#[and i think sengoku stuff needs more emphasis on them.]
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i shouldnt really be giving any hot takes on character design as someone who, despite having mild success in the adoptable scene in highschool, absolutely does NOT still got it when it comes to character designing (nowadays im just trying to do my best orz) but i do think one of the most important things with character design is that they serve the medium theyre in well.
like, a super exaggerated shape style triangle man with tiny legs a la mr incredible works great for an action cartoon movie but i dont know how good that style would work in a visual novel where you tend to only see the top half of the body. you wont be able to appreciate the tiny legs 😔
and as much as i goof on the visually cluttered anime boys in otome games and their odd fashion choices (kent from amnesia. at least 21 belts. 11 on one arm alone) i genuinely think they work for what they need to do, like all those fucking sashes and scarves and cords and capes and swishy things on the ikemen sengoku guys, painful to draw for me who wants to draw a goofy comic of them but WONDERFUL for an unanimated visual novel sprite, flowing clothes and hair adds a lot of movement to static images that you'll be staring at for 20-50 hours.
but of course on the visual novel/japanese adv game end of things u also have stuff like phoenix wright and the absolutely beautiful hotel dusk that tend to have blockier silhouettes than the fluttery flowing cloth and hair of like, a character in a bishoujo game from Key or something, but their sprites are animated which benefits from the blockier and (usually) less cluttered designs.
and theres still lots of exaggeration to be had to get very varied character designs, like the jake hunter games have a very grounded semi-realistic style but everyones posture and body types and expressions are pretty distinct, just the distinction is focused on the upper half of the body rather than the whole body like you would focus on with a comedy slapstick cartoon or like a comedy newspaper comic strip. okay its becoming increasingly obvious through what im talking about that i grew up in north america in the 00s-10s using deviantart where if ur cartoons didnt look like disney or pixar or like i dont know johnny test ur designs were considered not good enough so im still in that world. im still in that world. i hope the world is more open now
and something like the hotel dusk designs also would work well for drama or thriller comics - like i was also thinking about big sparkling shoujo manga designs and like. in a comic if ur like a garfield slapstick comedy u wanna look like a garfield, but if ur constantly doing closeups with serious emotion like a romantic drama shoujo manga, having big glittering expressive eyes and emphasizing the upper half of the character is pretty effective for the combination of medium and genre. i also think naoki urasawa's character designs would look so so good in a hotel dusk style game, that guy makes like the perfect thriller design, varied and diverse in shapes but so effective for a serious toned horror mystery thriller thing will lots of closeups of characters faces. i guess because i love serious and dramatic stories about people talking a whole lot i do gravitate towards this style of character design, where the emphasis is on the silhouette from the waist up LOL but it really goes to show that some character designs that may not fit the late 2000s comedy animation shape-based design philosophy have their own places where they thrive <- obvious thing everyone knows except for me who was on deviantart too much when i was 12
i think what im trying to say is i think big boobied super busy anime girl vtuber designs are fine, good even. i like em, i think they do the job and a lot of work goes into them. u only have a headshot/bust (heh) shown on screen 99% of the time u might as well make it with a bunch of particle effects and cool hairclips and lace and weird moving head wings or some shit. slap some sparkles on that thang
#i really am like a washed up highschool jock when it comes to character design. i used to be so good#im not BAD now but theres plenty of things to improve on LOL#i can't stop making the same 20 something year old vaguely ambiguous mixed race everyman normal guy character#sowwy. it will happen again. it me#old man voice BACK IN MY DAY I COULD BUST OUT 4 DESIGNS A DAY#they would sell within the WEEK. the WEEK SONNY BOY. do you HEAR ME#THE WEEK!!!!#alright grandpa now lets go back to bed (you guys are saying this to me in my strange tag roleplay scenario)#(u guys are my. grandchildren? maybe)#oh this is a long ass post isnt it. hold on im trying to remember to tag that kinda thing more often#long post
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silent hill-esque samurai game where youre a soldier who returns home after a losing battle, but the town is mostly empty and you try to figure out why.
the game carries on with all the Psych Horror elements and old Japanese aesthetics, and you keep trying to find your wife and children, but by the end of the game you realise that the town you’ve been wandering in has been razed to the ground after everyone starved, and you have no idea what happened to your family, and then you find out you’ve just been a dead body in the field of the battle, and this “ghost town” you’re in are your greatest fears about what you thought would happen if you lost that battle.
#[anyway. the sengoku era was full of Personalities. and a lot of people forget that the farmers and footsoldiers#were the ones flung into this world without any say in how they can change it]#[and i think sengoku stuff needs more emphasis on them.]#[media based on the edo period is after all the petty wars are over. it doesnt speak for the people who were forced to exist in the war era]#[onibaba is based around the onin war i think.... and it does a p good job at being psychhorror for that time]#( tento - ooc )#starvation mention#burning mention#fire mention#death mention
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