#...which didn’t take because Ravenloft is like that sometimes
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On the topic of wizard character concepts, a slightly older idea of mine, stemming from the discussion of the various schools and what it might say about a wizard to consciously choose them. Specifically, the idea that people might think that abjuration wizards are cowards for clinging to the most protective aspects of magic.
Which, in my head, combined with the idea of tiefling virtue names, and a very traumatised tiefling who named themselves Craven, in the deep conviction that yes, they are a coward.
And, if you’re going to have a traumatised character, you go to Van Richten’s Guide to Ravenloft and give them the Haunted One background. And not just because it’s one of my favourites, but because, since we’re a wizard, as in a bookish nerd, there’s a pre-made harrowing event that traumatised the hell of us right there: “You opened an eldritch tome and saw things unfit for a sane mind. You burned the book, but its words and images are burned into your psyche.”
So. Our little baby tiefling wizard read a bad book, a bad book that fully scarred them for life and turned their hair literally white, and ever since then they’ve devoted their studies to the magic of protection, and renamed themselves in the full and sincere belief that they’re a coward. I am picturing a rail-thin hollow-eyed nerd literally hugging their spellbook for protection.
But why would a traumatised and self-professed coward go adventuring? Because they saw horrors, vast, incomprehensible horrors, and they know their pathetic magic right now wouldn’t stop a hair of it. If it can’t stop a goblin arrow, it sure as hell can’t stop an eldritch thing from beyond the stars. So they need to improve their magic, and the only way to improve defensive magic is to, well, defend. Plus. All their wards and libraries wouldn’t stop what they saw either. Sometimes the best defence is a good offence, or at the very least entails acquiring enough specific information to create targeted defence. Such as finding and preventing the access point from opening, for example.
I kind of want the book they read to be the work of a scholar afflicted by an allip. They didn’t get far enough into it to actually contract the allip’s curse and become one, but they came damn close. Hence why there was some actual physical transformation as a result. The hair-turns-white-with-shock thing is an old trope, but an enjoyable one, and I want it.
(Look, allips are one of my favourite creatures, they’re cool, shattered traumatised undead who discovered secrets man was not meant to know, and who are desperately trying to share that hideous knowledge to relieve themselves of its burden).
I think we’ll take Eldritch Adept somewhere down the line, for Armour of Shadows or possibly Devil’s Sight. And I’m flipflopping between Glasya and Levistus tiefling, because I think Armour of Agathys might also be a part of their heritage they cling to, but Invisibility would also be tempting for them. (I would love if a DM let my tiefling’s innate spells act like the ones from the updated races, as in I could have them be INT based and also cast them with spell slots. If that was the case, I feel like definitely Levistus tiefling).
So you have this patient, methodical, high-strung, twitchy, deeply traumatised scholar who has self-loathing embedded directly in their core, doggedly out here rattling and shuddering their way through the terror because there’s worse terrors waiting and they’ve got to be ready for them.
Yes, I have a type, why do you ask?
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I did 6 hours of D&D today and boy am I sleepy.
(It was good! Just...a lot. And so many things to keep on brain while trying to DM, which was the first 4 hours.)
#so many? NPCs??#also we had the first battle in a while and it was BRUTAL#including the first player character death#...which didn’t take because Ravenloft is like that sometimes#Elenchus adventures#I’m very proud of everyone for avoiding a TPK though I was Concerned
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Hello and this is me annotating/doing director's commentary for the last chapter of Crowd as a victory lap. There's no indulgence like self-indulgence.
“I’ll just make my hot young boyfriend help me,” Robin teases. “When I’m eighty, you’ll only be sixty-nine.”
I love to take a thing from the beginning of a story/scene and revisit it at the end. In this case, 'hot young boyfriend' is a light callback to 'sexy-ass, significantly younger boyfriend' back at the beginning when Robin was sad about the empty nest situation. This is, I think, the first time we specify their exact age gap. It is also the exact age gap I have with my own partner, because I’m very lazy like that. (None of this was written with any reference to what's gone on in the podcast over the last year or so, which is good because it sounds like the whole aging thing for Glenn could have gotten really confusing. Wrightiverse Glenn came back right after Ravenloft, none of that other stuff happened to him. It's all good. Canon is optional.) * * * * *
It’s not like the men in his family have much luck in that area, anyway; Glenn never met either of his grandfathers, and Bill didn’t make it much past fifty.
I think Meryl actually lived for hundreds of years and is still alive in Faerun and they should totally meet, but Glenn doesn’t know all that. * * * * *
Aesthetics aside, it didn't seem like there was much for Glenn to look forward to in middle age and beyond. Nick would grow up and wouldn’t need his dad anymore, and Glenn would be all alone.
From Glenn’s second chapter in Crowd, when Robin is sad about Connor leaving for college:
“I want him to be independent,” Robin is trying to explain into Glenn’s knee, “but also I don’t want to be all alone.” Glenn flicks his ear reproachfully. “You're not all alone. I’m right here, dumbass.”
Sometimes what seems obvious when we're explaining it to somebody else doesn't feel as obvious when it's our turn. Admittedly, Glenn is coming to this with a different set of experiences than Robin is. More on that later. * * * * *
His career would go to shit, because getting old only works for rock stars if they’re actually bluesmen in disguise, like Keith Richards.
I think I got this theory from something Chuck Klosterman wrote, probably Fargo Rock City. * * * * *
He starts his grounding exercise without even thinking about it. Five things he can see: one, an information sign for the city park. Two, a freshly-painted bike rack. Three, some big public art sculpture that looks like a giant rusty hairbrush…
This particular grounding exercise came up earlier in Crowd. I didn't make it up for the story, it's real and many people find that it works well. Feel free to try it! The exercise he alludes to when they’re on the beach, creating ‘safe spaces’ out of vivid memories with lots of sensory details, is also based on a real thing. Lauren, his therapist, is named after the therapist who worked with me on my own PTSD and taught me that and a lot of other good stuff. At least based on my own experience, I can highly recommend EMDR if you can find a good practitioner. * * * * *
It was a hella sweet gesture from the kid.
Connor’s introduction in Name has to do with him carrying shirts past Glenn, and one of those shirts becomes important later to Robin. Given how big the GC3 actually seems to be, I don’t think Connor did the majority of their merch. I assume they used a regular printer and Connor just did small runs of fun custom stuff when he feels like it, meaning not much changed after Glenn quit. * * * * *
Of course, Robin is the only member of the family wearing the shirt right now, because Robin is the only one who doesn’t care that it isn’t cool to wear merch from the gig at the gig itself.
I have no idea how widespread the ‘no wearing merch from the gig at the gig’ thing is, but that’s the rule I learned. * * * * *
Robin is chatting away about something, but it’s hard to follow with all the noise and distraction around them. Glenn decides to let it ride, and allows himself to zone out and just watch Robin talk.
As requested by my brilliant co-author, this is a callback to when Robin spaces out watching Glenn talk on their first date. Both Robin and Glenn are consistently very prone to tuning out when the other one is talking, but neither of them particularly care. As Glenn says on their dinner date - sometimes a man just wants to think out loud for a while and get a ‘hell yeah’ in response. * * * * *
It's vastly unfair that Robin looks so good in direct sunlight, but he probably pulls it off because he's the one person in Los Angeles who isn't trying to look younger than he actually is.
