#(( i may need to seek out more medieval cc as i was having a hard time populating the spaces ))
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(( hey guess who did some character exploration for future verse cass via building in the sims. it's me I did the thing ))
#(( i may need to seek out more medieval cc as i was having a hard time populating the spaces ))#(( but yea building the little cluttered cottage she settles in after returning to corona c: ))#ooc.
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Disney Berry Rainbowcy Challenge Mashup
Hi! You’ve probably heard of and love the Disney Princess Legacy Challenge, and maybe even a Berry Rainbowcy? Well,if you like those, you’ve come to the right place, this is the Disney Berry Rainbowcy. This is a mashup of the two challenges, along with some changes and additions. I will admit, I made this a little more difficult than it should be, however, you are allowed to change this in any way you want to suit your capabilities. This is set up to be a 17 (Eventually more) Generation challenge, but you may lower it however you feel fit. I hope you enjoy!
Guidelines:
1: No cheating except for resetting sims, or story progression mods such as MCCC
2: Paint/Photograph the heir for each generation and hang it in the house. Each Generation must max the painting skill.
3: You may lock/unlock sections of the house for certain sims to match the generation. (Rapunzel can only access the tower for example)
4: You do not have to do all of the generations, nor do you have to do all of them in order.
5: If you don’t have a feature because of a pack, replace it with a closely relating feature. I will also have a second option that is base game for any of the things that are from a pack
6: All generations are allowed to be any gender except Snow White
7: You may skip the Baby stage if you’d like.
8: Play on any life length, Normal or Long are recommended.
9: Move out extra children when new generations start, into a new household
10: Every generation needs to complete their aspiration, and a skill, none require a maxed career.
11: The heir is always the last born child
12: When moving in a spouse you may not take in any money (use the “money _____” cheat to set your money back)
13: As this is a berry rainbowcy, it will be virtually impossible without Berry CC,
@noodlescc makes amazing CC made specifically for Berry Sims, and she is the resource I’m using for my own game.
Building:
Move into the largest lot you own, (50x50/64x64) and bulldoze. Build whatever you need with your remaining money. I recommend to make your house into a castle or a medieval house over time to fit the theme, of course this is optional. You must remain in this lot for the remainder of the challenge, so make it pretty!!
Generations:
Generation 1: Snow White
White, Pink Spouse
Founders have humble beginnings, so what's better than Snow White? To start, create Snow White. When Snow White moves into the biggest lot available, this story begins.
Super Parent (Big Happy Family) Creative, Music Lover, Perfectionist
Must be female
Paint/Collect/Photograph/etc for money, no real job
Each child must have the same baby daddy (Pink)
Marry the father and move in together if desired
Each child and teen must get an A in school to age up*
Snow may never answer the door to strangers or talk to elderly women
-Must have 7 children (dwarfs)
-Each child must have one bad trait (e.g Gloomy)
*This generation only
Generation 2: Cinderella
Pink, Peach Spouse
Although you had six brothers and sisters, you always did the cooking and cleaning. Yet, somehow you loved it, as it transported you away from your chaotic home life. When Cinderella becomes a teenager, this story begins
Soulmate Good, Neat, Glutton
Must clean every mess, cook every meal, and repair every object
Master Handiness
(Optional) Meet Spouse in a public lot
May not marry until mother dies (This does not have to be of old age, but it may not be cheated)
Have a maximum of 3 children
Generation 3: Tiana
Peach, Pale Orange Spouse
Your family has barely accomplished anything over the past two generations, and you're here to change that. This story begins when Tiana becomes a YA.
Master Chef Ambitious, Foodie, Cheerful
Father must die before end of YA
Master Baking (Cooking) and Piano Skill
Culinary Career or Run a Restaurant that becomes 5 stars before her death (Dine Out)
Complete the Frog Collection
Must marry an alien (sim with green if you don’t have aliens (This can be hair or eyes))
Have kids
Generation 4: Aurora
Pale Orange, Pale Yellow Spouse
Thanks to your mother's hard work, you have everything you always wanted in life, apart from love. Your father was overprotective of you, and rarely let you out of the house. This story begins when Aurora becomes a YA.
