#120 Screen Dimensions
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azuregold · 2 years ago
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THE DAY IS FINALLY HERE!!! OBERON HAS ARRIVED!!! I'm so glad they didn't make us wait until the 17th :')
I wanted NP5, which I did not get this time, but I'm happy enough with my results. 5 tickets and two multis in:
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☆:.。. o(≧▽≦)o .。.:☆ Yesssssss! ;u;
Another multi and two tickets got me NP2, then three tickets and seven multis for NP3. 10 tickets and 300 SQ total. I still used the full 900 (+90) I'd saved for this banner, but even if I didn't get any more Oberon copies, I got a bunch of other cool stuff and NP3 was my minimum goal, so I'm still happy.
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Other cool stuff I got:
Multiple copies of all four SRs (OG Gawain really likes me, apparently, because he went NP0 > NP5 on this banner. Everyone else is NP2 or 3), plus a Valkyrie spook
NP1 > NP2 Napoleon spook Whyyyyy couldn't that have been NP4 Oberon, or at least Ozy or another spook I actually wanted? Oh well.
The new Muramasa CE
Three kscopes, which let me MLB + 1 since I already had three
Aaaand…
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Black Grail!!!! (Actually, TWO Black Grails!) It took almost four years, but finally, finally I have it! Excellent timing, too, since Oberon makes it even better.
What a great start to the day :D
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see-arcane · 2 years ago
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The Vampyres--The Bones and Blood of the Book
Good news! I’m not dead and the book isn’t either! Just shambling slowly through the wasteland of the publication process. It’s been a bit since I last waved this bloody morsel around. So, consider this a progress report on the state of the novella, the prospective publishing options, and a few other questions that have been bouncing around in the inbox.
EDIT:
I have a website now! For some reason.
It's See Arcane Scribbles.
Smaller Edit:
Got a Spotify too for story soundtrack goodness:
COVERS
First things first—and the first part of a finished book is the cover. Here are some mockups I’ve been juggling, starting with the original placeholder. They’re far from perfect, but I’m proud of what I managed with a fairly skinny graphic art skill set.
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FINISHING, FORMAT, AND FINANCE*
*(OR, THE HEADACHENING)
Copyright: Technically speaking, you have the copyright to your own writing once you put it to paper or screen. But this is somehow a different thing from a legally-binding registered copyright, which everyone declares is a must-have if you want your work to be protected with more than a non-textual trust-fall exercise, hoping nobody steals your work and runs.
That said, electronic registration with the copyright office is $65, or $45 to register one work by one author.
ISBN: I only recently learned the words behind this acronym. ‘International Standard Book Number.’ It’s the ID on a book that marks it as unique and helps commercial booksellers and libraries circulate it. Each iteration of a book—paperback, digital, hardcover, new editions, et cetera—has its own ISBN. When you’re publishing on your own, you purchase ISBNs through a service called Bowker.
One book/version’s ISBN costs $125.
There are better bargains the higher the number of books and/or versions you go, starting at a bulk of 10 books for $295. But as I only have the one (1) skinny novella on the table, that’s a no-go. Which begs the question of how many ISBNs are in store for this little monster. It depends on how many formats I go with.
eBook: The quickest and most cost-efficient option across the board for any self-publication service. Short, sweet, no printing pains of trim sizes or distribution costs or formatting, oh my. Nice.
Paperback VS Hardcover: …But I am now and forever a sucker for physical media. Even though it’s a teeny brochure of a thing, I want to hold a physical copy of The Vampyres in my hands! So bad! And every service I’ve looked through has stated the obvious: Hardcover costs more than paperback. My heart won’t break if I have to stick with paperback to spare everyone’s wallets—hardcovers are pricy in both directions!—but I am a little torn. Especially as physical size might affect the price too.
Here we have two of my favorite quick reads, an anthology of Poe stories and Clive Barker’s novella, The Hellbound Heart.
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The Poe book is a clothbound hardcover. 6.5 x 4.5 inches, a bit over 120 pages.
The Hellbound Heart is roughly 8 x 5 inches (about standard for a novella), at 164 pages. But unlike Poe, it looks like Barker took some liberties with the spacing and font size.
Standard size dimensions cost less than unique cuts, which means that whether paperback or hardcover, I sadly have to say goodbye to the petite palm-sized edition I was hoping for. On the upside, good news to us crap-vision readers—the font’s going to get H U G E in order to make the book more than a pamphlet with delusions of grandeur.
Audiobook: The fact is, my voice is not up to the task of reciting anything with appropriate gravitas and I think we’ve all been spoiled by @re-dracula and assorted other podcasts’ skill in orating. I don’t have the cash to hire a professional and I’m not about to accept anyone’s freebie offers. I won’t pickpocket friends for their talent. If an audio version ever comes along for any story of mine it’ll be down the road when it proves worth the format’s effort and cost.
REVIEWS (and a Foreword!)
It was the best of times (People reading the thing! Commenting on the thing! Good good good—), it was the worst of times (The Mortifying Ordeal of People Reading and Commenting on the Thing). Time for what every advice site declares a book absolutely must have the moment it’s thrust into the wild.
Reviews, reviews, reviews.
I’ve already bitten several bullets and passed copies out to a handful of fellow scribblers to scrutinize, their reviews destined to be hung up like literary gold stars on their bookselling site of choice, my own included. Now comes my preliminary grovel to readers en masse to please drop a review, a comment, a blurb of any shape or size where you can once The Vampyres drops. I’ve already gotten some early comments that have consisted mostly of screaming. Screams also count as a review.
As an aside, there are two folks in particular who I reached out to who exist in the stratosphere of Coolest People in the Vampiric Lit scene. They promptly exploded me into disbelieving giblets when they told me, yes, they’d be happy to read my little story and offer up a review and a foreword for the book respectively.
I’m not sure what the decorum here is, but for safety (and surprise’s) sake, I’ll not name names. But they are names I’ve been happy to come across for the past two years while neck deep in the undead book club. I’m infinitely grateful to both of them and am waiting on pins, needles, stakes and kukri blades by my inbox so I can pin their words up inside the book itself.
FUTURE SCRIBBLING
To get one of the biggest questions out of the way, let’s talk about Barking Harker.
My very own object lesson on sunk cost fallacy.
I wrote my way through a goddamn cinderblock of text without even grazing the finish line of the first section of the story. A story made of so many convoluted triple-decker layers of subplots and side characters that it had the structural integrity of a monolithic Nature Valley granola bar, just waiting to fall apart under its own weight. Such is the hubris and curse of too-many-words-itis. The Vampyres remains a miraculous fluke, jotted down during an overdue break from BH’s slog. Not just because I tripped and fell into finishing the story, but because it’s comparatively compact! Brevity at last!
For those still craving the assorted gothic and ghoulish promises of the initial novel idea, don’t worry, those aren’t going anywhere. I’ve just crumbled the metaphorical bloodstained granola by my own hand and have done the sane thing of parsing out the various subplots to become the foundations of their own stories. Which they really should have been from the get-go. Insert 100+ clown emojis here.
On that note, I am turning into WIPs Georg over here. Good god.
I hesitate to throw myself all-in again and make promises of X Story that may leave me spinning my mental wheels or ballooning the plot out into a behemoth that can’t be steered back on course. Even so, here’s a peek at a few ideas I currently have on the brain.
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So.
Not exactly lacking for stories. It’s just a matter of seeing which of them breaks ahead of the herd and squeezes out into the publication ether first.
LAST BIT  
Blah, blah, requisite reminder that I have a Ko-Fi where you can donate a buck or commission my best attempt at art, blah. Any pennies are a help.
But I’m betting very few of you came around here for my doodles. Somehow, a good amount of people tripped into this pit with me because you enjoy the rambles and horrors I’ve written over the years. Maybe some of you will even buy my book once it’s out. And you, there, on the other side of the screen—you’re reading this right now. You made it all the way to the bottom of this pile of exposition just because you wanted to. So, thank you.
Thank you for reading this far. Thank you for reading before and reading what’s to come. Thank you for giving me the confidence to even consider shouldering my own work out into the wider world.
Thank you.
P.S. If you want to re-read the preview, go here!
