#(this is on your comment about subverting hero/sidekick stereotypes)
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prowerprojects · 1 year ago
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(Modern Tails anon) Considering there's apparently financial troubles going on with IDW, one has to wonder if the comic lives long enough to see that story one day.
Heh, the funny thing is, he could technically do those things too. Maybe not as well, but a kid fox genius running around with a flamethrower he built being alongside Blaze has to invoke some type of interesting imagery. Same with a stealth mission with Rouge.
I figured, especially with Sonic is one the earliest examples of seeing a video game character having a clear personality. (At least those Origins cutscenes added something more upfront; albeit very late for this decades-long series. But something to refer back to nonetheless.)
I think I've seen that somewhere. The most I know of Tails himself in that continuity is that he and other foxes are from some secret zone and he has grown the title of hero in that village through rather clumsy, but well-meaning antics. Albeit through lying at first.
(Yup, AOSTH Tails even turned an entire truck into a mechanical dragon and handled himself while Sonic was frozen in stone. The most SatAM did was that one episode near the end. I still wonder if the plans for season 3 had gone through, would Tails be looked at a bit differently depending on how it went since his role was supposed to expand greatly.)
Hmm, it's going to depend on how these next set of episodes go. Seeing the other Tailses will likely strike a chord in Nine; but that doesn't fully mean villain arc. Existential crisis, maybe. I expect him more to tap into something hidden within him he didn't notice before. (Probably doesn't help that outside of Sonic and Shadow, we don't know the Prime versions of the characters that well; not great if you don't have at least basic knowledge on Sonic. If Tails did show some "Nine" traits during his early days with Sonic; specifically the trusting and friends part, I think there'd be a fairer grasp of why Tails didn't end up like Nine and why Nine is slowly resembling the original Tails. This applies to the other counterparts too, not just his alone.) Heh, never doubt the power of a fandom has when they catch the slightest bit of angst fuel from any character. And missing the nuances that come with grey/neutral characters. (Trust me, I'd love to see Tails let loose some raw, unbridled emotion that could have you think about his morality or sense of justice, but in the right context. Something I don't see Prime fully committing to, whether they DO go through with it.)
Two intelligent scientific minds, separated by different upbringings and how they apply their emotions to their logic, but still learning about how the world works and defy said logic through personal experience. All while seeking approval and praise. Lots of potential there.
There was another Sonic Channel story last year that basically said the same thing about their bond. One being "they have something that goes beyond trust", that "they know what the other needs without having to speak". (Also, their dynamic breaks some the typical tropes you see with 'hero-sidekick'. Like, the latter has the base of operations, not the former. Also, it is not funny and wholesome that Sonic considers this baby fox that attached himself to a younger him the biggest source help he could have ever hope for?)
Honestly I'm not very knowledgeable on how this whole deal works, so I won't say anything on the matter. I wonder if we could get a Sonic webtoon? I know DC comics and Archie both have at least one. Of course, both of them are of questionable quality, but who knows, maybe we'll luck out!
Haha, that's true! Personally I don't really care for him being a kitsune spirit, but I've been thinking of an idea where he replicates their abilities with his tech to make someone else believe he is one.
Yep, Fleetway Tails is from the Nameless Zone which is kind of like old-timey alternative dimension with magic and goblins and stuff. He was kind of loser there, so he moved to Mobius hoping he'd make a name for himself, but he was still a loser there too. But he was too embarrassed and wrote to his family that he became a hero. In the early StC, the writers weren't kind to Tails. He usually just messed things up or got captured (you could kinda understand Sonic's frustration with him, though he could stand to be nicer), and if he did manage to save the day, it was due to sheer luck. He got better though, especially after Sonic got stuck in another dimension. (After he came back, the Freedom Fighters kind of went their separate ways, but S&T often had adventures together as a duo. They both kinda grew up, Tails became more competent and stopped caring as much about impressing people (including Sonic), and Sonic mellowed out and stopped being as harsh on him. They became a better team! I have a soft spot for the stc!Unbreakable Bond, you just kind of have to take into account the specifics of the writing of stc as a whole, I understand it's not everyone's cup of tea.)