Glenn should spend less time in WeHo. * * * * *
There’s already more gray in Robin’s hair than when they met, although Glenn will only accept partial blame for that. Either way, the old man’s on track to be a full-on silver fox before he even hits fifty.
It felt necessary to drop a reminder that despite how Glenn talks about him, Robin is not actually that damn old. I mean, I'm sure that sounds very old to some of you, but when you're in your mid-to-late 30s like Glenn, somebody in their late 40s is not unreasonably decrepit. I think it has more to do with their respective energies than actual birthdays. * * * * *
“What is it?” Robin has noticed Glenn’s gaze, and he touches his own face to check if there's something on it.
Glenn grins. "Nothing, just ogling."
This is another callback to their first date:
“Do I have something on my face?” Glenn asks, and rubs at his mouth.
“No, you’re good.” Robin says. “You’re great.”
Because I adore a full-circle moment, that's why. * * * * *
“Your eyes were intense," Robin laughs. "It looked like you were going to start growling redrum at me."
This is my own fault for saying in the last chapter that Glenn was rambling about Kubrick moon landing conspiracies when he comes back from his walk. I tried like seven different ways to get them on the subject. I still don’t know if it feels natural. * * * * *
Glenn stabs an accusatory finger toward Robin. “Did you suggest not doing the show because you knew I’d argue with you and talk myself into doing it?”
Can’t outro this story without at least a little argayment.
Glenn usually finds him in the bathroom at the end of the night, looking grumpy about being up past his bedtime and holding some girl’s hair back while she barfs.
With what we've learned about Robin over the course of Crowd, we now have the context to understand that for Robin, this drunk girl is very much the ghost of Christmas Past. I don't imagine he goes to many of these parties.
* * * * *
It doesn’t bother Glenn a bit. Life isn’t a movie, the cheerleader doesn’t have to put on leather pants and start smoking in order to get her bad boy and her happily ever after.
I know that there’s more going on in Grease than that, but consider: would Glenn know that?
* * * * *
He and Robin are very different people, and they always will be. They don’t make sense on the surface, but they both know who they are, and who they are fits together perfectly.
Circling back to Robin at the end of Name, expressing his anxieties:
Robin rests his forehead on the steering wheel, avoiding Glenn’s eyes. “Like I don’t make sense for you, and everybody can see it.”
Some of the circles that I closed in Crowd were ones that were opened in Crowd, but some went back further. * * * * *
Love bubbles up in Glenn like a shaken-up soda, and he finds himself standing up suddenly and grabbing Robin’s shirt collar to tug him down for a kiss.
I wanted to mirror the ‘Hot Dad surges forward to kiss him, hard’ thing from the beginning, but given the established height difference, Glenn can’t just go for it unannounced unless he’s gonna stand tippy-toe. Thank you @whotaughtyougrammar for this art of what happens when Glenn tries the collar-tug and Robin doesn't notice fast enough.
* * * * *
Robin is caught off guard and stumbles half a step back, managing at the last second not to drop his drink. “One second, sweetheart, just one second. You surprised me. What was that about?”
Glenn gives him a lopsided grin. “Luck?”
“Oh, well, then. For luck.”
Luck and how to change it is a big theme throughout the whole series, both in the sense of ‘good fortune/unearned blessings’ and ‘random, unforeseen chance.’ More later about that. * * * * *
When Glenn presses his tongue forward to slip between Robin’s lips, he tastes lemon and sugar.
Same as the first time they kissed, when he’d been drinking whiskey sours.
* * * * *
“Right, yeah,” Robin breathes, but he doesn’t let Glenn out of his arms quite yet. “You know,” Robin adds, “Nick was telling me earlier that he’s going to sleep over at Grant’s tonight.”
So I'll be there when you arrive / The sight of you will prove to me I'm still alive / And when you take me in your arms / And hold me tight / I know it's gonna mean so much tonight * * * * *
She’d found him there, and she'd saved him, like she always did.
We didn’t know Morgan’s name when we first wrote the scene where they discussed her in Name, so we wrote around it as though Glenn was reluctant to name her out loud. We maintained this throughout the rest of Crowd except for the line where Glenn says that he’ll tell Robin about the phone call with Morgan. Felt right. Her presence is very much felt but Glenn, at least, is not in the habit of talking about her unless he has no other option. * * * * *
They ran out of the venue and down the street, hand in hand and giggling like kids playing hooky.
@shrack was the one who began writing our Glenn with very physical methods of showing affection. I liked it a lot as a vibe and carried on with it. He and Morgan are also very young here. Glenn would be 21 or 22 at the oldest, which is barely older than Connor is now. I've always attributed some of his immaturity to the fact that he became a parent pretty young. (Glenn is 36 when Name starts and Nick is 13, meaning Nick was born when Glenn was 23 and probably conceived when Glenn was 22.)
* * * * *
It was like falling in love with every single person in the crowd, all at once. Glenn felt like he would never be lonely again as long as he could have that feeling.
Facing twenty thousand of your friends / how can anyone feel so lonely? * * * * *
By then, the GC3 performed in venues so cavernous that Glenn couldn’t see anything outside his own spotlight. He could hear the audience roar approval at him, making a wall of sound that he could feel like a physical force. It was loud enough to drown out the screaming in his head, loud enough to let him forget that she wasn’t out there among them. It was the closest he could get to forgetting, so Glenn did it as much as he could.
Part of a success that never ends / But I’m thinking about you only... * * * * *
Slowly but surely, he’d been learning how to go through life with his mind and heart focused on someone else’s well-being. It didn’t come naturally: that wasn’t the kind of family either of them knew. Still, they’d promised each other that they could do better than how they were raised.
I am never here for iterations of this dynamic that assume Glenn is the fuck-up and Morgan was the perfect parent. They both became parents at exactly the same moment, you know? The world does not need one more story with an incompetent sitcom dad and his smoking-hot wife who does all the actual parenting. * * * * *
Nick is long since asleep, but Adele fucking Close has stayed up until these sickening hours of the early morning.
Conveniently, Glenn’s brain has overwritten all his memories with the correct name and pronouns for Nick, because writing around it is a pain in the ass otherwise. * * * * *
“Hello, Glenny.”
Bill calling Glenn “Glenny” that time at Ravenloft really stuck with me. I don’t know if they ever revisited that in the actual podcast, but it was so slimy and chilling somehow. * * * * *
“I fucked up,” Glenn says bluntly, and his mother narrows her eyes ever so slightly at his cursing.
Glenn gets in his own head early in Crowd about comparing himself to Penny, and Robin later worries about putting himself on ‘the same level’ as Morgan. Neither of them are quite galaxy-brained enough to realize that there’s more than one person in Glenn’s life who uses a lot of terms of endearment for him, considers themselves old-fashioned, and wishes everybody wouldn’t swear so much. * * * * *
“Thank you, mother,” Glenn grits out. He sounds absolutely nothing like himself, not that she minds. “I appreciate your help.”
I assume that part of the reason Glenn has such a hard time offering genuine apologies is that when he was growing up, too much of his apologizing was forced rather than sincere. * * * * *
“You are out of chances. If you continue to neglect this child, I will get the state involved, and I will take custody myself. I’ve already spoken to the Freemans, and I have their full support.”
