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Wizard 101: Congratulations! You’ve won!
You remember Wizard 101?
Who am I kidding of course you don’t.
Please don’t kill me I’m not like Nazeem I swear.
Wizard 101 starts you off by picking a class(Fire, Ice, Storm, Myth, Life, Death). Then you design your character and you’re off to see the Great Tree of Ravenwood and it’s 6 schools of magic.
BUT! You are interrupted in your humble quest to learn and absorb information like the developing teen you play as by a mysterious cackling in the tower. So like a stupid person you investigate because knock off Dumbledore told you to.
Surprise, there’s an evil wizard in the tower. He tries to kill you with the sky. I’m not even joking I’m completely serious the man throws flaming meteors at your head. So you nearly die but are saved! By Knock Off Dumbledore! Wow!
After that traumatizing experience K.O.D sends you off to explore your dorms and meet your teachers. Just an FYI, every school has a dungeon across from it, avoid at all costs until you’re ready to get your ass kicked. But there is a chunk missing from Ravenwood, the School for Death. Apparently the evil wizard you ‘fought’ was a former teacher, and when he went insane he ripped the school out from the ground.
I should probably mention that by ground I mean floating island in the sky because that’s what the realms in this world are. Floating islands. In the sky.
So ignoring the feeling of unknown death by falling you get from walking to close to the chunk missing from the island exposing you to an endless abyss below, Ravenwood is actually quite pretty. I should probably mention that there is a giant sentient tree in the middle of the square and you eventually get to talk to him and go, this is so weird, inside his mouth to where the gateways to other realms reside inside his trunk.
Yeah.
Lets not talk about that.
Lets talk about something else. I wouldn’t be Babbles if my posts didn’t advertise weird story ideas for pre-existing properties so here we go.
6 different kids.
6 different players.
One for each school.
All of which screaming and running around confused as they were pulled from their homes and into the game. The six have the potential to become the most overpowered mages in the game because of their real world problem solving skills, common sense, and creative ideas for magic no one thinks of because every one else is even more of an idiot than they are.
However as they are busy screaming and sharing a maximum of one and a half brain cells, we will gently put that future in a box and wait till they are quiet enough to open it.
Once they are done running around and tripping on their robes, the kids start asking questions. They each discover that the others situation is the same as their own, so they sit down for ten minutes and talk and try to form a plan. They eventually agree on that the most likely way out of the game is simply complete it.
And so the quest begins and our merry band of cursing teenagers is told to get their ass in the tower to which they adamantly refuse because “Do you not HEAR the evil cackling?! I’m not touching that tower with a ten foot pole.” They are of course, dragged in anyway because K.O.D doesn’t actually care about his students safety he just wants bodies to throw at Evil Guy.
Unsurprising the kids have a close brush with death, but surprisingly after the meteor shower the Fire Mage picks up a broken piece of meteor and just yeets it Evil Guys head. It doesn’t do anything because he missed, but Evil Guy can respect stupid recklessness like that. He doesn’t get the chance to finish the job thanks to K.O.D finally showing up to save the kids an look good.
To outside observers. The kids are not impressed and hastily scribble down a plot to assassinate him and put a pin in it for later.
They are herded to their dorms where the six of them immediately break the rules once the teacher is out of sight and bunk in the same room.
The next morning when they are NOT running off of adrenaline and the fear of certain death they take the time to explore. And freak out when the tree starts talking.
I don’t remember what happens next so I’ll continue this later.
Death Mage: The calm one, mom friend. He is the second voice of reason in the group and is very quickly developing anxiety due to the crazy ones acts of pure stupid. Does his very best to keep everyone safe. Practically worships the buddy system at this point. Is grossed out by corpses.
Ice Mage: The main voice of reason. If the end boss doesn’t kill her, the stress of keeping order will. She may be reserved, but she is a ride or die kind of friend and will absolutely attack without hesitation. After egregious planning and plotting. She likes fried fish. However when confronted with a unicorn all maturity goes out the window and it’s like she’s six years old again.
Myth Mage: Chaotic, but a quiet sort. Always looking for loopholes. Prefers to send golems than to actually engage in combat. No one can tell whether they are a boy or a girl and honestly they’re afraid to ask. They have the potential to be a harbinger of doom but don’t care enough to do so. A cleaning maniac. They summon a cyclops in the undead district so they don’t have to get close to the undead walking around.
