#1d6chan
Explore tagged Tumblr posts
drgairyuki · 8 months ago
Text
My 1st Randomly Generated Marine Chapter
This was my first attempt at creating a Space Marine Chapter randomly.
So I decide to randomly create and generate a Space Marine chapter by using and messing around with 1d6chan(rip 1d4chan)'s Space Marine Chapter Creation Table and Roll A Die to get the results. Why? Because I thought it would be fun. Note; I did for fun, and there is going to be a lot of interpretation and speculation on my part, but I guess that's the part of the fun.
So here are the results of this me messing around;
______________________________________________________________
Chapter Origins: Why Was The Chapter Founded? (d10) 10: Crusade - "We need people running around and hitting the Imperium's enemies. Found a Chapter!"
When Was The Chapter Founded? (d100) 97: M41/M42; Ultima Founding consisting of Primaris Marines. Actually in two waves (+ intermittents in-between), first in 999.M41 and 000.M42, intermittent foundings during the intervening years to replace destroyed chapters or garrison key areas, and the second in 012.M42 after the first phase of the Indomitus Crusade ended with victory at the Battle of Raukos from the last core of Unnumbered Sons veterans, capping off the largest founding in history.
Who was the Chapter's Progenitor? (d100) 71: Dark Angels
Chapter Properties and Flaws: Gene-seed purity (d10) 10: Flawed - Chapter's gene-seed is flawed and sets them apart from their progenitor - roll on Chapter Flaws table
Chapter Demeanour (d10) 10*: Uphold the Honour of the Emperor - Performing unheroic acts? *BLAM* NO or alternatively, since I'd already rolled 10 once for above, I decide to roll again and I got... 1: Swift As The Wind - Going slowly and thinking things out? BLAM NO
Based on the Chapter's Progenitor, how likely are they to suffer gene-seed mutation? (d100/d20) Dark Angels - 10% (1-2) d100; 44/d20; 12
If they have a new mutation, what is it? (d10) 7: Lost zygote - Something's gone. One of the silly EMPRAH-BLESSED things like the Betcher's Gland or Melanchromic Organ, not something critical like the Black Carapace
Progenitor-specific mutation Dark Angels Lost zygote
Lost Zygotes (d100) 60: Oolitic Kidney Since I got really confused and didn't know really about interpreted them above as I didn't know if it there only need to be one lost zygotes or two, I decide to roll again 100: Roll twice on this Chart 68: Neuroglottis 59: Oolitic Kidney* I'd already rolled for Oolitic Kidney, so either the above is good enough or I reroll again 27: Occulobe
If one exists, what is the Chapter's Flaw? (d10) 4: Pride in the Colours - The Chapter hates doing anything that covers their livery, including wearing Deathwatch black.
Chapter Legends: Figure of Legend (d100) 96: Battle-Brother (roll d10 twice to determine company and squad). I decided to roll both 2d10 once and roll 1d10 twice 6 & 7: 7th squad of 6th Company or alternatively, 5: 5th Company 4: 4th squad
Deeds of Legend (d100) 69: The figure led an action against an Eldar craftworld, boarding it and inflicting grievous casualties before withdrawing. He and his Chapter are especially hated by the pernicious Eldar, for whom the event is still fresh and raw.
Chapter Homeworld and its Properties Chapter homeworld (d100) 35: Feral World
Fleets 10+d10 vessels: 8
Homeworld terrain (d100) 29: Desert
Rule of homeworld (d10) 3: Stewardship - "Hi, Planetary Governor? It's me, the Chapter Master. Just calling you to remind you that I outrank you, even if I don't do anything."
Not Fleet-Based, so I can ignored that
Tactical and Strategic Organization d10 Result - Chapter organisation and Variant Base Chapter 10: Unique organisation/Unique(Codex)
Combat doctrine (d10) 6: Drop Pod
Characteristic Chapter Training (d100 Result) 44: Endure Anything: Training in this chapter emphasizes the need for any squad to be ready to endure any trials they find themselves in. They produce tough, durable brothers with diverse specialties.
Chapter Specialities Specialty restrictions (units the chapter cannot field) - Only roll if Unique Organisation was selected (d100) 15: Apothecary (someone still needs to collect the progenoids)
Special equipment- Roll once if Divergent was selected, twice if Unique Organisation was selected (d100) Rolling 2d100 81: Preferred Fighting Style: The Chapter has a specific way in which it prefers to go about killing the enemy in the name of the God-Emperor of Mankind. Examples: Bolt Pistol and Chainsword, dual Power Swords, special Bolter pattern or ammunition 99: Modified Weaponry: When the Chapter’s forges produce a weapon, they produce them in a style that is specific to their Chapter. Examples: Power Sabre, Bolt Pistol with weighted butt for clubbing. or alternatively, Rolling 1d100 twice 58: Blessed Wargear: It is common for members of this Chapter to have their Wargear blessed by a Chaplain before battle. Doing so puts the Battle-Brother’s mind at ease and more focused on the task at hand. 81: Preferred Fighting Style: The Chapter has a specific way in which it prefers to go about killing the enemy in the name of the God-Emperor of Mankind. Examples: Bolt Pistol and Chainsword, dual Power Swords, special Bolter pattern or ammunition
Chapter Beliefs What form do the Chapters' beliefs take? (d100) 84: Totem Creature - "You know how we've got an animal as our Chapter symbol? Yeah, we're going to stick that everywhere."
Chapter Strength At what strength is the Chapter? (d10) 2: Under Strength: The Chapter is recovering from a defeat or accident that occurred several decades ago, or has recently suffered heavy, but not irrecoverable losses. It is probably at a minimum of half strength, and should return to nominal strength within a decade.
Chapter Relations Who are your Chapter friendly with? (d100) 24: Another Chapter (choose one) Hhhmmmm… Maybe either the White Scars or the Space Wolves, depending on how your interpreted it.
Who are the Chapter's enemies?(d100) 27: The Tau Empire (alternatively, you may select a particular Sept, Commander, or Ethereal)
Ooooooo, the Tau Empire, my favorite faction in 40k (mostly due to the battle suit, so sue me :P), but I think I'll go with selecting a particular Sept, Commander, or Ethereal option. But i'll most probably do that in one of the reblog of this post.
14 notes · View notes
nightbringer24 · 5 months ago
Text
Okay, @swedebeast
I read a condensed version of the backstory of the Broo from Runequest on 1d6chan.
And... yeah.
7 notes · View notes
frogblast-the-ventcore · 9 months ago
Text
1d4chan is dead, long live 1d6chan!
"Longtime 40k enthusiasts are probably aware of the wiki 1d4chan. Originally, it simply existed as a database to dump ideas that where tossed around on the 4chan tg (traditional games) forum. However it morphed into essentially 1 of the big 3 40k wikis (along with lexicanum and the Fandom wiki (although it also hosts many non 40k related articles). As many of you also know, 1d4chan has also frequently been going under due to maintenance issues. Because it seemed like it might have been gone for good, a replacement wiki named 1d6chan was created with a huge amount of backups from 1d4chan." - u/Rollen73
5 notes · View notes
drgairyuki · 8 months ago
Text
A 2nd Randomly Generated Space Marine Chapter Attempt
I played around the Space Marine Chapter Creation Tables again, but this time I used Dice Roller. And... well, it has its pros and cons.
Chapter Origins Why Was The Chapter Founded? (d10) 4: Strategic Prognostication - "Our tarot cards say there's going to be a threat here, maybe. Found a Chapter!"
When Was The Chapter Founded? (d100) 24: 34th Millennium; 8th Founding (sometime mid-millennium) and 9th Founding (between M34 and M35)
Who was the Chapter's Progenitor? (d100) 6: Ultramarine* Nope. Too vanilla for me. Rerolling again. 65: Blood Angel Ooooohhh, the Blood Angels Or alternatively, testing something out by rolling 2d100… 1: Ultramarine* 79:Traitor Legion or unknown
Chapter Properties and Flaws Gene-seed purity (d10) 3: Pure - Same as progenitor in terms of purity, and will maintain close links with it
Chapter Demeanour (d10) 10: Uphold the Honour of the Emperor - Performing unheroic acts? BLAM NO
I can/could ignore the rest
If one exists, what is the Chapter's Flaw? (d10) 1: We Stand Alone - The Chapter is either distrusted for some reason, or shuns contact with others.
Chapter Legends Figure of Legend (d100) 34: Chapter Master
Deeds of Legend (d100) 36:The individual was a stalwart enemy of the servants of Chaos, and slew a Daemon Prince.
Chapter Homeworld and its Properties Chapter homeworld (d100) 6:Hive World
Fleets 10+d10 vessels:6
Homeworld terrain (d100) 5:Jungle/Forest/Swamp
Rule of homeworld (d10) 7: Distant rule - "You see that castle up there? It's inhabited by the mighty sky-warriors of Emp-rar. Sometimes they come and steal our children."
Not fleet-based so I could ignored
Tactical and Strategic Organization Chapter organisation (d10) 10: Unique organisation/Unique(Codex)
Combat doctrine (d10) 4: Stealth
Characteristic Chapter Training (d100) 56: Duty Unto Death: Astartes of this chapter will readily take on missions others see as suicidal, and soldier through any pain they encounter on the way.
Chapter Specialities Specialty restrictions (units the chapter cannot field) - Only roll if Unique Organisation was selected (d100) 89: Librarian (can't, won't or unorthodoxly use Psykers) Probably has something to do with their Progenitor if they're loyalist descendants of one of the Traitor Legion
Special equipment- Roll once if Divergent was selected, twice if Unique Organisation was selected (d100) 33: Bestial Companion: More common among those Chapters whose origins come from Feral Worlds, this Chapter prides itself on raising hunting animals to assist in battle. Examples: Fenrisian Wolf, hunting birds. I think a Chiropteraen-looking creature will do. Maybe a creature that look like a cross between a wolf and a bat
Chapter Beliefs What form do the Chapters' beliefs take? (d100) 13: Revere the Primarch - "Our Spiritual Liege is better than yours!" (can reroll if lineage is unknown)
Chapter Strength At what strength is the Chapter? (d10) 3*: Under Strength: The Chapter is recovering from a defeat or accident that occurred several decades ago, or has recently suffered heavy, but not irrecoverable losses. It is probably at a minimum of half strength, and should return to nominal strength within a decade. *Already rolled that one before. Rerolling. 1: Endangered: The Chapter numbers only a handful of Companies or less having suffered devastating losses in combat, accident, or dramatic genetic instability. If recovery is even possible it will take many decades, making every Battle-Brother (and his Progenoids) an invaluable resource. *Mmmmm… Maybe? Alternatively, i'll reroll again. 9: Normal: The Chapter can field ten full companies, each with ten squads. In all likelihood most every squad consist of ten brethren and some specialized appointments may be empty, but the Chapter is regarded as fully fit for battle.
Chapter Relations Who are your Chapter friendly with? (d100) 15:Adeptus Arbites
Make sense
Who are the Chapter's enemies?(d100) 65: Chaos Space Marines (you should choose a particular warband, Chapter, or Traitor Legion) If I had to guess… probably the Black Legion or something else, probably due to daddy issue or something else
3 notes · View notes
phoenixofmetal · 2 months ago
Text
Transformers and Warhammer 40k... I think 1d6chan has a homebrew for that.
combine your first real fandom with your current one to create a terrible, terrible au
85K notes · View notes
straigalex · 6 months ago
Note
Actually, what I would call a pretty amusing MSTKesqe review of FATAL up on 1d6chan. Granted, the thing that actually makes it funny is the argument-by-argument response to said review from FATAL's designers.
This is my favorite quote:
Sartin(the reviewer): So, basically, FATAL is the date rape RPG. Byron Hall(FATAL's co-designer): Another faulty conclusion drawn by Darren. Where is dating included?
Question: Is FATAL (yeah that one) bad in an interesting way? I've heard a lot about it and how infamously terrible it is - but it it terrible in a way where reading it can be interesting or is it just plain old bad in regular, totally bog standard ways.
Short answer: no.
Long answer: system-wise, it's a classic case of a couple of chucklefucks thinking they've got some bright ideas, but ending up repeatedly re-inventing the wheel because their experience with the medium is extraordinarily narrow – and that's before you get to the fact that the text's editing, technical writing, and grasp of elementary statistics are uniformly atrocious, to the extent that it's almost entirely unplayable as written. As for the "humour", it's the sort of sophomoric horseshit you'd expect from an author who never outgrew their "saying slurs is inherently funny" phase; you can't Mystery Science Theatre this shit funny, though some reviews have made a valiant effort.
(Which isn't to say that it's entirely lacking in value, mind. It's definitely a text of historical interest if you're doing a deep dive into a very particular era of tabletop gaming culture. However, it's such an unpleasant read that I wouldn't recommend it for any other purpose.)