(I... have mixed feelings on satam, but mostly I just can't finish watching it. It feels like a drag. Not something I would be watching if it wasn't Sonic-related. Not gonna comment on the quality of it, because there are some other shows I felt similarly about and they're super critically acclaimed, like atla. (If Tails was more prominent I mind have at least been watching for his sake) I promised a friend I would read Archie and I wanted to watch satam first, but it looks like at this point I'll just have to skip to the comics.)
I really want to see different counterparts interacting. I'm kind of with Shadow on this situation, try as I may I don't really see them as separate people, I'm more interested in what they could say about the Prime versions of the characters. But it would be more effective if we spent more time with the Prime versions in the first place. I'm hoping for more flashbacks tbh. (Plus I just love how the og models for the characters look without the Shatterverse clothes)
Oh yeah I remember that one! Man I love how Sonic Channel hypes up their bond. I hope we'll get to see more of this in the next games. Sonic really lucked out (and so did Tails of course!)
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dweemeister · 4 years ago
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NOTE: This is the third film released theatrically during the COVID-19 pandemic that I am reviewing – I saw Raya and the Last Dragon at the Regency Theatres Directors Cut Cinema’s drive-in operation in Laguna Niguel, California. Because moviegoing carries risks at this time, please remember to follow health and safety guidelines as outlined by your local, regional, and national health officials.
Raya and the Last Dragon (2021)
As Raya and the Last Dragon, directed by Don Hall and Carlos López Estrada and written by Qui Nguyen and Adele Lim, made its theatrical and streaming bow, the United States was grappling with a wave of highly-publicized hate incidents towards Asian-Americans in the midst of the COVID-19 pandemic. This spike in racially-motivated verbal abuse, assaults, and homicides began with the pandemic and, frustratingly, had only been receiving national attention in these last few weeks. Despite the nation’s racist origins entwined with chattel slavery of black people and its continued unequal treatment of minorities including Asian-Americans, I am not qualified to say if the U.S. is “more” or “less racist” than other countries. But I can hardly think of any other people that interrogate racial inequality and oppression as much (and as publicly) as Americans – an undeniable strength. There was no way Raya and the Last Dragon’s cast and crew could have anticipated the film’s fraught timing, but the film provides a much-needed, positive, and heavily flawed, action-adventure romp drawn from Southeast Asian cultures.
The very notion that Walt Disney Animation Studios was attempting to craft a film using an amalgam of Southeast Asian cultures stoked my excitement and dread. Southeast Asian cultures – including, but not limited to, Cambodia, Indonesia, Laos, Malaysia, Myanmar, the Philippines, Thailand, and Vietnam – are often lumped into those of East Asia (China, Korea, Japan), which dominate Asian-American depictions or Asian-influenced media in the United States. What gave me pause is that Disney’s track record in films featuring non-European-inspired characters and places inspired by non-European cultures is mixed. Aladdin (1992) and Pocahontas (1995) are aggregations of (and indulge in stereotypes towards) Arabs and indigenous Americans alike, especially in their presentations of “savagery” (Pocahontas in particular is guilty of false equivalences).
Cultural aggregations in fictional settings are not insensitive, per se. Yet, Disney’s stated intentions on this film are undermined by a voice cast ensemble almost entirely composed of actors of Chinese and Korean descent – you can bring up Adele Lim’s response to the voice casting controversy all you want, but her response contradicts the film’s promotion. Amid its gorgeous production and character design, Raya manages to avoid the worst mistakes of its Disney Renaissance predecessors. But its hero’s journey is too cluttered and too littered with the anachronistic and metatextual jokes plaguing the last decade’s Disney animated features.
Five centuries before the events of Raya and the Last Dragon, the land of Kumandra saw its people live in harmony with dragons. That relationship, however, would be devastated by the appearance of the Druun – a swirling, purple vortex that turns living beings into stone. In the conflict against the Druun, the last dragon, Sisu (Awkwafina), makes a fateful sacrifice to save Kumandra by concentrating the dragons’ collective power into a magical orb. Soon after, Kumandra’s five tribes – Fang, Heart, Spine, Tail, and Talon (named after parts of a dragon) – fight amongst each other for control of the orb (Heart eventually gains possession of it), effectively partitioning the land. In the present day, the Heart tribe’s Chief Benja (Daniel Dae Kim) proposes and hosts a feast-summit to discuss and heal Kumandra’s divisions. Benja has taught his daughter, Raya (Kelly Marie Tran), the ways of a warrior and the necessity for Kumandra’s tribes to realize their oneness. At the feast-summit, Raya befriends Namaari (Gemma Chan; Jona Xiao as young Namaari), the daughter of Fang Chief Virana (Sandra Oh). Predictably, Namaari betrays her new friend in an orchestrated ploy to pilfer the dragons’ orb for Fang. Just as the Druun make a surprise invasion of Heart, the botched heist sees the orb break into five, and each of the tribes makes off with part of the orb. It will be up to Raya to recover the other four pieces of the orb, lest Kumandra succumb to the Druun.
