#[ THOSE WHO WAIT FOR HIM ( Q ) ]
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Guess what it's my blog and we're going to talk about the Waiting Room now.
In the show, it seems rather boring at first glance. However, this is a LIE because they want to throw you off. There's only one chair, and it has a short leg. There's a weird spirograph-type piece of art on the wall. There's a fish tank, for some reason. There's a bunch of very strange shelves. And there's a giant clock on the wall. THIS IS NOT ALL. The normal entry door is invisible due to the paneling, and the back wall MOVES. It is also possible the clock moves to create loss of time and the floor slants, although these might be stress-induced hallucination. It is a perfectly designed horror liminal space, and, depending on who you put in there and why, I'm fairly certain it can be defined as psychological torture. It evokes the same kind of discomfort and lack of control that a convict being placed in solitary confinement experiences.
HOWEVER
In the books, it is entirely different, and arguably worse. Again, depending on the person. In the books, it is a completely dark room full of slimy black mud that isn't thick enough to stand on. It is also a very deep pit of mud, so anyone who enters for a period of time slowly starts sinking. It also has bugs in it.
Now. If you are not the type of person who is terrified of who you are waiting for, or if you are a person who typically enjoys defying the conventional, the show version shouldn't be much of an issue. The chair doesn't work? Find a way to fix it, or sit on the floor. The room is obviously set up so you have to face whoever is going to enter? Face the other direction. Look at the fish. Sit on the really weird and randomly empty shelves. There are many things that can be done physically about what the room is doing to you mentally. It is also easier for the people who are putting you through this ordeal to rationalize. "It's just an oddly decorated waiting room. There's nothing that bad about waiting"
But the book version is another story. One that I have many questions about. One, we learn later on that the mud is created and maintained by the room being connected to an underground stream. (It takes a long time to swim/dig through the mud and other obstacles to reach the stream, so it is not a viable escape option for anyone but Milligan) It also, as previously mentioned, houses a lot of bugs. We do not know what kind of bugs these are. And yet, since they are alive, they must be living off of something in there. Most bugs cannot just live off of mud. So, either the Executives are having to refresh the bug population from time to time (And where would they get the bugs? Do they collect them? Does Curtain purchase them and have them shipped to the island? Does no one question this?) Or the Waiting Room is its own mainly self-contained ecosystem. My prevailing tentative theory is that it was designed for research/as a science experiment and then either abandoned until Curtain needed somewhere to keep people or he deliberately made the decision that it was part of his interrogation methods for the agents he captured (before he brainswept them) and then he simply extended the use to interrogating students.
BUT ALSO
How did Curtain in the book convince teenagers/young adults to leave children in there? It is an entirely different ballgame to tell someone (especially a younger person who hasn't quite got the morals beaten out of them yet) that it is completely safe and not at all detrimental to leave ELEVEN YEAR OLDS in a pitch-black room of slimy mud and unknown creatures for any period of time! That must have left some damage to the Executives, or maybe they had already experienced it and were afraid to be threatened with it again. Either way, that's such a terrifying thing to anyone, especially a child, and especially since they seemed to choose to leave kids in there overnight (Maybe so it wouldn't interfere with too many classes?) and they wouldn't get any sleep. AND THEN the meaner Executives and Curtain would GASLIGHT THEM. "It's not such a bad place" "Nobody likes to wait, but it didn't hurt you" "Waiting can be unpleasant, but sometimes there's no help for it" and whatever else they said. We don't even hear about the Waiting Room from Sticky or one of the other kids who've been sentenced; they just get extremely upset and start crying.
What I'm saying is, while it was a very clever narrative tool and an unconventional way to raise stakes without causing physical harm to children, I can see why it was toned down for the show. However, I think it is a fascinating bit of plot that can be examined in a lot of different ways.
#also i'm not that scared of bugs#so i'd mostly be upset by the texture of the mud (it sounded so gross) and the anxiety it caused me#i'd still prefer the show version though#i'd just sit next to the fish tank#however those specific type of lights make my insides want to shrivel up and die#so i'd be very unhappy either way#and also i just hate the shelves#they're dumb#i was trying to go back through book one and see if s. q. ever mentions going to the waiting room#but i couldn't find anything#it would be an interesting situation#but i also think curtain probably wouldn't send him because most of his mistakes were from being excessively brainswept#but poor sticky was terrified from the mere mention of the waiting room and also the sole member who would have the hardest time#i think some of it is because he felt like he needed to be “normal” aside from his intelligence#so he never let himself explore out of the box solutions#or do things like sit on the floor to avoid the chair#but i was proud of him for the button idea!#mbs#the mysterious benedict society#no this wasn't brought on by @nobody33333333's latest chapter of “S.O.S” and what kind of science would explain it in-story#shush
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SUFFERING IS A TERRIBLE FIRE; IT EITHER PURIFIES OR DESTROYS. [template by @unholymilf ✧ | icons ✧]
#oc: vharion#metroid oc#for the audience of me and my besties and mutuals <3 INTRODUCING THE FIRST OF THE BELOVEDS#i was going to do the other cast members but i don't have fcs for them yet and i just finished prime and was like I GOTTA YELL jsjaa#this is also a part of my master plan to get y'all to play it and make clowns so my clowns can have besties hehe <3#these clowns have been on my heart since i was like? little? a little bit emotional about them returning to the fold !#scheduled q#tungle mucked with the quality but he’s my baby and i love him 🥀❣️😭#(i also meant to schedule this akajjzjz but it’s fine 🥀)#he couldn’t wait hehe <3 🥀#he turned back on so much for those he loves to learn they thought him a monster anyway 🥀😭#he aided in the overthrow of his father bc the empress would have zeroed his betrothed for starters!#and becoming the minister of the yllic forces of zebes and trying to zero THEM was another thing :’)#(he wasn’t trying to he was under the impression s*amus was the catalyst of his suffering?)#(like he wasn’t aware her memories were erased and blamed it on the Hunter. his brother who he didn’t know WAS his brother ->#he thought was a traitor (there’s a whole other thing on his brother but!) )#and the thing is they were both raised by the c*hozo and are two sides of the same coin him and the hunter!#they SHOULDNT be enemies but events and upbringings later on made them that! they should be besties!#a bit of a commercial break from the t*lou and a*soiaf dears for him <3
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nsfw, mdni.
cw: situationship simon you will always be famous, jealousy, f oral receiving, not edited, written on mobile during my lunch break lolz.
simon knows he’s no stranger to conflict. it’s intertwined with what he does and who he is. so when you come to him putting your foot down demanding answers about your relationship he figures he’ll let you throw your fit and sort you out when he gets back.
it’s a 3 month deployment, one of those that need a 6 month rest to recoup. when he gets back it’s easy to fall into his normal routine again. he spends his first night back at his usual bar, a seedy little thing downtown that gets crowded quickly. something he’s willing to compromise on since they have his favorite beer on tap.
he’s on his third beer of the night when he hears the chime of the entrance door. only this time he hears a voice that he is familiar with. very familiar with. he his quickly snaps up at the sound to see you. you’re in his favorite skirt one he’s pulled off of you in the back of his truck many times, and short little black number with a lacy top.
he doesn’t have time to gaze and your legs before he zeroes in on the hand at the small of your back, ushering you towards a table in the corner. he grits his teeth. when he said he’ll let you have your fuss he didn’t mean in the form of a fucking date. he stares unashamedly so, paying no more mind to the game playing on the bars dingy telly overhead. he knows you haven’t seen him or else you would’ve turned and walked right back out. he decides he’ll bid his time watching you and your date sit in a booth tucked away into the corner. he scowls as he watches your date lean in to put his hand on your thigh while you scan the drink menu. prick wouldn’t even know what to do with you if he had you, sweetheart. he watches you give him a polite smile. it makes him snort. dickhead didn’t even let you sit on the inside of the booth.
you lean in whispering something to your date making him nod. simon watches you stand and make way towards the washroom at the back scooting by tipsy patrons and disappearing behind the washrooms door. he looks back over to your booth watching your date tap away in his phone. idiot didn’t even have the decency to walk you to the loo. simon waits all of 15 seconds before he rises, chair scraping across the floorboards, dropping a few bills on the bar top.
you reapply your lipgloss in the foggy mirror of the bathroom. when you agreed to go out on a date you thought a nice place to eat. not some bar that make the bottom of your shoes stick. you take a big sigh, if anything you’ll get a few free drinks and make the most of it.
the door swings open, wood groaning with the force behind it, the click of the lock following quickly behind the sound. you turn towards the sound freezing when you see simon standing looking comically large in the small room. “simon? what the hell! this is the ladies room.” you say in disbelief. he ignores your comment and takes long strides towards you boots making a resounding thud with each step. he crowds you against the counter top craning his neck to look you in the face. “ye done throwing a fit?” his voice deep with irritation.
you look at him like he sprouted a third eye, “excuse me?” your reply laced with annoyance at his audacity.
“don’t be difficult.” simon says more of a command than anything. you open your mouth just to quickly close it. even with the tension, the air is thick with heightened emotion. “he’s not your type.” he says with a tight clench of his jaw.
you scoff at his words, “is this what this is about? you followed me into the ladies room to talk about my date?” simon’s eye twitches with your admission that you are, in fact, on a date. he feels jealousy flare deep in his chest. “ye wastin yer time with him.” he ignores your comment about him being in the ladies room. he could give less of a fuck.
you tilt your head watching the muscle in his jaw twitch. “that all?” you say hoping to end his questioning. simon grinds his teeth at your stubborn attitude hands one either side or you gripping the shabby counter. he’s not one to mince words, he considers your question staring at you with intense and dark eyes. he knows he’s being unreasonable that he should step back let you get back to your date. but simon is nothing if not stubborn, more so than you.
before he can say anything there a sharp knock at the door. simon looks at the door, an irritated look flashing across his face. “simon.” you plead with him. there’s a pause before the knocks come again in quick succession. “fuck off! it’s taken.” simon barks towards the door before turning back to you. you watch the rise and fall of his chest, muscles in his arms taut with tension, you notice the way he fills out his shirt the fabric stretching across his chest. you trying swallowing down the desire that’s been building ever since he trudged into the washroom. your on a date for god’s sake.
simon notices the look in your eye and that’s all the permission he needs before he’s hoisting you up onto the counter with his palms burning into the back of your thighs. you squeak at the sudden movement and instinctively open your legs wider giving way to simon’s wide torso. a hand tangles in your hair and tugs your head back barring your neck to him. he leans down, lips against the shell of your ear, voice gruff “if you wanted a fuck you come to me, understood? don’t need no prick trying to feel you up when you got me.” you nod as much as best as you can with the way simon has your head at an awkward angle.
“good.” simon pulls back loosening his grip of your locks and slides his hands down to squeeze the fat of your hips. “now behave and i’ll make it good for you.”
you immediately lean back on your forearms and widen your legs. simon grins at your obedience, canines peeking out from his top lip. he makes quick work of pushing your skirt up to your belly. you hiss as thighs and ass make contact with the cold surface. simon rubs your thighs with big warm hands as an apology. you whine as his fingers close around the band of your lacy black pair of panties tugging them down and off your legs. you feel the cool air hit your center and you see simon pocket them. filthy bastard.
he kneels with a groan taking in your cunt like it’s the first time he’s seen one and he stares like it’s the last time. pinning your thighs to your chest, he looks up through his lashes, “help me out here pretty thing.” he spreads your folds apart with both thumbs and lets out a deep groan.
you’re about to tell him to get on with it when he leans in and gets his mouth on the entirety of your mound. you grip the back of your thighs trying to ground yourself. simon dips his tongue in licking at your opening as your mouth drops open. you nearly sob when he adds a finger in and pulls back with a cocky grin. before you can tell him to piss off he introduces another finger making you whine out like a wounded animal. his mouth returns to tongue at your clit while he curls his fingers hitting a spot that has you jerking. he pulls back grinning and looks up “that the spot, pretty girl?” you nod quickly not caring how desperate you must look with your legs to your chest, feet grazing the top of simon’s shoulders, crying into the air. “yeah i know, sweet thing. yer just gaggin for it. cunts leakin all over my hand.” his words make you clench hard, you don’t even know what you’re begging for. simon doesn’t let up stretching you out with rough fingers giving a low growl into your cunt.
“simon” you mewl dropping your thighs to tug at the tufts of hair between your thighs. he groans, your sounds fueling simon as he speeds up his fingers knowing your close. you cry out chanting simon, simon, simon, please. he leans in to suck at your clit, hard, all while hitting that sweet spot. you come with a sharp pull of his cropped hair and a sob, ears closing around his head. he licks you through it until you’re forced to yank his head back from the overstimulation. he leans back on his haunches, big paws running up and down your thighs, and gives you a dopey grin.
“i can’t feel my legs.” you say in a hoarse voice, trying to catch your breath.
“yeah, m’not surprised. you came hard pretty hard, sweet girl.” simon stands to his full height, not missing the way your cheeks heat up at his words. he chuckles at your sudden shyness, a deep sound that vibrates throughout his chest. he circles his arms around your waist bringing you to sit upright at the edge of the sink.
his hand cradles the back of your neck forcing you to meet him halfway. he gives you a deep kiss, licking the front of your teeth, and sucking at your bottom lip before he pulls away. “ready to go home now?” he says with affection in his eyes.
the reality of where and who you are with dawns on you and you sit upright in a panic. “oh fuck.” you try to keep your voice steady. simon raises an eyebrow at your anxious state. “my date. i left him outside!” you shriek knowing you’re gonna have to go out and answer for your absence. simon clicks his tongue understanding why you’re so worried. “don’t worry bout it, pet. told him to sod off before i came in. bastard ran out before i could even threaten him” he says patting your backside in reassurance.
you let out a big sigh of relief knowing you won’t have to confront him. simon gives you a crooked smile. “ready?” he runs his hand through your hair. you give him a sweet smile and a nod.
(you make a mental note to thank soap for giving you a heads up on simon’s plans for tonight.)
#simon riley smut#simon riley x reader#simon ghost riley smut#simon ghost riley x reader#ghost x reader#ghost smut#cod x reader#call of duty smut
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June 14th 2024 Developer Q&A (from the official BioWare Discord) - Complete transcript
Under a cut due to length.
Update: This post has now been updated into a word-for-word transcript.
[Link to video recording of Q&A] | [Link to equivalent post for second Q&A (August 30th)] | [Link to video recording for second Q&A]
Update: This post has now been updated into a word-for-word transcript.
If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here. This blog post is linked in the description under the video. ( ˶´ ᵕ `˶ )
Corinne Busche, John Epler, Matt Rhodes and Community Manager Katey were the devs that were there.
----
Katey: Hello!
John: Hello.
Katey: Beautiful, your mic sounds beautiful. How's everybody doing?
John: Excellent. I, just as a headsup, I have some folks doing some service, in the next room so, if I, if you hear background noise, that's what that is.
Katey: No worries at all. Well I hope that everybody who's been waiting in here is really excited, because I'm super excited. I'm Katey. I'm the Community Manager. If you don't already know, you can usually see my name at the top of this Discord server. But I'm joined here with some awesome guests that I'll let introduce themselves. Let's start with Corinne.
Corinne: Can you hear me okay?
John: Yep.
Katey: Yep, we can hear you beautifully.
Corinne: Great, perfect. I'm Corinne Busche, Game Director of Dragon Age: The Veilguard.
John: Awesome. I'm John Epler, Creative Director of Dragon Age: The Veilguard.
Corinne: John!
John: Hello.
Katey: And then we've also got Matt Rhodes, who may be struggling to find the unmute button which is at the bottom left.
Corinne: Our, our resident artist-poet, Matt Rhodes.
Katey: I could unmute him, actually, I don't know if I can unmute him, but if he needs help, he can message me on the side.
John: The joys of being a giant nerd is I spend a lot of time on Discord anyway, so.
Corinne: Well there you go, right?
Katey: Fair enough. Alright, well, we have a ton of questions to answer. We probably won't be able to get to all of them today. You all have sent in so many really really great answers, sorry, questions for us to answer. And if we don't get to them today, we're hoping to be able to do things like this in the future. So without further ado, I'll get started. First question's a bit of a soft ball, I feel. If you could belong to any of the main factions shown in the game, which would you choose?
Corinne: I mean, listen Katey, you say softball, but like, this is hard! I��m gonna cheat, and I’m gonna give you two. So for fashion, the Antivan Crows, all day long. Their threads, you’re gonna love it. For vibes, though, like the ones that capture my vibe, Mourn Watch. Gimme those necromancers.
John: Those are good answers. I have, I have one for fashion, and also for, just general faction I’d like to be a part of. Veil Jumpers. Who doesn’t like a nice walk in the forest, y’know? Even if that forest is filled with horrifying monsters and terrifying anomalies, but yeah.
Katey: I love that. I know that Matt has a few technical issues – oh, he’s unmuted. There we go. Or maybe not. That’s okay, I think we can move on.
John: The Fade has taken Matt.
Corinne: That’s right, that’s right.
Katey: Yes. One quick thing, if you check your settings, the cog-wheel in the bottom left, make sure that your voice, like, your audio is all good. If you’re still hearing the music, feel free to maybe, force-quit Discord and rejoin by just joining the stage directly. And mute the music before you come in. Okay. I can move on to the next question for now. I’ve seen, so this question was from Acra. I’ve seen a lot of talk about only having two companions in your party instead of three for this game. What is the reasoning behind this and will we still get the same companion conversations and banter as seen in the previous Dragon Age games?
Corinne: Ooh, this is such a good question. Thankyou, whoever submitted this one. Yeah, I’ll guess I’ll start and then I’ll turn it over to John Epler. So, first of all, as you saw in the gameplay reveal, this is a much more intimate experience. We’ve pulled the camera in. For those that aren’t aware, the reason why is we want you to feel like you actually are in this world, right? Like, you’re walking these city streets of Minrathous, you’re looking up, seeing the buildings all around you, you’re a part of this place. So it’s much more intimate, and we believe as the narrative unfolds this creates a lot more immersion. Now, how that relates to companions is in doing this, we went back and forth on it a lot, but we actually found, with this perspective, having two companions, really allows them more visibility and presence. We’ve talked about the incredible depth and focus we’ve put on fleshing out these companions, they’re very fully-realized. So here, you really get to see them more clearly, you get to see them shine. When you see Lace Harding jump into the air and unleash a volley of arrows, you can only really get that because of that more intimate view. So I love the spotlight that’s been put on them. But, I think, in addition to the banter, one of the things that people are wondering about is, okay, but what about gameplay? So again, this has come about from our testing, working with the internal team, also our lovely Council of players. We just found that when you’re playing in the combat system, when you’re planning your strategies, two really felt like the right number to manage. So keep in mind, Rook has a lot of different types of actions, Abilities, individual attacks that are more fully fleshed-out than ever before. Timing and positioning matter a lot. So this really felt like the right balance to have. The number of inputs and actions we’re asking you as a player to take, including directing your companions, is higher than ever before. And I will also say, I engage with the companions, like I actively control what they’re doing more than I ever have before in any of the other three games. But John, I’ll toss it over to you for the banter. That’s kind of like the, we got a two-for-one there.
John: Yeah, yeah.
Corinne: I think that’s a, a great question.
John: So - it’s a great question, yeah. I mean honestly, I don’t think you could actually stop the writers from writing banter. I will say for myself, it’s, it’s one of the more light but fun things to do. You get to write little stories, little arcs between different characters. And I mean, The Veilguard is no different. Banter is still absolutely core part of it. You know, we’ve got global banter, you know, the general stuff that you get in all spaces, as well as mission-specific stuff. But, yeah, it’s definitely still a big thing. I think it’s, if anything it’s the most we’ve, we’ve ever done for pairings of companions. Beyond that we’ve also made sure, and I mean I’ve been on Dragon Age for a while, and I know there’s been issues, you know, things like, okay, well I don’t wanna miss this banter. So we’ve even added stuff like some interruptible and resumable banter as well, just to make sure that, because again, it’s a core part of the experience. Everyone loves hearing these companions talk to each other, everyone loves hearing these little stories and relationships develop over the course of the game and, as mentioned before, companions are the heart of this experience and banter is a big part of that, so, you still have it, it’s, if anything, like I said, you could not stop the writers from doing it even if we tried, so.
Corinne: That’s right, that’s right. Well, John, you know, listening to you speak, one thing that comes to mind, maybe people are wondering, with two companions in the field do I get less interaction between, that, like do I get to see my companions interacting in a broader group more often.
John: Oh -
Corinne: And, the way you’ll gather them around the kitchen table, there’s just so many of those moments where they’re all interacting with each other.
John: Well, I think –
Corinne: Those are some of my favorite parts.
John: Yeah, and I think, yeah, and actually that’s a, a good call, because I think the other side of it is, we’re not talking too much about your home or anything, but, we also want to make sure that they feel like they have a relationships and a life outside of just, the times you take a certain pair of companions out on the field. So we made sure that, they have those interactions there as well.
Katey: Love that. Let’s see. Um, Matt, are we, are we all set, are we good? Yes? No? Okay. I can continue and we can come back to some of your questions. Alright. So that, I loved the answers to those. How customizable is the backstory of Rook? Will we get to determine their past in the Character Creator? And that was asked by Briar.
John: Yeah, so. Absolutely. So, one of, each, Rook has six different backgrounds that you can choose from. Each of them is tied to one of the major factions in The Veilguard and each one sets out who Rook was before they recruited, were recruited by Varric, and. Well that sets out the broad events. As you go through the game, as you’re gonna have conversations, either with members of your faction, other characters, you can define, not just what those events were, but what they meant to you, what was your motivation, what was the kind of person you are as you build up Rook, because again, we wanna make sure that roleplaying is at the heart of this experience. And taking Rook, giving them, again, giving them background to ground them in the world but then letting you decide what that means and what that says about you is also a big part of it, so. And again, there are six different factions in this game, two which, anyone who’s played Dragon Age for a while will remember. You’ve got the Grey Wardens. You’ve got the Antivan Crows. We also have, in addition to that, we have four new ones, because we’re in northern Thedas. We have the Veil Jumpers. We have the Mourn Watch. We have the Shadow Dragons, and we have the Lords of Fortune, so. Again, a lot of different options, a lot of different background, and a lot of opportunities to really define what your, who your Rook was, and who they are now, so.
Katey: Amazing. Will crafting return? If yes, has it been improved over the system in Inquisition? Asked by Some Dude.
Matt: Testing.
Katey: Oh hey Matt!
Corinne: “Some Dude”, is that, I’m gonna assume “Some Dude” is a username. Great question.
Katey: Yes.
Corinne: Welcome Matt, the lovely Matt Rhodes.
Matt: Testing, testing.
Corinne: Welcome, welcome, hello. Alright, so, will crafting return? You can absolutely improve and customize your gear, yes, that is a big part of RPG progression, so yes you can improve and customize it. I will say, though, it’s different this time around, and it does get into spoiler territory, so I, I’m gonna be a little bit cagey about it, but there might be a mysterious entity that assists you with that that’ll be an important part of the narrative.
Katey: So mysterious.
Corinne: Oooh!
Katey: Matt, I’m gonna actually go back to our first question so that you can answer, so everyone knows.
Matt: Thank you.
Katey: What faction, what faction you would choose if you could choose one for yourself?
Matt: Absolutely, oh, for me it’s definitely the Lords of Fortune. I’ve had a chance to try out a bunch of them, but I think I’ve finally settled on them. And it’s largely just because pirate-barbarian is just such a great combination of elements, so. Treasure-hunting plus beaches and palm trees and all that stuff, it’s a, it’s a really good mix, so that’s kinda my default.
Katey: I think I’m with you there, for sure. How about this one - this one was definitely asked probably amongst the most in Discord. Axolotl asks, can we kiss or romance Manfred the skeleton?
Matt: Uh, I, I would say, not that skeleton, but we’re not saying no skeletons.
