the two has been the tone. AoT took a dark and practically dour tone on its titan infested world. With an MC declaring war on all of his enemies. The pain was realistic, with human bodies being brittle and vulnerable. And the belief that just because you were a good person you weren't going to make it out alive. Kaiju no 8 instead opts for a more action oriented tone. Down playing the bleak realism for more "Hell yeah!" moments. With super science weapons that feel more akin to a tokusatsu show and fights and battles between humans an kanji the feel like the Dragon Ball style wrestling matches of old.
And of course, that’s not to say Jump hasn’t continued with series that feel more modern like the realistic and mellow romance of Blue Box or the dramatic coming of age story of Akane-Banashi.
But the presence of these series has caused somewhat of a friction with the popular conception of the magazine. Its safe to say that while “shonen” tends to think of action male oriented series, it can really just mean works aimed more at adolescents. But I think many tend to associate this familiar feeling of “what is shonen” with their popular introduction of the magazine. With a saturation of action and brash comedy series. This is further complicated by the fact many action series in jump are actually ending over the last decade. With new ones not popping up to replace them as frequently and series like One Piece and MHA and Black Clover basically stretching out across an entire decade or longer. In fact, I don’t think it's unreasonable to believe that the hype for something like Kagurabachi was in part a belief that it signaled a return of a type of familiar series and genre that had been missing. Or at the very least, looked to fill an inevitable gap the magazine was obviously going to be facing. Followed by the other commercial success of Nue’s Exorcist, we are likely to see these series last for a long time. At the time of this writing, Tokyo Revenger’s author Ken Wakui has released Astro Royale, a series that feels very similar to his previous work yet infused with this almost GetBackers flavor.
So that leaves us with the question at the start, are we seeing a rise in 2000s nostalgia in anime and manga?
Conclusion
So I'm sorry if I disappoint, but the best I can say is, I’m not certain. I do believe that from my observation I think it is reasonable to say that we are seeing a rise in creators in the shonen space being ones inspired by series from 20 years ago. However, I think we are also seeing creators who are from that time period also returning to write how they have always written.
On the consumer side, I think we can see that fans of anime and manga have changed in the sense their tastes can now be shaped by a much larger catalog of series at their disposal. But in the case of shonen, I think we are simply seeing those who likely got their start in anime at around the 2000s resonating with newer series drawing upon those series, but also with younger fans now likely to grow up with the tail end of what was popular in the 2010s now being influenced by the 2020s. I also believe that one of the defining features of the anime community in the last decade is hype culture. And currently we are seeing a rise in series that actually feel more catered to hype, be it a revival of a series they liked or predicting what will be the next success.
All and all, this piece was trying to tunnel on the shonen demographic in general, which is more likely than not going to have similar traits relative to itself. I do see us as a community endorsing trends of the past and there’s an excitement for these things to “come back” even if they may or may not have left. If you liked this please drop a like or reblog because I may do more of these think pieces in the future.
#anime#manga#think piece#discussion#shonen#shonen jump#kagurabachi#gachiakuta#nue's exorcist#undead unluck#kaiju no. 8#bleach#one piece#naruto#yomi no tsugai#attack on titan
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Green Day Interview - Warning era [ROCKIN'ON (September 2000)]
"Don't think rock is just dormant at the moment. I'm sure there's some energetic rock out there somewhere, properly, I'm sure. I'm sure it'll wake up and bite us in the ass again - and yes, if you still love rock ‘n’ roll, we've got some great stuff for you."
How will the ‘immortal little bastard punk spirit’, which has seriously entrusted its troublesome life to punk and continues to take on troublesome rock for life, manifest itself in this year 2000? We meet Green Day just before the completion of their new album ‘Warning’ and just before their Summer Sonic visit to Japan, with an undercover studio report and interview!!!
Interview & Text=Kenichiro Yanagi Interpretation/Photography=WILLIAM HAMES
"And I feel forgotten Feel like rotting (Do you feel the same?) Adolescence Just can't make sense" ‘Road to Acceptance - 39/Smooth’
Ten years have passed since Green Day sang this on their first album, released in 1990. I think it's quite a long time for everyone, and for Green Day, too, because when I subtract ten from my own age, it makes me laugh. Anyway, since 1990, ten years have passed, and now it's the year 2000.
Ten years. I've passed through my adolescence, when I was completely ‘out of touch’ but had a strange sparkle in that aspect, and I've said to myself, "It's been a long time since then, but I feel like nothing's changed," and then someone might say "The fact that you're saying things like that means you've gotten older," and I'd say, "I see," and think about it again, and then the next day I say to myself, "I'm not young anymore." That's a long enough time for that kind of flow to take hold. And in fact, most people live with it.
But the band Green Day seemed to be a bit different from us. They started their rock ‘n’ roll career with the idea that ‘maybe that trend can be managed with a driving beat and a melody?’ That was the starting point of their rock music. I think that was their way of rock, running so fast that you can't see what's in front of you, and staring at the scenery as it flows by. I think that's why they sang "Every time I look in my past, I always wish I was there" and "I wish my youth would forever last" [from the song "16"] on their first album. If you wish that, you might actually get it, haven't you ever wondered that? I think their early work was like that, and their first major album Dookie, which was full of that wish, sold a huge 10 million copies.
