#-it works. but also like. this isn’t exactly a revival like it is with Lunar. Bloodmoon /died/ died. No nanobots left
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starheirxero · 1 year ago
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HAVE YOU SEEN THE NEW TSAMS EPISODE YET?!!!
Bloodmoon might be coming back!!!!!!!!!!!!!!
I LITERALLY JUST WOKE UP AND THIS ASK SENT ME FLYING ACROSS THE ROOM OMG. WATCHED IT AND HOLY SHIT. I’M LIKE ?!?!!!!! IM GENUINELY SURPRISED HE’S COMING BACK ???? I WAS SO SURE BLOODMOON WAS GUNNA STAY DEAD THIS IS FASCINATING. ESPECIALLY RUIN’S IMPLICATION OF ALTERING THEM ???? WHAT IS HE GUNNA DO 2 THE BOYS……. IM VERY INTRIGUED
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thebestpartofwakingup · 5 years ago
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Cool MGS finale idea
I’m just spitting out ideas
-like 2024 or 2028. Sunny has grown into a brilliant young woman and has advanced well in her engineering career, now the CEO of a large organization that’s partnering with the UN and successfully sponsored the moon habitizatoon project
-yeah this game takes place primarily on the moon in like a cool solar punk lunar city and yes Sunny is the protagonist/player character
-I want the intro/tutorial to be SUPER life is strange-y. Meet Sunny’s friends. Her totally not evil buisness partner. Annoying man You have to save later who is like a doomsday MRA and like parrots a lot of Kaz and Big Boss from PW and TPP but it’s played as like a joke. Like who would ever listen to such a maniac lol
-something something happens and sunny realizes she has like powers maybe? Or she sees something weird. A little while later in her day she runs into an ocelot. Must have escaped from the zoo
-oh fuck it’s talking. Wait. What the fuck is a spirit medium. Huh???? I thought witches got black cats not ocelots???
-“WE ARENT WITCHES”
-anyways this ocelot wants to help you investigate a cult that like is into ghosts and black magic and just got their hands on a gun that has a high spirit value
-ocelot tells you it’s because mortals can’t really hurt ghosts but that gun can kill ghosts by like vaporizing them
-people in cults aren’t in their right mind and who knows what they’re doing you should investigate
-first espionage level/mission yeah! Get inside the base. Fun mechanic where sunny can control ocelot like a missle because she like ours a camera on him or can possess him or something. Can sneak into smaller areas and stuff
-cult mini bosses are like the stages of grief. Acceptance is like you literally letting Sunny die. But now she’s even more powerful and like can talk to ghosts and stuff.
-you get the gun and uh oh Ocelot takes his true form and monologues for a bit about his plan to descend the world into total war or something. Sunny unloads all 6 bullets into him as he walks slowly towards her and calmly takes it from her
-“b-but you said this gun can shoot ghosts!” “I lied. I’m just rather fond of it is all”
-uh oh
-sunny runs back to her lab to like see if she has ANY notes or anything to like try and fight this or even identify who that WAS she has NO idea what’s going on!
-turns the lights on an a woman she doesn’t recognize is standing of the middle of the room scowling “what the fuck have you done”
-sunny gets shaken a bit (just like Huey in MGS) before the boss calms down and listens to her frantically explain that she has NO idea what’s going on. “You’ve assisted a great evil, one I hoped was qualmed a long time ago” “but the gun isn’t even magic! I-I didn’t even do anything!” And some explanation about how because of his connection to it Ocelot needs his revolver to like. Be at full power or have his regular form and not have to possess animals.