Katey: I love that answer.
Corinne: This is my favorite answer so far.
Katey: Alright, so I’m gonna get back on track here. Alright. What, what were some of the development considerations that you had to take into account to ensure that this new game flows and functions with prior games, and Dragon Age Keep, if Keep is being utilized?
Corinne: Ooh, that’s a good one too. So, first of all, I would, I would point everyone to, we did an interview with IGN that goes into some of the details there, so, like, if you want a deeper dive on it, check out that article. But just to summarize, we have taken a different approach on how you import your decisions this time around. It’s now actually been fully-integrated into the Character Creator, and kinda serves a dual purpose, to be honest. I, I playfully, it’s not called this in-game, but I playfully think of it as ‘Last Time On Dragon Age’.
Katey: I love that.
Corinne: Right? Now, when I talk about its dual purpose, it’s been ten years since the last Dragon Age game released, so it serves as a refresher on critical events as well as allowing you to re-make those decisions that are critical to you. The thing I love about it is, it’s very highly visual, it uses the familiar tarot card aesthetic, so it’s actually really visual and playful experience as you go through it. It is very much important to us that it’s built into the client, though. You can play this game entirely offline. No connection. You don’t have to link to your EA accounts, like that’s been a really big request. So, the refresher plus make those decisions in-client, I think we’re all pretty happy about that. I don’t wanna spoil anything by revealing what decisions you can import, like, look, y’all don’t want the spoilers, but I will say, it’s been a really interesting creative intersection for us, because on the one hand, this is a whole new adventure. You’re in northern Thedas, these locations that you’ve literally never been to before. So that affects some of what will matter and what we’re not using this time around, as far as decisions. But obviously there’s some very, very clear connections to existing characters. It’s no secret that the Inquisitor, our dear Inky, is gonna show up, so, that’s, that’s a factor.
Katey: Peachy asks, will this next game be an open-world game, or is it just contained to Tevinter?
John: Yeah, that’s a great question. So, you are in northern Thedas, but the game only begins in Minrathous, it doesn’t stay there. I’m, I think one of the most exciting things for me, honestly, and again, to Corinne’s earlier point about spoilers, I don’t wanna get into too much spoiler detail, but getting to go to, and work with the art team, work with the narrative, work with the design team to build out these locations that we’ve talked about. Places that characters have referred to as where they’ve come from, places that characters, obviously, in previous games, have hailed from, has been absolutely exciting. So, it’s, you do start in Tevinter, you do start in Minrathous, but again, that’s not the entire game by any stretch. So yeah.
Corinne: Yeah, and the first half of it is, is it an open-world game? We’ve gone back to what we believe delivers the best, most curated –
John: Mhm.
Corinne: - intense narratives. So, this is a hand-crafted experience, it’s mission-based. Now, these locations can open up. You can go back, solve mysteries, do some really great side-content. Not fetch-quests, not grind-quests, some really great side content.
John: Mhm.
Corinne: But, I wanna be clear. It’s, it’s a really curated, hand-crafted experience.
John: And just to, just to bounce off of that very quickly. The most important thing for us, to what Corinne was saying about hand-crafted, obviously we’ve talked about how, you know, narrative, story, characters, are the most, are critical to us, and this has allowed us to build these experiences in a way that emphasize that, extremely long, while still, again, tying into the story threads and the story beats, so.
Katey: Awesome. TastefulToxel wants to know - will the companions have unique specializations like Dragon Age II, or will it be the same ones we will have access to as the player in like DA: Origins, or Inquisition?
Corinne: Oh, cool. Hey TastefulToxel. Yeah, so, cool question. I think the best way for me to describe this is that, yes, our companions will have Abilities that are truly unique to them. But also, the companions do fall into the archetypes of mage, rogue, and warrior. Like, for instance, you might be surprised to hear, because she has a bow, but Bellara is, in fact, a mage, and I, I love that. So, some of the Abilities, the bulk of the Abilities of the companions are based on their own unique personality. Like, Neve is the only mage that is an Ice Mage, so you get distinct Abilities for her. But, because she’s a mage, she does have access to Abilities that all the mages share, like Time Slow. So we really like the balance there. It’s like a good mix of representing their archetype, their class, and also their distinct specialization or personality, whatever you wanna call it.
John: Yeah, actually, I would actually say the word ‘personality’ is a really great one because that’s, again, each of these characters exists, each of these characters have a history, have a story of how they became who they were, and part of that was finding that intersection between narrative and gameplay, and making sure that, again, we, we serve the needs of gameplay but also allow these characters to breathe and exist as their own people, not just in conversation, but out of conversations, as well.
Corinne: I would also say as part of that core mage kit, healing spells are there, so any of your mages, you wanna make ‘em a healer, do that.
Katey: Lunasoul Darkmoon asks, will The Veilguard have tactical combat still?
Corinne: Ooh, such a good one, such a good one. Okay. Yes! Combat gets quite tactical, like, obviously this is an evolution of the combat system, and I talked about immersion, wanting you, to put you in the world, like you’re actually living and existing in it, but it is very tactical. And, I will say, we have a robust difficulty system. The tactics are increasingly important the higher difficulty level you go. So like, look, if you’re showing up for a highly tactical experience, I would crank that difficulty level in particular. But I wanna make clear, I’m, super, I wanna make sure I’m super clear in my answer. You saw the gameplay reveal. Our pause-time tactical mode is not overhead. It stays close to Rook. It does allow you to cycle between targets, both in and out of combat, there’s a reason for that. As the game progresses, and you didn’t see this in that opening hour of the game, but it’ll display strategic information on the enemies, so like, what are their vulnerabilities, what are their elemental weaknesses, their enhancements, what are they resistant to? So your type of Abilities, learning into elemental gameplay, matters a lot. I’d also say, this is a long answer, it’s such a good question – tactical decision-making also takes the form, I would say this is front and center, of coordinating your Ability usage between Rook and your companions to create synergies, or really devastating – we call them – detonation combos. So, let me give you a couple of examples, because it can be a little hard to visualize, so hopefully this helps. So one of the tactics that I personally enjoy in my own builds, I just recently played as a Veil Ranger, I love it, it’s one of my favorites. If I’m fighting Fade-touched enemies in Arlathan, I like to use Bellara’s Galvanized Tear to pull enemies together, it’s like a gravity well. You then Slow Time with Neve and, Slow Time affects the world around you, but it does not affect you, so you clump them up, you Slow Time, and then with Rook, I come in and do, like a devastating AOE or damage over time spell or Ability, and it’s even better if it’s a lightning-based Ability, because the Fade-touched in Arlathan are vulnerable to that. So there’s so many layers of coordination and strategy and tactics. Now we did talk about the devastating, like, detonation combos, honestly, that’s probably one of my favorite features, because that’s when you’re really leaning into explicit teamwork between your companions and Rook, or, the companions together. So when I, when I build out my team and I’m going into a mission, I try to ensure that I have at least a couple of possible synergies, detonation combo synergies within my team. Might be between Harding and Neve, or it might be between Neve and me, or it might be both. So here, I would go into battle, I’d pause time, open the Ability Wheel, get information on the enemy, and the Wheel will actually tell me that there is a synergy combo, you might have seen a screenshot that says “combo available”. It will remind you of those synergies between companions. You can queue both of those Abilities up at the same time, go, close out of the pause-time menu, they’ll both execute, both Abilities will happen, then the detonation AOE happens, applies debuffs to all the enemies in a radius of it, it’s so satisfying, it’s so satisfying, I can’t wait for y’all to see it. But the interesting thing is that too is a tactical choice. I’m choosing to use my companions to do that, and that means, in that moment, I’m not using them to heal me, or to give me that defense bonus, or to knock an enemy off a ledge, so it’s about the opportunity cost. I, I could spend the rest of the session talking about this, I, apologies for being long-winded, but this is just one of my favorite parts of, of the game.
Katey: That was a great answer. Can you choose Rook’s pronouns? If yes, being, is being non-binary an option? And also, how detailed is Character Creation?
Corinne: Hell yeah you can select your pronouns! Absolutely. You can actually select both your pronouns and your gender, because those are related concepts, but they’re not actually the exact same thing, so. It’s really cool. Yeah, you can be non-binary. We have they/them, she/her, he/him. Yes, emphatic yes. How detailed is the Character Creator? Oh my goodness, y’all. Like. Very! I don’t wanna give away too much just yet, but it’s very, very deep. It has been revealed, it’s out there in a couple of articles, about the focus on hair, the focus on skin-tones that are done respectfully, full-body customization, hell yeah, we love to see it. But we’re, we’re gonna, we’re gonna come back, we’re gonna show you a lot more on Character Creator, but we wanna make sure we have the time and space to, to do that.
Katey: Will there be a Photo Mode in-game?
Corinne: So that is something we’re actively looking into. We know there’s a tonne of interest, so stay tuned on that one. But we are very much looking into it.
Matt: I can add to that, is a feature that is, that, we like, we like the idea of, and, and, it’s not just player-facing but internally, it’s a really helpful thing for us as we’re, as we’re building things out to have that so it’s, it’s, we’ll let ya know.
Corinne: Yes, yeah, absolutely. We, we are as geeked on that possibility as you all are.
Katey: A lot of people were asking about Abilities. This one is from Clemmy. Abilities, I don’t think I saw this answered yet, but are we going to be limited in how many Abilities we can pick from the Wheel?
Corinne: Ah! Yes, yes, yes. So, Ability Wheel does have a capacity. You have to choose which three Abilities you wanna bring for Rook, which three for one of your companions, and which three for another companion. And what I, what I like about this is there is, kind of, an emergent gameplay depending on who you and your companions are coming into the mission with. Now the reason for that is, it actually creates really interesting balance of strategizing, having to do that strategy about your kit, your combat kit, before the mission. And then the tactical decisions once you’re in the field in combat, deciding what to do. But, I do wanna clear one thing up, because, while there are three Ability slots for Rook, there’s so much more than that. Other actions that you can perform directly from the Wheel include, you’ll have an Ultimate Ability, associated with your class or your specialization, so there’s variance there. There’s a type of items that you’ll get that function like Abilities, they’re typically like buffs and enhancements in form of Runes. So you’ll control that for Rook and/or the team from the Wheel. You may have also seen that you can direct which targets your companions will focus on, but what you might not know is that a lot of the companion gear really synergizes with that directing your companions. When you issue those commands, that too will proc based on the gear they have equipped. Really interesting and strategic effects. They can be more Ability-like, more, like, procced effects, there’s just so much from the Wheel, that once you get in and see everything working together, becomes more and more apparent.
Katey: We have another question from TastefulToxel which is, will Fireball and Cone of Cold be back as skills, or as spells in Dragon Age: The Veilguard?
Corinne: Ohh, I love, all these combat questions, really good. So Fireball and Cone of Cold aren’t specifically back, however, their successors are. Frost Nova and Meteor. So these serve the exact same combat role and function as those other Abilities. I would also say, it gives ‘em quite the glow-up, so. Meteor in particular, like, so satisfying nuking a group of darkspawn with a well-placed Meteor, it’s really wonderful.
Katey: What accessibility features are available? I would love to know if there’s an arachnophobia mode. Will there be mod support?
Corinne: Oh my goodness, arachnophobia. I am wicked afraid of spiders too, my partner always laughs at me. I’m just terrified of them. That said, that’s one we’re going to save for a little bit closer to launch before we’ll go into full details about accessibility features. But I do wanna assure you, we’ve spent a lot of time thinking about this topic so you can play the game in a way that really works for you. I’m, I’m excited to share that with you when the time is right.
Katey: So this one is from a username named Cookie. How long is the time-skip from Inquisition to The Veilguard? I know we’ll probably get more info on this, but I’m so curious.
John: Yeah, so, anyone who’s paid attention to Dragon Age, and I can say as somebody who’s been on Dragon Age since Origins, timelines are always a little iffy. They change, and they morph over development as we see how long events taking. But, for The Veilguard, we were actually pretty consistent from the start. It’s been about ten years since the events of Trespasser. As you may or may not have noticed, Varric’s become a little bit of a silver fox. I know, I’ve heard, seen, I’ve seen a lot of comments on that on social media, but, yeah, ten years. Solas’ ritual is taken time to set up and you’re kinda coming in at the end of that hunt, so.
Katey: Siddy is asking the hardest-hitting question which is, is Solas still bald?
Matt: Yeah. I mean, if you’ve watched the gameplay thing, we can all confirm, yes, Solas is still bald, Solas is still Solas. We’ve, we’ve, I really, I really like how Solas has turned out this time around. I will say, here’s a comment on this specific question that’s gonna sound like a non-sequitur, but, once you get a chance to play it a little bit more, maybe you’ll see it. In Thedas, ancient elves, they go bald when they’re like millennia old, so. Solas wasn’t always bald. So if you were to end up, end up seeing what Solas looked like in the past, things might be a little different. You’ll have –
John: - Now, now that said, I’m sure some of you are wondering what happened to Solas’ wig from Tevinter Nights. I’m sure he still has it somewhere, so.
Katey: He’s just taking care of it elsewhere.
John: He’s just taking care, it’s, it’s his most important possession.
Corinne: The Pride there, huh?
Katey: I have another one for Matt. This is, will we be able to, will we be able to change companions’ appearances and outfits, or are they fixed, similar to Dragon Age II?
Matt: Yeah we, Dragon Age II was, we loved how the followers turned out in that but it was, it was sad given, given our constraints that we had to keep them with just one, one basic outfit. So we really tried to make some space for them this time around. So they’re, they still have, kind’ve iconic color palettes and things like that, but they do have a wider range of appearances that you can, that you can find for them. Some, some are just cool, but then there are some that are tied directly to their, to their narrative and just kinda what’s happening in their life.
Katey: Another one for ya, which is, will we be seeing or visiting Kal-Sharok? It’s, and, Tyrant says that they’ve been obsessed with it forever.
Matt: Yeah, me too. I, I will say, what’s, what’s been really cool, so in previous games, we’ve kind’ve alluded to this before. It was a lot of fun to hint at the locations that were off the map, the mysterious places that you weren’t gonna go, you weren’t going. And so you could just bring in some props or some characters, a piece of art, things like that, and you know, even Tevinter was only vaguely hinted at and then we would just add drips and bits and pieces, so that stuff was really fun. In The Veilguard, we’re actually getting to visit, most, like a whole lot of those locations that had only been hinted at for real, so you actually do run around Tevinter and a bunch of the other locations that we’ve revealed. But this also means, like, we’re not completely filling out the map, and so that there are actually new things that we can start hinting at, that we can start drip-feeding, and so, it’s, it’s kind’ve fun. I’d say, yeah, for what we can show of Kal-Sharok, and, and other locations, it’s just, there’s, there’s more to do.
Katey: Awesome. MrFightmonster118 asks, will the dialogue wheel slash options be similar to Inquisition and Mass Effect: Andromeda in the sense that it’s more tone-based?
John: Yeah, so, we have a number of different types of wheels in our game. All the dialogue wheels are based off the same principle. Anyone who’s played a Dragon Age game remembers what they look like. In Dragon Age: The Veilguard we have tone wheels which are, you know, again, roleplaying your character, picking consistent tone. We also have emotion wheels where you can pick specific emotional reactions. And choice wheels which are, I don’t have a strong emotional or tone tie here but I do want to make a choice based on what I do. Investigates obviously return as well, but. We do want players to understand as much as possible what it is they’re going to be picking, and understand, and again, choice and consequence is fun, we wanna make sure the choice is clear, even if, again, one of the best parts about consequence is making sure that’s not entirely clear, so.
Katey: How extensive are Rook’s decision trees for dialogue going to be with the companions and also with NPCs throughout the game?
John: Huge. I mean, again, it’s a Dragon Age game, we wanna make sure you have choices, we wanna make sure you can choose both your roleplaying but also choose outcomes of conversations, choose how events unfold, so, I mean, again, it’s a Dragon Age game, we wanna make sure that we also react to decisions you’ve made, so. For example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously you’re gonna have a different perspective on events than someone who’s not an elf. Sometimes that means different conversation options, sometimes that’s going to mean entirely deep dialogue trees, as well as based off decisions you’ve made throughout the game so, again, making sure that the game feels like it’s noticing what you’re doing is a huge part of how we’ve written out the dialogue wheel, or dialogue trees, in this game.
Corinne: Blueberry has a question for Corinne. It was mentioned that there will be, that we will be able to romance who we like. Does that mean that all companions are romanceable by all player characters regardless of race or gender, as it has been in the past?
Corinne: Yeah, yeah. So, we have talked about this in some of the interviews, I’ve seen a few articles about it, so I’d recommend everyone check out those articles. But let me just give you a quick overview. Each of the seven companions have full romance arcs and they are romanceable by all genders, absolutely. But something that’s really important to, to us on the team, so I wanna make sure that we clarify and just double-down on, that doesn’t mean playersexual. And if anyone’s unaware of what we mean by that, it doesn’t mean that they can form or twist their identities to who you the player are, like they, they won’t suddenly have a preference for men or women based on what you’re playing, right? Instead, they have their own fully fleshed-out identities, they are true and authentic to that. So in this game, they are all pansexual, with their own histories of romance. Sometimes you’ll hear about preferences, or things of that nature. And what I really love is, if you don’t pursue a romance with them, they’ll actually build their own romances with each other. So, in one of the interviews I talked about Lace Harding and Taash getting together. I give that example because honestly, it’s one of my favorites. I’m gonna put a question back to the community, though. I’ve heard we’re going with “Laash” for that ship-name? You tell me, like, what is that ship-name?
Katey: That one just rolls off the tongue, I feel like that works. This next question is from FallenArtesia. What are the markings on the faces of the elven Warden and Veil hopper?
Matt: So there’s a, quite a few, probably, I think, easily more than we’ve done before, tattoos from various, various cultures. We’re bringing the vallaslin back, of course. But there’s, yeah, ton of different options, especially when we’re, again, going into all these new regions. Each, each area has its own kind’ve visual language for that. But yeah, we are bringing the vallaslin back and then a couple of the characters have them, but we’ve kind’ve customized them a little bit, they’re a bit more specific to their personality.
Katey: And this is a question for all of you. What are you, what are you as a developer most proud of about the game, and what are you most excited for players to experience when it’s out?
John: Ooh, that’s a good question.
Corinne: Isn’t it?
John: Corinne, you wanna go first?
Corinne: Yeah, sure. Gosh. So I suspect for most of us, myself included, it is really gonna be the depth and authenticity of the companions, journeying along with them on their arcs, learning about their hardships, what they care about, being by their side, that, that authenticity is just so good. They all feel like my dear friends. But, I have to say, the closest runner-up for me, has to be the Character Creator, has to be. That Character Creator, the makeup options, the range of sliders. I’m a qunari fan, so even just the, the way you customize the horns and combine that with the really great-looking hair. Character Creator has to be my, my, like very close runner up.
Matt: Oh yeah. For me, I would say, as far as, what, what I can say I’m most proud of on this one, the, I can speak for the art team. We worked incredibly hard to make the story more visible than ever. Games are a visual medium, but, you know, it’s, sometimes it’s easier to do things in text format or written in a Codex somewhere or alluded to off-screen. But we really leaned in to trying to make sure that every design, prop, character, environment, the VFX we’re choosing, everything, all, all these choices, were putting the story on-screen so that you can really see it unfold. And I think, having worked on all of the Dragon Age games, I would say Veilguard represents one of the best attempts at that we’ve made yet.
John: I’m gonna cheat, because I’m going last and I get to do that when I go last, and kinda combine both Corinne’s and Matt’s answer. Honestly, the companions are, for me, the absolute highlight of, just, being able to work across all the disciplines, building characters who look and sound and behave in very specific and characterful ways. These are the deepest companion arcs we’ve ever done. Not just on Dragon Age, but at BioWare in general. Each, each companion has their own story arc, you can go through decisions you can make, they really do take center-stage, and I think, as you play through with them you see the care and love that the team has put into each and every one. I mean there’s, there’s moments in each arc that make you cry, make you angry, make you excited and, and the way that they integrate into the story as a whole is just, for me, something that’s been really fun. Finding ways to bring these characters together, finding ways to make this, this narrative, this story of, you know, you need to put together a team and stop the end of the world, it’s just been absolutely exciting and thrilling. And again, you see the team’s love in every single piece of it. As for what I’m most excited? For me, I’ve been, I mean Dragon Age has been part of my career, part of my life for literally the last decade and a half. I’ve worked on it since Origins and there’s something about The Veilguard that feels like a amazing mix of, novelty but also familiarity. It’s like coming home in a way that I think is going to be very exciting for people who are existing Dragon Age players, but there’s also so much here that’s just new and exciting for people, new players and old players alike. And going to parts of the word, seeing things we’ve never seen before, and just getting to take this amazing world, this amazing series and expand on it and build on it in ways that have just been, honestly, an absolute thrill, the best part of my career. And I’ve been in games for seventeen years now, this has been the absolute highlight for me, so. That’s what I’m excited about.
Corinne: John, that was, that was such a good answer, and I just, I just wanna “yes, and -” that. It, I so completely agree with you. There’ve been times in the companion arcs where even, knowing exactly what’s going to happen, we work on the game, with some of these decisions, I, I’ve had to set down the controller, let out a heavy sigh and go “oh my god, what am I gonna do here?” Yeah, the depth of them is wonderful. And, I do wanna say, I, I’d be, I wanna put this out there, when we talked about as a developer, what are we most proud of, can we just give a big shout-out to the dev team? I am so proud of them. This team has poured their heart and soul into this.
John: Absolutely.
Corinne: Anyone from BioWare who’s listening in, thank you so much, y’all are just the best.
John: Hear, hear.
Katey: I absolutely love that. I knew that question was going to have some of my best, some of my favorite answers, and it delivered, so thank you three. This one’s a fun one. Why does Varric have dark hair now? I feel like John mentioned this a little bit earlier, but.
John: Just for [inaudible].
Matt: He’s been, he’s been adventuring for a while now. His hair is, is more gray, but he’s been in very dark scenes so far, so. We’ll see him in some more contexts.
Katey: In this question, we actually took from Tumblr, because there were a few really good ones in our ask box. Will the Inquisitor be appearing in the flesh, or are we just choosing their major Dragon Age: Inquisition decisions?
Corinne: Alright! Yeah, yes! They will. The Inky does appear. We know how attached y’all are to the Inquisitor, I’ve seen the love for your OC. Yes, the Inquisitor shows up. Now, we, we’d already confirmed that in a few places, so, let me just say, you can also customize them, includes some of our new customization options, yeah, they’re gonna show up and they’re gonna be your Inquisitor.
John: And I think, I think beyond that, I mean, the story of Solas and the story of the Inquisitor, obviously are tied, they’re tied together as much as any story, so. It would have been strange for us not to bring them in for this one. They have, they’re gonna be a part of the story, so.
Katey: Will there be any planned DLC? Just curious, as I always love the DLCs. Oh, and transmog armor. This one came from Lavell.
Corinne: Oh, heck yeah, good question. So, right now, our focus is entirely on the quality of the game. Like, it’s so important at this stage for us to be all-in, all attention on, just, finishing this game and delivering on the quality, the promise of it. So honestly, like, that’s all I can really say about it. We’re 100% focused on this being the most complete game we can make it. I will say, kind’ve related to that though, and I just wanna underscore this, I wanna emphasize it. There’s not gonna be any microtransactions, there’s not gonna be any battle passes, you don’t have to connect online, our focus is making this the most complete singleplayer game we possibly can. Now, this was kind’ve a two-for question, I love when we do that. Will there be transmog? Hell yeah. I’m the kind’ve player that, that believes fashion is the real end-game. Yeah, there’s a transmog system, absolutely, it’s sick.
Katey: And then this next question is from Scott. I was asking if any of the characters will be explicitly asexual, or on the ace spectrum?