But that wish did not come true. It was a failure. It's no surprise. It is impossible to break the timeline in a strict time flow. It's good that they ran forward with such a wish and became popular, but as time passed, they stumbled, they were troubled, and they got tired. That's the kind of Green Day I was attracted to. They were rejected with comments like "You're not punk, you're going to go to the majors and try to sell yourself!", but at the same time they were praised with comments like "You're the punks! Our real punks!" - it fits the 'me' and 'you' who had no idea who they were. "There's no point in looking back at the past!" they said in an interview, but "I look into the past and I want to make it last / I was there" ("I Was There") - yeah, that's ‘me’ and ‘you’ again. Moreover, they continued to behave too honestly, even more than ‘me’ and ‘you’. Yes, Green Day were too honest a band to be labelled as "young punk." Their second album was full of negativity with the title ‘Insomnia’, and their third, "Nimrod", crawled out of it and returned with musical breadth and verve. Green Day, as a band, had created a clear passage of time - a band story. In the end, Green Day seem to me to be the band that has bitten off the passage of time more than anyone else. That's why they were proud to be ‘our band’.
This year, they will release a new album, their first in three years since "Nimrod". I was very interested in this news, as it seemed to me that with "Nimrod" they had put some of their own drama behind them. Green Day have run, stumbled, and bounced back - what exactly are they going to show us of themselves next? Although I was only allowed to listen to six songs at the moment, I applied for an on-the-spot interview and headed for Los Angeles.
Los Angeles, a certain day in June. As I arrived at the hotel and was preparing for the interview tomorrow, I got a call from a record company representative. "They say they're doing a live studio today. They might play a new song, so let's go and see it." I rush out by taxi to a studio in the city, but it turns out to be a recording for a programme called "MTV Influence." The show is about artists who talked about the artists who influenced them in their music, and then played covers of those artists. On a table outside the studio was a random CD. It was Hüsker Dü. Well, that's interesting, isn't it? I say hello to the three members of Green Day. The drummer, Tre, was drinking beer, joking around and messing with the staff whenever he had the chance. He suddenly took the cigarette from one of the staff, a very fat guy of KONISHIKI's size (but with a bullet wound in his shin), climbed up the ladder, and jumped onto the roof of the studio. Then he grins. "Take it if you can, fatty," he said, just like a little kid (but in the end, the fatty man manages to climb the ladder and take it). I saw the ‘marijuana’ tattoo on Mike's arm with my own eyes for the first time. It looked strangely dazzling. Billie is, as I thought, nothing but mischievous looking, but he still has a great deal of thoughtfulness about him.
But basically, all three of them were still giving off the same ‘fuck-you’ vibe, which made me irresistibly happy. But I also thought they must be getting a bit older (as you can see from the photos in this issue).
The three of them played "Don't Want To Know If You Are Lonely". Well, it's a sad song to begin with, but even more so when performed by Green Day. Even the title of the song seemed to have a sadness that had Green Day's stamp on it, and it was very moving.
After the recording was over, we all looked at the TV in the studio and saw a car on fire. And so is the crowd. It's a riot. "Where are we?" "Hey, downtown. The Lakers won today, and this is what happens when they win," said the staff member. Billie was staring at the TV screen, but when he looked at us, he said in a tone that it was hard to tell if he was joking or serious: "Welcome to Los Angeles!" I should have laughed, but for a moment I thought of his history as a street kid. I felt as if he was seriously telling me, "Well, this is what California is all about", so I couldn't really laugh.
I left the studio and returned to the hotel, but Los Angeles was in a state of chaos everywhere because of the Lakers' victory. The roads were filled with cars and honking horns in celebration. The asses of the girls were dazzling, and the men hanging out in the streets would only say "LAKEEEEEEERSSSS!!!!!" when they opened their mouths. I'm a complete Asian country bumpkin, silently turning on my 8mm camera. In the end, the horns didn't stop honking until late at night. "Welcome to Los Angeles!"
The next day. I headed to the office, which was 10 minutes from the hotel. After listening to six new songs, we moved to the studio and interviewed the three of them.
It's been 10 years since you released your first album. Well, maybe it's not really a milestone because it's been 10 years, but I think there must be some kind of emotion to it. Billie (B): 「It makes me feel like I'm getting old, hahahaha. But we made our debut so early. I was only about 16 when I started this band. So…… Yeah, we've changed a lot since we started, it's true. When you're a kid, it's like time stands still, you don't really think about the next day (laughs). So we really had no idea how long this band would last back then. All we knew for sure was that we wanted to be in this band now.」 Mike (M): 「We've always tried not to look too far into the future. And now we're trying not to look too far into the past.」
But in 10 years, I went from being a kid who listened to Green Day to now coming to you for an interview, looking like a big shot. Tre (T): 「So you're old now, too, hee hee hee hee hee.」
Hahahahaha. Now that you've been together for such a long time, what do you think of each other? Do you think you've changed? T: 「We still have a perfect relationship, like spoons lined up in a spoon holder in a cupboard.」 B: 「Hahahaha. But I think all three of us have grown as individuals. And we've started to want more time away from each other. That's what happens when you get older, you know? You want to do what you like, how you like it.」
