#( by a collector….by flemeth….who knows )
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#( i like to call it tearing down the fade 200 yrs before it was cool )#( thankfully it stayed localized to cyrodiil )#( so pax was closing rifts by going INTO the fade and stealing the orbs/foci from the demons who made a pact with mythic dawn mages )#( he didn’t have an anchor/mark )#( the mythic dawn and venatori are separate entities but they were/are both cults )#( and mankar was the instigator for the crisis while cory is the instigator for it by the time dai rolls around )
this is also slam dunking cyrodiil into the world as its own landmass. somewhere in the amaranthine ocean. its closest to the free marches. pseudo-romans. imperials have a highly militarized society that largely keeps to themselves but likes keeping tabs on everything in thedas. effective and well-trained legion ( every able body citizen was expected to train / serve for a number of years ) that keeps inside and outside threats to a minimum. has an emperor. mages don’t quite have the level of freedom as the ones in tevinter but they have arcane academies instead of circles. battlemages can and will make up parts of their legion. anyways, pretty much insert the events of oblivion here. cyrodiil and tevinter have a beef because they are so similar in many aspects but contrast and they hate each other. their language has the same roots ( fantasy latin, basically ) and some words overlap. they kind of copied each others' homework.
oblivion/deadlands = the fade
oblivion gates = rifts
sigil stones = foci/orbs
mythic dawn = venatori
mankar camoran = cory dory
mehrunes dagon = powerful demon lord
do you see where im going with this for reworking his da verse
#❪ ⋅ ✹ ⋆ —┊ ❛ ooc. ❜ ❫#( okay drop this really fast because i had a thought )#( he became the champion of cyrodiil after defeating most of the mythic dawn and stopping their plan to tear open the fade )#( some 5 yrs later they lured him into a trap )#( as revenge and a last ditch effort to bring down the empire they ritualistically sacrificed pax )#( they planned on forcing a hunger demon to possess his body and then bind it so they could have a puppet )#( a puppet who was a hero and had a lot of political power if used right and access to the command of the legion itself )#( of course pax is really bad at dying / staying dead and his spirit was forced back into his body )#( which disrupted the binding of the demon but not the possession itself )#( what was created was the undead abomination we all know and love )#( he tried to get….an exorcism of sorts performed but his spirt was so bound with the demon now that it would mean a final death for both )#( pax couldn’t face such an end and decided it was better to be magically sealed away until they could maybe find a solution…. )#( which never happened. )#( a foci was used to seal him away )#( something something machinations something something )#( his coffin was procured and moved to ferelden )#( by a collector….by flemeth….who knows )#( but just in time for the blight )#( he is a mage !! though it’s more of an afterthought for him hsjdhdh he likes his role as a knight )
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tbh i think morrigan is an intj not because mean = t or whatever but because she really seems like a Te user to me. the best example of this is the leliana/morrigan banters over faith which really really read to me as Ti vs. Te reasoning. they both are very intuitive and very good at reading people & planning (dominant Ni) but leliana believes in things when they make sense to her framework of the world (Ti) and morrigan needs concrete evidence and has strong logical reasoning (Te)
So, that is a fair point (and a fair reminder to me not to assume other people are working with bad MBTI stereotypes) but tbh this is a rigorous standard I really see Morrigan only applying to the Chantry, because the Chantry pisses her the hell off. Its not that she’s an evidence based person: she definitely seems to have less of a problem with Dalish religion. But the Chantry exerts power over her life, and if they’re asking her to surrender a part of her autonomy, then she wants to know on what grounds they base the right to do this. Which to me, speaks more to an INFJ’s high valuation of self-actualizing and autonomy than an INTJ’s desire for rationality.