Corinne: So good. Such a good question. So, look, I’m just, I’m gonna be really forthcoming with y’all and a little bit vulnerable here. I’m ace, I’m a gray-ace, I don’t mind sharing that, I’m kind’ve public with it. I will say though, that none of our companions this time around are explicitly ace. When we look at the characters, their motivations, who they are, we always assess, like is, is this the right time? This time it wasn’t. But what I will say for everyone on the ace spectrum out there, I would love to represent an ace relationship sometime in the future when it feels like the most authentic fit for a companion, when we can do it best. Oh, and I do see some questions, you know, some questions, what do we mean by ace? Asexuality. We often refer to it as the ace spectrum.
Katey: Can mage Rook do blood magic? Will blood magic be a skill tree separate from regular magic?
Corinne: Okay. Um, this gets a little spoilery, so let me just say, Rook has some pretty good reasons to avoid blood magic. Rook is not gonna want to be interested in that. But I will say, the mage skill tree is packed with all kinds of spells, traits and perks to give you a ton of flexibility in your magic. Gonna go off-script just a little bit, because –
John: Oh no.
Corinne: I’ve seen, like, can you tell us about the specializations for mage? I’m not gonna tell you the deets, but there is a necromancer one, there is an elemental one, and there is one that’s actually more of like a combat mage, it’s my favorite.
Katey: Can we name the griffon? We also have a griffon emoji now in this Discord server.
John: Excellent. So, someone on your, in your party, again, spoilers, may have already named the griffon, but, don’t worry, Assan is a very good boy, so.
Corinne: All these griffon emojis are, y’all are killing me.
Katey: Yeah, I love that, griffons in the chat. Let's see. Will we have a camp/home/headquarters that we’ll be able to customize?
Matt: Well this time around, in Inquisition you had Skyhold. In this case you have a headquarters called the Lighthouse. More to be seen on that. But, it’s, it, narratively it, it serves kind’ve a different purpose but also the same purpose. As far as customization goes, there are elements of it that change over time, and some things that you can adjust. I, I don’t know how much we’re really going into that at the moment.
Katey: This one is –
Matt: But yeah, I would say, it’s like, there’s some, it, one thing I like about it is it definitely does start to feel very much like a home over time.
Katey: Sorry for almost cutting you off there Matt. We have another very hard-hitting question, if I'm, if I do say so myself.
John: I love this one.
Katey: We need to - Same. We need to know, does pasta and noodles exist in Thedas? Thank you.
Matt: Well, and I’ll take it as a chance just to geek out about worldbuilding, because, again, we’re, The Veilguard for us is a really kinda dream opportunity to go to places that we’ve only ever heard reference to, or we’ve seen hints at. And so, in going through the worldbuilding process and trying to, trying to build these places out, not just as neat things from the IP but also as, you know, if you’ve, if you've read about this stuff, if you’ve been following along, you’ve got your own version of it in your head. You’ve imagined what it might be like, you’re, and probably hoping for something spectacular. And our brains are always far better at creating this stuff than any game developer, any artist, or anyone can really do justice to, so you really have to swing for the fences to make something very satisfying and exciting. You know, is, that can be everything as big as architecture and landscape and biomes and ecosystems, but it does get into things like art and culture, costume design, and also food, and this time around we did, you know, that was one of the many things that we, that we did, looking to, just to try to catch the character and the feel of a place to make it feel believable and lived in, so. That’s my really long answer for, yeah, I’m sure, I've, at least one place does have pasta.
Katey: I loved that. This next question is from Spectre Karro. Are we getting a mabari?
John: Ooh, that’s a good question. I will say, you’re spending most of the game in the north of Thedas. Mabari are not nearly as big of a thing up there, so. In this particular instance, no, you will not get a mabari, sadly.
Katey: Honestly, I should’ve pulled this one up to where we answered the first question about the griffon, but, can we pet the griffon?
Matt: You, I’m really sorry to have to be the one to tell you – nah, I’m kidding, yes you can. But it’s not even just petting the griffon. I’ve, this isn’t a spoiler, I think you can actually, I’ve actually hugged the griffon, so, that feels like, even there, a step up. Yeah.
John: There’s lots of opportunities to interact with the griffon.
Corinne: Can we see, can we see Assan in chat if we wanna see him in the Lighthouse hanging out?
Katey: Assan in chat everybody.
Corinne: Assan in chat, alright!
Katey: I love it.
Corinne: Okay, y’all this was so important to the team too. Like, this is the team’s like, just such huge support for this feature, so props to them.
Katey: This one is from Coriander. Will we get to see any of the Character Creator before the game releases?
Corinne: Yes, yes you will. We’ve got a, you’ve probably seen, we’re laying out a roadmap for, you know, what we’re gonna show and when we’re gonna talk about, so, yes you will see it as we get a little bit closer to launch.
Katey: And then we’ve got this question which is, will we be able to play as a qunari, dwarf, elf, or human?
Corinne: Hell yeah, hell yeah you will. All four, and all four have that full-body customization. I already talked a little bit about, I mean listen, I’ve always loved the qunari. I will say in Dragon Age: Inquisition it was hard to get a good-looking qunari hairstyle, so yes you can play as them, you can customize them, the horn options are rad, the hair options are rad. And also, I guess related to this, your lineage gives you a lot of really unique dialogue options, so that’s a really lovely aspect of choosing your lineage as well.
John: Yeah, I would, so to actually just to bounce off that, to an earlier question about backgrounds, each lineage, there, depending on the lineage you choose and the background you choose there are some specifics call-outs to, for example, if it’s the Mourn Watch, the Mourn Watch being a faction from Nevarra of mages, you play as a dwarf, obviously your experience in that faction is going to be different than, say, a human or an elf, so. There are also specific call-outs tailored to those combinations and, with again, giving, the intention of giving each lineage their own little flavor as to how they're, they fit into that faction as a whole.
Katey: Okay, John, I’ve got a question from someone named Joe for you. Where is Barkspawn and is he okay?
John: That’s a Great question. Barkspawn is safely gnawing on a bone next to a fireplace somewhere in Ferelden, don’t worry, he’s fine. You may question, ask yourself, but John, it’s been so long, in which I say, mabari live exactly as long as they need to.
Corinne: Getting into the deep-cut questions now.
John: Deep-cut questions, yeah.
Katey: Yeah. We are really speedin’ through these. Let’s see. Will Rook have a set of default name?
John: Yeah so, Rook’s last name is defined based on their faction, again, we wanted to tie that into your backstory, but also, there’s a, that’s a name generator that can give you a selection of first names. Obviously if you want to make your own first name, that’s definitely something we support as well. If you’re somebody who maybe has a little bit more difficulty coming up with a name, so for example you name every single character “Bob” because that’s the only name you can think of, we also give that opportunity for that generation, so.
Katey: I definitely always have trouble coming up with what I wanna name my characters, so that’s great. This next question is, when will the voice acting cast be announced?
John: So, we worked with a lot of very talented actors on this one. I am super excited to talk about the voice acting cast. We’ll be talking a bit more over the summer, we’re not quite ready to announce names yet.
Katey: And I think we have a similar answer to this next question, which was, will there be a Collector’s Edition? When can I pre-order?
John: Yeah, same answer, we have, we’ll talk more about the different editions of the game soon.
Katey: Are there any special musical guests writing the sound-track? Will tavern songs return.
Corinne: Oh my goodness, yeah. There are tavern songs. And huge credit to the audio team and performance teams because they’re pretty great. There’s one in a little tavern in Minrathous called The Swan, and the song you hear there might just, it might be, it’s up there, it might just be my favorite of the tavern songs.
Katey: Let’s see, are there any – ope, I have just asked that one. What are the required PC specs?
John: Much like the other two, we will have more information on required PC specs soon.
Katey: Saph from the Discord server noticed that two, Dragon Age II’s main theme from the soundtrack brought back much of the iconic thematic material of Origins’ main theme, but I heard less of it in Inquisition’s. Can we expect The Veilguard’s main theme to recall more or less of that original thematic material than Inquisition?
John: So we’re not, we’re not quite ready to talk about music yet in specifics, but in broad strokes I can say the process for us is always the same. Working with the composer, working, figuring out themes, figuring out what kinds of elements we want to keep, tying specific elements to, maybe specific characters. It’s a really in-depth process and a really collaborative process. We have some fantastic audio people on our team that have done an amazing work, amazing job, working with composers, and, with the team as a whole to make sure that, again, we said earlier about cohesiveness. Making sure that the music feels like a cohesive part of the experience.
Katey: And this one, I see is also for John, but I think anyone can answer this. When writing the overall story of this game, what themes did you want to have as the prominent focus?
John: I mean again, it’s interesting, so it’s interesting, because when we were writing these games, and this has been true on every Dragon Age I’ve been part of, what you start with and where you end up aren’t always necessarily the same. Sometimes you start writing out a theme, you realize actually it’s more interesting if we attack from this angle, or maybe if we twist it a little bit. I will say for Dragon Age: The Veilguard, from the beginning one of the biggest themes has been regret. How regret’s shaped peoples’ lives, how people deal with their regrets, how people maybe move past their regrets and, each of the characters, you know, the stories as a whole, have elements of this tied throughout. We really wanted to have that thematic, that cohesiveness to the game’s story and the game’s writing so.
Katey: And I know that, you know, we’ve, we've kind’ve already answered this a few times, but can we play as dwarves and does the world react to your race and backstory? Probably be good to just directly answer that one.
John: Yes you can play as a dwarf. Yes the world does react to your race and backstory. And, again, you’ll have unique dialogues or unique conversation options based on that, on that backstory and as well as that race.
Corinne: I’ll give you a little nugget here, because I saw it scrolling through real quickly. Do you have beards, like. So when I think about can I play as dwarves I think about, do we have glorious fantastic beards? Hell yeah, we do.
John: Yeah, I can say, as somebody who plays a lot of games with character creator, the beards on, I don’t know what magic the character art team did for the beards, but they feel like a beard should feel like, it’s great. They look awesome.
Corinne: Just saw somebody say “it’s beard time”, I love it. It’s beard time!
Katey: Will our heroes and companions leave us if we go against their wishes?
Corinne: Oh my good – do y’all just love pain? Do you want us to make you cry? If you go against their wishes, if you make decisions they don’t like, I will tell you, you can piss them off, you can, they might not agree with you and they, they will take some time away. That said, this is the biggest threat to Thedas we’ve ever seen, so they’re, they are always gonna be willing to show up to defend Thedas but, yeah, you can piss them off and they’ll leave for a minute. As it relates to them showing up to defend Thedas, well yeah, they will, unless…
John: No spoilers Corinne!
Corinne: Aughhh, I’ll leave it there, I’ll leave it there.
John: No spoilers.
Corinne: Okay, alright, alright. But they want it!
John: Yep.
Matt: Don’t try to stop me, Smee!
Katey: This one’s a fun one about some inspirations for the game. Dracanmo would like to know if any songs, books, movies or anything have had inspired any of the writing for the characters?
John: I mean, honestly, the thing about art is, art is always a synthesis of your own experiences both in the real world but also the art you consume, the art you pay attention to. I don’t think that any characters have what I would describe as, this character was a direct reference or direct inspiration but, I mean, yeah, they’re all inspired by the things that we do, the things, both, again, in the real world, and also in the media we consume. And you’re gonna see elements of characters that, yeah, the things that we’ve enjoyed, the things that’ve shaped us, show up in these characters. I think, for me, it’s, it comes down to, and I, I, writing is a deeply, can be a deeply personal experience, so even if you don’t intend for it to be the case, things, parts of you are going to show up in your character, I think that’s true for all the characters in The Veilguard. And, you know, sometimes it’s, exploring, exploring the, y’know, things that, about yourself that you may like or may not like, and it’s also about exploring things about characters that you like or don’t like, so. That’s kinda my long-winded way of saying yes, it’s impossible to not have that happen when you’re creating art. But I wouldn’t say that there’s one where you can say, oh this is this character, this is this character.
Katey: What was the thinking process behind making Harding a companion this time around? Was she always going to be one or did it evolve into one because she was such a lovable character?
John: Ohh, yeah. So Harding, I mean. When we released Inquisition, it was impossible not to see the love that people had for our murderous girl next door dwarf. She’s always been a fan favorite obviously, but I think beyond that, it’s something that there, that Harding’s writer wanted to explore. There was more of a story to tell there, more perspective, and beyond that, Harding obviously has a strong connection to Solas, and to the, to Varric, and to the events of the past ten years, so. I wouldn’t say it’s always been, but I’d say Harding’s probably one of the first ones we settled on as like, yes, this is a character we want and the writer had a story that they wanted to tell with her, so, it just made sense.
Matt: You know, I think actually, to piggyback on that, that’s something I hadn’t really even thought about that much, but, and it’s not a huge part of her character, but, she tends to be one of the people that have the most insight into he was.
John: Yeah, that’s exactly it, that’s exactly, and yeah, that’s a great way of looking at it too. It also provides you with a little bit of that, that perspective. For players who’ve been around, you know, who played with previous Dragon Age games, but also for new ones, who was Solas? What kind of character was, was he?
Matt: Yeah.
John: Yeah, it’s a great, it’s a great, using characters to provide windows onto the world is honestly one of my favorite things.
Matt: And, and when I say was, I just mean, in Inquisition.
John: Yes, that’s, that’s exactly it, yes. Thank you for correcting that.
Matt: Yeah.
Katey: And what approach are you taking to quest and world design in The Veilguard?
John: I think for us it just comes down to relevance and narrative heft. We want to make sure that each quest provides either a perspective on the world or perspective on the characters, or feels immediately and obviously relevant to what you’re, what you’re doing here. You’re here to save the world and, again, at the end of the day, one of the things that we heard, we heard loud and clear, was some feedback about how relevant, or in this, in our case, not relevant, previous quests have felt, so for Veilguard, we really wanted to make sure that these quests felt like something that you, somebody faced with the end of the world would believe was necessary and important. So, again, there’s quests of all sorts and sizes, but all of them share that same feeling of, this is the kind of thing that The Veilguard would do. This is the kind’ve thing that my hero would do, especially faced with the end of the world.
Corinne: Yeah, that’s, that’s really good John. That’s so right. I would just, again, double-down on how hand-crafted all the quests are, and whether, whether you’re doing, like, the main story, or you’re journeying with your companions, or you’re out exploring and you encounter a mystery. Everything’s handcrafted, intentional. We spent a lot of time listening to what y’all said, and of course everyone has slightly different tastes, but, you know, you’re not gonna be gathering shards in the Hinterlands. Everything is built with intention, and, you know, a dev there lovingly handcrafting the experience.
Katey: Are there any locations in the game that can only be accessed by making specific story choices?
John: So I don’t wanna get too much into spoilers here because this does start getting into spoiler detail, but I will say that locations can fundamentally change based on decisions you make. Some of the parts of the world that you go to, you can have, the decision, the choices you make have an impact on how these spaces exist and develop, so, yeah, and again, don’t wanna too many into, into story spoilers, but, your decisions do impact how the world shows up.
Katey: And will we be able to control our companions in combat through tactical mode, or if the PC, or player character, gets KO’d, like in previous games?
Corinne: Right, so. If Rook gets KO’d, your player character gets knocked out, this time around it is time to re-load your save, or better yet, the companions have really interesting progression, you can spec them out to be able to revive you, but that’s, that’s if you’ve invested in their own progression and what they can do. And that said, I, I mentioned this earlier but I, I personally spend more time in the nature of this combat system when everything comes together, interacting and directing the companions than I have in any of the other games, so, like, like that, that interactivity between them, once you play it you’ll see how, just engaged the team is.
Katey: A user named It’s Sarah said, my real most important Dragon Age question is, will Solas still occasionally or dramatically speak in iambic pentameter?
John: You know, I was, I actually spent a little bit of time trying to figure out if I wanted to answer this question in iambic pentameter and then I very quickly gave up. Massive kudos to Patrick who, who always writes Solas so well. Again, Solas is a returning character, it’s the same Solas you know and love, or hate, depending on who you are. Same writer, so, I think, this has been, the answer is, well of, yeah, it’s Solas.
Katey: Will our decision of who in particular was left behind in the Fade be important?
John: So, while that decision does not show up, that – sorry, let me, restart. Not for The Veilguard. That decision doesn’t show up here. Now, that said, that doesn’t mean that’s that’s not a decision that will ever be important in the future, so. Again, not for this one, though.
Matt: I’m glad to hear you say that, John, because one of my favorite stories was Bob getting stuck in the web in reboot and it just feels like -
John: That’s a, that’s a deep cut!
Corinne: Very, that’s a deep cut.
John: Holy smokes.
Corinne: My goodness.
John: The sound of my childhood.
Katey: Will we have mounts again? If so, any hints to what types we’ll have?
Matt: So no, no, mounts, excuse me. Mounts were, they were, they addressed a need in Inquisition that we don’t have in Veilguard, and you’ll see why, when you get to play.
Katey: LightningStar asks, how is the side quest design? Will they be mostly story-based, or will there be a lot of radiant quests or resources or Power, like in Inquisition?
John: We talked about it a little bit earlier, but, no, they are all hand-crafted and story-focused. Again, narrative, the companions, not just the companions but the characters in the world as a whole are so much at the core of The Veilguard that, anything other than hand-crafted quests just felt like it would be a disservice to the game we were building.
Corinne: Yeah. And maybe, we can clarify as well, because, like Power was such a divisive mechanic in Inquisition. There’s no mechanic like that that blocks your progression until you fill a bar, right, like that’s just not a thing in this. You have the autonomy to engage in these, these quests as you like. There’s no, like, y'know, grind-out gates before you can progress.
John: That’s right, yeah. Again, we wanna make sure that, again, that doing this content feels as natural and part of the logical flow of the story as possible.
Katey: So, it looks like we only have time for three more questions, so I’m going to get through those. With this next one, is from someone named Jason. Will there be a similar system to the War Table missions?
Corinne: Ooh, interesting. So, we haven’t talked much about the player’s base, the Lighthouse. And we’re gonna save that for a beat, but what I will say is that the Lighthouse, your headquarters so to speak, it has its own unique purposes and functions this time. So that’s an area that we’ll, we’ll leave for you when we talk more about the Lighthouse, and then when you have a chance to hop in, you’ll be able to see what those unique purposes and functions are.
Katey: If there is dual-wield for warriors, will it rely on dexterity or strength?
Corinne: Ah, okay, yeah, yeah. So we did wanna bring dual-wielding back. It is part of the rogue kit this time. So warriors are really focused on mighty two-handed weapons, can’t wait til you see, when you swing and connect with those weapons, there’s, there’s a real heft to it. And then of course sword and shield, so. We’re leaving the dual-wielding to the rogues, but you, you can see just, the amount of hits you can get in in rapid succession dual-wielding as a rogue is really satisfying.
Katey: And the last question that we’re able to get to today, is, what have been some of the challenges and advantages of working on a single, on a single game for so many years? How did you sustain the work in yourselves and the process?
John: That is a fantastic question. I will say for myself, I’ve often joked, and I don’t know how much of a joke it actually is, that when this game is out and I suddenly don’t have to keep all these pieces of game and lore and story and everything straight in my head, I’m suddenly gonna be able to speak Latin or something because there’s gonna be a ton of brainpower freed up. But for me it’s just, you know, it's, the thing that keeps me sustained is just knowing the game that we’re building is the right one. Knowing that the beats are coming together, and knowing just how much people care about this franchise, care about these games, and how excited people are going to be when they get to see the fantastic work that the team has, has been doing. And that really is, I can say, I’ve been on this project since the start, and even today, I see things on a daily basis, I’m like holy – smokes, sorry, I almost swore, I can’t believe what the team is doing, I can’t believe the, how good this looks, I can’t believe. Because it’s a huge game. There’s pieces that I, I don’t see every piece of the game every day so, I get pleasantly surprised on a daily basis and that, I will say, you know, confession, sometimes if I’m having a particularly long day, I’ll spend about an hour late at night just watching cutscenes coming in, watching the work coming together and just, sitting back and being like, holy smokes, I cannot wait for someone who hasn’t seen this every day for so long as I have to experience this and just be blown away by the work, so.
Corinne: It's, it’s been very real, hasn’t it? And, and I will just say, speaking on behalf of the dev team, everyone’s working so hard, they’re putting so much passion, so much of themselves into it. Like this is a franchise they truly love, and seeing your support, cheering us on, it’s just meant a lot to them, so, let me just say thank you to all of you.
Katey: And I wanna say thank you to you three for taking the time to do this. I know that it matters a lot to the community to be able to, you know, get some time with you guys and, you know, make sure that some of their dying questions are, are answered, so thank you so much for taking the time out of your day to do this. For anyone who’s still listening I promise that I’m that I’m working on a way for these questions to be immortalized somewhere. Stay tuned for that so that you don’t have to worry about this, just, you know, disappearing into the ether. So, stay tuned, thank you all for your time. Anything else we wanna say before we jump off?
Matt: Thanks everyone.
John: Thank you. Yeah, I’m super excited to show more of this and, yeah, this is gonna be, hopefully this is the first of many of these opportunities to talk to you all directly. Again, it’s been a while, and getting to talk about this game has been absolutely exciting. I know for myself, as well for the rest of the team, so thank you all.
Corinne: Just thank you, it’s, the Dragon Age community, how much it means to you, how much it means to us, it’s just wonderful to see you all so invested and excited to come here and talk to us. Thank you again, truly.
Katey: We'll hopefully do something like this again soon. Okay, cool, have a great day everybody! Talk soon!
John: Bye y’all!
Matt: Bye.
[source: The dev BioWare Discord Q&A on June 14th]
Update: If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here.
#dragon age: the veilguard#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#long post#longpost#solas#feels#lgbtq#mj best of
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Where did Nanami go?
a small collection of events where the people around nanami wonder if he's been abducted by aliens where they switched his brain after seeing how different he is with you (but they love it and keep hoping to see more) fluff, nanami being the best boyfriend, fluff literally just typed this all in one go and did not edit. lol enjoy!
nanami is the 'i'm not reading all that, im happy for you or im sorry that happened' person to gojo. but you send one long long message to nanami and gojo glaces to nanami's phone and just sees his whole screen covered in one long blue bubble. he asks if you're ok or if he needs to step away to call you but all nanami says is no and starts reading the message. gojo sees nanami read a bit, then types a small reply, presses enter for the next line, reads some more, then another small reply, and repeat. is he replying to every single sentence in your message?!
gojo gets curious so he leans a bit closer to actually see the message. it was not an emergency... but your review and interpretation of the 2009 movie Mother?!
gojo leans back shocked. nanami would never reply to such long messages he'd send. if the message was longer than 4 lines, then nanami might never even reply to it. but he's carefully reading your message as if it was the latest report that would be the difference between life and death in the next fight. he's replying to every single point you're making and are those emojis?!
gojo is floored, truly baffled and entirely speechless.
gojo wonders, what movie can i watch that might interest nanami and get him to reply to me in a message longer than a sentence?
———
gojo and itadori walk out of the school with nanami. it's time for nanami to clock out but gojo and itadori are heading out to try a new restaurant that evening. nanami gets a call at 6:01pm while he's still walking with them and stays back a few steps to answer your call. nosy gojo perks up his ear to listen if nanami's voice changes when he answers your call. it's not too different but gojo swears it did change a bit as if there was a little smile on his face. there was.
you ask nanami if he'd like to join you for dinner at a restaurant after work and nanami just asks for the address and says he's on his way. he excuses himself from the guys and gojo wiggles his eyebrows as nanami says he's got somewhere to be. yuji continues to talk about the last movie he saw that he loved but megumi kept rolling his eyes at.
gojo and yuji get to the restaurant after their leisurely walk and see nanami - wait! nanami setting the table?! they're both shocked bc even though their steps were unhurried, it's not like they took a long time to get to the place. you walk into the restaurant and spot nanami wiping what would be your side of the table with his hand, wiping anything that might have been missed by the cleaning cloth.