I see. You mentioned ‘doing what I like’, but in terms of ‘doing what I like’, I think the situation in the American music scene has changed a lot in the last three years. B: 「There have been so many different bands that have come out over the past three years, and there have certainly been quite a few that I don't really understand. But on the other hand, there are also a lot of bands that are working hard and making energetic music. For example, the Foo Fighters and Red Hot Chilli Peppers. They've been doing it for years and they're still growing, you know? But to be honest, we have to concentrate on our own work. I think it's quite a narcissistic idea that we can control the whole music scene (laughs). You have to accept that there are good bands and bad bands. For every good band I find, I find another I don't like. You just have to think of it that way.」
That said, it's been said that rock music is getting smaller and smaller, with hip-hop, teen bands and pop tunes with female vocals all being embraced. Do you think this is a very sad situation? B: 「"Rock's shrinking stature"? I think it's just dormant. Besides, I'm sure there's a vibrant rock band out there somewhere. I don't think rock ‘n’ roll is going away, I think it's just hibernating like a bear at the moment and it'll wake up and come back to bite us in the ass. Well, if you like rock ‘n’ roll, leave it to us. We've got some great stuff for you.」
But why do you think hip hop and teen pop are so popular? B: 「Well, I don't know. I think it's the same reason as when Run-D.M.C. became big. It fits in with the times, and hits the key points of American culture. I think that's what it's about. And I think the American music scene is always cyclical in all its styles. Every ten years a really good rock ‘n’ roll band comes along and explodes in popularity, and every ten years another really popular hip-hop band comes along.」
Cyclical. B: 「Yeah. At this very moment, there's a cool band playing in a garage somewhere with a cool sense of humour and cool opinions. Nobody knows they exist at the moment, but one day they'll burst onto the scene and show us what rock ‘n’ roll is all about again. It's just a matter of time, so we can't get fed up with what's going on. Once you're fed up, you'll end up not being able to see what's on the other side of all the crap that's trending right now.」 M: 「But I'm sure when we were kids there were a lot more rock’n’roll bands. So the music that people are influenced by now is probably different from when we were kids, and I think it's even different when you're younger.」 B: 「Oh, and I think a lot of bands these days are very conscious of self-marketing. Compared to those who were active in the early 90s, for example, they have a totally different mindset, really. They're on TV all the time, and they're always praising themselves like it's a telephone shopping show.」
Yeah, and there are bands that just sing "I'm pissed off!" and don't know what to do next. B: 「I've thought about that too. I think you should always have a sense of humour no matter what.」 M: 「It's no fun to perform. Especially when you call yourself an ‘angry band’.」 T: 「People who get angry easily seem to get pissed off at everything around them. It doesn't matter what they're angry about. Of course, we're not a bunch of chumps or anything, but, you know, when it comes to ourselves, we have to look at it fairly objectively from all angles.」
I see. So, let's talk about the new album… B: 「Great! (laughs)」 M: 「Thank you! (laughs). All the songs are tremendously inspired by all sorts of things. We took a break and waited for Billie's moment of inspiration to write new songs to come naturally. We practised all the time, but we didn't force him to squeeze out new songs. So it just happened naturally. Everyone wants us to explain everything, like, "What did you write? How is it different from before? What's changed? Have you grown?" But all we can say is, "Listen, this is our next album, it's a Green Day album, it's a rock “n” roll album".」 B: 「We're really proud of this album. I think I'm at a good time in my life right now, and……. And we all worked really hard on it, so I think we deserve to be proud of it. But I don't want to hype it up or sell it. I don't need to say anything, the music and the lyrics will speak for themselves. So…… yeah…… Anyway, this time it's just the three of us and we produced it ourselves, so it's a real, how can I say……」 M: 「Personal.」 B: 「Yes, it's definitely a personal work, and the whole album is full of uniqueness and hope and humanity, and the songs are about personal issues. And it's also…… It's also a fun album.」
You say that you produced such an album yourselves. How did that come about? T: 「Because we're the best producers in the world.」
……You say you produced it yourselves, but then again, why? B: 「(laughs). We had a lot of producers' names on the shortlist, you know. Just…… this album had too much weight to bring in outside influences.」 M: 「Yeah, in the end, when you want your car to run properly and you're there and the guy who made the car is there, and someone else comes in and says, "The body colour should be like this," how would you feel? Well, maybe they're right about the colour, but in the end, the car won't run properly without the person who made it. In other words, we're the mechanics on this album. That's what we wanted to do.」
So it took you three years after "Nimrod" to start work on this album, and the reason you didn't start immediately was to prepare for that? B: 「…………I was burnt out. I felt like I was going to hate the music too, so I needed to get away for a while before that happened.」
"Nimrod" was a great album, but were you too tired to maintain the energy you showed on that album and go straight into the next one? B: 「We just needed time to get back to normal life. The difference between "Nimrod" and this album is that last time it was like our lives went through the making of the album, but this time it's like the making of the album went through our lives. Do you see the difference?」
Yes, I do. B: 「We've been able to experience friends, family and all the elements of normal life over the last three years. If we kept living 24 hours a day all immersed in music …… I thought we'd end up neglecting ourselves and our music. If I could give one piece of advice to every band, it would be to put the guitar down and go away for a while. Before the guitar crushes you.」 M: 「Then by the end you'll be so desperate to play the guitar that you'll jump at the chance to play it. That's when you get the most incredible inspiration. So for the last three years I've been so preoccupied with life that I even forgot to play the guitar for a couple of days. Then I'd suddenly wake up in the middle of the night, or in the middle of dinner I'd suddenly think, "I'm not hungry. What's going on? I know! Let's play the guitar," and I'd jump at the guitar.」 B: 「The “Nimrod” tour was too long. So, we all felt that after that cycle, we needed to go home and experience a bit of “life”. We had to get a life so that we could write songs that had something real to say, instead of just writing about rock star woes while we were still on tour. No one wants to listen to that rubbish, and no one can relate to it, right? nd most of all, I can't relate to those songs either (laughs).」