-sunny insists she’s not evil and the boss snaps at her about how nobody with such wealth, especially someone who fronts such a powerful company, while people back on earth go without, can not possibly be good people. But she sees that sunny is shaken and lets her go, saying to meet her at a map coordinate later if she really wants to prove herself. Otherwise the boss will deal with these matters alone
-sunny calls/visits Hal and like tells him everything and he like sighs and says they hoped she’d never get involved and they talk about snake a little and he takes her to their secret like. War office. With all these photos and news clippings in the events from the last 5 games and like tapes and discs and stuff. Sunny is able to pick both revolver ocelot and the woman she saw out in old newspaper pictures
-“that man and woman were very close to your grandfather—the one we don’t talk about” “you mean Dr—“ “—No your OTHER grandfather we never talk about” “...I have another grandfather?” “Exactly”
-brief (and maybe not entirely accurate) recap on MGS3, MGS4 and MGS5
-sunny goes to like an abandoned Kmart or something to meet the boss. The boss explains CQC and there’s a tutorial fight and you learn like the controls and the difference between punching a ghost and a non ghost (it’s like you have to hold R or something)
-sunny realizes she’s gonna be late to big buisness talk and the boss gives you this game’s codec. Called ‘dead air’ this is how you contact her and other ghosts. Sunny has like a regular phone or something for non ghosts. Dead air has a function where you can tune it to the channels of characters from other games who we can presume are now dead and like. Hear one of their codec lines and it’s all spooky. 666.66 is just Huey screaming in pain.
-buisness partner talks about how they’re working on a tourist thing to take people to Jupiter. Afterwards sunny is approached by her friends, another engineer/astrophysicist names like Luna or Nova or something, and an Android who is like really into history and like fanboys over the boss when sunny introduces her
-something something ocelot needs to kill people to gain power. Raiden has a sword that can injure ghosts/make them leave. Learn to banish ghosts back to ghost world. Talk about how you might be able to build a mech or metal gear that could destroy ghosts completely but you need ghost energy
-get ghost energy by replaying levels from older MGS games in the ghost zone. The levels are shorter and emptier and you’re just running through to like. Fight the metal gears.
-boss explains that one could kill ghosts for soul energy but that seems unethical but sometimes things that aren’t alive have souls of like. Their memory or whatever so you can get soul energy from metal gears
-mechanic where sunny can find momentous from the other games, ocelots bullet necklace, snakes bandana, Liquids dog tags, etc, and she can equip them on missions and get a little bonus in a stat
-plot twist where sunny finds out that the boss lied. The souls energy from metal gears is the souls of the lives they took.
-ocelot shows up at the lunar Olympics cause it’s a way to stay conflict between nations. Espionage your way into the field and then fight a bunch of classic metal gears by getting them to target eachother. Confront ocelot and he kills one of your friends and flees.
-subplot about space pirates trying to usurp Sunny’s company.
-subplot about like. Werewolves who are worried about how the moon becoming a cultural and political and economic super power will fuck them over
-learn ocelot is gonna crash the space tour bus to Jupiter so everyone dies and blame it on sunny so he’s free to do his shit and she loses everything in an act of revenge
-oops buisness man intended for everyone to die the whole time. The ship is called the titanic or something
-espionage onto the ship and stuff and save everyone and confront ocelot. Mini bosses are ocelot from different games. Big dramatic entrance for ghost ocelot. It’s a stalemate. You regenerate health as he attacks you and as a ghost he just revives endlessly. Dialogue about like the endless nature of war and fighting and this is the whole point and he’s never going to stop fighting if it’s what will impose big boss’s vision on the world
-“i think that’s enough now” a form kind of blacked out by the light slowly walks towards you from the end of the hall, morphing through the different models of big boss through the games and ending with naked snake. “You don’t have to fight anymore” even the boss gasps.
-he and ocelot argue “no boss don’t you see we are so close, the endless cycle of war! I promised I’d never stop fighting for you” “I shouldn’t have asked that from you it was too much, I’m sorry” “tHE REAL JOHN WOULD NEVER APOLOGIZE HE WOULD NEVER BACK DOWN HE WOULD NEVER SAY–“ “I’m sorry for that too,” ocelot steps back slightly, clearly crying softly now in disbelief. Sunny steps forwards to try and break them up. The boss stops her
-“no no....how could it be?!” “Wise woman once said the spirit of a legend can live long after they’re gone”
-“b-but i thought this is what you–“ “I thought so too. But our time has passed and so is the time to fight. But you fought for me longer than I expected, longer than I did, I’m proud of you”
-did a split second with the change in camera angle ocelot isn’t himself. He isn’t liquid ocelot or old man ocelot or DD ocelot or Major ocelot, hes even younger than that. For an instance. Just a boy. Nobody’s ever said they were proud of him before. Throws his arms around snake and is warmly welcomed, camera cuts and when it cuts back and they pull away slightly he’s major ocelot. They sit together for a moment, cooling off, John comments on how tiny the earth looks. How even he feels small. Before standing and offering ocelot a hand, an invitation back to the afterlife. This time together.