"kento!" you smile and jog to the table. he looks up and smiles when he sees you, but the smile drops when he spots the open mouthed gojo and yuji you just passed by. you stop walking and turn to see who or what he's looking at.
gojo snaps out of it and goes to introduce himself to you before leading the group of three to the table that nanami is now standing next to. he had heard about you because he pestered nanami enough to tell him about your existence and your name, and that's really all gojo knew. he asks nanami how he got to the restaurant so quick and nanami blandly replies that you work nearby and he wanted to get there first aka he lightly jogged but gojo didn't need to know that.
nanami was kind of expecting it but it still surprised him a bit when you extend a courteous invitation to gojo and yuji if they'd like to join you both for dinner. what was not a surprise was that gojo immediately sat down. yuji hesitates a bit but you tell the young man to sit and assure it's ok. nanami sighs but decides to just roll with it and goes to slide out your chair so you can sit. gojo and yuji give a quiet 'ooooohh' to the action and nanami just shushes them and sits next to you.
nanami is stiff at first and you notice so you slide your hand to hold his under the table. gojo notices the action though and feels like giggling and kicking his feet for his friend. it still takes a while for nanami to relax a bit but he eventually slumps a bit in his seat and smiles a lot easier after a few drinks w you. gojo and yuji stick to their sodas and nanami is happy to order wine for you both.
gojo and yuji make easy conversation and everyone genuinely has a nice dinner. nanami is ready to say bye to the guys as you finish a conversation with yuji about a show. gojo and yuji excitedly watch you both walk away as nanami keeps a hand on your lower back to lead you down the street then moves to hold your hand. they start giggling out loud, a little too loud, when you step even closer to hold his arm with your other hand and lean your head on his shoulder as you walk back home.
———
yuji excitedly goes to nanami to ask if he can join you guys after work. nanami is confused but yuji tells him to check his phone. you had asked if he wanted to visit an ice cream parlor and bakery with you and that you had asked yuji for the name since he brought up the place at dinner.
“we were talking about the show hannibal and she recommended a movie if i liked that show so i did the same and recommended something. she said she'd let me know what she thought the next time she saw me but i didn't know when that'd be and i think she read my mind so we exchanged emails,” yuji rambles nonchalantly about exchanging information with his girlfriend.
"nanamin, i thought you didn't like sweets?" nanami confirms that he does not care for them but you like them and he always finds another bread or alternative to eat as you eat your sugar-filled dessert.
yuji gives a thumbs up and that the man has his respect. nanami tries to ignore the comment… but the compliment feels nice. what didn’t feel so nice was two other kids attaching themselves to yuji and nanami for the ice cream.
he gets in the car and looks back at nobara, yuji, and megumi through the rearview mirror and hopes you don’t mind these kids attaching themselves like leeches on your date. and you don’t mind, it was nice to finally meet some of the people he’s talk so much about and you liked hearing new stories about him.
you’re getting a couple samples and pass them to nanami once you’ve tasted a bit. he wouldn’t get a full ice cream for himself but he could do samples... and indirect kisses. you read his mind (bc you were thinking the same) and try to flirt and raise your eyebrows at nanami seductively but shy away and start to laugh instead. nanami know what you were trying to do yet again and he finds it endearing every time you do it. he pulls you in from your waist and leans down to kiss your bare shoulder thinking the kids are too busy looking for their own desserts to notice. they were not busy, they were looking and saw it all.
the kids are shocked, nobara is taking notes bc she wants that romantic gesture, yuji wants to cheer him on, and megumi's eyes widen but he wonders just how long nanami's been hiding this side of himiself. all in all, all three kids want to see this side more and start planning ways to go out with you both again.
———
nobara and maki go shopping for some spring clothes and as nobara is talking about a store she saw while maki got an iced coffee she stops in her tracks. nanami is inside the store they were about to pass and he's standing as still as a statue... holding a couple shopping bags in one hand and a purse on his shoulder. maki follows nobara's gaze and chuckles but prepares to walk away. nobara grabs her arm and pulls her into the store but hides behind a rack to keep watching nanami.
you come out of the dressing room in the perfect little black dress and nobara and maki can't help but stare in appreciation and awe. they were impressed by how you looked but even more impressed when nanami took out his phone and took a picture. even from afar, they could tell it was a damn good picture and that that man knew your angles.
———
gojo wants to go to a club. he knows nanami will say no straight up so he starts the conversation with, "hey you know what y/n might like?" gojo tries to sell the club the best he can but nanami just says ok and walks away.
gojo texts nanami later that night to ask (plead) him if he'd want to go and all nanami says is that you both will meet him there. gojo hums as he gets ready and arrives to the club. he sees you and nanami walk into the dark and loud room but immediately notices nanami's black button-up that has the top few buttons opened and no tie, and your little black dress. it's shorter (and honestly sexier) than what gojo imagined you'd wear in an outing with nanami but he has to admit that his pair of friends were a damn wonder to look at. he discreetly takes a photo of you two and sends it to nanami. it becomes nanami's favorite photo.
gojo compliments both of you and you thank him saying you had told nanami he'd look great with that simple button-up and gojo agrees. nanami blushes a bit at your compliment. gojo asks about your dress and you laugh recalling when you were getting ready. you had asked nanami if you could wear the dress since you weren't sure if it was too short and he just nodded and basically said 'dress slutty, i can fight' (not in those exact words but that's how you registered it and you fell even more in love with the man). nanami really did not care about what you wore, he would definitely voice if something was not appropriate but he has not said anything about any of your clothes since you've met. gojo couldn't even laugh at nanami's response to your question, he was impressed and turns to nanami to give a thumbs up (and writes that down to use later).
———
all the students sit with nanami and gojo in the cafeteria. they're sitting around waiting for their meal after their mission when nanami remembers that he promised to call you after he was done. he had accidentally let it slip that the mission seemed dangerous and you asked if he could spare a moment after the mission to call or text you to make sure he was fine.
he excuses himself and gojo faintly hears your voice before his friend fully walks out of the cafeteria for his call. immediately after nanami leaves, the students huddle closer to the table and start talking about you. gojo is kind of shocked by the student's reactions but they all look at him and in their own way talk about how much they like you for nanami. a cold and serious man has the embodiment of bubblegum on his arm and they loved it. gojo joins his giggling students and nanami waits a moment outside the cafeteria door to listen to his team rave about you before walking back in with a light blush on his cheeks.
#nanami kento#jjk nanami#jjk nanami kento#nanami#jjk#jujutsu kaisen nanami#jujutsu kaisen nanami kento#nanami x reader#jujutsu nanami#kento nanami#kento nanami x reader#nanami kento x reader#nanami jjk#nanamin#jujutsu kaisen fluff#jujutsu kaisen#jjk nanami kento x fem!reader#jjk nanami kento x reader#jjk nanami x reader#jjk yuji#jjk gojo#jjk nobara#jjk megumi#jjk maki#jjk imagines#jjk x you#jjk fluff#jjk reader#jjk x reader#nanami x you
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Y/n thinks Lando wants nothing to do with her so she goes on a date with someone else and Lando angrily comes to crash it
amazing idea! thanks for your request anon! also i listened to this song while i wrote this and i think it goes so well!
tw: fem!reader, swears, miscommunication i think, idk lmk if you want me to add anything.
w/c: 1.7k
"this is actually exciting! how long as it been since you've been on a date?" your friend asks as she curls a piece of your soft hair around her hair curler. you shrug, a little embarrassed at how long it has been since someone had asked you out. you had invited your best friend to come over and help you get ready. it was some guy called jamie that had asked you out and you were almost certain he was an engineer in the mclaren garage.
so when you both hear a knock at the door two hours before he was supposed to pick you up, you are both in a tizzy. your friend almost burned your neck with the scorching hot curling wand. you throw the nearest thing you can find over the top of your - quite revealing- top. it happens to be a black t-shirt lando had left at yours the last time he had stayed over.
the british driver was the sole reason why you had never been on a date with a guy for a whole two years. you had been friends since his f1 debut but just shy of a year ago, things progressed between the two of you. lando had gotten second in his home race and he was over the moon. you had finally been able to make it to the race, your work schedule finally clearing up in your favour for the first time in a while. to make an incredibly long and complex story short, you had ended up friends with benefits. your agreement had lasted up until last week. the rules were you two had to end things before seeing anyone else but you were to stay friends no matter what and of course, lando had found some girl he wanted to take out so he broke things off. it broke you. you knew falling for lando was a stupid thing to do and you really did try not to but it was difficult, he was lando, he was one of your best friends for a reason. so when jamie asked you out, you had jumped at the chance to try and get over your curly haired best friend.
you open the door to see none other than lando on the opposite side.
"hey, you look good, where you going?" he asks as he walks past you and into your apartment. you roll your eyes at him letting himself in. what was even the point of knocking in the first place?
"she's got a date and we're in the middle of getting ready right now." your friend sasses lando as she emerges from your room, her 'getting ready' playlist, as she had dubbed it, was still blaring in the room. lando looks up at you from his spot on your couch. his eyes narrow.
"a date?" the boy questions. you furrow your brows, unsure at what he is trying to get at.
"yes. a date. you know, like the one you went on last week? one of those." your a little teasing as you throw your words at him. lando rolls his eyes.
"yeah yeah i know what a date is, i'm just confused. i didn't know you were looking to date?" lando says and you were probably making it up but you swore you could sense some hurt in his voice. yeah there was no way that lando was hurt that you were going on a date, he had literally done the same thing and broken it off with you to do so, last week!
"i'm not looking to date. i got asked out and i said yes." you explain even though you don't really need to explain yourself. lando didn't with you.
"you never say yes. who asked you out?" lando interrogates you, it annoyed you to no end.
"does it really matter? i think he's nice. i never asked you all these questions when you went out on your date last week, did i?" you roll your eyes, walking back over to your friend, silently letting her know you wanted to go back through to your room to get ready and to fet away from lando. you don't wait to listen to see if lando responds - he doesn't anyway, keeping quiet. he knew you were right. it was wrong to act like this, to act jealous of this guy, not when you guys weren't even serious. not that you seen it that way. to you, lando was just being protective.
you sit back down with a sigh, while your friend returns to curling your hair. your friend tries to distract you from whatever just happened with lando as you turn the music up and try to get excited for your date. it gets a little hard when there is a lull in the conversation between the two of you and your mind starts working overtime. you start to wonder if lando would even want anything to do with you after him and this girl get closer. you have always dreaded the day one of lando's girlfriends would want you two to create some distance between you both. you had a sneaky feeling that it would be sooner rather than later.
the timing is perfect as you hear several knocks at your door just as your spraying your favourite gucci perfume lando had gotten you from christmas. even going on a date with someone else, lando was with you the whole time. you answer the door with a smile on your face, jamie returning it.
your friend and lando are sat on your couch watching a random show lando had put on while waiting for you to get ready. he did want to apologise but your date was here and he would rather do it just the two of you anyway. when the brunette seen it was one of the mclaren engineers, he feels the anger swell up inside of him. that should be him, lando had finally realised in that moment, lightbulb lighting up in his brain.
you go off with jamie, his arm interlocked with yours. he takes you to some fancy restaurant not too far away. he talks the full time about his job as an engineer and how exciting it was moving from race to race with the mclaren drivers. he babbles on and on about how he has been interested in motorsports since he was a child and how working with an actual formula one team had been his dream since forever. all the guy spoke about was himself. not once asking you about yourself or your own job. you had tried to get a word in but it was difficult when he just did not stop talking about himself since you both had sat down. the only time he was not talking was when his mouth was full of food.
you had gotten maybe halfway through your main course before you hear heavy footsteps heading towards your general direction. jamie is still talking away about how he got his degree and how amazing school was for him like you were actually listening and if he even spared a glance in your direction then he would be able to tell by your face that absolutely were not, in any way shape or form, listening. you probably had not even taken a word in since before the starters.
the footsteps get closer until they stop at your table. you look up and your eyes meet lando's furious ones. you were confused as to why he was angry but you were sure you were both (and maybe the entire restaurant) were about to find out.
"what the fuck are you doing?" lando asks you. this finally made jamie stop talking. you could kiss lando for many different reasons, the main one being he looked hot when he was angry.
"me? what am i doing?" you ask. lando nods his head. "i'm on my date. the one i said i was going on."
lando scoffs. "with one of my engineers? you're doing this to get back at me for ending things." lando straight up accuses you. you gasp up at him, dumbfounded. this causes jamie to speak up again and ask "you two were a thing? i didn't know," he looks at lando "seriously, man i didn't know, she didn't say anything. if i knew i would never have asked her out."
lando just stares at the man. his hand then digs into his pocked and fishes out his wallet, throws cash down on the table, grabs your hand pulling you out of your chair and drags you out the restaurant. once outside and away from anyone, you pull your hand out of his grasp.
"what are you doing? i told you i was going on a date! you have no right to act like this!" you shout at him, finger pointing at him.
lando's eyes roll. "yeah but you didn't mention it was with someone i work with. you are clearly trying to get back at me for going on a date with that girl and ending things with you." lando accuses you again.
"how is that me getting back at you? i already told you i don't care who you want to date. kiss who you want i couldn't care less." you lie straight to his face and lando can tell straight away. instead of arguing about it with you though. he mumbles "i wanna kiss you." then pushes you against the brick wall, gently before his lips are attacking yours. he leaves little nips and bites as he kisses you harshly. letting a bit of his frustrations because of the lost time between the two of you, out in the kiss. you kiss back just and hard. your hands clutch at his shirt as he holds your hips in place against the wall. lando pulls away panting, his forehead resting on yours.
"m'so sorry. i couldn't stand the thought of you with someone else. then i realised that's probably how you felt with me too, then i just had to see you and stop you from spending anymore time with him." lando explains, a little guilty. you smile as you let your hand come up to stroke his eyebrow gently.
"he was a fucking bore anyways." you tell lando who laughs as he leans in for another kiss.
#lando norris x you#lando norris angst#lando norris fluff#lando norris x reader#lando norris imagine#lando x reader#lando norris#ln4 angst#ln4 one shot#ln4#ln4 x y/n#ln4 fluff#ln4 imagine#ln4 fic#ln4 x reader#f1 angst#f1 fluff#f1 x reader#f1 imagine#f1 fic#f1 fanfic#lcriedlastnightrequests#lcriedlastnight
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no me importa | lewis hamilton x fem! reader
summary; when a recent video exposes y/n and lewis’ relationship, other people think they can comment on their age gap, but at the end of the day y/n and lewis will always love each other
fc; cindy kimberly
warnings; age gap , mentions of 18+ themes
notes; loosely based off of mayor que yo by wisin & yandel and mayor que usted by natti natasha, daddy yankee, wisin & yandel :p , also reader is kinda implied as latina but it’s not important
me 🤝 writing smau’s abt dating older men
masterlist !
liked by lewishamilton, lilymhe, and 1,020,047 others!
yourusername: made vegan alfredo for me n bae, definitely went into a food coma after
tagged; lewishamilton, roscoelovescoco
lewishamilton: wifey material
yourusername: yes i do the cooking yes i do the cleaning 🧎♀️🧎♀️
lewishamilton: it was amazing, love ❤️
yourusername: i put my blood sweat n tears into that alfredo, it better have been damn well amazing😕 ( thank u love💗💗)
username: so this is a confirmation?
username: girl did u not see the video, they were shoving their tongue down each others throat ???😦😦
username: cute but age gap is still icky to me 😕
username: tbh dating someone 13 years older than me is weird asf 😭
rosecoelovescoco: thank’s you’s
yourusername: ur welcome if u stop chasing lunita around 😕
lewishamilton: he is just a baby!
yourusername: so is my gatita lunita , she’s a scaredy cat , literally !!😞
username: she’s so pretty in everything what😞
username: 😍😍😍
lilymhe: cook for me next? 😏😏
yourusername: give me the time n place😉
username: ok but her learning how to make vegan pasta for lewis?? is so??? cute ????🥹🥹
username: he’s a grown man n 13 years older, he can cook for himself
username: it’s never that serious
liked by username, username, and 93,038 others!
f1upadates: Lewis Hamilton and Y/n L/n were both spotted at the British Fashion Awards after confirming their relationship. Thoughts on the new grid couple?
tagged; lewishamilton, yourusername
username: the fact she designed her outfit n did her hair and makeup 😩🙌
username: they’re such a good looking couple even if he’s like 13 years older than her 😭
username: i need her skincare routine!😩
username: be 13 years younger than your boyfriend helps!
username: she’s so desperate that she needs to date someone older than her? how embarrassing 💀💀
username: her parents must be so disappointed…
username: why? shes a model w her own fashion line dating a 7x (8x) world champion, they’ll be fine😭
username: y’all coming at her for dating someone older like you wouldn’t date your faves who are also older!! she’s just living the y/n life
username: REAL
yourusername posted to their story!
trans. for lyrics ; and i don’t care if i’m younger than you
liked by yourusername, georgerussell63, and 1,230,937 others!
lewishamilton: heard she likes señores [sirs]
tagged; yourusername
yourusername: sir lewis hamilton 🧎♀️🧎♀️🧎♀️
landonorris: i can’t take you calling him sir every 5 seconds pls stop i beg
georgerussell63: ‘yes, sir’ THERE ARE CHILDREN HERE ( lando )
landonorris: wait-
yourusername: sorry not sorry, unless you’re a sir you wouldn’t get it 😁
lewishamilton: what she said😁
yourusername: mi amor, te quiero 💗 [my love, i love you]
lewishamilton: i love you🩷
username: idk if i want him or her tbh🙇♀️🙇♀️
username: she’s so😍😍
username: i’d call him sir any day i get her fr
username: they’re such an attractive couple😩
username: how’d lewis bag her im being so fr
username: bc they’re both fine as fuck 😍
username: mis padres [my parents]
username: mami y papi fr [mommy & daddy]
liked by lewishamilton, lilymhe, and 1,023,044 others!
yourusername: no me importa q usted sea mayor q yo. [i don’t care if you’re older than me]
tagged; lewishamilton
lewishamilton: wait, when did you take the second picture?
yourusername: baby i got a whole folder of those type of pictures, i take them every chance i get
username: SHARE W THE PUBLIC HELLO??
yourusername: y/n.jpg but it’s just pics of lewis’ back
lewishamilton: i love you❤️
yourusername: i love youuuu💗
username: the hand pics i’m going insane 😵💫🥴
username: ou that back pic, i’m going ferallll
lilymhe: omg bae stop posting pics of me 🙈🙈🙈
yourusername: ur too cute my bad😪
lewishamilton: stop stealing my gf
alex_albon: gf stealer !
username: the 3rd pic🥹🥹
username: yall need a third??
username: i can take them both ( not in a fight )
georgerussell63: if only he could look at me like he looked at u in the last picture 🕊️🕊️🕊️
lewishamilton: i will if you look like y/n
yourusername: my bad i’m too cute 😁
carmenmmundt: merc double dates now??
yourusername: uh duh, merc wags stick together 🫶
#f1 scenario#formula one imagines#formula one imagine#f1 imagine#f1 smau#f1 x reader#f1 scenarios#formula one social media au#formula one smau#formula one x reader#formula one scenarios#lewis hamilton x reader#lewis hamilton imagine#lewis hamilton smau#lewis hamilton social media au
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✨ShadowPeach Bio Parents Bio AU Q&A! 16/10✨
Welcome to the Q&A! A space where I can answer related or similar question about the Shadowpeach Bio Parents AU! If you submitted your ask anonimously, then you’ll have to check the whole post if it’s answered here, if it’s not, worry not! Your asks might have been used for a future comic or just in the queue~
Anonimo ha chiesto: i absolutely adore your shadowpeach bio-parents au comics they flow really nicely from post to post, and i looove the balance between angst & fluff i feel as if with shadowpeach, its always either angst or fluff- no inbetween, but somehow you've found a really nice mixture of both thanks for singlehandedly keeping me in the LMK fandom haha
Thank you! Fluff and angst keep going around each other like a microwave ahah
Anonimo ha chiesto: So like with mks monkey form does he have to deal with shedding during summer I think it would be funny if macaque and Mk got fluffier during winter. Wukong wouldn't complain about a fluffy macaque though probably like sleeping with the best plushy.
Oh man I think they do indeed haha. Pigsy would scold MK bc he keeps finding fur hair everywhere in the house
Anonimo ha chiesto: You seem like someone who knows a lot about the LMK fandom, so I must ask where does the idea of Princess Iron Fan and Macaque being sworn siblings come from? Like, is it from JTTW, and im just not aware of it, I'm still trying to learn as much as I can, and I need to actually read the book. The fact that people assume I know a lot about the fandom is so hilarious (not in a mocking way, I'm just very surprised) bc like- I watched the whole show in 1 day, speedwatched Overly sarcastic production recap of JTTW and read half of the book in a week. All of this in July. That's everything that I know from the fandom.
I think it's an headcanon. in JTTW Wukong, Macaque and DBK are all part of the brotherhood so.
Anonimo ha chiesto: First off I LOVE your comic but I have the animal autism and wanted to share some Monkey facts: monkeys don't sweat like humans do they mostly sweat on the palms and feet, areas they have no fur. For overheating monkeys mainly seek shade staying under trees , increase respiration (panting), seeking water sources. Also some species might shed for a thinner coat during summer. Sweating is an exclusively human thing and why humans have been so successful humans are persistent hunters. We would often follow herds for miles waiting for them to tire and overheat while sweating keeps us perfectly cool. Humans are also the only animal to blush. Lol Again no hate love the comic I love me some Flustered blushing gay monkeys. I just have the animal autism and wanted to info dump.
Thank you for the animal fact dump! Those were actually super interesting facts!
@draxeanlxia ha chiesto: Hey question that I have no idea if you already answered but how old is MK in your BIO Parents AU? I know people (usually) believe him to at least 18 due to China’s minimum driving age but others believe him to in his early 20s. Also Mac in your AU said was ‘grown ass man’ during the baby arc. So in your AU, how old is MK?
So. in the AU he's 21 y/o. Meaning that when he arrived to Pigsy door they saw him and went "yeah, he looks around 2/3" and from then they counted on. Buut there's also the thing that he looks a little younger than that age. I wont say anything else.
Anonimo ha chiesto: Who your Favorite Lmk character??
mmmmmmm... MK bc he's monkey now. Before season 4 probably Macaque or Wukong. But I have a "thing" for characters discovering they are actually a different species and slowly gaining new/different body features bc of that, so when I saw him flickering at the end of s4 I flew to a different universe. Literally the whole reason this AU exist is because I would die for this trope
Anonimo ha chiesto: What inspired your Human Wukong & Mac designs? Mostly because my brain looks at Macaque and thinks “Cranky middle aged pirate” meanwhile Wukong’s is “That chill gay uncle” (this is based off of purely looks by the way)
Macaque is drama queen so of course he would wear a trenchvoat during fall. plus he's old inside and outside bc of all Wukong bullshit. Wukong is your friendly neighbour who lives in a sketchy house and survives on peach sodas and chips (oh wait that's just canon Wukong.)
ainnur ha chiesto: You know I like how Wukong in your comic just compare something hot with Laozi's furnace. Like with spicy food and time he help MK created the weapon. Mk: You know Wukong you mention Laozi's furnace a lot. Must really tough 49 days for you... Wukong:Yeah worst 49 years *eating peach* Mk: Can tell- wait- years..? Wukong: Yeah a day at heaven is like one year here or so..Do the math, bud *continue to eat the peach* Mk:.... what..? Wukong just casually and accidently recall his trauma because he thought it never effect him like his other trauma. Also the brotherhood have 49 years to help him but they didn't do anything. "Yeah because normally you would rush into my rescue"
Thank you for giving me this traumatic info I didn't know about. Now I will never look at Wukong the same (why did my boy have to suffer so much)
Anonimo ha chiesto: Macaque: I think I'm in love with Wukong . . . Any thoughts. Chiyou: and prayers you're going to need them.
me too bitch, the fuck
@mirror-queen226 ha chiesto: I agree about the last ask you posted (about Wukong surely wearing a dress on a date), and I just couldn't help but say my own headcanon too (with a little bit of knowledge about the ancient times that Wukong was just a child on the jttw and lmk): I dunno if you agree but okay. Honestly, both Wukong and Mac/Mihou (like i usually call him) does not care about clothes, if they feel comfortable with them, be it for woman or man, they'll wear it, especially Wukong though, I feel like he'd act like a famous diva in a on a runway showcasing new high-class clothes from Victoria Secret, Channel, or something, whilst Mac is much more discreet but not too far from that too. And considering Wukong was wearing WOMAN clothes when he was in the brotherhood in the season 4 lmk flashback, it just made me believe in that headcanon even more :) Also, I am really loving your au, it's just so perfect the way you develop every character slow and patiently, keeping their personalities untouched, not changing but instead expanding and showing them a bit more, how they are really trying to improve (Wukong and Mihou in this case) and how satisfying it is to see. I always rush to see the new updates you post about the Biodads au every time i see too, and honestly, one of the 5 best au's ever, you draw so good too, it's adorable! That's all I wanted to say, have a nice day, drink water and take care of your health! 🥰🥰🥰
Yeah true! Like they are shapeshifter, they wouldn't care what species they are, even less the perceived gender norms
Anonimo ha chiesto: Little question, while the monkeys where at Chiyou's forge, shadowpeach where still sleeping together or not?