Soulmate Lazy, Romantic, Self-Assured
May only have 3 or less friends. (Family can count if you wish)
Critic Career (Business if no City Living)
Master Charisma
Must attend/throw only one party in their life
Must meet future spouse at night while parents are asleep
Elope, a wedding won’t count as your one party
Have a maximum of 2 children - (twin girls are preferred if playing Anna or Elsa next)
Generation 5: Anna*
Pale Yellow, Pale Green Spouse
Your sister locked you away and you never knew why. As toddlers, you were the best of friends but now all you have are dreams. When Anna is a child, this story begins.
Big Happy Family Good, Goofball, Non-Committal
Lose all contact with your sister until YA
Parents die before YA (drown)
Detective (Entertainer) Career
Master Comedy
Find love with a criminal
Experience near death at the hands of your lover
Find someone new after becoming BFFs with your sister
Marry, have one child
*See end for the alternative of Elsa
Generation 6: Rapunzel
Pale Green, Teal Spouse
Your mother never trusted you or the outside world. You never knew of her past, and never wanted to. All you ever got was solitude, but that didn't matter. When Rapunzel is a teenager this story begins.
Painter Extraordinaire Loner, Art Lover, Loves Outdoors
Must reach at least level 8 painting before YA
Paint for money
Paint 5 Murals in the house (Ignore if no City Living)
Live in a tower added onto the house until YA
Despise mother
Spouse is a criminal and has the jealous trait
May only ever leave the house for school
May never have friends until wedding
Elope, have kids
Generation 7: Belle
Teal, Pale Blue Spouse
You always loved books and visited the library often. You never cared for looks, just beauty within. Everyone wanted you, but you turned them all down. You wanted to chose your own destiny. When Belle becomes a YA, this story begins.
Renaissance Sim Bookworm, Music Lover, Loner
Date at least 5 men
Visit the library weekly
Write Books/Garden for money
Master Writing or Gardening
Meet the man of your dreams - an ugly Sim
Marry, have kids
Your spouse becomes beautiful (Changed in CAS) after first born child
Generation 8: Mulan
Pale Blue, Lavender Spouse
Your parents always wanted you to bring fortune back to the family and marry someone of high status, but you didn't dream of love, you dreamed of glory. When Mulan becomes a YA this story begins
Nerd Brain Active, Self-Assured, Hot-Headed
Exercise every day
Athletic career
Master Fitness or Wellness
Fall in love with a co-worker once you reach the top of the career choice
Marry, have kids
Generation 9: Jasmine
Lavender, Dark Pink Spouse
You hated being rich and living like a princess. You find comfort in Raja, but nowhere else. All your father wants is for you to marry rich, but you want a life without riches. Your mother trained you well to become an amazing hand-to-hand combatant. When Jasmine becomes a teenager this story begins.
Soulmate Dog Lover (Good), Cheerful, Clumsy
Have a best friend (Raja)(Preferably a pet)
You cannot leave the house unless it is for school
Master Veterinarian (Logic) skill
Must marry a poor street rat
Lover must be in the criminal career
Have a maximum of 4 children
Generation 10: Merida
Dark Pink, Red Spouse
You always wondered why your mother gave up her riches for a poor boy. Your adventures lead you into trouble, and you were nearly always grounded. When Merida becomes a teenager this story begins.
Successful Lineage Kleptomaniac, Family Oriented, Active
Lose your siblings and mother in an unfortunate accident
Seek out a way to change the past but fail
Make an enemy then kill them
Steal for money
Master Mischief
Marry as an Adult
Have children, all dressed and named as a different color in order of the rainbow (Kinda weird, but it’s representing the mermaids)
Generation 11: Ariel
Red, Orange Spouse
You've always loved the water and dreamed of becoming a mermaid. Sadly, this never came true but you did find the man of your dreams, and that was good enough. When Ariel becomes a teenager this story begins.
Musical Genius Loves Outdoors, Music Lover, Good
Must own a pool and swim in it everyday
Collect as a teen, Home Musician as an Adult
Make an enemy with Ursula
Master Singing skill and an instrument (Piano, Guitar, Pipe Organ, Violin)
Meet your spouse while your father is at work
Must marry a beautiful Sim with at least one trait the same as your own
Have kids
Generation 12: Pocahontas
Orange, Banilla-Yellow Spouse
You come from different worlds, yet the love of your life is forbidden by your family. When Pocahontas becomes a teenager this story begins.
Friend of the Animals (Freelance Botanist) Loves Outdoors, Good, Self-Assured
Fall in love with a "different" kind of Sim, (Human-skinned, Green Eyes/Hair Sim)
Marry that "different" kind of Sim.