-ocelot grasps it but their hands aren’t touching. They’re melding. Ocelot seems puzzled but John chuckles and mentions how this time they’re definitely sticking together no matter what. Before they walk away and fade into nothing, leaving the boss and sunny alone in the dark hall as the ship begins to approach Jupiter
-they don’t comment on what just transpired. Boss only jokes lightly about how she was technically the first woman in space. Sunny catches her up on space news. Jokes about how unfortunately ghosts don’t count as first or else the boss would be the first woman to also gravitate around Jupiter. Boss mentions that makes Sunny the first to, since everyone else already left.
-sunny gives a speech to the UN about history and the truth and the importance of personal responsibility and not repeating cycles so the moon and future space colonies cannot be built on oppressive economic models and everyone claps
-game ends on a cut scene with her and Otacon at a graveyard visiting solid snake. Otacon comments how he likes to think that the spirits appreciate their visits. Sunny spots a grey eyed pale cat and they both tilt their heads at eachother and sunny comments back that she thinks so to.
-game ends with a time paradox: cycle of war has been ended that fades into solid snake’s spirit congratulating the player/sunny for doing so.
-credits
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gayshitiguess · 6 years ago
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So since @riahawk messaged me the second after I made that post saying simply “playlist yes” I thought I would share.
So I chose one song for every chapter and thought I would do a Critical Role styled explanation! I hope you guys like it!
Chapter 1: Modern Literature
“Dying in LA” By Panic! At the Disco
“Every face along the boulevard is a dreamer just like you./ You looked at death in a tarot card and you saw what you had to do.”
What can I say, this song has always screamed Mollymauk to me, especially these two lines in the pre-chorus. Beware takes place in LA, so the title is just that much more accurate. In this first chapter and for most of the story, Molly keeps drawing the same three cards from his deck, the Fool, the Devil, and Death. He is literally looking at death in a tarot card. This is him trying to find his way, trying to gleam where he’s supposed to go from here. Luckily, he finds his way.
Chapter 2: A Show of Scrutiny
“I Put a Spell on You” By Screamin Jay Hawkins
Enter magic awkward dude! This chapter deals mostly with the aftermath of Molly finding out holy shit, magic is real. I chose this version of the Nina Simone version simply because I wanted to capture the frantic, scream argument part of this chapter. This version has Jay Hawkins literally just screeching into the mic, and if that doesn’t sum up Molly’s mood for this chapter, I don’t know what does. Bonus, it's a love song, and this is where the seeds are planted. Love is in the air, but mostly panic and magic!
Chapter 3: Lost and Found
“Junkie Church” By AJJ
“Last week I saw you at the junkie church/ you told me all the things I need to hear/ like I’ve got a heart of gold/ and a kind and open soul.”
This is one of my favorite chapters in the entire piece. I love to put in little lunar interludes of sorts between the big stuff, and this really was that at its best. In this chapter, we get a bit of insight into Caleb’s past, but not nearly the entirely. We also get a tarot reading from Molly to Caleb that somehow managed to give Caleb’s fucking terrible story positivity. Con men really are in the business of telling people what they want to hear. Molly made it his business to tell Caleb pretty things. He’s very good at that.
Chapter 4: Shadows
“Wilson (Expensive Mistakes)” By Fall Out Boy
“I hope the roof flies off and we get blown out into space/ I always make such expensive mistakes.”
You know my emo ass had to throw in some Fall Out Boy. Really, everything that they do in this chapter is mistakes. This is where shit gets bad. So many bad choices were made from Caleb giving Molly the necklace to letting the entire group into the haunted house. It had to end in a possession. Plus, I need some sick guitar riffs to get into a fight scene.
