#(personally havent seen six or epic)
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homoeroticchess · 27 days ago
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yall are gonna hate to hear it but falsettos, ride the cyclone, six, and epic the musical are just the second gen of dear evan hansen, be more chill, hamilton, & heathers when it comes to tumblr musical fandom
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thealmightyemprex · 8 months ago
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Top 10 Favorite Classic actors
So I was thinking of doing a top 10 actors list....But the list was dominated by classic actors ,so doing that list .Might do more modern actors too.Also this is both actors AND actresses
Rule to clasify for classic actor ,I went exclusively with actors who have passed on
10.Christopher Lee-Guy with a long and very varied career,Lee brings a dangerous villanous yet sophisticated and even seductive vibe to most roles
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9.Peter Lorre:Arlene Francis once described Lorre as "Our favorite sad eyed villain" and that sums him up well .He brings both a creepines and yet a sense of sadness to many roles while also being an underrated comic talent .Even though type cast as villains he could play diffrent types of villains ,as shown by his three breakthrough performances in M ,Man Who Knew Too Much and Mad Love,where he plays a tormented pathetic childkiller ,a cool levelheaded kidnapper and a obsessed mad stalkerish surgeon with equal pinache
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8.Roddy McDowall-Theres a sad cliche that child actors often have bad careers ,Roddy McDowall is a big exception,transitioning from child star to one of the most praised character actors of the 20th century with a six decade career .Be it film,television ,theater or voiceover,McDowall conquered it ,and be it a historical epic , a horror film,a cartoon or a certain franchise about talking apes .....McDowall NEVER phones in ,he brings the sauce
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7.Vincent Price : Vincent is one of my favorite personalities of the 20th century ,known for his sophistication and wicked sense of humor .He started out as a matinee idol before finding his niche playing villains ,usually in horror.What I find interesting about Vincent is he is really good at playing the "Man drivent to villainy ",he can play a right evil bastard but his villains tend to be either sympathetic to an extent or they are clearly having a ball so you cant help but like them .Whether villain ,protagonist or even a side role hes just a hoot to watch
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6.Boris Karloff -Karloff for YEARS was my go to answer for favorite actor .Of the classic horror stars Karloff is so understated,like he could go big if he wanted to but the little inflections and movements he does are effective enough.PArt of my love for him is his voice,like watch the GRinch or him telling the story of Death and the Servent in Target and you are just pulled in .He can do sinister very well,(I will always remember his slimey grin in The Body Snatcher) but of course his greatest legacy is being the FRankensteinMonster which if you ask me is one of the greatest performances in cinema ,he is brutal and vacant but at the same time sad,frightened and child like
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5.Ingrid Bergman -So while I adore Casblanca and she is great in it....It is her performances in Gaslight ,Murder on the ORient Express and especially Anastasia that put her so high.I have never seen a performer just ....."Go there" as well as she does ,so consistantly and I kind of forget Im watching a movie .Shes not higher cause I just havent seen enough of her
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4.Humphrey Bogart-Bogart is cool,and while Ive always thought he was cool,i wasnt initially impressed by ol Boagey .......The more stuff Ive seen with him the more I realize beneath that coolness is a really good actor who can do comedy,romance,be a tough guy and even be the second most paranoid nervous wreck of a villain I have ever seen (Behind Tony Goldwyn in Ghost ),theres more to him then just being cool
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3.Katherine Hepburn;.....DO I have to explain placing one of the greatest performers of the 20th century so high? .....Just watch Philidelphia Story,African Queen and Lion and Winter,youll get it
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2.Eli Wallach-I pretty much love this guy anytime he appears in something .Hes another guys who can play vilains but add a layer .Hes always entertaining and he played one of my favorite film characters ever Tuco in The Good the Bad and the Ugly
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1.Claude Rains.....I think Claude Rains should be called the greatest actor of the 20th century over the likes of Charles Laughton,LAurance Olivier and John Gielgud.....Cause this guy TRAINED Charles Laughton,Laurance Olivier and John Gielgud !!!!!He is one of the greatest character actors of the 20th century .He has possibly the greatest voice of any actor (The competition is James Earl Jones and James Mason ) which was so striking,his big break was the Invisible Man ,a movie where you dont even SEE HIM .Man did horror,adventure ,sci fi ,musical ,dramas and was in both Casablanca (As my favorite film character ever Louis Renault ) AND Lawrance of Arabia ,AKA two movies considered pretty darn good .And if you want more proof ,watch his death scene in Deception where he is shot by Bette Davis ....And just smirks and says "You fool ".I stand by Rains being my absolute favorite actor
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So thats my list,share your favorits if you want ,or just share your thoughts on mine
@piterelizabethdevries @the-blue-fairie @ariel-seagull-wings @themousefromfantasyland @theancientvaleofsoulmaking @princesssarisa @countesspetofi @amalthea9 @barbossas-wench
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octavoh · 6 years ago
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heard you had an Octavo AU and I'm curious: Is he a puppet of Vaati ? Who hurt this poor boy™ and what is this AU about?
