Come take a lunch break at the Butterfly and Bloom Inn!
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A soft crinkling of paper.:
A small, paper flower in a pot. It grows when you're not watching it, dropping paper leaves every once in a great while and seems to require little more than sunlight to thrive. The little business card that came with it says that writing tea flavors on these leaves will change the leaf into a tea bag of that flavor. The few unfamiliar ones it suggests will offer various boosts to creative endeavors when steeped. You could also use the leaves as bookmarks beforehand, in order to get more specific ideas from those books. After a few weeks of use, the flower seems to wilt a little and not drop anymore leaves. Perhaps taking it back to the cafe could help fix it?
A muffled whisper of fabric.:
A small pair of thin hand-knitted gloves. The fabric of the gloves feel as though they adjust to your hands, no matter about the shape or fingers you have. They don't move about besides that, but they do end up having an effect on things that you happen to manipulate when they are on. Practicing an instrument? The movement of your hands are more guided and perfected over time. Building a small craft project? The time it would usually take putting together is shortened by a quarter from small adjustments in your placement of the parts. Gardening? Your "green thumb" gets boosted. All these boosts stick even after the gloves are off, but putting the gloves back on doesn't boost you more than before. Practice itself is the way to improve. Over time, the gloves begin to get holes in them and doing your own patch-work doesn't seem to be helping. Maybe the cafe owner can teach you how?
A quiet click-clack when moved.:
A small set of various dice in a soft fabric pouch. The fabric is patterned with dragon scales that shimmer in the light. There are at least enough of them in the bag to play something like DND with, with d4 to d00. It's kind of hard to tell, however, because other kinds of dice seem to appear every so often when the bag is closed. Sometimes there are novelty die for specific TTRPG's. Sometimes you find less common but realistically possible die, like a ball-shaped d100 that has the numbers 1-100 on it or a d2. Rarely, you get a bit more magical, like dice that shoot small notes of light when you hit the maximum number. The little business card that came with it said that any dice that is kept out of the bag for a period of time will stabilize the die's hold in reality and take it out of the drawing pile until it is either returned or otherwise broken. Over time, the bag loses its shimmer and the dice inside become just the normal DND dice. The card that came with the bag says that the bag needs to be recharged after a number of uses. Guess you know what to do tomorrow.
A scraping of beads against each other.:
A set of bracelets and a small friendship bracelet making kit. For the bracelets already made, the attached business card says that they should be shared with your close friends. When all of you wear the bracelets together, your friendship seems to grow stronger. Opportunities to strengthen your bond happen at a higher rate than usual and the relationships you have with other people slowly become healthier over time. Arguments can still happen, but no one can even think of abusing each other, even by accident. If worn long enough, the bracelets can be used to signal one another if a friend is in a dangerous situation and draw the other members of the group towards the hurt member. After the situation is resolved safely, the bracelet belonging to the hurt member snaps apart. You can reuse the beads on a new bracelet for the member and it'll work the same as above, depending on how long they wore it. After a few of these incidents, you've run out of the string in the kit. Hopefully the store has refills in stock.
A hefty, small rectangular box.:
A deck of cards in a small, wooden box with two lids, top and bottom. They seem to be normal playing cards with jokers and rules cards. What isn't normal is how they work when doing card tricks. There's no guide in the box, but when you try out one you found elsewhere, it goes off without a hitch on the first try. Any magic trick you do with these cards seems to come to you instinctively and is guaranteed to wow your audience. When you place the deck back in the box and flip the box over, opening the other lid reveals a set of tarot cards in the place of the playing cards. The cards work like any other tarot cards, except you can change the art style of the cards with a thought. There is a small guide on how to use the cards on this side of the box. It provides possible spreads, various interpretations of the cards you draw, and so on. If you do a certain spread, any information that you receive from the cards is guaranteed to be accurate, in minor ways. Foretell some good luck coming your way? You find an extra twenty dollar bill in your pocket when you go shopping. Some bad luck? You drop your change by accident when checking out at a register. This doesn't change your fate or anything, more gives you a possible forecast. You deal from your deck one day to find a business card from the cafe in your hand. That reminds you, maybe you go back there again. Maybe they have other mystical trinkets you can buy.
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I had a dream I was playing a Michael Myers game where you play as him and I was walking through this lady's house while she had a friend over and they were both in the kitchen. the host left her friend in the kitchen and walked off into another room while I found a spot in a connecting side hallway to stand and peek around the open door frame. I stood there peeking waiting for her to notice me and she finally did. I have no idea what happened next though I don't remember
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Video game I saw in a dream. It was in this low poly style like an older video game. You play as this character I think was meant to be a lamb, or maybe a weird mix of a lamb a mouse and a rabbit, (while not really looking like any of those things) and you’re running away from a wolf. Your objective is to last as long as possible before the wolf catches and eats you.
The house you’re running in is endless and bizarrely put together like most building interiors in dreams are (like the infinite toilet dream dimension on Reddit lol) the layout of the house is pretty detailed, you can stop and hide in places like closets or bins while the wolf looks for you, you can go up and down stairs and into rooms etc.
You never actually know where the wolf is or how close it is to you until it appears in your line of sight, it makes no noise and the game gives you no way of knowing where it is, and it’s pretty unpredictable it doesnt move at a consistent pace. When the wolf catches you there’s an animation showing it eating your character
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