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what’s your favorite physical feature about yourself? ₊‧°𐐪♡𐑂°‧₊ ⠀
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probably my freckles ??? (ꈍ .̮ ꈍ) ๑‧₊˚
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five stages of grief
…ft! kabru x gn! oblivious! reader
…tags! pining, confession, kabru is a bit of a freak about this, oblivious reader, reader is an adventurer
…word count! 2671
…notes! spreading my kabruganda to the masses!!! kabru is my me so I very much enjoy writing him
denial
At first, Kabru was so convinced that there was something behind your happy-go-lucky exterior.
You were so skilled in the dungeon, able to make it down to floors that even he hadn’t traversed yet. So you must have a good grasp on tactics, not only in battle, but also when socializing! Yes, maybe you read people expertly when they’d respond in kind to your friendly behavior…..
During the stage where you’re acquainted but don’t know much about each other personally, he spends so long crafting theories about what’s going on inside your head.
His party members get sick of hearing about it halfway through the second week.
Once you meet again in person, he’s ecstatic to have an opportunity to take a closer look at your inner workings. His words and mannerisms are calm and purposeful, but there is a certain spark in his eyes, almost trying to illuminate your thoughts and feelings with its shine.
Over the course of the conversation, Kabru starts getting a bit confused at his lack of new findings about you. It takes you saying something particularly damning for him to finally reach the dreaded conclusion.
“I don’t usually run into you in places like this.”
Kabru had encountered you one evening after exiting his room and seeing you and a few party members at the bar. It was nothing short of a strike of luck, and most certainly not him deliberately staying home that evening because he’d overheard your plans to go out.
“Hm?” You perked up, looking at him with a blank expression that was quickly replaced with a kind smile. Even trying to look closely, he couldn’t find anything present in your face except for a simple joy.
He would approach you with long strides, placing one hand on the back of your chair as to be friendly and intimate, but not so intimate as to make you recoil from a touch. The wink he gave you was with the eye facing away from the others on the opposite side of the table, ensuring most of them wouldn’t notice his flirtatious gesture.
“Want me to buy you a drink?”
Immediately, you raised one hand in polite refusal, your smile turning into more of a sheepish one. “Oh, I don’t know if I’d be able to pay you back. I wasn’t going to splurge much tonight anyway….”
As you talked, Kabru pulled up a free chair and sat down, a gesture that cemented himself in the conversation and setting. He noticed when he sat down in the middle of conversation, it made people less likely to turn him away than if he were still standing.
“No, no.” when he shook his head, his dark curls did a swishing movement. Once he looked back at you, he gave a half-lidded smile, only a tinge sultry in hopes you’d pick up his hints. “Your company is more than enough payment for me.”
Your party could only stare on with absolute pity as you waved your previously raised hand dismissively, giving what Kabru could only assume was a reassuring nod. Why did you think he needed reassured….? What did you think he meant?
“It’s completely fine, no need to be polite! We’re beyond such niceties at this point, I’d say. After all, I consider us to be at least a little bit friends, right? You don’t need to buy me a drink just to hang out!”
For a brief period, Kabru felt as if his whole world was spinning around him, before then shattering at the unknowing sledgehammer of your words. These statements and mannerisms suggested something far more than just a passive rejection…… no, it was something much darker.
You truly were as dense as a brick wall.
anger
Kabru doesn’t always react….. too calmly when people defy his expectations.
He’s able to keep a smile on his face just fine, but on the inside he’s screaming.
What do you mean there isn’t more? Where’s the scheme? The ulterior motive? The familiar secrets he can unravel and use to his advantage? Is it so bad that he wants there to be more?????
I’ll be honest, the man experiences his fair number of homicidal thoughts about you. In a strangely romantic way!
You’ll be chatting away with him, each remark and flirtation absolutely flying over your head, and inside his mind he’s just going I should gut them right here and sort their bones and vitals by size if they won’t let me dissect them the mental way.
And then seconds later he’ll go haha what was that! Anyway yes tell me more about the cute bird you saw last week.
I think Kabru does a lot of journaling, so he has a fair number of notes about you. Sometimes they’re drawings of you with notes about your appearance and physical mannerisms, other times he writes more free form about his thoughts regarding you. When he gets particularly frustrated, the writing can became scratchy or heavy handed to the point that it’s unreadable or nearly tears the paper.
The silence and solitude of the night was briefly interrupted by Rin rolling over in her sleeping bag. She was just beyond the range of the firelight where Kabru was still writing, and he could only barely see the way she squinted at him through her own tiredness.
“What are you scribbling about so late at night?” The mage would try to start another sentence, but be cut off by a yawn. If she was trying to be intimidating, it certainly wasn’t working. “Go to bed, Kabru, or else you’ll wake up to being sprayed by an undine if I have anything to say about it.”
That was a rather unpleasant thought….. even if the threat wasn’t legitimate, Kabru recognized that he’d probably spent far more time writing than intended. It was embarrassingly easy to get distracted when it came to you….just another thing that irked him about you. Yes…..’irked’. That’s most certainly the word.
“I’ll wrap it up soon, sorry to disturb your sleep, Rin.” With a grumble, the girl rolled back over, leaving Kabru to glance at his notebook for just a brief moment more before closing it. The writing was near illegible, but he still knew the words by heart:
‘I wouldn’t mind if they were scared of me. Maybe, if they sat on the other end of my sword, trembling and wide-eyed like human prey, I’d get to see a truly untouched side of them.’
bargaining
After the shock and rage subsides, Kabru tries to make you realize his feelings through pretty much every method imaginable except for confessing.
It feels like the man always appears at your side, always claiming he ‘happened to be in the area’ or something similar. And you never even question it, infuriatingly for him.
Your party members often tell you that something is up with the guy, that he’s hanging around you a suspicious amount but never being fully transparent, but you’d feel so bad about being suspicious of him when he’s done nothing but inquire about you and even offer gifts on rare occasions!
Kabru isn’t exactly the richest of adventurers, so gifts or treating you isn’t a regular occasion, but it’s certainly something he resorts to as a last ditch effort to try and get you to realize that he’s interested in you romantically.
Once he even tried to offer you a flower, but you still didn’t take the hint.
When you saw the flower in Kabru’s hand that day, your first thought was being so flattered that he remembered your conversation about which ones you both liked.
“Oh, Kabru!” You exclaimed with pure joy, causing the man to become embarrassingly excited that perhaps you had finally noticed the meaning behind all his gestures. Were you finally moved and wowed by his considerate, perfectly planned gift.
Clapping your hands together, you would beam and say, “You liked my favorite flower so much that you wanted to get one for yourself?”
A fly could’ve soared down Kabru’s throat in the time of that pause, but you paid it no mind, instead eagerly awaiting his reply.
The look on Kabru’s face was a completely blank smile, his bright blue eyes seeming to have almost burned out like a pair of oil lamps. Then, as he regained his composure, those lights flickered back on again, albeit wavering slightly.
“Are you sure you don’t want to take it yourself? If you like it so much, I’d be happy to let you take it home.” Poor Kabru, he should have learned by now that hints have no effect against the impenetrable fortress that is your cluelessness.
Your grin was the nail in the coffin, letting him know you had something in your head that was absolutely not anything he could anticipate from anyone else. “But why not use it as some decoration? Your party members always talk about how sparse your room is, and it could even remind you of me when I’m away! Here—“
You ushered him closer, a hand now on the small of his back giving him sparks that teetered between pleasurable and painful. The free hand gestured to the plant he held so delicately, pointing out different features like the petals, stem, and so on. “I can even tell you some facts about it; that’ll help you enjoy it that much more deeply whenever you see it! And you’ll remember our conversation!”
The way you could be so resistant to his advances yet so sweet to him could be nothing short of torturous sometimes.
depression
For a while, something fairly rare happens to Kabru: he falls into a slump.
He spends a long time in the dungeon, slashing away at monsters as if it might help him clear his head. His teammates notice that he can get more aggressive in combat than usual, but never really ask him about it.
He also becomes more spacey during mealtimes, and while some peaceful silence is nice, having Kabru of all people be so uncharacteristically quiet for so long.
It comes to the point that something similar to an intervention happens one day after dinner.
“What’s up with you, Kabru?” Mickbell wasn’t one to beat around the bush, immediately starting his line of questioning while looking at his teammate, void of mischief or amusement. “You’ve been all broody and silent all week. Can’t just expect us to not ask about it.”
“What Mickbell said,” Kuro concurred almost immediately after.
The tallman did his best to blink away his tiredness and offer a more confident look that he usually used when trying to rally his team under an idea or calm them down. “I didn’t mean to make you guys worry that much about me. It’s just something I’ve been personally interested in, so it’s not something you guys need to worry about.”
“A personal problem?” Rin cocked a brow. “If I know anything about what interests you, it’s probably a person.”
“Haha, caught me red-handed like always.” He raised his hands in faux surrender, though Rin didn’t seem to be put at ease by the gesture, so he tacked on another statement. “I was surprisingly stumped on what tactics to use when talking to a certain person, it’s really got me thinking.” Averting his gaze to the side, he could almost conjure an image of your grinning face in the corner of his vision. “It’s pretty exciting, though, so I don’t mind.”
“Ugh, I knew it!” The half foot threw his head back in exasperation, causing Kuro to extend one arm behind him in case he fell. “It’s that brick-headed adventurer you’re getting all cozy with, isn’t it?! What, you thinking of starting a new party?”
While Mickbell was busy stomping his foot to punctuate his accusation, Holm merely hummed. The gnome usually stayed pretty impartial to matters like this, but that didn’t mean he could always resist throwing in a comment or two.
“I’d be stumped too if I thought about human interaction like a battlefield.” His tone of voice remained soft, but his words were still quite pointed. “You really have to be upfront about your feelings sometimes, you know that? At least, if Mick’s description can actually be trusted.”
“Hey, what’s that supposed to mean?!”
After those two broke down into petty squabbling, Kabru could merely try his best to mask his realization behind a tight-mouthed grin.
Holm was right, and he hated it more than anything.
acceptance
Okay, this is the part where Kabru actually bites the bullet and talks about his feelings. Truly a miracle of life.
Kabru can have a lot of trouble being fully vulnerable due to feeling like he’s losing control, so he does his best to maintain control over the rest of the outing. He arranges the time, location, even makes sure to get there first. It’s the most he can do to not feel completely helpless at the whims of his own fickle heart.
When you arrive, a new wave of nervousness hits him that’s almost like nothing before. Kabru has slain men without a second thought, and here he is resisting the urge to tremble because he has to tell his crush he likes them.
He starts off with small talk, sort of building up to his confession while also beating around the bush just a little. Asking you how you’ve been, if you’ve done anything noteworthy, if you’ve meet any new people…..