Chapter 5: Passed Through Fire
“Holy Calamity [Bear Witness II]” By Handsome Boy Modeling School
Did I say that I needed sick guitar riffs for a fight? I’m so sorry, I meant that I needed classics of the hip hop scene blowing out my speakers. This song just captures the absolute chaos of what the fuck is happening in the chapter. Shit gets crazy from the moment that the song begins, and this chapter’s contents are enough to have you screaming “Holy Calamity!” from beginning to end
Chapter 6: Reunions
“Safe in my Garden” By The Mamas & The Papas
This really is the quintessential Caduceus song to me. Really, the idea of him bopping to The Mamas & The Papas is such a lovely one. This song just reminds me of the Blooming Grove, the smooth, sweet sound, the very name just feels like the Grove. And here we get to see everybody coming to Caduceus for help and for protection. They’re all safe in his garden.
Chapter 7: What Lies Beneath the Surface
“Zombies” By Childish Gambino
“You will find/ there is no safe place/ to hide.”
Zombies! I mean, really, there was no better song for this chapter. If I was going to do a chapter about the undead, I had to throw Gambino in there. This whole album could be the soundtrack for this story, but this one especially. This chapter completely negates the safety of the last, completely ruins the safe garden that Caduceus maintains. It's a wrench in the plan and it’s a song that sounds so different from any other on the playlist, that its a wrench in the sound.
Chapter 8: Omens
“Nausea” By Jeff Rosenstock
“I got so tired of discussing my future/ I started avoiding the people I love./ Evening of silence and morning of nausea/ Shake and sweat and I can’t throw up/ I got so tired of discussing my future/ That I walk through my life like I'm the only one”
Caleb has a really hard time communicating what he wants to other people. He also has a hard time talking about his future, since he hasn’t really planned on having one since the academy. It's hard for him not to push people away, but Molly is stubborn and he isn’t willing to let Caleb push people out of his life.
Chapter 9: Strange Bedfellows
“I’ve Got Problems” By Harley Poe
“Talking to myself again/ About how I'll never win/ I look into the mirror/ And that's how my day begins/ I wonder when did all this black fill up my mind/ Well I don't shower/ I'm a slob/ I've gone years without a job/ And I can't seem to keep my hands out of my pants and off my knob/ Because the perversions in my head are of the sickest kind”
What can I say? Caleb’s got problems. Like, big time problems. He’s one fucked up shit. Just as “Safe in my Garden” is the quintessential Caduceus song, this is the quintessential Caleb song. I really could put the entire song in quotations because it is perfect. He’s trying his best here to convince Molly that he is FUBAR and honestly? It kind of works. He’s a fucked up guy who does fucked up things, and there’s very little that either of them can do about it.
Chapter 10: Dangerous Liasons
“Would you Be So Kind” By dodie
Caleb and Molly have been hinting at romance for the entire piece, but this is where it really starts to bloom. Molly expressed how serious he is about this, and tells Caleb that whenever he’s ready, Molly’s there. Molly is baring his soul in a way he hasn’t to anybody before. He’s trusting Caleb in a way he hasn’t with anybody. It's scary and he’s afraid to fuck it up, and all he can do right now is ask Caleb “could you maybe fall in love with me?”
Chapter 11: Crimson Deplomacy
“Devil’s Haircut” By Beck
Molly’s worst fucking nightmare; finding out what exactly is in his head. It turns out that it's Lucien. It's his worst case scenario. Getting real, concrete answers to his past that he never once asked for. And it only means bad things on the way. There’s something decidedly evil in his mind and he’s stuck. All he can do is hope that he’ll be okay. Plus, what a use of the kazoo.
Chapter 12: At Dawn, We Plan!
“Bad Moon Rising” By Creedence Clearwater Revival
This song is cursed and so is this chapter. It's all about bad tidings and warnings, an omen of bad things on the rise. Although this chapter is relatively tame, there is a permeating sense of unease. Molly knows that this is going to go badly. He knows that something horrible is about to happen. And there is absolutely nothing that he can do about it. There’s a bad moon on the rise, and Molly’s going to have to face it.
