#「 ( danse ; ic ) 」
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ghostsoffarharbor · 5 months ago
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Dear diary,
Got the okay from Captain Avery and The Mariner to head south to The Commonwealth coming up soon. I was going to go help push the trappers back, which I will, but I'm heading out sooner than I planned. They asked me to check for some supplies, usual stuff, and then about something else.
Apparently, those Brotherhood of Steel boys are making a push up north. I'm just supposed to check and report back. I'll be frank: from my few interactions with the Brotherhood, I don't like them. Stuck-up bunch of dinks, they are.
Those chromed-out power armor suits are pretty cool, though.
Maddox
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vault81 · 6 months ago
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I will always be one of the biggest haters of the brotherhood and its members, but one of FEW exceptions is Sarah Lyons!!!!
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zirawrites · 2 years ago
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Been thinking about an AU with this premise so, how would the companions react to the SoSu explaining that they aren’t actually Shaun’s parent?
Cait: “Well then why the hell have we spent so much time lookn’ for him?” Cait cared less about Sole’s relationship with Shaun and more about whether Sole was trying to find the lost baby on some crazy suicide mission. That was one shitshow she had no interest getting involved with.
Codsworth: “But you brought him home from the hospital?” Codsworth’s sentence came out more like a befuddled question than recollection of that memory. “I don’t understand. Did Nate/Nora... stray? Oh goodness, that was so presumptuous of me. My apologies, sir/mum. It’s none of my business.”
Curie: “And yet you risk so much for him?” Curie placed her hands tenderly across her heart. “That is so kind of you, Sole. I’m sure when we find him he will be oh so grateful towards you.”
Danse: “Family runs deeper than blood relations.” Danse was closer to soldiers in the Brotherhood than his own relatives. It wasn’t difficult for him to sense Sole’s love for Shaun, regardless if they were his biological parent. “I completely understand where you’re coming from.”
Deacon: “And next you’ll tell me Codsworth isn’t really your second-cousin.” Deacon hesitated when Sole didn’t break into the smile they always did when he caught them lying. “Wait, you’re serious? Then who are you to him?” Deacon didn’t see that coming... and he hated being left out of the loop.
Hancock: “Sometimes we find our real family after we leave home.” Hancock had found his people in Goodneighbor. There was nothing -- and no one -- left in Diamond City who gave a rat’s ass about his wellbeing. “Shaun’s lucky to have someone like you sticking out their neck for him.”
MacCready: “After all you’ve done for Duncan, it’s no surprise you’re trying to help another kid fallen victim to the Wastes.” MacCready only found Sole more admirable after their confession. He was a family-man at heart.
Preston: “The whole Commonwealth is lucky to have you. Shaun included.” Preston wasn’t sure why Sole was always looking out for the little guy, but he hoped their altruism rubbed off on his own good deeds.
Piper: “Does that mean if Nat was taken you’d find her, too?” Piper had always feared losing her only family to the Institute. She hoped sticking around Sole would help train her for the worst outcome.
Nick: “I’ve made a career out of finding other people’s kin. You and I aren’t so different after all.” Nick never doubted Sole would help someone outside of their family. They’d been helping settlers since they thawed from the vault.
X6-88: “I’m not sure if the Institute was aware of that.” Someone was getting fired when X6 turned in his next report.
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shathyar · 6 months ago
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for @likemosaic's danse!
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❝ you missed a few shots back there, big guy. ❞
piper speaks it while she leans against a wooden beam, cigarette crammed between her lips with the occasional puff, and inspecting a pistol that she holds tightly in her grip. she has come to make amends, to be a friend where she feels like he doesn't have one. all that brotherhood mumbo jumbo, she wouldn't be surprised if he was the black sheep among them, too. but they are strangers, near strangers, and she is trying to do what a reporter does best: build bridges, make connections.