965 notes · View notes
nerdyogre · 6 months ago
Text
The article for the taunar supremacy armor reads a lot like this:
Tumblr media
Source: 1d6chan
I wonder if for the T'au their human allies function in the same way as humans do to the Vulkans in Star Trek. The pattern is like this: a ship purely crewed by Vulkans is going to be a very boring and rational affair. They'll do their job as efficiently as they can and follow protocol as this is what logic dictates.
A ship crewed by only humans also gets the job done, even when they might get into some weird hiccups along the way. Nothing too special, but perhaps a bit too comfortable taking risks (or using your ship as a battering ram once again, LOOKING AT YOU JANEWAY!).
But the moment you throw a slightly unhinged Vulcan into a crew of humans, you are about to unleash disaster, as their competence meets with a horde of very enthusiastic enablers for absolutely every bad decision they would've never even considered when alone.
For the T'au, it's probably even worse as the individual castes are already pretty insane. Earth Caste engineers already have a tendency to go overboard the moment the Ethereals look away for a second. Add to that humans who culturally have just shook off the dogmata of Mars and who are VERY excited about the possibilities of new tech, and you get a rather... spicy combination.
313 notes · View notes
drgairyuki · 2 months ago
Text
Name: Dune Hunters Nickname(s): Shadow Hunters (Original name), Almalayika-Iin Mankhan "The Angels of Dune" (informally local name) Founding: M41/M42; Ultima Founding Founding Chapter/Successor of: Dark Angels Battle Cry/Warcry: "Ezen Khaany Aminy Tsus Ursakh Yostoi." (Translation: The Life Blood of the Imperium must flow.), Chapter Master: Ildugeihadai "Inna" Jahangir (Original Name: Chadd Ij Andrews Roymann) Primarch: Lion El'Jonson Homeworld: Zenune Fortress-Monastery: Galyn Sarvuu "Flaming Claws" (full title: Tavanodtoi Elsenchuluun Selem, Galyn Sarvuuny Tsaizuud; Translated: The Five-Stars Sandstone-Sword Fortresses of the Flaming Claws) Specialty: Drop Pods, Deep Strikes, Surgical Strikes, Desert Warfare only if involved a desert environment, Unconventional Warfare, Combined Arms, Maneuver Warfare, Asymmetric Warfare, Hybrid Warfare Stength, Size, & Numbers: Half-Strength; Around between 400 to 600+ Marines in total Allegiance: Imperium of Man Colour(s): Mainly Black with dusty gold trim while aquila consisting of a silver skull sometimes with green wings; red-tinted white left pauldron for Apothecary, red-tinted white helmet for the Apothecary Master; green vertical stripe with multiple black horizonal stripes & green left pauldron for Veteran Marines; and blue lens for Librarian
My 1st Randomly Generated Marine Chapter
This was my first attempt at creating a Space Marine Chapter randomly.
So I decide to randomly create and generate a Space Marine chapter by using and messing around with 1d6chan(rip 1d4chan)'s Space Marine Chapter Creation Table and Roll A Die to get the results. Why? Because I thought it would be fun. Note; I did for fun, and there is going to be a lot of interpretation and speculation on my part, but I guess that's the part of the fun.
So here are the results of this me messing around;
______________________________________________________________
Chapter Origins: Why Was The Chapter Founded? (d10) 10: Crusade - "We need people running around and hitting the Imperium's enemies. Found a Chapter!"
When Was The Chapter Founded? (d100) 97: M41/M42; Ultima Founding consisting of Primaris Marines. Actually in two waves (+ intermittents in-between), first in 999.M41 and 000.M42, intermittent foundings during the intervening years to replace destroyed chapters or garrison key areas, and the second in 012.M42 after the first phase of the Indomitus Crusade ended with victory at the Battle of Raukos from the last core of Unnumbered Sons veterans, capping off the largest founding in history.
Who was the Chapter's Progenitor? (d100) 71: Dark Angels
Chapter Properties and Flaws: Gene-seed purity (d10) 10: Flawed - Chapter's gene-seed is flawed and sets them apart from their progenitor - roll on Chapter Flaws table
Chapter Demeanour (d10) 10*: Uphold the Honour of the Emperor - Performing unheroic acts? *BLAM* NO or alternatively, since I'd already rolled 10 once for above, I decide to roll again and I got... 1: Swift As The Wind - Going slowly and thinking things out? BLAM NO
Based on the Chapter's Progenitor, how likely are they to suffer gene-seed mutation? (d100/d20) Dark Angels - 10% (1-2) d100; 44/d20; 12
If they have a new mutation, what is it? (d10) 7: Lost zygote - Something's gone. One of the silly EMPRAH-BLESSED things like the Betcher's Gland or Melanchromic Organ, not something critical like the Black Carapace
Progenitor-specific mutation Dark Angels Lost zygote
Lost Zygotes (d100) 60: Oolitic Kidney Since I got really confused and didn't know really about interpreted them above as I didn't know if it there only need to be one lost zygotes or two, I decide to roll again 100: Roll twice on this Chart 68: Neuroglottis 59: Oolitic Kidney* I'd already rolled for Oolitic Kidney, so either the above is good enough or I reroll again 27: Occulobe
If one exists, what is the Chapter's Flaw? (d10) 4: Pride in the Colours - The Chapter hates doing anything that covers their livery, including wearing Deathwatch black.
Chapter Legends: Figure of Legend (d100) 96: Battle-Brother (roll d10 twice to determine company and squad). I decided to roll both 2d10 once and roll 1d10 twice 6 & 7: 7th squad of 6th Company or alternatively, 5: 5th Company 4: 4th squad
Deeds of Legend (d100) 69: The figure led an action against an Eldar craftworld, boarding it and inflicting grievous casualties before withdrawing. He and his Chapter are especially hated by the pernicious Eldar, for whom the event is still fresh and raw.
Chapter Homeworld and its Properties Chapter homeworld (d100) 35: Feral World
Fleets 10+d10 vessels: 8
Homeworld terrain (d100) 29: Desert
Rule of homeworld (d10) 3: Stewardship - "Hi, Planetary Governor? It's me, the Chapter Master. Just calling you to remind you that I outrank you, even if I don't do anything."
Not Fleet-Based, so I can ignored that
Tactical and Strategic Organization d10 Result - Chapter organisation and Variant Base Chapter 10: Unique organisation/Unique(Codex)
Combat doctrine (d10) 6: Drop Pod
Characteristic Chapter Training (d100 Result) 44: Endure Anything: Training in this chapter emphasizes the need for any squad to be ready to endure any trials they find themselves in. They produce tough, durable brothers with diverse specialties.
Chapter Specialities Specialty restrictions (units the chapter cannot field) - Only roll if Unique Organisation was selected (d100) 15: Apothecary (someone still needs to collect the progenoids)
Special equipment- Roll once if Divergent was selected, twice if Unique Organisation was selected (d100) Rolling 2d100 81: Preferred Fighting Style: The Chapter has a specific way in which it prefers to go about killing the enemy in the name of the God-Emperor of Mankind. Examples: Bolt Pistol and Chainsword, dual Power Swords, special Bolter pattern or ammunition 99: Modified Weaponry: When the Chapter’s forges produce a weapon, they produce them in a style that is specific to their Chapter. Examples: Power Sabre, Bolt Pistol with weighted butt for clubbing. or alternatively, Rolling 1d100 twice 58: Blessed Wargear: It is common for members of this Chapter to have their Wargear blessed by a Chaplain before battle. Doing so puts the Battle-Brother��s mind at ease and more focused on the task at hand. 81: Preferred Fighting Style: The Chapter has a specific way in which it prefers to go about killing the enemy in the name of the God-Emperor of Mankind. Examples: Bolt Pistol and Chainsword, dual Power Swords, special Bolter pattern or ammunition
Chapter Beliefs What form do the Chapters' beliefs take? (d100) 84: Totem Creature - "You know how we've got an animal as our Chapter symbol? Yeah, we're going to stick that everywhere."
Chapter Strength At what strength is the Chapter? (d10) 2: Under Strength: The Chapter is recovering from a defeat or accident that occurred several decades ago, or has recently suffered heavy, but not irrecoverable losses. It is probably at a minimum of half strength, and should return to nominal strength within a decade.
Chapter Relations Who are your Chapter friendly with? (d100) 24: Another Chapter (choose one) Hhhmmmm… Maybe either the White Scars or the Space Wolves, depending on how your interpreted it.
Who are the Chapter's enemies?(d100) 27: The Tau Empire (alternatively, you may select a particular Sept, Commander, or Ethereal)
Ooooooo, the Tau Empire, my favorite faction in 40k (mostly due to the battle suit, so sue me :P), but I think I'll go with selecting a particular Sept, Commander, or Ethereal option. But i'll most probably do that in one of the reblog of this post.
14 notes · View notes
drgairyuki · 3 months ago
Text
Okay, this is a clean-up and somewhat more coherent data-sheet and table of these posts here.
Planet Name: Zenune (official name), Zesnune (official name), Ze'dnune (official name), Zeqnune (official name),
A. Unofficial Name(s): Zes'dnune (unofficial name), Zesq'dnunne (unofficial name),
B. Local Name(s): *Qoīloo Nsabea (local name), *Suhnāqìkyuamda-Manlktuhbān (local name), Qoīloo Nsabea Suhnāqìkyuamda-Manlktuhbān (full formal and most well-known/famous local name), Sikar'ra (formal local name), Zikar'sra (formal local name),
Class: Catachan-Graded/Level Feral Death Pleasure/Paradise/Garden Desert Adeptus Astartes Chapter World/Homeworld
Tech Level(s): a. Bronze/Iron Age for the feral tribal human population b. Advanced (possibly near DAOT levels) for the advanced human populations living inside of their Holds *Translation Note(s) from Adeptus Administratum, Adeptus Mechanicus, and Inquisition: It can translated as Qoīloo Nsabea (Seven Bright Stars -or simply Seven-) and Suhnāqìkyuamda-Manlktuhbān (Shifting Sand Dunes -or simply Dunes- of either the Sandworms, the Gods, the Sand Gods, and/or the Sandworm Gods), when used together means "The Seven Bright Star Dunes of the Sandworms/Gods/Sandwyrm Gods"
Size of Star(s): The planet orbit around a binary star system consisting of a red dwarf & a early stage red giant (as in, in its earliest stage(s) precisely as possibly speaking) in a Detached-Configured Sun-Earth Varient Orbital Base Astrometric binaries type offically called & designated as Zenune-ΑLLDA and Zenune-ΩSLGY, locally called and named Odoi Akh and Dakhm Waksai, alongside other names and variations of the same meaning (such as Zhū Rayiyshid and Almarid Yangu, Sa Almusiniyn and Jabaar Yangu, Waijin Akhlagch and Almarid Hadath, Shū Zaeim and Eimlaq Tifl, Za Jrou and Avarga Ghura, Odui Sabiq and Mǐlā Ertnii, and Wsaijin Gēzhǎng and Jùxíng Zaluu, amongst others for examples) in the planet's different languages, respectively where it's orbiting around them in an quad-to-hexaways (or 4-to-6-ways) ovular/oval-shapes radially symmetry nonelliptical-to-semi-elliptic orbit(s).