(laughs) So you needed time to face yourself and reassess the situation. B: 「Yes, I just wanted to be able to write songs about what I experienced. And in order to do that, I needed to get away from music for a while. Because, you know, when you think about how many years we've been a band and how many times we've toured and made records for how long, a year off isn't long at all (laughs).」 M: 「Plus, we hadn't really taken a break up until that point.」
You took a year off? M: 「Yeah, but we only didn't play together for two months. And after those two months, we were back to practising five days a week. But I enjoyed that pace because of the break. We didn't try to force the songs.」 B: 「Yes, I didn't want to force it. So if I couldn't think of a song, I didn't force myself to write it. Anyway, the band was becoming a source of depression for me, so I needed to do other things…… Like having time with my family.」
The huge sales made you famous whether you liked it or not, but in the past, you guys were very resistant to your fame, weren't you? Has taking a break freed you from that? M: 「I still don't think we need fame. To be honest, I have a lot of fun, but the truth is, I'm both very outgoing and very shy at times, so it's hard when I want to be alone……」 B: 「I don't think there's anything wrong with being famous or successful - as long as you're doing it your own way and not anyone else's.」 T: 「And there are different kinds of fame. There's fame like Green Day, there’s fame like Macaulay Culkin, there’s fame like Shirley Temple…」 B&M: 「(laughs)」 B: 「Well, unlike those child stars who were totally controlled by their parents, we had freedom of choice and we're happy with the way our band is and what we're doing. We don't care what other people think of us or what they say about us or anything like that. But kids don't, do they? They don't have a choice, to be frank.」
So it sounds like you guys have learnt to deal with fame in your own way? M: 「Because, you know, nobody wants to hear you whine like that, do they? In fact, I don't want to hear myself whining. That's why…… When I realised I had learned how to cope with it. And how we cope with it is that we go home for a while and get completely away from it all and get back to ‘reality’. We go back to the world of friends, music and family. That's how you give yourself substance again…… You refill your water.’
With all that in mind, I think this "Warning" is a wonderfully balanced album that truly values both "changing" and "staying the same." Well, I've only listened to six songs, so I don't know yet. M: 「(laughs). So it's like, you change your shoes but not your underwear?」 B: 「Same right! That's so cool! (laughs) ……Well, I mean, this album isn't about growing up and getting older or growing up and becoming an adult anymore. It's simply about growing up, that's what this album is all about. Always remember your roots……」 T: 「We'll play better music.」 B: 「Yeah, with the feeling that we're going to be a better band.」
I also thought that the album showed a very natural side of Green Day. B: 「It's a lot better than the “unnatural” Green Day of old, isn't it? (laughs)」 T&M: 「Hee hee hee hee!」
(laughs) I mean, before "Insomniac", you guys used the punk format to show us the sensations and ideas you'd acquired to survive on the streets. And with "Insomniac", there was an attitude of "If you're going to be negative, then go for it!" But with "Nimrod", you recovered from that kind of negativity and scaled up your expression by using strings and horns. But this time, I felt like it was Green Day's natural punk, in a way that was rather free from that kind of approach or storyline. It's not just about rushing, it's about punk. There were a lot of songs with an acoustic feel. B: 「First of all…… I don't think of Green Day as a punk band. I don't think it can be categorised in that extreme. I don't know, I just think we're a cool rock ‘n’ roll band. I don't really know what else to call it…… Well, we don't really care what other people call us, seriously, we've been called all kinds of things. We believed every single one of them at first, then we ignored every single one of them…… We just want to live. Seriously, as long as they let us live, that's all we want (laughs). But…… I'm sure I learnt from punk that it's about ‘being yourself’. So it's up to the person who goes through punk to decide what to do afterwards. And now we're just……. We're in the process of trying to grow up freely, without putting ourselves into genres or anything like that…… I think that's what this album is about.」 M: 「We are crazy punk guys, but at the same time we are very normal people. I think that part of us will continue to show up in our songs for a long time to come, just like it has in the past. We might be a little weirder compared to the old guy sitting next to us on the bus, but at the same time we might be more normal than the guy sitting at the back of the bus…… That's who we are.」
I see. The way you guys interact with music these days seems fresh in this 2000 era. T: 「That makes me happy.」
You mentioned above that the theme of punk is ‘to be yourself and live the life you want’, and that's also what you sing about in “Minority” on this album. B: 「Yes, “Minority” is about individuality, about being yourself. People don't belong to a country, they are who they are.」 M: 「That's what I've been trying to achieve in the last three years of my life - to be myself.」 B: 「Yeah, the songs on this album, “Deadbeat Holiday” is a song about not giving up on life, “Misery” is a story about people living miserable lives. And “Castaway” is…… I think it's about starting a new adventure. And “Macy's Day Parade” is about commercialism, about outside forces selling you things, but what you really want is hope for a better tomorrow. I think there are a lot of songs like that.」
…….That's amazing. B: 「That's what we're trying to do (laughs).」 M: 「It's a tough world out there (laughs).」 T: 「You have to live positively (laughs).」
(laughs) But, you know, I think you have a lot of depth when you can sing about things like that so honestly. I guess you guys really love people now. B: 「(laughs) Hmm, yes……」 T: 「Yeah, yeah, we're having sex with everyone one by one.」