Eventually, Kabru decides that if he waits any longer, he may instinctually try to hide his intentions in the long strings of small talk he’s making, so he finally takes that leap.
He said your name, and your eyes flickered up to his face. Even if you were spacey at times, you never stared past him or through him whenever he was addressing you. It made him feel….strange. It was odd to feel truly perceived at times.
“Can I be….. terribly honest with you?” He cards his fingers through his curls and closes his eyes, and you couldn’t help but notice how effortlessly beautiful he looked.
“Of course,” you responded without thinking. Not like you ever needed to think twice about your appreciation for the man. More than that, really.
There was stillness, and all you could hear was Kabru’s deep inhale through his nose. He intended to phrase it more eloquently, he really did, but when he opened his eyes again and saw you waiting on his words with baited breath, there was this instinctive fear that maybe this would be his only chance. That you would walk away or disappear, leaving him with only the memory.
He didn’t want just a memory.
“I want you to know that I love you above all else.”
Your mouth hung agape like his had many times in response to your own remarks. Were it not for how shocked he was at his own words, he would have chuckled at how cute you look.
Before he could even scramble to elaborate on his uncharacteristically blunt comment, you blurted out in a similar fashion, voice slightly raised and head perked up,
“You really feel that way?!”
Faced with your blushing face, Kabru could only affirm the feelings that you promoted from somewhere deep within him. “Yes, I’d been trying to win you over for a long time, really.”
If you were flushed before, then now you were nothing short of flooded with embarrassment from ear to ear. Despite this, you were smiling, wobbly and sheepish. “I mean, it’s not like I’m shocked in a bad way or anything — I always thought you were really wonderful, too wonderful for me anyway. I really never thought you were pursuing me of all people!”
For the longest time, your denseness had given Kabru untold grief. Upon seeing you state it so plainly, however, he just couldn’t find it in his heart to be upset. Not when it was one of the things that made you so fascinating.
“I’d sort of figured as such, yeah.”
#ʕ•ᴥ•ʔ fallow’s works!#dungeon meshi#dungeon meshi imagines#dungeon meshi x reader#delicious in dungeon#delicious in dungeon imagines#delicious in dungeon x reader#kabru of utaya#kabru dungeon meshi#kabru x reader#kabru of utaya x reader
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you’re my weakness ( s. aizawa x reader, established relationship OR somehow you wind up raising a little girl with your favorite person ) ( couldn’t sleep last night because i genuinely couldn’t stop thinking abt aizawa & how much of a perfect girl dad he is, needed to write my own little version, lmk if i should do more and if you’d like to see it be an actual one shot or smau !! )
p.s. he was right. you were shota’s weakness and a part of you knew it. before eri came into your lives, you’d felt like the both of you had been drifting apart a little bit, with shota putting so much of himself into teaching and being a hero simultaneously, and you with your own job. eri was like a breath of fresh air, she gave you a reason to fight and luckily shota felt the same. you’d bonded, and it would take a lot to split the three of you up after that. and maybe, just maybe, she’d played a part in the two of you becoming close again.
#bnha#boku no hero academia#mha#my hero academia#aizawa shota#shota aizawa#aizawa shota x reader#shota aizawa x reader#aizawa shota smau#shota aizawa smau#mha smau#my hero academia smau#ʕ•́ᴥ•̀ʔっ#vanishingstarrs
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Happy holidays, lovely ladies (◡‿◡✿)
When making a bouquet for you, Wally was guided by the language of flowers
(in the Japanese meaning)
#art#my art#welcome home#wally darling#wally fanart#welcome home arg#welcome home wally#wally#whps fanart#march 8th#ʕ•ᴥ•ʔ
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🕰️🗝️🤎. ★⋆. 猫の庭 . ★⋆.🕰️🗝️🤎
#アニメ#アニメコア#🍮ʕ✩..•( ᴥ )•..ʔ🎀🇮 🇲 🇮 🇹 🇪 🇪 🇸 🇭 🇴 🇳🌈⭐#animecore#anime#otakucore#webcore#kawaiicore#kawaii#weebcore#vn#visual novel#game cg#00s#2000s#2000s core#pinkcore#pastelcore#nekocore#nekomimi
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between paul aron and ollie bearman, who’s most likely to fall asleep in your lap? love you’re writing btw congrats on 2k ❤️
PAUL ARON is quite possibly the clingiest boy you will ever have the honour of dating. it doesn’t matter where you are, or what you’re doing, if you are near paul aron, your personal space is now HIS personal space. a hand on your thigh, legs intertwined, chin on your shoulder. no matter how little or large the place of contact, he has to be touching you in some way or else he just doesn’t “feel right” (his words). he will never pass up the opportunity to cuddle with you, or give you a hug. you are the object of his affections, and he will never let you forget that, not even for a second.
— little blurb under the cut!
the movie playing on the tv had been forgotten some time ago, now nearing the end of the climax. it was a cute stop-motion animated movie— one that paul had seen about a hundred times since it was first released, saying something about how it reminded him of home in a silly way. you, yourself, had seen it more times than you could recount, but you’d only smiled softly and nodded when the estonian stopped on its cover and gave you a pleading smile.
you sat cozily on the couch, scrolling through the newer pictures in your camera roll now that the hectic weekend was finally over. ollie, as you’d come to find out, had ever so kindly stolen your phone after the qualifying session and proceeded to take it on a tour across the f2 paddock, taking selfies with anyone who was willing. you rolled your eyes as you sent him the pictures, knowing he’d want them for himself.
paul, who had been so excited for winding down after a race and having a movie night, was now fast asleep lying next to you, his head resting on your thighs. he’d fallen asleep about 20 minutes into the film, falling victim to your head scratching and melting into your lap.
your fingers were still tangled in his hair, twirling pieces when your phone buzzed with a cheeky reply from ollie. you pulled your hand away and sent back a text of your own, laughing softly when paul stirred immediately. with a sleepy whine, he shifted in your lap, burying his face against your stomach as he mumbled something against your sweater.
“what?” you bent down to hear him better.
paul huffed, pulling his head back slightly. “don’t stop.”
you rolled your eyes playfully, moving back into your original position. “alright, you big baby.”
as your hand gently made its way back to his hair, paul sighed and snuggled back into you. “love you.”
this post is part of a celebration! click here to learn more and send your requests!
#ʕ •ᴥ•ʔ writes#— 2k celebration#paul aron x reader#paul aron#paul#aron#blurb#paul aron imagine#fluff#paul aron fluff
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Big sister who saw that her little sister's favorite stuffie is ripped a little and steals it off her bed while she's at school to fix it, sewing it up so it's not leaking stuffing anywhere. As well as sneaking a hidden camera into it, something her baby sis would never think to check for.
X
Little sister who is a MASSIVE plushie fucker and the second she has her favorite one back in it's best condition proceeds to rut against it and moan her big sisters name.
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Created by : ☆ʕ•ᴥ•ʔ☆ Respective credits to the creator ⓟⒶⓇⒶⒹⒾⓈⒺ♡ⓎⓊⓇⒾ
#Yuri#project sekai#project sekai colorful stage#An Shiraishi#Kohane Azusawa#Girls Love#GL#so cute!#Art by#ʕ•ᴥ•ʔ#@touyaluvrr#please support the artist in X!
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Transcript of the DA:TV ‘Meet The Companions’ panel @ SDCC.
Update: this post has now been updated into a full transcript.
BioWare have said that they are going to share a recording of the panel at a later date. In the meantime, here is a transcript of it. When the recording is available, I will update this post further if required. This is a word-for-word transcript (in as far as it was possible to make one, it was quite a noisy room with lots of people in it), but a few bits were not clearly audible - these are marked as "[...]". listening to the original source in audio/video format, when it’s available, first-hand is of course always advisable, in case of any mis-hearings or missing things out etc on my part!! :>
there are other things from the panel here in this BioWare blogpost, collected in this compilation post, and also in this Tumblr post.
The panel was moderated/hosted by Lucy James. In attendance were creative director John Epler, creative performance director Ashley Barlow, and the actors of Lucanis, Neve, Emmrich, and Harding - Zach Mendez, Jessica Clark, Nick Boraine, and Ali Hillis respectively.
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[panel begins]
Lucy: Goodness me, there are a lot of you. Hello everyone. Hello San Diego. But more importantly, hello Dragon Age fans! Give yourselves a cheer! Now welcome to a panel that I am so excited to be moderating today. A little bit of, what do you call it, a little bit of, I'm just gonna say it, we're doing Q&A at the end. There is a microphone right here. I will give a warning - housekeeping was the word I was searching for. We're gonna be doing Q&A at the end. I will give you a warning to come up and ask questions to this incredible panel of developers from BioWare and actors from the brand new Dragon Age game, The Veilguard. I'm Lucy James, I'm your moderator for today, but you're not here for me, you're here for these incredible people, so let's go down the line and see who we have on the panel today. We have creative director John Epler. Creative performance director Ashley Barlow. The poised and pragmatic assassin, playing the role of Lucanis, Zach Mendez. The necromancer Emmrich, we have Nick Boraine. Absolutely did not mean to skip, but we have different, different lineup over here. The voice behind the private detective Neve, Jessica Clark. And returning franchise favorite, you know her as Lace Harding, the lovable Scout, Ali Hillis. Now, we all love Dragon Age games for multiple reasons, whether it is the combat, the impactful decisions that we get to make, the romances - I know my [...], I know my - but the heart and soul of every game is always the companions, and so we are gonna be doing a deep dive into some of the new cast as well as, like I said, returning franchise favorite. So I'm gonna kick off with you, John.
John: Awesome.
Lucy: Can, you know, you've been at BioWare for a couple of years now.
John: Yeah, seventeen years as of this year, so.
Lucy: Wow. Can you tell us a little bit about your history with Dragon Age?
John: Absolutely. So as mentioned, I've been at BioWare for coming up on seventeen years now. I worked as a QA tester on Dragon Age: Origins, moved into cinematic design, did that [...] Dragon Age II, Dragon Age: Inquisition, and then became lead cinematic designer for Dragon Age: Inquisition - Trespasser, where I worked closely with Trick Weekes, building out that story. And then now as creative director on Dragon Age: The Veilguard, which has been just a fantastic project to be a part of.
Lucy: Now, I assume pretty much everyone in this room has gone frame-by-frame through the trailers and gameplay videos and every BioWare social post about Dragon Age, but just in case there's anyone in the room who is unfamiliar, give us the quick overview of Dragon Age: The Veilguard?
John: Absolutely. So Dragon Age: The Veilguard is the latest entry in the Dragon Age franchise. It takes place approximately ten years after the end of Inquisition. You start the game hunting for Solas. It's a game built on some core principles of: be who you want to be, in a world worth saving, and with characters who matter. So, again, companions always at the heart of Dragon Age, they're at the heart of this one as well.