As long as you’ve got me started on function stacking though I’d like to go over Morrigan’s to explain my reasoning a little more in-depth
INFJ Function stack:
Ni: Morrigan is an information collector by her very nature. She’s absorbed magical traditions from humans and the elves, and while yes, we can have a discussion about the problematic aspects of that, I think it definitely speaks to her intuitive nature that she draws together solutions from a variety of sources, blending them. She’s a pattern finder, able to find solutions in esoteric (and in the case of her mother’s grimoire, intentionally cryptic) texts and paratexts.
Fe: so, Fe as a function is primarily turned outward. Observational. In some Fe having types this manifests as highly developed empathy, and for a lot of INFJs its where they get their keen (some might say uncanny) insight into other people, as well as their chameleon tendencies. INFJs walk a constant tightrope between having a strong attachment to their sense of self, and disappearing into the people around them.
....to me this sounds a hell of a lot like shapeshifting magic.
Shifting that aside, despite Morrigan’s proposed lack of care for those around her she seems to be remarkably able to blend into people around her, which requires not only intuition, but a keen emotional awareness, the ability to pick up often inexplicable social cues when needed. Morrigan doesn’t understand much of human society (e.g, handshaking) but she’s able to adapt to it with almost no one picking up on her outsider status.
Also important to note: this side is underdeveloped, mostly due to Flemeth’s interference. I believe Morrigan has a great reserve for empathy and care (we see as much with Kieran, and with a befriended/romanced warden) but she has neglected this side of herself. And if you’ve ever seen an INFJ at an unhealthy place, you know that this Fe can manifest itself, not as kindness and harmony promotion, but as manipulation, deception, and often very targeted, cold, callous remarks intended to hurt where you are most vulnerable.
Sound like anyone you know?
Ti: So this is where we get to your question. Morrigan as evidence based. I can see your foundation for thinking that, but ultimately I think Morrigan is always more concerned with internal consistency and solutions. Another note: Te���s tend to be very intellectually stubborn in terms of decision making and accepted strategies. While Morrigan can certainly be very emotionally stubborn. she tends to be surprisingly open-minded when it comes to anything but the Chantry. For instance, despite her disdain for demons, she’s quick to accept blood magic as an acceptable possibility. Despite her general disbelief in religion, there is little sarcasm in her voice when she leads you through the Temple of Mythal. She has no real horror of abominations.
Indeed, what Morrigan hates more than anything is someone who closes themselves off to the best solution entirely. This is why she hates the Chantry: they have determined there is one way of being, that some things are good, some things are evil, and the evil things are not to be touched. To circle back to that dialogue with Leliana, I find this line in particular to be telling“Attempting to impose order over chaos is futile. Nature is, by its very nature, chaotic.” INFJs typically chafe at authority, and an often harsh religion that shapes the culture towards one particular solution tends to be precisely the kind of authority they detest and prefer to take to task. Furthermore, with her Fe being neglected I think her Ti would overdevelop to compensate, leading to harsher demands that the world around her be “logical”.
Se: This, I think, is where Morrigan’s desire to continually go back to an outside world that often bewilders her comes from. If you’ve ever seen an INFJ in the grips of Se, they love to be thrown into new situations. Overstimulation is often intoxicating for them, though it can just as quickly burn them out (hence the return to and nostalgia for the Wilds).
#overall its not perfect but then no type is#ultimately i just find infj to be the best overall fit for morrigan#morrigan#dragon age: origins#da:o#dragon age#Anonymous
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I’m sure you all guessed this but if you’re lookin for something to do between Thursdays I’m gonna recommend Baldur’s Gate II to e v e r y o n e. Especially if you don’t have a D&D group at home, because it’s the closest you’ll get to D&D without one, and ESPECIALLY if you’re also a Bioware fan. I have some thinky thoughts about it & Dragon Age II here. Not so much the usual #currie academia, but along those lines nonetheless.
