#サンブレ
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sarahalainn · 1 year ago
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Hunters! おつ狩様でした!
日本ゲーム大賞2023「年間作品部門」の“大賞”を『モンスターハンターライズ:サンブレイク』が受賞!
“Monster Hunter Rise: Sunbreak”
won the Grand Award at The JAPAN GAME AWARDS 2023/ Game of the Year!!!
応援いただきましたハンターの皆様ありがとうございます!
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Ending Theme / EDテーマ:
🎵Sunbreak / Sarah Àlainn サラ・オレイン (Trilingual Vers 三ヶ国語)
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応援いただきましたハンターの皆様ありがとうございます!
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#モンハンライズ #MHサンブレイク #monsterhunter #SUNBREAK
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kaiowut99 · 2 years ago
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Yu-Gi-Oh! Duel Monsters GX Episodes 89 and 90 Subbed (Finalized)
(Previously: Episodes 87 and 88 Subbed [Finalized])
(Check out my Subbed!GX Stream Masterpost!)
TURN-89: The Hell Kaiser vs Darkness Fubuki
Ryou, now the Hell Kaiser, has returned to the Academia to take part in GeneX.  His best friend Fubuki, scoping out the situation, decides to confront the Hell Kaiser, hoping to return the favor after he had helped save him from his fall to the dark side before.  At last, Fubuki and Hell Kaiser begin their duel, and Fubuki intentionally uses the power of Darkness, summoning Red-Eyes Black Dragon.  Meanwhile, the Hell Kaiser uses...
TURN-90: The Academia’s Pride
Chronos and Vice-Principal Napoleon, anxious about the Academia’s reputation worsening as their students lose to Pro Duelists, get certain characters to take part in GeneX--as their secret weapons.  Meanwhile, Junko and Momoe were dueling the Pro Duelist Sommelier Parker, and just as they were about to surrender their tough bout, Asuka, thought to have entered the Society of Light, appears.  Asuka then takes over Junko and Momoe’s duel and takes on the Sommelier.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Next duo of episodes is finalized~
Episodes 89 and 90 are a good time; 89 explores more of Ryou’s personality shift (and how sinking so low fighting with his ideals and then discarding them to actually think of winning now has him obsessed with the feeling that comes with it) and the new Cyberdark deck he took from Samejima, along with showing that Darkness is still very much around despite his defeat to Judai in S1 (mainly because for some reason Fubuki kept the card he was trapped in around, though I suppose logically to avoid Darkness potentially getting to someone else lol) which’ll come into play again in Season 4 (better than never, really).  90′s a fun time with more of the tournament currently going on playing out, we get to see Taizan and Motegi again which is nice, and Asuka shows some of her pre-SoL personality is still in there, like with Manjoume.  Also nice to hear Camula’s Theme again as she takes out Sommelier Parker.  The flashback scene with Ryou and Fubuki is also nice (”Just as this lighthouse guides ships at night, everyone’s feelings were the glow that brought me back”) and it would’ve been nice to get that properly after Fubuki recovered, but it works well here.
Editing-wise, there wasn’t too much to fix in 89, though there was a unique one that I wanted to do my best to fix; 90 saw a bunch of card fixes along with one or two quality-of-watching fixes, plus a big translation edit revamping one of the first on-screen ones I’d done when I first subbed episode 90 back around 2012 that looks pretty good now, if I may say so myself, lol.  Details below the cut, as usual, for the interested!
(As a side-note, Sangre Guerrero in 90 is... interesting; the credits list his name as “サンブレ・ゲレロ”/“sanbure guerrero”/”Sombre Guerrero,” which is what I’d originally used, but then I saw Crunchyroll go with “Sangre,” which isn’t what the katakana would back up [”sangure”]--but the more I listened to Manjoume saying his name, the more it did in fact sound like “Sangre.” It wouldn’t be the first time I’d run into a typo in the ending credits--a lot of the animation staff tend to have typos on their names every so often, so it takes me a fair bit of looking into which spellings end up sticking later in the series to decide on consistency--but it was a potential first for a character name, and Japanese Wikipedia and most sites, along with Yugipedia, had spelled it as “sanbure” pulling from the credits.  Unfortunately, he doesn’t have a profile on the official YGO site, and I don’t think he’d had one on any official Japanese one to verify, being such a minor character.  But “sangre” would make sense given his “hot Latino blood” line [”sangre” being Spanish for “blood”], so, given all that, I went with “Sangre” as well. 