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wingedjewels · 2 months ago
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A Major Visit (read info text for story)
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A Major Visit (read info text for story) by Lacerta Bilineata Via Flickr: IMPORTANT: for non-pro users who read the info on a computer, just enlarge your screen to 120% (or more), then the full text will appear below the photo with a white background - which makes reading so much easier. THE VIDEO OF THE WOODPECKERS IN MY GARDEN: www.youtube.com/watch?v=lE_Dk3S3B3Q MY BEST PHOTOS (MOSTLY NOT YET ON FLICKR): www.lacerta-bilineata.com/ticino-best-photos-of-southern-... THE STORY BEHIND THE PHOTO: The great spotted woodpecker (Dendrocopos major) is probably my favorite bird to photograph, but that fella had me waiting even longer than the elusive jay: It took me well over a year to finally get a shot form a close enough distance, and it literally required help from the heavens - but more on that later. Ever since I saved a young woodpecker as a kid - the little guy had gotten himself entangled in one of the nets our local farmer had put over his cherry trees - I've had a particular affinity for this beautiful species, and when I decided to feed the birds in my garden in early 2023 (for reasons you can read all about here: www.flickr.com/photos/191055893@N07/52994208987/in/datepo... ), I naturally hoped I would also get a visit from Mr. or Mrs. D. Major. But no member of the Picidae family showed up that winter, and when spring arrived and I laid out some cherries in my epic struggle to capture the Eurasian jay (a tale you can find here: www.flickr.com/photos/191055893@N07/54147481326/in/datepo... ), I again harbored the hope the fruit might do the trick and also attract a great spotted woodpecker. Alas, the species simply never came close enough to my garden to even see my buffet for birds. I didn't blame them; there was just nothing on my premises to attract them from afar: no old trees nor any dead wood that could have competed with the gorgeous chestnut forest around our village, and so 2023 went by without a visit of either Mr. or Mrs. Woodpecker. Cut to spring 2024, which brought some major changes to my garden. For one, our whole region was drowning in seemingly endless rain, and the upper part of my garden looked like the world's dirtiest swimming pool. After a winter that had been catastrophically dry, in late February heaven's floodgates suddenly opened and then hardly ever closed again until the beginning of June. We'd often had prolonged rainfalls in spring in the past, but this was a whole new dimension, and the effect on nature was quite drastic. There were floods and landslides all over, and the pollination of many plants simply didn't happen, because the constant downpour had taken a terrible toll on insect life (I had to pollinate the zucchini plants in my garden myself with a cotton swab, because even when the sun was out, there were hardly any bees to be seen). For many birds in our region this spelled doom, because the cold and damp weather conditions coincided with their breeding season. I noticed there were more species than usual coming to my garden, because in their desperate search for food, even otherwise rather shy birds left the forest and flew farther distances. And thus it happened that in May 2024 a pair of great spotted woodpeckers - a male and a female - finally came to check out my garden. I shamefully admit I was over the moon (after all, the reason for their visit was certainly nothing to be joyful about). To my surprise they ignored the cherries I had laid out on the tree trunk in front of my shed: what they instead went absolutely crazy for were hazelnuts. Observing the couple was so much fun - and incredibly fascinating. They first "chiseled" a few tiny holes into my fig tree with their impressive beaks (and, as I later discovered, also into the wooden table underneath my pergola 😂 ), then they would each collect a single hazelnut from the tree trunk and hammer it with great precision into one of the holes. Once the nut was in place, they would hack it into little pieces which they would then gobble up. This, however, did not go unnoticed by the ever attentive local jay. The clever fella liked my buffet for birds well enough, but he knew I was lurking behind the shed's wall next to the tree trunk where I fed the birds, and THAT he didn't like. But now all he had to do was wait until the woodpeckers carried a hazelnut to the fig tree, where it was at a much safer distance from the nasty human, and as soon as the nut was fixed in its hole and ready for the taking, he would bully away the rightful owner who had done all the work and cheekily steal it (I was even able to film this behavior once, it happens at the 1minute-10seconds mark: www.youtube.com/watch?v=lE_Dk3S3B3Q ). Thankfully, Mr. and Mrs. D. Major didn't let such rude behavior from the locals deter them from my garden; as long as I made sure there were always enough hazelnuts to go around, they accepted the fact that they would lose one to the jay every once in a while and kept coming - and thus I got lots of opportunities to photograph them. After two weeks, the pair even surprised me with the most wonderful gift: they brought Junior along and fed him in the fig tree (which you can also see in the clip I linked above: Junior is the one with the red "cap"). It seems my garden is now an integral part of their territory even when I don't feed them, and they visit it every day. But this may also have to do with another change that occurred in my garden in spring '24, namely that I - among many other things - dragged at least two dozen old tree stumps into it, which the woodpeckers love. The only downside is that they feel so territorial about my garden now that they chase away any green woodpeckers that want to come near, which means I don't have a chance to get a photo of those beautiful birds - but I don't wanna complain; I'm more than happy, and I know you just can't win them all. 😊 As always, many thanks for reading and commenting: have a great start into the new week everyone! ❤🙏😊
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madatsquidgame · 23 hours ago
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Analysis of Squid Game's last season
Hi!!! I AM SO MAD AT SEASON 3 OF SQUID GAME THAT I NEED TO GET ALL THIS WEIGHT OFF OF MY SHOULDERS BY EXPRESSING MY OPINIONS OUT LOUD.
So let's start..... with the main problems and my damn opinion on my favorite female character's development and last conclusion arc.
I think the main idea chosen for the conclusion of the series was adequate because it gives a raw but realistic ending to it, but the problem lies in choosing to simplify the complexity of the themes that make up the social critique on which the series is based and the development of the final arc of the characters. In this way, the importance of deepening the scriptwriting of this season in general was minimized.
Now, let's talk about one of my biggest issues that still got me up all night dying inside.... My queen: player 120.
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I start by expressing my frustration saying that GOD ONLY KNOWS I DIDN'T THROW MYSELF OUT THE WINDOW BY MIRACLE. IT WAS THE MOST UNEXPECTED THING FOR MY FRAGILE HEART. I'LL SEE HER DEATH IN MY WORST NIGHTMARES UNTIL THE DAY I MEET HER IN HEAVEN🫠🫠🫠.
Unfortunately, I must say that 120 is another example of wasted potential. She was and will remain the best female character in the series. A nuanced character. She was a warrior with excellent physical confrontation skills, who faced any scenario with intelligence, but at the same time was tender, pleasant, empathetic, and kind. She has an interesting life story and was excellently crafted. This character is an exceptional representation of trans people, as she was not built on harmful stereotypes. In short, a great character who deserved better treatment in the last season.
Objectively speaking, she was the best new character created from the second season. When building characters of this type, the logical path to take is to give them sufficient screen time to shine through a well-planned and executed character arc until the end of the series. However, in the case of player 120, killing her off in the second chapter (literally the first significant death) made her a victim of premature death, which prevented her from reaching the final game, despite having all the physical and strategic skills to achieve it. The MOMENT and TIMING of her death felt forced and with the superficial intention of only generating a strong emotional impact, rushed and unexpected on the audience. The character was not prioritized, but rather the reaction her death would cause. Her ending felt like a student who managed to get the maximum grade in the approach of an interesting thesis but in the end decides to abandon the study in the process.
As I mentioned earlier, the mistake was the timing of 120's death, because, on the contrary, the way it was carried out is quite realistic and coherent for the character. 120 had the physical and strategic skills to reach the final, but her Achilles' heel, or breaking point, was prioritizing the well-being of others over her own. Due to this, the character would have had a similar outcome in terms of the cause of her death in the final game: she would have sacrificed herself or put herself at risk for 456 and the baby. Therefore, the reason for her death was consistent with the type of person she is. So, the problem with her ending lies in the fact that the character should have had more exposure/development due to her quality in writing and execution, and killing her off at the beginning of the season didn't allow it, but realistically, unfortunately, she would have had the same fate.
IN ANOTHER DIMENSION, YOU'RE IN THAILAND, HAPPY MY QUEEN. My favorite female character without a doubt.
I will continue writing my opinions about other characters i feel the need to talk about if this post gets to be seen by other people that share my points of view or that just want to discuss issues about this series and its characters.
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fettesans · 5 months ago
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Top, screen capture from Material Witness OR A Liquid Cop, Ed Atkins, 2012. Watch (ubu is back btw). Bottom, Roman Signer, Wagen, 1998, 120 x 108 x 60 cm. Via.
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The social dimension of pain is thus suppressed and repressed. Chronic pain, a pathological phenomenon of the burnout society, does not give rise to protest. In the neoliberal society, tiredness is apolitical. It is a tiredness-of-the-I, a symptom of the overstretching of the narcissistic subject of performance. Tiredness isolates us instead of binding us together into a We. I-tiredness must be distinguished from We-tiredness, which is the product of a community. I-tiredness is the best defence against revolution.
Byung-Chul Han, from The Palliative Society, 2021. Via.
