#“Warden can be dead!”
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villain-menagerie · 6 months ago
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You know who has experience stopping Old Gods from "Blighting the world" and Solas had no intel on?
THE Warden
Just saying, Bioware
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seafoodsoda · 6 months ago
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This was too silly for me *not* to draw, can I get a uhhhhhh zombie apocalypse AU-
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vaguely-concerned · 5 months ago
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are. are you telling me that if the romanced mage warden dies and alistair is king, he deadass stares greagoir down over her dead body and grants the circle of ferelden its autonomy after ordering it rebuilt somewhere safer. first you have to deliberately leave him behind so he won't die for you and then he does that for you once you're gone, even when you're broken up??? absolute and literal king behaviour of the highest order????? the actions speak louder than words of it all??????? I think I hauve covid
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ruushes · 1 year ago
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not dead not alive but a secret third thing
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boar-cry · 5 months ago
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he doesn't get paid enough for this. (he doesn't get paid at all actually.)
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kiivg · 6 hours ago
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.ngl Davrin came out of nowhere and just hehehehehehhehe 👉👈😳💕.
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raynavan · 2 months ago
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Two verrry sleepy brothers, finally home again and trying to fill out paperwork.
(for day 30 of Sept-Ingo: Home)
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miriani-lavellan · 16 days ago
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I think some fans get too attached their fluffy headcanons in the space between these games. You should know by now this world is blighted and corrupted and that peace and stability is so fragile every decade or so something happens to break it. Every attempt to save Thedas is only going to half-work until the Blight is solved. All our heroes have been doing is putting off the inevitable.
What our heroes do is not save the world, but give it a chance.
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tethrras · 22 days ago
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deciding to headcanon that the lighthouse makes people feel Calm and Docile and Relaxed to excuse the fact that more of the companions aren't as mad as lucanis that ANY of this is happening
#I CAN FEEL THE HATERISM IN MY BONES STARTING TO STIR LIKE LYRIUM#for the record. i think the game is fun. and i think it's the most gorgeous game ever made#bar none.#but like................................................................... . . .... ....#ALMOST ALL OF THE WARDENS ARE DEAD. ALMOST ALL OF THEM.#AND ALSO DID IT EVEN MATTER BECAUSE THE BLIGHT WAS JUST#THE GODS FUCKING AROUND AGAIN#i'll be real the least interesting thing abt dragon age has always been the magic to me#i like MAGES. but i think the sociopolitical landscape of thedas + the worldbuilding outside of magic#is the most interesting part for me#i think my biggest problem is that it feels like a dragon age game writing wise#like w companions and quests and banter#but it doesn't feel like the dragon age world#idk. i'm having fun but yeah i think a lot of the general criticisms are weighing on me which#i did not think would happen (tho i've also been in a months long depressive spiral and genuinely have not#enjoyed basically anything and nothing feels real and everything feels like a bad dream so like whatever)#the biggest thing abt dragon age for me has always been like#it has been such a creative inspiration for me in so many avenues and in so many different eras of my life#i've been writing DA fic since i was 17. i started getting mutuals around 18.#that's 6 years!!!!! i've been writing fic!!!#i play like 3 hours of origins or inquisition and wanna go write a bunch of fics#but all my fic ideas so far are about like. Well what if the game never happened and my OCs#met their ROs somewhere else in some way else#which to me ISN'T a good sign.#part of da's staying power to me is how much it inspires me. i don't feel inspired right now#i'm struggling to keep up in some ways with veilguard and also feel like it's struggling to catch up#to itself and the weight of it's own choices#anyway. starting to feel disappointed but like i said months long depression#so i'm repressing it like crazy and might never actually feel or breach that emotion#in any depth. but whatever.
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I'm back on my bullshit thinking about the Hawke siblings again and how much I love a "both twins live" AU... but y'know what I love just a little bit more? An AU where all three Hawke siblings are alive, but one of the twins still get attacked by the ogre in Lothering and is presumed dead when they actually survived.
I like to think that since the narrative in DA2 is framed as a story Varric's telling Cassandra, we can play around with the fact that he's an unreliable narrator. Varric wasn't there in Lothering. He only knows what Hawke told him. It makes for a better story if Leandra, Hawke, and the surviving twin get to huddle around the dead twin and say their goodbyes... especially if they didn't actually get to do that. I mean, a lot of us already have that train of thought when it comes to Leandra's death and Hawke getting some closure through her final words telling them how proud she is. Whose to say Varric didn't do that for the lost twin, as well?
All that to ask what if the ogre attack happened, but the group was so overwhelmed by darkspawn they had to flee further and couldn't check the twin who "died?" Flemeth still showed up, but it was too late to go back and say goodbye.... so Hawke made a deal with the Witch of the Wilds and they all pushed forward to Kirkwall.
Imagine Bethany, left behind with broken bones and bleeding in the sand, fading in and out of consciousness as the remaining darkspawn surround her. She knows how to heal, how to fight back, but she's weakened. Her staff lays out of reach. Air shakes in her lungs. She tries to call for help, but only wheezes come out. Where's her mother? Her siblings? Did the ogre get them, too?