Galactic Position: UL/ZEN/SH/777/963
Sector: Zenune/Ze'dnune Sector
Subsector: Shai-Hulud Kha'ürshee* *(Translation: The Realm/Castle/Bastion of the Sanddragons/Sandwyrms/Gods)
Planetary Governor: Chapter Master, along with the elected planetary leader and several leaders of the holds
Adepta Presence(s): Adeptus Arbites (Depends: None outside of Hold; Notable to Significant inside of Holds); Adeptus Astra Telepathica (Depends: Token outside of Hold; Slight to Moderate inside of Holds); Adeptus Astronimica (Depends: None outside of Hold; Token inside of Holds); Adeptus Mechanicus (Depends: None outside of Hold; Small inside of Holds); Administratum (Depends: None to Token outside of Hold; Significant to Dominating inside of Holds); Adeptus Ministorum (Depends: None to Slight outside of Hold; Small to Significant inside of Holds); Inquisition (Depends: None outside of Hold; Token to Slight inside of Holds)
Size: Average; 52,777 kilometres at its circumferences
Axial Tilt: Moderate (16-25°); 16.963 degrees Length of Day: 24 to 42 hours Length of Year: 114 Terran days/66 Local Days; 0.31 Terran year to 3.2 Terran years depending on orbit Satellites: 7 moons; Consisting of 3 large moons and 4 smaller but still large moons:
Hadamith Hsanda-Gol; Swamp, Jungle, & Desert Repository Hive Moon
Q'Zayakhan Ergilian'Dzo; Ice Data-Hoard & Expansionist Type Forge Moon
Zofiuhra Nemegt; Forest & Swamp Shrine/Cardinal, Sepulchre, Relic, & Cemetery Paradise/Garden Moon
Nemegtsvita Shireh; Swamp & Ocean Argi-Moon
Ulaanoosh Baruun Goyot; Penal, Sentinel/Bastion, & Hub-Fortress Moon
Shishugou Khuren-Dukhtyk; Battery & Astropathic Relay Station Civilized Moon
Baiynan-dzagk Dzh'jadochtskaya; Squatkin-owned Mountain Industrial/Manufactory, Penal, & Merchant Moon
Gravity: Light; 0.7G Standard; 1.0G inside of Holds
Atmosphere: Bearable Hydrosphere: Waterless Temperature: Average (-10°C to +30°C/14°F to 86°F) to Warm (+31°C to +50°C/88°F to 122°F), and sometimes Warm (+31°C to +50°C/88°F to 122°F) to Tepid (+51°C to +100°C/124°F to 202°F) depending if the event of Odoi Akh's solar flares will happen on its frequency, occurrence & intensity
Terrain(s): Broken Rocks, Active Volcanoes, Cliffs, Islands, and Swamps
Climate: A hot & dry waterless hostile and/or seemingly inhospitable desert climate & environment world where no bodies of water exist in its liquid state on its surface and only occasionally can rain in a few small areas at any given time with constantly active volcanoes, the scorching heats of the day that can kill a person in less than an hour and depending if the red dwarf's solar flare event do occur & happen making the heat even hotter, two different suns continually bearing their different level of scorching heats & UV rays down on the world during the light of the day, its continuously unpredictable & everchanging through mostly hot temperatures and weather patterns not helped by its orbit and the occasionally solar flare events from the red dwarf, and the myriad of native animals and (to a lesser extent) plants who are not able to survived but somehow thrived in this unfavorable hostile place that can and will kill anyone who weren't prepared or don't have the practical experience to survive for at least a few hours on this planet
Native Flora and Fauna: Sharabtur (Ringtailed Owl-faced Raptor), Al'aydi Rahiba-Khrum (Camelbacked/Humpback Talonhands Emu), Shai-Hulud (Giant Sandworm); Eayn-Alfam (Ringmouthed Giant Sandworm), Olgoi-Khorkhoi (3-Lobed Giant Deathworm); Tulguur'arjul Urt-Raqaba (Multi-Camelbacked/Humped 6-Legged Longnecked Desert-Wanderer Sauropod), Tsul-Filzaan (Monolith Elephants), amongst others that will be linked to a different post about it.
Countries and Continents: 4 major "continents" (actually the continental plates themselves) and 7 or 9 to 14 minor "continents" with several different Holds
Population: Around 3 million to 9 billion, but realistically around 4 hundred million planetary speaking, with the higher number estimates being likely located at its hive moon, that are separate into two different human populations (or three, if you count the League of Votann squatkins) a. Franmen; normal-looking but are culturally backward & draconian nomedic warring feral humans tribes (who may or may not be an minor forms of abhumans) who fight each other over resources amongst other things b. Quaysa Agu'Qzim; stereotypical prehistoric caveman-looking & speaking yet surprisingly sophisticated & advanced stout humans who have a deceptively advanced & high-tech but grounded & reasonable culture that lived in Holds Society: Military Junta/Dictatorship and Elected Dictator
Economy: Exports: Workers a. Common: Guardsmen, menials, and servitors b. Luxury: Tempest scions, essential adepts, tech priests, and space marine recruits Imports: Fuel a. Luxury: Highly potent promethium amongst others
Conflicts: Beside the common fight & battles over resources between the warring Franmen tribes and occusional wars between Agu'Qzim Holds if negotiations broke down alongside chaos-worshipping cults that sometimes popped up here & there when they do and the few Digganobz tribes causing troubles, currently there are forces of one or two Eldar craftworlds attacking amongst the numerous Xenos, Renegades, and Chaos forces of the frequent and regular attacks on not only the planet but entire sector after the Great Rift was created.
Defences: Enforcers (Yes/Massive/Medium/High to High); Militia (Yes/Massive/Poor/Medium to Medium/High); Standing Army (Yes/Massive/Medium/High to High); Armoured Force (Yes/Large to Massive/High); Titan Force (Yes/Large to Massive/Medium to Medium/High); Private Army/Armies (Yes/Huge to Massive/High); Naval Force (Yes/Huge to Massive/Medium/High to High); Orbital Station(s) (Yes/Huge to Massive/Medium/High to High); Missile Silos (planet) (Yes/Huge to Massive/Medium/High to High); Missile Silos (orbital) (Yes/Large to Massive/High); Defense Lasers (Yes/Massive/High); Mercenary Force (Yes/Massive/Medium to Medium/High)
Imperial Guard Recruitment: Primarily an Adeptus Astartes Chapter Homeworld & Recruitment World (along its moons) backed up by a massive number/armies of different-quality PDF regiments while having a low/small numbers of Imperial Guard Regiments of viable qualities, thanks to multiple factors
Contact(s) with Other Worlds:
a. 1 to 3: Walkways of the Deinocheirus to Kielen, Altan Ula III, & Barsinhold; Jaworowska Marches to Velocira, Gallim, Zbigniew, & Gopi; and Halszka Lanes to Bagacer, Altangerle, Velocira, Ewicz, Kurzanochi, & Osminga; and/or (unoffically…currently speaking) Rones Roads to Egdod, Nannuy, Velocira, Grangiter, Regnarg, Sillaw, Shackelfort, Enialb, Ginkep, Yrneh, Nrobos, Yvette, Purob, Anaidni, Ovirator, Rotoceratos, Saurorn, & Onbydog (stable to somewhat stablish)
b. 7: Sikar'ra Paths to Paullos, Atreides, Jeska, Aleah, Leto II, Ghanima, Fanadr, Menoo, and Siona; Harkonnen Routes to Vladimar, Rabban, Yueh, Mohiam, Feyd, Rautha, Devris, and Scytale; Shaddam Ways to Irulan, Shaddam IV, Gallneyk, Fesmiring, Thufir, Mohiam, Hawat, Wensicia, Fanadr, Menoo, and Siona; Tracks of Saint Ramallos to Jaharahis, Otheym, Korqa, Aramsham, Bijaz, Tyekanik, Nav'mrid, Sabiha, and Assa-ntariqz; Hwi Bridges to Anteac, Naylah, Chenoeh, Luyseyal, Tawsuoko, and Syaksa; Lucilla Lanes to Meles Tig, Murbella, Darwi, Odrade, Sheeana, Tylwyth, Bellonda, Taraza, Burzmali, Schwangyu, Tamalane, Hesterion, Roxbrough, and Greasa; and Idaho Trails to Chani, Stilgar, Yueh, Mohiam, Gallneyk, Mepas, Lnet-Kyies, Murbella, Irti, Rinya, Janess, Chapterhouse, and Erasmus (stablish)
c. 4 to 6: Gateways of the Sayaad Elsöt to Murbella, Omnius-1, Doria, Hellica, Irti, Rinya, Janess, Iriel, Corysta, Chapterhouse, Danyal-Martank, and Erasmus; Butle'jrihad to Gesserit, Tleilaxu, Choam, Fish-Matres, Ixias, Landsraad, Mentats, Padishah, Rakia, Salusa, Sardaukar, Suk, and Ginaz; Holtzman's Burning Stones to Stoneburns/Chuluun'ada, Axlotl, Ghola, Heighline, Holtzman, Ixias, Stillits, and Atomyn; Jodorowsky Fields to Brontis, Dalí, Learanda, Welleson, Glorianson, Carradine, Geradline, Delon, Henvillechaize, Udokier, Mi'Jagger, Karlhausen, Stockheinz, Coeanga, Ployd, Fhrioss, Giraud, Meobius, Giger, Seydoux, Bannon, and Lynkh; Villeneuve Rises to Chalamet, Ferguson, Oiaascar, Brj'oshlin, Skarsgård, Bautista, Zendaya, Rampline, Momoaqua, Bardem, and Spaihts (unstable warp routes still considered to be travalible due to how short they are)
d. 9: Flames Fells to Saxual, Ömnögovi, Dalanzadgad, Chaddmann, Relovic'aptor, Pinoca, Eutheripan, Thoides, to Saxud; Khongoryn Els Duut Mankhan (Singing Sands of Khongor) to Altai, Bodg, Övörkhangai, Bayankhongor, Khongor, Gurvansaikhan, to Yolynam; Gopdi Traps to Bosten, Lopnor, Pamirs, Khingan, Manchariu, Alstr'ay, Siyin, Yablonoi, Kunlun, Altyn, Tagh, Qalaan, Tipetan, Sounghuari, Lianoh, Khuamiul, to Talkamakn; Dzüün'gar Tömriin (Left Hand of The Iron) to Tsihan, Zakakh, Tarim, Ürümqi, Uyghars, Shishugou, Junggar, to Guanlong; Alagteeg-Andaikhudag Escape to Abdarainur, Pinoca, Plesioh, Tryonichyd, Ambior, Iortus, Holbotim, Hymenob, Kotujis, Xye, to Rtenma; Bakharun Yan Vortex to Asioryc, Barunles, Catopsb, Chulsan, Tsarchiania, Bagacer, Brevicer, Tylocep, Faveolo, Onyikus, Khulsanu, Rvicur, Sanpes, Kuru, Shri, to Heyuann; Doors of Goyot Shireh to Tsagand, Tonyx, Palone, Hanbog, Demys, Khutulra, Kirgi, Izemys, Kizyl, Kumemys, Holmemys, Trionyx, Maleevus, to Erketu; Dohoshihin Dariv's Lure to Tugriken, Üüdlyan, Sayir, Uok'haa, Tolgaod, D'Zamyin, Khondyt, to Nusun; Duzbain Öösh Pitwell to Hsanda Dzo, Ergilin Gol, Otevsh, Javkhlante, Khukhteeg Svita, Khooldzin, Shestakovskaya, Tsagaantsav, Begtse, Malgait, Sharteeg, Xinminbao, Tsaotanemys, to Baruunbayan (unpredictable warp routes ranging from kinda stable in one moment to averagely unstable in another that are considered to be generally safe enough to travel as long if it is travelled on from a more longer distance)
I got lazy because I was in a rush to get this finished :P
My 1st Randomly Generated Marine Chapter
This was my first attempt at creating a Space Marine Chapter randomly.
So I decide to randomly create and generate a Space Marine chapter by using and messing around with 1d6chan(rip 1d4chan)'s Space Marine Chapter Creation Table and Roll A Die to get the results. Why? Because I thought it would be fun. Note; I did for fun, and there is going to be a lot of interpretation and speculation on my part, but I guess that's the part of the fun.
So here are the results of this me messing around;
______________________________________________________________
Chapter Origins: Why Was The Chapter Founded? (d10) 10: Crusade - "We need people running around and hitting the Imperium's enemies. Found a Chapter!"
When Was The Chapter Founded? (d100) 97: M41/M42; Ultima Founding consisting of Primaris Marines. Actually in two waves (+ intermittents in-between), first in 999.M41 and 000.M42, intermittent foundings during the intervening years to replace destroyed chapters or garrison key areas, and the second in 012.M42 after the first phase of the Indomitus Crusade ended with victory at the Battle of Raukos from the last core of Unnumbered Sons veterans, capping off the largest founding in history.
Who was the Chapter's Progenitor? (d100) 71: Dark Angels
Chapter Properties and Flaws: Gene-seed purity (d10) 10: Flawed - Chapter's gene-seed is flawed and sets them apart from their progenitor - roll on Chapter Flaws table
Chapter Demeanour (d10) 10*: Uphold the Honour of the Emperor - Performing unheroic acts? *BLAM* NO or alternatively, since I'd already rolled 10 once for above, I decide to roll again and I got... 1: Swift As The Wind - Going slowly and thinking things out? BLAM NO
Based on the Chapter's Progenitor, how likely are they to suffer gene-seed mutation? (d100/d20) Dark Angels - 10% (1-2) d100; 44/d20; 12
If they have a new mutation, what is it? (d10) 7: Lost zygote - Something's gone. One of the silly EMPRAH-BLESSED things like the Betcher's Gland or Melanchromic Organ, not something critical like the Black Carapace
Progenitor-specific mutation Dark Angels Lost zygote
Lost Zygotes (d100) 60: Oolitic Kidney Since I got really confused and didn't know really about interpreted them above as I didn't know if it there only need to be one lost zygotes or two, I decide to roll again 100: Roll twice on this Chart 68: Neuroglottis 59: Oolitic Kidney* I'd already rolled for Oolitic Kidney, so either the above is good enough or I reroll again 27: Occulobe
If one exists, what is the Chapter's Flaw? (d10) 4: Pride in the Colours - The Chapter hates doing anything that covers their livery, including wearing Deathwatch black.