The film’s screenplay is, charitably, a mess. Though Qui Nguyen (primarily a playwright) and Adele Lim (2018’s Crazy Rich Asians) are the credited screenwriters, Raya’s phalanx of story credits (mostly full-time, white employees at the Disney studios) suggest studio interference. Raya seems as if it is trying to cleanly differentiate certain tribes as based on a certain Southeast Asian nation. Instead, it comes off as a brew of mish-mashed parts (this problem extends to the otherwise stunning animation). With the exception of those from the militant Fang, the bit characters from the various tribes do not behave any differently from the members of other tribes. The partition of Kumandra, five hundred years before the events of Raya, feels like as if it had never existed for lengthy stretches in this film.
After Kelly Marie Tran, as Raya, narrates the mythology and history of Kumandra in the opening minutes, the film’s structure tethers itself predictably to the monomyth. The fracturing of the dragon’s orb into five parts sends Raya onto a tedious adventure: the physical travel to a new part of Kumandra, introduction of a sidekick (all of them are comic reliefs), an action setpiece involving a necessary assist from new sidekick, and the integration of that sidekick into Raya’s ever-growing party. Lather, rinse, repeat. To squeeze the four other tribes into the film’s 107-minute runtime and set up a climax and resolving actions results in a frantically-paced movie. Almost all of the film’s dialogue is subservient to its structure, the hero’s journey. This disallows the viewer to learn more about our lead and her fellow adventurers. In arguably the most important example in how the dedication to story structure undermines the characters, take Raya’s repeated mentions to her newfound confidants that she has difficulty trusting others. Six years have passed since the day of Namaari’s betrayal and Raya’s discovery of Sisu. How has Raya’s sense of distrust evolved over time, and how does it manifest towards those of other tribes? Does it appear in moments without consequence to her quest, in gusts of casual cruelty? In terms of characterization, Raya is showing too little and telling just the basics – a dynamic that also applies to the film’s most important supporting characters.
Ever since Tangled (2010), the films of the Disney animated canon have increased their use of metatextual and anachronistic humor (e.g. Kristoff’s comment about Anna’s engagement to a person she just met in 2013’s Frozen and Maui’s Twitter joke in 2016’s Moana that still makes me gnash my teeth when I think about it). Invariably, the success of the Marvel Cinematic Universe (MCU) has seen its brand of pathos-destroying humor bleed into the Disney animated canon and Star Wars. Like so many films in the Disney animated canon, Raya takes place in a fantastical location in a never-time far removed from the present. From the moment Raya meets Sisu, the circa-2020s humor is ceaseless. For Disney animated movies set in fantastical worlds, this sort of humor suits films that are principally comedies, such as The Emperor’s New Groove (2000) – a work that owes more to Looney Tunes than anything Disney has created. Instead, Raya’s comedy will suit viewers who frequent certain corners of the Internet, “for the memes.” Do Disney’s animation filmmakers believe the adults and children viewing their films so impatient and unintelligent about human emotions? That they will not accept a scene that deals honestly with betrayal, disappointment, heartbreak, or loss unless there is a snide remark or visual gag inserted within said scene or shortly afterward?
Raya seems like a film set to portray its scenarios with the gravity they require. But overusing Awkwafina’s Awkwafina-esque jokes and a DreamWorks- or Illumination Entertainment-inspired infant causing meaningless havoc will subvert whatever emotions Nguyen and Lim are attempting to evoke. These statements are not arguing that Raya and Disney’s animated films should be humorless, that Disney should stop casting an Awkwafina or an Eddie Murphy as comic relief. Instead, Raya is another case study in how Disney’s brand of ultramodern humor is overtaking their films’ integral dramatics. Raya is noisy, clamorous – no different than anything Disney has released in the last decade, save Winnie the Pooh (2011).