At this point, we all know what happens to the women darkspawn take, and Bethany could've met that fate; she doesn't have the strength to fight back as they drag her away. But before they can bring her underground, she's saved by another group of survivors. Perhaps they're more soldiers fleeing Ostagar, or townsfolk who recognize her from Lothering. They do what they can to treat her wounds but she needs a healer, so they bring her with them to seek refuge in Redcliffe... except they eventually realize she's an apostate. Well, she doesn't seem dangerous, but they still contact the templars.
Bethany wakes in a warm but unfamiliar bed with skilled healers tending to her. Templars hover by the doorway. First Enchanter Irving greets her, gentle in explaining she's safe inside of Kinloch Hold and that she's going to survive. When Bethany asks about her family, he gives her a sympathetic smile and says they only found her.
Bethany, who never took to embracing her magic the way her older sibling did and always felt like it burdened her family... has lost that very family. Could they survive the ogre and darkspawn? Or did the ogre tear them apart, too? How did she survive... but not them? Did the Maker really have such a sense of humor? How else would she end up in the Circle, a place her family went to great lengths to keep her safe from?
She doesn't want to think about it. She hopes they made it to Kirkwall, but the prickle of dread that crawls up her spine knows how unlikely it is. Bethany finds comfort in speaking with the mages who rotate in to heal and bring her food. Some feel trapped by their magic just as she does, but others remind her of her older sibling in the way they embrace their magic, a gift from the Maker. The younger apprentices who aid the mages ask her questions about what lies beyond the walls. The templars mostly keep their distance, but one is friendlier than others. A man with curly blonde hair and a sympathetic view of the mages bothers to speak to her more than his fellows do.
She's still in recovery when Uldred and his blood mages attack the tower, but she survives. Bethany heals, even as she's haunted by nightmares of the ogre wrapping its tainted hand around her body to crush her, flinging her aside to lay among the limp bodies of her family... haunted by the horrors the blood mages unleashed on the tower. She aids in restoring the tower the best she can, and accepts her new home, her new life. When she's well enough, she lights a candle for each of them; her father, mother, her eldest sibling, her twin... she even lights a candle for the family mabari, and prays to the Maker to give them her love as they stand at His side.
The Blight ends. Years pass. Bethany settles into her new life, becoming a fine example for the younger apprentices she mentors. She witnesses wrong doings against her fellow mages, loses friends to their harrowings or tranquility. She accepts what she is, even if bitterly. The Chantry's teachings about magic scar more than enlighten; she sees it in some of her fellow mages, feels it in herself. Secret meetings. Whispers of escape, of freedom. More escape attempts. Harsher restrictions.
Around this time, back in Kirkwall, Knight-Captain Cullen stands where he always does in the Gallows courtyard. He notices Hawke appear with some of their companions. It hurts to think back to Kinloch Hold, but something occurs to him: he knew of another Hawke who was brought to the Circle while he served there. They only spoke once before... well, before. He wonders if there's any relation. When Hawke wanders over to speak to him, as they always do, Cullen brings it up.
Hawke pales. A beat of silence. Cullen recognizes heartbreak; he sees it unfold in their eyes and swell in their throat as they realize that all this time, their baby sister was alive.
Then the day comes where new whispers float among the mages in the Circle. A visit by a Grey Warden. Most, including Bethany, assume he's here to recruit... until Irving comes to her. He says this warden's requested, though more like insisted, he see her now. But then Irving smiles; the warden in question said his name is Warden Carver. He received an urgent letter that his sister is here, alive, and he demands to know if that's true.
Bethany nearly collapses when she sees him.
While the reunion can't last; she can't leave the Circle and he has his calling; the twins embrace, sobbing out apologies and exclamations that they thought the other was gone. Carver tells her of Kirkwall, the expedition that led him to the Grey Wardens, and their older sibling's status as Champion. With a gentleness she never knew her brother to have, he tells her what happened to their mother, and more tears flow freely. Their sibling learned about her from a templar, though Carver grumbles that the bastard could've said something sooner.
There's the Maker's humor again.
...Now flip the script: imagine Carver being left behind instead.
For as strong and passionate as he is, that ogre still picks him up and slams him to the ground. Bones crack. Black splotches flood his vision, agony exploding across his skin. His sword flies from his hand. The soulless bastard tosses Carver aside like he's nothing, and he's left to lay there. His mother's cries muffle in his ear as though he's stuck underwater, sinking slowly into the dark.
It figured, honestly... that he'd survive Ostagar while his fellow soldiers were cut down all around him, that he and his eldest sibling would flee the field when all hope was lost... that he'd make it home to get his family out of Lothering... only to die protecting his mother. And why not? He is a protector. A warrior. It's a honor to die saving those he loved... so why didn't it give him peace?