Chapter Legends: Figure of Legend (d100) 96: Battle-Brother (roll d10 twice to determine company and squad). I decided to roll both 2d10 once and roll 1d10 twice 6 & 7: 7th squad of 6th Company or alternatively, 5: 5th Company 4: 4th squad
Deeds of Legend (d100) 69: The figure led an action against an Eldar craftworld, boarding it and inflicting grievous casualties before withdrawing. He and his Chapter are especially hated by the pernicious Eldar, for whom the event is still fresh and raw.
Chapter Homeworld and its Properties Chapter homeworld (d100) 35: Feral World
Fleets 10+d10 vessels: 8
Homeworld terrain (d100) 29: Desert
Rule of homeworld (d10) 3: Stewardship - "Hi, Planetary Governor? It's me, the Chapter Master. Just calling you to remind you that I outrank you, even if I don't do anything."
Not Fleet-Based, so I can ignored that
Tactical and Strategic Organization d10 Result - Chapter organisation and Variant Base Chapter 10: Unique organisation/Unique(Codex)
Combat doctrine (d10) 6: Drop Pod
Characteristic Chapter Training (d100 Result) 44: Endure Anything: Training in this chapter emphasizes the need for any squad to be ready to endure any trials they find themselves in. They produce tough, durable brothers with diverse specialties.
Chapter Specialities Specialty restrictions (units the chapter cannot field) - Only roll if Unique Organisation was selected (d100) 15: Apothecary (someone still needs to collect the progenoids)
Special equipment- Roll once if Divergent was selected, twice if Unique Organisation was selected (d100) Rolling 2d100 81: Preferred Fighting Style: The Chapter has a specific way in which it prefers to go about killing the enemy in the name of the God-Emperor of Mankind. Examples: Bolt Pistol and Chainsword, dual Power Swords, special Bolter pattern or ammunition 99: Modified Weaponry: When the Chapter’s forges produce a weapon, they produce them in a style that is specific to their Chapter. Examples: Power Sabre, Bolt Pistol with weighted butt for clubbing. or alternatively, Rolling 1d100 twice 58: Blessed Wargear: It is common for members of this Chapter to have their Wargear blessed by a Chaplain before battle. Doing so puts the Battle-Brother’s mind at ease and more focused on the task at hand. 81: Preferred Fighting Style: The Chapter has a specific way in which it prefers to go about killing the enemy in the name of the God-Emperor of Mankind. Examples: Bolt Pistol and Chainsword, dual Power Swords, special Bolter pattern or ammunition
Chapter Beliefs What form do the Chapters' beliefs take? (d100) 84: Totem Creature - "You know how we've got an animal as our Chapter symbol? Yeah, we're going to stick that everywhere."
Chapter Strength At what strength is the Chapter? (d10) 2: Under Strength: The Chapter is recovering from a defeat or accident that occurred several decades ago, or has recently suffered heavy, but not irrecoverable losses. It is probably at a minimum of half strength, and should return to nominal strength within a decade.
Chapter Relations Who are your Chapter friendly with? (d100) 24: Another Chapter (choose one) Hhhmmmm… Maybe either the White Scars or the Space Wolves, depending on how your interpreted it.
Who are the Chapter's enemies?(d100) 27: The Tau Empire (alternatively, you may select a particular Sept, Commander, or Ethereal)
Ooooooo, the Tau Empire, my favorite faction in 40k (mostly due to the battle suit, so sue me :P), but I think I'll go with selecting a particular Sept, Commander, or Ethereal option. But i'll most probably do that in one of the reblog of this post.
14 notes · View notes
drgairyuki · 7 months ago
Text
I decide to rolled up a planet for act as the homeworld for my homebrew chapter and for extra fluff for them too after getting inspired & the idea from reading one of the threads about Clavessa Secundus using the Planet Generator and the idea was far too tempting to me to ignored it since I got too many potential ideas for it along with me being something of a freaking sucker for lore & fluff and giving a bit of a barebone lore & fluffing for me to work on later using the Planet Generator and Roll a Die again for this.
Okay, so to recap; we know it's a Desert-based Feral World (or a Feral World with a Desert terrain, however you word it), through I don't if I should make a normal Feral World or a Death Feral World. I'll just have to see.
*WARNING: THIS OR RATHER THESE (after forcing to decide to split them up into several different reblogs because the original was too fucking long for one post to handle) POST(S) CONTAIN MAYNT BLOBS OF WORD AND COMPLICATED SETS/AMOUNTS OF MATHS INVOLVED SINCE I OVERTHOUGHT ON SOME OF THEM I THINK. SERIOUSLY. I'M PRETTY SURE THAT I HAVE GONE LOWEND UNHINGED AFTER FINISHING THIS.
Planet Name: Dune *placeholder name*
Class: Feral (Automatic). While it's Automatic, I decide to roll just to see what I get and I got 72�� which is Pleasure/Paradise/Garden World. Huh. I did not expect that one. …Oh well. I mean, there are some planets in 40k that can/may have more than one classification and no say that they are exclusive from each other. So yeah, a Feral Death Pleasure/Paradise/Garden Desert Adeptus Astartes Chapter World. Which is really hilarious to me due to how much it doesn't make sense and how oxymoronical it is at first glance if you're not imaginative and/or creative enough.
Tech Level:
a. Tech Value; a1. Feral: 1d10 = 7 a2. Feral Death: 1d10+4d10 = 7 or (if i decide to reroll again) 2 + [7 + 4 + 2 + 2 =] 15 = 21 or 17. Or alternatively, if I decide to roll 1d10+1d10 four times to get: 7 or 6 + 7 + 5 + 10 + 7 = 36 or 34 a3. Feral Death Pleasure/Paradise/Garden: 1d10+4d10+35+2d10 = 7 or 3 + [3 + 2 + 3 + 9 =] 17 + 35 + [9 + 4 =] 13 = 72 to 69 (heheheh, it's Slaanesh. I get it)
b. Tech Level(s): b1. 7; Bronze/Iron Age: The people have started to learn how to shape and work bronze, and later iron to make more effective tools and weapons. They are also living in more substantial and sturdy buildings. Hunting and gathering is still common, though small farms may be seen dotted about.
b2. 21; Industrial: Has completely moved on from small farms and independent manufactories. Everything is mechanized and automated. The population mostly lives in large cities, and computers are starting to become common in all things. Solid projectile weapons are the norm for military forces, and advanced armour has started to appear for personnel and vehicles. At the very end of this stage, nuclear power and advanced computing systems can be found. Or 17; Pre-Industrial: The underclass lives mostly by farming, and there is a richer class starting to make use of new technologies and mechanical devices to aid in manufacturing. Printing presses make education and distribution of information more efficient.
Or the other options: 36; Warp Space: Has seen the development of warp drives and Geller fields, and the inhabitants are capable of traveling the galaxy beyond their own system. Powerful computers are common. Cybernetics and advanced medical techniques have been developed that border on Imperial level augmentation and rejuvenants. Primitive models of more advanced weapons, like plasma and needle weapons, are rare but present. Or 34; Advanced Space: Has explored their own system, and colonised any viable planets to be found there. Las weapons are common, and cybernetics are starting to become practical.
b3. 72 to 69 (Uh-oh, look like Slaanesh is involved in one way or another); Advanced: Have access to limited or developing technology. In the Imperium of Man only the greatest hive worlds and forge worlds have this level of technology. Although it wouldn't be surprising if some Inquisitors, who at least can be trusted to not fuck up all the time by both their fellows and the Mechanicus, have a planet or two that run an actual research facility that legitimately researches new technology. Extremely advanced weapons and armour are available in this planet and its manufactora can produce some of the most demanding (and commensurately deadly) weapons available to mankind. Such weapons can include graviton/grav weapons, conversion beam weapons, photon-thruster weapons and ordnance special even for being Titan or Voidship grade. At its peak, the deadly Vortex weapons that tear open holes in reality can even be produced, but such materials need to be handled with extreme care. Further, who knows what manner of technological horrors a planet so blessed to have survived the Iron War, the Age of Strife, the Great Crusade, the Horus Heresy and the Long War so unusually intact, or at least was able to rebuild may contain?
Depending on how I see and interpreted it, there could be different human forms & populations of different tech levels.
My 1st Randomly Generated Marine Chapter
This was my first attempt at creating a Space Marine Chapter randomly.
So I decide to randomly create and generate a Space Marine chapter by using and messing around with 1d6chan(rip 1d4chan)'s Space Marine Chapter Creation Table and Roll A Die to get the results. Why? Because I thought it would be fun. Note; I did for fun, and there is going to be a lot of interpretation and speculation on my part, but I guess that's the part of the fun.
So here are the results of this me messing around;
______________________________________________________________
Chapter Origins: Why Was The Chapter Founded? (d10) 10: Crusade - "We need people running around and hitting the Imperium's enemies. Found a Chapter!"
When Was The Chapter Founded? (d100) 97: M41/M42; Ultima Founding consisting of Primaris Marines. Actually in two waves (+ intermittents in-between), first in 999.M41 and 000.M42, intermittent foundings during the intervening years to replace destroyed chapters or garrison key areas, and the second in 012.M42 after the first phase of the Indomitus Crusade ended with victory at the Battle of Raukos from the last core of Unnumbered Sons veterans, capping off the largest founding in history.
Who was the Chapter's Progenitor? (d100) 71: Dark Angels
Chapter Properties and Flaws: Gene-seed purity (d10) 10: Flawed - Chapter's gene-seed is flawed and sets them apart from their progenitor - roll on Chapter Flaws table
Chapter Demeanour (d10) 10*: Uphold the Honour of the Emperor - Performing unheroic acts? *BLAM* NO or alternatively, since I'd already rolled 10 once for above, I decide to roll again and I got... 1: Swift As The Wind - Going slowly and thinking things out? BLAM NO
Based on the Chapter's Progenitor, how likely are they to suffer gene-seed mutation? (d100/d20) Dark Angels - 10% (1-2) d100; 44/d20; 12
If they have a new mutation, what is it? (d10) 7: Lost zygote - Something's gone. One of the silly EMPRAH-BLESSED things like the Betcher's Gland or Melanchromic Organ, not something critical like the Black Carapace
Progenitor-specific mutation Dark Angels Lost zygote
Lost Zygotes (d100) 60: Oolitic Kidney Since I got really confused and didn't know really about interpreted them above as I didn't know if it there only need to be one lost zygotes or two, I decide to roll again 100: Roll twice on this Chart 68: Neuroglottis 59: Oolitic Kidney* I'd already rolled for Oolitic Kidney, so either the above is good enough or I reroll again 27: Occulobe
If one exists, what is the Chapter's Flaw? (d10) 4: Pride in the Colours - The Chapter hates doing anything that covers their livery, including wearing Deathwatch black.
Chapter Legends: Figure of Legend (d100) 96: Battle-Brother (roll d10 twice to determine company and squad). I decided to roll both 2d10 once and roll 1d10 twice 6 & 7: 7th squad of 6th Company or alternatively, 5: 5th Company 4: 4th squad
Deeds of Legend (d100) 69: The figure led an action against an Eldar craftworld, boarding it and inflicting grievous casualties before withdrawing. He and his Chapter are especially hated by the pernicious Eldar, for whom the event is still fresh and raw.
Chapter Homeworld and its Properties Chapter homeworld (d100) 35: Feral World
Fleets 10+d10 vessels: 8
Homeworld terrain (d100) 29: Desert
Rule of homeworld (d10) 3: Stewardship - "Hi, Planetary Governor? It's me, the Chapter Master. Just calling you to remind you that I outrank you, even if I don't do anything."
Not Fleet-Based, so I can ignored that
Tactical and Strategic Organization d10 Result - Chapter organisation and Variant Base Chapter 10: Unique organisation/Unique(Codex)
Combat doctrine (d10) 6: Drop Pod
Characteristic Chapter Training (d100 Result) 44: Endure Anything: Training in this chapter emphasizes the need for any squad to be ready to endure any trials they find themselves in. They produce tough, durable brothers with diverse specialties.