OHHH???? YOU’RE APPROACHING ME??????????
I AM VERY GLAD YOU ASKED BECAUSE BOY DO I HAVE A LOT OF CONTENT… 
So the premise of the AU is that Vaati shares a body with Octavo due to some kind of curse. There’s a lot more below, including art for the AU. Please talk to me about it anytime!
I’m copy/pasting this from a doc. My notes are kind of incoherent, as I haven’t solidified the storyline too much (and most of them are just from me rambling on discord). 
Context for the AU:
Vaati dies at the hands of the Hero in the Minish Cap. When he’s defeated, he casts a curse that binds his soul to a vessel. I don’t know what the parameters for the curse are, but it binds Vaati’s soul to Octavo’s.
Octavo knows that Vaati’s sharing a body with him, and Vaati can appear as an apparition to him. And since Octavo is born a few years after the events of MC he knows who Vaati is. That makes Octavo isolate himself, so at the point where shit goes down he lives as a hermit in the middle of the Minish Woods. He is, however, also a traveling musician who hoards instruments in his house.
16 years after Octavo’s birth, Ganondorf invades and takes over Hyrule. Both the king and queen -MC Zelda and Link- die at his hands. (They were barely adults at this point :(  ) However, their daughter, Zelda, escapes with Impa. 
And the plot:
The actual plot takes place 6 years after the fall of Hyrule. It’s anarchy, monsters abroad, Gan seeking the princess, etc. Zelda, now disguised as Sheik, takes refuge in Octavo’s house while being hunted by monsters. I made comic thumbnails about it. Click on the link to see ‘em
So Tavo opens up the door and hes like “bruh wtf” at all the monsters… and gets his ass beat. When Tavo’s knocked out, Vaati takes the chance to blast the monsters away (but doing so takes up most of the power he’s accumulated over Tavo’s lifetime, RIP).
Sheik sees this all happen. They know that Tavo’s gonna have a target on his back due to both his appearance (Since his color palette is kinda sheikah-like. I don’t know. It’s the pale hair) and, he just obliterated like half a platoon of monsters. 
In the meantime, Ganondorf senses Vaati’s magic outburst. He takes it as a sign of the princess’s return, and mobilizes his forces.
Sheik and Tavo end up travelling together. This is a rash decision on Sheik’s part; they know that they could’ve left him behind without endangering him. However, Tavo’s also the only person they’ve really interacted with in three years and both of them are starved for human contact, so they end up clinging to each other.
For a while, they just travel without purpose, helping whatever people they meet on the way. (At this point they also hear about the Link of this AU. I’m still not sure where I’ll implement him and how, though, so I won’t elaborate rn.)
Then they meet [NAME PENDING]. He’s a suspicious old man that Tavo and Sheik just. Keep. Meeting. Eventually, the man confronts the duo. He’s the guide of the story, and tells Sheik about their mission and how they can defeat Ganon. He tells them to find Link.
Congratulations! [NAME PENDING] joined your party! 
… Kind of. He disappears for days at a time. (Eventually, days become weeks. Weeks become months. Months become never again.)