Carver eventually wakes in the night among the bodies of fallen darkspawn. Everything aches painfully hot and his thoughts reject coherency. He knows his family is gone; they're dead, or they've fled... either way, he's alone; left behind. Something's broken inside of him, but he has just enough will to pull himself up at the sound of approaching footsteps. A group of survivors find him- funny enough, the same group who aided Bethany in an alternate timeline. Imagine that.
That's how Carver ended up in Redcliffe's Chantry with an overworked healer tending to him. He doesn't even flinch when the mage works their magic on him, knowing all too well the sensation of healing magic seeping into his skin, mending the flesh. He tries not to think of Bethany, or what might've happened to her.
The Chantry's overwhelmed with townspeople hiding from a danger outside that he can only assume is darkspawn... except it's not. He wonders how hard he hit his head when he hears the undead have come from the castle to slaughter what they can of the town every night. But then he sees it with his own eyes when one breaks in, taken down by a templar, and never before has he ever felt so useless.
Then the last two remaining Grey Wardens arrive. They're crucial in the final fight against the undead, swearing to enter the castle to stop the attacks at the source. While Carver couldn't participate in the final fight, something he complained loudly about, he did what he could in his condition to help like sharpening swords and handing out supplies. Mostly to keep his sanity and quite his thoughts throughout his recovery.
When the time came, he took up his sword again in the name of all those he lost.
An archdemon was said to be on the horizon, and the Grey Wardens needed everyone they could get to fight. Carver fights in the battle of Denerim where the Hero of Fereldan defeated the archdemon. He cuts his way through every darkspawn he sees. Ostagar flashes red behind his eyes. Lothering clutches at his heart. So much anger and sorrow built up inside him, flooding out in his tears and screams. Blood everywhere. Fire and smoke.
Then it's over.
In the aftermath of the Blight, like so many others, Carver has no home to return to. No family. He thinks to go back to Lothering to help rebuild, only to hear the lands were too tainted. These tainted creatures took everything from him... That's what eventually brings him to Vigil's Keep, standing before the Hero of Fereldan themself, asking to be made a Grey Warden. He already dedicated nearly two years of his life to killing darkspawn, and he had nothing else. Even when faced with the Joining, holding the chalice of darkspawn blood and being told to drink, he didn't flinch.
Life as a Grey Warden isn't as simple as he assumed it would be, but Carver finds purpose in his calling. Over the years, he grows to view his fellow wardens as family. He travels all over Thedas, venturing down into the Deep Roads to help clear out hoards of the darkspawn. But then comes the day he finds himself in Kirkwall, and it doesn't take long before he hears the name Hawke on the lips of the townspeople. His eldest sibling was not only alive, but they're quite popular among the people. But what about Mother? Bethany? He doesn't have to snoop too far to learn templars took Bethany away to the Gallows, and that Leandra Hawke was the final victim in a string of murders committed by a blood mage.
Carver finds himself standing outside the estate, glaring at the door. Furious. Heartbroken. Bitter. He wants to scream. This entire time, they lived. He's torn between wanting to reunite with his older sibling again, to get the truth from them, and wanting to barge into the estate, demanding answers to how they could let the Circle take Bethany... after what Carver sacrificed, how could they let Mother die like that? Was it all pointless in the end?
He leaves without knocking. He can't bring himself to see them. Not that it mattered. Before he could leave Kirkwall, the tensions with the qunari finally overflowed, and chaos fell upon the city. He's forced face to face with his older sibling again, but he wasn't prepared to watch the recognition slowly bloom on their face, or for all his anger to turn to mush. Carver's the first to speak.
"Somehow, I knew it would be you."
.............So, yeah. I really like this idea.
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wheretheresawyll · 1 year ago
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Character parallels - Tabris Origin | Loghain Mac Tir
"I see that the path that led you here was not easy. There is suffering in your past: your suffering, and the suffering of others. By the time you reached Shianni, she was broken, brutalized – you were too late. Tell me, pilgrim, did you fail Shianni?" "Teyrn Loghain Mac Tir, the brilliant commander. Pity the one time you tried to rule, you failed so miserably. You had to be beaten, humiliated, lest you destroy your own country. You even doomed the Wardens by bringing the Inquisitor down on them. You destroy everything you touch."
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dandeydraws · 5 months ago
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after drakon
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nsewell · 20 days ago
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i think the origins warden could have slotted in so nicely as rook so much of the plot is relevant to the narrative arc that they started. can u imagine.
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massgrav · 5 months ago
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Somehow we made it to relative safety, where no one cares enough to question or report us.
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am I writing about Them again? it's likely and unfortunate for everyone else
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dirthsal · 15 days ago
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Who up thinking about Dragon Age Origins!!!!!!!!!
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Slim, in a bad Italian accent: I'd like-a to make-a da deposit!
Grapethroat: HEY BUDDY, WAIT, I REMEMBER YOU!
Slim: *Frantically pours marinara sauce into the vacuum tube*
Grapethroat: GODDAMMIT, IT'S THEM AGAIN!
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