Also, I did end up finally catching that the name for Junko’s VA is Tomomi Yachi and not Tomomi Taniuchi as I’d been using per AnimeNewsNetwork; I was hoping that “Yachi” could’ve been a more recent change, but I clicked into her JP Wikipedia page and saw her blogs going back to the time GX was airing in the mid-00s referencing “Yachi,” and Yugipedia does have “Yachi” too, so... going with that now.  I might decide to revise her other episodes, but having lost my OP/EN credit sub files for S1 and early S2, and given she only finally spoke again in 90 after not doing so for... over 30 episodes, I might just end up leaving it.)
Anywho, enjoy, folks--91 and 92 are on tap for next time, ft. our Grim Reaper one-hit card-slinging-slasher one-off, and Pegasus actually dueling as Chronos and Napoleon duel him for a job worrying they might be fired; should be fun to revisit!
Fixes/Edits! (89)
As Fubuki and Ryou are about to begin dueling, they jump together on a split-screen to turn on their Disks and shout, “Duel!”--but just before Fubuki’s starts to turn on, there’s one frame (held still for a few frames) where it’s not fully drawn in its off state; fixed by painting in the rest in Photoshop, then throwing the fixed frame into the footage in Sony Vegas.
Later, once Fubuki lets Darkness consume him thinking it’s the only way to help Ryou now, Ryou brings back Cyberdark Edge using Call of the Living Dead; Darkness!Fubuki notes the futility of it when facing his Red-Eyes Darkness Dragon, and Ryou clicks into a split-screen to surprise him by summoning another new Monster in Cyberdark Keel, but a few things happen here--mainly, once Ryou clicks into his split-screen with Fubuki, the entire shot keeps panning to the right towards Fubuki.  Then, a few frames before Fubuki reacts to Keel, it shifts downward and to the right, and as Fubuki’s saying, “Another new Monster?”, the shot keeps panning towards him, before the split-screen then splits apart, but not before we get a quick frame of them splitting into green before the right whooshing background’s in there in the next frame to lead into Keel being summoned.  As I hadn’t worked on a fix to a split-screen error like this yet and thinking I might not be able to do too much, I initially mitigated it by using Vegas to fix it such that the shot stopped moving once Fubuki started reacting, repositioning three frames of his face and lip-flaps (closed, semi-open, and open) and masking them onto a still, recycling as needed to match his original flaps before letting the split-screen split out--but I was inspired on Friday to give it more of a try, and I think it came out nicely after 3-4 total hours late Friday night and early yesterday, lol. 
In addition to what I first did there, I went and first took the starting pan of Fubuki as he notes the futility of the move and moved it slightly so that Fubuki’s final position in the pan, before Ryou clicks into the split-screen, matches the position I had him in just before he reacts which I’d kept him still at--but doing this left a bit of the shot, along the top and right, unaccounted for with missing pixels; to deal with that, I used the aforementioned frame of Fubuki’s final position and redid that initial panning with it by keyframing it for most of its 105 frames, then put that in a layer under the repositioned pan--this allowed it to fill in the rest of the shot seamlessly, so Fubuki and the background were fully moved.  Then, after Ryou clicks in, I masked in a still of him prior to holding up Keel over Fubuki, then masked in and repositioned his rising hand with the card, along with his face and lip-flaps which I recycled as needed; this made it so Ryou held up Keel and said his line while everything else in the shot stays still.  I applied some additional masking over these layers during the split-screen to keep their hair and the backgrounds behind them consistent, too.  There’s still a slight amount of movement for the 5-10 frames of Fubuki reacting that I couldn’t edit out, but all the previous editing combined with what I’d done before made this shot much more consistently still overall. (Hopefully that makes sense, lol.) Also fixed the quick green-bg frame error.