❝ off your game? ❞
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corda-comminuta · 10 months ago
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La Danse des Âmes
@tmvoldemort, continued from here: X
The vast marble hall was lit by white taper candles. Their light bounced off mirrors and crystals, setting the world into a golden shine. A temple to wealth and influences set in a Rococo finished. There, looking cozy with a socialite was the Minister from France. Trying to keep up with her more dance savvy partner was the fame MACUSA Auror.  Each guest donned a mask. Some had a theme going among them. A Merlin here. Morgana with her date in a Raven mask. A pair with matching silver and gold gilded masks. More than most went with Venina styles. All unaware of the interloper.   Slithering between the throne. His gaze was limited by his plain mask.  How safe they believe themselves to be, Voldemort thought. Foolish to allow masks. Not when a group dons them to wage war against them. Still a few sense something off about it. They shiver as Voldemort slithers by. A chill of moral danger. But Voldemort wasn’t here for them. Spying his intended overlooking the dance floor on a balcony. He came up from behind her. Smelling the fragrant she wore on her neck. Merging into her slight shadow.  Leaning over to whisper in her ear; “Mademoiselle you are not dancing. Surely your date has not abandoned you? Least for someone else to take your fancy.”
Had it been any other soirée dansante in Paris, Nagini would have felt exposed and vulnerable and dread would have clung to her like a second skin. Over the course of her wretched life as an Underbeing, she had seen too much to entertain the delusion that she belonged for a mere instant, not when she was acutely aware of the wand she was barred from carrying, of the power, dignity, and agency she thus lacked compared to the witches and wizards surrounding her.
The relative anonymity granted by masquerade balls such as the one she attended that night did not dispel her discomfort in its entirety, yet at the very least, she did not feel quite as naked with her features concealed behind a plain mask of sufficiently convincing faux silver.
There had been rumors that Credence would be there – or rather Corvus Lestrange, the boy who had (mercifully) died in Credence’s stead and who was still falsely rumored to be his true identity.
Expecting to be dismissed a second time without a glance back, Nagini foolishly found herself aching to know he was at least all right, that – despite her fear and disapproval of Grindelwald and his pureblood supporters – he had found a home, the sense of belonging she had been unable to offer.
Minutes of discretely surveying the masked crowd from her vantage point on a balcony, however, soon turned into two agonizing hours, and despite knowing that her chances of finding him her had been infinitesimal at best, her heart nonetheless sank at her inability to detect a whiff of his familiar scent, the hint of ash and charcoal emanating from his pores.
‘Half an hour,’ she decided. ‘I will stay for another half an hour, but then, I’ll give up.Leave before they notice I’m not one of them.’
But then, all of a sudden, there was a subtle shift in the air, a lone masked wizard weaving his way through the crowd, who was different from the others, different and infinitely more dangerous.
It was evident that even those not cursed with a beast’s enhanced senses intuitively responded to that truth, shivering and angling their torsi so as to facilitate his passage.
It was with a vehement surge of dread that Nagini realized that the stranger was heading towards her, pinning her in place with his eyes alone.
She couldn’t move a single muscle, overwhelmed by the dizzying assault on her senses.
His deep, melodious voice caressed her ear in a tantalizing whisper; the pitch-black magic he exuded ensnared her, its distinct flavor rich on her tongue like expensive dark chocolate.
Nagini had to summon every ounce of her willpower to adopt an air of stoicism.
“I apologize for the misunderstanding, Monsieur, but I’m an interpreter, not a guest,” she lied, her tone polite yet distant. “As my employer no longer requires my services, I intend to take my leave.”
Despite the wariness and caution ingrained in her every bone, Nagini found herself lingering for just another moment, granting the enigmatic stranger an opportunity to persuade her otherwise.
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chaserainbows · 9 months ago
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Does it constantly have to look majestic and legendary, or can, I dunno, fucking Yveltal look like an idiot trying to eat from a birdfeeder?
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"I have good table manners..."
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gay-mooshrooms · 10 months ago
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fun fact about me
i REALLY love ice skating and figure skating and I recently stumbled across this vid
youtube
and it might be one of my favs
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this free is so emotional and mesmerizing
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ghostsoffarharbor · 5 months ago
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Dear diary,
Setting out for The Commonwealth today. Got a late start this morning because some gulpers and one or two anglers wanted a go at The Hull. I talked with Captain Avery and The Mariner again to see if they wanted me to delay it one more day, but Brooks and that miserable old Allen Lee both need supplies, so off I go.