(laughs). You know how? M: 「(laughs) Well, I've become a bit more tolerant, or maybe I've slowed down to the point where I can smell the roses.」 B: 「In the end, it's all about how you deal with your anger. Do you look for a solution, or do you hide in your shell and let the anger smoulder? That's what's changed a lot since before. And also in terms of how you channel your anger. Do you channel it in a positive way and make your life, and sometimes that's more important - other people's lives, better, or……?」 M: 「In short, are you going to find a proper solution or are you going to continue being an asshole (laughs)?」 T: 「Hahahaha.」 B: 「But there are times when I just want to be an asshole, of course. Like, I don't want to be in a good mood (laughs). That's seriously still there. But I think we've all become better at dealing with anger, especially in the last couple of years. I don't mean stop being angry. That's not what I want. I don't want to give up my anger. I just want to channel it in a positive way.」
I see. That's a very good state of mind. It's like all three of you are able to do punk independently of each other. M: 「Yes. —So for the next album we'll evolve even more and release a record for each of us. See, KISS did that a long time ago, right? We'll make a Billie album, a Tre album, and a Mike album like that.」 T: 「Hahahahahaha!」 M: 「And of course, the Mike album is the easiest record to listen to.」 T: 「And it's a two-disc set, right?」 M: 「Oh yeah, a two-disc set!」 B: 「Gahahaha!」 T: 「The discs are all poetry readings……」 B: 「Gahahahahahaha!」 M: 「Yes, yes, of course, the first disc is all poetry readings……」 T&B: 「Disc 2 is also a full-length reading series! (laughs)」 T: 「Hahahahahahaha! And the title will be “A truly enigmatic and brilliant man, his name is Mike”!」 M: 「Hahahahahahaha…… And also “Mike's Quick Guide” (laughs).」
(laughs) That's enough. M: 「(laughs). I think that as time goes by, we tend to lose sight of what we want most as individuals in life. But anyway, I believe that if you just keep moving forward, in the end you'll find out what you really want. That's why we took a break along the way. Not only for ourselves, but also for the people to whom we dedicate our music to. I think that's how we felt that we could keep going forward and not burning ourselves out.」
I have a feeling that you guys are trying to keep rocking out in your own natural way, while protecting your punk roots in a good way, so what do you think about that? M: 「Yeah, we're certainly at a point in our career where we can take it easy and not get too uptight.」
Do you feel you're moving forward in your career with confidence? B: 「I think so〜〜」 All: 「Ahahahahahahahaha!」 B: 「No, no, no. I don't have any confidence!」 M: 「Yes. As for us, we just have to keep working as hard as we have been working so far. That means first of all, we do what we are happy with. We always think that we are our own biggest critics, but at the same time, we are the ones who are the first to praise others and say, "Well done! You did well!"」 B: 「Well done, Mike!」 M: 「Gufufufufufufu (laughs).」 B: 「Well done, Tre!」 T: 「Billie, you too! (laughs)」
(laughs) I guess we should wrap up the interview then. So here's the last question. You are finally coming to Japan for Summer Sonic 2000, can you tell us how excited you are? M: 「It's great to be able to play at a festival.」 B: 「Yeah, yeah.」 T: 「We couldn't make it to Fuji Rock in 1998, so this time we're going to……」
Right (laughs). B: 「So, this time, we're going to give you a show that's so intense you won't be able to say a word! You guys can expect the best moment of your life at Summer Sonic.」
……Um, does Fuji Rock in '98 still have an impression on you? B: 「Yeah, I think it was terrible for the crowd. A lot of people got buried in the mud.」 M: 「And in the end we couldn't play.」 T: 「Right?」 B: 「Right? We had no choice but to stay in the hotel and shoot the people around us.」 T&M: 「Bwahahahahahahaha!」
……………………Oh, that's right. What's your hair colour going to be? B: 「I haven't decided.」 M: 「Me, I'm thinking of going for emerald green, but then again, I'm still on the fence about this one (laughs).」
Translator’s Note: KONISHIKI (originally named Saleva'a Fuauli Atisano'e, nowadays going by his naturalised name Konishiki Yasokichi) is a retired American-born Japanese professional sumo wrestler and still a celebrity in Japan. He was also at the time the heaviest wrestler ever in sumo, at a peak weight of 287 kg (633 lb), earning him the nicknames "Meat Bomb" and, most famously, "The Dump Truck".
Despite the journalist trying to hide when Green Day was having that particular episode of MTV Influence filmed, because he didn’t hide when that particular riot happened thanks to the Los Angeles Lakers winning the 2000 NBA Finals, I easily found that the day of the recording was done on June 19th, with the interview being done on the 20th the next day instead. So you’ve tried, Yanagi-san.
As mentioned in a previous translated post, there are at least 3 different accounts on what happened with Green Day when the first Fuji Rock Festival was cancelled back in 1997. Yes, it's 1997, not 1998 like Yanagi-san had mistaken here. The first ever Fuji Rock Festival was held in 1997 and subsequently cancelled because of how bad the location and weather was.
Do support me on my Ko-fi! ☕
#Billie Joe Armstrong#Mike Dirnt#Tre Cool#Green Day#Warning era#my scan#translation#interview#ROCKIN'ON#ROCKIN'ON September 2000
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You go into the mall, to like an H&M, or a Forever 21, and you can see this without even looking intentionally for it
There’s a trend I’ve noticed in recent clothing stores that I can only describe as whore Brokeback Mountain
#And I’m NOT crazy because I go to the store with my friend who has never seen Brokeback Mountain and she goes#“It’s like that gay cowboy movie in here”#I can blame the trend cycle on this because I think 2000’s fashion pulled from 60’s/70’s#And now we’re in return through the trend cycle pulling from 2000’s as well as back again to 60’s/70’s PLUS it’s winter so like you know#I think climate does have some impact on this as well but whatever
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Trends in BL (Sorta): Genre Trends
So I've seen a few posts discussing trends in BL and I wanted to talk about that from a different angle. Specifically discussing what trends are, how they're formed, and to not remove BL from the rest of their countries own media.