They were all sleeping in sleeping bags on the floor (but they all were close to each other.
Anonimo ha chiesto: Generally curious what you think would have happened if MK had not been woken up and the stone wasn't broken what do you think would have happen. would he had grown up on FFM?
Aww he probably would have been raised by Wukong. I don't know if that's a good or bad thing.
@wolfsonic ha chiesto: I have question! Does Rumble and Sabage have sentience in your stories? Like, do they have their own personalities like MK clones do? If yes, what do they think of WuKong and MK? Also, will we see more of them? Cause I'd love Mk to meet them when he wasn't stuck as a cub and not remember.
Yeah I think they have a littel bit of personalities. They like both MK and Wukong, but would also do prank on him.
Anonimo ha chiesto: I think I won't say I'm in love from Hercules fits macaque very well
The little monkeys are the muse doing backup choir
Anonimo ha chiesto: Can we see what a courtnapping room typically looks like?
Courtnapping rooms are made specifically for the courted one, so they are all different. Basically, the room should include everything the courted person would need to live comfortable and also a collection of things they like / to pass the time /love.
It must show that the person courtnapping them is able to provide, care and protect for them. And also knows what makes them happy.
So it can be a huge castle full of jewerly and elegant clothes/ornaments or just a cozy room with some chips and video games.
Anonimo ha chiesto: Is LBD going to be a topic in your au again ?
maybe
@wolfasketch ha chiesto: We need MK interacting with his new found Auntie and Uncle please(we also new to see Red being flustered by MK while his parents are around and PIF being like "Ooohhhh")
We are VERY luky Red Son and MK didn't grew up together or we would have thier parents playing love-matching with them while they are toodlers
Anonimo ha chiesto: could we possibly get a traffic light trio and shadopeach grooming train at some point, i would love to see some bonding time between them all <3 and i would love to see mk grooming redsons hair since there's so much of it
Wait who would be the second person to be groomed? I assume RedSon hair are too hot to touch. (when he's flustered, at least)
Anonimo ha chiesto: So like how does Redsons hair/ fire work. Does it just feel warm to MK and Mei. Will it only burn/ hurt you if he doesn't trust you. Another note it must be nice having two fire demon friends during winter.
I think when he's relaxed, the hair is just- a little bit warm, then with his feelings and emotion it can go up to a bigillion degrees, so it's not harmful as long as he can control it.
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can you imagine bakugou having a gf whos a teacher?? think of him having a girl who teaches kindergarten :( when he sees u teaching a student ab counting apples or something, his mind is going to be flooded with thoughts of having children with you. just watching you being so gentle nd sweet with the little brats munchkins turns his brain into mush.
one day, he pays a visit to your classroom wearing his hero costume for a requested q&a. everybody's in awe just looking at him, even if they don't know who he is. the students whisper to their friends at small desks as bakugou's large figure just struts in loll.
you give him a tiny little peck when he walks inside, to which some kids snicker and "ooohh". you clap your hands together to grab their attention. "okay boys and girls, let's walk over to the magic carpet for circle time!" you announce, leading your boyfriend to the large rug where two chairs were set.
the kids sit crisscrossed in a circle excitedly waiting to talk to the number two hero. bakugou grows shy as he sits down somewhat awkwardly. he feels silly, speaking to crowds ten times bigger than this on a daily basis was nothing, so what's the big deal? "today we have a special guest joining us for circle time! does anyone know who he is?" you grin toothily as many hands go up. "yes, ryu?" you pick on an adorable little boy in the center of the carpet. "that's mr. dynamite from the news!" he yelled.
"that's right, ryu! but let's use our inside voices, please." you smiled. "does anyone know what mr. dynamite does?" you questioned again. one little girl was squirming in her seat, hand held high. "go ahead, kanako." you nodded to the girl who sat up straighter upon being called on.
"he saves people, l/n-sensei!"
"damn right i do." bakugou smirked pridefully. you lightly nudged his shoulder. "no cursing." you whispered. he rolled his eyes but listened nonetheless. "okay, starting from this side of the rug," you pointed to the left. "you can ask anything you want to the hero, as long as you are kind. and if you don't have a question just say 'pass' and we'll go straight to the next person." you announced. all the children nodded in unison.
"start us off, please." you handed the 'talking mic' to the first kid. "mr. dynamite sir, where are your blasters?" he curiously turned his head to the side. "huh?-" bakugou looked down at his hands. "my gauntlets? left those guys at work. they're too powerful to be here." he answered.
the punks students continued to ask their questions and bakugou replied calmly like this was an everyday event. "you're big." a boy stated. bakugou quirked a brow. that's all this brat had to say? "i know." he replied nonchalantly. "why?" the kid blinked, keeping a straight face.
"uh, why?? i dunno, kid. jus' the way i am." he shrugged, not really knowing how to answer. the kid folded his arms and moved to sit on his knees. "it's my turn now.." a quiet girl next to him tapped on his shoulder, reaching out for the mic. the boy stuck out his tongue at her before turning away to look at bakugou again. "thas' not a real answer."
"kenji, that wasn't kind. you had your turn, now please give the mic to haru." you frowned. haru's eyes turned glossy and her lip began to quiver, but kenji still wasn't letting up. "thas' not fair, sensei!" kenji whined.
"hold it, kid." bakugou stepped in. kenji's attention turned to bakugou, an angry pout written all over his face. "ya ask me sum dumb question," he began. oh gosh, a dumb question? he's not wrong, but he can't say that to a 5 year old! "katsuki." you muttered, trying to get him to stop. but he kept going anyway.
"but i answered it, right? y'r not being a team player to y'r classmate, buddy." bakugou finished, waiting to see what would happen next. the room fell silent. kenji had listened, handed the microphone to haru. he was still upset though, everyone could see it.
"one minute, haru. kenji," you called out. the boy looked up with fat tears in his eyes. "is there something you want to say to your friend?" kenji wiped his eyes with the back of sleeve and mumbled "sorry." to haru. "is okay." haru accepted happily with a toothy grin.
bakugou leaned back in his chair, feeling satisfied with himself as the questions continued. huh, who knew right? you could get used to this.
when the period was over, bakugou waved goodbye to all the kids. however, he bent down in front of kenji and put his fist out. although the child was still somewhat annoyed, he couldn't hold in his grin as he fist bumped a pro hero. "let's all say 'thank you' to, mr. dynamite!" you stood up from your chair, folding your hands together.
"thank you, mr. dynamite!!"
bakugou kissed your cheek and walked to the door with you following behind. you opened the door and he adjusted his mask quickly. he ruffled your hair. "see ya at home, babe."
#bakugou#bakugo#katsuki#katsuki bakugo#katsuki bakugou#h3artands0ul#drabble#thoughts#bakugou x reader#kindergarten teacher#reader#y/n#teacher au#sensei#dynamite#katsuki bakugo x reader#mha#bnha#mha x reader#bhna x reader#my hero academia#boku no hero academia#𝓴𝓪𝓽𝓼𝓾𝓴𝓲 𝓫𝓪𝓴𝓾𝓰𝓸𝓾
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hi coming in a lil early for Smutty Tuesday but hear me out:
Azriel with a size kink and a corruption kink - a reader who is shy, quiet, easily flustered.
They’re at some party or gathering, reader gets overwhelmed and decides to hide away in a room to read her /definitely not/ smutty romance book. Azriel finds her, finds out what she’s *reading* (he definitely teased her about and her blush gave it away) and whatever resolve or restraint he has just snaps at the idea of ruining her 🫠🫠🫠
*insert rubbing hands together evilly here*
Life Imitates Art (Azriel x Reader)
WARNINGS: Smut, 18+, Size Kink, Corruption Kink, Oral through Panties, Oral
The room you are hiding in offers you peace and quiet, something sorely lacking in the ballroom just down the hall. You were always easily overwhelmed, preferring to stick to the shadows and be the wallflower, so you are certain no was missing you as your fingers turn the page.
You feel your lips curl up in a shy smile as your eyes scan over the page, the vulgarity in the text making your heart race. Nesta certainly has an interesting collection of books...you would have to steal from the pile more often.
Everything around you disappeared as you delved further and further into the story, rubbing your thighs together at the unholy images racking your brain with each word. You were so engrossed that you didn't hear the door open nor the footsteps walking towards you.
A large, scarred hand fell between the pages, and it made you jump. Your face went as red as a tomato as you saw the infamous Shadowsinger above you.
"I knew there was someone missing from the party..." He murmurs, hazel eyes dark as you try to snap your book shut. His hand prevents it though, fingers curling against the bottom and pulling it easily out of your grasp.
"Wait, that's-" You try to reach for it, but he clicks his tongue, giving you a warning glance before turning to read.
"His fingers curled inside me, touching me in places that I had dreamed of him caressing," Azriel's voice was pure sex as he smirked, enjoying the way you shrank into the chair from embarrassment. "I could only see his eyes as he watched me between my legs, his hot breath fanning across my c-"
"Stop!" You plead, covering your ears. "Please, I get it, just don't read further."
"What's wrong, Y/N? You were just reading this yourself, were you not?" He teased, snapping the book shut with a loud thud. "Why are you so embarrassed now?"
You groan and cover your face, shaking your head to try and see if this is simply a dream. However, when you peek through your fingers, Azriel was still there, watching you.
"Did you like it?"
"Az, I didn't mean for you to find me reading-" You protest until he leans forward even more, both of his hands bracing on the arm of the large lounge chair and caging you in.
"That's not what I asked you, little mouse. Answer me." His tone is authoritative, shivers running down your spine as you crane your head back to look him in the eyes.
"I...yes, yes, I liked it." Your voice is barely above a whisper as you see his jaw clench, the fabric of the chair crunching from how hard his grip had gotten.
"Was that so hard?" He asked, gaze falling briefly to your lips before back up to your eyes. "I didn't know a girl like you read those kinds of books. I wonder what else I don't know about you..."
One of his hands came up to rest against the column of your throat, his eyes lighting up with enjoyment at the way you swallowed at the contact. Your breath hitched when he knelt in front of you, his hands falling to your thighs and spreading them with ease.
"Have you ever been tasted before?" Azriel murmurs, slowly bunching your skirts up your leg to reveal more and more skin.
You felt like you were going to faint as your brain tried to catch up with what was happening, confused as to how this had escalated so quickly but not at all upset.
"Y/N." He calls, pinching your thigh and making you squeak. "Answer me when I ask you a question. Have you?"
"N-No, I've never...I've never done anything like this..." You mumble.
Azriel stops at the top of your thigh, his eyes closing for a brief moment as his nostrils flare. You try to sit up, worried you've upset him, but gasp when he all but shoves you back down into the chair.
It takes him a moment to speak again, his gaze fully concentrated between your legs where your panties were just starting to become visible. You swear you saw him shaking, his wings extending as he finally stops when he reveals yourself fully.
"Little mouse..." He moans, wrapping both of his arms under your thighs and yanking you forward until your ass was hanging off the end of the seat. "I can't wait to ruin you."
He immediately licks a long stripe over your lace underwear, his spit soaking through as the sensation sends your body buzzing. You whimper as he eats you out through the thin material, making sure to soak your entire underwear as you wiggle and roll your hips.
When he's had enough teasing, he moves his hand to each side of your hip and rips through them like paper, wasting no time in getting back to feasting on your pussy. Your fingers grasp his short hair, your eyes squeezing shut as your pleasure only increases.
"Oh, Az, please!" You gasp, back arching when he hums his praises of your vocalizations. "Fuck!"
"That's it, pretty girl," He moans, sucking and nibbling on your clit as his ring finger circles around your entrance. "Scream for me."
As he gives you another particularly hard suck that makes you see stars, he also pushes his finger into you. You moan loudly, walls clamping down on the intrusion as he curses.
"Stars, you are so fucking tight," Azriel hisses, thrusting in and out. "I can't wait to stretch you out, princess. To see this tiny cunt swallow me whole."
"I want it," You whine, looking down at him desperately. "I want you so bad, please I can't take much more."
There was the familiar feeling of your orgasm building, but it felt so much more intense than you were used to. You didn't have control over your body or your words as pleas and whines flow out like water.
"You can and you will." He snarls, pulling away as he adds a second finger and starts scissoring you open. "You'll take everything I give you. Do you know why?"
You shake your head, your clothes feeling too tight on your skin as he curls his fingers and hits that spot that makes you scream.
"Because this is mine." Azriel curls his fingers again, bringing you that much closer to the edge. "Your cries, your moans, your pleasure, it is mine and mine only. Only I can give you this, bring you to this point, and you'll take it and thank me."
"Yes, only you!" You repeat, barely coherent, as you start to clench around his fingers. He adds a third one, coming back to hover his mouth over your clit.
"Do you want to cum, mouse? Want to make a mess all over this chair, my fingers, my face?" He taunts you, watching as your cheeks heat up again from his words. "I want to hear you say it before you cum."
"Az, please!" You cry, hips bucking as he starts to flick your bud with the tip of his tongue. However, your words fall on deaf ears as he waits for you to give in, to speak those filthy thoughts aloud.
Shame will come to swallow you whole at a later time, your pleasure fogging your mind until all you can think of is Azriel's tongue, fingers, cock...
"I want to cum! I want to cum on your fingers, on your cock, I don't care!" Your voice breaks as he keeps you on edge, his pupils blown wide as he watches you fall from your pedestal of innocence and into his awaiting arms. "Please, please, please. I need it, I need you-I just-"
You can't finish your sentence as he mumbles against your sopping cunt and starts curling his fingers again, licking your clit just right to send you falling into an abyss of carnal rapture.
Your entire body seizes up, your mouth falling open to silently scream. He continues to fuck you through it, prolonging your pleasure as tears form in the corner of your eyes. You had touched yourself before, had made yourself cum, but it never felt this powerful.
Azriel watches you, his breathing ragged as you look at him with hazy eyes. It takes you a moment to realize he had picked you up and was carrying you out of the room and up the stairs, your head resting against his chest.
"Where are you taking me?" You ask hoarsely.
"To my room. I told you you'd take all of it, Y/N, and that doesn't just mean an orgasm."
#azriel#azriel smut#azriel x reader#azriel x reader smut#acotar#acomaf#acowar#acosf#acofas#acotar smut#acotar reader#acotar reader smut#azriel acotar smut#azriel acotar#smutty tuesday
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and i'd give up forever to touch you, cause i know that you'd feel me somehow | jack hughes
Thank you for all the love on hey now, you're an all-star - i am honestly blown away by those notes!! here is a part two. let me know what you think, and what your predictions or desires are for a potential part three! xo
Word count: 3.3k
Warnings: nothing major. uni stress again, jack being a bit of a dick. angst. all of the angst.
(This is a fem reader insert) read part one here read the part three here
More writing here | send thoughts/feedback/suggestions here | if you’d like to be on my taglist go here
Waking up was always slightly disorienting for you, and the next morning was no different.
Your dreams could be quite vivid, or you couldn’t remember them at all once you awoke; but the first thing you could sense on this particular morning was the strong scent of coffee wafting through the room. As your eyes adjusted to the morning light streaming in the windows, you became suddenly and painfully aware that you were alone on the couch. A blanket had been draped over you at some stage of your slumber, but Jack was nowhere to be seen.
You sat up slowly, rubbing your face, trying to ignore the anxiety that was building in your chest. You could hear a shower running, somewhere in the hotel suite, and hastily threw the blanket off your body as you scanned the room for your belongings.
Shoes. Where were your shoes? And phone? Keys? Did you bring a bag with you? What time was it? What time did your class start? Would you be able to get an Uber to Campus in time? Wait, was your class online or on campus this morning?
Your brain was churning out a thousand thoughts a minute, and your heart rate was starting to match it. You felt like a deer in headlights. Or a cat under a rocking chair. Or… just… lost. You were so lost.
Someone cleared their throat behind you and you jolted, whipping around to face Quinn, who was decked out in a brown leather jacket and grey pants, holding two steaming coffee mugs in his hands.
You must have looked distressed, because Quinn offered you a gentle smile and one of the mugs which you cautiously accepted.
“Thanks, Q. I really should get going soon, though. Get out of your hair before the big draft day circus arrives.” Your voice was still slightly groggy with sleep.
“Take as long as you need, sugarplum. Our call time isn’t for another two hours. Jack’s in the shower, and he’d hate it if you left without saying goodbye.” Quinn raised his eyebrows at you as you both took a sip of coffee.
“Watching Jack try and untangle himself from you on the couch did provide me with my morning entertainment though. Surprised he didn’t end up with another injury given how clumsy he usually is.” You felt your cheeks get warm at Quinn’s comment and the smirk on his face.
“He could’ve just woken me up…” You offered weakly, shrugging your shoulders in an attempt at nonchalance.
“No offence, but that was a risk that neither of us are willing to take. Not after last summer.” Quinn bit back a laugh as you narrowed your eyes at him.
Last summer at the lake house, you’d stayed up all night trying to finish the latest novel in your favourite fiction series. Jack had come into your room to wake you for the boat day you’d discussed the day before, but instead of a gentle approach to waking you up, he’d literally jumped onto your bed. Which caused you to sit bolt upright and “accidentally” punch him in the face. At least he thought the black eye made him look tough for a couple of weeks.
“Nice jacket, by the way.” You tried to change the subject.
Quinn stood up straight and puffed out his chest.
“You think so? Jack and I got to go down to Hermés and pick out our outfits yesterday. I felt suuuuper out of my league to be honest.”
Your eyes widened at the brand name Quinn just dropped, slightly choking on your coffee.
“Hermés? That’s proper designer, Q. Like, tens of thousands of dollars of jacket, right?”
Quinn didn’t answer you, but he didn’t have to. The look on his face told you that the jacket he was wearing was worth more than six months of your rent. Maybe more.
“Well, we have to do this red carpet thing, and I figured we should probably try a bit harder than team merch.” Quinn reached over and tugged playfully on the sleeve of your hoodie.
Well, Jack’s hoodie. That you happened to be wearing. Which was previously super comfortable, but now felt like your skin was on fire underneath it.
“What time is it, anyway?” There you go again, changing the subject.
“Like, 9.15?” Quinn offered, pulling his phone out of his pocket and showing you the time on his home screen.
9.15? Why was that important to you? What was at 9.15?
The test. In your economics class. Worth a decent chunk of your grade. It was at 9.30am. But was it online or on campus?
You downed the rest of your coffee in one gulp, ignoring how it burned your throat, and thrust your mug back at Quinn before tugging the hoodie over your head and throwing it on the floor. You turned around, searching wildly for your phone and spotting it on the couch where you’d been sleeping, not that long ago. You lunged for it, frantically unlocked and trying to find your university schedule in the calendar app.
“Oh thank god. It’s online. Holy fuck.” You closed your eyes and breathed deeply, trying to calm yourself down.
“Sugar? You okay?” Jack’s voice cut through your thoughts, and you looked up from your phone to see him standing in the doorway to his room.
Clad in black jeans, with a towel around his shoulders and his hair still damp from the shower. Shirtless. Of course he was shirtless. You squeezed your eyes shut out of instinct, and also to stop yourself from blatantly checking him out. When you opened them, Jack was striding towards you, his face etched in concern.
“What do you need?” Jack spoke quietly, but firmly, reaching out to rub your arms reassuringly. His touch sent a zap of electricity through you, which seemed to kick your brain back into gear.
“I need… Do you have a laptop I can borrow? I have an online test in 15 minutes that I forgot about, for a subject I’m almost failing, and if I miss the test then I don’t know that I’ll be able to recover my grade.” You half-whispered, almost wishing that Jack and Quinn couldn’t hear your confession out loud.
You were supposed to be the smart one. That’s what everyone said, when you were growing up. You were the brains, Jack was the beauty. You were the bookish one, he was the brutally athletic one. Talking about failing university out loud was suddenly terrifying, even though you’d known it was a possibility for a few weeks or more.
“Hey… hey.” Jack squeezed your arms, trying to centre you, and dropped his head down to your eye level. “It’s okay. I’ve got a laptop you can use, and you can stay here for as long as you need.”
All you could muster was a nod in response, and Jack leaned in to kiss your forehead before disappearing back into his room, presumably to find his laptop. You sat back down on the couch, suddenly unsure of what to do with yourself.
Quinn had briefly left to place your coffee mug in the kitchenette, but he was back and leaned over the back of the couch to squeeze your shoulder.
“You’ll smash it, kiddo. Make sure you ask Jack what his laptop password is though, I’d hate for you to get locked out during your test.” Quinn said quietly, before his phone rang and he stepped into his room to answer it.
“Here you go, sunshine. Fully charged, but the charger is in my room if you need it.” Jack was back in the living room, handing his laptop to you, already logged in and a web browser open for you.
You stood up from the couch and moved towards the dining table, setting the laptop down and pulling out a chair. It only took a minute to log into your university portal and navigate to the subject page you needed for the online test. You were about to click the start button, when Quinn’s comment flashed in your mind.
“Jack?” You squeaked, turning to face the couch where Jack had flopped down moments before. Still clad in black jeans, still fucking shirtless, absolutely ignorant of the effect he was having on your ability to breathe calming, mindlessly scrolling on his phone.
“What’s up?”
“What’s… what’s your password? In case I get locked out and you’re not here? Could you write it down for me please?” You reached for the hotel notepad and complimentary pen that was on the table you were sitting at, waving them in Jack’s direction.
Jack rolled his bottom lip under his teeth as he stood up and took the notepad from you and began scribbling on it.
“I have to go downstairs and meet Bratter for some team social media stuff, but I’ll see you later, okay? Text me when you finish your test.” You’d never seen Jack move so quickly as he handed the notepad back to you, retrieved a shirt and jacket from his bedroom and disappeared out the hotel room door, all within a minute or two.
You were confused, to say the least. You glanced down at the notepad Jack had thrust into your hands, and you could’ve sworn your heart stopped when you saw what he scrawled on it.
Password - SugarpluM2001Jh!
–
Quinn had headed out not long after Jack did, leaving you to complete your test in silence. Despite the disorienting start to your morning, and all of your revision notes being on your desk at home, you managed to scrape through with a 75% result which would supplement your final grade significantly.
The waves of relief washed over you, as you clicked out of web page you were on. You reached for your phone and typed a quick message to Jack as promised, and you were confused when the laptop chimed with a notification noise.