Storm Mage: Batshit crazy. She got struck by lighting in the middle of the and screamed “I AM G O D” before passing out and falling into a pond. She and Ice Mage have a rivalry over whether fried chicken or fried fish is better. T Posed at a vampire once. It worked. Has a minor case of kleptomania.
Fire Mage: He is Storm Mages partner in crime. Quotes vines regularly. Cries because he doesn’t have Internet. Adopts one of those funky little unicorn pets. Massive resistance to burns but very good at starting fires. Everywhere. Helpful against the undead because he feels like he’s in Zombieland and is just having a good old time. Basically the groups crowd control.
Life Mage: Arguably the most terrifying one in the group, she doesn’t have a large repertoire of offensive spells so she casts like 90 different shield charms on herself and sprints at her enemies with a knife and screaming war cries in elvish. When she does get hurt, she just casts a healing spell and just keeps on going. You cannot stop her. She's decided to be a harbinger after being told that she must be kind and good and not to be violent out of complete spite. Massive Tolkien fan. Great cook. Beat a banshee to death with a studded baseball bat once. Really likes board games.
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Wizard 101: My Wizard Children
What do they look like?
What do they think like?
What do they like to do?
Well friendly citizen it is I who shall tell you!
First order of business! Names!
Abigail- meaning fathers joy. Fun fact did you know Karen means pure? Now you do.
Michael- meaning who is like god, was contemplating naming them Raphael but decided against it.
Helen-meaning bright one or shining one. Thought it was fitting for her occupation.
Aaron- meaning mountain of strength, exalted, enlightened, bearer of martyrs which is by far the coolest.
Amanda-meaning worthy of love. Because she is.
Christian-meaning and original take a wild guess
John-meaning I haven’t researched it because he’s not very important, but King John was a greedy bastard in Robin Hood and John is a greedy bastard of a wizard.
The next step! Appearance!
Abigail- Cool pale skin, dark blue eyes, brunette bob. She is 5’4 and leaning on the slightly chubby side. She burns quite easily in the sun and used to live in New York. Not NC City but the countryside. I’ve been on a road trip through the mountains and the older towns are really quite beautiful. She was swallowing an Ibuprofen for period cramps when she was teleported to the Spiral.
Helen- Cool medium skin, light brown eye, dirty blonde. She’s 5’6 and a bit on the frail side from spending a lot of time in a hospital bed. She was involved in a car crash which took one of her eyes and broke one of her legs. She was extraordinarily lucky to get away with minimum damage however the bus driver did die of a broken neck. Her head was shaved as she was cut up by glass. She was in the middle of physical therapy when Ambrose plucked her of off Earth.
Michael- Warm pale skin, freckled, olive green eyes, long ginger hair. They are 5’8 with a muscular build. Was nicknamed the Male Aphrodite by their class and is not comfortable with that nickname. At all. While physically they are quite masculine, they identify as non-binary. Was at their part time job in the back of a Walmart when pulled into the spiral.
Amanda- Dark warm skin, hazel eyes, very curly black hair. She’s 5’3 with an athletic build. She also has vitiligo. She’s lives every horse girls dream, training horses working with horses, riding horses. She’s an animal girl. She doesn’t have a very good internet connection so she hacked her neighbors WiFi. She was in the middle of a LOTR extended edition marathon when she was so rudely taken away.
Aaron- Cool dark skin, dark brown eyes, keeps his hair short. He’s 6’0 flat with a chubby build, which isn’t going to last long in Wizard City when he’s going to be running and fighting to live everyday. He’s a long time fan fiction writer and had a lovely 50,000+ word Scary Harry Potter fic he had been working on for a while. A long while. After severe editing he posted the first chapter just as he was zapped away to the Spiral.
Christian- Warm medium skin, bright blue eyes, dark brown hair(EBoy haircut you know the one). He’s 5’5 with a skinny build. Not a lot of fat, not a lot of muscle. He lived in Florida with his dad and is an artist. Give him a medium and he’ll take to it like a fish to water. Was in the middle of detailing his dad’s car as a birthday present when he was snatched.
John is actually from the Spiral, and he thought that being a wizard would mean fame and money. He's from Marleybone and is a rich mans son. When he realizes he’s a glorified magical errand boy, he runs off to become a pirate. He has black hair, dull blue eyes, and a pasty complexion.
And now, finally, PERSONALITIES!! And current states of mind!
All characters are between 17 and 18 years old.