Production designers Helen Mingjue Chen, Paul A. Felix, and Cory Loftis have worked on films like Wreck-It Ralph (2012), Big Hero 6 (2014), or Zootopia (2016). Each of these films feature glamorous, near-future metropolises or sleek digital worlds. Where the tribespeople of Kumandra might not be behaviorally-differentiated, the color coding, lighting, and biomes of each of the five lands comprising Kumandra ably distinguishes Fang, Heart, Spine, Tail, and Talon from each other. As if taking cues from the production designs of Big Hero 6’s San Fransokyo and, to some extent, The King and I (1956), it is difficult to pin down specific influences on the clashing architectural styles within the lands, in addition to the unusually empty and cavernous palaces and temples and varying costumes. As picturesque as some of these lands are, the art direction does not help to empower the characteristic of the tribes and their native lands. Nor does James Newton Howard’s thickly-synthesized grind of an action score, which prefers to accompany the film’s excellent combat scenes rather than stake a clearer thematic identity for its own. Howard uses East and Southeast Asian instrumentations and influences in his music, but, disappointingly, they are heavily processed through synthetic elements and are played underneath the film’s sound mix.
Character art directors Shiyoon Kim (Tangled, 2018’s Spider-Man: Into the Spider-Verse) and Ami Thompson (2017’s MFKZ, 2018’s Ralph Breaks the Internet) embrace the (generally) darker and varying skin complexions of Southeast Asian peoples. The skin textures are among the best ever produced in a Disney CGI-animated feature, and the variety of face shapes – although still paling in comparison to the best hand-drawn features – is a pleasure to witness.
The number of films starring actors/voice actors of Asian descent (all-Asian or majority-Asian), animated or otherwise, and released by a major Hollywood studio makes for a brief list. Raya and the Last Dragon joins an exclusive club that includes the likes of The Dragon Painter (1919), Go for Broke! (1951), Flower Drum Song (1961), The Joy Luck Club (1993), and Crazy Rich Asians (2018). Among those movies, Raya is the only entry specifically influenced by Southeast Asian cultures. Its cast may be headlined by Kelly Marie Tran (whose skill as a voice actor is one of the film’s most pleasant surprises), but most of the roles went to those of Chinese or Korean descent. No disrespect intended towards Gemma Chan, Sandra Oh, or veteran actress Lucille Soong, but the majority East Asian cast only serves to further monolithize Asians – as the amalgamated story, plot details, and production design have already done. I will not second-guess any fellow person of Southeast Asian descent if they feel “seen” through Raya. What a compliment that would be for this film. How empowering for that person. But the life experiences of those of East Asian and Southeast Asian descent are markedly different. Disney’s casting decisions in Raya – all in the wake of the disastrous Western and Eastern reception of the live-action Mulan (2020) – have revealed a fundamental lack of effort or understanding about the possibilities of a sincere attempt at representation.
To this classic film buff, the discourse surrounding Raya strikes historical chords. When Flower Drum Song was released to theaters, the film was labeled by the American mainstream as the definitive Asian-American movie. Opening during the height of the American Civil Rights Movement, the film (and the musical it adapts) looked like nothing released by Hollywood (and on Broadway) at that time. In that midcentury era of rising racial consciousness and the lack of opportunities for Asian-Americans in Hollywood, the marking of Flower Drum Song as the absolute pan-Asian celebration was bound to happen – however unfair the distinction. Even though Rodgers and Hammerstein (two white Jewish men who made well-meaning, problematic attempts to craft musicals decrying racial prejudice and social injustices) composed the musical and zero Asian people worked behind the camera, those labels remained. With some differences in who wrote the source material, The Joy Luck Club and Crazy Rich Asians have followed Flower Drum Song’s fate in their categorizations. Will Raya? Time will be the judge, the only judge.
