#(which is enough time to defeat Elden Ring... twice....)
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smallidarityfan · 4 months ago
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You know it MIGHT just be me but I Think you really like Smallidarity............... Just a feelin Y'know........
ohh is that so? what gives you that idea?
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bracketsoffear · 1 year ago
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Sydney Sargent (Camp Here & There) "He's got this whole thing about mushrooms being friends. he's strongly against eating mushrooms, he canonically wears a mushroom in his hair, his most iconic line is "When you die, you will rot.", he was trampled by ants as a child, he is consistently tormented by centipedes and talks about invisioning his child self being eaten by one and also watches a blue jay, his symbolic bird, get eaten by one, ughhhgh in one episode he has a hallucination about being a bee hive
 talks about pushing the burden of life out of his body. Gross. Anyway, I think that's it? Oh wait yeah also, creator made a list of all the character's TMA entities and he was corruption."
Malenia, Blade of Miquella (Elden Ring) "Cursed from birth to be host of the Scarlet Rot, a deity of decay and rebirth that manifests as a horrendously virulent alien disease. Despite resisting its power and dedicating her life to containing it, she was afflicted badly by it--she lost both feet, an arm, and her eyes to the Rot, and it runs strong enough through her veins that she can become a Walking Wasteland if she doesn't keep it under control, even having her weapons and armor consecrated with Unalloyed Gold to resist it. When she battled Radahn, she ultimately “bloomed” and unleashed the Scarlet Rot all over Caelid using the Scarlet Aeonia, turning it into a plague-ridden hellhole. Since the Aeonia, she's been leaking Rot all over the Haligtree despite her continued efforts to contain it; killing her will cause her to revive and temporarily apotheosize into the Goddess of Rot where she consciously wields her curse's power in a desperate attempt to kill the Tarnished. She seems to embrace the Rot's warped mindset, as whenever she kills the Tarnished in this phase, she tells them to let the Scarlet Rot consume their flesh. Her Goddess of Rot form is also associated with the toxic Aeonian Butterflies that form her wings and her attacks, symbolizing her gradual metamorphosis into something inhuman as she gives into the Scarlet Rot. According to the description of her signature Incantation Scarlet Aeonia, “Each time the scarlet flower blooms, Malenia's rot advances. It has bloomed twice already. With the third bloom, she will become a true goddess.” Her trusted comrades, the Cleanrot Knights, accepted the fact that their close service to Malenia would doom them to a slow and painful death by scarlet rot, and willingly chose to faithfully serve her anyway (which may tie into The Corruption’s themes of destructive love); consequently, their flesh is constantly rotting and they often suddenly and violently puke out their rot-infected guts even in the midst of combat. What is definitely related to The Corruption’s metaphorical love associations is that Malenia sees herself as “The Blade of Miquella,” holding great pride in her reputation as Miquella's undefeated protector and using her status as a shield against the Rot's constant attempts to claim her mind. Consequently, when she has trouble in battle against opponents like the Tarnished and Radahn she is willing to let the Rot advance in her body and mind over a defeat that could shame her brother, especially since she has already failed him by letting him get kidnapped and not being able to rescue him. Malenia overall falls into the Agnes Montague category of Avatar--she absolutely does not want to be a vessel of the Scarlet Rot, but she can’t help but spread disgusting disease and decay to everyone and everything around her, and--in part because of her love for her brother--she is eventually pushed to the point of embracing the Rot out of desperate fear."
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recentanimenews · 5 years ago
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Staff Picks: Our Favorite Video Games of 2019
Welcome to the second part of our annual “Staff Picks,” in which the Ani-Gamers team selects some of our favorite anime, manga, and video games of the past year. This time we’re talking video games!
As usual there are a lot of games to cover, and between our two contributors we weren’t able to play nearly as many of them as we’d like. This year saw two standout first-party Nintendo RPGs, including the first-ever original core-series PokĂ©mon games on a home console, the long-awaited release of Hideo Kojima’s inscrutable Death Stranding, a new AAA Star Wars action game (Jedi: Fallen Order), and both Outer Worlds and Outer Wilds. Meanwhile, last year’s big story of game industry unionization has continued to make headlines, notably at the Game Developer’s Conference in the spring, where major industry figures publically expressed their support for unionization. And that’s not the only area where politics had a big impact on gaming in 2019 — Blizzard’s suspension of Blitzchung over his support for the Hong Kong protests highlighted the contradiction between the values held by game industry workers (including pro players) and their bosses. As uncomfortable as these conversations are, they’re vital for building a more ethical industry.
In terms of the games themselves, many of them didn’t make it out of our piles of shame in time for the Staff Picks, but the ones that made the cut cover a wide range of genres, including complex action games, extremely anime JRPGs, and obtuse puzzlers. Enjoy, and feel free to chime in with your own 2019 picks in the comments.
David Estrella
#3: Sekiro: Shadows Die Twice
The hardest part about Sekiro was mending my relationship with my podcast co-host after debating the ethical conundrum of difficult video games and being made to look like a prick on tape. I’m completely making up what happened so don’t ban me from the site, Evan. Levity aside, the irony is that I never actually finished Sekiro and gave up at an endgame optional boss. A far departure from both Dark Souls and Bloodborne, From Software’s katana-focused revenge story did a Shinobi Execution to my hundreds of hours of experience and I was forced to learn everything over again. Some people really got on board with the action-focused gameplay whereas I flunked out of samurai school, so Sekiro is only the third-best pick from me on my list. If there had been more lore to pick up off the ground, I probably would have finished it, but I think everyone’s favorite fantasy author, George R.R. Martin, has me covered with Elden Ring, which will definitely be closer to what I expect from Hidetaka Miyazaki than what I got from Sekiro.