And another major event that happens early on: while Tavo and Sheik are off adventuring, Tavo fucking dies. It’s probably not even a heroic death he just trips on a moblin or something.This activates an aspect of Vaati’s curse. 
So Vaati and Tavo make a pact (a la Ava’s Demon) before their souls really die. I’m still figuring out what exactly they promise each other. 
This is what the pact does, though: 
- Vaati takes somewhat of a “backseat”. However, if it’s necessary, he can take over Tavo’s body for a while. (Doing so puts immense strain on Vaati and he can’t do anything for a while).
- It lets Tavo and Vaati communicate via dreams. 
- Vaati also surrenders his magic power to Tavo (until the pact is … accomplished? Its conditions are met?) but Tavo, being a dumbass… doesn’t find this out till later. 
- It changes Tavo’s appearance… dyes the dude purple. 
- Vaati’s powers magically amplify Octavo’s music, letting him summon monsters and manipulate the elements (to an extent) with it. I might give him the wind waker because it’s the perfect weapon for Tavo (Is baton, has wind powers).
The rest goes something like this:
- Old man disappears altogether. 
- The party finds Link. (Link is a soldier who was chosen by the Triforce of Courage after his predecessor, MC Link, died in battle. He leads somewhat of a one-man rebellion against Ganon.)
- Link also remembers all his past lives (Granted, there aren’t many of them at this point in the timeline.) This includes MC Link. 
- Link is immediately hostile towards Octavo. Their animosity is probably going to be a major arc in the story. (…I’m probably not going to write it. F)
- Sheik and Tavo fight Link at some point when Link attacks Tavo. Eventually they get along and travel together lol
Also I think that the stuff that happens when the party gets to Hyrule Castle deserves its own section so it’s here. My notes also get a lot more incoherent from this point on, so beware
- As Tavo, Sheik, and Link gradually approach Hyrule Castle, they notice something different. The (Hylian + some Gerudo) citizens are happy and healthy. The castle is not in ruins. There are no monsters. It’s eerily idyllic.
- The castle is surrounded by an aura of malice, but everything else is peaceful.
- When they enter the Castle, the staff seem mostly be Gerudo. They welcome the party warmly. (The party is literally just waiting for the sneak attack, but it never comes).
- I don’t know what these are but they’re probably quotes/explanations from people in the castle
- “Six years ago, our king, Ganondorf Dragmire, came to Hyrule. Contrary to what you think, we did come in peace; we were to strike a trade agreement benefitting both our nations. During the last few days of negotiation, Ganondorf fell to a bout of madness- some sort of possession. Nobody had seen anything like it before.”
- “He came back to his senses to discover the blood of a thousand Hylians on his hands.”- [bitterly] “He still disappears to who-knows-where, only communicating with us by notes. We are doing the best we can to make amends for his own actions.”
- [From… Nabooru?] “I grew up with him as a child. He is hiding himself because he thinks- no, he knows- he will hurt others.“ 
And stuff from/about Ganondorf:
- Gan does his best to keep the will of Demise at bay.
- The Thing Happened when he touched some evil artifact in the Hyrule Castle vaults, which enabled Demise to use him and wreck shit up
- Gan has been researching the triforce to better understand what happened to him and learns about the Link/Zelda/Gan cycle thing.
- So the party meets Gan. Link’s in FIGHT mode from the start- Sheik and Tavo recognize Gan’s voice. Oh, wait. That old man…. Huh……..
- They fight and you can see that Gan’s holding back. But before Link can deal the finishing blow Gan goes apeshit because he can’t hold back Demise’s spirit anymore
- Cue epic boss fight but it’s sad because oh man that’s the old dude
- I know i mentioned [NAME PENDING] for like 2 lines but he’s an integral part of the story and becomes a little bit like a father figure to Sheik (and a lesser extent, Tavo). So they’re fighting a close friend. it’s not fun.
- By the end of the battle everyone’s exhausted, triforce pops out and forms that wish-granting triangle thing
- Guess who boops it. Surprise mothafucka, it’s Vaati (having taken over Tavo’s body.)