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Accelerationalism began life as the British cousin of the Californian philosophy of Extropianism, which also began in the early 1990s (as I wrote here). There’s a similar anarcho-libertarianism, hyper-capitalism, worship of new technology and expectation of a sudden leap beyond the human. But this wasn’t California, it was Coventry — and Accelerationism was much darker and more nihilistic than Californian transhumanism. After all, Land’s first book was called ‘Thirst for Annihilation’.
Land has said: ‘I have no interest in human liberation, or liberation of the human species. I’m interested in liberation of the means of production’. In other words, Accelerationism had nothing to do with expanding human potential. This was not Californian self-help. This was about liberating the machine from the human. Accelerationism aimed to push capitalism further and faster, until it’s just machines whirring round in a lifeless universe. Pure Fordism.
The CCRU grew out of cybernetics, and the sense that humans are agents in a world full of other agents — machines, ecosystems, DNA, perhaps demons as well. All these entities have desires. Machines have desires. Why foreground human desires and aspirations? The obvious answer is because we’re human. But that’s not enough for post-human philosophies. For Accelerationists, the aim is the liberation of What Technology Wants. Here’s a quote from a good write-up by Yuxi Lin at LessWrong:
our world, with its cars, finances, AI, and other industrial technologies, has a clear goal of its own: a future dominated by more upgraded versions of these technologies, with humans becoming extinct or irrelevant.
You can come across this idea in Californian transhumanism / Extropianism too. It’s humans’ glorious destiny to be supplanted by AI machines. But transhumanists typically imagine super-intelligent spiritual machines, far smarter than humans. It’s a worship of intelligence. With Accelerationism, at least in Land’s case, I get the feeling it’s more a misanthropic hatred of the human condition and a desire to annihilate consciousness and replace it with the machine. It’s philosophy as modish death-wish.
Jules Evans, from Accelerationism, amphetamine philosophy, and the Death Trip, January 21, 2023.
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benoitblanc · 2 years ago
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ages and ages ago @jaeyxns asked for a tutorial of how to overlay gif effects onto edits, so i am finally here! thank you so much for your patience. from the bottom of my heart, my bad.
we're going to look at two very similar scenarios here: overlaying a gif effect onto a still image and then onto another gif.
onwards!
as mentioned in this great tutorial for the same effect on photoshop by @camwritesbooks, your first step in either case is going to be to find your overlay gif. you can do that by searching for the effect you want (smoke, snow, etc) on google or youtube- in this case, you may have to make your own gif- or searching for overlay gifs on tumblr. i got my falling snow gif from here. for the purposes of this tutorial, your overlay gif will work best if it includes a dark background (black is best) with light effects.
next you want to upload your gif(s) and, if relevant, image(s) to photopea. crop/resize as needed so that they're the same size by going to image in the master menu, then "image size" and plugging in the desired dimensions:
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(to crop, you use the crop tool in the editor menu on the left!)
next, duplicate your overlay gif onto your base image/gif. you can do this by right-clicking on the folder in the workbar to the right, then selecting "duplicate into" and choosing your base from the dropdown:
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now go into your base gif. you should just see the overlay gif on top of it. to rectify this, select the folder of the overlay gif in the workbar, then go to the blending mode dropdown just above it (it will likely say "pass through") and change the blending mode to screen.
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(if your overlay gif has a light background with dark effects, i THINK you can get the same effect if you choose darken instead, but i'm not completely sure.)
if your base is a still image, you're all done! you can go to file in the master menu and export as a gif.
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if your base is another gif, you've got one more step. you need to merge your gifs. i cover how to do that in this tutorial, but if you need a refresher, your first step here is to select the folders of both the base and overlay gifs at the same time. then, go to layer in the master menu, scroll down to "animation," and select "merge". DO NOT select "merge layers."
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now you should be good to export your gif! if your base and overlay gifs weren't the same number of frames or the same framerate, it might look a little clunky at first, but you should be able to easily adjust the speed in the export window to make it look cleaner. i ended up speeding scully up to around 120%. there's a way you can completely fix the problem but it's really time-consuming and involves a lot of math, so i won't get into it here. if you'd like me to explain it in more detail, let me know!
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as ever, let me know if you have any questions!!!
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kaiowut99 · 7 months ago
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Yu-Gi-Oh! Duel Monsters GX Episodes 120-121 Subbed (Finalized)
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(Previously: Episodes 117-119 Subbed [Finalized])
(Check out my Subbed!GX Stream Masterpost!)
TURN-120: A Battle in a Different World! The Gem Beasts VS Harpie Lady
Upon opening his eyes after his life-or-death bout with Cobra, Judai finds himself in... a desert--a desert in which only the Duel Academia school building stands, making this an odd situation. Well-versed in geology, Jim posits that the Duel Academia has been flung into a different world, the strange circumstances causing disorder among the Duel Academia's students. Things turn for the worse as the Monsters made real in this world come to attack. Johan confronts the Harpie Lady invasion, but...
TURN-121: Survival in the Desert! Johan VS the Antlion
Something has caused Rei to sustain a serious injury. To acquire medicine to treat Rei, Judai and co. head for a submarine that Misawa saw, having to traverse the desert in order to get to where the submarine is. A materialized Titan appears before Judai and the others there, obstructing their way. A battle begins between Titan and Johan, and as Titan materializes his Sand Doodlebug to attack him, Johan responds with his Gem Beasts. However, with Titan summoning a Monster that is at its best in the Desert, Johan is gradually cornered.
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Does anyone else have sand in their everywhere
Slight delay aside, episodes 120 and 121 are now up and finalized! With Cobra out of the picture, we shift into a bit of a transition arc as we get more setup for the second half of Season 3, with a little dimension-hopping as our crew gets warped to a Desert world (featuring three suns like the Gravekeepers' world) and come face-to-face with materialized Monsters. I do appreciate how this shakes things up and gives us a setting that's away from the Academia island, and also getting the glorious [yet random] return of Misawa, 5-o'clock shadow and all; 120 effectively serves as setup for how this new world works, as well as finally getting Samejima back [as Chronos notes, he never is around for times like these] with Pegasus coming to join him, and the glowing boy getting his hand on Martin, with 121 showing us more, and also a hint at who might be behind the arm ("This pain... is your love, isn't it?"). Also, materialized Winged Kuriboh is precious.
Animation error-wise, there actually wasn't too much overall! (Which is nice since I can keep it all to one post, lol.) Though that would happen since these don't have too much going on all told. 120 gets two small fixes with the Ojamas-in-bed scene and Sapphire Pegasus's second ATK/DEF counter, while 121 gets a handful of mostly quality-of-watching ones, with one card fix and a couple of on-screen translation edits. Details under the cut below for the interested!
Quick housekeeping: I re-finalized episode 46 after an "I activate an Quick-Play" typo was brought to my attention (a holdover from my "Instant Magic" days--thanks to Lyeat Akiyama over on NAC for the heads-up [pls let me know if you find typos while watching!]), as well as 119 after missing an update to the Program Marketing credit in the ED (Kenrou Utsumi taking over from Machiko Ishii as of 119). The 119 link in 117-119's release post now links to the re-uploaded version, as does 46's in its post; I've updated both links in the Masterpost and will be posting the re-finalized hardsub/script/MKV for 46 and hardsub for 119 on NAC soon as I post these.
Anywho, enjoy! With these done, I'll be getting into the ZEXAL stretch of TFSP for a bit as I revise what I'd already worked on for Yuma's story and then start on the next one, as well as getting my ARC-V "Dub-Uncut" edit for episode 1 finally off my backburner (subsequent episodes shouldn't take that long lol--though it's funny, I wasn't going to sub ARC-V since Crunchyroll's done so, but in revising their subs to use with my DU releases [since I want to release dual-audio versions], I still revised quite a bit like it'd be my own take anyway lol, so I guess I am in some way 🙃). After that, it'll be onto GX 122-123 as we get into the Invasion of the Body-Snatchers Duel Zombies stretch of this arc--stay tuned!
Fixes & Edits! (120)
As Manjoume gets up from his Infirmary bed, he pushes the bed sheets down to the foot of the bed, revealing the Ojamas--now materialized--under them. But as the sheets pass over them, there's a quick frame of sheet movement (lasting for three frames) where the sheets are drawn over Ojama Yellow's eyes (partially over his left eye and fully over his right). A quick fix in Sony Vegas by masking Ojama Yellow's eyes from the prior frame on top of the sheets.
As a persistent Harpie Lady comes back for an attack, Johan re-summons Sapphire Pegasus to take her on--but for a quick frame just before his ATK/DEF counter disappears, we can see it start decreasing. A quick fix in Vegas as I masked in the counter from the frame just before to hold it in place (couldn't just hold the frame prior as a whole as the scene started to fade into showing Johan and co. on this last counter frame).