#2: Resident Evil 2
I originally wrote in Fire Emblem: Three Houses in here but I never finished that game in 2019. Resident Evil 2 (2019) on the other hand is a game I beat again and again throughout the year when I should have been focusing on other games (like Fire Emblem). First released on PlayStation over 20 years ago, the RE2 remake takes every great bit from that classic and reimagines it in the new engine used for Resident Evil 7. Fighting to survive Raccoon City’s zombie apocalypse again with Leon S. Kennedy and Claire Redfield in a game rebuilt for modern standards is not something I expected to see, but I suppose Capcom didn’t want to be shown up by Square Enix reviving the 32-bit era with the upcoming episodic Final Fantasy VII remakes. Conveniently enough, now that I’ve played RE2 inside out, we’re already getting the Resident Evil 3 remake in April, so now I’ve got one more good reason to put off finishing a single run of Fire Emblem in my lifetime.
#1: Pokémon Sword & Shield
No one should be surprised that I would call PokĂ©mon Sword and Shield my top pick of the year. The only purpose for me doing this is to get it in writing but otherwise, yes, I really loved this iteration of the series. The reasons why I enjoyed it so much have practically nothing to do with the hyped-up gimmicks like Dynamax battles or the shift to console. On the one hand, things like story and environment design could have been much better, and on the other hand, I never want to go back to the old games after experiencing all of the quality-of-life changes made in Sword and Shield. Details that casual players won’t care about or ever become aware of like paying for max EVs with vitamins or using mints to change Natures have completely changed the game for anyone serious about raising PokĂ©mon. If I were asked if these improvements were worth losing over 400 PokĂ©mon from the roster, I would probably cry. Maybe. Maybe it was worth it.
Evan Minto
#3: Katana Zero
I played Superhot on a VR rig once, and it was the closest I ever felt to being a real-life action hero. In that game, “time moves when you do,” allowing you to plan out elaborate, perfectly executed lethal maneuvers in Matrix-esque bullet time. Katana Zero applies a similar concept to the 2-D action-platformer. You play as a samurai assassin in a dystopian cyberpunk future, equipped with a power that allows you to rewind time when you die and slow it down while in combat. The former is mostly experienced as a simple respawn mechanic, but the latter is what turns Katana Zero into a unique hybrid of a puzzle and action game. Each room is filled with bad guys who can one-hit kill you, sometimes so many that defeating them all would be impossible using standard action game timing. Slowing things down, however, turns the game into a sort of puzzle, and allows you to link up dashes, wall jumps, sword slashes, and projectile throws in the span of a second or two. When the game plays the room back in real time, you really do feel like some kind of superhero. It doesn’t hurt that the whole thing is wrapped up in an impeccable audiovisual package, featuring intricately animated pixel art, pulsing electronic music, and a clever dialogue display system that combines animated and colored text. The story is pretty standard stuff for the genre, but the surprisingly funny dialogue does a great job cutting the melodrama. It’s nothing groundbreaking, but Katana Zero is a clever, well-crafted little action game.
#2: Baba Is You
I tried Baba Is You for the first time at a friend’s place, and was instantly sold. After just a few levels, I told him, “this is a game for game designers.” The core mechanic is deceptively, deviously simple: the rules defining how the game world operates are blocks within the world, and you can rearrange them. The early levels are straightforward, if abstract, plays on this concept. Form the sentence “Flag is win” and you’ve got a win condition. Break up the sentence “Wall is stop” and voila: walls are no longer an obstacle. It’s when Baba Is You takes the core mechanic and folds it in on itself repeatedly, however, that this puzzler reaches the realm of obtuse, mind-bending complexity. You can change which sprite represents the player character, or even control multiple players at once. You can separate sprites into layers that prevent them from intersecting with each other. Even the words that form the sentences themselves can be modified! Baba Is You sometimes reaches nearly impossible levels of difficulty, but since you can choose the order in which to try the puzzles, the game will never stop you dead in your tracks. This kind of bizarre, postmodern weirdness is exactly what I come to indie games for.
#1: Fire Emblem: Three Houses
I never even finished the easiest half of Fire Emblem: Fates (Birthright), but I was glued to Awakening on the DS, my introduction to the franchise. In Three Houses Nintendo and Intelligent Systems aren’t even pretending that Fire Emblem is anything but a dating sim; you play as a part-time professor, part-time general, and the tactical RPG battles are interlaced with segments where you have to run around your home base talking to all of your students/units (fully voiced this time). At first this cumbersome back-and-forth, combined with a bevy of new combat mechanics, can make Three Houses feel like a game trapped between two conflicting identities, but after a few hours it clicked for me. All of the game’s seemingly mismatched systems, from the battalions to the tea parties, talk to and reinforce each other. Building relationships between your units boosts their stats and opens up opportunities to train them in new skills, all of which make them more effective in battle. Then their battle experience alongside their comrades feeds right back into their relationships. These mechanics have been around in some form since at least Awakening, but here they meld together like never before. Three Houses is a bewildering and sometimes overcomplicated successor to the Fire Emblem legacy, but the whole mess somehow comes together into a spellbinding experience.
Check out our 2019 Manga Staff Picks as well!
Staff Picks: Our Favorite Video Games of 2019 originally appeared on Ani-Gamers on January 8, 2020 at 4:58 PM.
By: David Estrella
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