Fixes/Edits! (90)
For the hardsub, as I detailed here, I took the computer screen Samejima’s scrolling through as he laments how only some of the students are winning their GeneX duels, showing how Judai and the others are doing on that front, and freshly translated it; as mentioned up top, this is a revamp of one of my earliest on-screen translation edits, necessarily redone because, for some reason, I thought it smart to save the original edit with Samejima’s line hardsubbed onto it... but also given the difference in video quality with the DVDRip I used here, lol.  Where initially I mainly used Sony Vegas to manipulate the existing footage to get things blanked, borrowing from how the dub wiped the text in spots, to then add the translated text in Aegisub, this time I used Photoshop exclusively to blank the Japanese text and then add the new English text, after first stitching together the entire screen with everyone’s profiles, using Sony Vegas to redo the scrolling or touch up for consistency a little as needed.
Also for the hardsub, for the scene just after the title card as Samejima scrolls from Misawa’s profile to Saiou’s, I was able to get that freshly translated as well, as detailed in the update to the post I linked in #1 above. (I also created this video to showcase both edits, as well as mockups I did of what the English dub could’ve done if they wanted to translate it vs what they actually did [blank all the text but mysteriously leave empty name boxes intact] and comparing them to my initial edits from 2012.)
As Chronos and Napoleon run to see Taizan duel with Mathematica, we see the current status of their duel with their LP counts, but while Taizan has Big Shield Guardna out in Defense Mode on his field, his card under it is facing Mathematica as if in Attack Mode; fixed by first making a proxy, then using AfterEffects to put it in place in Defense Mode on one frame during the panning shot, with the effect box facing us the viewer, and then masking Big Shield Guardna on top of it--once done, I took that frame into Sony Vegas and redid the panning shot with it, masking in the LP counter on top as needed.
After activating Illegal Summon and summoning Middle Shield Guardna to Taizan’s field, Mathematica has Taizan summon a Monster to his field for its second effect, and he goes for Drone; as it gets summoned, its card is missing on Mathematica’s Disk.  Fixed by using AfterEffects to first put a proxy I made for it in place on his second Monster Zone before the DEF counter covers it, brightening it as the light from Drone’s summoning reaches it, and exporting that; I then exported a single frame of it in that position, which I threw into Vegas, where I redid the slow zoom that happens here as he activates Death Calculator with it, and combined it all.
Some seconds later, as Mathematica activates Transistor the Survey Warrior’s effect (tributing Drone to attack Taizan directly), a few things happen: 1) a repeat of #3 happens with Defense-Mode Drone, whose card under it is facing Taizan as if in Attack Mode, and 2) Taizan has the just-summoned-to-his-field Middle Shield Guardna where Big Shield Guardna should be on his Disk, in Monster Zone 4.  Fixed in two parts: 1) I used AfterEffects to apply a proxy for Drone under it in Defense Mode (name box facing our left) for a frame and masked Drone on top of it, then taking that frame into Vegas to redo the panning shot here with it, masking Big Shield Guardna and his shield over it and fading it out as Drone gets tributed and disappears; 2) luckily, as this shot gets recycled a bit later, and it correctly has Middle Shield Guardna and Big Shield Guardna in Zones 2 and 4, respectively, on his Disk there, I was able to use that and use Vegas to reposition it and then redo the panning here with it before just masking them out--though the repositioning meant that Big Shield Guardna wasn’t fully on Taizan’s Disk (as I had to move it a bit upward, leaving empty pixels under), but I used AE to slap a proxy on in one frame, then redoing the pan again using that frame to handle that.  Combined both parts in Vegas, and voila. (Quite a bit of fun keyframing involved here as a result, but the result looks good)
After summoning Drawler, Taizan uses its effect to add his hand back to his deck, but two quick things happen: 1) there’s a few frames of his Disk showing where Big Shield Guardna is missing from his Disk (Fixed in AfterEffects by just slapping a Defense-Mode proxy in Monster Zone 4), and 2) for a quick frame as he lifts his head, the pupils of Taizan’s eyes are black and not white (fixed by just recoloring them in Photoshop, then mixing the fixed frame into the footage in Vegas)
Later, during Motegi’s duel with Sangre Guerrero, the Latino Pro Duelist [what Elvis impersonation] tries to get Motegi to feel worried, but notes how he’s taking the fun out of it for him by being so chill; as the split-screen between them while this happens starts to split, there’s a quick frame where the border is missing from Guerrero’s side.  Fixed in Vegas by masking in his side of the split in the next frame with the border and repositioning it into place.  I also re-slid his side to fix some coloring issues I noticed with him.