Lucy: And so, I mean, why is this team coming together? You mentioned it a little bit there, and like, what's bringing this, kinda 'rogues' gallery' together?
John: I mean it's the end of the world, and each character that you bring into your party understands that the world's ending, that they need to stop that, and you're really building, what I would say is more of a found family. These are characters who may not start off liking each other, may not even start off liking you, but over time, they grow to understand the importance of what they're doing and just, how critical it is to stop the elven gods.
Lucy: Now we were chatting a little bit before the panel, and you kinda said, like, a bold statement which was that this is one of the best groups BioWare has ever written. I say 'bold', cause we all have our favorites. What makes you say that? What's going on with The Veilguard that makes them so special?
John: Yeah, I mean, I think that every Dragon Age game the companions we write and create for those games are the best companions for that one. And I think in this case, what's really fascinating and what I've really loved to see come out through the game, through its development is, the way these characters form relationships, not just with you but with each other, so, whereas, you know, sometimes characters maybe don't interact as much. Each one of these has a relationship that extends beyond Rook, the protagonist, but also some become friends, some become lovers, and some become rivals. And it's just, the way that they learn to get over their differences, or put them aside, has really been fun and exciting, because they all represent a different part of the world of Thedas.
Lucy: I am very excited to see how these family dynamics come together, avoiding my real life family for my virtual family. Ashley, you’ve been playing a huge role in helping bring these characters to life. Can you tell us a little bit about your role at BioWare?
Ashley: Yeah. I’m the creative performance director, so I get to cast all of these characters, with the team at BioWare, of course. And then work tirelessly in the booth with them, I mean, they just met like this weekend. I just silo them off, and they do their work, and they listen to each other, and, you know, 3000 hours later, and then they get them back around, and we can iterate on it, and they can say, ‘oh, oh that’s what everyone sounds like!’, now they get to play off of it. So, it’s a big road-trip in a VO booth. From my house.
Lucy: A big road trip. A big deal. A big game. Where do you even begin with a behemoth like this?
Ashley: We, we audition our companions. We have to make sure that our leads can play off of each other, that compliment each other, that juxtapose each other. Like John said, it’s kind of like a family, an un-chosen family, and so we need them to, you know, it’s, you need to create an ensemble, a diverse ensemble, so that the players get the choice of who they want to bring on this hero’s journey. And so, we brought them all in, you know, and they, we do motion capture, so we need to see how they move, and how they walk, and how they talk, and how they can act like heroes. And they all carry themselves so well. Now, it’s tripping me out, because they all look like their characters to me.
Lucy: Now, there are plenty of returning faces in The Veilguard, but there are new companions that we will get to know and love. Let’s start with Lucanis. John, can you give us a little quick overview of his background, and what’s his deal?
John: Absolutely. So Lucanis is the stylish assassin from the Antivan Crows, you know. But, not bloodthirsty, more, as he sees assassination as a job, one that he is extremely skilled at. Over the course of the story, you learn more about him, more about his character, more about his relationship, not just within The Veilguard, but also with the Crows and with other characters in the world. And I think, it’s fascinating to see how that grows over the course of the game.
Lucy: Now Zach, you are the voice. I mean, how do you approach this? Where did you […]?
Zach: Well, when I first found out I got the role, I read Tevinter Nights, which is the book, that came out [...] and you should read. And I read The Wigmaker Job, in which Lucanis is featured. I read it about three times, and after I closed the book I realized, ‘this might be the coolest guy I ever get to play’. I mean, not only is he a smooth assassin, not only is he determined - yes, he can kill you a thousand different ways, but what struck me was, his mind is as dangerous as his knives. I mean this is a guy who takes in the environment with all five senses. He’s constantly attuning himself to the kind of shifting terrain of every mission. And also, he’s kinda hilarious. I mean, if you look at his relationship with his cousin Illario, in The Wigmaker Job, they’re constantly giving each other crap. But there’s a lotta love there, so I got to pull, you know, from my relationship with my brother. Because we love each other dearly, but we can be ruthless with each other. And so, it was really easy to play in that way.
Lucy: I mean, yeah, you mentioned being a comedian there. Ashley, how was working with Zach?
Ashley: Yeah.
Lucy: Harnessing that and bringing it to the character.
Ashley: Zach’s one of the funniest people I know. And that’s a lot to live up to. But, you know, he came in as one of the most adaptable actors. And, you know, we did a lot of motion capture during 2020, 2021, 2022, even 2023, and so Zach stood in for like, Assan, and Varric, like all the characters [...] just mostly, most - [a scene plays on the screen behind the panel of the actors doing mo-cap. Zach as Assan hops along the ground like :D over to Davrin, Rook and another character. Davrin is happy to see him and scratches him under the chin. Davrin motions to Rook, who then bends down and hugs Assan] - I mean I’m pretty sure [...] a huge inspiration for the cinematics. Once you see this scene that this is, like - remember it, 'cause [...] -
Zach: Just know, when you’re hugging Assan, you’re hugging me. That means a lot.
Ashley: It’s true! But, yeah, but, for Lucanis, Zach was able to bring, I mean once you get in the game and you meet Lucanis, you’ll know that he’s, you know, a murdering Crow, and then, is a […], you know, there’s a darkness. [there is a rumbling noise in the background and the panelists look around confused]
[?]: I think it's just thundering.
Ashley: It’s thundering, let's, let's do a -
Zach: The darkness.
[...]
Ashley: But in the darkness -
Zach: Prepare yourselves. [background noise continues]
Ali[?]: It’s coming.
Zach: Seriously, what is that? What’s happening?
A person off to the side: Other rooms!
Zach: Okay, okay, okay, thank you.
Ashley: Okay, thank you. [...] think you were doing it. As you can tell, he brought like a, he brings a lightness to it, ‘cause you can’t always be that heavy. I don’t want to be scared or crying in the booth all the time. And thank God the writers, John included, and all of the writers of Lucanis really brought some fast, quick-witted writing. So he’s quick as a whip, he really lightened it up, and can’t wait til you guys get in and play it and romance this sucker! Sorry! Sorry not sorry!
Lucy: I was going to say, how does it also feel to play a romanceable character?
Zach: Oh, I’m quite excited about it. Ashley has promised to give me the stats of how many people romance me. I'm really looking forward to that.
Lucy: No pressure, gotta get those numbers up!
Zach: Yeah, I know. But, that’s the great thing about Lucanis, is that, you know, he’s extremely smooth, as an assassin, but, and, yes, he does have a heart, he does have a soft side, he’s not completely adept at always dealing with other people and interactions of that such, you know, he’s extremely stubborn and stuck in his ways, so it’s really hard for him to let people in sometimes, so I’m really excited for fans to get to meet him, and, you know, help him open up.
Lucy: And before we go to the rest of your illustrious cast members, what’s, what was, what’s been your highlight of working on The Veilguard? Is it, you know, this moment getting to see everyone in person? Was it a story from on set one day, or an interaction with one of the devs?
Zach: Well, you know, I did, before the first day of shooting, I did kinda get an idea about how passionate the fanbase was, which made me really excited. I don’t wanna say nervous, because I don’t say I’m nervous, I say I’m excited. And so before the first day of shoot, I was very excited. And luckily, you know, Ashley and them, didn’t have me do too much on the first day. I played a lot of darkspawn. I darkspawn-ed my ass off, though. I want you guys to know, I really –
Ashley: Oh he did, yeah.
Zach: – and when I got home, I thought to myself, you know, ‘Zach, did you darkspawn hard enough?’ I was just worried! You know, and within an hour I got a text from Jeff, who’s a part of this cast as well, and Jee, telling me what a great job I did. And then, I’ll never forget. I got a call from Ali Hillis down here. And I will remember that conversation, because for thirty minutes, she made me feel like I was welcome in the Dragon Age family, and it gave me so much confidence moving forward. So thank you Ali, so much, I still remember that, God bless you.
Lucy: That is lovely. See, the family stuff coming up already. I’m very excited.
Ashley: [...]
Lucy: Right, let’s move on. Coming to the private detective, Neve, who we actually got a glimpse of in the gameplay reveal from a few weeks ago. Let’s take a quick look. [a scene plays on the screen; the scene when Rook meets Neve in the prologue with Varric and Harding, that we saw in the gameplay reveal video] Now John, can you give us a quick overview of Neve?
John: Absolutely. So Neve, as you can see in the video, is one of the first companions that you encounter in Dragon Age: The Veilguard. She’s from Tevinter, Minrathous specifically. And anyone who’s played Dragon Age before knows that we’ve always talked about Minrathous, we’ve always talked about Tevinter, so we wanted to have a character who showed, not the parts of Tevinter that we’ve touched on before, you know, obviously slavery is a big part of it, it’s a mageocracy, but somebody who was pushing back, fighting back against that. And Neve’s shown up in the ancillary media as well, in the comics The Missing. And it’s just, she is that, you know, somewhat cynical detective with a bit of a heart of gold, bit of [a?] romantic, and just seeing her character evolve over the course of The Veilguard, over the course of the game, because again, she’s one of the first people you meet, is. Always fun seeing Neve’s character bounce off other the followers, banter has been super fun, just the way that she, what she brings to the table is always, it’s always so interesting to me.
Lucy: Jessica, I mean, what was it like getting that call to find out that you were gonna be in Dragon Age?
Jessica: It was slightly terrifying, and it was, I just felt really honored immediately, because I feel like, to be, I feel like they entrusted me with such, something with such significance and such importance to so many people, and so I just really wanted to honor that, and bring everything that I could to this fabulous character that I had been gifted. So yeah, that was.
Lucy: And I understand that you are kind’ve newer to the kind’ve voice acting, kind’ve realm. How was it different from more traditional roles?
Jessica: I am pretty new to it. I’ve barely done anything as significant, Dragon Age is enormous. It was very freeing honestly, I mean, like Ashley said, they auditioned and auditioned and auditioned and auditioned us. Like, every time I was brought in, I was like, ‘oh I didn’t get that’, you know what I mean? And then three months later there was another audition, and. But it was just so interesting and so freeing, because it really is sort’ve, it almost felt like play pretend, like when I was a little girl, you know? And it’s like what you dream up in your imagination. Because they, you know, they give you this character, and they give you some of the dialogue and then they really wanna see where you go with it and how you move and how you embody her and how you react to dragons that aren’t there because you’re in an audition room. You know, like all of that. So, and then, also, playing Neve, it really allowed me, and being a voice actor, it really allowed me to sort’ve step into my power a bit more, because, you know, I’m very tall, and things like that. And so, in a lot of my, sort’ve, more traditional television and film work, they kind’ve want you to be the girl, and I have to raise my voice, and be a little softer, and you know, kind’ve, not diminish myself, I don’t wanna say that, but just be very conscious of my physicality. And then Neve, it’s completely the opposite. You know, so Ashley had to work with me literally on dropping my register and things like that, and it was so confusing at the beginning, and then it was so amazing, to kind’ve have that opportunity, so I’m very grateful.