Chapter 13: Found and Lost
“Through The Roof N’ Underground (feat. Eugene Hütz)” By Gogol Bordello
“When there's a trap set up for you/ In every corner of this town/ And so you learn the only way to go is underground/ When there's a trap set up for you/ In every corner of your room/ And so you learn the only way to go is through the roof”
Taliesin said it himself, Molly was always going to end with this song. This whole chapter is a fucking disaster. Molly “dies,” Lucien comes back, Lucien “dies,” there’s a lot of our favorite Bloodhunter biting the dust. Molly is doomed the second that that demon enters the room, and so he makes his way underground. Lucien is dragged up by his teeth from the inside of himself, and he goes straight through the roof. I’ve really found a love for this song and the intense, falling to pieces nature of it. By the end of it, the instrumentals and vocals fall out of sync and fade into nothing, just like Molly.
Chapter 14: Epilouge: The Chapter Closes
“Safety Song” By Andrea Gibson
“I was walking home in the red night zone/ I had a pair of flowers/ you had pegs on the back of your bike/ it was almost the morning hour/ I said come with me to the carnival/ we can sneak in when the power goes out/ we can sit real still in the bumper carts/ and see what it's all about to be safe/ from the crashing day/ we can be safe from everything/ you caught my eye in the funhouse mirror/ you look so pretty even like that/ you held my hand while I held my tongue/ and blushed beneath my baseball cap/ you said we've all got monsters under our bed and under our skin as well/ we can hold them in the corners of our little shame or bring them to show and tell/ just know your safe to tell me anything/ you are so safe to tell me anything/ lying in the grass by the ferris wheel/ I saw a train i knew we could catch so/ we ran through the streets and the parking lot/ and we caught that train as we caught our breath and we rode through the hills and the silo fields/ I knew my heart had no fire escape/ but I stood in your lightning like a sycamore tree/ love is a risk you have to take I feel safe to risk everything/ I feel safe to risk everything”
Finally, finally Molly has made it. After several months of recovery, plenty of therapy, and lots of soul searching, he’s able to breathe. This entire story has felt suffocating for me. I believe that Molly’s arc would have been an extremely painful and cathartic one to watch, so I thought that I would make something similar. This song is slow and sweet and tenuous. For a story that goes so hard for so long, I wanted to slow it down at the end and deliver something sweet. This is where Caleb and Molly decide to risk it, amnesia and trauma be damned, because love is a risk, but it's one that they have to take. And he’s safe. Finally safe.
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luckykhuxguide · 8 years ago
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JP KHUX May 2017 Hades Cup Guide
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May 8, 2017 ~ May 21, 2017
Also known as “The most frightening event to this day: Hades Cup!” The Hades Cup is a Gaiden-esque event consisting out of 15 quests filled with multitudes of high-level, tricky enemies. To make things worse, you CANNOT pay to continue.
** Important note: there’s 3 new enemies in this Gaiden, with no official names out. We will refer to them as Triple Hazard Archers, or by their respective status problem, e.g. “Poison Archer”.**
Each round will give you a different reward! But the biggest prize from this is the potential 6k jewels you can earn! And it is no easy feat to complete all 15 rounds!
Round 1: Power Stone x 1
Round 2: Mirror x 1
Round 3: Broom x 1
Round 4:  Mirror x 1
Round 5:  Magic Stone x 1
Round 6: Mirror x 1
Round 7: Broom x 1
Round 8: Mirror x 1
Round 9: Speed Stone x 1
Round 10: 1000 Jewels
Round 11: Mirror x 5
Round 12: Lunar Stone x 1
Round 13: Mickey&Brooms x 1
Round 14: Lunar Stone x 1
Round 15: 5000 Jewels
So, to help you guys out, we’ve gathered different set ups for the missions to help you guys power through! We also added strategy and information, so you won’t have to waste your AP to check and revise much.