Later, once Asuka and Sommelier Parker are dueling, after Asuka summons Benten, Parker notes that she would be “medium-bodied” as a wine compared to his “full-bodied” Bacchus, before the Parker/Bacchus split-screen splits to show Judai, Shou, and Manjoume, as Shou turns to Manjoume wondering what the “bodied” talk is about--but two little things happen here: 1) a frame before the split starts to split, there’s a little flicker along the border (fixed just by holding the previous frame over this one), and 2) after Shou turns to Manjoume, after he says his line, he jitters and turns slightly from Manjoume, where he stays until after Manjoume’s line, when he and Judai turn back to the duel, but this jitter desyncs Shou’s movement from Judai’s there (fixed by first masking Shou so that he stays in his pre-jitter position, then using that jitter position to make it so he and Judai start turning back to the duel at the same time).
9-11 here happen in the same scene, but I can’t do sub-bullets on Tumblr here, so I’ll split it into a few points for readability.  As Asuka tells Parker that Cyber Tutu’s about to end the duel, he slides in on a split-screen to question that, causing Asuka to react in surprise before the split splits out to show a drunk dizzy Cyber Tutu--except Asuka’s side of the split takes a frame longer to leave the screen, as they started splitting a bit unevenly.  Fixed by using Vegas to mask and redo the split-out slightly so that the two start splitting more evenly, letting Asuka’s split leave the screen with Parker’s.
After we see drunk Cyber Tutu, the two’s split-screens start sliding back in, but Parker’s is uneven with Asuka’s; fixed in Vegas by masking his full split and repositioning it to redo it slightly.
Once back on their split-screen, after Parker comments that Cyber Tutu has had a bit too much of his Bacchus Banquet’s sake, they start to split out to show the Bacchus Banquet card behind them on Parker’s field, but the border that should be on Asuka’s side is disconnected from her.  Fixed in Vegas by masking out the border and attaching it to Asuka, masking in the new scene behind them to wipe it away from the middle.
A bit later, Parker has Magna Mutton attack Cyber Tutu, but Asuka has her Holy Life Barrier Trap to avoid damage; as she gets ready to activate it amidst Magna Mutton’s attack, she’s missing Cyber Tutu in Monster Zone 4 on her Disk. Fixed in AfterEffects by just slapping a proxy on.
During her last turn, after Asuka uses Fulfillment of the Contract to bring back Idaten, as she explains that her effect lets her re-use a Magic Card in her Cemetery (going for Pot of Greed), along with missing Cyber Tutu in Zone 4 of her Disk again, a bit of an oddity happens here in how her Idaten card starts to... slide off her Disk, lol.  There’s also a quick frame where the Pot of Greed she’s grabbing from her Cemetery disappears in the slot before it reappears there as she moves her Disk.  Fixed by first using AfterEffects to put Cyber Tutu in place, which I then repositioned during the light zoom-out in AE, then in Vegas holding Idaten in place by masking its Monster Zone into another layer on top for the rest of the shot, and then holding Pot of Greed in place for that one frame.
During the preview for episode 91, an error happens as the Blue student Tachibana is dueling gets impacted by an attack he made in which he has a Magic Card in his Disk’s Monster Zone 4.  This was fixed in 91 proper, as it’s Armed Samurai -- Ben Kei there, so I fixed this by using that footage in Vegas and masking in the Japanese “Preview” text over it, using a fair amount of feathering so it blended in.
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uranoe-blog · 6 years ago
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アダムとサンブレ
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getrend · 2 years ago
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【MHサンブレイク】サンブレで金冠簡単に集まってるけど確定クエスト増えた?