Lucy: Yeah. I mean, what drew you, what’s your favorite thing about Neve? – get that applause going, go on, let's go!
Jessica: I love her loyalty, I love her dedication, I love how much she loves Docktown and its people and how she really sees a different vision for Tevinter than, as John said, than what’s previously been depicted. And she’s really really fighting for those people, and she loves those people, and so yes she’s cynical, and yes she’s kinda tough and brusque and all these other things, but when they say there’s a heart of gold, there really, like to have that kind of a passion and dedicate your life to something like that, I think that, that’s my favorite part about her.
Lucy: And what were some of your highlights from, I mean, is it, is it kind of strange to record a video game, because I assume you’re doing things in different orders -
Ashley: Yeah.
Jessica: Oh yes.
Lucy: - working with some people some days and other people different days - tell me about that?
Jessica: I mean in terms of that, I just trusted Ashley and John, you know, and they know, and I was there to learn and embody and kind’ve grow into that. But I think my favorite thing, even though we were all separate disembodied voices a lot of the time, we kind’ve really all bonded in the way that we were intended to, you know? And that’s why we’ve been so excited all week and all weekend, because we can be like, ‘oh my god, you’re here, oh my god you’re here, you’re here, you’re here’, finally, you know? And you know, I know on a lot of projects, people are like ‘oh yeah, we’re all like, we love each other’, but we really do, we really really do. And it just evolved so organically. And there was something magical about it just being our voices in the beginning. You know, like sort’ve taking anything else out of the -
Zach: Equation.
Jessica: – you know what I’m saying. I’ve run out of words.
Ashley[?]: Yeah, it’s like an audible penpal. […] speaking to each other for so long.
Jessica: Yeah, yeah, yeah.
Ashley: It's nice with Jess, [...] she hit it on the head, you know, voice acting, you know, I hate to say it, I don't wanna put Jess - Jessica’s obviously a beautiful woman, but in the booth, it doesn’t matter. We just, pulled out the power and the range that Neve has, and it’s limitless, and as a woman to see that kind of writing and that kind of performance ability is, I know for a lot of us in the room, probably, pretty badass.
Lucy: Jess, I wanna, I'm gonna come back to something, because you mentioned, like, you’ve been messaging, and that the cast, you know, really loves each other, is there a Veilguard groupchat?
Jessica: There are several.
Lucy: Hold up. Who sends the most memes, who is the person who only reacts with the thumbs-up emoji?
Jessica: I, I would say Jeff is the most active, who plays one of the Rooks, I would say, in that respect, and to bounce off what Zach said, just an incredibly generous actor. And then, Ali, like it’s so true, like I had that story too, like literally even being back there, I was like, [gasp], I was like, she’s like, ‘it’s gonna be okay’, she’s like, ‘it’s good, it’s like, you’re gonna love it, it’s gonna feel special’. She literally like held my hands and like looked into my eyes and was like [inhale, exhale], you know? [looks at Ali and reaches out to her] I love you.
Lucy: I was gonna say, if we’re doing an Ali love-in, she did that for me too. So.
[?]: She does that for everyone.
Lucy: She’s done it for everyone? Fantastic!
Ali: Guys, you’re making me cry!
Lucy: We didn’t expect, hang on, we did expect one of our companions to be - a stone cold gray fox. BioWare treating us well. Emmrich has been driving the internet wild. And so, John, can you give us a little bit of background there?
John: Absolutely.
Lucy: Where did Emmrich come from?
John: I mean honestly, I will say like, we expected a great reaction to Emmrich. Went beyond what we expected for sure. But it’s been fascinating to see, because again, Emmrich is this character, he’s more of the professorial, more, he brings a wisdom and kind of a calmness to the group, so even when things are at their worst, there’s that one person in the group who’s kind’ve like, ‘okay, you know, we’ve got, let’s figure it out, slow, take a deep breath’. And just his journey through his character arc and his interaction with the others, it’s been fantastic to see. Even just finding opportunities for him to bounce off the other characters, you know, the way he talks to Bellara, the way he talks to Neve, it’s all so different, but it’s all so just, again, based around this core of this warm, kind-hearted, professorial necromancer, which again is not something that you see a lot of in media, usually necromancers are depicted a very specific way. But it’s been, just awesome to see how Emmrich has grown and just, really one of the most, one of my favorite experiences has been just working with Emmrich’s writer and working with Emmrich as a character.
Lucy: And Nick, you are the voice behind Emmrich.
Nick: I am.
Lucy: How did you prepare for the role, you know, what were you told about him before you got into the booth for the first time?
Nick: I think I’ve been preparing for Emmrich all my life. I was very attracted to the role initially. And I was so, I was overjoyed when I got it because I think it was, the writing of Emmrich is really fascinating. It’s this, this man that is obsessed with death, on one hand, but on death as a comfort, death as a transition, death as something that is not scary, and that ability to enable people to transition, and the investment that he gives in that sphere, which we don’t give in our own lives. I was immediately attracted to that and I thought that that was – I’d never seen that before, and so to go in these two ways, to talk about death and to talk about it in a way that is kind and that the transition becomes a kind transition, that was fascinating to me, and I think, will be fascinating to you too, yeah.
Lucy: And I hear as well that Emmrich gets, I mean, you’re all gonna get some fantastic lines, but I hear that Emmrich has some quite spectacular ones. You, Nick, you and Ashley, I would love to hear about the process of, was it difficult to get like some of those tongue-twisters, and?
Ashley: Yeah, Sylvia the lead writer basically was like, ‘Ash, you’re gonna need a dictionary for all of the sessions with Emmrich’, it’s like, 'Okay!'. And we get there, you just nailed them all, like 'shduhfejdkjjdhdjdhfjehfjkhehe into the Fade'.
Nick: Well, I don’t know if I nailed them all, that’s very kind of you. But, there was some serious tongue-twisters there, and, but it’s great, it’s great to be in the booth, and to be given a challenge like that, and. Yeah, it’s fantastic, I mean that’s what I love to do, so it was great to be just gifted that.
Ashley: You’re such a natural nerdy scientist. […]
Nick: It's my inner self.
Ashley: It's your inner secret.
Nick: Yeah.
Lucy: Now I love that, and I think, I think the, I, I’m drawn towards with Emmrich is that like, he loves learning.
Ashley: Yeah!
Lucy: It’s very clear, like, it seems like you’ve really just thrown yourself into this role and the world of Dragon Age. You know, I asked Zach a similar question and it’s like, you’ve been working on this for so long, what’s it like now that people have caught a glimpse of your character, it is just a glimpse, but people are desperate to know more?
Nick: I mean it’s so interesting that this character has kind of caught fire a little because, when I did it I thought ‘okay, well everyone else is like so sexy and like, it’s just amazing, and I’ll just be this kind of professorial kinda guy chatting in the background, having fun, you know, dealing with death, and you know, on the side’, and suddenly it became this thing of like, no, this is actually really interesting. And I think people have found it interesting, and I love that! I love that you guys have also found it as interesting as I have as because, it’s, it's a fantastic character, he’s a fantastic character, honestly.
Lucy: I mean, Ashley, working with Nick, any other highlights to share about your time in the booth, or?
Ashley: Oh man, every, Nick is the most consistent person I’ve ever met in the booth – or in his garage.
Nick: Yeah.
Ashley: Recording booth, he’s really like [a hippy in art?], so I, so it’s kinda trippy, seeing you again in person and knowing what your character looks like.
Nick: Yeah.
Ashley: But yeah, you’ve just been so consistent with Emmrich and bringing this grounded-ness, and I’ve learned so much working with you, and. Yeah, now, you tell me, what, what good really looks like.
Nick: Oh wow, thank you, thank you. Appreciate that.
Lucy: I mean obviously, there’s Manfred too.
Nick: [gasp!]
Lucy: Played by Matt Mercer. What was it like kind’ve having another character to [...] bounce off of?
Nick: Oh man! I mean that is such a hard question because Matt and I have never met.
Ashley: Yeah.
Nick: And we worked completely separately, and. I mean I know that the rapport is really great, but it’s in the ether, I mean it is just, the magic that these guys create, telling us how to respond, how to do that, but it’s, I can’t wait to meet Matt.
Ashley: We recorded, basically before Manfred.
Nick: Right.
Ashley: All of before Manfred.
Nick: Right.
Ashley: And so Manfred got to play off of your straight delivery -
Nick: OH he did? I did not know that. Oh man!
Ashley: I know!
Nick: He got the easy part!
Ashley: Yeah, totally! So you set him up, just to knock it out of the park –
Nick: Right!
Lucy: Okay, so you got to set the tone. You get [...]
Ashley: Yeah, yeah […]
Nick: Right right right right. I set the tone!
Lucy: And, finally. Last but certainly not least, Ali Hillis returning as Scout Harding. Please [indicates for applause]. Now, I’m so excited because, she’s one of my favorite Dragon Age characters period and it looks like we’ll be seeing a lot more of her. But what has she been up to, John, between Inquisition and The Veilguard?
John: So I mean, if you’ve read the comics, you know that Scout Harding has been working with Varric to track down Solas. So she has been on his tail for quite some time. The game starts just as they finally - tracked him down, figured out where he is, but she’s been working with the remnants of the Inquisition, working with Varric, and then also working with Rook and Neve. Again, if you read the comics, you know that Harding has met Neve, they have a […] relationship before the events of the game. But yeah, she is dedicated to taking someone who used to be a friend, someone she considered, you know, even if they weren’t close, because Harding wasn’t part of the Inquisitor’s core companions, somebody she knew, somebody who treated her with some amount of respect, and knowing what he’s up to now, knowing she has to stop him, so.
Lucy: She was in the core Inquisitor’s, of my heart, so.
John: That’s right, well, I mean, she had the light romance, so.
Lucy: I tried to flirt with her every time. Never went anywhere. Ali, you are no stranger to playing beloved BioWare characters, obviously, Doctor Liara T’Soni.
Ali: [in her Liara voice] It is very nice to see you all today.
Lucy: What’s it like to be returning as Lace Harding?