Oh. Oh. Jack’s laptop was linked to his phone, and his messages were suddenly popping up on the laptop screen in front of you.
You shouldn’t pry. You knew that. Your logical brain was telling you to close the laptop screen and get going. But your anxiety brain was telling you that you should take a peek. Just a little one.
Before your logical brain and anxiety brain could battle it out properly, the laptop notification chimed again, and a girl’s name that was not your own flashed up on the screen.
What happened last night? I thought you were coming to my room after your dinner?? Xx
You felt your jaw drop, as you started to realise what was happening in this conversation you shouldn’t have been privy to. You froze, as the little bubble popped up in the chat, showing you that Jack was typing a reply.
Sorry babe i got caught up with some boring family bullshit, you know how it is. Would’ve rather have been with you obvs but i just couldn’t get away. Then today is crazy with media stuff anyway. I’ll see u at the drew house event tonight though? Go back to yours after that? Xo
Sounds great. I’ll be wearing this for you, J. *image attached*
You slammed the laptop shut when the image loaded, showing someone wearing a red and black lingerie set.
You felt bad for snooping, but you felt worse knowing that Jack considered last night as “boring family bullshit”. Is that all it was? Were you stupid for thinking it was more? That it could ever be more between the two of you?
Or was that all you could ever hope to be? Like family. Forever intertwined, always floating in each other’s orbit, but never more than friends. Platonic soulmates at best, childhood acquaintances at worst.
You were spiralling, yet again, and your phone buzzing with a notification provided a brief reprieve. Until you saw that it was a text from Jack.
Well done on your test, champ!! Knew u could do it. See you at the draft tonight? There’s two passes in your email for you and your dad to come visit. Might even get to meet bublé, if that’s your vibe lmao
Suddenly, there was a bitter taste in your mouth. Why was he pretending like he wanted to spend time with you? When surely all he actually wanted to do was sneak off with the girl he was texting just moments ago?
You swiped into check your email app, and there were the passes as promised. You quickly scanned the email to see if they were assigned to any particular name, and all you could see was “guest of Jack Hughes” rather than you or your dad specifically. You quickly hit the “forward” button, and sent them on to your dad and your cousin Tom, who had met Jack and Quinn a handful of times over the years, and was a massive hockey fan like your dad. You knew Tom would love to go, and your dad would be happy enough to have Tom join him.
You sent through a quick message to Tom saying you weren’t feeling well and that he’d be doing you a favour by taking your pass, to which he immediately replied with lots of exclamation points and thanks.
Next, you typed a message back to Jack.
Thanks again for the laptop and for the passes. Something’s come up so i can’t come but dad will be there with tom, hope that is ok? Didn’t want the passes to go to waste. Good luck for the draft, don’t let quinn bully you too much lol
You were hoping that Jack wouldn’t question you, or pick up on the shift in tone. Well, maybe you wanted him to sense the tone a little bit. Jack’s typing bubble popped up in the text conversation, then disappeared, then popped up again, then suddenly your phone was vibrating with a call and Jack’s name was flashing across the top of your screen. Your fingers hovered over the answer/decline buttons, before you abandoned both and dropped your phone back onto the table, letting the call go to voicemail.
You stood up from the table and began to gather your belongings. The bitter taste was still in your mouth, but otherwise you felt nothing. Just numb. You barely realised what you were doing when your body moved towards the hotel suite door, into the elevator, through the lobby and out onto the street. You waited a few minutes for your Uber, before slipping away through the streets of downtown, and as far away from Jack as you felt you needed to be.
By the time you got home, Jack had called you twice, and sent you about ten text messages of various question marks and confusion, and a fair amount of concern. You plugged your phone into the charger on your bedside table before heading into your bathroom for a much-needed shower.
Your shower felt like it took about 3 hours, when in reality it was probably more like 20 minutes at most. You washed your hair, and spent some time sitting down on the shower floor staring into space, pondering the events of the last 24 hours. When you finally emerged, putting on your favourite sweatpants and an old Canucks hoodie you found on your bedroom floor, you realise your phone was flashing with more notifications.
You settled down in bed before picking up your phone and scrolling through the home screen. Jack had resorted to sending you photos of sad baby pandas to elicit a response, your dad had texted you to say thank you for the passes and to feel better soon, but it was a message from Quinn that caught your eye.
Q: What did he do? He’s freaking out. Are you okay? I can beat him up if you want me to. Or give him a hug. Just let me know which is more appropriate based on whatever the fuck he did
You hesitated, contemplating whether to tell Quinn the truth or not. But then you remembered that Quinn had literally known you since you were four. He could tell if you were lying in a heartbeat, even over text message.
You: Maybe just remind Jack that his text messages pop up on his laptop. See if that helps him to figure it out lmao sorry to miss tonight quinny, hope you draft all the canucks you want xo
Q: He now looks like he’s going to throw up?? Still unsure if hugging or punching is required tbh
New message - Jack Hughes -
You sighed and rolled your eyes, before clicking on Jack’s message notification.
I am an idiot. I’m so sorry, sugar. I swear i am.
Sorry for categorising me as “boring family bullshit” or sorry that you got caught trying to get your dick wet? Or sorry for pretending to be my friend when you apparently just tolerate me to be polite?
We have press for two more hours then i can call you. You’re my best friend, sugar. I love you.
You felt tears start to prick in your eyes as you read Jack’s message. Sure, he loved you. But not in the same way that you loved him. And right now, you felt like that would never change.
You clicked out of your message thread with Jack without replying, and opened up your conversation with Quinn instead.
I’ll come to the all-star game on saturday, but nothing else, if that’s okay with you? I just need some space for a bit, sorry x
Whatever you need, kiddo. I’ll give the game passes to your dad tonight. I still don’t know what jack did, but i think not seeing you will be punishment enough for whatever it was??
You didn’t reply to Quinn’s message. You didn’t reply to any more calls or messages for the next day or so, switching between trying to catch up on study and catching up on some Netflix episodes. You were typing notes on your laptop on Saturday morning, when a New Jersey Devils Twitter alert popped up on the screen and caught your attention.
#NEWS: Jack went home to Jersey last night after participating in Thursday’s draft and Friday’s media hits. He was extremely honoured to be a part of All-Star Weekend, especially sharing it with his brother. He’s really close to returning and wanted to get back so he could continue to focus on the rest of the Devils season.
The bitter taste you thought you’d gotten rid of suddenly returned with a vengeance.
Jack went home to Jersey last night. You had no idea when you’d see him again. And to be completely honest, you weren’t even sure that you wanted to. Your laptop dinged again, this time with an email notification. You were confused to say the least when the new email appeared to be from an airline, with a voucher attached.
Your phone buzzed with a new text message.
I couldn’t stand being there knowing you’re mad at me, but i also don’t want to force you to talk to me when you’re not ready to talk yet either. Use the voucher to come to jersey whenever you want. I’m sorry.
You rolled your bottom lip between your teeth, torn between accepting Jack’s offer and wanting to be stubborn and not let go of being mad at him just yet. You hated what Jack had done, but you also hated yourself for cutting short your time with him that was already in short supply as it was.
I’ll let you know. Might be a flight to Jersey, might be a flight to Michigan. We’ll see. Good luck getting back out there!
You knew the Michigan comment was a cheap shot, but Jack had hurt you, so you wanted to be childish and hurt him back. The idea of not seeing him for almost four months until the summer break, where you’d all gather at the Hughes lake house as you did every year, made you feel slightly ill.
Whatever you want, sugar. Mac n cheese in michigan on me. Love you.
The mac and cheese comment made you smile, and the love you comment made you want to cry.
Love you too, J. Maybe too much. I don’t know. I need time. x
#jack hughes x reader#jack hughes#jack hughes imagine#quinn hughes imagine#quinn hughes#my writing#nhl imagine#jack hughes fanfiction
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I ask this with love - have you ever been diagnosed with autism? I'm waiting on my own assessment appointment and ever since my shrink broughts up I might have it I've been hyper aware of my symptoms, which has led to more increased awareness of Possible symptoms in others and uh. your whole vibe screams neurodivergent and maybe it's "just" the adhd but I was just kinda curious if you've ever considered ASD as a possibility for you?
RAADS-R
AQ
CAT-Q
I'm like. Fairly certain I'm autistic, largely because of the sheer number of irl autistic friends i have who thought I might be autistic long before i considered that possibility.
My sister is autistic (she was diagnosed with Aspergers in the 90s but does not consider that an autism diagnosis, i think that she is incorrect) and I'm pretty convinced that my dad, uncle, and grandfather are/were autistic. (My dad has an ongoing blog about movies that he saw in theaters with my mom because if you ask him "when did you first see Tombstone?" Or "who did you go see Die Hard with?" Or "what theater did you see Shrek 2 in for the 2nd time?" He will be able to tell you where he saw the movie, what time of day he went, who was with him, what their opinion of the movie was, whether that was his opinion of the movie, where else he may have seen the movie while it was in theaters, and which physical media he owned or owns the movie on - he has an enormous laserdisc and dvd collection. The blog about going to the movies with her is basically a memoir about their relationship through the lens of his fixation on film. It is one of four movie blogs he runs. That's one example, all of those guys are like that.)
But I'm in a place where I'm concerned that a formal diagnosis might cause more problems than it would solve (large Bastard and i are considering fostering or adopting kids at some point and I know a diagnosis can impact the possibility of getting approved for that, which is shitty) so I'm not sure that following up on that is a good idea.
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enhypen as pro athletes
genre ⇢ reactions, imagines, wtv u wanna call it
wc ⇢ 200 ish per member ? idk
warning(s) ⇢ profanity, loll smth else?
taglist ⇢ @wensurr @nshmurarki @blvengene @sirens-dreams @mimismenu
a/n : erm i should be studying for my chem exam but that can wait 🙈
if you liked this please be sure to reblog and like this! feedback is always apreciated <3 and join my perma taglist here
HEESEUNG… basketball player
- major troy bolton vibes
- he’s got tunes AND hoops
- god forbid you’re at a park and he sees a court
- “this one’s for you baby!!” *misses*
- all jokes aside he has that nba player aura to him
- DEFFF a d1 college athlete who then went pro
- always blowing a kiss to you in the crowd
- TROOOOYYYYYYYYYY
- he would try teaching you how to play but then get frustrated because he’s so passionate
- he’s just good at basketball and he can sing that’s what he brings the table that’s all he got!!!!
JAY… f1 driver
- lol did i give my bias my fav sport… MAYBEEE
- lewis hamilton and max verstappens love child
- oh and he’s a red bull driver
- fashion ICON. always pulling up in the paddock best dressed
- serves cunt on the streets
- he would be a menace whenever you two go go karting.. leaving you in the dust i fear
- you’ll never catch him below p5
- those sassy radios
- you’ll always catch him being snarky on the grid and off the grid
- akshully, he would tweet like lewis in 2014
- “he’s sitting in the middle of the road doing nothing”
- always blowing a kiss to you when he’s on the podium
- the alchemy by ts “where’s the trophy and he just comes running over to me”
- oh he’s looking for you the second he’s out of that car
- he would single handedly bring back red bull dominance
- picturing jay in a red bull uniform.. it’s heavenly.
- sigh i need someone to write f1driver!jay
JAKE… soccer player
- this was a given
- HE PLAYS FOR REAL MADRID NO QUESTIONS ASKED.
- him & that team would get along tooooooo well
- constantly posting q&a on instagram
- this un media trained king
- always mentions you no matter what
- “how are you feeling for the next match?” “great.. so my gf-“
- first thing he’s doing after winning is pulling out his phone and filming
- “LIVE REACTION TO THE WINNING GOAL” and it’s a 25 sec clip of him and güler running around the field.
- his insta story is such a struggle to get thru bc it’s either clips of him and the team on the private jet or a ton of random ass q&as
- “what’s your plan for the next season?” “idrk but today i had waffles for breakfast 😍”
- his interviews are always the most entertaining bc he just says anything
SUNGHOON… hockey player
- this is because i can’t just do a freebie and give him ice skater 😞
- BUT HE DID PLAY FOR THE HOCKEY TEAM WHEN HE WAS LITTLE!!
- he’s not like the other hockey men tho, not overly aggressive
- he’s actually calm when he isn’t annoyed about losing
- one thing about him, he will drag it through the mud if he gets in the penalty box
- kicking ice and everything 😭
- lowk i see him as the teammate who isn’t very public with his personal life
- only time people see him smiling with 50 teeth is when he’s with u
- thinks of his job as more of a hobby
- “so what interested you in ice hockey!” “i was bored…”
- deffo plays for the national team
- just the most nonchalant person there
SUNOO… tennis player
- now hear me out
- blonde sunoo = art donaldson
- LIKE WOAHHHH!!!
- once again on the national team FOR SURE
- does not play when it comes to tennis (idk anything abt tennis 🤣)
- WILL huff and puff if it’s out
- SO sassy
- like side eye when they’re sipping water and changing rackets
- cannot play duos for the life of him
- but he’s GOOD
- nicest person ever out of the field tho
- interviewers love him because he knows how to appeal to fans
- cannot be mysterious for the life of him
- his insta posts are either him or pics of you AND him
- he actually hard launched you on his insta
JUNGWON… swimmer
- i mean,,, have u seen that body???
- the way he dances helps out a lot because he’s very flexible
- oh he’s for sure on the national AND olympic team
- i know a body of water hate to see him coming
- you two could be at the beach and suddenly he’s doing all this fancy shit
- likes to brag about how long he can hold his breath underwater
- like a child “look look! 30 seconds” like yes baby you go!!!
- his personality switches when he has a swim meet though
- literally rbf EVERYWHEREEEE
- the second he’s out of the water tho he’s back to normal
- unfortunately he isn’t a pr nightmare
- too media trained for his own good
RIKI… baseball player
- he’s gonna be eating that dodger dawg 25/8
- idk anything abt baseball so bear with me
- bro is locked in for every single game
- and you alr know he’s in the mlb (america RAHHHH)
- i think he’d play for the yankees
- riki belongs in nyc we know this
- a pr NIGHTMARE.
- his managers hate to see him coming bc he’s just doing anything
- “what do you think you could’ve improved in the last game?” “nothing i’m amazing shut up”
- he doesn’t take anyone’s bs
- not even his own teammates r safe from him
- his social media is full of goofy ass posts or posts that you collaborated with him on insta but it’s only aesthetic bc it’s from your page
- lowk i think he would occasionally posts those pics like he does on weverse like just insane amt of aura in one pic
- probably has a streaming account in this universe too
- “can we hurry this session up i have to stream at 7 😑”
- part time mlb player, full time twitch streamer actually
#enhypen reactions#enhypen imagines#enhypen x reader#enhypen fluff#heeseung fluff#heeseung reactions#jay fluff#jay reactions#heeseung x reader#jay x reader#enhypen scenarios#jake fluff#jake scenarios#jake reactions#jake x reader#sunghoon fluff#sunghoon drabbles#sunghoon reactions#sunghoon imagines#sunghoon x reader#sunghoon scenarios#sunoo fluff#sunoo x reader#sunoo imagines#jungwon fluff#jungwon imagines#niki fluff#enhypen niki#niki imagines#niki reactions
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boyfriend ❦ billie eilish.
!!! : brandon, 2019, friends to lovers, billie cheated (to brandon, deserved) a little bit of smut
2019.
billie's debut album was almost ready, there was not much left really, but something inside billie's mind told her that she needed a closing song.
she decided to put those feelings aside, stopped biting her nails slightly and looked at the phone resting in her hand. the hotel room was almost dark. she needed someone, a person to support her, especially when she didn't know what to do to finish that album. it was killing her. there were two people. her boyfriend and her best friend.
two very different paths.
her best friend was always there, she knew she was just a phone call away to come to the door and hold her like she always did. but lately she was feeling something, something more than friendship and that interrupted her comfort. she had a damn boyfriend.
Q.
billie wasn't even sure if she was in love, but she felt the need to feel him close. he was many years older than her, and billie let herself be possessed like a house in the middle of nowhere. was she stupid to love him? no, it wasn't love.
she needed him to not realize that she actually needed her best friend.
billie decided to call her.
"please answer," she whispered.
"billie?" your sweet voice answered. billie felt a warm sensation in her chest, she quickly spoke.
"can you come?"
she didn't even have to repeat it twice.
"sure."
and you arrived at her hotel room, she quickly opened the door, looking for your sweet embrace. she was surprised at how well her head fit on your chest, as if she was made for you. you noticed her low vibration, billie was feeling tired.
"is it because of him?" you asked softly, after a few minutes without speaking. you continued to caress her hair, nervous to hear billie's answer. it wasn't a word, but an action, and she nodded.
a wave of disappointment attacked your poor heart. she was still there, suffering for someone who didn't value her when you had your own heart, giving it to her. billie didn't seem to see your heart, or at least that's what you thought.
"did you call him?" you asked.
"i was about to do it, but i don't know why i called you instead." billie was lying, lying to herself. she had called you because from the beginning she always needed you.
that answer silenced you for what seemed like an eternity to billie, but you just didn't know what to say. you encouraged her to do it, to call him, to see what would happen. now billie was sitting in the small hotel couch, you by her side, holding her hand. you noticed how she didn't have a loving nickname for him but she did for you, you looked the other way, telling your ego that maybe it didn't mean anything.
billie had to wait a few seconds until he answered, he was driving.
"what do you want, babe?" Q said, almost unimportantly, speeding up.
"are you driving?"
...there was no response, just laughter. it seemed like he was in the car with other people.
"Q?" billie started to get tired. "do you hear me?"
"i'll call you later, billie." her boyfriend ended the call.
you looked intently at billie, worried about what that did to her. she threw her phone to the ground, causing the back to visibly crack. she covered her face with her hands, as if she wanted to tear it off. you quickly removed her hands from her face and she sighed.
"you finally realize he's not good for you?" you said this phrase so softly that it was clear that you were not reproaching her, but that you were truly concerned. "do you want to distract yourself, bils?" you asked something else now, it didn't seem like billie could answer the previous question with one word.
"yeah. fuck everything else." she got up from the couch. she went to the chair she used to record some things, the ones she could. "wanna help, pretty?"
pretty. made you feel weak. you nodded without saying anything, sat next to her and she showed you the demo she had, titled "goodbye"
you weren't sure what you were supposed to do, but you focused upon hearing billie's voice. your skin crawled, creating an incredibly nostalgic aura inside you. "what...what do i have to do, bils?" you asked. she let out a small laugh.
"i'm going to pass you the microphone, you have to sing in a slightly higher tone the same as me."
choirs.
when you understood what billie was trying to get at, you tried to warm up your voice a little before starting, she handed you a sheet of paper with the lyrics.
"please."
you sang.
"please."
she sang.
"don't leave me."
the song wrapped you up in a compilation of her album, which you had been able to listen to over the days. billie's moments with Q came to mind and how you were always behind them. you wanted her love, but maybe that was the prophecy, to love her from afar.
you hesitated a little to continue singing, your voice broke. you stepped away from the microphone, almost with tears in your eyes, and tried to catch your breath.
"are you okay?" billie asked, stopping recording.
"no, billie, i can't."
"but you were singing so beauti-" you cut through her words like a knife.
"i can't handle this, billie." she had that typical worried look, not understanding the reason for your sudden action.
"what are you talking about?" she sat back in the chair.
suddenly you felt small, vulnerable and like you had no words left. it always happened when you wanted to tell billie what you felt. you tried to search in your mind for something to make her understand that you couldn't stand having her as a friend, you needed to be more than just that to her.
"leave Q." was the only thing that could come out of your lips.
"what?" she opened her eyes wide.
"i love you." you said quickly, desperately. it slipped from your lips.
how stupid. you thought. you should never have opened your mouth, why couldn't you stop? you saw billie's lips part slightly, letting out a surprised sigh.
"i love you, and i don't want to." you continued.
was billie dreaming? or were you really confessing something to her that she had been waiting forever for? she was still too shocked to answer you, she needed to get her head in order.
"i love you too." billie confessed, it was the first thing that came out of her lips. "and i never wanted to date that dude but i guess i was scared."
"scared?" you looked up.
"i have never loved anyone as much as i love you." billie felt so stupid for feeling those things, for loving someone so much. still, with her she felt more...real, human, and worth it. she couldn't escape the way she loved her. she approached her dear best friend, planting her hands on her cheeks, caressing her with fear.
you were of course very touched by her words, your breathing became labored as you saw her hands on your face. "can i?" billie muttered, almost as if she were saving an oath.
"please." you whispered.
her sweet lips attacked yours so gently, as if she wanted that moment to last in her mind and soul forever. it felt like a dream, and it felt so good to finally be enjoying this. billie's hands caressed your sides, while your hands played with her hair. your legs spread a little, making billie's body fit perfectly. you gasped as you felt her hands playing with the elastic of your pants.
"billie..." you said sweetly, looking at her.
billie couldn't believe she had missed this by playing at being straighter than a rule.
that rule was flexible.
and as a final act of love (or hate towards Q) she sent him a message to end her relationship with him. she smiled, taking a picture of you.
"it's over, i'm gonna fuck my best friend"
"i correct: future wife."
2024.
your soft moans came out easily as you felt billie's fingers play with your pussy. "that's it my baby, you take me so well" billie sighed. the bathroom was small, and you couldn't make that much noise, but there you were. in the background you could hear "lunch" by your own future wife.
you were excited to know that behind that door there were thousands of fans listening to the album live, for the first time. after that, your innocent and beautiful future wife would come out to talk about "hit me hard and soft"
"i'm gonna-"
"cum, baby, cum on mommy's fingers."
and you did it, just as she told you.
i could eat that girl for lunch.
she dances on my tongue.
"such a goodgirl for me."
she winked at you, sucking her fingers to taste you between them. she locked your lips in a kiss, making you moan into her mouth.
that woman was going to be the death of you.
#billie eilish#billie eilish icons#spotify#happier than ever#billie eilish fanfiction#billie ellish lyrics#billie eilish imagine#billie eilish one shot
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August 30th 2024 Developer Q&A (from the official BioWare Discord) - Complete transcript
Under a cut due to length and spoilers.
Update: This post has now been updated into a word-for-word transcript.
[Link to video recording of Q&A] | [Link to equivalent post for first Q&A (June 14th)] | [Link to video recording for first Q&A]
Update: This post has now been updated into a word-for-word transcript.
If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here. This blog post is linked in the description under the video. ( ˶´ ᵕ `˶ )
Please note before proceeding that the devs advised that this Q&A may contain minor spoilers!
Corinne Busche, John Epler and Community Manager Katey were the devs that were there.
KFM: Community Manager Katey JE: John Epler CB: Corinne Busche
---
KFM: We’re gonna be joined by John and Corinne here in a sec, just waiting for them to get on. Hey John, hey Corinne, thanks for joining - hey!
JE: Hello! Thank you for having us. It's a pleasure.
CB: Hey y’all. It's so good to see so many people, I see some familiar names here. Good to see you again.
KFM: Yeah, yeah, I'm excited to, you know, bring us this second Q&A on the Discord server. Last time we were really, really happy, with the way it happened, y'know, it turned out and how everyone seemed to really enjoy it so we're back again. Thank you for submitting your questions on the ask-bioware channel. I am going to start and kick that off in just a second, but, for those of you who might be new here, I'm the Community Manager, and I'm going to let Corinne and John introduce themselves as well.
CB: Hey y'all, I'm Corinne Busche, Game Director on Dragon Age: The Veilguard. I just generally help people on the team do cool things and create this world.
JE: And I'm John Epler, the Creative Director on Dragon Age: The Veilguard, and Corinne picked probably the best way to describe what I do, too, so I'm just gonna steal that. I'm there to make sure the team can, is enabled to do their best work and I'm super excited to share all this with you.