Adopt/Create a Raccoon (Ignore if Cats&Dogs is not owned)
Home Gardener for money
Master Pet Training(ignore if no Cats&Dogs) and Gardening
Have a maximum of 4 kids, heir must Have a Yellow feature, not including skin
Generation 13: Alice In Wonderland
Yellow, Green Spouse
You always thought you were different. You were out with your sister when your life changed forever after a white rabbit ran past you. When Alice becomes a teen, this story begins.
Friend of the World
Insane, Bookworm, Lazy
Fall in love with a sim older than you (e.g Alice is a YA, Marry an Adult)
Own 4 Cats, a Cheshire Cat, a white “rabbit”, an elder “rabbit”, and a “mouse” (Ignore if no Cats&Dogs)
Spouse must be insane and poor
Make a basement (aka Wonderland) and live there for this generation
Social Media (Writer if no City Living) Career
Master Writing
Drink tea every day with your spouse
Have at least 2 children, 1 must have the insane trait
Generation 14: Moana
Green, Blue Spouse
You grew up as the heir to a legacy, born to rule over others; however you want to explore and see the world. You know your choices make you who you are and you hope that one day they will show you the world. Starts when Moana becomes a teenager.
Curator Active, Loves Outdoors, Vegetarian
Have a close relationship with her Grandmother (who dies before Moana becomes a YA and before meeting Maui)
Meet Maui, a man with no living family or relations, who you become BFFs with. You then have to find/craft plumbite (the heart of Te Fiti) and when you give it to your enemy (Te Ka) you become friends with them.
Athletic Career or Home Gardener
Master Gardening or Fitness
Return home in glory. Marry Maui and have kids.
Generation 15: Megara
Blue, Purple Spouse
As a minion of Hades, your goal in life is to escape his clutches to continue your family line. When Megara becomes YA, this story begins.
Bestselling Author Self-Assured, Romantic, Genius
Date Hercules, an Active, and Goofball Sim
Move Hercules and Family directly into the household from CAS (You must make Hades(A Vampire if possible), and if you feel like it, Hercules’ parents)
Megara and Hercules may never marry until he has mastered fitness (or killed 3 sims)
While Hercules is doing his goals, Megara must live in a “dungeon” to represent her being trapped under Hades’ spell, she may not leave until Hercules is done, then Hercules must kill Hades (or cure him of vampirism)
Megara may paint/write while in the dungeon for money
Hercules must be in the Athletic Career
Hercules may be turned into a Vampire(if possible) when they marry
Have at least 2 girls
Generation 16: Nani Pelekai (Lilo and Stitch)
Purple, Pink Spouse
With your sister and her husband dead after a car crash, life around the house just isn’t the same anymore, taking care of your baby sister, Lilo Pelekai. Her story starts after “Lilo” is born and her parents die.
Big Happy Family Hot-Headed, Outgoing, Active
After her parents tragically die, you take Lilo into your care (adopt as care dependent)
Have a negative relationship with Lilo until teen, then become friends
Culinary Career
When Lilo is a child, adopt a strange blue dog (or an alien child without Cats&Dogs (or a human, blue-skinned child without Get to Work)) named Stitch
Raise Lilo as your own
Marry a waiter
Have 2 children
Generation 17: Tinkerbell
Pink, TBD
As a tiny fairy, you have to stay up in the world disregarding your size. When Tinkerbell becomes a YA, this story begins.
Friend of the world Jealous, Good, Loves Outdoors
Live in a glass tower
Meet as many children boys as you can
You maintain a garden
Complete the fossil or metal or crystal collection
Only have to Master Painting!
Have an enemy that dies from your spouse
Marry your highschool sweetheart
After married, have 3 children
Others:
Generation 5 (Alternate): Elsa (With Vampires)
Pale Yellow, Pale Green Spouse
Your parents always questioned where your powers came from. You were a quiet type after... the accident. All you wanted was to be alone, unable to harm anyone. When Elsa becomes a teenager, this story begins.
Good Vampire Loner, Good, Family Oriented
Must not talk to siblings until YA
Parents dead before YA
Master Vampire Lore (Logic)
Turn to a Vampire as a Teen, but cure yourself when first human child is born
Make no attachment to your children, stay isolated (optional)
Never marry and only have children until you get a human, lock away the vampires when they are teens (if you get any)
Generation 5 (Alternate): Elsa (Without Vampires)
Pale Yellow, Pale Green Spouse
Your parents always questioned where your powers came from. You were a quiet type after... the accident. All you wanted was to be alone, unable to harm anyone. When Elsa becomes a teenager, this story begins.