Before time passes judgment, we have some present-day hints. Though not released by major studios, the quick succession of The Farewell (2019) and Minari (2020) point to an experiential specificity that Raya attempts, but never comes close to achieving. Whether through aggregation or specificity, Hollywood benefits from the perspectives of underrepresented groups. Widespread claims that Raya too closely copies Nickelodeon’s Avatar: The Last Airbender (2005-2008) reflect that dearth of East Asian and Southeast Asian representation in American media. For too many, ATLA is the Asian fantasy. These simplistic observations and bad-faith criticisms (one could rebuke Disney’s vaguely-European princess films on the same principles, but I find this as lazy as the bad-faith ATLA criticisms) also suggest a lack of understanding that Asian-inspired stories are drawing from similar tropes codified by Asian folklore and narratives centuries old. If one reads through this reviewer’s write-ups, you will find an abiding faith in the major Hollywood studios – past, present, and future – to be artistically daring and to genuinely represent long-excluded persons. Many might see this faith as misplaced. But even in the major studios’ flawed attempts to depict underrepresented groups, like Raya, they concoct astonishing sights and form moving links to the cinematic past.
Assuming you have not skipped to this paragraph, the write-up that you have read may seem scathing to your eyes. Raya is no Disney classic – there has not been one for some time. However, I thoroughly enjoyed my first viewing of Raya. After a few weeks’ worth of keeping my agony private over the recent uproar over attacks on persons of Asian descent in America, it was a surreal experience to see even an amalgamated celebration of Southeast Asian culture. Over this last year, we have lost people and things that emboldened us and ennobled us. In this season of unbelonging and otherizing feelings for Asians in America, Raya’s timing is fortuitous. It is emboldening and ennobling.
My rating: 6/10
^ Based on my personal imdb rating. Half-points are always rounded down. My interpretation of that ratings system can be found in the “Ratings system” page on my blog (as of July 1, 2020, tumblr is not permitting certain posts with links to appear on tag pages, so I cannot provide the URL).
For more of my reviews tagged “My Movie Odyssey”, check out the tag of the same name on my blog.
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hjertetssunnegalskap1 · 5 years ago
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HOW TO PLAY WITH TROPES AND CLICHÉ CHARACTERS/ STEREOTYPES
One of the ways I get ideas to write, is that I take some characters I love and mix them with a trope I want to try out. Tropes are common expected plot devices. Some typical fanfic examples are Friends To Lovers, Fake Dating, Bed Sharing, Enemies to Lovers, Aliens Made Them Do It, Fuck or Die, sex pollen, etc. Tropes don’t always have to be cliched like these examples. But that’s how the term is used most often, I believe.
Trope inversion occurs when an existing trope is used in a story, but flipped on its head, defying the audience's expectations. Trope subversion is when the elements of the original trope might all still be present, but deconstructed. I haven’t really subverted or inverted many of tropes , and I would love to know more about how to do that. So I have picked up some tips and tricks. To be honest, I will probably mix the terms here. 
Now, I’m going to rant a bit about different terms, attempts at definitions and examples, so jump to my pretty awesome list of tips below if you don’t want to read all of this. 
Tropes are often based in archetypes - very broad, typical examples of a certain person or thing. Can be found in all cultures. Western descriptions of archetypes are King, Queen, Witch, Wise man, Joker, Hero/ Prince etc. More general descriptions are Sage, Innocent, Explorer, Ruler, Creator, Caregiver, Magician, Hero, Outlaw, Lover, Jester, and Regular Person. I have also seen the term used to describe elements/ roles in the hero’s journey. We have a Hero, a Mentor, an Ally, a Herald, a Trickster, Shapeshifter, Guardian and Shadow. I suspect that the suggestion that we only have 7 types of stories to tell, like Overcoming the Monster, Rags to Riches, The Quest, Voyage and Return, Rebirth, Comedy  and Tragedy, implies that these story types also are archetypical. We all use them, all the time.
Tropes often end up as stereotypes, that are very typical oversimplified ideas of a particular type of character/ thing. Clichés, basically. So when I talk about tropes I suppose I mostly talk about stereotypical tropes. Since the term tropes often are used to describe typical plots and storylines, I’ll sometimes talk about stereotypes when I describe commonly expected or cliched characters. Like The Chosen One, Damsel in distress, Manic Pixie Dream Girl. All of these things are basically tropes. Hell, I will probably throw around these terms and mix them horribly. Sorry about that.
Example: The Geek meets the Manic Pixie Dream, falls hard, and grows to appreciate more in life
Let’s say you have a character who is based in the Thinker/Scholar archetype, a person who is constantly in search of knowledge, who meets a Creator, a person who wants to make things. 