Chapter Specialities Specialty restrictions (units the chapter cannot field) - Only roll if Unique Organisation was selected (d100) 15: Apothecary (someone still needs to collect the progenoids)
Special equipment- Roll once if Divergent was selected, twice if Unique Organisation was selected (d100) Rolling 2d100 81: Preferred Fighting Style: The Chapter has a specific way in which it prefers to go about killing the enemy in the name of the God-Emperor of Mankind. Examples: Bolt Pistol and Chainsword, dual Power Swords, special Bolter pattern or ammunition 99: Modified Weaponry: When the Chapter’s forges produce a weapon, they produce them in a style that is specific to their Chapter. Examples: Power Sabre, Bolt Pistol with weighted butt for clubbing. or alternatively, Rolling 1d100 twice 58: Blessed Wargear: It is common for members of this Chapter to have their Wargear blessed by a Chaplain before battle. Doing so puts the Battle-Brother’s mind at ease and more focused on the task at hand. 81: Preferred Fighting Style: The Chapter has a specific way in which it prefers to go about killing the enemy in the name of the God-Emperor of Mankind. Examples: Bolt Pistol and Chainsword, dual Power Swords, special Bolter pattern or ammunition
Chapter Beliefs What form do the Chapters' beliefs take? (d100) 84: Totem Creature - "You know how we've got an animal as our Chapter symbol? Yeah, we're going to stick that everywhere."
Chapter Strength At what strength is the Chapter? (d10) 2: Under Strength: The Chapter is recovering from a defeat or accident that occurred several decades ago, or has recently suffered heavy, but not irrecoverable losses. It is probably at a minimum of half strength, and should return to nominal strength within a decade.
Chapter Relations Who are your Chapter friendly with? (d100) 24: Another Chapter (choose one) Hhhmmmm… Maybe either the White Scars or the Space Wolves, depending on how your interpreted it.
Who are the Chapter's enemies?(d100) 27: The Tau Empire (alternatively, you may select a particular Sept, Commander, or Ethereal)
Ooooooo, the Tau Empire, my favorite faction in 40k (mostly due to the battle suit, so sue me :P), but I think I'll go with selecting a particular Sept, Commander, or Ethereal option. But i'll most probably do that in one of the reblog of this post.
14 notes · View notes
drgairyuki · 2 months ago
Text
I decide to randomly rolled a D9 to see what possibly Traitor Legion Loyalist the chapter would descend from if I ever don't choose Luna Wolves/Sons of Horus.
D9: 2
Iron Warriors
A 2nd Randomly Generated Space Marine Chapter Attempt
I played around the Space Marine Chapter Creation Tables again, but this time I used Dice Roller. And... well, it has its pros and cons.
Chapter Origins Why Was The Chapter Founded? (d10) 4: Strategic Prognostication - "Our tarot cards say there's going to be a threat here, maybe. Found a Chapter!"
When Was The Chapter Founded? (d100) 24: 34th Millennium; 8th Founding (sometime mid-millennium) and 9th Founding (between M34 and M35)
Who was the Chapter's Progenitor? (d100) 6: Ultramarine* Nope. Too vanilla for me. Rerolling again. 65: Blood Angel Ooooohhh, the Blood Angels Or alternatively, testing something out by rolling 2d100… 1: Ultramarine* 79:Traitor Legion or unknown
Chapter Properties and Flaws Gene-seed purity (d10) 3: Pure - Same as progenitor in terms of purity, and will maintain close links with it
Chapter Demeanour (d10) 10: Uphold the Honour of the Emperor - Performing unheroic acts? BLAM NO
I can/could ignore the rest
If one exists, what is the Chapter's Flaw? (d10) 1: We Stand Alone - The Chapter is either distrusted for some reason, or shuns contact with others.
Chapter Legends Figure of Legend (d100) 34: Chapter Master
Deeds of Legend (d100) 36:The individual was a stalwart enemy of the servants of Chaos, and slew a Daemon Prince.
Chapter Homeworld and its Properties Chapter homeworld (d100) 6:Hive World
Fleets 10+d10 vessels:6
Homeworld terrain (d100) 5:Jungle/Forest/Swamp
Rule of homeworld (d10) 7: Distant rule - "You see that castle up there? It's inhabited by the mighty sky-warriors of Emp-rar. Sometimes they come and steal our children."
Not fleet-based so I could ignored
Tactical and Strategic Organization Chapter organisation (d10) 10: Unique organisation/Unique(Codex)
Combat doctrine (d10) 4: Stealth
Characteristic Chapter Training (d100) 56: Duty Unto Death: Astartes of this chapter will readily take on missions others see as suicidal, and soldier through any pain they encounter on the way.
Chapter Specialities Specialty restrictions (units the chapter cannot field) - Only roll if Unique Organisation was selected (d100) 89: Librarian (can't, won't or unorthodoxly use Psykers) Probably has something to do with their Progenitor if they're loyalist descendants of one of the Traitor Legion
Special equipment- Roll once if Divergent was selected, twice if Unique Organisation was selected (d100) 33: Bestial Companion: More common among those Chapters whose origins come from Feral Worlds, this Chapter prides itself on raising hunting animals to assist in battle. Examples: Fenrisian Wolf, hunting birds. I think a Chiropteraen-looking creature will do. Maybe a creature that look like a cross between a wolf and a bat
Chapter Beliefs What form do the Chapters' beliefs take? (d100) 13: Revere the Primarch - "Our Spiritual Liege is better than yours!" (can reroll if lineage is unknown)
Chapter Strength At what strength is the Chapter? (d10) 3*: Under Strength: The Chapter is recovering from a defeat or accident that occurred several decades ago, or has recently suffered heavy, but not irrecoverable losses. It is probably at a minimum of half strength, and should return to nominal strength within a decade. *Already rolled that one before. Rerolling. 1: Endangered: The Chapter numbers only a handful of Companies or less having suffered devastating losses in combat, accident, or dramatic genetic instability. If recovery is even possible it will take many decades, making every Battle-Brother (and his Progenoids) an invaluable resource. *Mmmmm… Maybe? Alternatively, i'll reroll again. 9: Normal: The Chapter can field ten full companies, each with ten squads. In all likelihood most every squad consist of ten brethren and some specialized appointments may be empty, but the Chapter is regarded as fully fit for battle.
Chapter Relations Who are your Chapter friendly with? (d100) 15:Adeptus Arbites
Make sense
Who are the Chapter's enemies?(d100) 65: Chaos Space Marines (you should choose a particular warband, Chapter, or Traitor Legion) If I had to guess… probably the Black Legion or something else, probably due to daddy issue or something else
3 notes · View notes
drgairyuki · 7 months ago
Text
I decide to randomly generated a marine for fun, using Space Marine Battle Brother Creation Tables coupled with Roll a Die
And here's the results
Chapter (d100) Automantic: Custom (Dark Angels Successor) Through, I decide to have a bit of fun to see what happened if I did roll 64: Raven Guard Hmmm… Raven Guard, interesting. Probably would be a marine from Raven Guard or one of their sucessor chapter, like the Raptors or Necropolis Hawks, that is attached to their chapter, whether temparory or permanently.
Faith in the Emperor (d100) 26: Absolute Belief: Unwavering faith in the Emperor as humanity's saviour, considering every action in His name righteous. The average belief of a loyal battle brother.
Age (d100) Automantic: Young: (Less than 100 years old) Alternatively, if I did roll it 46: Middle-aged: (100-200 years old) Depending on you see it, such as which time period and if he was with the chapter at its founding, he could anywhere from Less than 100 to 200 at most
Rank Rank (d100) 29: Battle Brother: A fully initiated Space Marine, the backbone of the Chapter, and the warriors who execute its missions and battles.
Alternatively, if I choose a more specialised ranks…
Specialised Ranks (d8) 3: Chaplain: A spiritual leader who provides guidance, morale, and religious fervour to the Chapter's warriors.
Preferred Combat Style Preferred Combat Style (d100) 5: Assault and Close Quarters Combat: Specialised in close combat engagements, excelling in melee combat and rapid assaults.
Preferred Weaponry From it said, I have to use and make my own best judgement on it, based on the Preferred Combat Style above. If it doesn't fit, reroll or choose one that does. But where the fun in that? It would be fun to mix it and spice it up a bit. Primary Weapon(d100) 56: Assault Bolter: Outfitted with a large box magazine and high-speed autoloader. Although short-ranged, its rate of fire and damage are considerable, with the recoil contained by a mag-shield.
Secondary Weapon (d100) 92: Custom: (Roll again, choose, or create a Secondary Weapon.) Hmm… Custom. I could Roll again, choose, or create a Secondary Weapon. Bbbuuuuuuttt… it doesn't state that I could do both. ;) Rerolling 6: Bolt Pistol: A standard sidearm for many Space Marines. (Gain Automatically) Choose: Absolvor Bolt Pistol: (Gained Automatically if "Chaplain" or "Apothecary" was rolled on the Rank Table) Custom: Combi-Weapons: These are pistols with additional features, such as a bolter and a secondary weapon like a flamer or melta. I choose a Multilaser/Las-Volley with a underslung Heavy Bolter
Melee Weapon (d100) 48: Lightning Claw: A pair of clawed gauntlets that enhance a Space Marine's close combat capabilities.
Specialist Weapon (d100) 46: Multi-Melta: An even more potent version of the Melta Gun.
Equipment Customisation (d100) 42: Custom: Personalized modifications tailored to the Space Marine's preferences and combat style
Notable Personal Battles (d100) 48: Heretical Cult Leader Elimination: Infiltrated a cult and thwarted a daemonic ritual by eliminating their leader.
Alliances (d100) 37: Brother Astartes from the same Chapter (Bound by Battle): A fellow Battle Brother of his Chapter, bound by unbreakable bonds of brotherhood and camaraderie, sharing a history of battles and triumphs. Probably either the Chapter Master, a (or one of the two or both) heroic figure(s) of the chapter, or another random marine
Enemies (d100) 70: Eldar Corsair: An enigmatic and agile Eldar pirate and privateer, renowned for their cunning and hit-and-run tactics. Unsuprising
Battle Cry the creation table recommand to make your own, but i'm too lazy Battle Cry (d100) 93: "For Holy Terra!"
Battle Honours (d100) 54: Purity Seal: A sacred emblem representing a Marine's adherence to purity and duty.
Quirks (d100) 20: Tactical: Values strategy above all in combat.
Extra Fluff Injuries (d100) 38: Psychic Headaches: Suffers from occasional psychic headaches due to warp exposure.
So, a marine with the potential of being a Chaplin who prefer close quarter combat who has an hate boner toward a specific eldar
My 1st Randomly Generated Marine Chapter
This was my first attempt at creating a Space Marine Chapter randomly.
So I decide to randomly create and generate a Space Marine chapter by using and messing around with 1d6chan(rip 1d4chan)'s Space Marine Chapter Creation Table and Roll A Die to get the results. Why? Because I thought it would be fun. Note; I did for fun, and there is going to be a lot of interpretation and speculation on my part, but I guess that's the part of the fun.
So here are the results of this me messing around;
______________________________________________________________
Chapter Origins: Why Was The Chapter Founded? (d10) 10: Crusade - "We need people running around and hitting the Imperium's enemies. Found a Chapter!"
When Was The Chapter Founded? (d100) 97: M41/M42; Ultima Founding consisting of Primaris Marines. Actually in two waves (+ intermittents in-between), first in 999.M41 and 000.M42, intermittent foundings during the intervening years to replace destroyed chapters or garrison key areas, and the second in 012.M42 after the first phase of the Indomitus Crusade ended with victory at the Battle of Raukos from the last core of Unnumbered Sons veterans, capping off the largest founding in history.
Who was the Chapter's Progenitor? (d100) 71: Dark Angels
Chapter Properties and Flaws: Gene-seed purity (d10) 10: Flawed - Chapter's gene-seed is flawed and sets them apart from their progenitor - roll on Chapter Flaws table
Chapter Demeanour (d10) 10*: Uphold the Honour of the Emperor - Performing unheroic acts? *BLAM* NO or alternatively, since I'd already rolled 10 once for above, I decide to roll again and I got... 1: Swift As The Wind - Going slowly and thinking things out? BLAM NO
Based on the Chapter's Progenitor, how likely are they to suffer gene-seed mutation? (d100/d20) Dark Angels - 10% (1-2) d100; 44/d20; 12
If they have a new mutation, what is it? (d10) 7: Lost zygote - Something's gone. One of the silly EMPRAH-BLESSED things like the Betcher's Gland or Melanchromic Organ, not something critical like the Black Carapace
Progenitor-specific mutation Dark Angels Lost zygote
Lost Zygotes (d100) 60: Oolitic Kidney Since I got really confused and didn't know really about interpreted them above as I didn't know if it there only need to be one lost zygotes or two, I decide to roll again 100: Roll twice on this Chart 68: Neuroglottis 59: Oolitic Kidney* I'd already rolled for Oolitic Kidney, so either the above is good enough or I reroll again 27: Occulobe
If one exists, what is the Chapter's Flaw? (d10) 4: Pride in the Colours - The Chapter hates doing anything that covers their livery, including wearing Deathwatch black.
Chapter Legends: Figure of Legend (d100) 96: Battle-Brother (roll d10 twice to determine company and squad). I decided to roll both 2d10 once and roll 1d10 twice 6 & 7: 7th squad of 6th Company or alternatively, 5: 5th Company 4: 4th squad
Deeds of Legend (d100) 69: The figure led an action against an Eldar craftworld, boarding it and inflicting grievous casualties before withdrawing. He and his Chapter are especially hated by the pernicious Eldar, for whom the event is still fresh and raw.