I have a feeling that that sea hag what married Allen wouldn't let him sell to me if I didn't take off today. I'd be in trouble if it weren't for the .45-70 ammo he has on hand.
Will keep you updated.
Maddox
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likemosaic · 7 months ago
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“you are a terror, aren’t you?” / hawke !
howl's moving castle sentence starters. / @paladinmade
hawke can't be sure if this is a flirtation or an accusation, so he'll deftly walk the line for both. the guard's handsome enough, but his face is serious in a way that only templars seem to manage. and by the maker, hawke hopes he's not one of those.
"a terror only to wheels of cheese, really. mm. they tell their smaller, less smelly cheeses scaaary bedtime stories about my lunchtime exploits." an exaggerated, sarcastic rub of his stomach for the guard's benefit, because playing dumb can get anyone anywhere. mainly, into aveline's office, which he's been temporarily banned from based on...unscrupulous behaviors. it's not his fault he simply can't resist flirting with the captain, even if the interest isn't there. her blush is too cute, and distracting her from business is far too fun. and easy. though he is actually here for business this time, believe it or not. and handsome, easy to fluster guard or not. perhaps aveline simply recognized a serious, good-looking bird of a feather in this one.
"oh. i suppose you mean the adventurer and mercenary bit, instead. not my insatiable appetite for cheese." hawke shrugs, as if that's not something that comes up very often. his head is perhaps a touch too large. "you know, terror's a strong word. you blow up one violent qunari, and somehow, the rumor mill of the town says you're a blood mage." said like it's a common experience for innocent, completely non-blood related mages.
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milobelladonna · 10 months ago
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Hi! They're still here. You literally can't get rid of them. They were there the day you were born and they will be there the day you die. They might even be you to begin with.
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magicalsightssounds · 1 year ago
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"Danse Macabre" - Hannah Lim & Ye Quan, Korean Ice Dancers perform at Vi...
❤️
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blackmoonowl · 1 month ago
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Separation anxiety
Fallout 4 companions really not liking being away from you, their partner - headcanons.
Slight triggers warnings for death and suicidal ideations.
A/n: Life isn't doki doki rn chat.
Cait:
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❤︎ Cait doesn't like other people all that much. There's also not a whole lot of people like her, especially due to her selfish and often rude personality.
❤︎ At first she becomes angry with you. She doesn't understand why the hell you're leaving her behind. Did she finally upset you? Did her attitude push you away? Cait wants answers.
❤︎ Not above demanding to go with you. She finally has someone that cares about her, a decent life. She'll be hard to deal with the entire time
❤︎ Cait spirals back into some bad habits in your absence, even when she tries not to. She spends a lot of time at bars, drinking away her sorrows and worries.
❤︎ Generally becomes a big pain to deal with to other people. She snaps a whole lot more and becomes more anxious and irritated. She's stuck between being angry with you and missing you.
❤︎ Has no idea how to act when you come back. On one hand she wants to give you a smack upside the head and yell at you, on the oher she wants to just sink into your arms and not let go again.
Curie:
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❤︎ Curie doesn't understand what she's feeling fully, but she absolutely hates it. It feels like a bucket of ice cold water has been poured directly over her synthetic heart.
❤︎ Handles a bit more mature than the other companions on this list. She keeps a cool head, but she's still grappling with the newfound emotions brought into the situation.
❤︎ Curie doesn't really think to argue, but pleads for you to reconsider. When she realizes it's futile, she just tries to prepare you for your trip. She packs you stimpaks, purified water and anything else she can find.
❤︎ Takes your absence hard. She finds herself near tears for the first time in her life. Nothing is comforting, she can't focus on her work for more than a minute before thoughts of you creep in again.
❤︎ Finds herself among the items you left behind. If you have a home in a settlement, she'll spend practically all her time there, moving all her research there.
❤︎ Frantically checks you for any injuries as soon as you step foot through the door. After all your wounds have been treated, and you settled in, she finally calms down.
Danse:
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❤︎ Danse had everything stripped away from him. Even though he won't fully admit it, in his eyes you're his sole reason for existing, his purpose. He has gotten so used to being there with and for you that he can't imagine it otherwise.