Friend of the world Loner, Good, Family Oriented
Must not talk to siblings until YA
Parents dead before YA
Be different in some way
Master Logic
Scientist Career (Fun with the freeze ray!) or Business
Make no attachment to your children, stay isolated
Never marry and only have 3 children
#ts4#ts4 legacy#berry sweet sims#berry sims#berrypastelrainbowcy#rainbowcy#sims 4 legacy#legacy challenge#disneyprincesslegacy#disney#princess#legacy#rainbowssims#dprainbowcy
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Can Environmentalists Learn To Love Or Just Tolerate Nuclear Power?
In June, California utility Pacific Gas and Electric announced plans for phasing out its Diablo Canyon nuclear power plant, located on the central California coast. If the current timetable holds, late summer 2025 will see the first time in over six decades that the nations most populous state will have no licensed nuclear power providers.
This is big news. Forty years ago, Diablo Canyon stood at the middle of an intense controversy over the safety and desirability of nuclear power. Those debates stand as part of the origin story of the anti-nuclear movement; failure to stop the plant from coming online educated and galvanized a generation of anti-nuclear activists. From this perspective, Pacific Gas and Electrics decision to replace nuclear output with renewable energy seems to be an environmental victory, a belated vindication of the anti-nuclear efforts of the 1970s.
But in the era of climate change, no decision regarding energy production is simple. Californias move away from nuclear power comes alongside a modest reappraisal of a technology that was once vilified by the vast majority of environmentalists. James Hansen, the scientist whose 1988 testimony before Congress provided climate change with much-needed visibility and political salience, has become one of a number of prominent environmentalists to support nuclear power.
The problems of waste, security and ensuring accident-free operation are as vexing as ever. But context is key, and the real but remote dangers of nuclear power may prove more manageable than the more visible and accelerating consequences of a warming planet.
Diablo today might be sitting on a second juncture in nuclear history in the United States, one where environmentalists will have to embrace or even just accept the very technology that helped teach them to be suspicious of relying too much on technical solutions to the political and social challenge of powering our society.
Atom-powered dreams
For decades before it became an activist target, nuclear power was celebrated as revolutionary science. From the first decade of the 20th century, newspapers and magazines reported the discoveries of Ernest Rutherford, Marie Curie and other nuclear pioneers. The prospect of transmuting matter of turning one element into another had been a dream of medieval alchemists, and journalists and their readers alike were quick to thrill to the new science.
It was frequently heralded as something new in the universe, and a symbol of mankinds burgeoning ability to control nature. Moreover, the mere potential of releasing the energy stored by splitting or fusing atoms quickly gave rise to fantasies of technological utopia, in which innovations such as radium-infused medical treatments and uranium-powered ships would transform the world.
A traveling exhibit for the Atoms for Peace program in 1957 when the possibilities of producing electricity from atomic power seemed endless. U.S. Department of Energy
A generation later, the success of the Manhattan Project made such speculation seem plausible. Postwar media reveled in the prospect of all sorts of atomic miracles: electric cars, cheap power, weather control and cancer cures. In 1953, President Eisenhower gave official sanction to at least some of these dreams with his Atoms for Peace initiative, and his second term had barely begun when a power plant in Shippingport, Pennsylvania began supplying nuclear-produced electricity.
Additional plants quickly came online; more than 150 had been licensed by the end of the 1970s. If nuclear weapons filled midcentury Americans with thoughts of doomsday, nuclear power provided its opposite: the dream of a technology-fueled future that might help extend postwar prosperity indefinitely.
Eisenhower himself had put it this way in 1953, when announcing Atoms for Peace: Experts would be mobilized to apply atomic energy to the needs of agriculture, medicine, and other peaceful activities. A special purpose would be to provide abundant electrical energy in the power-starved areas of the world.
Problems emerge
Dreams depend for their vitality not just on what is said explicitly, but also upon what is left unspoken. In this case, the missing element was environmental awareness. It was not until the widespread hydrogen bomb testing of the 1950s that the true health and environmental costs of nuclear energy began to be uncovered; it would be another decade or more before concerns about power generation began to rival those of weapons development.