Morgan’s parents are not mentioned very often and don’t seem to be a big part of the Close boys’ lives. I imagine that whatever tenuous relationship Glenn had forged with them post-accident was pretty much destroyed by Adele forming this alliance with them and telling Glenn about it. * * * * *
Her patient demeanor is meant to remind him that she's here to clean up his mess again, like she always does, and his proper response is humble and apologetic gratitude.
And that is why Robin being patient can set Glenn off so bad, such as after the bike accident when they were arguing:
Glenn doesn’t really hear most of what Robin’s saying. It’s all just soothing, pointless stuff in that obnoxious tone that means Robin thinks he’s the smart, calm, mature one here and Glenn’s the immature asshole who lost his temper again. He’d never say it, but Glenn can tell what he’s thinking.
I hope it came across clearly in that part that Robin doesn’t actually see the situation that way and isn’t saying or thinking anything to that effect, but Glenn feels like he is because he’s had this somatic/emotional reaction triggered. Spatially he's arguing with Robin, but his body and a lot of his brain thinks he's arguing with his mom. Trauma can be like that. * * * * *
His mother keeps talking like he didn’t say a word. “We can all stay in each others’ lives, Glenny. I’m not trying to cut you out, I’m trying to help you. I know you think I’m a monster, but I’m just trying to do what’s best for my family.”
Sometimes the monster will tell you it's not a monster. * * * * *
From that night forward, Glenn will always know that he’s not a good person, because he almost takes his mother up on the offer.
I don’t think being tempted by this offer means Glenn’s a bad person, but we write Glenn as somebody who wishes he was a good person but is really afraid that he isn’t. He was at a very low point here and he needed help. Feeling drawn to the only help on offer, even if it was from a toxic source, is pretty understandable. * * * * *
"I'll get Nicky ready for school tomorrow and you can sleep in. We’ll finish talking about this when you feel better.”
Man, I hate that abuser thing when they start being sweet as soon as you muster the energy to fight back. You get a little bit of steam built up and then they dodge you like a matador so that it dissipates again. To be clear, Nicky isn't Nick's deadname or anything, it's just the somewhat baby-ish diminutive form that Adele uses for him, like how she calls Glenn "Glenny." * * * * *
“Family is important,” his mother says sadly. Just before she closes the door, she gives him a look that’s an exquisite mix of regret, tender affection, and a tiny spark of hope. Adele would have been a great actress, but Glenn can’t imagine who that particular performance was for.
Performance skills run in the family and Adele comes by her acting chops honestly, although she doesn’t know it. I picture one of those situations where a young woman from a good background gets pregnant by some rakehell actor and her family covers up the scandal by raising the baby as a new sibling. That would mean that as long as Adele’s “older sister” never spilled the beans, nobody in their family at this point knows that they’re related to Meryl. If Nick ever decides to do one of those ancestry DNA tests, things are going to get interesting. * * * * *
He certainly didn’t find it very compelling. Family? All the family he will ever need is sleeping soundly down the hallway, tiny arms wrapped tight around a stuffed plush Babar.
I wanted Nick to have a stuffed animal that was sort of his parallel to Mr. Lion. Robin is drinking with Mr. Lion in the beginning of Crowd when he’s upset about losing Connor to college, and Mr. Lion appears again when Glenn comes in to talk to Nick and Connor after Robin’s accident.
“I… I guess I don’t know.” Nick looks down, avoiding eye contact by staring into the darkness under Connor’s bed. Mr Lion is under there in a clear plastic box, along with some other stuffed animals. Even when Nick first met Connor, the stuffed animals were already banished underneath the bed instead of on top of it. But over the years, Connor’s never thrown them away.
Mr. Lion is one of the various ways we played with the theme that Connor is, as Nick puts it, “somewhere between a kid and an adult.” Connor is a very confident and clever guy, but you don't magically get a giant box of maturity and life experience on your 18th birthday. At various points, he asks both Nick (at the campus concert) and Glenn (after Robin’s accident) to try to understand that he's still growing and figuring stuff out. Nick has definitely been deprived of some chances to be a kid, but in some ways Connor has as well. He started hanging out with Glenn after Penny and Robin split up, and although he and Nick obviously hit it off, Connor was closer to Glenn for a while. In a different universe, that might not have turned out as well - I mean, tell me you wouldn't side-eye that arrangement in real life. I sure would. Robin just sort of flings his hands up at the role Connor plays for the Close boys, but I strongly suspect that shit would not have flown on Penny’s watch.
It’s funny - he thought Connor was so grown-up when they met, but the guy was only 16 when the Wrights moved in next door. He wasn’t much older by the time he was over at the Close place almost every day, helping Nick with homework or cleaning questionable leftovers out of the fridge. It didn’t strike Nick as weird at the time, It was just another thing about his life that wasn’t like anybody else’s. He never questioned what was in it for Connor. Back then, Nick didn’t even realize how lonely he himself was - he wouldn't have figured out why a kid whose parents had just gotten divorced might want to come over to the chaotic Close apartment to get away from the quiet in his own home.
Everybody was doing their best, and everything worked out for the best, but Connor over the course of the stories is sorting out the balance that works for him in terms of responsibility and playfulness. Fortunately, now that he has less responsibility for Nick, he can enjoy Nick more as a friend and brother. In Name, Robin and Glenn both sort of assume Connor will act as a babysitter to Nick while they go off on their first date; by Crowd, Connor is hanging out playing Smash with Nick and Grant as the gents get ready for their dinner date, but he's there socially, as a peer. Him being goofier and more immature also frees up Nick to do the same, since if Connor is cool and Connor is being playful, then "it's not a little kid thing, it's a bro thing" They both get to be kids now in a way that they weren't before, and I love that for them. Anyway, the point of Mr. Lion and why I wanted to give Nick a stuffed animal as well was to draw the parallel between the sons more directly and to anchor the stuffed animal component. So far there hadn't been any moment in which an actual kid was holding an actual stuffed animal.
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So with a lot of changes going on in June with all this talk about racism being a hot button topic indeed, WotC (Wizards of the Coast) wants to revamp and update the diversity of Dungeons and Dragons especially those that are centred around the orcs, drow and the Vistani
So one of the biggest things I would change about the real world is to have fantasy races (elves, dwarves and orcs... etc) but my biggest fear is that deep down... humans can sometimes be racist to one another and I’ll be adding even MORE racism into the world if my dream and ideas of fantasy races lived in the real world would become a nightmare. 😢
So the first thing I will want to address is our mean, green fighting machines (the orcs); So it all started when J.R.R Tolkien wrote the Lord of the Rings Trilogy so we were introduced to the orcs there and soon the orcs have became the staple of fantasy novels henchmen, brutes and thugs for our heroes to fight against. It’s sad that we have to picture them as stupid brutes and when I was younger in my Warhammer 40,000 and Warhammer Fantasy days (I was about 12 or 13 at that time) I hated the orcs because of how the books considered them to be these dumb brutes (nobody wanted to play with them because in 40,000 they have the lowest Armour Saves you have to roll a d6 and prey to the dice gods that you’ll get a 6 if your opponent doesn’t use an AP 6 (Amour Penetration) weapon (+5 if they have scrap armour) and in Fantasy Battles if you have a Dwarf Army (with I did) you get to reroll your failed rolls to hit giving us more chances roll to wound (eventually I stopped using the Dwarves ‘hatred’ rule that the other players say that I am the easiest person to win against because I choose not to use the hatred rule. (I just don’t know why I never heavy rely on the Hatred rule, why should hate win?)