The latter is something I see a lot when discussing BL this kind've ~separation of church and state~ but it's BL and Country's General Media. As though BL lives in a separate bubble outside of all other media and thus never influenced by the media being made in its country of origin nor the countries they share direct borders or trade with. Or all influence began and ended with seme/uke dynamics imported from Japan and nothing beyond that (no, Pit Babe was more than likely not inspired by Supernatural) and it's been static ever since.
All of that is, untrue, but also a really limited way of viewing international media. These countries are places with their own history, culture, politics, and of course, media arts. BL is a part of all of that. Which also effects the trends and potential trends we'll see in BL individually (as it's going to change country to country with some crossover).
I think a way of identifying trends in BL and also the root of those trends is by looking at the media of the country of origin their surrounding countries, and what BLs have unprecedented success and what has the industry learned from them?
So I'm gonna break this down by: genre, technical and business trend(s) in 3 part posts. In this post I'm just going to talk about genre trends in Thai and Korean BL as that's what I'm most familiar with.
Basically this post got hella long, I'm not in college anymore, and my motivation was tied to the length of my Jennifer Hudson Best Of playlist. So I had to split it up, es lo que es.
[This will not be a comprehensive list of like all BL trends ever respect to y'all who do but I do not and will not watch every BL in existence, bendicion]
To start we gotta talk first about how trends in media tend to work and also what we mean by "trends". Because there's genre trends, technical trends, and business trends.
Here's a good article breaking down various aspects of all three. When we talk "trends" in film it's not as simplistic as "office romances" or "cross country remakes" of which, one is a genre trend and the latter a business trend.
Some examples of what I mean:
Shared Universe (genre trend)
3d boom (technical trend, trended a few times in the industry, first in the 1950s until the 1960s and then again in the early 2000s until the mid 00s thanks to James Cameron)
Remakes/Reboots (business trend, this is a business based decision b/c the risk threshold for a pre-established work is lower than for an original work that may or may not have financial data backing it)
Trends in media, whether they are genre, business, technical or a combination, tend to take time to build up, and also tend last much longer than a singular year (generally for as long as something is profitable).
Example: it took time for the Shared Universe genre trend to gain traction.
Batman v Superman (2016) wasn't released until five years after Avengers (2012). Following this, The Mummy (2017) starring Tom Cruise was meant to kickstart Universal's The Dark Universe was released six years after Avengers. Before that Dracula Untold (2014) was supposed to be reworked to also start The Dark Universe (both these films flopped so no Dark Universe, rip).
Since the Avengers release, we have the shared universes of: Monsterverse (which combines Godzilla and Kong franchises together, technically started in 2014, officially started in 2017 with Kong Skull Island), and the Sony Spiderverse (Venom, Spider-man, Madam Web, Mobius lol) and The Conjuring Universe (Annabelle, La Llorona, The Conjuring, The Nun).
It's been almost 12 years since Avengers was released (fuckin'a) and we're only now starting to see some minor diminishing returns (Disney had a horrid year financially last year) for this genre trend, and not even across the board.
I want to iterate that Avengers did not 'invent' the idea of a cross-franchise shared universe. Things like Xena and Hercules, or Hanna Barbara cartoons existed long before the Avengers. However the Avengers kickstarted a genre trend in film. Just because a piece of media started a trend does not mean it invented the genre or technical innovation (James Cameron didn't "invent" 3D but he did revolutionize it with Avatar and I suffered through many 3D horror movies because of it).
[I point this out because sometimes ppl be getting testy when ppl say kinnporsche influenced the increase in mafia/crime BLs with well, um, actually history trapped/manner of death came first - yes, yes we know this. And Bi No Isu came out before all of them so everybody drink some tea and relax, everybody's faves are pretty okay😘]
Okay to let's get to what ppl actually wanna talk about, BL.
(Some) Genre trend(s) in Thailand and Korea:
In Thai BL genre trends I'm noticing are: horror, supernatural, paranormal, action crime, and magic/magical realism. A lot of these crossover, horror shows typically are also paranormal - Ghost House Ghost House (2022), After Sundown (2023) - supernatural shows tend to cross over with magical realism like time travel, or other soft magic elements - Time (2024), I Feel You Linger in the Air (2023), Cherry Magic (2023).
For the horror, supernatural/paranormal genre trend, this isn't at all surprising if you look at Thailand's recent film output from 2020 to 2023: The Medium, The Whole Truth, Ghost Lab, Haunted Tales, Cracked, Death Whisperer, Home for Rent, The Maid, Waning Moon, School Tales, and others, are all horror, paranormal, or supernatural films of some sort.
The horror genre trend especially has been around Thailand for a while, as far back as 2018 with the smash success of Girl from Nowhere which only gained a larger following when it hit Netflix in 2021. I'd almost argue the horror genre trend really picked up with Girl From Nowhere as now one of the main acquisitions of Thai series and film on Netflix are of the horror genre.
That larger media trend is now trickling down into BL with series like: Shadow (2023), After Sundown (2023), Dead Friend Forever (2023) and upcoming projects like Vampire Project.