KFM: Awesome. Yeah before we start I also wanna give a quick heads-up, you might have seen in Announcements, but there are a couple of questions in here that we have answers to that we would consider minor spoilers. I'll give a heads-up before that minor spoiler answer is given, or even the question is read, so you can go, y'know, grab some water, or y'know, go outside for a second, or just do anything, to decide if you want to listen to the answer or not. But, I promise, these spoilers are, y'know, we'll call them out before we say anything.
CB: That is kinda the coolest part of this session, we're getting closer to launch now, so I think we can do a little bit deeper on some of the questions this time.
KFM: Yes, no this is so exciting! Okay, are you guys ready?
JE: Yes! Yes I am.
CB: Let's do it.
KFM: Let's do it.
KFM: Let's start with a fun one. Do all Evanuris hate tea? Does Ghilly-Flower exclusively drink haunted bog water?
JE: Alright. That is a fun one. Y'know, it's funny because I think Solas is the only one of the elven gods that actually really has a tremendous aversion to tea. That said, we don't really get too into what they drink, I would say though, knowing what I know about Elgar'nan and Ghilan'nain, I think Elgar'nan probably drinks a combination of gas station coffee and the Thedas equivalent of an energy drink, at all times he's got a big Thermos with him. Whereas Ghilan'nain is all about the herbal concoctions that are supposed to be really good for like, your gut health, things like that - she really takes care of herself, so.
CB: John, I think you just described you, and then me. Interesting.
JE: Hurtful, Corinne, accurate but hurtful.
KFM: Okay, next one. So we know that we can hug Assan, but will we be able to hug any of our companions?
JE: So you can't hug your companions at all times. There's not an option to just walk up and give them a hug. They've got their boundaries, they've got their preferences. But there are opportunities in conversations, in dialogue, in scenes where you will, you know - a companion may ask you for a hug because they're having a rough time and you are able to give it to them.
KFM: And will there be a lot of politicking involved? And by politicking they mean quests like Wicked Eyes and Wicked Hearts.
JE: Yeah, so I mean, there's not gonna be a quest quite like the Halamshiral Ball, I mean that was very specific to the Inquisitor. The Inquisitor was trying to gain favor with a bunch of different factions, they were trying to form an army. Rook's struggle and Rook's, honestly, challenge is much more immediate and visceral. That said, it's Dragon Age. It wouldn't be Dragon Age if there weren't politics. You'll have influence on the, y'know, things that are happening, and the fate of nations, that are happening around the world, and Rook, I mean, throughout the game, across this adventure, Rook does become a fairly important figure, so it's natural that you’ll have some influence and some involvement with the affairs of the different factions and nations.
KFM: Gotcha. So this question, this next question comes from Onomatopoeia. I know this has been asked before, but they didn't see an answer for it - is there a way to toggle off nudity and sex scenes?
CB: Yeah, let me take this one. It's so funny, John, you get the fun questions and I get the thirsty nudity questions - I'm here for it. So, let me, let me answer and maybe elaborate. So, there is a toggle for on and off nudity. That is one of the settings we have. And we'll be going deeper into settings and accessibility and things like that as we get a little bit closer to launch. But let me also expand on this. So when you're in character creator, you'll actually be able to select what underclothes your Rook wears, and whether that exposes your chest or your breasts. So, by default nudity is on, chest or breast, that is up to you by your underclothing that you select, particularly as you get into, say, romance scenes, but, at any point you can toggle the setting to be non-nudity and it will override your undergarments.
KFM: Gotcha. This question comes from DarkGoddessEris. What are the companions’ ages? That was a question that actually came up a bunch, so I'm excited for somebody to be able to answer this one.
JE: Yeah, I can take this one. So the companions in The Veilguard range anywhere from kind of early-mid twenties with Taash at the youngest, all the way up to Emmrich who is in his early fifties. The rest of the companions tend to be in their late twenties, early thirties, again though, they're all experts in their field, they're all people who have been through a lot, so even the ones that are at the younger end of the age spectrum, their experience, they've been through a tremendous amount by this point by the time you meet them, so, yeah. So I mean, I guess, Taash is the closest to Sera at early twenties, but they’re all in kinda that age range, so.
KFM: This next question I'll pitch to Corinne. How linear is the quest experience? Are there going to be side quests that you can stumble upon and resolve within areas or are you locked into a golden path?
CB: This is such a good one. Yeah, a lot of people have been asking about this so thank you to whoever submitted it. So the content in the game is a mix of directed, kinda like story quest missions, and then explorable content. Or you might say optional content. I don't even like calling it side content because it's a lot of fun, it's really good content. So to give you an idea, a lot of the main story quests are critical path missions if we want to call it that. They're very highly crafted. They're more linear than some of the other parts of the game, because we feel that’s how we can tell the best stories, give you a very intentionally-paced experience, y'know, with lulls and climaxes, so it really hits you. But that's only part of it. You're also gonna explore, fully explore a bunch of the locations in The Veilguard, so like, let me just lay a few on you: Arlathan Forest, Hossberg Wetlands, those are probably two of the biggest ones, the Crossroads - now we've seen Crossroads before in Trespasser, but this, isn't necessarily the Crossroads as you remember it. So you'll be able to explore this, this part of the Crossroads, and as you're there, you're absolutely gonna be discovering new areas, new quests, mysteries and new challenges. So exploration in the game is absolutely about player agency in these larger, less linear levels, and it's really an important part of the overall experience and core to our design. Now, as a player - and I'm just speaking for me personally - I'm the kind of player that wants to 100% every area. I want to go find all the optional quests, all the treasures, I wanna see that big 100% completed on my map. That's gonna take you quite a bit of time. So hopefully that answers the question. It is both.
KFM: I think that's a great answer, thanks, Corinne. This next one is from a user named Benedictus: Will we ever get the Venatori gear?
CB: Yeah, I can take that one as well. Venatori gear - so like, I'm assuming what we mean is for to like, wear on Rooks or on companions. Gosh, y'all, I'm gonna be honest - we really, really tried on that one. Hopefully you've seen in the videos our cloth sim, our hair sim, I think it's quite beautiful. The Venatori gear, generally we couldn't make that work to the quality we'd expect within combat. So, no you can't get most of the Venatori gear, but I will say there is a unique Venatori-themed helmet. I, I don't want to spoil what that is exactly, but, so, you can get a helmet, it is unique, it's pretty interesting and ties into some of the events that can happen in the game but I'm just gonna leave it there.
KFM: Gotcha. So, now we're getting into our first real minor spoiler question, so - consider yourself warned, do whatever you need to do, either listen or don't for the next, like, I don't know, minute. So this question is from Kala: Will there be any romanceable NPCs outside of the companions?
JE: I'll take this one. So, no - not this time. This time the romances for Rook are strictly within the companions. We wanted to really focus on those relationships and make sure that they were as developed and as deep as we could make them. And yet honestly and part of it - the other side of it is - Harding was a great example in DA:I, that was a character that as we were building the game, it really struck us, stuck out to us, this is a character that, actually, y'know, you see a lot, you build this very specific rapport with, and the writer, Sheryl, wanted to create that light romance with Harding. None of the characters in The Veilguard really jumped out to us in that same way as, this is a character we really want to build a relationship with, for Rook, but again, y'know, really focusing down on making sure the companion romances were as deep and meaningful as we could make them.
KFM: And this question is just for fun. So we're passed a spoiler, we'll get back into other spoilers in a bit, but this one's just for fun. We have so many cute, silly bird videos on the internet - Lucanis' Ninth Dagger, by the way, says that birds are their favorite animal - if you could just snap your fingers and a bird Easter Egg would be added for Assan, what would it be?
JE: Oh, that's a good question. So actually I'm gonna cheat, because I am trying to think of bird memes, or bird videos specifically, and I'm having a hard time, but, y'know, the thing about griffons is that they're half bird and also half lion, so I'm gonna go with a cat meme, say my favorite meme, and this is one that still brings me joy years after it came out, is the video of the cat grooving to the guy playing Finnish polka on the drum. Again, years old, I've loved - that's one of my favorite videos on the internet, so y'know, if we were gonna give Assan any kind of Easter Egg it would be that one.
KFM: I love that one -
CB: You know, don't judge me on this, you're putting me on the spot here, but, the only thing I can picture in my head - y'all remember that video a few years back where the kid unleashes the rabbit into the field and then immediately that hawk comes down and snatches it up?
JE: Yes!
CB: Don't judge me, y'all! Don't judge me. But that's where my head goes.
JE: Oh, man.
CB: Assan just getting a little treat.
JE: I love that.
KFM: I love that.
JE: That's a great, that’s a great answer, Corinne. Fantastic.
KFM: So this next one is from a user named Ash. So Taash breathes fire, Lucanis has wings, Harding is a dwarf who has magic. A lot of our companions have some strange abilities - is this because the Veil is compromised?
JE: Oh, I'd say it's, I mean partially yeah. I mean, we've talked before about how over the course of the time since Dragon Age: Inquisition, I mean, it started at the end of Trespasser. The Veil's not in great shape. Corypheus already did a number on it, and Solas has very clearly, as you saw, in the [inaudible] preview, not been making things better in the intervening times. So, there is to some degree, y'know, I'll use Bellara as an example - Bellara's someone who's seeing these artifacts turn on, and being able to interface with them because there's all this magic that's coming back to the world through the torn Veil. Other characters though, I mean, you are recruiting people to stop the end of the world. You're recruiting extraordinary people, they're gonna have extraordinary abilities, and you know, someone like Davrin, a lot of his abilities are focused around Assan and the fact that he's got this partnership, this, almost, you know, familial bond with Assan, his griffon, so.
KFM: Can we get some Assans in the chat?
JE: I think I'm seeing a lot of Assans in the chat, so I think we're well covered there.
KFM: Me too.
KFM: Alright. This next one is for both of you, and I will say, another quick little spoiler, minor spoiler warning, depending on the way that either of you might want to answer this question. This is, of all the companions, who's the team's favorite and what companion was the most difficult to design?
JE: Ooh. I'm gonna cheat, I wrote Bellara so, I’m definitely not gonna say the companion I wrote because that would be weird, but I will say I loved the companion interactions so I'm gonna go with two of my favorite relationships that Bellara has within the team, friendships that she has within the team. So, Bellara and Lucanis start off as two characters who feel like they're from completely different worlds, their experience growing up was very different, where they lived, what they do, and over the course of the game, they kinda build this friendship over all these things that despite again - very different upbringings - they have a lot of things in common. They're both the, y'know, characters who just believe family is deeply important and that shows up in a lot of their interactions, a lot of, y’know, the way they talk to each other, they interact with each other, both within the Lighthouse but also out in the field. The other one - and this was one that came up organically as we were building the game - is Neve and Bellara and they, y'know, Bellara is a character who, y’know, despite being out in Arlathan is very big on stories, very big on - she finds - gets all the newspapers from Tevinter and she has kind’ve learnt who Neve is through that, and they build this very sisterly relationship that I love and that over the course of the game, I mean, we started out without this kind of as the intention, we started finding all these places that this can show up and it turned into, again, one of my favorite friendships that exists between the companions, so.
CB: Oh, that was such a good answer. Yeah, I think I might cheat as well, John, because, first of all, I don't want to speak on behalf of the entire team. So I'm gonna give you my two faves if that's alright. And I feel like y'all already know me on this. Every time we have a chance to talk about Taash and Emmrich I'm right there for it. I'd say they're probably my two favorites, but here's the thing y'all, here's why I love them so much. When you're out in the field like exploring, or on missions with them, their banter is so good, because they do not see eye-to-eye on necromancy, like, at all, and, it's really funny, it's really delightful, I love seeing how it evolves - so like, look - if you wanted a recommendation from me on like, banter in the field, you've got to hear Taash and Emmrich. Most difficult to design, let's touch on that really quickly. I, so, I'm gonna answer, but I don't want to say that like we put more effort into one versus another, but I would say the most challenging was probably Harding, just because you've probably seen if you saw some of the teaser footage, the pre-release trailer, we have teased some strange new powers for Harding, and when we do that we have to figure out how that layers into her combat kit, and when we onboard that, and, yeah it was an interesting challenge, it was a really fun one.
KFM: Awesome. Backing away from spoilers for a quick second, I'm going to ask this question to Corinne. With only two companions per party, as a Nightmare mode player, how can we balance not having a warrior in the team to tank? Will higher difficulty players be forced to bring Davrin or Taash for a melee instead of bringing the characters that we want?
CB: Oh super good - I was hoping this would come up, especially after we released the combat deep-dive for warrior trailer - hopefully y'all enjoyed that. So, let me start by telling you what's happening under the hood. Well, first of all, I'm not gonna bury the lede - you're not gonna have to bring a tank if you don't want to. But, let me first tell you what's happening under the hood, this is gonna be kind of high level, maybe we can go a little bit deeper when we have more time. Behind the scenes when you walk into an enemy encounter, we generally know how much pressure, or you could say intensity or aggression, we want to be putting on Rook to maintain that satisfying moment-to-moment experience. So to give you an idea of some of the levers we have for each encounter, that is the number of enemies that could be specifically focused on you versus your companions, how many enemies can be attacking at once, and even when you have multiple enemies coming at Rook, we have a ticketing system.
[text block character limit reached]
CB: And what that means is each enemy basically knows when it is allowed to attack or not. So, I tell you all that because basically when we're looking at the different types of classes and team compositions, those levers exist underneath the hood, so that we give you the most autonomy and flexibility, but also maintain that, that pressure, that engagement for you the player. So, a couple of other things on that. Now that you kinda get a sense of like what's happening under the hood, it is absolutely beneficial, but not required to have one of each class in your party. We did go into this with the goal of giving players more flexibility than perhaps we've seen in past entries. It's just a different approach. What we know is that players tend to get very attached to certain characters. If you've got your favorites, you oftentimes wanna bring them with you or if you're romancing a character, sometimes it's a feelbad to feel like you have to leave them behind because maybe they're the same class as you. So, the whole game is built and balanced around flexibility, and giving you the agency. So you can be successful, you can mix it up, but you gotta plan for it. So what, what do I mean by that? If you're not using teamwork, if you're not planning for your party composition for those synergies, it's definitely not gonna end super well. Right? Like, I've done no tank runs, but it takes some foresight in the strategy here. So I'll give you an example if you don't mind, I think I've been pretty out there that my favorite class and specialization right now - could change tomorrow - is the rogue Veil Ranger specialization. And this is very much a ranged archery-based specialization. So, I want to keep enemies at ranged, because I want to get those well-aimed critical hits, right, if those enemies are right up on top of me, I'm not gonna be able to do that. So if I don't have a tank in my party, a couple of the tools that I turn to - and I have done this, in fact, in my last playthrough I did this quite a bit - I might bring Bellara and use her Galvanic Tear, which pulls all the enemies towards like this really cool-looking gravity well and gets them off of me. I might instead use Neve's Time Slow. So the cool thing about this is it slows time for everything in the world except for you and your team, right? So I'm running away, I'm doing a Heavy Draw, getting those headshots, or making other tactical decisions. I could also turn to my rune loadout - hopefully y'all saw runes in the warrior combat deep-dive - that's an important part, especially if you're playing on Nightmare Mode, the strategic and tactical options that gives you, will allow you to overcome things like not having a tank. I think everyone may have saw the rune where you're doing a, basically an AoE freeze, and freezing everything in place. So it's kind of a long-winded answer, I'm sorry, it's complicated, but point is, is I think you're gonna have more flexibility in your build crafting and your synergies, but it's gonna depend on the strategy and composition that you feel works best for you and your own preferences. And then you did mention Nightmare, let me just finish with saying, and this is anecdotal, but in our own Nightmare playthroughs, we actually find that the most challenging aspect to plan around isn't necessarily aggro management, but making sure you have coverage on all the various elemental damage types. So, I just say this for anyone planning to go into Nightmare - plan well.
KFM: Staying on the topic of combat, it was noticed during the high-level combat videos that weapons and armor seem to be tied to different factions. Are there bonuses or something similar involved if Rook is a Grey Warden while using Grey Warden equipment? Are these removed if a Shadow Dragon Rook is using Grey Warden equipment?
CB: Oh, interesting. You know, everyone went deep on that gameplay video, hey, I’m glad you noticed that. Yeah, so, to answer this, you're going to be working really closely with the factions in the game, right? Like the threat you’re up against is a world-ending threat so you’re going to interact with each of these factions. So that means that you’re gonna get a lot of the gear that that faction tends to use, and especially the stronger you help them become, the more gear you’ll have available from that faction. So when you see a piece of gear that has like the Veil Jumper icon on it, that signifies that it is aligned with that faction, but you can use it regardless of if that’s your faction background or not. All it means is that, you know, if I want to maybe improve it or get more gear in that vein, or that looks similar, I can see it’s from the Veil Jumpers, I’m going to go back to the Veil Jumper quartermaster, and that’s where I will find more items of that type or upgrade possibilities. But it also leans into the thematic identity. So, you know, I think in that video we were using the transmog system, but if I’m using a Veil Jumper gear like an armor, it’s gonna look like it was crafted by the Veil Jumpers, and it’s gonna lean into the mechanical themes of the Veil Jumpers as well, which, one of those themes tends to be lightning damage. Now, I will also say, and this is a little specific, but occasionally you will find gear, or even like skill nodes, that will occasionally be empowered, they’ll get stronger relative to your strength with that given faction. So like if you find a piece of gear that’s really core to your build, and it strengthens the stronger the Veil Jumpers are, like that gives you a pretty good signifier that maybe that’s a faction you wanna focus on.
CB: Katey, I don't know if you're still there.
JE: Yeah.
CB: Did we lose you?
[there is silence on KFM’s line]
JE: Ope.
CB: We may have lost Katey, y’all.
JE: We can start, just, you know, let’s -
CB: Yeah. Why don’t, why don’t, I do have the list of questions here so why don’t I ask the next one until Katey comes back. I hope everything’s okay on your side Katey. Alright. Next question I see, the Evoker description on the blog-post highlights ice-based magic. Does that mean we will not be able to have lightning- and fire-themed playstyles as the Evoker? No, no, absolutely not. The Evoker can lean into all of the elements, in fact, all mages can to a degree. You probably have seen the skill trees, you’re gonna pick up abilities, perks, traits, of all elemental types, and powering up those elements. So just because you’re an Evoker, doesn’t mean you’re like pigeon-holed into ice spells. What I will say is, if you’re heading towards that specialization, you’re gonna pass through the section of the skill tree where you’re more easily going to be able to naturally pick up those ice spells, right? So it might lean towards ice, but you can expand it. The name of the game is agency here.
JE: Corinne, why don’t I ask you the question so we can still kinda do a Q&A thing? CB: Yeah, that, that sounds good.
JE: Corinne, can I set the gear to look however I want without losing stats? And that is a question from YoCallMeRob.
CB: Alright, well, y’all know, fashion’s the true end game. So, we did confirm we have a full transmog system, so what I’m gonna do is spend some time going a little more in-depth for y’all, so that we’re getting new information. So yeah, if anyone’s not aware, transmog basically is, I have a piece of gear, but I apply an appearance to it that makes it look like something else that I like better so I can be fabulous. So, how this is gonna work is you’re of course gonna find gear as you adventure through the world, and you can equip that. But any piece of gear you find is also going to unlock the appearance for that gear. So you might find something that you really like, and you wanna look that way, and then you replace it, anything that you’ve already acquired, you can apply the appearance to whatever gear you want. Additionally, and this is one of my favorite parts, is, you’ll also find some appearance-only cosmetics that are specifically used just for transmog. So sometimes these are some of the fancier or more niche pieces of gear, maybe end up looking like a training dummy for instance. So you’ll get these appearance datas from opening treasure chests, exploring the world, and more frequently from vendors. So, look, if you’re in it for fashion, check out those vendor inventories because they got you. I would also say that you can transmog your casual wear, so field wear and casual wear, fully transmoggable. If you wanna be platemail while you’re hanging around the Lighthouse as a mage, more power to you. And then if I were just to give you a practical example of this, like on the Blood Dragon Armor, the pre-order bonus, those are cosmetics, those are just appearance datas, right, so they’re effectively evergreen, you can use them anytime you like without compromising your stats.
JE: I will say that I don’t think I’ve spent as much time in any other menu other than transmog, because as Corinne mentioned at the beginning of this, fashion is the true end-game, so. Katey, have we gotcha back yet?
JE: Katey, have we gotcha back yet?
KFM: Am I back? Can you hear me?
JE: Yay, you’re back.
CB: Katey, we did our best Katey.
JE: Yeah.
CB: But I don’t think we were very impressive -
KFM: No, I think you both did a great job. It was one of those weird situations where Discord force-quit, but I could still hear everything everyone was saying. I don’t really know what that was about, but.
CB: I just assumed you didn’t like my answer.
KFM: Yeah, I rage-quit actually Corinne, it’s all your fault.
JE: Taken by the Fade.
KFM: No, thank you for taking over while I was figuring that out. There is a non-zero chance that that happens again, so just keep an eye out.
JE: We’ll keep an eye out for it, we gotcha.
KFM: Thank you.
KFM: So I’ll just pick it up from the next question. The latest, latest - wow, I can’t even talk anymore - video series mentioned how each companion can set up or detonate specific combos. Are those always set in stone or would we get opportunities to change it up, through the skill-trees or otherwise?
CB: Cool, cool, cool. I eat up these really specific combat questions. So first, let me give you an overview of how the primer-detonator relationship works between the classes. Like, this is very nitty-gritty y’all, if this is your jam, get your pencils out. So here’s the overview. Mages, and this whether, this is true of companions and Rook, mages apply weakened and overwhelmed debuffs, and those are two of the debuffs we call primers. Magers detonate the sundered debuff. Then if we go to rogues, rogues apply weakened and sundered debuffs, and rogues detonate overwhelmed. Warriors apply sundered and overwhelmed, and warriors detonate weakened. So you can see, kinda the interesting rock-paper-scissors relationship there. And when I talk about it as beneficial to bring one of each class? It’s just the inherent nature of that rock-paper-scissors relationship that I’m really thinking of. But, to answer your question, that is just the baseline, that is the default if you don’t modify it. Throughout the game, you will find opportunities, whether it’s from gear, skill-tree nodes, even runes, that allow you to break this paradigm. So when it comes to your companion builds, again it all comes down to the abilities you choose, what gear you’re equipping them with, how you allocate your skill points. Yeah, does that answer the question? There’s quite a bit of flexibility but there is a baseline paradigm as well.
KFM: Yeah, I think that answers the question.
KFM: Let’s see. The next one is, will we see a bit more the Lighthouse before release, as well as non-combat gameplay?
CB: Yeah, yeah, absolutely. We’ll keep it brief here because we are gonna be talking more about exploration and the Lighthouse next month, so forgive me, but I’ll say stay tuned on that one.
KFM: Alright. Then, this next one I believe is a little bit of a spoiler. I know that some people have, can’t hear me still for some reason, if you can’t, tell folks to quit Discord and rejoin it, but -
CB: Okay, minor spoiler y’all, if you can’t hear Katey, this one’s a minor spoiler.
KFM: Yes. Thanks Corinne. This one is, will we be able to give gifts to our companions, either generic or plot-specific?
CB: Yeah, you sure can! I actually wanna shout-out one of our lovely designers, Dusty. This was a passion project from him. He was advocating for this. So, the cool thing about this is, it’s not like a transactional thing, like where I’m gonna go farm a bunch of like nonsensical items and just like, mechanically turn them over. Out in the world, and there in various locations, so you kinda stumble upon them, you can buy a gift that is very personal to any one of the companions, and then you go, you turn that into them, you give it to them, they have a nice acknowledgement. And then, the thing that’s just like so sweet about it, we’ve talked about how the companion rooms evolve over time, but if you go and get them one of these, like, very personalized gifts, they’ll display it in their room. Like it doesn’t go into some stats void. It’s actually on display.
KFM: I love that.