Also an important tip: If the skill didn’t activate, i.e.  second chance or guard up skill didn’t activate, and you die, hurry and close the app. Reopen the app so you start at the beginning of the mission again. This way, you won’t spend AP every time you die.
Round 1: Behemoth
Round 2: Posessor Cloud
Round 3: Wily Bandit
Round 4: Dual Durandal & co. Dual Durandal,Emerald Sonata,Armed Warrior
Round 5: Trickmaster
Round 6: Invisible & co. Para Archer, Yellow gummicopter fleet,Aiming Cannon,Gargoyle
Round 7: Giga Shadow & co. Red gummicopter fleet, Poison Archer, Wyvern, Morningstar, Giga Shadow
Round 8: Cannon Camel & co. Blue gummicopter fleet, Noisy Wardrobe, Sleep Archer, Carp Streamer, Cannon Camel
Round 9: Darkside
Round 10: Heat Saber, Freeze Saber,Shock Saber
Round 11: Witch Bomber & Triple Hazard Archers
Your best move here is to try take out the triple hazard archers first thing, meaning skipping most of your medals in round one to avoid getting hit, since AOE medals work against you due to their 2-attack. Brute force is a possiblity, though it requires more RNG to survive the status problems or keep them from sticking to you.
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Set up by Lucky ★彡 | +35 Sleeping Lion This set up allowed me to fight the witch, but it heavily relies on Burst (lvl 782). On the first turn, activate KH 0.2 Kairi [S] and HD Ventus [S]. You will get attacked by the status effect archers but you will survive their attacks even if Guard Up XL doesn’t always activate. Since you will be put to sleep, the first turn will skip Axel EX [S] and Sora Illu. B [S]. Then activate burst and the archer’s HP should be decreased to a good amount. Activate Abu [S] to remove the status effects, have him land his hit on a magic archer, and activate the partner KH 2 Kairi [M], which should be enough to kill all the archers. After this, you need to watch the hit counter on the Witch. Definitely activate KH 0.2 Kairi [S] and Axel EX [S], but HD Ventus [S] and Sora Illu. B [S] aren’t really essential. I do remember tapping with HD Ventus [S] on the last turn and have Sora Illu. B [S] deal the killing blow. //Who would’ve thought I would need to use the Abu [S] that we got with the Lux+ skill from way back when Lux+ was first introduced to KHUX.
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Set up by Flapjack | +31 Lady Luck Activated Kairi 0.2 [S] and Xehanort&Vanitas [S]. Then got afflicted by sleep, paralyze, and poison so I could only activate KH2 Kairi [M] with status EX (which poisoned the small heartless) and Axel EX [S] for first turn. This got rid of the small heartless. Then I got hit by witch, and Guard up XL activated, but I still got killed by poison (lol), but then last chance activated and I was finally able to defeat the witch. :) Lol a lot of things had to activate xD
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Set up by Weaver of Bonds | +26 Starlight Tsum tsum has +1000 atk, sleep resist and double proc. Vexen B has double proc. The strategy was praying to RNG lol.
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Set up by Miguel | +35 Counterpoint KH2 kairi just for SC2, burst LV 715, 2 turns, KA1 W/ status and +800 HP
Round 12: Cloud
You will die. Second Chance is needed to survive his first attack, and you’ll want to have him defeated before he can launch another attack. His 35 attacks hit counter is another thing to account for: Be sure to line up your individual hits so that his counter and your turn reach 0 at the same time; else you’ll suffer a second hit you can’t live. Calculate the number of hits on your deck and adjust accordingly, it is best to use a partner medal that deal multiple hits and buffs lasts for multiple turns (i.e. SoRiku Tsum Tsum [M]) Double Act trait can be the 1 extra hit you need, or the one hit you want to avoid.
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Set up by Salt | +31 Three Wishes KH2 Kairi illust [M] has double act, which helped me debuff him to PSMDD-2. Counter brought to 0 when turn was over. I picked Ansem illust [P] over my other GDD medals because he does exactly 13 hits, which was what I needed to bring the counter down. You NEED GDD-5 or -6, so this was exactly enough, even though he wasn’t there for damage but more hits and GDD-1. Sora&Riku Tsum [M] for GDD-2 for two turns, copied by status bonus KA C [M] for GDD-4 and damage. Second chance, fire everything at him again. No burst used, and this was already overkill.