Chapter Homeworld and its Properties Chapter homeworld (d100) 35: Feral World
Fleets 10+d10 vessels: 8
Homeworld terrain (d100) 29: Desert
Rule of homeworld (d10) 3: Stewardship - "Hi, Planetary Governor? It's me, the Chapter Master. Just calling you to remind you that I outrank you, even if I don't do anything."
Not Fleet-Based, so I can ignored that
Tactical and Strategic Organization d10 Result - Chapter organisation and Variant Base Chapter 10: Unique organisation/Unique(Codex)
Combat doctrine (d10) 6: Drop Pod
Characteristic Chapter Training (d100 Result) 44: Endure Anything: Training in this chapter emphasizes the need for any squad to be ready to endure any trials they find themselves in. They produce tough, durable brothers with diverse specialties.
Chapter Specialities Specialty restrictions (units the chapter cannot field) - Only roll if Unique Organisation was selected (d100) 15: Apothecary (someone still needs to collect the progenoids)
Special equipment- Roll once if Divergent was selected, twice if Unique Organisation was selected (d100) Rolling 2d100 81: Preferred Fighting Style: The Chapter has a specific way in which it prefers to go about killing the enemy in the name of the God-Emperor of Mankind. Examples: Bolt Pistol and Chainsword, dual Power Swords, special Bolter pattern or ammunition 99: Modified Weaponry: When the Chapter’s forges produce a weapon, they produce them in a style that is specific to their Chapter. Examples: Power Sabre, Bolt Pistol with weighted butt for clubbing. or alternatively, Rolling 1d100 twice 58: Blessed Wargear: It is common for members of this Chapter to have their Wargear blessed by a Chaplain before battle. Doing so puts the Battle-Brother’s mind at ease and more focused on the task at hand. 81: Preferred Fighting Style: The Chapter has a specific way in which it prefers to go about killing the enemy in the name of the God-Emperor of Mankind. Examples: Bolt Pistol and Chainsword, dual Power Swords, special Bolter pattern or ammunition
Chapter Beliefs What form do the Chapters' beliefs take? (d100) 84: Totem Creature - "You know how we've got an animal as our Chapter symbol? Yeah, we're going to stick that everywhere."
Chapter Strength At what strength is the Chapter? (d10) 2: Under Strength: The Chapter is recovering from a defeat or accident that occurred several decades ago, or has recently suffered heavy, but not irrecoverable losses. It is probably at a minimum of half strength, and should return to nominal strength within a decade.
Chapter Relations Who are your Chapter friendly with? (d100) 24: Another Chapter (choose one) Hhhmmmm… Maybe either the White Scars or the Space Wolves, depending on how your interpreted it.
Who are the Chapter's enemies?(d100) 27: The Tau Empire (alternatively, you may select a particular Sept, Commander, or Ethereal)
Ooooooo, the Tau Empire, my favorite faction in 40k (mostly due to the battle suit, so sue me :P), but I think I'll go with selecting a particular Sept, Commander, or Ethereal option. But i'll most probably do that in one of the reblog of this post.
14 notes · View notes
drgairyuki · 7 months ago
Text
Size of Star: 1: Tiny. …Is it a red dwarf or a white dwarf? I mean, it would be a niffy way to explained why it's a Feral Desert or a Feral Death Desert World Okay, let me reroll again. I got 5. Already got tiny, so rerolling again. 100: Giant. Okay, so either it's a red giant or the option above. Hmm… Maybe it's a Binary Star System. Specifically, a Red Dwarf-Red Giant Binary Star System of a Detached-Configured Sun-Earth Varient Orbital Base Astrometric binaries type. Basically, a Red Dwarf safely orbiting around a Red Giant. Confusing? Yes, yes it is. Galactic Position: UL/LEK *Placeholder*/CM*Placeholder*/777/456 Sector: Dune *placeholder name* Subsector: Dune *placeholder name*
Planetary Governor: Chapter Master
Adepta Presence:
a. Feral; a1. Astra Telepathica 1d5 = 3 a2. Adeptus Arbites (None); Adeptus Astra Telepathica (None); Adeptus Astronimica (None); Adeptus Mechanicus (None); Administratum(None); Adeptus Ministorum (None); Inquisition (None)
b. Feral Death; b1. Administratum 1d10 = 6 b2. Adeptus Arbites 1d5 = 3 b3. Adeptus Astra Telepathica 1d5+1d5 = 3 + 1 or 2d5 = 3 + 1 = 4 b4. Adeptus Astronimica 1d5 = 4 b5. Adeptus Mechanicus 1d5 = 3 b6. Adeptus Ministorum 1d10 = 8 b7. Inquisition 1d5 = 3 b8. Adeptus Arbites (None); Adeptus Astra Telepathica (Token); Adeptus Astronimica (Token); Adeptus Mechanicus (None); Administratum (Token); Adeptus Ministorum (Slight); Inquisition (None)
c. Feral Death Pleasure/Paradise/Garden; c1. Administratum 1d10+2d10 = 7 + [10 + 8 =] 18 = 25 or 3d10 = 10 + 7 + 4 = 21 c2. Adeptus Arbites 1d5+2d10 = 5 + [7 + 8 =] 15 = 20 or 3d10 = 7 + 3 + 7 = 17 c3. Adeptus Astra Telepathica 1d5+1d5+2d10 = 1 + 4 + [3 + 5 =] 8 = 13 or 2d5+2d10 = [2 + 1 =] 3 + [3 + 4 =] 7 c4. Adeptus Astronimica 1d5+1d5 = 4 + 2 = 6 or 2d5 = 1 + 1 = 2 c5. Adeptus Mechanicus 1d5+2d10= 3 + [3 + 5 =] 8 = 11 c6. Adeptus Ministorum 1d10+2d10 = 10 + [2 + 10 =] 12 = 22 or 3d10 = 6 + 4 + 2 = 12 c7. Inquisition 1d5+1d5 = 5 + 4 = 9 or 2d5 = 4 + 1 = 5 c8. Adeptus Arbites (Notable to Significant); Adeptus Astra Telepathica (Slight to Moderate); Adeptus Astronimica (None to Token); Adeptus Mechanicus (Small); Administratum (Significant to Dominating); Adeptus Ministorum (Small to Significant); Inquisition (Token to Slight)
Size: 41; Average: 10d10 = 3 + 7 + 2 + 4 + 2 + 5 + 6 + 5 + 9 + 9 = 52 = a circumference of 52,777 kilometres
Axial Tilt: 32; Moderate (16-25°) = 16.963 degrees ± 20°C/68°F Length of Day: 87; 8d10 hours and since I rolled on Average, No Size Mod = 8d10 = 6 + 3 + 2 + 8 + 1 + 10 + 10 + 2 = 42 or 1d80 = 24 = 24 to 42 hours
Length of Day: 87; 8d10 hours and since I rolled on Average, No Size Mod = 8d10 = 6 + 3 + 2 + 8 + 1 + 10 + 10 + 2 = 42 or 1d80 = 24 = 24 to 42 hours
Length of Year: 12; (10d10)x2 Terran days = 4 + 7 + 3 + 1 + 9 + 5 + 8 + 5 + 5 + 10 = 57 X 2 = 114 Terran days to complete one full rotation of its local star. A note from the 1d6chan's planet generator table* *"The length of a planet’s year is given as the number of Terran days it takes to complete one full rotation of its local star. Divide the rolled number by 365 to see how many Terran years this is. To determine how many local days make up a local year, simply multiply the number of days in the year by 24, then divide that number by the length of the planet’s day." *I honestly got confused on this part and had made needlessly more complicated before I recalulated and reedited it. a. 114 Terran days % 365 = 0.31 Terran year or 365 % 114 Terran days = 3.2 Terran years b. 114 Terran days X 24 = 2736 % 24 to 42 local hours = 114 to 65.14 or 66 local days
Satellites: 74; 1d10 and I've mentioned above, No Size Mod = 7
Gravity: 11; Light (0.5 to 0.7 G): Lightfooted. +2 Agility bonus for movement, +4 to Strength and Toughness levels for Encumbrance, +2 Strength for Throwing. Jumping and leaping distances get doubled, fall damage gets halved. The gravity here is light. Not what I was expecting. Hmmm. Maybe i'll reroll again, just to see if I could a stronger gravity like standard or higher 69; Standard (0.8 to 1.2 G): Normal or easily adaptable. No modifiers. Hmmmm, interesting. Probably will use this for fluff depending on how I interpreted. Probably thanks due to gravitonic & terraformic engines since they (at least for the latter) canonically exists. This give me some related ideas.
Atmosphere: 72; Bearable: A Bearable atmosphere can be breathed normally for a short time, but carries a slight abnormality, will create an unfavourable taste in the mouth, and will prove fatal if breathed for too long. Any character subject to such an environment without a respirator or rebreather can breath normally for a number of hours equal to their Toughness bonus, and must then return to a normal atmosphere (natural or artificial). Being subject to a bearable atmosphere for any longer will give the character one fatigue level per hour. Once the character falls unconscious due to fatigue they will die one hour later if not provided with proper air to breathe. Due to how close the roll was to normal, it would probably mean that it's a bearable learning toward normal atmosphere.
Hydrosphere: 9: Waterless: This world is completely deprived of water. Bring your own bottles. (Not surprising in the least)
Temperature: 55; Average (-10°C to +30°C/14°F to 86°F): Humans are comfortable in normal clothing and need only the most basic of shelters to survive. Honestly just walk outside, chances are it'll be within this range. To probably Warm (+31°C to +50°C/88°F to 122°F): Depending on moisture, this world may either be a baked desert, a steamy jungle, or even a storm-wracked archipelago. Architecture will require plenty of cross-breeze. Tolerable until it hits the high forties but it'll still be dangerous if out of the shade too long. If unprotected, you'll last a number of minutes equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one minute. With the ± 20°C/68°F from the axial tilt above, it can become Tepid (+51°C to +100°C/124°F to 202°F): A world on the edge. Any hotter, and any water will just boil away. If outside and unprotected, you'll last a number of rounds equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one round. Unsurprising, considering what we've seen on this list.
Terrain: a. Number of Terrains 100 = 22; 2 b. Terrain Types 2d100 = 55 + 41 = 96; Either Broken Rocks, Active Volcanoes, and/or Cliffs or 1d100 twice = 94 and 71; Islands and Swamps Huh, curious. Islands and Swamps for the latter option. Either it's not completely waterless. Or something else. If there is active volcanoism like terrain types in the former, then the "Islands" and "Swamps" is probably filled with flowing molten lava or some other flowing liquid and/or nonliquid that isn't water. Make sense so far. Explained the reason why the atmosphere is bearable, due to the ashes methink.
Climate: Basically Arrakis/Dune for all intents & purposes, probably with more active volcanos. I mean seriously, with everything I have rolled above, it's a hot desert world where everything from the temparature to the atmosphere to the freaking sun is trying to fucking kill you. It's accurate all things considered.
Native Flora and Fauna: Mainly based on mostly dinosaurs from the Cretaceous Period Mongolia with Gobi Desert and/or Mongolian Plateau by extension. Along with mostly but not all mammals from Late Eocene or Early Oligocene to Pilocene Epoch Central Asia, East Asia, South Asia, West Asia and/or the Middle East, and North East Africa; The Sandworm from Dune unsurprising by this point; Probably some dinosaurs here and there from Jurassic to Cretaceous Period North Africa; Probably some to most of the modern day desert animals located from the Arab World sloping up to the deserts in the north and west parts of East Asia; The Elephants
My 1st Randomly Generated Marine Chapter
This was my first attempt at creating a Space Marine Chapter randomly.
So I decide to randomly create and generate a Space Marine chapter by using and messing around with 1d6chan(rip 1d4chan)'s Space Marine Chapter Creation Table and Roll A Die to get the results. Why? Because I thought it would be fun. Note; I did for fun, and there is going to be a lot of interpretation and speculation on my part, but I guess that's the part of the fun.
So here are the results of this me messing around;
______________________________________________________________
Chapter Origins: Why Was The Chapter Founded? (d10) 10: Crusade - "We need people running around and hitting the Imperium's enemies. Found a Chapter!"
When Was The Chapter Founded? (d100) 97: M41/M42; Ultima Founding consisting of Primaris Marines. Actually in two waves (+ intermittents in-between), first in 999.M41 and 000.M42, intermittent foundings during the intervening years to replace destroyed chapters or garrison key areas, and the second in 012.M42 after the first phase of the Indomitus Crusade ended with victory at the Battle of Raukos from the last core of Unnumbered Sons veterans, capping off the largest founding in history.