❤︎ So when you tell him you have to part ways, he feels his heart sink. He was a Brotherhood Paladin, he thought he was above the feeling of insecurity that washes over him. He wonders if you changed your mind about keeping a synth around, not that he'd blame you.
❤︎ He won't fight you on it, even if he wants to. Instead putting on a brave face and wishing you good luck. He'll part with a tight hug, pleading for you to be safe, that he can't handle losing you.
❤︎ Nervous wreck the entire time. Part of him wishes he had just gone with you regardless. He keeps to himself most of the time, not really socializing and staying near your home.
❤︎ Goes through his entire training to try and keep his cool. He's never felt this kind of unrest in his life. He'll occupy himself by repairing his power armor over and over again, as well as physical exercise.
❤︎ The decorum goes somewhat out the window when you come back. Danse takes you into his arms, taking a moment to feel the comfort of your body against his again. Next time, he's coming with.
Deacon:
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❤︎ Deacon's responses are cryptic and suspicious from the start. He doesn't fight you going, taking the hint when you say you have to go alone, but that's not the end of it.
❤︎ Deacon knows this game, having vanished on people, including you for the safety of everyone involved. Railroad work is rough, and the last thing he wants is to compromise your safety.
❤︎ That doesn't mean he's going to sit by idly, though. He's well aware he can't follow you himself. He's way too closely connected with you, and you'll definitely notice if he follows you. You know him too well for him to be able to pull that off.
❤︎ So he connects with every tourist and Railroad agent he can find. Preferably the ones you don't know as well. Every single move is tracked so he knows where you're at, ready to step in should the need arise.
❤︎ Deacon's behavior around other shifts only slightly. He'll keep up his usual appearances and antics, but he does seem a little more distracted than usual.
❤︎ Waiting on you when you come back. He casually welcomes you back with a hug and kiss, saying he knew that you'd make it home safe. But as soon as you turn your back on him, he breathes a sigh of relief.
Gage:
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❤︎ Gage almost gets annoyed with how the news of you leaving upsets him. He tries to reason it's because you're the overboss, and the place would fall apart without you to lead it. But he can't deny the dull sense of panic welling up in him.
❤︎ This raider doesn't go without a fight. He'll become angry. He's your right hand man, he's supposed to stick by your side. He has no idea why he's acting like this. Last thing he wants is to put himself in needless danger. But he can't stand the thought of you walking out into the wasteland alone.
❤︎ Tries to come up with any rational conclusion he can find. He wonders if you are planning to turn your back on him and the raider gangs, he certainly feels betrayed by you leaving him behind. You'll have to firmly remind him that you're still the boss of him before he even considers backing down. Though that doesn't mean he appreciates you holding rank above his head.
❤︎ Struggles keeping the raider gangs together in your absence. At any given moment he feels like there's going to be a revolt, leading to his own death. Part of him resents you from putting him in this position.
❤︎ At his lowest point, he found himself sitting on your side of the bed, stroking his fingers over an article of your clothing. When he fully realized what he was doing, he tossed it aside, trying to convince himself you haven't affected him.
❤︎ When you come back, he keeps his feelings to himself as you deal with the leaders of the other raider gangs. But as soon as the two of you are alone. He gives you a scolding for leaving him behind, with you in the comforts of his arm.
Hancock:
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❤︎ Hancock is the last person who wants to curb your freedom, but he's also keenly aware of the danger you're putting yourself in. You've made quite a name for yourself in the Commonwealth, and as his partner, you have an even bigger target on your back.
❤︎ He asks you what's going on. If you're in trouble with some gang he can find a way to make them either back off or disappear entirely. Goodneighbor can survive without him, he's not so sure about you, though.
❤︎ He'll get frustrated if you don't give him a straight answer as to whats going on, and you're better off just telling him how you feel. Just tell him exactly where you're going and what you're going to do, just so he knows where to find you.
❤︎ Reluctantly lets you go. He swears to himself that if you're not back at a certain time, he's going out himself to come looking for you and bring you home.
❤︎ Finds a lot of comfort in chems, obviously. He finds being sober rather unpleasant when he doesn't know where you are and if you're even alive, mentally beating himself up for letting you.