When I started playing World of Warcraft after my college years (For the Alliance) I loved the Draenei but eventually there were times I wanted to know what it was like being the Horde. (you have your Undead, Tauren, Trolls and Blood Elves but what stood out more are the Orcs.) I sometimes want to know how the other half lives that I have slowly became accustomed to the Orcs, sure the Alliance had their Paladins as their exclusive class but the Horde had something different and I love the fact that they are spiritual (shamanism), No I have never seen the movie. But as a human, I started to find tusks appealing.
It’s funny how in the real world, eventhough I am a Caucasian male, I wanted to know what it’s like to be black. (with all that “Black Lives Matter”, I will admit that I used to think that all lives matter... but that is not the case anymore because some people aren’t treated as equals. We portray those who are different from us ‘savages’ even in modern media (of television, movies and video games) we portray people in the Middle East as Terrorists ever since the 9/11 attacks (September 11th) and we portray people who are black as gangsters and thugs and one of my favourite shows happens to be The Boondocks and while Riley Freeman plays the stereotype (that portrayal needs to stop), my favourite character is Huey Freeman and for a fictional character, he challenged the way I think about things). I have made some awesome friends at Church who are black but they’ve broken that mould. I went to college with them (but we didn’t go to the same department mind you) while I was getting a higher education, they have been studying to become physicians (they are smarter than me). They go to interviews to not get hired (instead they hire someone less qualified) they have been stopped by the police for driving cars they shouldn’t normally have (but earned it fair and square).
Heck there were times where they didn’t fit in the black community because they acted white. “How!?” (I’m sorry, how you can be rejected for being black on the outside but have personality traits of a Caucasian?) just to be called a ‘Sell Out’ or a ‘Bounty Bar’.
So anyway back to my D&D discussion, to me when I’ve played my first ever D&D 5E game with a gaming group known as the “Natural Oneduhs” my first character that I’ve created is Kamui, the Half-Orc (my DM wanted Kamui to either be a shade of green or grey, but I was having none of that “All orcs should be green or grey.” so I chose to stick to my guns to be Caucasian). I played against type because orcs in a fantasy setting (with their +2 Str and +1 Con they would be suited to play as Barbarians or Fighters) so because orcs aren’t an intelligent race I thought I’d kick things up a bit so I chose to play as a Bard. After these sessions with the (playing in the DM’s world and no stories for the individual players) Kamui grew up in a human society because the orcs rejected Kamui for not being an orc, but is always portrayed as a monster no matter the colour of his skin, (in 2nd Edition orcs aren’t a playable race, it was later introduced in 3rd Edition) sick and tired of the prejudice he sees where people see Kamui as an orc and not an actual person only one person accepted Kamui.
“What I hate about society is people tend to use violence as a weapon to get their point across (which ends up breaking into war) instead we need to use our voices and our own words to speak volumes.”
So the books that I have read where the orcs/half-orcs have became the anti-heroes is The Grey Bastards and True Bastards by Jonathan French (it’s the most boyish book I ever read) so I have Volo’s Guide to Monsters and the Explorer’s Guide to Wildemount.
Now the Vistani (they are a travelling group of gypsies commonly found in Barovia in any Ravenloft campaign) and in the real world we look down upon the Romani gypsies because they couldn’t follow our “rules of society” by dumping their old trailers (fly-tipping), setting up camps in public spaces and being in large groups (I’m a large man, but I’m scared of getting ganged up on or mugged by them when I am walking down the road) not exactly Esmarelda from Disney’s The Hunchback of Notre Dame.
I don’t know why, but I tend to see them hanging out in boxing clubs and riding (or racing) in those 1 horse carriages or sometimes having lunch in the carvery (and ignore social rules like changing a baby on the dinner table) which is gross, “We having changing facilities!”, Oh it’s your kids birthday and you let them watch a 12 rated movie instead of a U rated film yet your kids choose to cause havoc in the cinema “Yep, still ignoring the rules of society!” and then having the audacity to be dumping popcorn on me when watching Avengers Assemble because your kids couldn’t follow the rules! in this TV show on Channel 4 My Big Fat Gypsy Wedding. I never played a Vistani before but it would be interesting to see more variant humans in the game.
In real life, with what I had to put up with, I think I would be scared to make a friend with the Romani (learnt behaviour) but I admire them for being a tight knit group, you don’t see that in modern day society, we are all wrapped our heads around social media.
I can picture them with Animal Handling and Performance as their skills, have a proficiency with a musical instrument.
The Drow (Dark Elves) have been painted as sadomasochist and well... “evil” but what I find fascinating and appreciate them is their religion because they have female priests. What I am saying is that in the real world, it’s a rare sight to see a female Vicar (I feel that it’s quite progressive but other people (old men and traditionalists) are apprehensive about having a woman to preach about the gospel.) Look at Matthew Mercer’s Critical Role campaign 2 and take a look at the Krynn Dynasty.
I never played a drow before and I don’t think I shall anytime soon. I know that a popular drow that is well known is Drizz’t and to fight against the stereotypical world view that all drow are evil because of Lolth, the Spider Queen... I don’t think a religion should define you. But it’s like I said, I believe that this has ushered in having a female priest (if you’ve seen the Victor of Dibbley you might understand where I am coming from.)
For me the Orcs in my world are indeed a tribal society (and I give them a Polynesian/New Zealand/Aztec/Hawaiian flair to them, instead of “Makin’ um as da dum broots dey are”).
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Yesssss the ask meme for saorise!! My favorites are 3, 11,12,18&22 but if u have the time all are fine too ;333
all of them all of them all of them
going under the cut because insane length
01. What does your character’s name mean? Did you pick it for the symbolism, or did you just like the way it sounded?
According to google, Saoirse means ‘freedom’. I picked it because I liked it, but it certainly is also applicable to her character.
02. What is one of your character’s biggest insecurities? Are they able to hide it easily or can others easily exploit this weakness?
She has tiny boobs, and she doesn’t like them and wishes they were bigger.
She also wants to be taller.
03. What would be their favorite physical trait about themselves?
She has a nice ass?
04. What are their favorite traits about their lover? (one psychological and one physical)
She likes Morgan’s determination, although sometimes it can get all of them into deep deep shit.
She also likes his voice (and his face).
05. Are they sexually confident or more of the shy type?
She’s incredibly confident. Almost too confident.
06. Do they have any hobbies that their lover finds unusual, odd, or otherwise annoying?
Morgan really doesn’t like it when Saoirse steals his stuff. She does it to get his attention because he’s very… focused.
07. Is there a catchphrase or sound that they tend to make a lot (likely without being aware of it)?
“Ummmmmmm”
08. What is, perhaps, their biggest flaw? Are they aware of this or oblivious to it
Her lack of strength - she’s about as strong as your average 7 year old.
09. Do they have a favorite season? What about a favorite holiday?
w i n t e r
Her favourite holiday would be any that she gets presents.
10. Is your character more feminine or masculine?
Feminine.
11. What is something that would make your character fly into a rage?
Her brother dying sends her into one; and it’s happened more than once.
12. Is there some particular talent, skill, or attribute that they simply could not give up?
Wanting to have sex with everything that consents, basically.