- He does the evil speech thing and taps the triangle with malicious intent. But there’s been a Vaati redemption arc throughout the story where he learns to empathize with people and become a decent dude. And though his wish sounds evil, but the interpretation is surprisingly neutral/good because his heart’s not really in it, so to speak. i havent even decided to use that particular event or not, though.
I’ve got a doc (It’s kinda inconsistent with what’s here. I need to update it)
And refs! 
Tavo:
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Sheik/Zelda:
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Link:
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Headshots of Octavo, Sheik, and Link respectively:
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Yeah! Thanks for reading through all this; I’m really glad you asked!!
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celestialholz · 6 years ago
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‘A Non-Linear Perspective’, aka ya girl’s latest Qcard drabble
My new friend @tolstoyevskywrites requested a little thing last week, which I haven’t gotten round to quite yet (my baaaad), which runs a little like so:
Can I have a drabble where someone else in the crew finds out that Q and Picard are together? It can be Riker, Troi, Data, whoever you want xD
... Well, we all know I can’t answer a prompt like a normal human being at this point, right? Welcome to the madhouse, Tol - make yourself an Earl Grey, chuck, and strap in, won’t you? Because this is absolutely fucking ridiculous and I’m slightly in love with it. xD
It’s blissfully quiet, aboard this curious vessel she calls home.
It’s blissfully quiet, aboard this curious vessel she calls home. Radio silence broadcasts smoothly across the airwaves, delightfully absent of the orchestrated panic of its chief engineer; no one appears to be streaking through the outer corridors, their pointless existences in jeopardy; it’s perfectly still, not even the most microscopic of shudders trembling through the mainframe (that damned hum that her acquaintances seem so ignorant of persists, but she’s long since gotten used to that – it’s no barrier to a restful slumber). Even if her favoured person returns (time means nothing, ultimately – how long has he been gone? She doubts it’s quite long enough, in any case), he will be respectful of her weariness – after all, it’s incredibly difficult work doing so little, and there’s a reason why she so kindly tolerates him.
No, this is a rare experience indeed, and one she fully intends to appreciate. She stretches, lithe form extending itself completely for a moment, before she circles and settles, quite contentedly, atop the fleecy blanket of the bed. Its scent is mildly synthetic, accompanied by the faintest whiff of whatever was on that garish portrait across the bedroom. She closes her eyes rather deliberately against its offensiveness – honestly, all that effort for something so meaningless. Did it offer food? Entertainment? Strokes? Even the one depicted in it had seemed reluctant to praise its virtues.
She tucks into herself, drifting steadily off, the absolute tranquillity and joyful warmth permeating her completely. Perhaps she’ll dream of forests, or of crawling through Jeffries tubes, an exploratory mission of epic proportions; there’ll be mice in there somewhere, she just knows it –
Her eyes wrench open seconds before the oblivion she so craves, an obnoxious, echo-y sort of sound alerting her sensitive ears to something that appears to have been accompanied by an equally excessive flash –
She’s almost retroactively aware that she’s no longer cocooned by cosiness, and she levels her most malevolent glare and harshest snarl at the intruders as she recovers from being shoved so callously aside – how dare they, the human scum –
They’re desperately attached, mostly without clothing, scents permeating the perfectly pleasant air with biological pollution – supplement forty-six, how she hates them both! One of them wrenches back from the other, and she blinks curiously through a burning abhorrence – she knows that one. Her favourite respects him greatly – he’s important, somehow, though perfectly ordinary in appearance and aroma.
She’ll be damned to a hell of boisterous Dalmatians before she’ll defer to him, the utter bastard.
“Q!” He demands hotly. “Where the hell are we?!”
The other is significantly less tolerant of the distraction, apparently; she empathises entirely, although… she’s never seen him, but his scent – he’s not of this ship. She isn’t sure he’s of this galaxy; he smells not of confined conduits, or stress, or anything that she’s ever smelled upon another living soul. She understands these things, far better than the limited humanoids she occupies a space with, and it leads her to only one conclusion.
This is his fault. She fixes into a battle stance, glad of an official focus for her towering rage – she’s one against two, but one with one hell of a set of claws.