So I said in a post before that Baldur’s Gate II is very much like what Dragon Age 2 should have been, and I want to pull that apart for you somewhat. Disclaimer here that while I’ve played DA2 a disgusting number of times, I’m only 20 or so days into BG2 (Chapter 3, I think)
I acknowledge that technically speaking, DA2 is rightfully the lowest-rated game of the Dragon Age franchise, but it’s also my favourite by far. This is largely because I admired what it aspired to be. It wanted to be an in-depth exploration of a single, fascinating locale, and all the conflicts that could arise from it across time. Some of the things people complained about - such as Hawke having such a limited background, the divisiveness of the companions and their behaviour, and the lack of a single overarching villain - were the result of reaching for this goal and failing. Bioware either lost their direction or lacked the time to pull it off . A lot of the other problems with the game, particularly the repeated dungeon maps, but also the useless junk-gathering and slimmed-down combat (which I actually liked, but I get that it’s controversial) managed to cripple this particular aspiration even further. Kirkwall lost parts of its complexity and bigness, but clues of it remained behind - particularly in the morally complex sidequests, which often hold a mirror up to the larger conflicts. My favourite one is when you head out to find the son of some noble or count and it turns out that he’s just a regular old straight-up murderer. No demons in his head, but suffering a mental illness - not one I’m qualified to diagnose, but one that each of the party members misinterprets as a pathetic excuse for his violence. Their preferred solution is to kill the bastard, but a player - if they actually know what mental illness is, and how it can be mismanaged - is left with much more to think about.
The resemblance between Dragon Age II and Baldur’s Gate 2 started out as simple allusions and parallels, which I thought were amusing. Now I know who Edwina the barmaid is, and now I know why the loading screens say “gather your party before venturing forth”, and now I know why they make you collect pantaloons. I’ve also met some of the predecessors of the Dragon Age party members. Imoen looks a heckofa lot like an early-2000s Leliana and gets the same broken-bird treatment. Jan Jansen is Varric after several heavy doses of hallucinatory drugs, from the family merchant business to the hand-made crossbow to the penchant for tall tales. I’m pretty sure Velanna from Awakening is a re-skinned Viconia (and I think they share a VA, to boot). Also, I feel like some of the flatter BG2 characters were revamped, re-examined, or re-incarnated. Anomen is pretty much a sexist prick so far, but he’s had some interesting chats with me about his lawful-neutralness. I wonder if their answer to him was to take the same ethics but fix the sexism problem with a genderflip, because in a lot of ways he reminds me of Aveline. (Disclaimer: this in no way takes away from the fact that Aveline is the greatest thing ever and Anomen is a lil shit). Moreover, Morrigan’s eternally grumpy power-hungry practicality, as well her potential prideful fall, and her return, in a sequel, as a semi-friendly spy embedded in a political clusterfuck (Orlesian court vs. Shadow Thieves) makes her quite reminiscent of Edwin. There are others, too, as there are exceptions. I don’t see a clear Fenris analogue in BG2 yet, nor has Minsc ever been properly revived (though Iron Bull maybe comes close). I think that’s smart, though. Imoen/Leliana is a good template to reuse but Minsc shall never be equaled.
Beyond the people in my party, I started to see traces of Kirkwall in Athkatla. Some of the districts have obvious analogues (Keep = Government, Hightown = Waukeen’s Promenade (same aesthetic, even, with all the white stone), Darktown/Lowtown = Slums/Graveyard, Docks = ....well, Docks). There’s also the sense that there are some really hecked-up things going on in the underbelly of the Athkatla, what with the random lich I found in the Egyptian-style tomb under the graveyard (?), the beholders in the sewers (FUCK) and the strange women Naruto-running around at night and casting dominate on random thugs (???). Plus they have a strangely perpendicular policy on magic. Mages in Athkatla are both the Circle and the Templars - that is, the practice of magic is heavily restricted, but it’s restricted by the Cowled Wizards (who have conveniently cast Immunity to Government on themselves). Or perhaps Athkatla is what the Tevinter Imperium looks like from the inside?