❤︎ Probably high as hell when you come back. He's not lucid enough to fully grasp that you're home alive. When he wakes up that night he immediately reaches out for you, praying your return wasn't a drug infused hallucination of what he wanted.
MacCready:
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❤︎ MacCready lost someone he dearly loved, he can't bear the thought of it happening again. The mere idea of you going off without him there protect you, makes him sick to his stomach.
❤︎ Argues at first. He is angry, he wants to stay by your side. What's so important that you had to leave him behind? His voices raises and his voice begins to crack.
❤︎ Then begins the bargaining. He knows he can't force you, but dammit he needs you. He wouldn't be able to take it if he lost you as well. so just let him go with you just in case. You hired him to watch your back for crying out loud, why are you being so goddamn stubborn?
❤︎ Actually fighting to keep himself together in your absence. He drinks, smokes and tries whatever he can to calm himself down. He thinks of every horrible way you could die without him there to save you, and it kills him. He failed to protect his wife, and he can't stand not being able to protect you too.
❤︎ Just like Cait he is irritable and unsociable. He snaps at people, his attitude is even worse than usual. MacCready has absolutely zero patience and he feels he's gonna lose it at any given moment. Keeps to himself as much as he can. He's neck deep in denial with how much he lays awake at night, instinctively reaching out for you, only to realize you're not there.
❤︎ As soon as he sees you walking back to him, he's on you within seconds. His arms wrapped around you as he fights back a few tears of relief. He'll let his hands roam all over your body, letting the reality sink in that you're back safe. Just so you know, you're not going anywhere for the next few hours.
Nick Valentine:
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❤︎ Thinks you've utterly lost your mind. Going out into the Commonwealth alone is something only people with a death wish do. Or those too confident in their abilities.
❤︎ Given his nature as a detective, he tries to get to the root of your decision. He'd rather be there to watch your back in case something happens. After all through his detective work he has seen the absolute worst of the wasteland.
❤︎ Part of him wonders if you're concerned about him breaking down. It doesn't really matter to him, he would rather lose a limb or two than lose you.
❤︎ Just like Hancock he wants to know exactly where you are going, why and who you might be with. It helps him calculate the dangers. Worst case scenario, he'll know exactly where to start looking if you go missing.
❤︎ Takes on more cases to distract himself, convincing himself you're smart enough not to take stupid risks. Though his deduction skills are greatly reduced as he is occupied with worry for you.
❤︎ Stands at the entrance to Diamond city when you come back. Turns out he stands out by the gate every evening to see if you come back. He'll welcome you with a kiss to the forehead, wrapping an arm around you to pull you close.
Piper:
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❤︎ Part of Piper feels annoyed that you're leaving her out of your adventures. She doesn't need to be protected, she can handle herself just fine.
❤︎ Like Nick Valentine, she wants to find out exactly what's going on. Nothing should warrant you leaving her in the dark, or behind for that matter.
❤︎ Doesn't willingly let you go, but doesn't actively prevent you from going. She is worried to death that something will happen to you. That you'll get taken out by raiders, super mutants or god forbid the Institute. Hell, she thought a synth might have replaced you. The real you would never leave her behind!
❤︎ As soon as you're gone, just like Deacon, she begins to dig. She tries getting Nick to help her out with tracking you. She'll be two steps behind you if she can. And if she can't follow you, she'll try getting informants.
❤︎ She feels bad about stalking your moves, but she needs to know why you left her at home. And if you're safe. She can't help how nosy she is. If you bit the big one she'd never recover.
❤︎ Once she hears you're on your way back, she makes you promise to never ditch her again. She also wouldn't complain if you bought her a drink as compensation.
Preston:
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❤︎ You aren't just Preston's partner, you're his hero. You're the general of the minuteman, you brought his whole reason to live back. He truly sees you as a knight in shining armor.
❤︎ Last thing he wants is for you to end up like General Becker. For the minuteman to end up like they did after he died. Last thing he wants is to lose the person who was always there for him, his closest friend and his partner.
❤︎ As your loyal right hand man, he respects you greatly, and he doesn't want to fight you on this, even as he feels his heart go numb with fear.
❤︎ The minutemen heavily relies on you, he relies on you. He can't handle it if his world comes crashing down on him a second time, if he had to lose everything he thought for, and the person he loved more than anything.