13. What are your character’s sleeping habits? Heavy or light sleeper? Blanket stealer? One that always rolls onto the floor? Pushes their lover onto the floor? Sleep talker or walker?
She rests like a rock, and is known to pass out on anything that’s vaguely horizontal.
14. Do they live alone or with family? How do they feel about their family/roommates?
She lives in a castle with a lot of people, including, but not limited to: a vampire lord, multiple zombies of varying levels of intelligence (one of which is her brother), a handful of vampire spawn, a werewolf-demon hybrid thing, and an evil dragonborn who’s now considered painfully average.
15. Is there a certain person in this world that they cannot stand? The very mention of this person’s name makes them tremble with anger or fear.
As much as she was attracted to him, Saoirse still detests Strahd. Even though he’s dead, she doesn’t trust him to not come back and cause issues.
16. Is your character the athletic type or more of a couch potato? What are some sports/games that they like?
She’s flexible but not athletic, and would absolutely prefer lying down than doing anything strenuous.
17. Does your character have dreams of getting married and/or having children
Ech no.
18. What kind of home would they want to live in? Where would they place this abode?
She’s pretty content with Ravenloft, but if she gets too irritated she can always go up her mountain.
19. Would your character be the kind to get into fights? (physical or verbal) Would they be a good fighter or cave in rather easily?
Saoirse is ready to throw down 110% of the time. And if she does get into one, she’s not above stabbing someone in the kidneys.
20. Does your character like animals? What are some of their favorite animals? Would they want pets? What about mythological creatures?
She’s pretty keen on animals but probably wouldn’t want to own one in her current circumstances. I mean, I wouldn’t trust the local undead with animals either.
21. What is one of your character’s biggest fears? How would they react when dealing with this fear?
She’s incredibly afraid of death. She’s seen her brother die twice now, and she’s died once herself. She’d be tempted to take Morgan up on his offer of undeath if she believed he’d actually turn her into a full vampire instead of a vampire spawn.
22. What kind of tattoos, piercings, birthmarks, freckles, and other such unique physical features do they have?
She has piercings all up her ears, used to have freckles before she changed, and has nipple piercings too.
23. What is your character like when it comes to school? What subjects are they good/bad at? Do they get in trouble a lot or are well behaved?
She was pretty good at everything except physical/strength things. She wasn’t the most well-behaved though.
24. In their own words, how would your character describe what their lover is like?
“Morgan is… something else entirely. He’s taller than I would like, too fond of his own voice, and a pain in my ass. But he’s also dedicated, willing to learn from his mistakes (for his own self-image if nothing else), and his body is nice too.”
25. Is there something traumatic from your character’s past that greatly affects them even to this day?
Her brother dying right in front of her twice was pretty traumatic…
26. What is their lover like sexually? How do they feel about their lover’s quirks, needs, etc?
She’s pretty kinky so Morgan being a vampire isn’t that ‘quirky’ as far as she’s concerned. The blood-drinking was to be expected and she lowkey kinda likes it when he does.
The only thing that annoys her re. Morgan and sex is that her sex-drive is considerably higher than his is, and he’s too focused on his ‘evil vampire schemes’ to notice half the time. She basically needs like neon lights and some sort of siren to get his attention, and even then it’s not guaranteed.
27. If your character was going to get arrested, what would be the most likely reason for it?
She’s an assassin so I would imagine it would be murder.
28. If your character became a celebrity, what would they be famous for?
Probably a sex-tape…
29. What is one of the most courageous things your character has ever done for a loved one?
I’m not sure if revenge is courageous but she cut out the tongue and broke the fingers of the wizard who killed her brother the first time.
30. When it comes to the arts (music, film, theater, etc), what does your character like?
She loves a good play! Especially comedies.
31. Would your character be the kind capable of killing? Would they enjoy killing or only use it when necessary or, perhaps, refuse to kill no matter what?
It’s her job. She does it for fun and profit.
32. If your character’s lover offered to take them out on a dream date, what would they want to do?
Good food and then sex without any interruptions.
33. If your character wanted to be alone, where would they go?
Up her mountain.
34. Does your character have favorite foods? (breakfast, lunch, dinner, dessert, snacks, etc)
She’s always snacking on nuts and fruits and stuff like that.
35. Is your character afraid of death? If they got to choose how to die, how would they want to go?
She’s incredibly afraid of dying again. She didn’t enjoy it the first time and she doesn’t want it to happen again.
36. Does your character have any medical conditions? Are they serious or minor? Do they affect their day to day life?
Nah not really.
37. What are some of your character’s pet peeves? What are some things that annoy them or disgust them?
So many things. People wearing shoes into her bedroom is a main one. And she really doesn’t like the soul-less citizens of Barovia because they creep her out.
38. What kind of weather does your character like? Cloudy skies, rainy days, sunshine, etc?
Cloudy.
39. When people look at your character, is there some assumption they might make about them just by appearance? Is that assumption correct
She looks pretty creepy (white hair, eyes and very pale blue skin) and like she could murder someone in their sleep - considering she is an assassin, that assumption is very correct.
40. Does your OC have any guilty pleasures they enjoy? Hobbies, past times, music, etc that they wouldn’t want known by others?
Nah not really. She’s pretty open about what she likes and dislikes.
41. Does your character’s family affect your character in any way?
Yeah. She adores her brother, but her parents can go fuck themselves as far as she’s concerned.
42. Is there anything in your character’s past that they regret, haunts them, or they wish they could change?
She kinda regrets coming to Barovia. Nothing good happened there.
43. Does your character have a switch that changes aspects of their personality whether they are around friends, family, etc. Is there someone who gets to see their true self?
She’s pretty genuine and doesn’t hide much.
44. Is there a particular event that would emotionally devastate your character?
It’s already happened twice...
45. Is your character the kind to hide their true emotions or do they wear their heart on their sleeve?
She’s very emotional.
46. What is some random affectionate thing that your character always does to their lover?
Nothing? Neither her or Morgan are at all affectionate.
47. Is your character outgoing? Would they be the leader of the friend group, or the quiet one that gets dragged along?
Ech not really. She’s not quiet, but she does get dragged along. She’d much rather get rowdy in her bedroom.
48. Is there anything in particular that would ignite your character’s jealousy? Or does your character not get envious?
She’s a very jealous person so she’s viable to lose it if she thinks something’s off.
49. What is something that your character has nightmares about? Are these frequent? Do they heavily affect your character’s mood?
She has nightmares about Strahd coming back, her brother dying for good, and about herself.
50. If your character confessed love to their crush, boyfriend, girlfriend, etc, what would they say?
I’m not sure but it probably wouldn’t go very well…
Congratulations for reaching the end! :3
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Ravenloft Ironsworn, part 10, The Gargoyle
The Gargoyle
Okay, it looks like time for our first actual fight in the system, so I figured I ought to take the time to make sure I get it right – there are a few more moving pieces with combat than some other situations, because RPG. Anyway.
First, to review:
Brig has pushed up the rusty portcullis separating the southern forecourt from hind court, and Ismark and Ireena scrambled through. I was left to figure out how to get let the gate down and get out from under the thing without making a godawful racket and alert the whole castle.
While this is happening, a gargoyle dropped down from the buttresses above (see picture) and into the courtyard just behind the Koyanas, and Brig’s choices got a lot simpler.