Ali: First of all, it was a complete surprise. I don’t know if it was for you guys, but it was for me. So I was so excited when I got that call, because I had no idea it was coming. And after recording the last Dragon Age, and going to cons, much like this one, and having the line in front of me and all my pictures spread out, and every few people, someone would come up and say, well, ‘Where’s your Scout Harding photo?’ I was like, ‘oh, I didn’t bring one! Like. I didn’t realize! Okay!’ So I started getting more into the idea that this was a really beloved character, and I didn’t realize! And she was so much fun to create because BioWare gives us so much freedom as actors, it’s such a collaborative effort, both with Liara as well as Scout, I remember getting in the studio for the very first time to record these characters. I do a lot of voiceover, I do a lot of amazing games, I don’t always remember the very first day in the studio with a project, and I do for both of these projects. Because they were so poignant in my life, because it was, it was, a group of people coming together, they had already obviously conceptualized these characters. There was art, there was writing, brilliant writing that we are only so lucky to chew on in these voiceover sessions with such expert direction. The material that we are given to work with, only, just blasts us off this planet, in the acting world. But, just, knowing that when we went in to create Scout Harding to begin with, and one of the ideas I remember us talking about was, like, ‘well, I wonder if she’s kind of a character whom, when she talks, maybe she draws in the dirt with her toe?’ You know, coming up with these little tiny bits of yumminess to create a character and build it, the fact that they give us that honor to work with them on it, you know, is incredible. So when I heard that she was coming back, I was thrilled from the inside out, because I felt a part of this whole thing, so thank you, guys, for bringing her back. You! [to the audience] You! [to BioWare devs' direction] Thank you.
Lucy: I think I can speak for all of us when I say, we are thrilled.
Ashley: Yeah.
Lucy: You know, a lot has changed in the time since Dragon Age: Inquisition. I mean, what, how, for you has the experience of recording changed, like, technology-wise? Obviously, a little thing happened in 2020 we don’t have to talk about, but how has it changed for you?
Ali: Yeah, and speaking of that little thing that we’re not supposed to talk about, but the way that this company pivoted and, I mean, we were working on something, we had a project in the works, and somehow, every single person had to deal with this big thing in the world that we’re not talking about -
Lucy: We can talk about it.
Ali: - and somehow produce a game! So when you guys play this, just know that the amount of effort that went into this one, you know, maybe exceeds every game I’ve ever worked on because, we had to, everyone had to pivot, you know, suddenly we’re working from our garages – me too – and usually we’re wearing pants. And, and, you know, when I worked on past games with BioWare, everybody was in Edmonton, pretty much, and then everyone just kinda dispersed and I didn’t know where anybody was, and Ash was working out of her house all the time. It was incredible because we just did it, we pivoted, like all of you did, like all of us did, and we all came together and we made it happen and I was really really proud of that. Anyway, I know we weren’t supposed to talk about it, but it was magical, and powerful, and incredible. And I’m so sorry, back to the original question.
Lucy: No, I mean, how has the process changed for you?
Ali: The process has changed for me? I got to do p-cap! I got to be her! I got to physicalize, they gave me that, I got to physicalize her this time, which I didn’t get to do last time and I did not get to do in Mass Effect. And I really had a great time with it! Because, just like these guys have all talked about, we all come from different acting and theater backgrounds, I think Ash as well, and different types of performance, and it was cool to get on the volume - the p-cap stage -because, it’s like a theater.
Ashley: Yeah.
Ali: You have freedom! It’s better than a theater because you can turn around backwards and talk like this and everybody still knows what’s going on, so, it’s freedom in acting and we get to really bring the character to life outside of being behind the microphone and envisioning all of it, we actually get to perform. So that was one big difference for me in this game particularly. That, and the, doing it from my home sometimes in voiceover, or studio, it was, we kinda just, went with the flow.
Lucy: Is it easy to come back to a character that you kinda know inside out, or is it kind of like a mental block about it because you’re returning to something, or is it easier to come up with something new to […] What was it like getting back into the shoes of Harding?
Ali: That’s a really good question because it had been a minute. I mean, I’m so excited this game is releasing, how about you? Woo! You know what, with her, again, just kind of like Liara, because we came about this character so organically, I did ask, I remember asking to hear voice-bytes, I just wanna make sure we were in the same ballpark. But also, you know, there’s been an evolution.
Ashley: Yeah, you’ve seen some shit.
Ali: Yeah. We can’t really talk about it, you guys’ll have to find out for yourselves. But there’s been an evolution, so.
Ashley: Yeah.
Ali: So, yeah, it’s, it's, I can’t really say anything else about it without giving stuff away.
Ashley: She comes back with such, like, a veteran voice, y'know?
Lucy: Yeah, I kinda noticed that, like, she’s, she’s got a little bit more of an edge to her.
Ashley: Yeah.
Ali: Yes.
John: Well, she’s been chasing Solas for almost a decade, so.
Ali: And I love that, that is an amazing relationship that you guys created. And then I’ll stop talking about that. Damn!
John: No more!
Ali: I’m so excited!
John: I know!
Ali: I defer to these guys!
Lucy: I mean, question, kind’ve for all of you. We kind’ve touched on it a little bit, the challenges, and you know, the fact that the game is almost here, Fall 2024. I’d love to know, down the line, and just, you know, what’s been kind’ve your guiding light for all of you on this project?
John: I mean for me, it’s always been about, Dragon Age has always been about the people. I mean, the companions, the villains, the allies you make along the way. And for us, making sure that that stayed central, that that was still our guiding light. We really wanted to focus the game, the story, the gameplay, always around yourself as a character, but also the other characters in the world, not just, again, how they relate to you, but also, having these relationships, having this idea of this world that exists, with people that exist, not just as kind’ve a theme park for the player character to go through. But they have lives, and they have internality, like they’ve got an internal life of their own, that cause them to act in ways that may not always be predictable, but is always fascinating, and makes them feel real, even if you’re only getting a few dozen lines, they feel like real people.
Lucy[?]: Yeah.
Ashley: Yeah. I think that was my guiding light, like, I’m, have to find logic in these, you know, over hundred thousand lines in the story and over 700 unique characters you can meet. And I, in this fantasy world, I, we’re all still looking for the truth. What is the truth? How can we ground this? Do I believe it? Do you believe it? Are we in it? And that was always my North star. And, you know, often times I’m in the booth, and sometimes I’ll just, ‘I don’t buy it, I don’t buy it’, or, and, so, it was my job to be the gatekeeper, I felt, in the booth, to make sure, that I buy it, so you will all buy it.
Zach: I made the mistake, before we started shooting, of checking out the Reddit of Dragon Age. Not a good idea. It was a bad idea. But what I did, what struck me is that these people, these fans, have the same passion for this game that I have had for a hundred fantasy worlds. You know, places where I’ve gone into and discovered different parts of myself through. through, following these stories. And so I felt an, I felt so, it was so incumbent upon me to put as much effort as I could into this game. And I really do feel like the fans inspired me to pour my heart and soul into this, and I just cannot wait for you guys to play it, I really cannot.
Lucy: Jessica, what about you?
Jessica: I would say for me it was the dialogue, honestly. I loved the writing, Brianne was my writer, and Ashley, and John, and she’s right, like it’s, you gotta go deeper, and like we’re trying to find it, and we’re trying to find it together, and sometimes we’re not there, and sometimes we have to come back to it, you know, there was, I could tell there was such an evolution in my work, and part of that was because I just kind’ve gave it over to the writing. And whenever I did get to play off the other actors, you know, sometimes they’ll have, you can play in with their lines, and that was just such a joy, and I got to like discover other little parts of the game that I had no idea about, you know, because we’re doing it in isolation. So that was kind’ve the joy for me, and just honestly trusting, trusting the team and Ashley and John, so.
Lucy: Nick?
Nick: Yeah, I mean I’d have to say narrative as well, I think what the writers have done on this show, you don’t get in other games, you just don’t. You don’t get the level of, the depth of character. And character makes story. And that is what they focused on here. And I just kept coming back into that booth going, ‘I’ve never, I’ve never, experienced this before’. And just one last thing as well, I think the fact that we were separate, and I’m only just sort’ve putting this together now, the fact that we didn’t see each other, the fact that we didn’t know each other, has created a kind of magic that, I think is extraordinary. You can’t see somebody and you have to listen in the dark for cues and signals, and you have to put it together. That, that is magical. And I think, out of the chaos of 2020, 2021, 2022, which was exactly when we were recording and trying to figure this out, that’s when the magic came together, that’s, and I think we all feel that here, and I really hope you guys do too.
Lucy: Ali?
Ali: Well I feel like they’ve kinda covered it. I was gonna speak to kinda like what John said. One thing I really like about this game particularly, and I think you guys will find this as well, is you really find yourself in it.
Ashley: Yeah.
Ali: And the relationships, not only with the player and the people you bring along, but the team with each other, it’s just, it’s so well-written, the relationships are so conditioned that you really get lost in the moment. And I love when I’m at a con signing somewhere and someone comes to the table and says, you know, ‘this is a game that took me away from something I was dealing with in my real life, and I’m so grateful for it’, and I feel like, this is one of those games. This is gonna take you into a world that’s gonna blow your mind. And, I was just so honored to be a part of this group, again, again, I’m just gonna echo everything everybody said. But when I would hear their voices in my cans, in my headset, and I don’t get to see their faces, there is something so specific and so intimate about that experience, when you’re not seeing each other, and you’re just hearing, they have this amazing system where we get to hear each other. Whoever’s recorded first is played, if I’m having a conversation with these guys, if they’ve recorded first, I get to hear them and talk back. Acting is reacting. So it’s really nice that I actually get to react honestly off of these guys with expert guidance. So, I was really appreciative that we’ve conditioned these relationships in a fantasy land and also in real life, and I think you guys will feel that when you play.
Lucy: Now we do have time for Q&A. I'm gonna ask the panel another question, but if you wanna start lining up, we have, people are jumping to their feet already, this is great. We have a microphone right here. Before we go to Q&A, I suppose, what's the big, the biggest takeaway you want when people actually get to play later this year?
John: For me, honestly, it's just, how much this project has just been a team effort in a way that, everyone is working collaboratively with each other, everyone is bouncing off each other. Everyone was talking earlier about the writing, but I think what's fascinating for [...] has been so awesome to see is, the actors also shaping these characters as we built them. Seeing, like, how, Nick delivers a line, how Zach delivers a line, how Jessica delivers a line, how, and then, bouncing off that and then forming the character, shaping the character, so. We realize, okay, so, Ali has this, you know, has this, says things in a very specific way. Maybe we, let's re-write a few things, let's really lean into this, you know, what she brings to the character, and it's just. That's true across the entire team. It's not just the actor, it's not just the writer, but everybody who has worked on it, has a little piece of themselves in it. And to me there's just this excitement that that brings, and just this amazing passion that you can see in everything that's been built in this game.
Ali: It's so cool, I was gonna say, when we were recording, and I know we gotta get these questions, when we were recording during the pandemic and we were at home, I didn't realize sometimes that on the Zoom call I'd only see Ashley's face, or sometimes, you know, whatever, whatever she puts up. And then suddenly I'd have a question, 'hey, so in this line, this and this?', suddenly, like, John, or somebody else would just pop in, and talk about the line, so, we were always collaborating, it was just amazing, I was very grateful to have you guys ever-present.