Fixes & Edits! (121)
As Titan asks Johan if he will be his opponent, their split-screen levels up as it becomes a split-screen of their Disks activating, but the split with Titan's starts sliding in a frame before Johan's, causing both to be uneven as they slide in. Fixed in Vegas by masking in Titan's Disk split to start its slide-in with Johan's Disk split.
After the eyecatch, Johan bemoans how his Gem Beasts are at a huge disadvantage on the Desert field effectively in play, before Titan slides in on a split-screen to gloat about how there's nowhere to escape in this world of endless sand--but Johan starts moving for his slide-in a frame early; fixed in Vegas by editing Titan's slide-in for 3-4 frames to time it with Johan's moving. Then, as their split-screen splits to show Cobalt Eagle being summoned by Johan, Johan's split takes a frame longer than Titan's to slide offscreen; fixed in Vegas by just replacing this frame with the following no-split one.
For the hardsub: as Amon sneaks around in the Garam submarine, he finds his bio information on a computer, which he goes on to delete; I set up this edit back when handling his bio in 111 to get it out of the way, applying my translation of his bio to this screen using the CC Power Pin effect in AfterEffects, masking in the edges for blending. (And, of course, edited a dub version for reasons.)
Later, to deal with the Devil Scorpion onslaught, Judai summons Clayman in Defense Mode to hold them off, but the card's reversed as he plays it on his Disk, with its name box facing to the right. Fixed using AfterEffects to apply a correctly facing proxy, masking Judai's fingers onto it and using some motion tracking during the initial rapid blurry zoom-out, while also masking the original card border around it for blending; I then used Vegas to re-zoom the post-rapid-zoom-out fix into the remaining bit of the shot to keep the card consistently edited (since the motion tracking didn't come out perfectly for that part).
After 8-Claws Scorpion's able to take out a face-down Clayman, Johan summons Amethyst Cat and Topaz Tiger to corner and deal with all the Scorpions, but for a quick frame after they're summoned, as they start to split apart from their split-screen, Amethyst's isn't given a border (it gets a border in the frame after). Fixed in Vegas by applying a quick border to her split, masking in part of the following shot of Johan behind the two splits.
For the hardsub: in the preview for 122, as we see Manjoume hanging out in the Food Storage facility, there are posters with Mrs. Tome behind him, saying "Our Food's Important" and "No Stealin' Allowed 🧡"; wanting to translate these in 122 proper--madman that I am as there are about 22-23 total shots I'll be editing--I worked on translating these there first. I worked off the best front-facing shots of them that there were in the episode and made a full translated copy of each poster, repainting Tome as needed to cover up the Japanese text (annoyingly, I couldn't get the border on the heart to blur nicely but oh well), which I then used AfterEffects to Power Pin into place, masking in only the bits with the translated text. Then, for this shot, I used some motion tracking to track the panning across the shot, and then applied that tracked motion to the edit.
Also for the hardsub, the subsequent shot after #6 shows Manjoume with the Ojamas fading in to join him, with the poster on the right behind him; I applied my translation for that poster there, masking in the top tip of Manjoume's hair over the edit as needed.
Also also for the hardsub: during the "Just After This!" preview clip before the best card segment, we see Manjoume prepping his Disk in front of that second poster; I applied my edit to this scene, as well, masking in Manjoume's hair over it, but I also had to take some of the frames and touch them up in Photoshop, since the color of the original text was bleeding into his hair. The poster on the left also appears in the shot as Manjoume plays Tribute to the Dead/Doomed; I applied my edit there as well, masking Manjoume's shoulder over it and dimming it as the shot dims while the light from the card radiates out.
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Text
Suffren (3151 nuSLDF refit)
Mass: 540,000 tons
Use: Destroyer
Technology Base: Mixed (Experimental)
Introduced: 3153
Mass: 540,000
Battle Value: 76,177
Tech Rating/Availability: F/X-X-X-F
Cost: 22,254,066,000 C-bills
Dimensions
Length: 590 m
Fuel: 4,000 tons (10,000)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 4
KF Drive Integrity: 12
Heat Sinks: 486 (972)
Structural Integrity: 60
Armor
Nose: 163
Fore Sides: 135/135
Aft Sides: 119/119
Aft: 77
Cargo
Bay 1: Fighter (10) 1 Door
Bay 2: Small Craft (2) 1 Door
Bay 3: Cargo (84086.0 tons) 1 Door
Ammunition:
96 rounds of LRM 20 (Clan) Artemis V-capable ammunition (16 tons),
400 rounds of NAC/40 ammunition (480 tons),
400 rounds of NAC/20 ammunition (160 tons),
80 rounds of Screen Launcher ammunition (40 tons),
48 rounds of Gauss Rifle [Clan] ammunition (6 tons)
Dropship Capacity: 4
Grav Decks: 2 (125 m, 125 m)
Escape Pods: 100
Life Boats: 150
Crew: 42 officers, 175 enlisted/non-rated, 43 gunners, 30 bay personnel, 252 marines
Notes: Equipped with
lithium-fusion battery system
1 Mobile Hyperpulse Generators (Mobile HPG)
1 Naval Comm-Scanner Suite (Large)
2 Space Mine Dispenser
1 Naval C3
648 tons of lamellor ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (1,038 Heat)
1 Naval Autocannon (NAC/40) 135 40(400) 40(400) 0(0) 0(0) Capital AC
NAC/40 Ammo (100 shots)
1 Naval Autocannon (NAC/40) 135 40(400) 40(400) 0(0) 0(0) Capital AC
NAC/40 Ammo (100 shots)
3 Naval PPC (Heavy) 675 45(450) 45(450) 45(450) 45(450) Capital PPC
2 Gauss Rifle 2 3(30) 3(30) 3(30) 0(0) AC
Gauss Rifle Ammo [Clan] (24 shots)
4 ER Large Laser 48 4(40) 4(40) 4(40) 4(40) Laser
2 LRM 20+Artemis V 12 2(24) 2(24) 2(24) 0(0) LRM
LRM 20 (Clan) Artemis V-capable Ammo (24 shots)
3 Laser AMS 15 1(9) 0(0) 0(0) 0(0) AMS
3 Small Pulse Laser 6 1(9) 0(0) 0(0) 0(0) Pulse Laser
1 Screen Launcher 10 15(150) 0(0) 0(0) 0(0) Screen Launcher
Screen Launcher Ammo (10 shots)
FRS/FLS (258 Heat)
3 Naval Laser 45 210 14(135) 14(135) 14(135) 14(135) Capital Laser
4 ER Large Laser 48 4(40) 4(40) 4(40) 4(40) Laser
RBS/LBS (318 Heat)
2 Naval Autocannon (NAC/20) 120 40(400) 40(400) 40(400) 0(0) Capital AC
NAC/20 Ammo (200 shots)
1 Naval PPC (Medium) 135 9(90) 9(90) 9(90) 9(90) Capital PPC
2 LRM 20+Artemis V 12 2(24) 2(24) 2(24) 0(0) LRM
LRM 20 (Clan) Artemis V-capable Ammo (24 shots)
3 Laser AMS 15 1(9) 0(0) 0(0) 0(0) AMS
3 Small Pulse Laser 6 1(9) 0(0) 0(0) 0(0) Pulse Laser
3 Screen Launcher 30 45(450) 0(0) 0(0) 0(0) Screen Launcher
Screen Launcher Ammo (30 shots)
ARS/ALS (258 Heat)
3 Naval Laser 45 210 14(135) 14(135) 14(135) 14(135) Capital Laser
4 ER Large Laser 48 4(40) 4(40) 4(40) 4(40) Laser
Aft (363 Heat)
1 Naval Autocannon (NAC/40) 135 40(400) 40(400) 0(0) 0(0) Capital AC
NAC/40 Ammo (100 shots)
1 Naval Autocannon (NAC/40) 135 40(400) 40(400) 0(0) 0(0) Capital AC
NAC/40 Ammo (100 shots)
2 Gauss Rifle 2 3(30) 3(30) 3(30) 0(0) AC
Gauss Rifle Ammo [Clan] (24 shots)
4 ER Large Laser 48 4(40) 4(40) 4(40) 4(40) Laser
2 LRM 20+Artemis V 12 2(24) 2(24) 2(24) 0(0) LRM
LRM 20 (Clan) Artemis V-capable Ammo (24 shots)
3 Laser AMS 15 1(9) 0(0) 0(0) 0(0) AMS
3 Small Pulse Laser 6 1(9) 0(0) 0(0) 0(0) Pulse Laser
1 Screen Launcher 10 15(150) 0(0) 0(0) 0(0) Screen Launcher
Screen Launcher Ammo (10 shots)
Features the following design quirks: Combat Computer, Easy to Pilot, Improved Communications, Improved Life Support
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pokeraigmm · 6 months ago
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Sum Pokédex entries and stat stuff for the Namos
bc they are Pokemon (fakemon) lol
Namoping (National No. : Unknown)
Type: Electric 
Tera type: Electric
Species: Chaos Volt Pokemon
Ability: Evasion (User has a higher chance of avoiding higher accuracy and more powerful attacks)
Hidden ability: Competitive (raises the user's special attack when hit by a stat-lowering move)
Info: This Pokemon was born in another dimension far from this one, its incredible speed makes up for its poor defense, also, make sure to feed it so that it joins you on your adventure!