“Does it damned well matter, Jean-Luc? I’m slightly preoccupied – I’m sure you can empathise!” Her offender replies urgently, attempting to re-engage his companion – by the kingdom of rodents, this is more intolerable than her favourite and that other one! At least they feed her!
She flatly refuses to be ignored – grace befitting her position of superiority, she jumps back upon her rightful throne, claws itching to be extended into the neck of her usurper, glare toxic. The respected one turns to glance at her, and she releases a warning hiss for his troubles.
“Dear god,” he murmurs, eyes wide with horror. “We’re in Data and Geordi’s – what are we doing here, dammit?! Q!”
The evil one raises a brow, expression sheepish as he meets the venom of his newfound enemy; he’ll be fortunate if he has an expression left when she’s through with him.
“Ah,” he notes wryly, “I… may have been looking for a source of apathy, subconsciously. You’re rather overwhelming, mon capitan, and I imagine you’re quite partial to your galactic locality remaining intact.”
The important one’s eyes soften, much to her disgust.
“And there can be no greater apathy than a cat,” he finishes, amused. “A universal constant, apparently.”
“Oh, you’re about to discover exactly how apathetic I can be, humanoid wretch!”
She launches with planned spontaneity, at the most calculated moment, when the atrocity of a man will least expect it – he will pay, dearly, for his disturbance of her precious rest. She’s inches from his chest, claws extended fully, her very blood singing with the need for vengeance –
“Yes, no.”
The dismissive snap of his tone is followed swiftly by one from his fingers, and she never reaches her target. She’s left in situ, dangling precariously, the hateful gaze she’s directing at him returned almost as fiercely.
“I know you think you’re one, dear feline,” he spits, “but I actually am a god.”
“Q, let her go,” the other bites out coolly. He goes to protest, but thinks better of it; she’s released from the mystical prison of stillness, and she hisses bitterly for good measure.
“I will have my vengeance.” Her meow is pure rage as she realises she’s once again off the damned bed.
“Of course you will,” he drawls at her, unconcerned. “I trust you’ll keep your own counsel, furbag.”
Furbag?! The utter nerve! Her favourite had told her only earlier how pretty she was! Her grooming routine put felines the quadrant over to shame, the despicable –
“She’s hardly going to plough us through the ship’s gossip mill, Q,” the important one comments dryly, facing his companion with softness. “I assume you’ll be more cautious where you direct your apathy in future, however?”
She takes a moment from her current schedule of comprehensive incandescence to marvel at how the face of evil can look so warm.
“I shall endeavour to be a paragon of subtlety, my dear.”
They’re there one second, and she’s almost wrapped up her plan of sweet, sweet revenge; she’s sneaking cautiously, the very image of stealth, around the smooth fabric of the bedding, her movements gloriously quiet – he’ll rue every damned word –
She arrives back on the duvet just as they vanish with that same stupid noise and blinding flash, and she shrieks a hiss of pure fury.
“I’m telling everyone, you wait!” She screams. “Your empires shall crumble beneath my wrath!”
She flops, outraged, to the covering, starting at the sudden weight to her left; she flips up instantly, high on alert, and sniffs curiously.
… Oh. That’s supplement seventy-three, the one her favourite’s never quite managed to synthesise properly since that first wondrous occasion. Its aroma is divine, though the most intriguing snatch of eternity glimmers around it. Deciding to obey the will of her stomach rather than her natural caution, she tucks in with gusto, devouring it as though the soul of the victim that’s maddeningly disappeared.
She’ll get the bastard, one day – however delicious his pitiful offering was.
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mobianstrip · 6 years ago
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sonic forces me to analyze the game
this is by no means a full, in depth review of sonic forces. however, since im working on a Forces au i think its only fitting to talk about my personal gripes with the game. just to be clear, i dont hate sonic forces by any means! there are some really neat concepts about it that i enjoy, which ill include my thoughts on as well! though with that said, theres a lot about it that could have been dealt with better. this post is gonna be a bit long and messy, sorry!
now i cant speak for what the gameplay controls itself are like since i havent actually played it with my own hands, so my primary focus will be the story and general format of the game. everything under the cut!