Diablo Canyon provides a case in point. Sierra Club officials had partnered with Pacific Gas and Electric to select the site in 1965, in the process helping to spare a different and more highly valued wilderness area. They were not particularly concerned about the nature of the proposed power plant. Their concern was simply with the intelligent management of natural resources, and Diablo raised questions about the proper balance of conservation and industrial development. While there may have been fears of a meltdown or other sort of accident, these were not nearly as pronounced as they would become in the next decade.
The original location of the Diablo Canyon on Californias central coast was negotiated by the Sierra Club as a less environmentally sensitive location than a previously proposed one. Later, it was found to be close to seismic fault lines. dirtsailor2003/flickr, CC BY-ND
This cooperation between industry and environmentalists began to fray in the late 1960s. Activist networks in California targeted the plant, and new organizations formed that valued resistance over accommodation and negotiation. David Brower, the executive director of the Sierra Club, helped lead a well-publicized fight with his own board of directors; he would eventually resign to found the more radical group Friends of the Earth.
The countrys changing political climate played a role in this, as Brower and other activists evinced a Vietnam-era skepticism that saw the interests of industry and the public as inherently at odds. Corporations simply could not be trusted to adhere rigorously to safety standards, to value either human or environmental health at the expense of profitability.
Additionally, an evolving environmental movement was positioned to see nuclear power differently than its conservation-focused predecessors had. Indeed, by the 1970s, environmentalists were not simply seeking to manage the pace of modernization, but to question its premises altogether. Best-selling books such as Silent Spring (1962) and The Population Bomb (1968) had prompted readers to question whether or not unbridled growth was desirable, or even possible. High-profile disasters such as the 1969 Santa Barbara oil spill drew attention to the fragility of the natural environment, as well as the disturbing possibility that accidents were inevitable rather than anomalous.
Nuclear power was already becoming suspect because of its association with Cold War institutions, as well as the fearsome potential of radioactive contamination which the historian of science Spencer Weart has identified as perhaps the most distinct element of nuclear fear. By the 1970s, despite the energy shocks of the time, nuclear energy became for environmentalists what fossil fuels are today: a symbol of the mistaken choices of decades past, and a clarion call for rethinking the entire energy landscape.
Much of this was already true before the infamous Three Mile Island accident in 1979. The Nuclear Regulatory Commission would ultimately conclude that the health effects were minimal certainly nothing like environmentalists had feared could happen. But the psychological consequences were considerable, owing both to the days of uncertainty immediately after the accident and to the eerie resemblance between actual events and a recently released movie, The China Syndrome, which depicted a cover-up of safety hazards at a nuclear plant. A few years later, these concerns would be amplified still further through easy association with the anti-nuclear weapons activism of the early 1980s.
Softening stance?
The history of mankind, H.G. Wells wrote in 1914, is the history of the attainment of external sources of power. In the age of environmental awareness, it has also become the chronicle of human attempts to come to terms with the consequences of this attainment. Early anti-nuclear activists at Diablo and elsewhere were quite conscious of this, believing that its productive capacity did not outweigh the risks to nature and human health.
More recently, some environmentalists have warmed up to nuclear power. Stewart Brand, whose Whole Earth Catalog, first launched in 1968, made him an environmental movement icon, is one of the more prominent. Im so pro-nuclear now, he told NPR in 2010, that I would be in favor of it even if climate change and greenhouse gases were not an issue.
Brands enthusiasm makes him something of an outlier, even among those environmentalists whose position has softened. What appears to have changed for them is not their assessment of the risks of nuclear, but an awareness that the environmental crisis is even worse than they imagined in early 1970s, in particular the threat of climate change from the buildup of greenhouse gases in the atmosphere.
What these more moderate proponents have in common both with Brand and their still skeptical environmental brethren is a recognition that questions of energy are not merely technical in nature. They reflect how people wish to organize their societies and their economies. These are the questions that anti-nuclear activists, among others, posed throughout the 1970s.
So it may well be that increased reliance on nuclear power will be part of the toolkit we need to survive climate change. However, that choice will come with risks not just of meltdowns, but also of avoiding the kinds of hard questions that Diablo-era activists tried to ask: Can we power our society without resorting to industrial-scale technology with significant risks? It may not be possible or desirable to live with the trade-offs our appetite for energy demands of us.
David K. Hecht, Associate Professor of History, Bowdoin College
This article was originally published on The Conversation. Read the original article.
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