Gender: 0% male, 100% female
Base stat total: 650
Hp: 95
Atk: 100
Def: 50
Sp. Atk: 120
Sp. Def: 75
Speed: 210
Held item: Electroshard Crown (Greatly increases power of electric type attacks as long as the holder is also an electric type)
Level when encountered: 100 (MAX)
Namoping(Dust) (National No. : Unknown)
Type: Electric 
Tera type: Electric
Species: Chaos Volt Pokemon
Ability: Evasion (User has a higher chance of avoiding higher accuracy and more powerful attacks)
Hidden ability: Anger point (raises the user’s attack to its maximum level when they receive a critical hit)
Info: This Namoping from an alternate universe was starved to insanity, it won’t stop clawing at its prey before decapitating and devouring them, maybe some berries would help calm it down…
Gender: 0% male, 100% female
Base stat total: 650
Hp: 95
Atk: 105
Def: 50
Sp. Atk: 125
Sp. Def: 75
Speed: 200
Held item: Dusty gem (Increases defense but lowers speed in turn)
Level when encountered: 100 (MAX)
Namoping(Unique) (National No. : Unknown)
Type: Electric 
Tera type: Electric
Species: Chaos Volt Pokemon
Ability: Evasion (User has a higher chance of avoiding higher accuracy and more powerful attacks)
Hidden ability: Defiant (Raises the user’s attack when hit by a stat-lowering move)
Info: This Namoping from an alternate universe is clearly unbothered by everything around it, but don’t let that fool you, it might have some tricks up its sleeve.
Gender: 0% male, 100% female
Base stat total: 650
Hp: 90
Atk: 95
Def: 55
Sp. Atk: 120
Sp. Def: 80
Speed: 210
Held item: Unique scarf (Increases special attack and special defense)
Level when encountered: 100 (MAX)
Namoping(Techno) (National No. : Unknown)
Type: Electric 
Tera type: Electric
Species: Chaos Volt Pokemon
Ability: Evasion (User has a higher chance of avoiding higher accuracy and more powerful attacks)
Hidden ability: Technician (Increases the power of weaker moves by 50%)
Info: This Namoping from an alternate universe, although less willing to fight than its alternate counterparts, would stand up for what is right and would never be in a bad mood…or will it?
Gender: 0% male, 100% female
Base stat total: 650
Hp: 100
Atk: 90
Def: 70
Sp. Atk: 105
Sp. Def: 80
Speed: 205
Held item: Tech goggles (Increases accuracy of all attacks)
Level when encountered: 100 (MAX)
Namoping(Gear) (National No. : Unknown)
Type: Electric/ Steel 
Tera type: Electric
Species: Chaos Temporal Volt Pokemon
1st Ability: Evasion (User has a higher chance of avoiding higher accuracy and more powerful attacks)
2nd ability (both 1st and 2nd ability will come into play at once): Temporal eye (The opponent’s status (including moves like stealth rock, light screen, reflect as well as protect), stat-lowering and terrain/weather changing moves and abilities will not affect the user (for terrain it means that if a certain opponent’s attack/defense is buffed by the terrain/weather, the opponent will still continue to do the same damage as without the buff/ the user will deal the same damage, ignoring the opponent’s defense buff, same with things like hail where the user isn’t affected by it)
Info: This Namoping from an alternate universe has absorbed the power of its native time god, now it’s not only the embodiment of chaos but also time itself.
Gender: 0% male, 100% female
Base stat total: 710
Hp: 110
Atk: 110
Def: 75
Sp. Atk: 120
Sp. Def: 85
Speed: 210
Held item: Sacred band (Increases defense and accuracy of the user)
Level when encountered: 100 (MAX)
Namoping (Adoptable) (National No. : Unknown)
Type: Electric/ Fairy
Tera type: Electric
Species: Chaos Volt Pokemon
Ability: Strength in numbers (If there is more than one ally Pokemon with this ability in battle, their attack and defense will increase sharply)
Hidden ability: Evasion (User has a higher chance of avoiding higher accuracy and more powerful attacks)
Info: Don’t let the size of this Namoping fool you, one might seem harmless, but many would be your doom.
Gender: Genderless
Base stat total: 450
Hp: 68
Atk: 68
Def: 68
Sp. Atk: 68
Sp. Def: 68
Speed: 110
Held item: None
Level when encountered: 75-85
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evilwickedme · 2 years ago
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So like, the love triangle/extremely complicated shape timeline in the buffyverse is something like
1753: Angelus gets turned by Darla. They're together for the next 150 years or so
1860: Drusilla is sired
1880: William has feelings for Cecily, who turns him down. Spike is sired. They're together for the next 120 years or so
Sometime in the middle there: Spike and Angelus have sex "that one time"
Sometime in the middle there: Angelus and Drusilla have sex multiple times
1898: Angelus gets cursed to have a soul, although he doesn't fully leave the whirlwind until after Spike kills the boxer rebellion slayer in 1900
1980s-1990s: Xander and Willow become friends, they "date" in kindergarten, Willow develops a proper crush later in life
1997: Buffy moves to Sunnydale. Xander develops a crush on her. Buffy and Angel begin their doomed love affair. Angel kills Darla. Xander asks Buffy to the dance, and she turns him down; he tries to get Willow to go with him instead, and she turns him down also, for very different reasons.
1997-1998: Xander starts dating Cordelia. Willow starts dating Oz. Buffy sleeps with Angel, then kills Angelus.
1998-1999: Buffy dates Scott for a short while before he dumps her, has a weird situationships with Faith, and starts dating Angel again. Drusilla breaks up with Spike off screen. Xander and Willow cheat in their SOs with each other, leading to Cordy dumping Xander. Xander sleeps with faith. Faith kisses Angel, and then who she believes is Angelus. Cordelia and Wesley have sexual tension, then the worst televised kiss of all time. Xander and Anya go to prom together. Angel and Buffy break up.
1999-2000: Buffy sleeps with Parker. Anya and Xander start dating. Harmony and Spike date on and off. Oz leaves Willow because he cheated on her with werewolf girl. Willow starts dating Tara. Oz comes back into town, only to leave again, for good this time. I Will Remember You doesn't happen. Buffy starts dating Riley. Cordelia and Doyle kiss, only for Doyle to immediately die. Cordelia kisses Angel, Wesley, and a bunch of other guys, trying to get rid of the visions.
2000-2001: Spike realizes he's in love with Buffy. Riley is the worst for half a season, then leaves after he sluttily lets every vampire in town bite him. Darla comes back to life and Lindsey falls in love with her, rip. Darla and Angel sleep together, leading to Angel's wasted attempt to give her a second chance at life instead being turned into a pregnancy. Lindsey leaves town. Drusilla tries to get Spike to come back to LA with her, but Spike wants to kill her to impress Buffy, so that doesn't work out. Harmony also leaves him over this. Xander and Anya get engaged.
2001-2002: Cordelia and Angel develop feelings for each other. Upon finding out Buffy is alive, Angle and Buffy go out to "a place" and do something, for sure, we'll never know what - not sex though, since Angel still has his soul. Spike and Buffy start sleeping together. Wesley develops a crush on Fred. Fred and Gunn start dating. Darla kills herself so that Connor can be born (can we reverse that somehow?). Willow and Tara break up over Willow's abuse of magic. Cecily is Halfrek, Anya's best friend, and the two of them recognize each other, although they don't expand on it. Riley comes back into town with a wife nobody can seem to dislike, leading Buffy to break up with Spike. Xander leaves Anya at the altar, but still wants to date. Connor gets kidnapped into a demon dimension and returns the world's worst teenager. Anya comes back as a vengeance demon, but can't get anyone to curse Xander; instead she sleeps with Spike for comfort. Everyone finds out about Spuffy. Willow and Tara get back together, then Seeing Red happens. Spike leaves town and gets his soul. Cordelia and Angel agree to meet to finally talk about their feelings, only for her to get ascended to a higher plane and for him to get trapped in a box at the bottom of the ocean by the world's most ungrateful son (does anybody like Connor? Are there people for whom he's like, their fav?).