ill start by saying that in hindsight, i think the general premise of the game is actually really neat (had the war framing of the plot not been so overly glorified and bland. more on that below). eggman taking over most of the world is very reminiscent to the initial circumstance of mobius in the early archie sonic publication. it seems especially reflective of the comic in the fact that sonic forces takes place on a planet setting more akin to that of Mobius than that of Sonic’s World/Earth, the difference being the lack of human beings aside from Eggman. while this does somewhat bother me for the fact that it paints an inconsistency with the setting, im also all for the planet being strictly Mobians + Eggman again tbh. the concept of sonic being on earth populated by humans, complete with a mock version of the united states, never really settled well with me. it always felt like just a means to make sonic more relatable, which is true, but not done because it made anything more interesting. a problem that then arises is that the origins of shadow and silver/blaze would be radically different or at least would need some retcon alterations to make sense...but thats a topic for another day
overall, looking past the inconsistency with the setting and its implications, i enjoy how the premise of the game feels like going back to the basics. but even the premise still has its problems...which is never a good sign, and this point practically sealed forces’s fate of inconsistency: the theme of war and how it frames the story is so, so poorly written
starting with whats presented at the beginning of the game, sonic is captured by eggman as a prisoner. if the writing had just left it at that, fine. however, the exposition goes on to say that sonic has been there for six months being tortured...and that tails has completely lost it. again id be fine with this - the theme of war is a darker one so these two events would make sense in this circumstance. however, that tension is just totally lost in a matter of a few episodes. you rescue sonic who is just as cheery and jokey as ever, somehow able to fight a boss despite being supposedly locked away and tortured for six months
of course i understand that its not like they could give sonic ptsd and make him look tortured and weak and so on - but why even mention the torture thing at all? the same problem is apparent with the first cutscene with tails. tails is hardly given enough time to seem like he has "lost it". i will say though that tails WAS given a bit more of an emotional response to work with than sonic overall. particularly when tails is about to be attacked by chaos, and he ducks his head in fear and calls for sonic to help him even though sonic isnt there - i actually enjoyed this small segment bc it does reflect some of what was said about how he reacted to sonics capture (aside from also being across the planet...for seemingly no reason except bc he "lost it" and to get him away from the main group so that classic sonic can appear)
frankly speaking from these two points alone, the games tone just feels kind of confused. its obvious the writers wanted some parts of the darker theme of war...and its also obvious that going all out wasnt gonna be an option bc of the nature of sonic as a character and franchise being about more lighthearted, easier to relate to stories about sonics heroism. which im fine with that being the case; sonic is a hero and more importantly a mascot that profits off of kids being able to relate and look up to. my issue is simply that the premise of this game makes consistent writing kind of doomed from the start if the writers are trying to appeal to both the kids AND older fans. they cant go to the lengths necessary to adequately build the narrative. cant go too dark, cant go too lighthearted, and not finding a balance between to two gives you a confused and bland story 
on that note,  i personally find the theme of war to be...uncomfortably glorified and unchecked (adding to the tone confusion and blandness). sonic forces is named so because...yknow. armed forces. armies. the whole point of the game is that theres a war going on and youre on the good guy side. i mean its not as if youre fighting against other living creatures, just infinite and eggmans robots, but still. i think what put me off the most is the first comic with the soldier cat. after they save the day, the last lines are "I'll do better. I'll be better. I'll become a real soldier and a real hero." now slap that as the tagline to a united states army corps commercial and suddenly its really...sour tasting
war is just one of those subjects that i think needs to be handled with a bit more care. i mean think about it: the primary gimmick of forces is that you get to make your own character, to be the sonic version of yourself in this world. the plot of the game is that theres a war, and your character joins the resistance to defeat eggman. this game is pretty blatantly glorifying the idea that joining in on a war can make you a REAL soldier, a REAL hero. to some kids, that might sound pretty cool. but theres no nuance to it whatsoever, nothing thought provoking on the subject. no one steps back to be like ‘its good to do good things but wars are tough and not fun, and being a hero isnt everything’. none-a that
now do i think a sonic game could get it into a childs head that they should join the army for real? no, not necessarily. i think its possible, but i think that would also be due to a larger issue of military glorification present in modern culture in general (especially in america). mostly i just find the implications at play with glorifying the theme of war in conjunction to the avatar gimmick to be in poor taste and also entirely avoidable because...