Helen- Helen is quiet. She wasn’t quiet before Wizard City. In fact she was quite loud and laughed often. She was looking forward to getting out of the hospital and physical therapy so that she could go home and be with her mom and dad. Realizing that she’s not allowed to go home until she helps deal with the problem takes its toll on her. Helens light dims before it can shine again.
Michael- Michael is in heaven. Their family is far, far away from them, they have a magic wand, there’s no more working at Walmart. Their mood however immediately tanks when Ambrose tells them they have to defeat Malistaire. He’s sending a bunch of novices new to magic and completely unfamiliar with the world to kill a dark and powerful Necromancer. Realizing none of them have a choice, Michael takes it upon themselves to keep the rest of them safe. They are a sword and only waiting to be drawn.
Amanda- Amanda quickly bonds with Christian over their shared interests in memes, jokes, and generally being chaos gremlins. However the jokes won’t be slung every second for a while. Helens not the only one slipping down a slope. Christian has for all intents and purposes lost his father, one of the only grounding presences in his life. Amanda lost her Aunts and the animals, some of her only friends. Storm clouds have to gather in order for rain to fall.
Christian- Christian was a prankster, a jokester, an artist. His dad hadn’t been the same since mom left, but the first time he made his dad smile and laugh again he knew that’s what he wanted to do. Give happiness to people. Get that light in their eyes back. He’s scared about what will happen when his dad comes home from work to find him missing for his birthday. And the day after his birthday. And the day after that as well. A fire burns brightest in the darkest of places.
Abigail- Abigail, after Ambrose was done with his speech, sunk into a chair and started crying. She was always an emotional person and while she did her absolute best to remain calm and rational, sometimes things would sneak up on her. Things being kidnapped by a wizard and all but thrown into a war. She’s in pain, she’s confused, and everything is unfamiliar and strange and please I just want to go home. If you hit a block of ice, it will crack. Hit it again, and it will shatter. It will melt and eventually reform into something new.
Aaron- Aaron is in shock. He doesn’t know what to do, doesn’t know what to think, he just...stands there. He doesn’t hear Abigail crying, he doesn’t here Christian shouts of outrage, nor does he hear Helen hit the floor as she passes out from stress. He only vaguely feels Michaels hand on his shoulder as they guide him to the dorms. He doesn’t acknowledge anyone beyond stiff nods and quit agreements. Maybe things will make more sense in the morning. Allowing yourself to grieve is the first step to moving forward.
John- John is a rude, greedy little bastard who sneers at the older kids collective mental breakdown. We don’t talk about him.
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Wizard 101: I take back everything I said
Remember when I said that my life wizard(Who now has a name! Her name is Helen) was told by someone she couldn’t be anything other than a support and will forever be reduced to the sidelines of combat and that’s why she runs at things with a knife out of spite?
You know I originally planned on the Life teacher saying that but then I watched a W101 play through (haven’t actually played in years) and you know what I’m not going to disrespect the local cow mom like that.
It was Cyrus the bastard man who said that. It’s right in character for him to insult students.
He was not expecting to get decked by Michael (My Myth Wizard)
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I forgot Balance
Balance Mage: He went to get groceries and haven’t come back since. He’s still missing and nobody knows where he went. He actually got kidnapped by pirates on their flying pirate ships but smooth talked his way into letting him go. He got his own ship and is currently sitting on top of an obscene amount of gold eating a fig.
Wizard 101: Congratulations! You’ve won!
You remember Wizard 101?
Who am I kidding of course you don’t.
Please don’t kill me I’m not like Nazeem I swear.
Wizard 101 starts you off by picking a class(Fire, Ice, Storm, Myth, Life, Death). Then you design your character and you’re off to see the Great Tree of Ravenwood and it’s 6 schools of magic.
BUT! You are interrupted in your humble quest to learn and absorb information like the developing teen you play as by a mysterious cackling in the tower. So like a stupid person you investigate because knock off Dumbledore told you to.
Surprise, there’s an evil wizard in the tower. He tries to kill you with the sky. I’m not even joking I’m completely serious the man throws flaming meteors at your head. So you nearly die but are saved! By Knock Off Dumbledore! Wow!
After that traumatizing experience K.O.D sends you off to explore your dorms and meet your teachers. Just an FYI, every school has a dungeon across from it, avoid at all costs until you’re ready to get your ass kicked. But there is a chunk missing from Ravenwood, the School for Death. Apparently the evil wizard you ‘fought’ was a former teacher, and when he went insane he ripped the school out from the ground.