Quest structures are also re-used between the games. The overarching quest of the first part of BG2 is identical to Dragon Age II′s - I have to raise enough money to Save my Sister, either to protect her from the Circle or steal her back from Irenicus. The anti-qunari cult and the weirdness of the Primeval Thaig are not dissimilar to the Cult of the Unseeing Eye quest (except for the FUCKING BEHOLDERS aaah). There’s somebody skinning people in the Bridge District at the moment, and though I haven’t advanced very far in that quest I’m catching the horrible, creeping scent of All That Remains about it. One of the very first quests was to return a handful of acorns to a faerie queen, which requires that you leave Athkatla - and it felt almost exactly like turning over Flemeth’s amulet, even before I found the red dragon hanging out in the same area. I’m even getting companion loyalty quests now (hence, Edwina) and while reuniting Keldorn with his wife was considerably less funny (though just as heartwarming) as convincing Aveline and Donnic to Cup each others’ Joinings, I’m not surprised I’ll be helping people with everything from marriages to magic mishaps. Let’s just hope Jan Jansen doesn’t make me gather poo for his turnip-based explosives so he can bomb the Cowled Wizards or something (Cheers, Justice, I’ll always love you).
But these similarities aren’t really a bad thing at all. I’m certainly not accusing Bioware of copying their own homework - I’m actually accusing them of failing to copy their own homework. Or, to stretch the metaphor, for their horrible teacher Mr. EA to change the deadlines to their homework without telling them so they had to rush it and get a C+ from all the game critics. Poor muffins.
Here’s the thing. The inklings I had about The Point of setting things exclusively in Kirkwall are full-on confirmed by the existence of Baldur’s Gate II and Athkatla. Games like DA:O and DA:I are explorations of breadth, spanning countries; games like DA2 and BG2 are explorations in depth, spanning time, and digging deep into a particular city. Athkatla feels amazingly alive to me, and endlessly fascinating and complex. There are multiple underground ruins alluding to ancient magic and long-forgotten deaths. There are hints in the government district that everyone from nobility to turnip farmers regularly drown in ineffective bureaucracy. The Shadow Thieves, the Cowled Wizards, the noble families, and the Radiant Heart, and the Circus, all of them fill out the middle ranks of a squabbling, rule-breaking, living populace. Party members have ties to everyone from peasants, to nobility, to Cambions from Sigil. And there are strange individuals everywhere, spies and liars and con artists and performers and collectors and people who will only sell me turnips. I just finished a quest where three young boys asked me to buy them swords and I bought them a keg of ale instead. It was awesome.
Anyway, this actually segues into something else that’s interesting for me - Dragon Age 2 was all set to tackle the coolest thing that emerged, quite organically, in BG2 - the fact that of all the characters in the game, Athkatla is the most interesting. Playing it, you begin to understand why the quests are so similar between it and DA2. Exploring things like lost ruins, or the different rewards, invitations and behaviours of different organizations, or serial killers and justice systems, or problems with merchants, or entertainment venues like theatres and circuses, or religious conflicts - those are all quests that deeply engage one in the character of a place. Quite frankly, I like that better than hopping town-to-town and solving problems as you pass, which is the DA:O/DA:I model. It’s far too easy to seem random that way (what did those werewolves in DA:O ever amount to?). And conversely, it’s also why things like the party in Orlais are the most exciting things in those games: they offer you glimpses into the operation of society, into how the fantasy world truly works from the crowns to the cobblestones. BG2 is made of that experience of depth, and DA2 was prepared to be that but more.
In certain places, you can see how DA2 fixed the very, very few problems BG2 actually had (alongside a decade of technological development, of course.) The rivalry/friendship system in DA2 is a huge improvement on the reputation/alignment system of BG2. I am effective as shit at solving problems so why does Edwin grouse at me just because I’m nice? Moreover, why do I have to choose between mega-discounts and the game’s best wizard? I much prefer the idea of friendship/rivalry, because real people can respect and disagree with you, and (although this might just be because I have his romance mod installed *ahem*) the DA2-esque Rivalry relationship seems to better characterize how Edwin thinks of me anyway. And while I’m on my soapbox, why’d they take that system away from Inquisition? Rivalry was certainly would have given me a better time with Vivienne, whom I desperately wanted to love but couldn’t because I could never get her approval high enough to offer me any quests. Heck, at least Edwin will still get Nether Scroll’d even if he constantly complains about me rescuing kittens.