The thinker can easily become a Geek, and that’s a typical western trope. And we have stereotypes about the Geek having poor social skills, being serious and wise etc. and these ideas can become cliched, boring and overdone. Just like the Creator stereotype often can become the Manic Pixie Dream Girl. The stereotypical trope would be that the Geek meets the Manic Pixie Dream Girl, falls for this person against his best intentions and grows to see more to life than facts. 
Example: Isak and Even from Skam
You can write Isak from Skam as this Geek meeting this brighter than life Even, falling for him against his will and growing from that. In a way, Skam starts out a bit like that. Isak has expressed prejudices as “hipster wannabe movie makers” like Even before, but then he sees this gorgeous Even and falls hard. However, in Skam, Isak was never written as a pure Geek role. He was more a Geek/Hero/Jester with internalised toxic masculinity, forced independence and abandonment issues based in his Christian upbringing, friend group, being left by his father etc etc. 
While Even appeared at first glance as a Lover/Creator/ Hero or Manic Pixie Dream Girl, he gradually showed more and more cracks in the facade, tricking the viewers to think he was more a Shadow/Trickster character, or a possible Fuckboy, until it was revealed that he  was a more rounded character with a troubling background, mental health issues, fears and insecurities. To be fair, Skam did follow a trope of Isak growing as a person because he met Even. They got their romantic happy ending and the viewers got what they wanted. 
It was everything but boring, though.
When trope subversions or inversions don’t work
There’s a price to pay if you subvert a trope, especially if you do it at all costs - like when they they subverted 5 years of character building in the last season of Game of Thrones. The first season has an example of excellent trope subversion (Stark). However, to pull out the rug at the end like they did in the last season, and disappoint the viewers’ trust, is probably not the best way to do this. 
Twists and turns can fail if they seem to come out of the blue. It can be smart to add some small hints of novelty from early on in the story, especially if you’re writing tropes that people find a bit boring. You won’t lose bored readers and you will prepare them that something is going on. Also, it can be good to do the subversion early enough in the story to be able to make interesting changes. 
If you choose to subvert a trope it can sometimes be wise to show why you do something differently. Like, if you write a female character who turns out to not fit the norm in the Victorian era, for instance, it could be smart to explain how this character has become who she is. If she’s this badass character fighting for equality, where do these ideas come from? Or if you have this character surviving traumas, abuse and lack of love, how does he turn into an empathic, more or less likable hero?
A lot of disappointment with trope subversions, like in Avengers Endgame or the last season of GoT, feel worse because the the characters act out of character. If you try to write something true, with characters that seem real, consistent and believable, that helps.  
If you play with a trope it helps if you manage not to make it too pretentious. I can’t think of any examples right now, but I know I have experienced it. Trope subversions often have a hint of nod to the trope itself, and humour can help making the subversion work. Like if the villain comments on how villains typically loses, before actually killing the hero. Or kissing the hero, lol, but that’s another trope.
A lot of build up that fizzles out can be disappointing. If our Victorian badass character has, say, superpowers, she also should have a reason (a way to use them). The readers expect that. So if you play with that and she fails using them, they probably should end up important in the story in some other, surprising way. Same goes with a romance where there’s a lot of pining, tension, heartache and misunderstandings and these are not addressed. If you choose to subvert this trope, it’s probably smart to address these things in a new way. 
All in all, when you subvert a trope you often will have to tread carefully to balance between meeting the readers’ expectations and not meeting them. Remember that the story always needs a satisfying conclusion.  
Then again, some say even trope subversions are becoming new tropes, and that there’s no reason to subvert them. Could be.
No matter what, I like to play with stuff like this. So. Here are some ways you can play with tropes and archetypes and maybe get some story ideas. 
MY PRETTY AWESOME LIST OF HOW TO PLAY WITH TROPES
1 Subvert clichéd characters
You can keep some parts of the wise man archetype, for instance, and change other parts of it. Instead of writing a “wise old wizard” (like Merlin, Gandalf or Dumbledore) you can make the old wizard into a cowardly old idiot. Instead of writing the love interest as a hot hero-type, you can make him more of a charming dork who is impulsive but also smart, intuitive, caring and with insecurities (Even from Skam). Another typical example from fanworks is to subvert typical gender norm characterisation or typical top/bottom or dom/sub characterisation.   