John: Thank you.
Lucy: Alright. Shall we go to our first question? We all ready?
[?]: Yeah.
Lucy: Alright.
Audience member: Hello. [...] fan of Dragon Age since Origins. Oh, I must say, I am very disappointed with this panel. You've failed to mention a very important part of the game! The factions!
John: Mmm!
Audience member: So I would like to know, what can you tell me about them, and, can you join them, or do you just interact with them?
John: So, you start the game, you get to choose which background you go with. Each one is tied to one of the major factions. But one of our principles from the start was the concept of 'characters not causes'. So we didn't wanna just give you, 'here's the Grey Wardens, they're just kinda this group that exists in the world', we wanted to attach characters to them. So I can speak to the Grey Wardens in particular, anyone who's read comics and any of our short stories know Evka and Antoine, they kind've represent your connection to that faction. And you can work with them throughout the story, you can help them out. And decide how much you want to spend time with them. But each one of them [...] represents these important forces in the world that you need to get on your side if you're gonna stop the end of the world, so.
Audience member: Looks good.
Lucy: I was gonna say, Zach, you've done, you've done your research, so how exciting was it for you to kind've see and hear all these factions coming into play?
Zach: What, I'm sorry, can you repeat the question?
Lucy: You did all your research, so.
Zach: Oh, yeah.
Lucy: How exciting was it for you to hear about these factions and then hearing about how they'll come into play in the game?
Zach: Well, I don't think they kept my voice for Antoine, but I did my best French accent, I think it was pretty painful for everybody else on set, I really did. Oh yeah, the Grey Wardens are a barrel of laughs, those guys, they're absolutely wonderful. Well, yeah, so I had to play a bunch of characters, so I had to really steep myself in the understanding that, okay, the Grey Wardens go a lot, go through a lot, actually, doing what they do. They make a pretty intense bond in order to carry out exactly what they do. So, I tried to bring that as best I can to the physicality when I did do the motion capture and whatnot, but I cannot wait to see how it plays out in the game.
Lucy: Next question.
Audience member: Hello, I've also been a fan of Dragon Age since Origins. So, I've noticed in pretty much all of the games, there's a lot of influence from classical fantasy and mythology. So I was wondering, general question for the whole panel, what was your first exposure to fantasy or mythological storytelling, and do you use any of that in your voice-acting?
John: Hm. I can speak to mine but I can't speak to the voice-acting part, obviously. I mean I read Lord of the Rings at a very young age, and everything that you read that you, any piece of art that you enjoy, engage with, it's obviously gonna have an influence on yourself and also what you do.
Ashley: Yeah, there's a [depth?], in it, you know, to the fantasy world, that acting, it's kind of timeless, right? It can be anything, anywhere, and I feel like when we were doing the voices, we, you know, we didn't want it to be in 2020 or 2024 or whatever, so I think that's how I was most influenced, is, what's the most universal sound or a language, or a mixture of those, that can feel like nobody knows what it is?
Zach: I mean I was obsessed with, I think it's Theseus and the Minotaur, that story, when I was young. Did I just put my foot, I think it's Theseus, it could be Perseus, I can never remember okay?
Audience member: It's Theseus.
Zach: It's Theseus? My man! Thank you. I appreciate it. But I love the symbolism in those types of myths, right? Like, the Minotaur is this half-man, half-beast, who sits in the middle of the labyrinth, and the labyrinth is, of course, your mind, and you are also the Minotaur, and you are also Theseus. But so, getting to see the symbolism that's represented in Dragon Age, and how deep the meaning is, like that, those the stories I've always wanted to tell, ever since I was young, so I, it was a real honor to get to bring this to life.
Jessica: I also, my first, was Lord of the Rings, but I also was very interested in Greek mythology growing up. And, yeah, I think it's that, as Zach said, the symbolism, that you see, and like, I think you really see that in Dragon Age, and I know you know, right, you all, like, know the lore, and go looking for things, and that's really exciting to me. And then, just, yeah, the limitless possibility, right? You're not limited to what people look like, or whether you're human, I don't know, you know what I'm saying, like, that can really can take your mind and the world and the depth of the world anywhere and everywhere. And that's so exciting.
Nick: Yeah, I mean, for me it was The Hobbit, as well, my mom read me The Hobbit, and I would go, 'stop, stop!' And I would run to her closet and put on a pair of her boots, these shiny boots, and wear a cape, and I would go 'okay, okay, carry on' [...], you know, just, I would just, I would just be so in it. And then I'd go like, 'stop, stop, I'm gonna read that bit, I'm gonna read that bit'. And, you know, it was just, it absolutely informed why I'm sitting here today.
Ali: I wish I had better answers. Talking about, instead of yesteryear, talking about recently, I was travelling, and we were in Greece, and I feel like I saw Dragon Age everywhere. Just like an inspiration to travel and look back and, I'm now infatuated with castles. So, actually, it's brought me into this world, instead of me discovering it, you know, a long time ago, this has what's really brought me here.
[?]: Thank you very much.
[?]: Thank you.
Lucy: Thank you for your question.
Audience member: Hello, thank you for answering questions. For the new companions, if you could romance, from your companion's perspective, which older companion would you romance?
Ali: This could get embarrassing!
Zach: I kinda have a thing for The Iron Bull. Yeah, I saw him for the first time when I was looking up some answer to some question I had when I was reading the books, and I was like, 'oh, that awakened something inside of me! Huh! Look at that!' - You guys are gonna leave me hanging after I said that I want to have sex with The Iron Bull?
Jessica: [...] Um, I, I, don't know, honestly, I'm overwhelmed by that question, so [...]
Nick: I guess I'm a little overwhelmed by that question too. I have a particular fondness for Manfred, but, you know that's, that's a very particular relationship. I would say, like, I think what you've done with Solas is really sexy [...]
Zach: Dorian is really cute too. Yeah. [...] the mustache. Dig that guy.
Ali: Well, he's sitting right next to me, so this is a little embarrassing, but every time I heard Emmrich in my cans. Just, woooo. I might be on-board with all of the fans out there for Emmrich. If you'll have me, if you'll have me.
[?]: Thank you.
Panel: Thank you.
Audience member: So, the first game I played was Inquisition, and, this is not a knock, but, because, my reference would be Mass Effect, and I love that series. For Mass Effect 1 to Mass Effect 3, it seems the games was more streamlined. I'm getting the same feel from Inquisition to this one. Does that, what you can expect from gameplay-wise?
John: I mean, I don't think there's any, I don't think it's streamlined, it's. Again, each Dragon Age has been fundamentally different in its gameplay. We've tried things, seeing what works, seeing what didn't. In the case of The Veilguard, just like the other games, you wanna keep that tactical, strategic complexity and make that the centerpiece. And each one we focused on a little bit differently. In the case of this one, I think our skills in particular are some of the best we've done. There's some exciting combinations you do there, so.
Audience member: Thank you so much.
John: No worries.
[?]: Okay. There we are, okay.
Audience member: I was wondering what your favorite aspect was of the character you voiced?
Lucy: Ali, should we start with you this time?
Ali: I mean, so many layers, man, we're talking BioWare characters here! I think some of my favorite things about Lace Harding are the little things. Like, she loves her mom, you know, she loves to write letters home, she's always talking about her mama's soup and stuff like that. I love that relationship. She likes plants, and raising plants, which is inspirational, since I kill them. But just the texture they add to the characters, that's, in general, but for me, yeah, it's those little things that really kinda give me a bunch of stuff to work with in my brain, for bringing these characters to life.
Zach: I love the fact that Lucanis is a good cook. I just imagine him finishing a job and then going home, and, you know, cooking him a meal to kind've calm himself down, but with like the same knife he just used to murder somebody. He cleaned it of course, he cleaned it, but at the same time [...] -
Ali: I recommend my mama's soup.
Jessica: I really enjoyed, we sort've worked to bring, like, a noir element to Neve, and her being a private investigator, and so I really enjoyed leaning into that. And then she's just so dry, you know, like, things really mean a lot to her, but she's not necessarily gonna let you know that, you know what I mean? You have to kind've, like, discover that underneath. And, so I, I related to that, and I love that about her.
Ali: I was gonna say, 'I don't know anyone like that'.
Nick: I loved the, the fact that the writers just took Emmrich and explored the whole idea of death. The whole idea of necromancing, and, I really responded to that, I got into that, and bringing kindness into it, I know that sounds crazy, but it's to not have this idea that death is vulgar or kind've to be, something to be terrified about, but something to actually engage with on so many levels. I just thought the fact that the writers had the courage to do that in a game like this, I thought, it just blew my mind.
[?]: Thank you for the question.
Lucy: I think we have time for a couple more quick ones.
Audience member: Hi, okay, so first of all. Okay, hi, again. So, first of all, my dad just died, so [...]
[?]: Oh, I'm sorry.
Audience member: [...] Thank you. [...] So, [...] what you said about your take on Emmrich, really, really, I appreciated that. So, my question, to, I guess, John, would be, so, lore-wise, mechanically, not like story-telling-wise for the lore, how do you decide what lore goes in what games? Like, just, okay, so like, what decides what goes in Dragon Age 3, what goes in Dragon Age 4, what goes in Dragon Age 90-bajillion? Not from like a story perspective, right, but from, like a, what do we want to do, right?
John: Mhm. I mean it really does come down to, each one, as we build, it's, it's hard to say it as [...] something that we come [...], it's like, 'okay, we're gonna do it this way, this way, this way', mechanically, but, we kind've, we always know the base lore of the franchise, of the IP, and as we start to build the story, we start to see these opportunities to again, [...] speaking mechanically, bring certain elements in that make the most sense with the characters we're building and the story we're telling. We try not to overwhelm by saying a bunch, having a bunch of lore included that's not necessarily critical to the understanding of the story, but we always wanna expand the universe, and expand the IP, so.
Audience member: Thank you.
John: You're welcome.
Ali: And, can we please have a Dragon Age 90-bajillion?
John: I'd like that.
Ali[?]: That'd be amazing.
Audience member: Hi, I'm Matt. I've been a fan of Dragon Age since, actually, The Stolen Throne book, before I even knew there was like a game. And my question was, for the voice actors, one of my favorite things is the party banter. Was there any, like, lines of party banter that you recorded that you can say that just made you just, like, laugh, 'cause some of the party banter is pretty hilarious. Like, is there a certain thing that just sticks in your mind, whether you can say what it is, or just who it was with, like, so I can be on the lookout for it?
Ashley: I have one, it's so not appropriate. Do I have permission to say it?
Ali: That's what I was gonna say.
Zach: Yeah, say it.
Ashley: Listen for "hand-to-bone combat".
Lucy: I mean, do we end it there?
Ali[?]: And, scene.