I should probably mention that by ground I mean floating island in the sky because that’s what the realms in this world are. Floating islands. In the sky.
So ignoring the feeling of unknown death by falling you get from walking to close to the chunk missing from the island exposing you to an endless abyss below, Ravenwood is actually quite pretty. I should probably mention that there is a giant sentient tree in the middle of the square and you eventually get to talk to him and go, this is so weird, inside his mouth to where the gateways to other realms reside inside his trunk.
Yeah.
Lets not talk about that.
Lets talk about something else. I wouldn’t be Babbles if my posts didn’t advertise weird story ideas for pre-existing properties so here we go.
6 different kids.
6 different players.
One for each school.
All of which screaming and running around confused as they were pulled from their homes and into the game. The six have the potential to become the most overpowered mages in the game because of their real world problem solving skills, common sense, and creative ideas for magic no one thinks of because every one else is even more of an idiot than they are.
However as they are busy screaming and sharing a maximum of one and a half brain cells, we will gently put that future in a box and wait till they are quiet enough to open it.
Once they are done running around and tripping on their robes, the kids start asking questions. They each discover that the others situation is the same as their own, so they sit down for ten minutes and talk and try to form a plan. They eventually agree on that the most likely way out of the game is simply complete it.
And so the quest begins and our merry band of cursing teenagers is told to get their ass in the tower to which they adamantly refuse because “Do you not HEAR the evil cackling?! I’m not touching that tower with a ten foot pole.” They are of course, dragged in anyway because K.O.D doesn’t actually care about his students safety he just wants bodies to throw at Evil Guy.
Unsurprising the kids have a close brush with death, but surprisingly after the meteor shower the Fire Mage picks up a broken piece of meteor and just yeets it Evil Guys head. It doesn’t do anything because he missed, but Evil Guy can respect stupid recklessness like that. He doesn’t get the chance to finish the job thanks to K.O.D finally showing up to save the kids an look good.
To outside observers. The kids are not impressed and hastily scribble down a plot to assassinate him and put a pin in it for later.
They are herded to their dorms where the six of them immediately break the rules once the teacher is out of sight and bunk in the same room.
The next morning when they are NOT running off of adrenaline and the fear of certain death they take the time to explore. And freak out when the tree starts talking.
I don’t remember what happens next so I’ll continue this later.
Death Mage: The calm one, mom friend. He is the second voice of reason in the group and is very quickly developing anxiety due to the crazy ones acts of pure stupid. Does his very best to keep everyone safe. Practically worships the buddy system at this point. Is grossed out by corpses.
Ice Mage: The main voice of reason. If the end boss doesn’t kill her, the stress of keeping order will. She may be reserved, but she is a ride or die kind of friend and will absolutely attack without hesitation. After egregious planning and plotting. She likes fried fish. However when confronted with a unicorn all maturity goes out the window and it’s like she’s six years old again.
Myth Mage: Chaotic, but a quiet sort. Always looking for loopholes. Prefers to send golems than to actually engage in combat. No one can tell whether they are a boy or a girl and honestly they’re afraid to ask. They have the potential to be a harbinger of doom but don’t care enough to do so. A cleaning maniac. They summon a cyclops in the undead district so they don’t have to get close to the undead walking around.
Storm Mage: Batshit crazy. She got struck by lighting in the middle of the and screamed “I AM G O D” before passing out and falling into a pond. She and Ice Mage have a rivalry over whether fried chicken or fried fish is better. T Posed at a vampire once. It worked. Has a minor case of kleptomania.
Fire Mage: He is Storm Mages partner in crime. Quotes vines regularly. Cries because he doesn’t have Internet. Adopts one of those funky little unicorn pets. Massive resistance to burns but very good at starting fires. Everywhere. Helpful against the undead because he feels like he’s in Zombieland and is just having a good old time. Basically the groups crowd control.
Life Mage: Arguably the most terrifying one in the group, she doesn’t have a large repertoire of offensive spells so she casts like 90 different shield charms on herself and sprints at her enemies with a knife and screaming war cries in elvish. When she does get hurt, she just casts a healing spell and just keeps on going. You cannot stop her. She's decided to be a harbinger after being told that she must be kind and good and not to be violent out of complete spite. Massive Tolkien fan. Great cook. Beat a banshee to death with a studded baseball bat once. Really likes board games.
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