2 Parody the clichéd character
Write the typical “Hero/Warrior” character and take it almost too far - like with Thor in the Avengers, or even better, Thor in the Sandman series. In Skam, several characters are taken almost too far like this - up until a certain point. Eskild is written as the “funny gay” until he gives Isak some serious advice, Magnus is basically written as a typical horny idiot until he tells Isak some truths about bipolar disorder. Vilde becomes a parody at times, as well, as several of the other characters. 
3 Deconstruct the cliché/ stereotype
Why is the villain a villain? Why is the comic relief a comic relief? Identify the attributes of a character type - say, the likable and frivolous Comic Relief character. For instance Chris Berg in Skam. Explain her in a surprising way - perhaps she’s not just a clown or a funny sidekick, but uses humor as a coping mechanism. Reveal something deeper and true about the character (Chris wants to be a good friend but doesn’t know how to do this because of reasons, clowns are often sad behind the joker mask, etc). Make readers wonder if they’ve misjudged the stereotype. This can sometimes work with typical fandom clichés as well. 
4 Lampshading a character or a trope
“Hanging a lampshade” is the technique of countering your reader’s disbelief in a character’s ‘reality’ by acknowledging how blatantly they fit a cliché. The would-be victim in a horror story trips while running away (as they always seem to do) but the would-be killer stops and comments it. Perhaps they say, “Oh, you’re going to trip and make this boring?” Another typical one is when the villain has captured the hero and the hero finds a way to escape while the villain has his big speech. I love subversions of that trope, like in Black Orchid where the villain comments it and shoots the hero without a speech (if I remember correctly). In a way, season 3 in Skam does something similar to lampshading. The season is written as an epic love story, but the characters comment this in different ways, talking about epic love stories, movie references etc. 
5 Turn the plot trope upside down
You can hint about a trope, than turn things around. Sometimes this is called baiting, or showing that the expectation was a red herring. For example, you can write a story where you set up a typical hero story but the hero befriends the dragon instead of killing it. Or maybe the dragon wins. Bed sharing and it leads to nothing. Fake dating where they stop lying.  A setup for a possessive jealous partner who doesn’t get possessive at all. Soulmate story where the heroes aren’t soulmates. An ugly duckling story where the makeover doesn’t really change anything. 
6 Parody the plot trope
Write the plot trope but amp it up and make it extreme. Fake dating going too far (whatever that means), or soulmate story where all the brutal implications are clear. Ending in disaster, most likely. I can’t think of good examples here but I suppose crack fics are a bit like this. Oh, and parodic horror movies. Parodic movies in general, probably.
7 Deconstruct the trope
Somehow make it believable that the story builds as it does, based in the background of this world, or the characters. If I use Skam as an example again, the plot in season 3 is a quite typical boy meets boy trope, strangers to lovers, and it includes tropes like personal growth, miscommunication to communication, but it doesn’t feel forced because the characters feel true and real and their actions make sense based on their backgrounds. We get the feeling that there’s something deep and true behind it all. Isak’s difficulties makes sense, and so do Even’s and it also makes sense that they get each other.  
8 Changing the point of view
This is a neat trick. You can pick any fairytale and make something new if you write it in the pov of the villain, or the jealous hindrance character, or one of the helpers. You can write fake dating viewed from the outside. Or a coffee shop story where you’re the guy washing the dishes, or perhaps the owner of the coffee shop, getting annoyed at the baristas flirting with the guests? Or a cute meeting where you’re a bystander watching someone crash into each other, and you almost piss yourself laughing. 
9 Switch a story element
You can put the whole trope into a new location, like a new time or place, and make a new type of story. For instance, a love story in space can give an interesting twist. You can write a fairytale set in modern time. Most AUs are switched story elements like these. The trope is still being as it is, so this isn’t really a subversion, but the trope is dressed up in a way that's unique.
10 Averting the trope
This isn’t really playing with the trope at all, since it’s just avoiding it. Like, writing an action movie with cars but without a car chase (oh puhlease that’s like a dream, I hate car chases). It is when you would very much expect the trope but despite there being plenty of opportunity for it, it is never used.  
That’s it. I probably mixed a lot of terms and ideas. I still hope you found some interesting ways to play with characters and plots. There are so many more ways to do this, but these are my tips, I sure had a lot of fun writing this. 
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