Lucy: Well thank you so much everyone for coming to the panel. Thank you [...] Fall 2024.
[panel ends]
--
[source: DA:TV ‘Meet The Companions’ panel @ SDCC. BioWare have said that they are going to share the recording of the panel at a later date].
[☕ found this post or blog interesting or useful? my ko-fi is here if you feel inclined. thank you 🙏]
#dragon age: the veilguard#dragon age the veilguard spoilers#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#long post#longpost#mass effect#feels#lul#covid mention#solas#dragon age: tevinter nights#dragon age: the missing#dragon age: the missing spoilers#tryin to help keep ppl fed hh ʕっ•ᴥ•ʔっ♡#for everyones' safety I left out the part where they leapt onto the table and yelled that#they are now free to announce that not only is felassan alive but he's in DA:TV and there's a quest to pursue his hand in marriage#okay sorry i made that up. that didnt happen
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bepo’s puppy eyes should be considered a bioweapon
#one piece#trafalgar d water law#bepo#shb op commentary#FORGIVE HIM RIGHT FUCKING NOW LAW#he’s literally ʕ˵◕ ᴥ ◕˵ʔ
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if you think about it v3 chapter 3 was kind of like 9/11 for himiko specifically
this post is mine anon
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loved your kabru fic!! would you be willing to write a 5+1 chilchuck/reader fic? along the lines of “5 times they nearly kissed, and 1 time post-canon where they actually did”?
count to six
…ft! chilchuck x gn! reader
…tags! pining, almost kisses, arguments but they make up, extremely minor manga spoilers, chilchuck being bad with feelings, pre-relationship and post-relationship, most of these take place pre-canon
…word count! 3697
…notes! i think receiving a chilchuck request is just a rite of passage for a dunmeshi blog at this point. i hope the old man likers are pleased by this one!
one
You’d always admired Chilchuck, really. And not just in a professional sense, mind you.
Of course you respected his skills and his professionalism, but after working with him for some time, you could clearly see that there was so much more about him that continued to catch your eye. Those little slips in his usual attitude were what fascinated you, keeping you waiting for the next snippet of his personality you could get a glimpse of.
As a man of great pride in his profession, accepting help or being “coddled” weren’t exactly on Chilchuck’s to-do list. If he was interrupted or goodness forbid challenged while he was trying to do his job, he’d become even crabbier than those literal treasure crabs monsters he hated so much. Nonetheless, you cared for him and your party, so you offered to lend a hand where you felt it was appropriate.
Maybe it was just you, but the half-foot almost seemed more receptive of your intervention than he usually was with others. Perhaps it was because you did your best to be unobtrusive but firm in your offers, cementing yourself not as someone looking down on him, but a teammate who understood the importance of cooperation.
While your professional relationship was an enjoyable one, it was nice to see the man let loose every now and again. Around and after mealtimes he’d become more talkative, especially if he’d had some booze to wash down his helping of whatever was available that night. This particular evening, you’d had a particularly nice stir fry with the grains you’d bought and even a bit of salt-cured meat and some dried legumes that kept extremely well. Even if your meals were sometimes a hodgepodge of whatever would be cheap or long-lasting, it filled you up, and you were grateful for that.
The rest of the party members had just stood up to go and wash their dishes and utensils, and you were about to rise as well before stealing a quick glance at the half-foot next to you and immediately blurting out,
“Oh, you’ve got something.”
Chilchuck could only raise one of his eyebrows, not quite understanding what you meant from your wording. “Something?” he parroted.
“On your face,” you would quickly clarify, leading to spending several seconds watching him try to get it, making both amusement and slight frustration bubble up within you.
In fact, you were so concentrated on wiping off the smeared food with your sleeve that you didn’t even notice the sound of his squeak — yes, his squeak — when you leaned forward to get a closer look. In hindsight, perhaps you’d miscalculated the amount of space between you, because your faces were practically touching, despite you not realizing it at the time. In your concentration, your companion even noticed the tip of your tongue sticking out of your mouth in concentration. It wasn’t something he’d intended to fixate on, but in the moment it seemed like it was all he could do while he waited for you to be done. After all, it moved suddenly, you two might accidentally…..
“Alright, got it.” You pulled away so quickly that he hardly had time to comprehend the motion before your grinning face was already visible, albeit more distant now. Only after the fact would you realize that you had most certainly invaded his personal space without asking, though it felt too late to really apologize for it properly without making things awkward.
What both you and him didn’t notice, however, was the way his ears tinged pink at the proximity between the two of you.
two
With the embarrassment of the previous incident still fresh in your mind, the second offense certainly didn’t fly over your head this time.
Though, with all fairness, it wasn’t like it was something that could be helped. Rather than simple ignorance of personal space, this was a total accident.
In order to progress into the deeper floors of the dungeon, it was only natural that any party would eventually have to deal with some traps getting in their way. Your party in particular was currently being led by your expert, that being Chilchuck, through a plain, narrow hallway that was purportedly rigged with various traps and projectiles.
Both the walls and floor were made of what appeared to be a completely uniform stone construction, but with his keen senses and knowledge of dungeons, Chilchuck was able to deduce a pattern of which stones were safe to step on, the rest being triggers for various dangerous mechanisms.
Everyone was following behind Chilchuck in pretty much single file. He would traverse the safe path, then you would copy his steps, so on and so forth down the line. Usually, this method worked perfectly for these sorts of puzzles, as long as nobody moved too early or had a misstep. Unfortunately for you in particular, a misstep is exactly what you made.
When trying to land gracefully on the ball of your foot, the weight shifted, forcing you to roll onto your ankle with a pained sound. Instinctually, you tried to put your weight back into your other foot and staggered, hardly even comprehending the way you felt the ground beneath you sink ever so slightly.
All you really registered at first was the sound of somebody shouting, not to mention the feeling of your body being tugged forward with a roughness that stemmed not from malice, but from desperation. Someone was tugging on your shirt, so much so that you immediately fell onto your knees and proceeded to slide across the floor for a short distance as well. If you didn’t have something covering your knees, you’re sure that would have hurt like hell.
The pain was just on the cusp of excruciating, making you want to reach down and hold your injured foot, but not before you noticed the warmth of a body directly in front of you, close enough to wrap both arms around.
Chilchuck still had a grasp on your shirt, breathing heavily after what was most certainly a terrifying moment for him. It’s strange, really — he always insisted that he was only here to guide you, not bail you out, but in moments like these, the sight of a party member in harm’s way always seemed to seep through his stoic exterior and inflict him with sheer panic.
You almost wanted to smile at the thought, finding it almost soothing, but you figured it would seem pretty odd considering you’d freshly injured yourself and you were also far too close to your coworker for comfort.
A free hand laid itself on top of Chilchuck’s, still shaky. The man subsequently withdrew his hand, shocked at the unprompted touch despite literally having grabbed you moments before. That was…. different, he attempted to reason to himself.
Some voices sounded from behind the both of you after you withdrew from one another to catch your breath.
“Are you alright?” came a soft voice that you instantly recognized as Falin. “If I could, I’d heal you right now, but I really can’t reach you with these trapped tiles all around. I hope it’s okay that we have to wait until we clear the traps.”
“Not like we have much of a choice, so I’m fine.” You listened to your own voice bounce off the walls, noting how wary you sounded. Outside of your field of vision, the half-foot also winced. You weren’t in great shape, sure, but it really could have been worse…. he thought that maybe telling himself that would make him feel less guilty about the state you were in, but for some strange reason, the feeling just wouldn’t go down. Almost like an especially bitter tasting liquor.
Toshiro — or Shuro, as most of the party tended to call him — was the next in line behind you, and luckily well equipped to carry you the rest of the way. It was a good thing, some might even say a stroke of luck that you’d been positioned in front of him instead of, say, Marcille, but Chilchuck couldn’t help but follow you with his eyes. Seeing you be carried by the man somehow only made him feel more on edge, instead of at ease like he naturally should have. That bitter taste again…
Despite your injury, you felt surprisingly alert, and your eyes continued to dart around, assessing your surroundings now that you didn’t have to focus so intensely on the floor. You saw an arrow lodged into a gap between two of the stones in the wall, probably freshly fired when you triggered that trap. If you hadn’t been pulled away in time, you might have gotten seriously injured or even died.
By the time your gaze landed back on Chilchuck, he was already turning around, but you could’ve sworn that he was looking at you in the split second before he turned his back on you.
The thought that maybe you captivate him even half as much as he captivates you lets you close your eyes with a smile on your face.
three
Ever since that incident in the hallway, you’d started to suspect that Chilchuck was avoiding you.
It wasn’t anything offensive or egregious, but you could sense him becoming even more withdrawn than usual. You two weren’t exactly the chummiest of people with one another in the first place, but lately he’d been acknowledging you less and less, not responding to smart remarks or offers to help him like he usually did.
You knew that he was still noticing you, judging by the slight turn of his head towards the sound of your voice and the occasional clenching of his jaw. Clearly, something was on his mind that he didn’t feel like sharing. Fairly typical, though you couldn’t help but miss that thin sliver of himself he let others see. With you, he was open just enough to at least let you get your foot in the door, and you didn’t want to lose that.
So, determined to get to the bottom of your companion’s heightened defensiveness, you were able to catch him alone when he’d volunteered to be on night watch. With everyone else asleep, you’d finally be able to talk to him without the concern of being overheard.
The half-foot immediately noticed your presence, you’re sure of that. Of course, you were still quiet as to not wake anyone up, it was more so that no matter how quiet you could be, absolutely nothing would slip past his keen senses. Detecting threats and things of note in the dungeon was his job, after all.
No time was wasted in cutting to the chase, certainly.
“Are you avoiding me?”
You couldn’t catch a glimpse of Chilchuck’s face from where you stood, but the way he slowly shifted from one foot to another suggested he was deliberating his response. There was also also a light tapping sound that rang through the space between you, and after a minute of darting your eyes around you realized that he had his arms crossed and was tapping his index finger against his forearm.
The thing you couldn’t notice, of course, was the way his eyes were blown wide with the fear of a man who had absolutely no idea what to say. It’s not like he was ever any good at talking about these things. That’s why he thought it better to just avoid the issue altogether!
Clearly, he should’ve known better. You had other plans for him, just like you always do. Most of those plans usually ended up making him somehow feel like a total fool, even if he was just trying to keep it professional. So why? Why did he respond in earnest instead of shooing you away?
“It’s just sort of a habit, I guess. I try to avoid forming personal biases, especially ones based around personal relationships.” Once those words were finally pushed up and out of his throat, the man at least felt brave enough go turn around and face you, scratching the back of his neck now. “It’s pretty much the most common cause of issues within and between parties, so it’s something I’ve come to be wary of over the years.”
His words caused something to click in your head, and you couldn’t help but grin at him despite the circumstances.