Brigitte charges, and the first thing I’m wondering is whether that gate comes crashing down right away. It could make it a move, but honestly there’s not a lot of skill being applied here – it’s just dumb luck, and I’d guess there’s about a 50/50 chance that the rusted track lets the portcullis slam back down.
Well, okay then. The gate is a little shimmied in the track, and when Brig lunges free, it slips a couple inches, gets hung up and cockeyed, and sticks. Lucky us, so far.
Brigitte charges at and past her new friends, both of them wide-eyed and a little surprised – years of training making the unlimbering of shield and mace an automatic thing.
I don’t need the gargoyle to be some terrible foe – I suspect they may be pretty common, at least around the outer grounds of the castle – but they’re more than a basic farmer with an angry pitchfork, so let’s make this thing a Dangerous opponent. (Inflicts 2 harm, takes 2 progress per harm.)
Then, roll to determine who’s in control. Ooh, I get to roll +heart. Nice. (Burning 10 momentum on a basic roll reminded me I didn’t envision Brigitte being very stealthy, and that I didn’t give her the stats to pull it off.)
Very cool. I have initiative (which doesn’t mean what it means in DnD), and +2 to my momentum track, which moves things in a happier direction. With initiative, I can go for a Strike (which acknowledges I have the edge here) instead of Clash (which is a riskier kind of melee exchange).
Brigitte’s charge isn’t a means of closing the distance – it is the attack, in a very real sense, and her momentum only builds as she charges across the courtyard, each step coming faster than the last. She smashes straight into the gargoyle, leading with her heavy, reinforced shield – the mace blow she follows up with is almost an afterthought.
It’s… super neat when I write up a really cool opening attack and the dice just SCREW me. Ahh well.
The gargoyle is ready for Brig’s attack, and it catches the shield with both it’s clawed hands, absorbing the impact even as it’s pushed back a few steps. It takes the mace strike on a shoulder, like a teenager shrugging off a younger siblings attack in a pillow fight, and then reaches over the shield with a stony claw. Brig likewise turns a shoulder to protect from the claw, and the thing gets the strap of her pack, pulling, then tearing it. Triple-stitched, reinforced leather tears like wet paper, and half the contents of Brig’s pack spray across the courtyard, first at the thing tears at it, then as Brigitte pulls back and tosses it aside.
[-2 supply, based on the Oracle’s result. Super. Also, the thing has initiative now, which means I’m Clashing.]
Brigitte shucks the pack away and wades back in, stalking now, rather than charging.
Gaaaad dammit. I cannot get a break. Okay. Keeping it a bit more simple this time, I’m going for the obvious Pay the Price of Enduring Harm. The thing’s claws are just tearing through my gear like it’s nothing. I’m taking 2 harm (since this is a Dangerous foe) and Enduring Harm:
I don’t know how to feel about being more lucky when it comes time to take a beating than give one, but whatever; I’ll take it. The 8 comes from a +1 I get from my Ironclad asset, which also gives me a +1 momentum on a hit, which I’ll happily take.
The strong hit on Endure Harm means I can choose either to exchange a momentum for +1 health, OR take another +1 momentum. In the long term, I’ll probably want the health – it’s harder to recover than momentum, but that +5 momentum might help me turn the tide RIGHT NOW.
Also, I should give through to that Match. That gives me an opportunity, and it want it to be a real one this time (I’ve been bad about making my positive matches kind of weak, sometimes.
SO: okay. I’m going to take the ‘heal’ option, I think, but I think that Match gives Brig initiative back.
Brig would have sworn she was wearing armor, but you’d never know it from the way this thing is tearing at her. If it weren’t for her shield – for the years of training against her mentor (also bigger and stronger than her), she’s be cooling meat on the cobblestones already. Even so, she’s reeling, stumbling back.
And then and arrow skips off the things head. Then another, snapping and striking sparks. Ismark is stringing a third arrow, and his sister is at his side, sword out and ready for the things charge.
The gargoyle turns, lowers its head, growls (somehow? It doesn’t have a throat!), and takes two steps… before Brigitte crashes into it from the side.
Strike!
Fucking hell.
[You know, I’ve pondered on several occasions whether I should move Brig to the “challenging” stat array, but the fact of the matter is, I’ve yet to miss a roll by anything close enough that one more point would matter. This is no exception.]
Okay, so I need to pay the price, but I don’t want to just ‘hit point’ them back and forth, so let’s keep it interesting and see what the Oracle says.
Alright FINE. Asshole oracle, anyway. I take Harm (2, again), and Endure Harm. (Again, +1 from my ironclad.)
Same situation as last time, but without the twist. I’m not going to pick anything else, either – I don’t relish trying to get my health back up in an enemy castle, so I want to mitigate as much of that as I can. This means my heath is +3, and my Momentum stays stead at 3, thanks to getting one from my Ironclad and then trading it right away, twice.
The charge was exactly as effective as the last one.
“Get behind me!” I shout at Ismark and Ireena; my shield is up and I’m circling the thing, trying to maneuver it somewhere useful. Further back into the courtyard? No. Wait, WE can go further in. Yes. Maybe. Find another gate. Something we can get between us and this thing. “Try to get past and see what’s ahead!” I’m going to Face Danger, using my shield as cover, which gives me a +1. I’ll take whatever break I can, frankly. Ooh, and that +1 is just what I needed for the Strong Hit. I could kiss my shield right now.
Probably will, later.
Don’t judge.
So, the new plan looks like this: I’m going to try to Secure Advantage while Ismark and Ireena slip past me and I keep this stony bastard busy.
“The good news is, the gate’s up!” calls out Ismark. “The bad news is, it’s probably rusted in place.”
Eh. Fine. No worse than a strong Face Danger – +1 momentum is a net good, undeniably.
“Fine.” I grit my teeth and plant myself in front of the opening, and ready myself for the thing’s next attack, wishing I had heavier armor on. [seriously, it would really help my on this Clash roll…]
Inflict your harm, but then Pay the Price. Your foe has initiative.
Finally at HIT at least. That fills the first 4 of the ten ‘progress’ boxes on this enemy.
I’m ready for the thing’s claws this time – mostly – I catch the first slash on the edge of the shield, then bash it over the eye ridge with my mace, right where Ismark’s arrow left me a bright white target gash. The thing punches straight out with its other club-like fist, right at my chest.
I take it on my shield again (seriously, totally having a shield make-out session later); I stumble back into the wall next to the gate, and slam into a release catch hidden beneath the vines on the wall. The small portcullis gate come rattling down, narrowly missing Ismark, and cutting me off.
Our eyes meet through the grating.
“Shit,” he says.
I turn back to the gargoyle and clench my jaw. “Yes.” Then I charge.
[Note: this is stupid. I want to acknowledge, for the record, how stupid this is, before I roll.]
Okay, I’m Turning the Tide. I’m taking back initiative, and going straight for a Strike (getting out of this fight by just getting away is no longer an easy or likely option, thanks to that gate coming down.)
According to Turn the Tide, I get a +1 on the roll, and +1 momentum on a hit. Cross all your fingers… YES! Oh hell yes! “On a strong hit, inflict +1 harm and retain initiative.” HELL yes.