❤︎ Tries his damned best to make you proud by keeping things going. He has some minutemen keep their ears open and report back any news on you. Keeping everything you fought together to build running brings him a bit of comfort.
❤︎ Actually sheds a tear or two when you come home safe, clutching you to his body as he buries his face in your hair. It feels like he can breathe again, and he takes an evening off so you two can spend time together.
X6-88:
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❤︎ X6-88 doesn't fully understand why you wouldn't want the help of him, an Institute courser. Surely it would be a lot safer and easier if you just took him with him.
❤︎ He takes the order without a fight, just with a few questions as two why he can't join you, and when you'll be back. He makes you agree that if you haven't returned on the agreed date and location, he'd come looking for you himself.
❤︎ The synth isn't good with emotions, greatly lacking most of them. The dull sting in his chest isn't something he thinks deeply about. Instead he pushes the physical discomfort away and continues his duties as usual.
❤︎ He finds himself checking the approaching date of your scheduled return over and over again, calculating the time you had left before he would assume something had happened.
❤︎ When more than a couple minutes ticked past your supposed return, he was more than ready to start a full on search for you through the Commonwealth.
❤︎ Told you not to keep him waiting as soon as you returned. Outwardly he looked just the same, but he wondered why that ache in his chest had stopped.
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gobald · 3 months ago
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Danse for fucks sake, calm your tits or we won't go get ice cream
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fallout-drabbles-n-stuff · 2 months ago
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Companions and the typical ice cream truck selection I think they’d prefer:
Cait:
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Curie:
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Danse:
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Deacon:
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Hancock:
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Macready:
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Nick:
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Piper:
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Preston:
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X6-88:
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radioinactivity · 4 months ago
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Been thinking about Fallout 4 again and I've always wondered what is the minimum number of changes you could make to the plot so it would at least be cohesive and I think I've got it:
The Institute are isolationists pursuing immortality.
Add a little backstory that they tried to share their technology with the rest of the Commonwealth like 75 years after the bombs dropped and the Wastelanders tried to kill them to take all of it. So they decided to lock themselves in CIT to keep doing mad science, intent on outliving the "savages" on the outside.
The current generation of Synths are replacing people in order to keep the Commonwealth politically unstable so they can't unify and potentially raid CIT again. Importantly: the Institute cannot be influenced to stop this strategy. You can convince some members of the Board but not the guy in charge of defense, he will always insist that their survival hinges on the Commonwealth staying uniquely chaotic.
Synths themselves are the result of their pursuing immortality via test bodies but they're imperfect (ie failures)- rad resistant, disease resistant, age slowly but they're sterile (kinda like a fun parallel to super mutants in FO1 wow imagine that). So the Institute uses them as a slave class and as infiltrators so they don't go to waste.
The Railroad are all synths using old world spy shit they've learned and stumbled on (ie the DIA facility under the Slocum's Joe) to try and liberate the other Synths in the Institute. This is why they're kind of bad at the Spy Shit until the Sole Survivor shows up. That's it. That's the only change.
Tbh the Brotherhood is Fine. Maybe bring back the cut ending where you can ice Maxson and put Danse in charge. The Minutemen are also Fine but I think taking back Quincy and making it a settlement should have been part of the plot. Preston deserved that closure it's weird he didn't get it.
And finally: The Sole Survivor is another synth let loose on the Wasteland who just THINKS they're a prewar parent looking for their baby. This is the ideal justification for the player to either faithfully pursue their lost kid OR fuck around and build shacks OR be a force of Chaos upon the Commonwealth. Either the programming worked really well or it didn't.
None of this fundamentally changes the structure of Fallout 4, and really you can't do much about some of the stupider shit, but at least this gives the Evil Faction some tangible ideology that make sense. And I think if the Institute has understandable motivations, everything else clicks into place a little more neatly. Sidenote: this whole silly thought experiment is based off the notion of like. Only using what Fallout 4 already gives us. Think of it as the design document for a Main Story mod where the goal is to make as few changes to the base game as possible to make everything cohere.
Anyways Fallout 4's missed potential was created in a lab to drive me specifically insane
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