“Are you essentially saying I’m your favorite?”
Perhaps that wasn’t the best thing to say in response, but you couldn’t bring yourself to regret it, what with how the man’s face scrunched up in both embarrassment and frustration. Maybe it was just an effect of the dim lighting, but he seemed a bit red as well.
“Now’s not the time to act smug, you know that’s not my point.” The hand that was previously behind his neck shifted to point at you accusingly, but it didn’t quite feel sincere. There was something about the way it wavered in midair that made you feel certain that he wasn’t truly angry. “I’m just saying that I prefer to regulate the group environment than just go around making merry without a second thought!”
Dark pupils followed your form, moving up to stand next to him now. “I understand what you mean, but there is a lot of value in making merry, you know? Or even moments like this, for example.”
Chilchuck felt so confused at those words that he dropped his irritated expression entirely. What could possibly be valuable about something so frustrating as his own biases? It’s not like his feelings had any tangible value like a gold coin or a precious jewel. Love was nice, sure, but that alone couldn’t put food on the table.
Sensing his confusion, you could only continue. “Maybe you only view it from a professional lens, but that doesn’t mean it can’t make sense from that standpoint, you know? Your coworkers like to know you. Playing favorites really isn’t an issue when you’re not out boss or anything, I’d think. You’re our equal. And I’m not sure if you’ve noticed, but it’s hard to confidently stand on equal ground with somebody who’s so closed off. Makes it hard to trust.”
Trust?
Wasn’t trust in his skills enough? He was already an extremely skilled individual, what reason would most people have…. not to trust him….
Ah.
It felt so shameful to just look at the ground as if he was being scolded. What else could he do, though? It felt like the mechanism of a trap with a tentacle wedged in the crevices, keeping it from moving altogether. Your words were that obstruction, stopping the inner workings of his mind in its tracks.
“Could you look at me, Chilchuck?”
Total bewilderment did nothing to prevent the half-food from turning to meet your face, level with his own. One of your hands hovered over his cheek, never quite touching. In a similar fashion, his fingers ghosted over your wrist.
“Even just taking a moment to look at someone, take in each other’s presence…. it’s a start. Not open, but not closed, either. You can just leave that door open a crack. It shows people that you trust them with not only your time, but yourself.”
His eyes were utterly transfixed on the movements of your lips.
You were right there, you were so close. A perfect chance served on a silver platter. Even so…
“…Thanks. I’ll keep that in mind.” The moment Chilchuck’s hand departed from your wrist, you withdrew your own hand, backing off into the distance the two of you previously had. He turned to stand shoulder to shoulder with you now, not quite facing you, but not quite facing away, either. By no means did the man want to shut you out, but he couldn’t bring himself to open up just yet.
The brief silence was interrupted by a quick remark. “You better mean that, because I’m not opposed to cornering you like this again.”
Chilchuck snorted at your words. “Fine, fine, I heard you. Never let me catch a break, do you?”
No, not just yet.
four
It had hardly been two days since your talk, and the man was already admiring you while you slept like some kind of freak.
Lord, what were you doing to him?
He just couldn’t sleep, that’s what he said to himself as his eyes remained fixed on your face. In hindsight, he almost regrets letting you put your sleeping bag next to his. If you hadn’t, he wouldn’t have such an easy way to stare at you instead of sleeping like he was supposed to.
In the end, though, he supposed it was his fault. He had a harder time saying no to you, and he hated it.
More than that, he hated how vulnerable you were in this moment. So close to him, yet so at ease. Did you really trust him like you talked about? In truth, Chilchuck himself wasn’t sure if you should. Did you really know just how depraved and selfish he actually was?
I mean, if he really wanted to, he could do something horrible and you wouldn’t even know. Take advantage of this state, and do whatever he wanted.
He bet he could even get close enough to…
The half-foot turned over.
Not tonight.
five
Just after the party lost Falin, as well as Toshiro and Namari leaving as a result, Chilchuck asked to talk with you.
“You shouldn’t go looking for her. Especially not with us.”
You weren’t sure whether you were angry or just disappointed. Did he really not understand?
“I’ve already made up my mind, Chilchuck. You already know how I feel.” This response only seemed to further provoke your companion. With nobody else around to hear, he had no problem raising his voice at you.
“Oh, I know perfectly well!” When he pointed at you, his hand didn’t waver, trained perfectly on your form. “I know that you’re absolutely insane if you think this is in any way a good idea.”
Frustration started to overtake your face, and in turn you shouted back, “I don’t know why you always feel like caring about others and being insane is the same thing! It isn’t!”
“Don’t assume how I feel!” As you both shouted back and forth, you both slowly inched closer to one another, until eventually you were standing toe to toe. The pressure eventually got so intense that you could only collapse to your knees and plead,
“Then just tell me. Tell me, please. All I want is to know.”
Well, that was a quick way to make him feel like the biggest asshole on earth. You on your knees, asking him so simply for something that couldn’t be bought or sold. Asking for him.
“I…”
I can’t, he wanted to say. He tried to force out the words, but he nearly choked, as if he was about to cry. Holding back that reaction, he tried his best to do what he knew you needed.
…He leveled with you and put a hand on your shoulder. It really was so hard to say no to you.
“Not yet, okay? I promise I will once this is all over, just… not yet. Wait for me, will you at least do that much?”
After a few moments of catching your own breath, you were able to look at his face again, your own now being blank and receptive. “Outside of the dungeon, you mean?”
He nodded. Your expression shifted to become more unsure, but only slightly.
“And how do I know you’ll come back?”
Perhaps just to give you a taste of your own medicine, Chilchuck grinned softly, deciding to throw your own words back in your face like you’d done to him.
“I thought you knew that you were always my favorite.”
All that and more, really. One day, he’d be able to tell you all about it.
six - after the dungeon
You’d often catch your lover slumped over at the counter of the shop after it closed. One of your favorite things to do was come up behind him and put your hands on his shoulders. Sometimes he’d be too lost in his thoughts to notice you and be startled by your sudden appearance. Tonight, however, he merely sighed and relaxed into your touch.
“Hard day today?” When he groaned in response, you had to suppress a giggle. That man really could be such a drama queen sometimes.
“How could you tell?” His question, unlike yours, was laced with sarcasm. Eventually, he lifted up his head and twisted his torso to look at you. “Had a fair amount of house calls today. Kahka Brud is a nice place to live and all, but I’d rather not be running around it at my age.”
“Yes, yes, you poor thing.”
“Hey!” His exclamation in conjunction with his pout sent you into a fit of hushed laughter.
Wiping a tear from your eye, you continued, “I’m sorry, I’m sorry, just teasing. One of these days you really ought to hire someone else to split the workload. When Mei’s in the area, we can certainly ask you about it.”
Chilchuck acknowledged your advice with a hum, but didn’t respond, instead choosing to fully turn around and put his hands on your sides.
“Mhm, I’ll get to that later.” His voice slurred from tiredness. “Right now, I just missed you.”
Your lover’s blunt declarations of missing you never failed to make you feel warm and fuzzy inside. In fact, you were about to return the sentiment in kind, but didn’t get the chance before the half-foot lurched his body forward to close the space between you.
His mouth was lax against yours, and his tongue lazily poked through the gap, not stretching the inside of your mouth, but merely resting as if it belonged there. It was a lazy kiss, but one full of warmth and a true sense of… home, really.
No mind was paid to the string of saliva left by him as you withdrew, all you could say being a quiet “I missed you too.”
After all, your faces didn’t stay apart for too long after that.
#ʕ•ᴥ•ʔ fallow’s works!#dungeon meshi#dungeon meshi imagines#dungeon meshi x reader#delicous in dungeon#delicious in dungeon x reader#delicious in dungeon imagines#chilchuck tims#chilchuck tims x reader
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sweet treat thief ( k. bakugo x reader, aged up, established relationship OR harmless banter between you and your bf over the last cookie ) ( been dying to get into smau’s, here’s my little attempt at one while my brain recovers and allows me to write since there has not been one coherent thought up there in a hot minute <3 )
p.s. much to katsuki’s disdain, izuku has the day off and you invite him and his wife over to eat his ice cream sandwiches with you. not one hour after his last text to you, when he finally gets a free moment to check his phone during his patrol, he opens up your text messages once more to find a selfie of the three of you enjoying the sweet treat he’d made solely for you. he rolls his eyes at it, but can’t find it in himself to get mad, he gives your message a thumbs down, though he still texts you back that you better save him at least one. he also texts that he loves you and hopes the dessert has helped your bad day improve at least a little bit until he’s able to make it back home to you because he knows only his presence could truly make you feel better when you’re upset.
#bnha#boku no hero academia#mha#my hero academia#bakugo katsuki#katsuki bakugo#bakugo katsuki x reader#katsuki bakugo x reader#bakugo katsuki smau#katsuki bakugo smau#mha smau#my hero academia smau#ʕ•́ᴥ•̀ʔっ#vanishingstarrs
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SLUT CERTIFIED — eren yaeger
꒱ ➛ SYNOPSIS : ❝ i mean…i can teach you, if you want. ❞
˚◞♡ who ?? : eren yaeger x black fem! reader
— ˚◞♡ before you read : minors DO NOT interact, a lil friends to lovers action goin on, this story is written with a black-coded fem! reader, switch! eren, submissive! reader, bimbo??? reader, college au, mentions of a bitchy sorority, tattoed reader, tattooed eren, i present eren the shy gangsta, loss of virginity, body worship, mentions of unresolved feelings, included kinks such as [ choking/ corruption/ breeding/ size kink/ overstim ] positions such as [ missionary/ mating press/ doggystyle/ cowgirl ] eren gives reader head ofc, reader do be squirtin a lil :o, reader and eren are both horrible at communicating their feelings bye.
— ˚◞♡ author’s note : me when i see the header photo on pinterest and get inspired. oh em gee this is my first fic that isn’t a oneshot hello ??? very excited to share this with you guysss. i’ve wanted to write a mini story like this for a while now but i hadn’t been able to get in the funk— BUT LADIES AND GENTLEMEN WE MADE ITTTTT !!!! the first chapter is in the works and should be posted later this month. [ hopefully ]
CHAPTER INDEX
I: THE HUMAN BODY IS A TEMPLE.
II : TESTING THE WATERS.
III : FLIPPING THE SCRIPT.
IV : WAIT, YOU FUCKED WHO?
V : THE NOT-SO AWKWARD ‘I LOVE YOU’ MOMENT.
©️ SATORUBI 2023 please do not copy, or repost as your own <33
#ʕ•ᴥ•ʔ saturn’s museum —#YALLLLLLLLL#oh my god#hey lol new fic comin out soon 😧#eren yeager#eren yaeger#eren yaeger x reader#eren x black reader#black reader#eren yaeger smut#snk smut
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