Okay, that’s 3 harm, each one of which fills in 2 boxes on the progress track, which maxes the track out with all ten boxes filled. Nice! I’m coming off a strong hit, so let’s End this Fight.
… seriously fuck you, dice.
The creature wasn’t expecting either the timing or ferocity of the attack. My mace comes down once, twice, a third time – claws shoved aside and then joints attacked, until the stone begins to the crack and, once cracked, break.
I do not stop. The smashing, breaking, growling attack does not let up until the thing is rubble at my feet and I am covered in thick, violet ichor with an eye-watering, sour odor.
I shuffle over to my pack, retrieve what I can, and shuffle back to the gate, where Ismark is dragging the chains back up. “You smell -” Ireena begins.
“Don’t.” I say. “Don’t say it. I can’t hear anyone say it.”
[I’m picking Others won’t forget. You are marked for vengeance. Because seriously: fuck gargoyles.]
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[Irregular Webcomic! #1752 Rerun](https://ift.tt/2MDeOl5)
Betraying the fans.
This phrase really annoys me. I see it as a manifestation of unrealistic expectations on the part of people who enjoy some form of entertainment. No artist or entertainer can realistically be expected to keep on producing material that produces the same (or greater) pleasure as their earlier works, ad infinitum. At some point it's inevitable that the next thing they do will be of lesser quality, or will conflict with what went before, or will change the context of what went before to the point that it no longer seems as good as it used to.
So what? People are only human. They produce bad work now and then. They make mistakes every so often. They do boneheaded things sometimes. It's extremely rare that they are actively trying to annoy and alienate the people who most appreciate what they do.
And how, exactly, is making a mistake now "betraying" what they did before? Nothing anyone does can invalidate the pleasure you got out of enjoying some work of fiction or art in the past. You enjoyed it - you can't un-enjoy it.
The obvious example - the one most of you are probably thinking of already - is Star Wars. George Lucas did some really stupid things with the special editions and the prequels. But how is that a betrayal of anything? Suddenly people don't remember that Han shot first? The Empire Strikes Back now sucks all of a sudden? You realise you didn't actually enjoy those movies for 15 years before they got modified?
Remember the good stuff. Don't dwell on how someone "betrayed" you and gave you something that wasn't as good as what they gave you before. Because they didn't. They didn't take away the enjoyment you already had. They just gave you something that didn't live up to your hopes. If you let that ruin your recollection of how good things were, you've betrayed yourself by painting your pleasant memories with bitterness.
I see a similar thing when publishers release new editions of things like games - roleplaying games and Magic: the Gathering cards are examples that come to my mind. Bunches of people complain that suddenly their old editions are now "worthless" or "useless". As if it's now impossible to even use the previous edition when a newer edition exists. Well, you know, it's still possible to run a first edition game of Dungeons & Dragons today. That simple fact seems to elude some people.
These are all symptoms of what I see as a tendency to live in the present, and consider the past as something not worth remembering. In this day of immediacy and instant global connectivity, people tend to flit from activity to activity, garnering joy and fun where they find it, and always seeking new and more exciting stuff to do now. Which is fine in itself, but not at the cost of savouring the good times you've already experienced.
Nobody can ever take away the sense of wonder and amazement I felt when, as a child, I sat entranced by Star Wars in the cinema. Nothing George Lucas can do can betray that memory. He could come to my place and axe his way through the door and burn me in my sleep - that would be betraying me as a fellow human being - but he can't betray me as a fan, no matter how many crappy prequels he makes or how much he mangles the original movies. Because that memory is mine, and I won't let anything spoil it for me.
Why do people let things ruin the enjoyment they've previously had? You don't have to let it. Preserve your memories. Relive the joy you've felt during the good times. Remember the good things. Life is more rewarding that way.
2018-06-30 Rerun commentary: I did in fact run a First Edition Dungeons & Dragons (i.e. Advanced Dungeons & Dragons) game not long ago, after Fifth Edition had been released. I did this for two reasons. Firstly, although I wanted to move on to Fifth Edition, I hadn't run D&D for several years - most of my recent gaming had been using GURPS - and I wanted to try running a rules set I was more familiar with first. (I skipped running games in all of Second through Fourth Editions, although I did buy some of the source books.) Secondly, the adventure I wanted to run was the classic First Edition adventure Ravenloft. Although an adaptation of this adventure to Fifth Edition, titled Curse of Strahd has since been published, it wasn't available at the time, and besides, I wanted to replicate the full First Edition experience for my players. As it happens, they didn't enjoy the game as much as subsequent Fifth Edition adventures I've run. This is because the D&D publishers have in fact improved the rules over the years, making them more streamlined, easier to use, and more balanced in gameplay. Also possibly perhaps because I was a little rusty in my game mastering skills.
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Ironsworn Solo Play - Ravenloft! (session 0)
With the holidays looming, my schedule was basically nuked from orbit and much of my normal online/offline tabletop gaming (which wasn’t a LOT to begin with) was disrupted, to put it mildly. Then one of my Monday-night players linked Adam Koebel’s first look into Ironsworn – and reminded me of the game, which I’ve actually had for a while (the PDF is free) but hadn’t dug into.
So I decided to do that.
Why now?
Because I had no one else to play with.
You see, Ironsworn is a PbtA fantasy adventure game (same inspirational/systemic roots as Dungeon World, Masks, whatever) but supporting three “modes” of play (Guided (with a GM), Co-op (several players, no GM), and Solo) equally and viably.
I enjoyed Adam’s video, and doubly enjoyed the actual play podcast from the game’s creator and his son (search for “Ask the Oracle” on your favorite podcast platform.) Thus inspired, I decided to do a game.
Now, by default, Ironsworn presumes a low fantasy, fairly gritty setting – basically “Logen Ninefingers’s chapters from The First Law trilogy”, which may or may not mean anything to anyone but me. Additionally, the game setup presumes world building to make a version of the Ironlands that is your very own, which is really great.
I’m not going to do that, though.
I have something specific in mind – a use for the game which seems to be okay with the game’s designer in terms of “other potential uses for this game”: using Ironsworn to run a fantasy game/setting/scenario I already have readily available.
In short, I’m going to play a solo game of the original Ravenloft – I6 AD&D module, augmented with some PBtA style tweaks from a World of Dungeons version of the scenario I ran for awhile with my daughter.
So what’s that going to look like?
Well, in a standard Ironsworn game, you’d either start character creation or world building, and then move on to… whichever of the two you didn’t do first. (The podcast AP from the creator starts with worldbuilding, then does the characters second, for example). The steps look like this:
Create your world: Define ‘Your Truths’ (page 122) about the setting.
Create your character: I have a general archetype in mind – basically the character my daughter played in our WoD Ravenloft game, but we’ll set stats and select assets.
Create background bonds: Create up to three bonds to represent connections to home, friends, family, et cetera.
Write your background vow: Create a quest as backstory for your character.
Envision your inciting incident: Come up with the problem that spurs our hero into action.
Swear an Iron Vow: Make the move and see how that sets our starting situation.
Play the game: See how things shake out from there.
Mostly, the part I’m not going to especially worry about is creating the world, because I have one readily to hand in the form of the (implied) setting for Ravenloft. I’m going to do a BIT of world building, to sync the setting to Ironsworn’s assumptions (lower/subtler magic than DnD, etc), but that’s about it. Let’s start with that and then move on to our hero.