While supernatural/paranormal series like Ghost House Ghost House (2022), 1000 Years Old (2024), I Feel You Linger in the Air (2023), Two Worlds (2024), Golden Blood (2024?) are increasing. OMG! Vampire (TBD?) will at least be supernatural but we can't say with certainty if OMGV will be horror or not as we only have a poster.
I imagine with the success of Dead Friend Forever, and I Feel You Linger in the Air we'll see the trend of horror and supernatural/paranormal series (I know some have already been announced) continued.
Then there's the genre trend towards more action and crime focused series; which more than often crossover but not all~ the time.
In terms of the increase in crime based Thai BLs I'd argue it was a joint combo of Kinnporsche's (2022) wild skyrocketed success, and the success of Manner of Death (2020). Alongside the influence of rise of crime and thrillers from Korean media (The Gangster, the Cop and the Devil (2019) and Unstoppable (2018))
Manner of Death I'd argue influenced projects like Never Let Me Go (2022), Unforgotten Night (2022), and Big Dragon (2022) if only because of their release times and taking into account the time it takes for a production to film and be edited down.
Whilst all these series came out after Kinnporsche - NLMG released a trailer in Nov, Big Dragon in Oct, and Unforgotten Night in Jun, while Kinnporsche dropped their trailer in Apr - they're series releases are so close to Kinnporsche that I don't feel confident in saying Kinnporsche 100% influenced their acquisition. Ngl it's hard not to see influences of KPTS in at least Big Dragon & Unforgotten Night if only in terms of technical film making, so there could~ be influence but I can't say that definitively. I'm gonna attribute these to Manner of Death since it came out two years prior to these other series.
Meanwhile series both released and unreleased My Gangster Oppa (2023), Red Peafowl (TBD?), Chains of Heart (2023), Kidnap (TBD?), are def riding the crime genre trend that Kinnporsche started and I'd argue series like Pit Babe (2023), Playboyy (2023) were acquired for production in part because of the crime elements included in their respective series.
Meanwhile series like Law of Attraction (2023) (crime/action) and The Sign (2023) (crime/action/supernatural) are combining crime, action and supernatural elements together.
I've said before Kinnporsche takes a lot of cues from Korean and Hong Kong crime films like Jet Li's The Enforcer, and Fist of Legend, Donnie Yen's Flash Point, Raging Fire, and Kung Fu Jungle, Han Dong-wook's The Worst of Evil, Kim Jin-Min's My Name, along with Japanese manga like Bi No Isu and KeixYaku.
Meanwhile The Sign is def taking cues from Chinese costume dramas like Ashes of Love, Fairy and Devil, White Snake (and it's many adaptions), Guardian, & Ying Yang Master Dream of Eternity. Alongside Hong Kong and Korean cop and romance shows like Tale of the Nine-Tailed, Hotel Del Luna, Director Who Buys Me Dinner, First Love, Again.
[I think the only reason Thailand or Korea hasn't jumped on the full fantasy train and pulled an Untamed is because of budget. The Sign has done very well for Idol Factory so I could see more studios trying to go in that fantasy direction if they can get the funding for it.]
Meanwhile shows like Time (2024), Two Worlds (2024), and Cherry Magic (2023) are leaning more into a combination of magical realism and a supernatural. Which is something that's been popular in Korea (Mr. Queen (2020), The King Eternal Monarch (2020)) in the past and obviously Japan (Cherry Magic (2020).
This, again, isn't a fully comprehensive list. I'm sure there's shows I've missed, and there's going to be evergreen genres that are always produced - university, high school, office all with a general romcom flavor - because they're cheap, easy, low risk and for the most part reliable.
That's not an insult to shows like Cherry Magic TH, or Middleman's Love or Cooking Crush or whatever.
Cooking Crush is just going to cost way less than The Sign it's simply a fact. Likewise Middleman's Love cost less than The Next Prince (TBD?) and was less risk as an office romcom. What helps offset the risk of something like The Next Prince is casting Zee and NuNew in the lead roles.
youtube
youtube
[watch these two trailers and tell me they cost the same]
Think of it of like, the 50 cop procedural dramas networks are always churning out; they do so because they're cheap, easy, low risk, and reliable.
Gmmtv made Cherry Magic not for the art of it all but because it was low risk and low cost to produce with a high value return. I imagine that's also why gmmtv cast Tay and New because while I don't know who the hell they are, lots of folks in BL fandom do because of Dark Blue Kiss and the reuniting of a well liked costars will also help offset financial risk for the project. Studios will often only greenlight a project if "a name" is attached to said project.
Anyways, Korea's turn.
The data for Korea is less because Korea comes out with fewer series than Thailand. Like currently Thailand has 9 ongoing BLs in 2024 while Korea has 1 (oh City Boy Log you lonely thing you).
For Korean BLs I'm still seeing mostly evergreen genre trends: the workplace (The New Employee, Oh! My Assistant, Roommates of Ponngduck 304,), high school/university (Light On Me, Cherry Blossoms After Winter, Semantic Error, Love Class, Love for Love's Sake) and Joseon (Nobleman Ryu's Wedding, Tinted With You, Director Who Buys Me Dinner) romances - which make sense, a lot of these were the trends of romance kdramas in the early to mid-00s.
What I am hoping, is we'll start seeing the acquisition of KBLs that are closer to what's currently trending in Korea: revenge (Revenge of Others, The Glory, Marry My Husband, Perfect Marriage Revenge), thrillers (My Name, Midnight, Somebody, Celebrity, Mask Girl), more class based social commentary (Devil Judge, Golden Spoon, Vigilante, Kingdom), and an increase in both sex and violence (Somebody, A Shop for Killers).