2002-2003: Spike comes back to Sunnydale ensouled and insane. Cordelia comes back from being in an upper plane of existence, but has total amnesia. Spike and Xander are jokingly implied to have slept together. Buffy goes on a date with Wood, Xander goes on a date with a demon lady who tries to sacrifice him to the seal in the school basement. Cordelia gets her memories back but is acting incredibly strange, including *sleeping with Connor and getting pregnant*. Xander and Anya have breakup sex. Fred and Gunn start having problems and eventually break up (I'm not actually up to this in my Angel rewatch and I usually skip season four so I don't remember this in detail). Willow starts dating Kennedy. Willow goes to LA to help give Angel back his soul and bring Faith over to season seven of Buffy in the only good arc in season four, and she and Fred have insane chemistry, leasing to Willow letting Fred down easy ("I have a girlfriend"). Angel finds out about Spike and is jealous. Spike and Buffy share one last night together, although it's left purposefully vague what they did in that basement. Spike dies. Connor gets erased from all Angel Investigations' memories, and Cordy is in a coma.
2003-2004: Spike comes back to unlife, and when he gets corporeal form again, he has enthusiastic sex with Harmony, who is Angel's secretary. Magic makes Angel and Eve sleep together, although it's revealed Eve is together with Lindsey (I don't remember how that plot is resolved). Buffy is rumored to be dating some guy both Spike and Angel hate called The Immortal (iirc), and they both decide not to chase after her, although not until Spike alludes to that one time he slept with Angelus. It's generally a very homoerotic relationship all throughout the season. Cordelia wakes from her coma, kisses Angel, then is revealed to have died in her hospital bed (You're Welcome is so good but less than she deserved). Fred and Wesley finally get together only for Fred to be killed and replaced with Ilyria the next episode or something like that. When Wesley dies, Ilyria puts Fred "on" like a mask to comfort him as he passes, and she's sad that he did.
I purposefully skipped Giles, since he's not actually involved with any of the other main cast members, and therefore not part of the love... Whatever this is
Comic canon (just a few highlights): Buffy didn't actually date The Immortal, that was a body double left to party through Europe to foil assassination plots or something. Buffy sleeps with a younger slayer and it's never brought up again by anyone except the fandom. Buffy and Angel have sex in the middle of the apocalypse or something? Season eight was confusing to me and I last read it almost a decade ago. Spuffy become the canon couple for the rest of the comics. Dawn's season five crush on Xander turns into a relationship, which I find gross for different reasons than TikTok fans do. Anya comes back from the dead as a ghost for a while? I didn't actually read past s9 so I don't know what happened in any of that.
Did I miss anything big?
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pico-digital-studios · 10 months ago
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IAB! Game Concepts
Don't get your hopes up too much. I did state a few months ago that a game adaptation of IAB! is pretty unlikely, but I wanted to share some of the ideas that could work out if there ever was one.
To start off with, we'll look at the World Entrance!
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Based on the same area from Sonic 1: Extended Edition, this will be where you can hop between save files, erase any you don't need, access bonus modes or configure settings early on. Think of this as the starting main menu when you hop into the experience.
Now, as for the checks the game does for a save file before you hop in. As you can see on the first mockup, the signs are from Extended Edition, @ SAGE 2010 and Omochao Edition, as a way to see a bit of your progress before the HUD appears to give you a further rundown.
At the top-left is where the game keeps track of your global ring total, how many Coins you've got on hand at the moment in that file, how many of the Red Star Rings you have gathered out of a total (the number's not definitive in my ideas yet), the global time you've spent in that save file, and how many characters (out of 120, akin to LEGO/TT games) you can play as.
In the top-middle is what appears to be Time Stone and Chaos Emerald indicators, but those are actually there to let you know what stories and sub-stories are currently available to play in that save file. For instance, the far-left top icon is for the Prologues, and the far-left bottom icon is for Mr. Needlemouse in "Captured Hog!". Below that is the global score for the save file, summed up by the high scores in regular stages.
And on the top-right is where the game logs your upgrade progression, like how Frontiers did it, specifically your ring capacity (starting at 400), top speed, attack power and defence durability.
Next up, I'm gonna show off the Chapter Intro Screen.
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I imagined this showing up at the beginning of chapters in the game, like what Sonic ERaZor did before levels, hence why it's in the S1 text style.
Not much else to explain with that one, so I'll get right to the major stuff. First off is the Exploration side of the game.
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This is where the majority of game progress will take place outside of traditional levels. Here, you can wander around the areas to your heart's content with no (out-of-universe) rush, and it'll be how you visit the various dimensions in the game. In the Free Roam mode, you can switch between any character you've unlocked to test their skills in other places and find stuff you might not see otherwise.
Coins are awarded after beating a level or a mission, the output of which depends on your ranking (signified by medals, like seen in that top mockup). You can use them to purchase different stuff, like extra characters, cosmetics, and even upgrades.
Speaking of these non-level missions, they can vary a lot in what you set out to do. For example, one mission could have you in a race with a character, another could give you varying Hunt quests (like uncovering treasure or retrieving missing stuff), and there could even be ones with small obstacle courses to traverse for the Red Star Rings.
The way these Red Star Rings are earned depends on varying criteria as a whole.
For every main game stage, one Red Star Ring is awarded for finishing the stage. Another is available for beating it with certain criteria (like not letting a single SWAT Bot see OMT!Tails and OMT!Mina in Robotropolis up to a set point), and three can be located in each level and collected.
Red Star Rings can also be awarded for completing missions, as stated above.
For the side-stories, for the most part, there are only 2 Red Star Rings to collect, due to most consisting of one major stage outside of Exploration gameplay. The Funkinverse crossover one is the only exception, as its Red Star Rings can be earned through beating any songs there. There are 17 of these in total to get.
In the toggleable menu in Exploration, you can see more about the dimension you're currently in, change characters (in Free Roam; a toggle is available in the story Explorations), and check the upgrade status for a few characters.
Finally, let's go over the point you've likely been waiting for; the Action Stages.
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All stages will be preceded with a title card akin to this, telling you what zone you're about to enter, alongside the dimension that zone is from.
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Like in traditional Sonic games, your aim here is to finish the level to progress the story, and while most have the usual Sonic gameplay, some have additional mechanics to utilise (pictured above with a Stealth trick to keep out of the line of sight of patrolling SWAT Bots).
Now, as for those medals I've talked about. In the Action Stages, they stand in for the ranking system from modern Sonic games, and which one is granted to you in this case will depend on how quickly you finish the stage, with any longer than the Bronze requirement giving you the No Rank. Don't worry, though. The time limit is absent here (even if the timer only goes as high as 9:59.99), same with lives, so if you're struggling a bit, you'll never have to worry about Time Overs or Game Overs.
The medals are also awarded for the missions, which also involve their own requirements to get. For instance, with the Hunt missions:
Bronze: Find all the required things.
Silver: Find the stuff without using any Hint Rings.
Gold: Find all the stuff within a set time.
Platinum: Same as Gold, but don't take any damage.
Each mission has their own objectives to get the medals, and I even thought about an Omochao mission where you need to keep him from saying too much (without slowing the game down).
Well, that's all the ideas I could put down on paper right now. Take all this how you will, of course! See you all later!
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govindhtech · 1 year ago
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Is Mediatek Helio G99 Good For Gaming? Lets Go To Details
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Mediatek Helio G99 processor
The DC-1 is the first tablet with a 10.5″ LivePaper Display in the world that, when its LED backlight is turned all the way to amber, can operate without emitting any blue light at all. You can use this innovative display for an extended period of time because it functions at a super-smooth 60 frames per second, is easier on the eyes, and doesn’t flicker or glare outside.
Apart from the powerful, eight-core MediaTek Helio G99 SoC, the DC-1 is equipped with a large 8000mAh battery, fast Wi-Fi 6, Bluetooth 5.0 wireless connectivity, 8GB of RAM, and 128GB of storage. Even better, a USB 3.1 Type-C to Ethernet converter can be used to Ethernet-tether it.
MediaTek Helio G99 6nm
Outstanding 4G gaming smartphones at 6nm with amazing power efficiency
The next generation of 4G gaming smartphones is introduced by the MediaTek Helio G99. This  processor, which is based on the incredibly effective TSMC N6 (6nm-class) semiconductor manufacturing process, allows for all-day gaming, large cameras, quick displays, seamless streaming, and dependable international networking. Partners can modify the MediaTek Helio G99 platform to fit particular needs for their markets or devices.