Who was the Chapter's Progenitor? (d100) 71: Dark Angels
Chapter Properties and Flaws: Gene-seed purity (d10) 10: Flawed - Chapter's gene-seed is flawed and sets them apart from their progenitor - roll on Chapter Flaws table
Chapter Demeanour (d10) 10*: Uphold the Honour of the Emperor - Performing unheroic acts? *BLAM* NO or alternatively, since I'd already rolled 10 once for above, I decide to roll again and I got... 1: Swift As The Wind - Going slowly and thinking things out? BLAM NO
Based on the Chapter's Progenitor, how likely are they to suffer gene-seed mutation? (d100/d20) Dark Angels - 10% (1-2) d100; 44/d20; 12
If they have a new mutation, what is it? (d10) 7: Lost zygote - Something's gone. One of the silly EMPRAH-BLESSED things like the Betcher's Gland or Melanchromic Organ, not something critical like the Black Carapace
Progenitor-specific mutation Dark Angels Lost zygote
Lost Zygotes (d100) 60: Oolitic Kidney Since I got really confused and didn't know really about interpreted them above as I didn't know if it there only need to be one lost zygotes or two, I decide to roll again 100: Roll twice on this Chart 68: Neuroglottis 59: Oolitic Kidney* I'd already rolled for Oolitic Kidney, so either the above is good enough or I reroll again 27: Occulobe
If one exists, what is the Chapter's Flaw? (d10) 4: Pride in the Colours - The Chapter hates doing anything that covers their livery, including wearing Deathwatch black.
Chapter Legends: Figure of Legend (d100) 96: Battle-Brother (roll d10 twice to determine company and squad). I decided to roll both 2d10 once and roll 1d10 twice 6 & 7: 7th squad of 6th Company or alternatively, 5: 5th Company 4: 4th squad
Deeds of Legend (d100) 69: The figure led an action against an Eldar craftworld, boarding it and inflicting grievous casualties before withdrawing. He and his Chapter are especially hated by the pernicious Eldar, for whom the event is still fresh and raw.
Chapter Homeworld and its Properties Chapter homeworld (d100) 35: Feral World
Fleets 10+d10 vessels: 8
Homeworld terrain (d100) 29: Desert
Rule of homeworld (d10) 3: Stewardship - "Hi, Planetary Governor? It's me, the Chapter Master. Just calling you to remind you that I outrank you, even if I don't do anything."
Not Fleet-Based, so I can ignored that
Tactical and Strategic Organization d10 Result - Chapter organisation and Variant Base Chapter 10: Unique organisation/Unique(Codex)
Combat doctrine (d10) 6: Drop Pod
Characteristic Chapter Training (d100 Result) 44: Endure Anything: Training in this chapter emphasizes the need for any squad to be ready to endure any trials they find themselves in. They produce tough, durable brothers with diverse specialties.
Chapter Specialities Specialty restrictions (units the chapter cannot field) - Only roll if Unique Organisation was selected (d100) 15: Apothecary (someone still needs to collect the progenoids)
Special equipment- Roll once if Divergent was selected, twice if Unique Organisation was selected (d100) Rolling 2d100 81: Preferred Fighting Style: The Chapter has a specific way in which it prefers to go about killing the enemy in the name of the God-Emperor of Mankind. Examples: Bolt Pistol and Chainsword, dual Power Swords, special Bolter pattern or ammunition 99: Modified Weaponry: When the Chapter’s forges produce a weapon, they produce them in a style that is specific to their Chapter. Examples: Power Sabre, Bolt Pistol with weighted butt for clubbing. or alternatively, Rolling 1d100 twice 58: Blessed Wargear: It is common for members of this Chapter to have their Wargear blessed by a Chaplain before battle. Doing so puts the Battle-Brother’s mind at ease and more focused on the task at hand. 81: Preferred Fighting Style: The Chapter has a specific way in which it prefers to go about killing the enemy in the name of the God-Emperor of Mankind. Examples: Bolt Pistol and Chainsword, dual Power Swords, special Bolter pattern or ammunition
Chapter Beliefs What form do the Chapters' beliefs take? (d100) 84: Totem Creature - "You know how we've got an animal as our Chapter symbol? Yeah, we're going to stick that everywhere."
Chapter Strength At what strength is the Chapter? (d10) 2: Under Strength: The Chapter is recovering from a defeat or accident that occurred several decades ago, or has recently suffered heavy, but not irrecoverable losses. It is probably at a minimum of half strength, and should return to nominal strength within a decade.
Chapter Relations Who are your Chapter friendly with? (d100) 24: Another Chapter (choose one) Hhhmmmm… Maybe either the White Scars or the Space Wolves, depending on how your interpreted it.
Who are the Chapter's enemies?(d100) 27: The Tau Empire (alternatively, you may select a particular Sept, Commander, or Ethereal)
Ooooooo, the Tau Empire, my favorite faction in 40k (mostly due to the battle suit, so sue me :P), but I think I'll go with selecting a particular Sept, Commander, or Ethereal option. But i'll most probably do that in one of the reblog of this post.
14 notes · View notes
drgairyuki · 8 months ago
Text
Hilarious enough, depending on your interpreted this, I think I basically made Space Wolves except being Dark Angels with having a Desert Feral Homeworld, which is a funny idea if you think about it.
I mean, the mere idea of a Dark Angel Successor Chapter trying to out-Space Wolves the Space Wolves would be pretty hilarious.
My 1st Randomly Generated Marine Chapter
This was my first attempt at creating a Space Marine Chapter randomly.
So I decide to randomly create and generate a Space Marine chapter by using and messing around with 1d6chan(rip 1d4chan)'s Space Marine Chapter Creation Table and Roll A Die to get the results. Why? Because I thought it would be fun. Note; I did for fun, and there is going to be a lot of interpretation and speculation on my part, but I guess that's the part of the fun.
So here are the results of this me messing around;
______________________________________________________________
Chapter Origins: Why Was The Chapter Founded? (d10) 10: Crusade - "We need people running around and hitting the Imperium's enemies. Found a Chapter!"
When Was The Chapter Founded? (d100) 97: M41/M42; Ultima Founding consisting of Primaris Marines. Actually in two waves (+ intermittents in-between), first in 999.M41 and 000.M42, intermittent foundings during the intervening years to replace destroyed chapters or garrison key areas, and the second in 012.M42 after the first phase of the Indomitus Crusade ended with victory at the Battle of Raukos from the last core of Unnumbered Sons veterans, capping off the largest founding in history.
Who was the Chapter's Progenitor? (d100) 71: Dark Angels
Chapter Properties and Flaws: Gene-seed purity (d10) 10: Flawed - Chapter's gene-seed is flawed and sets them apart from their progenitor - roll on Chapter Flaws table
Chapter Demeanour (d10) 10*: Uphold the Honour of the Emperor - Performing unheroic acts? *BLAM* NO or alternatively, since I'd already rolled 10 once for above, I decide to roll again and I got... 1: Swift As The Wind - Going slowly and thinking things out? BLAM NO
Based on the Chapter's Progenitor, how likely are they to suffer gene-seed mutation? (d100/d20) Dark Angels - 10% (1-2) d100; 44/d20; 12
If they have a new mutation, what is it? (d10) 7: Lost zygote - Something's gone. One of the silly EMPRAH-BLESSED things like the Betcher's Gland or Melanchromic Organ, not something critical like the Black Carapace
Progenitor-specific mutation Dark Angels Lost zygote
Lost Zygotes (d100) 60: Oolitic Kidney Since I got really confused and didn't know really about interpreted them above as I didn't know if it there only need to be one lost zygotes or two, I decide to roll again 100: Roll twice on this Chart 68: Neuroglottis 59: Oolitic Kidney* I'd already rolled for Oolitic Kidney, so either the above is good enough or I reroll again 27: Occulobe
If one exists, what is the Chapter's Flaw? (d10) 4: Pride in the Colours - The Chapter hates doing anything that covers their livery, including wearing Deathwatch black.
Chapter Legends: Figure of Legend (d100) 96: Battle-Brother (roll d10 twice to determine company and squad). I decided to roll both 2d10 once and roll 1d10 twice 6 & 7: 7th squad of 6th Company or alternatively, 5: 5th Company 4: 4th squad
Deeds of Legend (d100) 69: The figure led an action against an Eldar craftworld, boarding it and inflicting grievous casualties before withdrawing. He and his Chapter are especially hated by the pernicious Eldar, for whom the event is still fresh and raw.
Chapter Homeworld and its Properties Chapter homeworld (d100) 35: Feral World
Fleets 10+d10 vessels: 8
Homeworld terrain (d100) 29: Desert
Rule of homeworld (d10) 3: Stewardship - "Hi, Planetary Governor? It's me, the Chapter Master. Just calling you to remind you that I outrank you, even if I don't do anything."
Not Fleet-Based, so I can ignored that
Tactical and Strategic Organization d10 Result - Chapter organisation and Variant Base Chapter 10: Unique organisation/Unique(Codex)
Combat doctrine (d10) 6: Drop Pod
Characteristic Chapter Training (d100 Result) 44: Endure Anything: Training in this chapter emphasizes the need for any squad to be ready to endure any trials they find themselves in. They produce tough, durable brothers with diverse specialties.
Chapter Specialities Specialty restrictions (units the chapter cannot field) - Only roll if Unique Organisation was selected (d100) 15: Apothecary (someone still needs to collect the progenoids)
Special equipment- Roll once if Divergent was selected, twice if Unique Organisation was selected (d100) Rolling 2d100 81: Preferred Fighting Style: The Chapter has a specific way in which it prefers to go about killing the enemy in the name of the God-Emperor of Mankind. Examples: Bolt Pistol and Chainsword, dual Power Swords, special Bolter pattern or ammunition 99: Modified Weaponry: When the Chapter’s forges produce a weapon, they produce them in a style that is specific to their Chapter. Examples: Power Sabre, Bolt Pistol with weighted butt for clubbing. or alternatively, Rolling 1d100 twice 58: Blessed Wargear: It is common for members of this Chapter to have their Wargear blessed by a Chaplain before battle. Doing so puts the Battle-Brother’s mind at ease and more focused on the task at hand. 81: Preferred Fighting Style: The Chapter has a specific way in which it prefers to go about killing the enemy in the name of the God-Emperor of Mankind. Examples: Bolt Pistol and Chainsword, dual Power Swords, special Bolter pattern or ammunition
Chapter Beliefs What form do the Chapters' beliefs take? (d100) 84: Totem Creature - "You know how we've got an animal as our Chapter symbol? Yeah, we're going to stick that everywhere."
Chapter Strength At what strength is the Chapter? (d10) 2: Under Strength: The Chapter is recovering from a defeat or accident that occurred several decades ago, or has recently suffered heavy, but not irrecoverable losses. It is probably at a minimum of half strength, and should return to nominal strength within a decade.
Chapter Relations Who are your Chapter friendly with? (d100) 24: Another Chapter (choose one) Hhhmmmm… Maybe either the White Scars or the Space Wolves, depending on your interpreted it.
Who are the Chapter's enemies?(d100) 27: The Tau Empire (alternatively, you may select a particular Sept, Commander, or Ethereal)
Ooooooo, the Tau Empire, my favorite faction in 40k (mostly due to the battle suit, so sue me :P), but I think I'll go with selecting a particular Sept, Commander, or Ethereal option. But i'll most probably do that in one of the reblog of this post.
14 notes · View notes
drgairyuki · 2 months ago
Text
Iron Warriors, huh?
Either I go with Luna Wolves/Sons of Horus route or Iron Warriors route.
But since this is my post, i'll go with the third option and say chimeric chapter
A 2nd Randomly Generated Space Marine Chapter Attempt
I played around the Space Marine Chapter Creation Tables again, but this time I used Dice Roller. And... well, it has its pros and cons.
Chapter Origins Why Was The Chapter Founded? (d10) 4: Strategic Prognostication - "Our tarot cards say there's going to be a threat here, maybe. Found a Chapter!"
When Was The Chapter Founded? (d100) 24: 34th Millennium; 8th Founding (sometime mid-millennium) and 9th Founding (between M34 and M35)
Who was the Chapter's Progenitor? (d100) 6: Ultramarine* Nope. Too vanilla for me. Rerolling again. 65: Blood Angel Ooooohhh, the Blood Angels Or alternatively, testing something out by rolling 2d100… 1: Ultramarine* 79:Traitor Legion or unknown
Chapter Properties and Flaws Gene-seed purity (d10) 3: Pure - Same as progenitor in terms of purity, and will maintain close links with it
Chapter Demeanour (d10) 10: Uphold the Honour of the Emperor - Performing unheroic acts? BLAM NO
I can/could ignore the rest
If one exists, what is the Chapter's Flaw? (d10) 1: We Stand Alone - The Chapter is either distrusted for some reason, or shuns contact with others.