I could totally see more revenge based KBLs in the coming years since revenge and thriller shows can be combined pretty easily and you don't need a huge budget for either. You can also set them in evergreen settings like the workplace (Marry My Husband) or high school/uni (Revenge of Others).
KBLs have mostly stuck with evergreen settings with a couple outliers like Kissable Lips (2022), Once Again (2022) for example. I enjoyed Love for Love's Sake but it stuck in that evergreen space of school based romance, with magical realism. Again, not surprising given KBLs are just following trends of romance kdramas of the past.
Whilst not a bad~~~ thing, it can be a bit stale and hopefully with a bit more budget/investment we'll see the acquisition of series that are more in line with what's trending with Korean audiences currently.
There's other things I'd like to see develop into trends for KBLs but they're mostly technical and business trends.
That's all I got in the tank, this post took me almost six hours to write b/c of all the sourcing and research I'm freaking peeked.
See y'all next time ✌️
Check out other posts in the series:
Film Making? In My BL? - The Sign ep01 Edition | Aspect Ratio in Love for Love's Sake | Cinematography in My BL - Our Skyy2 vs kinnporsche, 2gether vs semantic error, 1000 Stars vs The Sign | How The Sign Uses CGI | Is BL Being Overly Influenced by Modern Western Romance Tropes?
[like these posts? drop me a couple pennies on ko-fi]
#kinnporsche#the sign the series#dead friend forever#cherry magic th#kbl#korean bl#chaos pikachu metas#pikachu's bl film series#thai bl#i'm so freaking tired omg this was so much#Youtube#dff
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This isn't so much about the fma show as the media itself BUT IM SO MAD THAT ITS IMPOSSIBLE TO FIND AND STREAM FMA 03 ANYWHERE, WHY????? The og series is such a crucial part of the FMA LoreTM and despite however ppl feel about the ending the beginning arcs are so beautiful and so well animated, like it deserves to still be watched and experienced and have its own legacy outside of "brotherhoods shitty older brother". I've been trying to find the series via hard copies so I can watch it again (with some success) but eBay is full of scammers selling the DVDs at insane prices and most of the Blu rays are bootlegged (I bought one and the fourth disc didn't work so I had to return it orz)
It's just so frustrating seeing this continuous trend of good shows from the nineties and early 2000's become more and more obscure and hard to find when less than a decade ago everyone was able to see them and it was possible to at least find physical or digital media versions somewhere on the Internet or in stores. How am I supposed to recommend to my friends that they watch fma 03 before brotherhood if they can't access it anywhere???
Tldr; preservation of media is in shambles and people are going to have to pry what overpriced legit copies I've been able to get of the FMA 03 series out of my cold dead hands
ahhh that honestly is the worst and i hope that you can somehow find the series very soon . my condolences to you
i hope this helps
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why are video game controllers so flat now
look at the curves on the dualshock 2
toned way down for the dualshock 4, what the hell
nintendo controllers have always been pretty flat but the gamecube had *something* going on just a little
the switch wired pro controller is like, so flat and chunky and unergonomic i physically cannot hold it for extended periods of time without it hurting my wrists
hm okay now that i think about it most controllers have always been pretty flat, especially early on
and when we did start adding handles they were pretty stubby
so i guess it's less of a recent design trend and more of a return to form?
but it's a form that sucks, bring back the curves, sony was figuring shit out in the early 2000s
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The former German capital Bonn was the center of architect Ernst van Dorp’s (1920-2003) private and professional life: between the 1950s and 1990s he realized some 55 projects in his hometown, two-thirds of his entire oeuvre. Van Dorp was one of the early postwar architecture students at TH Karlsruhe and as enrollment fee he had to provide some 2,000 bricks collected from surrounding bomb sites as Germany lay in ruins after WWII. In 1948 a semester project initiated by Egon Eiermann landed him the best score and a stipend for the MIT in Cambridge. The following year Van Dorp thus spent in the USA and really made the most of it as he got to meet Walter Gropius, Mies van der Rohe and Frank Lloyd Wright. But although Gropius at the end of his term offered him to continue his studies at MIT he declined and returned to Bonn, the new capital of West-Germany.
For a recent article about Ernst van Dorp, published by ModerneRegional, Verena Pfeiffer-Kloss visited a number of the architect’s early buildings and fittingly establishes that they convey a sense of the 1950s Federal Republic: buildings like the Sparkasse Bonn HQ or the Kaiser Apotheke pair solidity with playful details and give expression to the Wirtschaftswunder prosperity. In the 1960s and 1970s Van Dorp increasingly has to deal with the large form, e.g. in the cases of the Sieglar Town Hall, the Rathaus Center in Ludwigshafen or the Bonn Science Center, tasks that he convincingly solves by juxtaposing horizontal and vertical building sections. At the same time his designs reflect contemporary trends in architecture like the wide-ranging use of exposed concrete or fully glazed reflective facades. Sadly some of them have already been demolished as records the present book that still is the only book-length overview of the architect’s oeuvre: Andreas Pellens’ monograph „Ein Bonner baut: Ernst van Dorp 1950-2000“, published by Bouvier in 2002. The book collects more than 50 buildings which are all presented in period photographs and brief texts. Unfortunately plans are not included and thus the book primarily serves as a foray through Van Dorp’s work that would benefit from a proper scientific treatment.
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