【MHサンブレイク】サンブレで金冠簡単に集まってるけど確定クエスト増えた? Source: あぼーんアンテナ
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kei139-line · 2 years ago
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狩猟解禁直前! 『モンスターハンターライズ:サンブレイク』のプロモーション映像4が公開!  サンブレイク開始までの狩りを助ける強力な防具「クロオビSシリーズ」の無料配信が決定
いよいよ2022年6月30日(木)に発売の『モンスターハンターライズ』の超大型拡張コンテンツ『モンスターハンターライズ:サンブレイク』より、最新プロモーション映像と、サンブレイク開始までの狩りを助ける「クロオビSシリーズ」紹介映像が公開。 ゴア・マガラが成長し、脱皮して生まれ変わった姿。 輝く甲殻と大きな翼を持ち、神々しいほど美しい姿をした別名「天廻龍(てんかいりゅう)」。文献によれば、山を一つ覆うほど広範囲に黒い鱗粉をまき散らした結果、その一帯の生き物が絶滅してしまったという。 追加装備「クロオビSシリーズ」を無料配信!  モンスターハンターライズ��Ver.10 ダウンロードコンテンツ サポート装備紹介映像 【重要】『モンスターハンターライズ』タイトルアップデートについて 『モンスターハンターライズ:サンブレイク』をご購入された方は、このアップデートによって発売日よりサンブレ…
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trend-rocket · 2 years ago
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モンハンライズ :サンブレイクに備えるためにライズ買ったけど名前決まらん…なんで後で変更できないんだよ…
モンハンライズ :サンブレイクに備えるためにライズ買ったけど名前決まらん…なんで後で変更できないんだよ… (出典:YouTube) 220: ゲームまとめ速報 2022/06/19(日) 08:05:45.42 ID:8wHjPTsl0 サンブレに備えるためにライズ買ったけど名前が決まらなくて2時間進んでない なんで後で名前変更できないんだよ サンブレ来たら名前変更チケット来る可能性ある? 226: ゲームまとめ速報 2022/06/19(日) 08:08:41.67 ID:TI8Tc6Ti0 >>220 マルチでの容易な荒らし行為防止の意味もあって名前は変えられない 237: ゲームまとめ速報 2022/06/19(日) 08:12:09.47…
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justblacksun-blog · 8 years ago
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【RWBY】助け合い【サンブレ/blacksun】by 白神 陸@ツイッタに生息
Strangely enough, this comic should be read from left to right.
*permission to post/edit/translate was granted by the artist. Please do not repost or remove the caption/source!
Special thanks to @jin-hikari for translating for me!
And here’s another translated blacksun comic by the same artist (read from right to left).
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kararan-blog · 10 years ago
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sarahalainn · 2 years ago
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What language?
Monster Hunter Language!
Will premier #SUNBREAK at my 10th debut Anniversary tour #One!
Some Hunters have already heard Sunbreak?! 😲
Insane!!
Moi? Not even close 🥲
#モンハンライズ  #MHサンブレイク 
#一狩りいこうぜ #monsterhunter
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モンハン語の歌詞、暗記〜
7月6日デビュー10周年記念ツアーOneで
SUNBREAK 世界初披露!!
既にゲームでサンブレ聞かれたハンターがいらっしゃるみたい…す、すごい😳
私は、間に合わない💦
本番は何語で歌うか…お楽しみに!
「SARAH ÀLAINN 10th Anniversary ~ One」
東京と大阪公演は弦楽器が入るので、セトリと編成が変わります!🎻
🔹7月6日(水) 東京:東京国際フォーラムホールC
開場 18:00 / 開演 19:00
🔹8月21日(日) 大阪:NHK大阪ホール 
開場 16:00 / 開演 17:00
◾️9月7日(水) 北海道:Kitara大ホール 
開場 14:15 / 開演 15:00
▪️ 9月25日(日) 宮崎|メディキット県民文化センター 演劇ホール開場
14:45 / 開�� 15:30
▪️10月1日(土) 岡山市民会館
開場 14:30 / 開演 15:30
▪️10月14日(金) 神戸文化ホール 大ホール
開場 17:00 / 開演 18:00
▪️10月15日(土) 広島:広島国際会議場 フェニックスホール
開場 17:00 / 開演 18:00
▪️10月18日(火) 福岡:福岡国際会議場 メインホール
開場 18:00 / 開演 19:00
https://www.sarahalainn.net
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#モンハンライズ  #MHサンブレイク 
#一狩りいこうぜ #one
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