Chapter Legends Figure of Legend (d100) 34: Chapter Master
Deeds of Legend (d100) 36:The individual was a stalwart enemy of the servants of Chaos, and slew a Daemon Prince.
Chapter Homeworld and its Properties Chapter homeworld (d100) 6:Hive World
Fleets 10+d10 vessels:6
Homeworld terrain (d100) 5:Jungle/Forest/Swamp
Rule of homeworld (d10) 7: Distant rule - "You see that castle up there? It's inhabited by the mighty sky-warriors of Emp-rar. Sometimes they come and steal our children."
Not fleet-based so I could ignored
Tactical and Strategic Organization Chapter organisation (d10) 10: Unique organisation/Unique(Codex)
Combat doctrine (d10) 4: Stealth
Characteristic Chapter Training (d100) 56: Duty Unto Death: Astartes of this chapter will readily take on missions others see as suicidal, and soldier through any pain they encounter on the way.
Chapter Specialities Specialty restrictions (units the chapter cannot field) - Only roll if Unique Organisation was selected (d100) 89: Librarian (can't, won't or unorthodoxly use Psykers) Probably has something to do with their Progenitor if they're loyalist descendants of one of the Traitor Legion
Special equipment- Roll once if Divergent was selected, twice if Unique Organisation was selected (d100) 33: Bestial Companion: More common among those Chapters whose origins come from Feral Worlds, this Chapter prides itself on raising hunting animals to assist in battle. Examples: Fenrisian Wolf, hunting birds. I think a Chiropteraen-looking creature will do. Maybe a creature that look like a cross between a wolf and a bat
Chapter Beliefs What form do the Chapters' beliefs take? (d100) 13: Revere the Primarch - "Our Spiritual Liege is better than yours!" (can reroll if lineage is unknown)
Chapter Strength At what strength is the Chapter? (d10) 3*: Under Strength: The Chapter is recovering from a defeat or accident that occurred several decades ago, or has recently suffered heavy, but not irrecoverable losses. It is probably at a minimum of half strength, and should return to nominal strength within a decade. *Already rolled that one before. Rerolling. 1: Endangered: The Chapter numbers only a handful of Companies or less having suffered devastating losses in combat, accident, or dramatic genetic instability. If recovery is even possible it will take many decades, making every Battle-Brother (and his Progenoids) an invaluable resource. *Mmmmm… Maybe? Alternatively, i'll reroll again. 9: Normal: The Chapter can field ten full companies, each with ten squads. In all likelihood most every squad consist of ten brethren and some specialized appointments may be empty, but the Chapter is regarded as fully fit for battle.
Chapter Relations Who are your Chapter friendly with? (d100) 15:Adeptus Arbites
Make sense
Who are the Chapter's enemies?(d100) 65: Chaos Space Marines (you should choose a particular warband, Chapter, or Traitor Legion) If I had to guess… probably the Black Legion or something else, probably due to daddy issue or something else
3 notes · View notes
drgairyuki · 7 months ago
Text
Countries and Continents: Maybe somewhere ranging from 4 at the fewest to 7 or 9 at average to 14 at most "continents", which are more like the continental plates themselves, due to hot the planet can get, especially on its worst days.
a. If either Feral and/or Feral Death World; Only multiple and numerous nomedic and wandering warring feral human tribes who are fighting with each other over resources & other stuffs
b. If Feral Death Pleasure/Paradise/Garden Desert World; (Speaking about the different human populations & forms of having different and seperate tech levels idea I want to write above) There are different human populations of different tech levels: One population consisting of multiple and numerous different nomedic and wandering warring feral human tribes (who may or may not be forms of minor abhumans) fighting with each other over resources & other stuffs who are basically Fremen expies with some toned-down Mad Max aesthetic throwned and sprinked in, along with a few tribes of Digganobz thrown there for extra funsy (cuz why not?). The other population consisting of and being an advanced (well, way more advanced than your typical Imperial planet) high tech level (possibly to the point of being DAOT-levels of techs) human population who may look and speaks like primitive, archaic, uncivilized, and prehistoric cavemen & barbarians but are actually highly/extremely intelligent & advanced humans and have an equally highly advanced culture/civilization as well like the Torino Kingdom from One Piece that lived inside of heavily armored & protected hive city footholds/strongholds/holds which are grouped together called leagues, some if not roughly most of them being located underground, who may or may not be Squats/Leagues of Votann themselves. And/Or if not, then there's maybe a comparatively speaking few Squats/Leagues of Votann exclaves/enclaves who are living there on the planet right alongside them like friendly neighbors and good business partners who trade with each other too. Why you ask? Well, why not? And beside, it would be the in-universe reason of why the planet is so freaking highly advanced in the first place. And also, for fun for the fluffs too.
Population: d100 = 97 by complete accident since I didn't check or d111 = 30 and again, No Size Mod along Planet Class Mod for Feral and Pleasure/Paradise/Garden Worlds. But -30 for Death World. = 1d10 billion and/or 1d5 million a. 3 millions to 9 billions b. -30 if Death World; 10d10 = 6 + 6 + 5 + 7 + 4 + 10 + 9 + 4 + 1 + 7 = 59 to 1d10 hundred million = 4 hundred millions
Society: 59; Military Junta/Dictatorship: The world’s culture is either built around a military cause, or there have been events in its history which caused a great demand for military action and organisation. Either way, society is ruled by the military. Rather than noble or bureaucratic rank, Military rank is the position of highest political authority. Everything is arranged and run in a military fashion. The Imperial Guard (and/or the Imperial Navy) have major influence here. *Tomorrow's edit (3/5/2024): And/Or alternatively, I can choose to reroll again since I wasn't so sure if I could work it with the Feral and Feral Death World until I realized how stupid it sounded. And if not, I could use it as extra fluff that I could reworked it into something else. Now let's see what I got- "9: Elected Dictator: The population or a designated body politic elected a man into the role of dictator, who then holds absolute power. Their will is law, the law is whatever they will. A dictator often has a group of advisors, and an administratum for day-to-day management, but in the end Dear Leader's decision is final." …Oh yeah. This, this I can use.
Economy: Exports: 11; Workers: People born or vat grown specifically to serve the Imperium. Worlds like these tend to have larger populations than most. Common Goods: Guardsmen, menials, and servitors. Not much to say, really. Luxury Goods: Tempest scions, essential adepts, and powerful tech priests, people from these worlds tend to be the Imperium's best of the best.
Imports: 7; Fuel: Generates power, which is released as heat, light or electricity. Common Goods: Coal, oil, and promethium laced with local contaminants. Luxury Goods: Highly potent promethium that can burn twice as many heretics with half the amount. Efficiency is loyalty! Will figured something out later
My 1st Randomly Generated Marine Chapter
This was my first attempt at creating a Space Marine Chapter randomly.
So I decide to randomly create and generate a Space Marine chapter by using and messing around with 1d6chan(rip 1d4chan)'s Space Marine Chapter Creation Table and Roll A Die to get the results. Why? Because I thought it would be fun. Note; I did for fun, and there is going to be a lot of interpretation and speculation on my part, but I guess that's the part of the fun.
So here are the results of this me messing around;
______________________________________________________________
Chapter Origins: Why Was The Chapter Founded? (d10) 10: Crusade - "We need people running around and hitting the Imperium's enemies. Found a Chapter!"
When Was The Chapter Founded? (d100) 97: M41/M42; Ultima Founding consisting of Primaris Marines. Actually in two waves (+ intermittents in-between), first in 999.M41 and 000.M42, intermittent foundings during the intervening years to replace destroyed chapters or garrison key areas, and the second in 012.M42 after the first phase of the Indomitus Crusade ended with victory at the Battle of Raukos from the last core of Unnumbered Sons veterans, capping off the largest founding in history.
Who was the Chapter's Progenitor? (d100) 71: Dark Angels
Chapter Properties and Flaws: Gene-seed purity (d10) 10: Flawed - Chapter's gene-seed is flawed and sets them apart from their progenitor - roll on Chapter Flaws table
Chapter Demeanour (d10) 10*: Uphold the Honour of the Emperor - Performing unheroic acts? *BLAM* NO or alternatively, since I'd already rolled 10 once for above, I decide to roll again and I got... 1: Swift As The Wind - Going slowly and thinking things out? BLAM NO
Based on the Chapter's Progenitor, how likely are they to suffer gene-seed mutation? (d100/d20) Dark Angels - 10% (1-2) d100; 44/d20; 12
If they have a new mutation, what is it? (d10) 7: Lost zygote - Something's gone. One of the silly EMPRAH-BLESSED things like the Betcher's Gland or Melanchromic Organ, not something critical like the Black Carapace
Progenitor-specific mutation Dark Angels Lost zygote
Lost Zygotes (d100) 60: Oolitic Kidney Since I got really confused and didn't know really about interpreted them above as I didn't know if it there only need to be one lost zygotes or two, I decide to roll again 100: Roll twice on this Chart 68: Neuroglottis 59: Oolitic Kidney* I'd already rolled for Oolitic Kidney, so either the above is good enough or I reroll again 27: Occulobe
If one exists, what is the Chapter's Flaw? (d10) 4: Pride in the Colours - The Chapter hates doing anything that covers their livery, including wearing Deathwatch black.
Chapter Legends: Figure of Legend (d100) 96: Battle-Brother (roll d10 twice to determine company and squad). I decided to roll both 2d10 once and roll 1d10 twice 6 & 7: 7th squad of 6th Company or alternatively, 5: 5th Company 4: 4th squad
Deeds of Legend (d100) 69: The figure led an action against an Eldar craftworld, boarding it and inflicting grievous casualties before withdrawing. He and his Chapter are especially hated by the pernicious Eldar, for whom the event is still fresh and raw.
Chapter Homeworld and its Properties Chapter homeworld (d100) 35: Feral World
Fleets 10+d10 vessels: 8
Homeworld terrain (d100) 29: Desert
Rule of homeworld (d10) 3: Stewardship - "Hi, Planetary Governor? It's me, the Chapter Master. Just calling you to remind you that I outrank you, even if I don't do anything."
Not Fleet-Based, so I can ignored that
Tactical and Strategic Organization d10 Result - Chapter organisation and Variant Base Chapter 10: Unique organisation/Unique(Codex)
Combat doctrine (d10) 6: Drop Pod
Characteristic Chapter Training (d100 Result) 44: Endure Anything: Training in this chapter emphasizes the need for any squad to be ready to endure any trials they find themselves in. They produce tough, durable brothers with diverse specialties.
Chapter Specialities Specialty restrictions (units the chapter cannot field) - Only roll if Unique Organisation was selected (d100) 15: Apothecary (someone still needs to collect the progenoids)
Special equipment- Roll once if Divergent was selected, twice if Unique Organisation was selected (d100) Rolling 2d100 81: Preferred Fighting Style: The Chapter has a specific way in which it prefers to go about killing the enemy in the name of the God-Emperor of Mankind. Examples: Bolt Pistol and Chainsword, dual Power Swords, special Bolter pattern or ammunition 99: Modified Weaponry: When the Chapter’s forges produce a weapon, they produce them in a style that is specific to their Chapter. Examples: Power Sabre, Bolt Pistol with weighted butt for clubbing. or alternatively, Rolling 1d100 twice 58: Blessed Wargear: It is common for members of this Chapter to have their Wargear blessed by a Chaplain before battle. Doing so puts the Battle-Brother’s mind at ease and more focused on the task at hand. 81: Preferred Fighting Style: The Chapter has a specific way in which it prefers to go about killing the enemy in the name of the God-Emperor of Mankind. Examples: Bolt Pistol and Chainsword, dual Power Swords, special Bolter pattern or ammunition
Chapter Beliefs What form do the Chapters' beliefs take? (d100) 84: Totem Creature - "You know how we've got an animal as our Chapter symbol? Yeah, we're going to stick that everywhere."
Chapter Strength At what strength is the Chapter? (d10) 2: Under Strength: The Chapter is recovering from a defeat or accident that occurred several decades ago, or has recently suffered heavy, but not irrecoverable losses. It is probably at a minimum of half strength, and should return to nominal strength within a decade.
Chapter Relations Who are your Chapter friendly with? (d100) 24: Another Chapter (choose one) Hhhmmmm… Maybe either the White Scars or the Space Wolves, depending on how your interpreted it.
Who are the Chapter's enemies?(d100) 27: The Tau Empire (alternatively, you may select a particular Sept, Commander, or Ethereal)
Ooooooo, the Tau Empire, my favorite faction in 40k (mostly due to the battle suit, so sue me :P), but I think I'll go with selecting a particular Sept, Commander, or Ethereal option. But i'll most probably do that in one of the reblog of this post.
14 notes · View notes