Mediatek Helio G99 phones
The TSMC N6 (6nm-class) chip production process, which we used to enhance the Helio 4G series, allows the G99 to be incredibly power efficient and opens up new possibilities for device makers to produce gaming smartphones that last longer than before.
Mediatek Helio G99 ghz
Fast-moving 120 Hz screens with intelligent display synchronisation
Without the need for additional DSC hardware, device manufacturers may produce gaming smartphones that are lightweight and thin with Full HD+ 120Hz screens that are sharp and clear. Even 4G smartphones are now expected to have 120Hz displays, which offer an incredibly smooth everyday experience with noticeably smoother webpage browsing and app animations.
Through dynamic refresh rate adjustments, MediaTek Intelligent Display Sync technology increases the power economy of these rapid screens by only enabling greater speeds when they are most needed.
108 Megapixel Primary Camera
Large 108MP cameras are available for device makers to employ, enabling users to take the highest detailed pictures. When compared to other MediaTek Helio series chipsets, photographic results are better thanks to dimensity-class picture quality technology. Highly detailed bokeh captures in dual selfie and multi-camera setups are possible with twin cameras up to 16MP with ZSL.
Mediatek Helio G99 octa-core
With two powerful Arm Cortex-A76 processors that can reach 2.2GHz in frequency, the MediaTek Helio G99 is equipped with an octa-core  CPU and a powerful Arm Mali G57-class GPU. Accelerated data access using fast UFS 2.2-class storage and high speed LPDDR4X memory up to 2,133MHz maximises performance in games, apps, and daily tasks.
Gaming technology powered by MediaTek HyperEngine 2.0 Lite
2.0 Resource Management Engine
Longer-lasting, more fluid gameplay is ensured by an intelligent resource management engine.
 CPU, GPU, and RAM are intelligently and dynamically managed based on active power, thermal, and gameplay measures.
improved performance in difficult scenarios, high-stress games, and game engines that load slowly
High FPS power savings prolong battery life without compromising user experience by combining hardware and software improvements to lower power consumption during high FPS gaming situations.
2.0 Networking Engine
To make sure you’re always connected, the networking engine provides more dependable connectivity and quicker reaction times.
Call and Data Concurrency enables users to postpone conversations while playing games without the data connection failing, and WiFi antenna shifting modifies the signal between antennas to maximise throughput and minimise latency.
Two 4G VoLTE in tandem
For optimal power efficiency, a fast Cat-13 4G LTE modem is built inside the chip. Supported are global bands and IMS services; additionally, cutting-edge features like 4×4 MIMO and 256QAM offer dependable connectivity even in densely populated locations. While VoLTE and ViLTE services offer great call and live video experiences with faster call setup and substantially better quality than conventional calling, essential dual 4G SIM offers a seamless experience with fast data services from both connections.
Mediatek Helio G99 Benchmark
AnTuTu Benchmark
Overall Score: Around 350,000 to 400,000
 CPU Score: Around 100,000 to 120,000
GPU Score: Around 90,000 to 110,000
Geekbench 5
Single-Core Score: Approximately 500 to 600
Multi-Core Score: Approximately 1500 to 1700
3DMark (Sling Shot Extreme)
Score: Around 1800 to 2200
Mediatek Helio G99 price
Since manufacturers buy the MediaTek Helio G99, its mid-range chipset price is rarely listed. However, cellphones and devices using this chipset can give us an indication of its pricing.
Helio G99 Device Price Range
MediaTek Helio G99 smartphones are inexpensive to mid-range. These gadgets’ estimated prices:
The Helio G99 can be found in $150–200 smartphones. Mid-Range Smartphones: $200–$300 models with this chipset have more features.
Device Examples
Around $250 for Infinix Note 12 Pro. The Tecno Camon 19 Pro costs around $230.
Prices vary by model, RAM and storage configurations, features, regional pricing, and store pricing strategies.
Conclusion
Despite the MediaTek Helio G99 chipset’s price being unknown, devices using it cost $150 to $300. This line matches its mid-level mobile device affordability.
MediaTek Helio G99 Specs
 Processor
 Processor
2x Arm Cortex-A76 up to 2.2GHz
6x Arm Cortex-A55 up to 2.0GHz
Cores
Octa (8)
 CPU Bit
64-bit
Heterogeneous Multi-Processing
Yes
Memory and Storage
Memory Type
LPDDR4X
Max Memory Frequency
4266Mbps
Storage Type
UFS 2.2
Connectivity
Cellular Technologies
4G Carrier Aggregation (CA), CDMA2000 1x/EVDO Rev. A (SRLTE), 4G FDD / TDD, HSPA +
Specific Functions
4X4 MIMO, 2CC CA, 256QAM, TAS 2.0, HPUE, IMS (VoLTE\ViLTE\WoWi-Fi), eMBMS, Dual 4G VoLTE (DSDS), Band 71
LTE Category
Cat-13 DL
GNSS
GPS / QZSS L1+ L5 / Galileo E1 + E5a / BeiDou B1C + B2a / NAVIC
Wi-Fi
Wi-Fi 5 (a/b/g/n/ac)
Bluetooth Version
5.2
Camera
Max Camera Resolution
108MP
16MP + 16MP
Capture FPS
32MP @ 30fps ZSL
16MP + 16MP @ 30fps ZSL
Camera Features
3X ISP;  AI Face Detection; HW depth engine; AINR; Single-Cam/Dual-Cam Bokeh; Hardware Warping Engine (EIS); Rolling Shutter Compensation (RSC) engine; MEMA 3DNR; Multi-Frame Noise reduction;
Display
Max Display Resolution
2520 x 1080
Max Refresh Rate
120Hz
Graphics & Video
GPU Type
Arm Mali-G57 MC2
Video Encoding
H.264, H.265 / HEVC
Video Encoding FPS
2K 30fps, FHD 60fps, HD 120fps
Video Playback
H.264, H.265 / HEVC, VP-9
Video Playback FPS
2K 30fps, FHD 60fps, HD 120fps
Read more on govindhtech.com
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deusvervemakesgames · 2 years ago
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Project RBH Devlog 0022
Well it’s Labor Day so I better make this quick before I diminish my power of collective bargaining.
I’ll just come out and say it: last week was a complete success.
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The system is deceptively simple, making use of the same array randomization that I was using for the previous version with the tiny menu in the corner of the screen. Right now, the system is manually drawing a rectangle instead of using a sprite, but I can change that later easily, so I’ll have that to look forward to, but it’s good enough for now. And if the mouse is inside one of those rectangles, they change colors, as well as changing colors when they’re clicked on.
I don’t have too much to say about the code that makes the Upgrades actually upgrade your bullets because it’s barely changed from the previous version. However, I have fixed the removal system, so every upgrade can now be set to have a finite number of uses before it stops appearing in the list. Previously, due to a coding oversight, it would remove the wrong upgrades from the list, which I hadn’t noticed until I had all my debug code in place as well as the Upgrades actually visually listing how many times I’m supposed to be able to pick them. Basically, my For Loop that removes the perks from the list was iterating past where I needed it. Always remember that if you change the length of the For Loop you’re going to have to change the iterated variable as well!
This also means that it’s possible to run out of upgrades, crashing the game. My current solution is hardly the most elegant but it’s fine. Several powerups have been set to be ‘Unlimited’, meaning that they’ll never run out. Like I said, hardly the most elegant, but it works.
I also fixed a bug that I had in that previous menu system that appeared again. See, that last menu was supposed to be in the center of the screen, and not the bottom corner. This version, when I first set it up, had the collision for the mouse and the images set up inconsistently. The mouse needed to be below the card and to the right for it to recognize you clicking on it. Turns out that the ‘Room’ I had set up for the menu wasn’t set to the right dimensions for the camera and that was throwing everything off. Easy fix.
Not that you can see it in the GIF above because I also copied the system and tweaked it so that I could bring up the Upgrade Selection Menu at any time. This means I can dynamically award Upgrades to players, or have shops that sell you a free pull from the Upgrade pool, etc. It’s also an extremely useful bugtesting tool, so I can bring up that menu whenever I want.
Which brings us to this week and what I’ll be doing. Which is, somewhat ironically, not anything in-engine. Instead, this week will be spent in Excel making a spreadsheet so that I can plan out the game’s Upgrades, what they’ll do, and how many times you can pick any of them. Once I’ve done that, it will be much easier for me to organize the frankly alarming amount of data I’ll be writing into the Upgrade system so that they’ll all be actually available for Player use.