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Set up by Lucky ★彡 | +35 Fenrir I don’t think all the skills needed to activate and you don’t need to use burst. You MUST have second chance skill and GDD-2 for the first turn by the time you use Roxas HD [P] and Riku Illu. B [P] so can deal some damage and not just 1 damage per hit. You’ll deal the most damage on the 2nd turn (after you revive from the dead) since you’ll have GDD-4 and PAU+4 on the second turn!
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Set up by Farlhem | +35 Fenrir Activate everything, including Burst after iKairi, to get the counter to 0.
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Set up by Fadly | +35 Starlight Belle B [M] with Double Act (put on the fifth slot). Rely on Defense Down. Burst LVL 830 (activated).
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Set up by Blueberry | +35 Fenrir Just activate everything till' Axel and wait for SC to activate. Then skip HD Ventus and use everything.
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Set up by Miguel | +33 Fenrir Burst level 722.
Round 13: Iron Giant
This is a battle of endurance, so it’s best to bring defensive buff medals. Your best options here are Orchestra Sora [M] OR Sandy Claws [M], and Kid Kairi [M]. Copying either of the former two is the most common way to set up your defenses against this monster, coupled with a Guard Up skill. Around each 3rd turn, Iron Giant will charge (you’ll hear it) his drill arm up, then launch that plus another attack. This is the one you need to watch out for, as it can take you out if you’re unlucky. Second Chance is recommended just in case. Most players die from the first attack anyway, after which they get their extended buffs up.
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Set up by Miguel | +35 Counterpoint Burst LV 722, B&B double act and +2 sp.
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Set up by Salt | +31 Three Wishes Orchestra Sora [M] works fine instead of Santa [M] as well, second chance for safety. Heavy hitter partner. I prefer Santa [M] over orchestra sora [M] due to the buff lasting more turns and being easier to stack. Always activate everything.
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Set up by Salt | +31 Three Wishes Same setup as above. Santa [M] instead of orchestra sora [M] is preferred, but it doesn’t matter much. Second chance for safety. Heavy hitter partner. I prefer Santa [M] over orchestra sora [M] due to the buff lasting more turns and being easier to stack. Always activate everything.
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Set up by Lucky ★彡 | +35 Counterpoint It takes 4 turns to defeat the Iron Giant! I died the first turn with the double attack, but as long as you have guard up XL and the attacks are single hit, you will survive! I used burst (lvl 782) on the 2nd turn, and I recommend bringing SoRiku Tsum Tsum [M] as a partner medal instead of a copy KA. 
Round 14: Mrs. Insolent
Mrs. Insolent comes with two helpers, a pink and a yellow kitty. The pink one should be your main concern at first, as it will heal when the counter drops. The yellow kitty will give all of them a PSMAU buff for 1 turn.
Another thing to note is the counter for Mrs. Insolent herself. It’s wise to line up your deck with exactly 35 hits: her counter differs from the kitties. Mrs. Insolent’s counter will drop with every attack/ability she’s hit with, while the kitties’ counters will drop with every individual hit.
Pink Kitty: 25 hits counter. The healer. Prioritize this one. Yellow Kitty: 30 hits counter. The minor buffer. Mrs. Insolent: 7 attacks counter. Ideally, you’ll have 1 medal with the double act trait. That way, the end of your turn and the end of her counter will line up once she’s the only one left, or when you choose to.
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Setup by Lutfie | +35 Fenrir No Traits. 