There are several sections that the game says we can make decisions about:
The Old World: Why did our people leave the Old World and travel to the Ironlands?
Iron: The most important possession in the Ironlands. Why is it so special?
Legacies: What people came to the Ironlands before the Ironlanders?
Communities: What do communities in the Ironlands generally look like?
Leaders: Who lead these communities?
Defense: How do these communities deal with their defense?
Mysticism: Is magic and mysticism all fake, or is there some truth to it?
Religion: Are the gods real and walk to the world, or are they just superstition?
The Firstborn: Do other, older ancestries exist (Elves, Giants, Trolls) or all they just stories told to children?
Beasts: Are the beasts of legends (griffins, dragons, etc) true or just old wives’ tales?
Horrors: Are there even darker horrors than the Beasts that lurk on the corners of the Ironlands?
Again, I’m not making decisions about all these things, though most of the questions WILL be answered by virtue of using the Ravenloft module as the baseline setting for our adventure. Let’s go.
The first question is about “the old world” that Ironlanders are assumed to have left behind for the Ironlands. I’m discarding this, as it’s not relevant to the setting.
Iron. The next question also seems like one I’d toss in the bin. Basically “why are the Ironlands called the Ironlands?”, but I like the second option we can choose from, so I’m making a note of it anyway.
The weather is bleak. Rain and wind sweep in from the ocean. The winters are long and bitter. Someone complained, “Only those made of iron dare live in this foul place”
That just fits. Absent any other plot, I could take that, plop my hero down on the Barovia map with the related Ironsworn quest starter, and I could go. Nice.
I’m discarding the Legacies question (what lived here before us?) as not especially relevant to my needs.
What are the Communities like? A good question, and I’m going with the first available option:
We are few in number in this accursed land. Most rarely have contact with anyone outside our own small steading or village, and strangers are viewed with deep suspicion.
That suits the look and feel I’m going for right down to the ground.
Who Leads?
Leadership is as varied as the people. Some communities are governed by the head of a powerful family. Or, they have a council of elders who make decisions and settle disputes. In others, the priests hold sway. For some, it is duels in the circle that decide.
For Barovia, the answer is both in keeping with this answer and… something else.
How do we defend ourselves?
This is an interesting one. I was initially going to go with: Supplies are too precious and the lands are too sparsely populated to support organized fighting forces. When a community is threatened, the people stand together to protect their own.
But another answer lets me integrate my character concept in much more smoothly, once some of the edges have been sanded.
There are wardens are act as soldiers, guards, and militia. They serve their communities by standing sentry, patrolling surrounding lands, and organizing defenses in times of crisis. Most have strong ties to their community. Others, called free wardens, are wanderers who hire on to serve a community or protect caravans.
This is a really good starting place, though I might tweak the answer a bit in character generation, as we learn about our hero – but basically, I’ll call her a freewarden, and a young member of the order. It works.
Mysticism? Magic is rare and dangerous, but those few who wield the power are truly gifted.
Religion? The people honor old gods and new. In this harsh land, a prayer is a simple but powerful comfort.
There’s a question about the Firstborn – elves and giants, basically, but it’s not especially relevant to this game, so I’m setting it aside. I’m homing in on a pretty human-centric setting, but with beasts and monsters aplenty.
Speaking of: Beasts – which is to say, non-sentient monsters and the like.
Monstrous beasts stalk the wild areas of the world. (To which I’ll add “and the wild areas are cheek and jowl with what’s loosely termed ‘civilization.’“)
Horrors – the monsters you can have a conversation with, sometimes.
For the world in general, this:
We are wary of dark forests and deep waterways, for monsters lurk in those places. In the depths of the long-night, when all is wreathed in darkness, only fools venture beyond their homes.
But for Barovia?
The dead do not rest in these lands. At night we light torches, scatter salt, and post sentries at the gate. It is not enough. They are coming.
Okay! That’s the world stuff answered. Next post: moving on to character generation.
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Ironlands Solo Play - Ravenloft (0.2)
So, last time we did a bit of world building. This time, character.
Envision – Our hero is a member of a freewarden order known as the Overwatch. She’s a younger warrior, mentored by several of the senior members. She’s a classic kind of armored warrior: heavy sheild, at least chainmail armor, whatever weapons come to hand, and a knack for improvising.
(Basically, Kaylee and I made up a character based on Brigitte from Overwatch for our World of Dungeons game, and I enjoyed the character a lot, so we’re sticking with that. It’s cheesy. I do not care.)
Name – usually I’d wait til the end of chargen for this, but in this case, I already know it’s Brigitte (bri-GEE-tah).
Set your stats by arranging these bonuses across edge, heart, iron, shadow, and wits in any order: 3, 2, 2, 1, 1 (page 33).
Edge is quickness, agility, and prowess in ranged combat.
Heart is courage, willpower, empathy, sociability, and loyalty.
Iron is physical strength, endurance, aggressiveness, and prowess in close combat.
Shadow is sneakiness, deceptiveness, and cunning.
Wits mean expertise, knowledge, and observation.
This is not going to take me long. Heart is definitely going to be Brig’s best stat (+3) – she is loyal, brave, friendly, and tough-minded. But she is also physically tough and smart, which asks for a +2 in both Iron and Wits. That leaves a +1 for Edge and Shadow, and that’s fine: none of her go-to tactics rely on these stats.
Health, Spirit, and Supply are automatically set to 5. Done.
Momentum is set to 2, automatically. Done.
Mark up to 3 background bonds. Bonds provide narrative texture to your world by fleshing out other characters and communities. They give you places to return to, and people to reconnect with, when life has taken its toll. Bonds also provide mechanical benefits when you act within a community or interact with someone with whom you share a bond. I’m taking two bonds initially, and leaving one as a freebie once the story gets going.
Reinhardt – my old mentor and sort of father/uncle-figure. Currently missing.
The order – I am, in many ways, a fresh-faced recruit to the cause of the wardens, and believe all the best about them.
Pick three assets. Assets represent your background, skills, and traits. They give you additional options and bonuses when making a move, or sometimes act as their own self-contained moves. Assets, almost more than stats, is really where you define the mechanical bits of a character. There are four types of assets: Companions, paths, combat talents, and rituals. You can mix-and-match assets as you like.
If I didn’t have a clear picture in mind for Brigitte, this would probably take me a long while, because they’re a LOT of assets, and they are all really need and tempting. Luckily, I pretty much know how this is going to go.
Shield-bearer: the core of Brigitte’s approach to combat is her shield. Weapons come and go, but a shield is life (and, in the right hands, death).
Ironclad: even traveling light, Brigitte (as one of the wardens) is more heavily armored than most, and can strap on heavier gear when the situation calls for it.
Honorbound. This one I’m waffling on the most. I sort of want something that gives Brigitte that paladin-y feeling of a knight with a cause, and this works well, giving her that extra bit of hard-edged will when things get tough. But I’m torn.
If she were a leeettle more religious, I’ve had grabbed Devotant.
If I lean more toward her Overwatch inspiration, Wright or Improviser would give a sort of Macgyver-y crafting touch.
… but no. I’ll stick with Honorbound, keep Devotant out there as an option, and pine longingly for Thunderbringer.
Finally, make a background vow. I’m going with “Find or Avenge the missing Wardens,” which is background I’ll get into later. Next time, we play!
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