Moreover, before its flawed execution, the skeleton of DA2 is far more ambitious and intriguing than BG2′s. BG2 is still a defeat-the-evil wizard game, and it stumbled across the story-of-a-city model largely by accident (one of the most graceful stumbles I’ve ever seen, that’s for sure). I assume (though correct me if I’m wrong) that I’ll still be kickin’ Irenicus’s unsympathetic ass as an endgame (unless he goes Sephiroth Supernova or has an evil boss or something). DA2’s conflicts with the qunari, and especially the conflict between the mages and the templars, turned the city into DA2′s most interesting character and its primary villain, which is the logical, brilliant extenstion of what BG2 accomplished. Meredith, Anders and Orsino - the trifecta of DA2’s endgame catalysts - were all emblematic of an impossible social and political conflict, born out of everything Kirkwall was over the span of a decade. Almost every little plotline in DA2 gives you something new to think about in terms of law, order, magic and rule in Kirkwall, and the finale was a culmination of that. It was a narrative waterfall into which the stream of every sidequest fed. It’s a brilliant structure - but it failed to spark the love its narratively inferior predecessor did, and certainly failed to achieve the quality of BG2.
And it’s only because Kirkwall is no Athkatla. It could have been, but it wasn’t. It felt emptier, and thinner, less populated and less complex, even though all the bones were there. This was largely because of those repeated dungeons - there’s something new in every corner in BG2, and the exploration of the wilderness outside the city is more extended, and every room is different, whereas the dungeons in DA2 wear out their welcome before the first act is over. It’s immensely frustrating, because Dragon Age 2 was so close to being BG2 but better. And there are things (particularly that friendship/rivalry thing) that are marks of improvement and reflection borne of lessons learned from BG2 and DA:O. It makes DA2 even more of a tragedy than it already was. Suffice to say I love both these games a lot, and I am indeed recommending that anybody whose curiosity has been piqued immediately download BG2 from gog.com (I hear there’s a bear companion in the Enhanced Edition. His name is Wilson).
But if I might replace the soapbox a second, I think the biggest tragedy of all of this was that Bioware didn’t try again. For all that Dragon Age 2 felt unfinished and unfocused, it was nowhere near as soulless and directionless as Dragon Age Inquisition, at least for me. Inquisition functioned fine, and it’s not a “bad” game by any quantifiable metric, but I could not be asked to play it more than once. I know people like it, and there are things about it to like - from my own perspective, I loved the fancy-party sequence, and there have been few companions in any game as interesting to me as Blackwall (is that a weird choice? I don’t know, I’m not really In This Fandom). But I did not care about my Inquisitor the way I cared about Hawke. I didn’t care about something as indistinct as The Inquisition the way I cared about Kirkwall, as underdeveloped as it was. I admired DA:II’s aspirations; I do not admire Inquisition’s attempt to be Skyrim when that’s not what we come to Bioware for. I don’t want Bioware to make Skyrim, I want Bioware to try BG2/DA2 again. It could be so phenomenal if they pulled it off.
#Baldur's gate is baldur's great#dragon age 2#DA2#DAII#BG2#seriously though#/poses#also#honestly I'm gonna give you two controversial pieces of advice#first#skip BG1#I find it much more frustrating and much less interesting#second#unless you're stuck on controls or confused by combat#don't use a walkthrough#I tend to cling to walkthroughs but#I kicked the habit for this one#and it made it a good deal more interesting#sometimes the best option requires some thought and acrobatics#makes it super worth it
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