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Set up by Lucky ★彡 | +28 Starlight At first (like the first 5 minutes), it will seem as if the attacks are useless since the enemies keep replenishing their HP, BUT THAT IS OKAY. Once the pink kitty is dead, the HP will continue to fall. I didn’t used a fully guilted KH 2 Kairi Illu. [M] with second chance 2, but triple status EX, and enemies this high of a level do NOT get affected with status effects (it keeps missing even though it procs really often). With KH 0.2 Kairi [S], Cinderella&Jaq [S] and Oogie [P] do deal damage to the enemies. Guard up XL and Guard Up S is enough to survive their attacks especially if you have activate Cinderella&Jaq [S] and Oogie [P]. (Cinderlla&Jaq [S] gives PSMAU+1 and PSMDU+1 for 2 turns while Childhood Kairi [M] gives PSMAU+1 and PSMDU+1 for 1 turn.) Since KH2 Kairi Illu. [M] doesn’t have double attack, you will run out of SP easily, so I recommend skipping Childhood Kairi [M] and Sephiroth EX [P] if you run you of SP. Sephiroth EX [P] I used had Lux+&Atk Up L 100% and that was enough.
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Set up by ADogX | +35 Counterpoint Double activation on Vexen ver. B [M].
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Set up by Fadly | +35 Starlight Rely on PSMDU & Guard Up L activation. Burst isn’t necessary.
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Set up by Miguel | +35 Counterpoint It took 42 turns.... D: No traits, burst helps but isn’t needed, does need a lot of patience.
Round 15: Rush Rat Tri & Co.
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Set up by Lucky ★彡 | +29 Divine Rose For the first turn, do NOT activate KH 2 Kairi Illu. [M]. Activate Sandy Claws [M] and Oogie [P], and make sure to attack the tri-rush rat since Sandy Claws [M] is single target. Activate KH 0.2 Kairi [S] and Axel EX [S]. You NEED to have the slot with the EX medals to have at least 2.90 multiplier to 1 hit KO the status effect archers (I tried with Sora EX [S] with Atk up XL on +35 Counterpoint, last slot with 2.80 multiplier, and it wasn’t enough). You will die after the first turn because there is not enough defense up buff to protect you so you must rely on second chance to revive. After the revival, activate all the medals each round. Guard up XL is nice to have but I think you can survive with Guard Up L. I did not use burst. Of course, if you can replace Oogie [P] with another copy medal, so go ahead and use that. 
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Set up by Salt | +31 Starlight Die after the first turn, so bring second chance. First turn, activate only KH1 Kairi illust [P], Sora&Riku tsum [M] and Sephiroth EX [P], tap the rats with the other attacks. Sephiroth EX [P] has status bonus, and a critical hit from him is ideal. This first turn will allow you to take out the three archers. From the revive on, keep activating everything. KH2 Kairi illust [M] has double act for extra debuff and recovery, which made things a bit easier. You’ll need to get lucky with almost flawless Guard L activation.
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Setup by Lutfie | +35 Sleeping Lion No traits, needs RNG luck for the Guard activation. Only activate 0.2 Kairi [S],Santa Claws [M] and Sephiroth EX [P] on first turn, tap the target with the rest of it until turn 1 passes.
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Set up by ADogX | +31 Treasure Trove Damage Focused. SC2 only needed. All Sephs and Cloud max guilt. one turns all enemies except main target.
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Set up by Elena | +35 Fenrir Lots of RNG needed too. LVL 519 burst used in the 2nd turn to help with the damage. I used Shark,Kairi,Riku and shared Seph in the first turn to kill the enemies with the counters. Revived with Second Chance. 
Traits: KH1 Kairi illust [P] has double act.
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Set up by Luis | +35 Fenrir Burst level 517, need Guard up XL to keep activating, otherwise you’ll die.
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Set up by Luis | +35 Fenrir HD Mickey with HP+800. More chances with this deck, requires SB sephiroth to deal a critical hit.
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Set up by Gorgi | +35 Fenrir Double activation on both Vexen B [M].
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Set up by Mist_Wizard | +35 Sleeping Lion Only used Pooh&Piglet [M],KH1 Kairi illust [P],Ventus HD [S] and Sephiroth EX [P] in the first turn. Revive and then keep activating everything.  Needs Guard Up L to activate every turn. Burst can help with damage.
If you need more inspiration on decks (10-15) that don’t use 0.2 Kairi [S], HSE medals, burst or owned EX medals: check out this video by Rhyme!
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