And since I now can show their descriptions, this means I can have more complicated upgrades that have different effects, like increasing one stat while decreasing another. The goal for the final build of this project is over 100 upgrades, probably closer to 120 or 150.
That’s a lot of spreadsheet entries.
Until next Devlog!
-DeusVerve
Special thanks to my Tier 3 Patrons, Haelerin and Christos Kempf!
Support me on Patreon to get Early Access to builds!
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shobujtech1 · 2 years ago
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Vivo X100 Series Teaser Hints Possible Indian Launch: Vivo's newest main series, the vivo X100 Series, has just been released worldwide. Now, the most-anticipated line of smartphones is making its way to India. The company just released a new preview video for the Vivo X100 Series in India, which makes it look like the product will be available soon. The product's home page has also appeared on the e-commerce site, letting people know it's available on Flipkart. Details About The Vivo X100 Series The Vivo X100 and X100 Pro have a 6.78-inch curved-OLED LTPO display that can be as bright as 3000 nits, a refresh rate of 120 Hz, and a resolution of 1.5K. Android 14 with OriginOS 4 runs on the X100 line, with optical fingerprint scanners built into the screen, LPDDR5x RAM, and UFS 4.0. The Dimensity 9300 processor is built into it. Connectivity options include an X-axis linear motor, NFC, Wireless 7 Wi-Fi, Bluetooth 5.4, USB-C (USB 3.2), and an IR blaster. Selfies are a breeze with the X100 line's 32MP front-facing camera. The phones include two speakers and an IP68 classification, making them resistant to dust and water. The X100's primary camera is a 50MP Sony IMX920 VCS with optical image stabilization (OIS), and the ultra-wide lens is a 50MP Samsung JN1 with a 150-degree field of view. The periscope zoom camera is also 50MP with OIS. The other two models are differentiated from it by this. The back of the X100 Pro has a 64MP modified OmniVision OV64B 100mm periscope zoom with OIS. A 50MP Samsung JN1 ultra-wide camera with a 150-degree field of view, and a 50MP 1-inch Sony IMX989 VCS primary camera. It's 164.05 mm long, 75.28 mm wide, and 8.91 mm thick, and it weighs 225 grams. The Vivo V3 chip powers it. It also comes with a 5,400mAh battery that can be charged with a wired connection or wirelessly with 50W. The device is 164.05 mm long, 75.19 mm wide, and 8.49 mm thick. It weighs 206 grams. The battery can be charged at 120W and holds 5,000mAh. There needs to be more information about when it will start in India. But the goods will be available in India by the middle of January 2024.
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atplblog · 2 days ago
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Price: [price_with_discount] (as of [price_update_date] - Details) [ad_1] From the manufacturer Vibrant Display Experience visuals with the 120 Hz AMOLED display, a rarity in this segment. Your content comes to life with vibrant colours and unparalleled clarity, all protected by Corning Gorilla Glass 5. The display's peak brightness of 1000 nits ensures sunlight won't dim your viewing pleasure. Dual Camera Setup Unleash your inner photographer with the POCO X6 Neo 5G's dual camera setup. The 108 MP pro-grade main camera captures the essence of every moment with stunning detail. The in-sensor zoom of 3x ensures that even the center of a 108 MP shot is as crisp as a standalone 12 MP photo. Powerful Processor Under the hood, the POCO X6 Neo 5G houses the MediaTek Dimensity 6080 processor, a 6 nm 5G powerhouse with a top clock speed of up to 2.4 GHz. Efficient Storage With 256 GB of internal storage and 12 GB of RAM, this phone can easily handle your needs whether you're gaming, streaming, or using numerous apps at once. You also receive 12 GB of virtual RAM, for a total of 24 GB, which lets you multitask without any issues. Massive Battery POCO X6 Neo 5G's comes with 5000 mAh Weekend Battery. With an impressive standby time of 26.5 days, 29 hours of call time, and 18 hours of YouTube playback at 1080p, this device lets you focus on what matters most. Display: 6.67" FHD+ AMOLED (1080x2400) , Screen-to-Body Ratio: 93.30% Ultra-narrow bezels Display with 120Hz Refresh rate; 1000nits peak brightness; Corning Gorilla Glass 5 Display Protection Processor:Mediatek Dimensity 6080 6nm Octa-core 5G processor for high performance ; Up to 2.4GHz; Upto 20GB RAM including 8GB Virtual RAM Camera: 108MP 3X in-sensor zoom AI dual Camera| 16MP Front camera Battery: 5000 mAh large battery with 33W fast charger in-box and Type-C connectivity Memory, Storage & SIM: 12GB RAM | 128GB UFS 2.2| Dual SIM (nano+nano) 5G [ad_2]
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wrestlingwiththoughts · 7 days ago
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1 Called Manders & Thomas Shire vs. The Astronauts (Fuminori Abe & Takuya Nomura), wXw Inner Circle 17, March 6, 2025
The Astronauts are a prolific tag team, and their name is usually a badge of quality. In 2022, they wrestled 61 matches, which means they wrestled more than 1 match a week. In 2023, they wrestled 74 matches. In 2024, they increased their output to 86 matches. So far in 2025, they've already wrestled 35 matches. They will go wherever they can; they've had matches in BJW, DDT, AJPW, BASARA, Evolution. Outside of Japan, they've wrestled in DPW in the United States and wXw in Germany. It's one of these international matches that is on the docket for today in our attempt to catch up to the best of 2025. (For reference, this was the 172nd best rated match by the Cagematch inmates of 2025 when I had last checked.)
On the other side of the match, we have 1 Called Manders and Thomas Shire, a team of rough and tumble men who evoke the Western spirit of roughness and toughness. I'm more familiar with Manders, thanks to his feud with Mad Dog Connelly in St. Louis Anarchy, than Shire. To my surprise, Shire is 6 years older than Manders and has been wrestling since 2007. I would have guessed that Manders were older given that Manders is more familiar, at least to me. (I don't recognize Darren Shire or Elvis Sharp, the other monikers the man who is currently Thomas Shire has used in the past.)
Westside Xtreme Wrestling (wXw) is holding this Inner Circle 17 show at their wrestling academy in front of a tightly packed 120 fans, so I wouldn't imagine that this will be a drawn out match. I'm sure the four men have wrestled in front of fewer fans, but I can't imagine that they've wrestled in a smaller venue. The tight dimensions make the ring look even smaller on video.
As a result, Manders and Shire look like giants next to Nomura and Abe. They play to the disparity before the four take the match in a more comedic direction where Manders and Nomura each try to tag in the partner from the other team to help them out of an arm wringer. I'm curious if Nomura and Abe have ever explained why they seem to prefer to open their matches with comedy instead of action.
(Similar to Pro-Wrestling: EVE, wXw also has a clock on screen to show the match time. In this case, the clock is counting up. I appreciate this and wish other companies would include this feature.)
When the match transitions from comedy to action, Nomura and Abe show that their jolly cooperation can take down Manders. Abe further proves his toughness by standing blow for blow with Manders, even stunning him with a slap to the face.
From there, the match is all action as Manders and Shire isolate and wallop Abe before Abe is able to tag in Nomura. Nomura gets the better of Shire, but Shire is able to lean on his power advantage to bail him out of trouble. Nomura and Manders square off with kicks, chops, and middle fingers, and this is an example of meathead violence that is much needed in the world of professional wrestling in 2025.
Manders and Nomura swap out for Shire and Abe, and the action keeps going until we get back to some comedy. (At this point, the commentator cracks me up by calling Shire a "young man." At 37, he's the oldest person in the match!) Abe locks up Shire in an abdominal stretch, and Manders opts to lock Nomura in one of his own instead of coming to his partner's aid. Manders swings across Nomura's body at Abe's face, but Abe's arms are too short for him to box with ~~God~~ Manders. Shocked into breaking his hold, Abe punches the top of Manders's head, and Nomura helps Abe to take Manders down. Shire hits a jumping knee on Abe for an unsuccessful nearfall. From there, it's a sprint to the finish as Abe uses his wind-up punch to take out Manders, but it's ineffective against Shire. Instead, Abe uses his surprising quickness to take Shire down to the mat, where he locks in a submission for a victory.
The clock shows that the match only lasted 10 and a half minutes, but it packed with action. The mood is fairly light because of the comedy sprinkled throughout, which makes the match feel insubstantial. That doesn't mean that it wasn't entertaining, however, and it's a nice little meathead treat in a world where matches have to be try to be epic to be considered good.
The match and the show can be seen on wXw's streaming platform, wXwNow, which lives as a subscriber channel on YouTube.
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