i dont think the war and army framing even had to be a thing. not only is it just so sloppily done in general, with that fact that the supposed soldier forces on the Resistance side are literally never seen on screen except for some dialogue boxes in one episode and the rest of the time only being mentioned through other characters, but i seriously think never saying the words “war” or “army” and not including literal soldiers would have worked just as well and even been the better route. they could have just been like yeah heres eggman taking over the world, heres the resistance fighters that have come together to stop him, they are opposing forces and you play as your avatar to stop eggman - and just leave it at that. it wouldve made the glorification of war less obvious and the handling of the topics at hand appear less confused, appealing to a more lighthearted tone rather than weighing it down with frankly out of place hints to a darker subject of war
finally i wanna talk about the story as it relates to how its told through the game. the plot itself is fairly standard - eggman starts war, captures sonic, takes over planet. you rescue sonic, and together you fight eggman and infinite and ultimately defeat them. thats all good and well even if its cheesy sometimes. the REAL problem is how its executed. a lot of the exposition is given not through cutscenes, but through spoken dialogue with text box subtitles over the episode select screen. and it just feels so...stiff. it doesnt feel like world building, it just feels like being forcefed information with no substance behind it
i get that fully rendered cutscenes throughout can be expensive and time consuming, but shoot id take in-game rendered cut scenes at least. (like in sa, sa2, shadow 2005...) anything that could have provided the world building with a bit more ground to stand on would have been great. sure, there are levels to traverse which look cool...but they dont provide any sense of scale, they dont tell us what the area is like, and more importantly, you never see the other characters who are supposedly on the battlefield "alongside" you in a couple episodes. the storyline from the exposition along sounds like it could be an epic journey - but the way its told with the given game mechanics (i.e.: stage-based gameplay with no open worlds to explore) leaves a lot to be desired
i feel like the stuff explained in the comics should have just been cutscenes or exposition or something to pad out the game a bit. the comics are so short anyways so why just put it in the game? maybe not the first comic about the rando soldier saving the day or w/e...but the comic with silver and knuckles fighting chaos? the comic about infinites origins? all of that could have easily been included. at LEAST the comic with shadow was part of the DLC...but even thats just so gimmicky. they provide important background to the main plot of this game so i really dont understand why it was sidelined to comics and not just included from the beginning
the tension that the exposition already fails to build up is brought down even worse when coupled with the confusing timing of the stage complete screens, where you get your completion rank and see what new character creation items you unlocked. listen, i know immediate gratification for completing the level is important and all...but i swear, having these screens between the end of a boss fight and the cutscene showing what happens to them after being defeated seriously impairs the flow of the game. maybe having it there allows for the cutscene to load up in the background to improve efficiency, but personally id prefer seeing a loading screen as the break between a boss fight and the following cutscene after it and THEN the stage complete screen to finish the sequence off. the boss fight end cutscenes arent that long anyways for the most part, so its just nonsensical to have the stage complete screen interrupt the action when theres only a two minute scene left to it
i cant stand how streamlined forces is to the point of the main plot. what happened to games that actually take the time to explain stuff, show us extra bits to the story and how they connect? and even when forces' does explain SOME stuff, its through audio/text only dialogue. nothing visually interesting, just...dialogue. and then its off to the next level. forces' feels very bare bones honestly. the story is supposed to feel big and epic but it just wasnt given enough to bring that feeling into fruition. this is probably the only thing that saves forces’ from the war glorification issue because the game simply fails so miserably at telling a compelling story due to poor writing and poor formatting that the war stuff gets lost in the mix - and thats just sad
all of this brings me to my conclusion. fuck i wish sonic forces was a better written and executed game, because i do think it could have been so cool. i really like infinite as a villain, in both his design and personality. yeah hes kind of a whiny, edgy bitch - but he had potential. and its really gonna suck if this game killed off all that potential in one fell swoop
(then again, thats why we have fan content and aus :3)
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