KFM: This next question, I'll pitch it to John. Some of our companions like Neve, Emmrich and Lucanis have been in past short stories and comics and there's also a passing resemblance to some of the old concept art from years ago. What is the process like for making a character at some point and then planning to bring them back as a companion, or were they always written or designed and intended to be companions?
JE: Alright, that's a great question, and it's actually one I'm gonna go a little deep on. So, as we build the game, as we start writing companions we see how they fit in the story, see how they fit together. Some characters have been around, some character concepts have been around for quite some time, others come in a little bit later in development as we realise we have a gap, you know, something in the story that we need someone, who makes sense to fill that gap, to be that character. But part of it’s also just as the writers we want to make sure that the people who are writing these companions are passionate, and they're writing a character they want to write. We don't want to just say "we need X, Y and Z. Write a companion to fill these gaps", but it'll be "hey, in this story, it really doesn't make sense that we don't have somebody, ah, doing X, is there a character we can build for that?" And so, y'know, you'll see the old concept art and a lot of those concepts, y'know, a lot of those, kinda the core of those characters remains intact, we may have changed details of them, we may have decided "okay, they were going to be X but now Y makes a little bit more sense" - Or as a writer I'm a little bit more interested in why, y’know, what, this particular concept speaks to me more. In terms of comics, short stories and such, generally speaking - and this isn't universal - but generally speaking, writers are writing these short stories in particular, it’s a volunteer, we ask the team, like, "hey, does anyone - we've got this short story anthology, who wants to write something for it?”, so writers are going to pick characters that they're passionate about and in those cases they tend to be their companions, so for example. You know, Neve’s shown, is mentioned. Neve, Emmrich, Lucanis have all shown up. Those were written by people who are passionate about those characters and we had already intended for them to be companions. Other characters, though - I mean, and Harding is an excellent example - we create a character to fill a role. In the case of Harding, she was in Inquisition largely to be there to kind of connect those exploration spaces together and give you a sense of the Inquisition’s presence, and then we saw the fan reaction, but beyond that, Sheryl really wanted to explore Harding's arc more deeply, so she got promoted to be a companion as well, so, yeah, I mean, it's an organic process, and I mean again, it comes down to, we want to make sure the people who are building these characters, ah, not just the writers but also the artists, y'know, the cinematic designers, the editors, y'know, the gameplay people, are excited to build these characters. And you know, and actually, I'm gonna go a little bit side topic on that. Bellara's a great example where we knew what Bellara wanted to be, needed to be in the story, but gameplay-wise it took a bit to kinda land on how her gameplay and her character arc and who she was melded together. Y'know, Corinne’s talked earlier about the companions and how they show up in gameplay. A really big thing for us on this project is making sure that the gameplay reflects the characters, their arc and their personality as much as possible, so. Yeah, kind’ve a long answer to say, it depends, but yeah, generally if they show up, especially in something like a short story, we’ve already intended for them to be a companion because, those are the characters that people, the writers are most passionate about, so.
KFM: I love that.
KFM: Apart from wanting to try different classes, what are the main incentives for multiple playthroughs now that, now that stuff seems more overall universal, to be attempted all in a single playthrough. Are there choices presented freely - are there choices presented that are impactful, that wildly different outcomes will come from, while - wow, wow, wow, let me start that one again. I think it’s just, I’m reading it straight off the sheet.
JE: No worries.
KFM: I'll start from the top. Apart from wanting to try different classes, what are the main incentives for multiple playthroughs now that stuff seems more universal, to be attempted all in a single playthrough? Are there choices that are impactful and wildly different, and different outcomes and decision paths?
JE: So, I mean, there's a few incentives, one of which, is, and I mean, the most basic is, the three classes from a gameplay perspective do play differently and, you know, I’ve, it’s funny, Corinne was talking about how her favorite is the Veil Ranger but that might change. Mine literally changes every time I play, I start a new playthrough, I develop a new favorite class, which is the class I'm currently playing. But more generally, yeah there are choices in the game, there are different outcomes, there’s content that does, that you will see or won't see based on choices you make both within the critical path of the game but also with the followers themselves so, y'know. You're not going to see everything in a single playthrough, you're not even going to see everything necessarily in a couple of playthroughs, but, y'know, you want to see how your choices have different outcomes, that's the best way to do it.
KFM: This question is - I understand mages having very magical-looking moves, but why do rogues and warriors also have very magical-looking moves? Was making every class look like a mage a purposeful choice?
CB: Cool, cool, cool. So it's a multi-part answer, but yes, everything we've done has been with intention towards supporting the overall player experience. So I guess the first place I'd go to answer this is from a game-tuning and balance perspective. We knew that supporting multiple damage types like physical, fire, electric etc, that was gonna be an important factor in the strategic depth of the combat system, particularly as it leans into builds and the strategies you'd use to take on various enemies. It’s not the extent of it, but it's an important part of it. So that meant that making sure the various classes in some capacity have access to some or all of these damage types. And that then means that we need to make them read visually as such on the battlefield. So the first part is about making sure you have those strategic options on the battlefield. But there is more to it than that I'd say, we also found - and I've heard this from a lot of you, that some of our magical hybrid classes have been amongst the favorites. My goodness the discourse around Knight Enchanter -
JE: M-hm -
CB: - So this felt like a very thematic way for us to support that goal if that makes sense, the goal of game balance but also leaning into the things that seem to resonate the most. If I was to just focus on the Warriors out there for a minute though, because we just released the warrior deep dive, we've actually long had a goal within the team of making them more visually interesting and impactful. We know, and I’ve heard from a bunch of you that warrior, y'know, tends not to be peoples’ first choice, but hey, any of the warrior fans out there - big props to you, because I love them, too. So this was like our chance, really, to show what a warrior can do, to make them feel like they have a presence on the battlefield that could be as interesting as some of the other classes, but I will say, I absolutely recognize that there are those of you that like, if you're playing a melee class, you even want a pure, like, physical-based warrior aesthetic, maybe something that's a little more grounded, you can generally make a build that's more physical-focused if that’s more your taste.
KFM: In addition to playing the first three games, what comic books or novels do you recommend reading before playing The Veilguard?
JE: Oh, that's a great question. I mean, generally speaking, one of the things we wanted to make sure with The Veilguard was that players could get into the story, understand what was going on without needing to, y'know, get into the ancillary material. I love the comics, I love the novels, I love the short stories, but they are intended to be kinda side content. One of the things that we hear loud and clear is sometimes folks don't really want that to feel like I need to have read this, I need to have seen this comic, I need to have watched that show for it to make sense. That said, I’d say The Missing, the most recent comic series. is a very clear lead-up to the beginning of The Veilguard, it's setting up events, it’s kinda setting up, y'know, Varric and Harding's search for Solas, it sets up some of the characters that you'll see in the game. Tevinter Nights is another one, not - we mentioned earlier that some of the companions show up there. Beyond just the companions, there’s some thematic stuff that comes out of that as well, some things that we kinda wanted to set up when we wrote those short stories, like, giving you an idea of what the worldstate is, how things have changed over time, and then I’d say, you know, more very recently, we have the podcast, Vows & Vengeance, which is intended to give you a taste of the companions and also, again, talk about the worldstate of Thedas at this point, you know, giving you kind’ve the lead-up to weeks before the events of the Veilguard, so you do have that sense of what’s going on, who are these people, and how, you know, when I first meet them in The Veilguard, you kinda have an idea of who they are. Again, though, this is all stuff that I think enhances the experience, but it’s not required, there’s never going to be, we’re never gonna put you in a situation where a character shows up and, you know, everyone makes a big deal out of it, and you’re sitting there wondering like, who, who is this person? Because they were introduced in other media. We always wanna make sure that you understand, that the only thing that you need to have done to understand The Veilguard is play The Veilguard, so.
KFM: Awesome. Also, yes, Vows & Vengeance is so good, so definitely, you know, give it a chance. The first episode is out now. I think a lot of people in the Vows & Vengeance Discord server, Discord channel are, are really stoked about it.
KFM: This next question. Will we be able to adjust how much damage the companions do in the accessibility settings?
CB: Yeah, so our customized difficulty, and accessibility settings as well, they’re more focused on how you the player experience the game while in control of Rook. So, things like enemy health, timing, things of that nature. So not in the settings, no, but if you really wanna be that kind of player that wants to amp up your companions, like have them do a greater share of the overall damage, there’s a number of ways to accomplish this. You’ll get gear that just strictly says, your companions do more damage. And then there are some unique buffs we support like Rally Party, so you as Rook can trigger this surge in your companions’ ability. So, again, we know how diverse the motivations are within the player-base, so we wanted to make sure those tools were there for y’all.
KFM: So now we’re getting back into spoiler territory. There’s minor spoilers, but, you know, definitely, take heed, for the next couple of minutes if you don’t wanna hear them. Okay, we ready? Will we finally meet Maevaris Tevani in Tevinter?
CB: Oh my goodness, y’all. Alright, you got the spoiler warning, so when I talk about cameos and appearances, don’t say I didn’t warn you. Okay, this one’s very near and dear to my heart as a trans woman myself, I’m pretty open about that. Yeah, yeah, our dear Mae, she’s in the game, happy to confirm it, and I am, every time I see her I absolutely freak out. What I’m not gonna tell you though is what role or capacity she plays, so you’re just gonna have to wait and see. But Maevaris Tilani, she’s in.
KFM: I am living for chat right now. Like, I try not to look at it too much during these, because it’ll distract me, but I’m living for chat right now.
KFM: This next one is also a minor spoiler. Will we find out what happened to Lucanis' parents, for his grandmother to have had charge of him?
JE: Yeah, so I mean, Lucanis is an Antivan Crow. If you know anything about the Antivan Crows you know that they are, well, assassins, and assassins tend to have fairly deadly politics, and the daggers are a lot more literal than you would see somewhere like Orlais, so. That’s all I’m gonna say. You’ll find out, you’ll find out at some point for sure.
KFM: We’re doing a great job at not giving too much away.
KFM: Do we get any jealousy dialogues from any of the companions if you switch up your romance plans partway through? Are any of the romances hard-locked at any point?
JE: Yeah so, you can, I mean, once, there is an opportunity, or there is a place in a romance where you essentially commit to it being exclusive. And we really wanted to make sure that, A), we were very up front about the fact that you were committing to an exclusive romance at that point, and before that, it is portrayed as, you’re flirting, you’re kind’ve, you know, figuring out each other. So, not, there’s no jealousy dialogues, but there are - places where you commit, and we wanted to be very clear to fans. There’s also going to be a place, because I think I’m reading this right, where, there’s a point in the story where if you haven’t committed, if you haven’t said like, yeah, let’s, let’s, you know, I’m in for it, I’m up for this, let’s do this, where you no longer have that opportunity. We’re very clear about what that point is, because again, we don’t want people to be missing out on a romance, to think like, I’ve got some time, you know, I really wanna romance Neve, but, I’ve got a little, and then find out that no, in fact, you don’t have anymore time, so.
KFM: Are class specializations locked to a particular faction, or can Rook only learn a specialization from a particular faction, like through a faction trainer?
JE: So, the specializations are a lot more thematically tied to the factions than they are a strict, you must be X faction, you must get it from this person. You know, for example, I’ll use the Veil Ranger is all themed, as Corinne said earlier, around electricity, around the use of the Veil, around the use of that kinda magic. So while they are thematically tied, there is no, you must be a Crow to be a Spellblade for example, and part of that is because, while we do like having that connection between gameplay and, you know, roleplay, we also don’t want you to feel like, well, I really wanted to be a Spellblade, but I also really want to be a Grey Warden. We don’t want those two things, sometimes we want gameplay to influence narrative, but we never want you to feel restricted by one against the other, if that makes sense.
KFM: Yeah, definitely
CB: Katey, can I go off-script really quickly?
KFM: Of course.
CB: Alright, so I saw someone post in chat, “okay, poly next time, though”. Let me just say, I cannot make promises, I cannot, but I’m with you. I’m with you.
KFM: I love it. Anytime you wanna address anything that’s happening in chat, by all means.
JE: Oh, shit, copy that.
KFM: I mean, don’t go too crazy. Alright.
KFM: This next question is from Que Sera Sera. Will we be able to change the font size in the UI, subtitles etc?
CB: I can take that one. So, quick reminder, we are gonna do a deeper dive as we get closer to launch on accessibility settings, but let me just answer this one. Yeah, yeah you absolutely can. There are limits of course, but as a fellow person who often has to squint, I’m 42 y’all, my eyes are starting to go. I can play comfortably, I suspect most players will be able to play comfortably.
KFM: Will there be a way to save characters we make so we don't have to start from scratch each time?
CB: Heck yeah, you absolutely can. We, I mean, look, all of you playing Inquisition, you’re still sharing your OC and your characters ten years on. We know how much you love it, so yeah, yeah, absolutely. I do wanna have a, some caveats here though. So, it’s when you’re in the character creator, you can import the character appearance, it’s just gonna be the appearance data, from an existing save of yours. So when I say an existing save, just let me put a very fine point on it, that save has to be local to the machine. Remember, we’re an offline game, there’s no online character sharing built in. But for those of you that like, your OC, are very near and dear to your heart and every time you replay you like to have the same character, and you’ve spent hours and hours and hours working on it, yeah, you can import that.
JE: We saw how many of you were saving screenshots of sliders in DA:I, and that was not a great experience, as we’re well aware, so.
KFM: This next one is, are companion quests going to focus on internal factors or external personal events? Like will it be a growth in character and self-discovery, or are they firmly-rooted in their sense of self and will ask for/need help with their factions, interpersonal relationships, etc?
JE: So that’s a great, another great question. It’s a mix of both. I mean, each companion has their own personal arc over the course of the game. You know, you go on missions with them, you solve problems with them and the nature of those problems, you know, it’s, the problems are a lot, often-times very external in nature, you know, something’s happening that they need help with, but most of the time those problems are also tied to their own personal growth as a character. Again, you know, we really want to make sure that players feel invested in these characters, feel invested in their stories. And we also want to show that these characters do grow over the course of The Veilguard, this is, there aren’t characters that remain completely static from moment one to the end-game. These are characters who grow, and you help them grow. They’re still, their problems are still not going to like, they’re not sitting there saying, well, Rook, you need to do everything for me, but you are, you’re intended to be the leader of this group, but also, you can be their friend and help them with things that, their challenges, so. Yeah, I mean, it’s, it’s a mix of both, we really just, it comes down to the individual character and there is a lot of nuance in that answer I think too.
KFM: This next question from XenoGabby is a minor spoiler, so you’ve been warned once again. The question is, is Lucanis possessed?
JE: So, again, spoilers, everyone has been warned, fairly warned. So Lucanis Dellamorte is also known as The Demon of Vyrantium. And, he has spent a lot of time killing Venatori, who are mages, and who do know a lot about demons, so. Yeah, somebody decided that it might be a good idea to make that nickname stick.
KFM: And this next one, from a user named Crom, is there reactivity towards the specialization that you chose? Like some people might trust more Champions, or maybe freak, others will freak out with Death Callers or Reapers?
CB: Yeah, what a good question, so, in general the reactivity is reserved for things that aren’t necessarily likely to change, things that can create a throughline that we can keep building and building upon, so like your faction, your lineage, your class, your choices. So that keeps a consistent narrative thread with those elements, and then we can assume that thread continues from A to B. So the answer is no, they don’t react to your specialization, but in part that’s because you can full refund, you can respec at any time, you might a Death Caller one moment and another specialization on the next encounter.
KFM: And, this next question. You mentioned encountering companions on their own missions in the world. If I keep my party mostly the same, does that mean that I miss out on their side missions, or are they unavailable to be picked up during that time?
CB: Oh, yeah, yeah. I mean, you’re, you have all the tools that you’re not gonna miss out on quests based on who’s in your party. How would I answer this - so, there are certain plot elements that can change what quests are available to you, and in some cases, some quests that you might have in your journal can actually expire based on choices and how you advance the plot. So there are ways that quest content gets cut off, or alters. But in general you have the visibility and the tools so that you won’t miss out on it. I can give you a couple of examples, that might be helpful. So when you meet companions out in the world, there’s kinda like a couple of different ways that they can show up. In a recent playthrough, I was exploring Hossberg Wetlands. It was technically for a quest that should’ve been more oriented towards Davrin, but I didn’t have him in my party, and as I got close to the objective, he showed up with Assan and helped me clear the path forward. The other way this will happen, I was out in Arlathan, actually doing, on my way to do a main story mission, and I get to the far reaches of Arlathan Forest, and I already knew that Taash wanted to help me with some of the challenges of that arc. Well, Taash is right there waiting for me, so I actually chose to instead like, ah, Taash seems impatient, I’m gonna actually jump on that story arc right now instead of what I intended to do, so. Just some examples of the way that as you’re journeying through this world, opportunities are gonna show up, but they allow you just to express more agency, you’re generally not going to miss them.
KFM: Awesome. This next one is, minor spoiler, you’ve been warned. This next question is from Tazaba. What's the difference between the Veil Jumper faction and the Veil Ranger Specialization?
CB: Yeah, okay, so, yeah we just wanted to kinda flag this as a spoiler, just because there might be assumptions about how you take on specializations in this game. So John touched on this a little bit already, but specializations really represent the training and fighting styles used by a given faction. As John mentioned, you do not have to be a Veil Jumper to choose a specialization that’s associated with the Veil Jumpers. You’ve just been around them, you’re aware of their techniques, and you wanna take that on yourself. So, in this particular case, and I get the confusion because Veil Jumper and Veil Ranger sound very similar. If I’m playing as a rogue, using the Veil Ranger specialization, all that means is I’m fighting in the style of the Veil Jumpers, like they do, with bow and arrow, typically with electric damage, that sort’ve thing. So just, to be super clear, it’s not required that you have to play a Veil Jumper in order to be a Veil Ranger.
KFM: This next question is, where is the equator in Thedas, or the planet Thedas is on, relative to places we’ve explored?
JE: That is a great question. So, I will say that, you know, it’s funny until I saw this question, it’s not something I’d ever thought a lot about, but as I started thinking about it a little bit more deeply, based on how the climate changes across Thedas, you know, obviously, to the south are the Avvar and things get a little bit more wintry, and then up north is a lot more tropical, I’d say that Thedas is a southern continent on this world, so.
KFM: Are there any main story missions that require you to use a specific companion? Kinda similar to a previous question.
CB: Yeah, yeah, yeah. So, there are a few, yes, again, in the warrior deep dive, I’m not gonna describe it, just in case anyone, you know, didn’t wanna have spoilers, you can see that a companion was required for that. However, that’s the exception rather than the rule. In general, we try to give players the agency to bring who they want for these moments. There are these times where a companion, either their faction or their story arc is so closely tied or intersects with the events of a main story mission that they do become required, but it’s not the standard. And then of course, in general, if you’re doing your companions’ arcs, those are the moments where they’re more than likely gonna be required.
KFM: Will we be -
CB: It's pretty flexible, like if, if you’re worried about like, every mission I go through, like am I gonna have someone that is gonna be mandated? Generally not.
KFM: Sorry, I almost talked over you there Corinne, my bad.
KFM: This next question is, will we be able to pause cutscenes? Will there be any kind of dialogue history to look back on if we miss what was said?
JE: So, you can pause every cutscene in the game. Obviously, life happens, you know, somebody, maybe you’re cat’s, you know, just to use an example that definitely doesn’t happen to me regularly, my cat might be throwing up in the next room and I need to find a way to get her off the carpet and on to, you know, not the carpet, so you can pause any cutscene, and conversation. There is no dialogue history at the moment unfortunately, and that’s not something, we did look into it but it’s just based on how the dialogue is structured and how it’s built in this game, that’s not something that we are going to have unfortunately.
KFM: I saw somebody say “cat vomiting is so real”, and I agree, sometimes when I’m playing games, my dog decides to do something insane.
KFM: So, this next question is, since companions can get into relationships with each other, is there a mechanic behind which companions get together? Can a companion leave due to your world decisions, and if so, will their partners leave with them?
JE: I’m gonna answer half this question, the other half is a spoiler that we’re not gonna get into right now. Companions, there is not actually a mechanic behind the companions getting together. We never wanted it to feel like a mechanical thing, and obviously, different companions are gonna have different attractions. One of the fun things is, as you’re going through, especially if you’re not flirting with one of the companions, you can see these relationships starting to develop, and the thing that actually allows them to, you know, completely develop is, generally committing to another relationship, or, you know, not being engaging, not engaging in a romance with those companions at all. So, yeah, I mean, there’s not a mechanic, it’s just what we felt made the most sense and, I think that’s honestly one of my favorite things about the companions is, they’re all written to feel like real people with real preferences and real, you know, attractions. So beyond just romances, they also develop friendships and even rivalries with each other, because of these, them feeling like these characters that exist outside of just the game, so.
KFM: Awesome.
KFM: This question is all about Davrin. Hildrana would love to know more about Davrin. What’s his personality like, what kind of hobbies or things does he like, and what his relationship with Assan is like?
JE: So Davrin is one of my favorite, I mean, I say one of my favorite characters, honestly I love all seven companions so it’s challenging for me to say which. But Davrin is stern, thoughtful and considerate though, he has a soft side for sure. You see that develop over time as he starts to warm up to the other companions. He has, you know, a kindness to him that is brought out in particular by certain companions, and also a strong sense of pride and when he develops a rivalry with some of the companions. So there’s that sense of, he knows who he wants to be, he knows who he is, and a lot of his arc is making that journey. In terms of how he relates to Assan, you know, his relationship over, evolves over time, I’m not gonna get too deep into spoilers because there are spoilers for that in his quest. The other interesting thing about, about Davrin, and this shows up, we’ve talked about this before. He’s a monster hunter. He’s not just a Warden who sees fighting monsters as, you know, just part of the job. He believes in turning this into a skill-set that he alone, you know like, he has more than anyone else. Learning how to defeat monsters, learning their weaknesses, and that does show up a lot in his character arc, so.
KFM: This next question came through our askbox on Tumblr, so shoutout the BioWare Tumblr. Rosered is asking why do elves seem to not like wearing shoes? Is there a lore reason behind it? Are they not afraid of getting frostbite or stepping in something gross?
JE: So the shoeless elves thing is in part a, it’s a, Dalish are very close to nature, they walk, go around shoeless, in large part, to become closer to nature. It’s part of their culture, it’s part of who they are. But, you know, especially, and it’s not true of every Dalish clan, the Dalish are a tremendously widely-spread and widely-varied people, so. For example, Bellara does not go around shoeless. She wears boots. She’s climbing around on ancient ruins, walking through maybe a shattered eluvian, or a place where eluvian’s shattered, it’s a great way to get your feet sliced up on the hard rocks and on the hard glass. And in general Veil Jumpers are a little bit more, where they go and what they do really requires a lot more care and a lot more protection, so. I mean you’ll notice in Bellara’s visual design but also in the visual design of the other Veil Jumpers, they’re very practically minded, they know that what they’re doing is dangerous, and, you know, and, again, not every Dalish clan goes round shoeless, so.
KFM: ZJ wants to know, do all companions have aesthetic changes when in the Lighthouse and outside of the Lighthouse?
CB: Amazing. Yeah, yeah, they absolutely do. So, just like Rook, each of the companions has what we refer to as their casual wear. This is how they look in their downtime, their more relaxed moments. It’s definitely different from how they look headed into battle. And I’ll tell you this. If Emmrich’s casual wear doesn’t send you, I just don’t know what to tell you.
KFM: I’ve got a fun one coming up. Do they companions have favorite foods, and if so, what are they?
JE: Oh I love this one, so they do. Each of them does have favorite foods. It’s funny, I’d say that Dragon Age: The Veilguard is probably the most we’ve talked about food in a context of Dragon Age, ever. But yeah, I mean, you know, some of them are a little bit more, you know, they have simpler tastes, and in large part that’s because that’s what they’re used to or what they can cook. We talked, I’m gonna actually give a little bit of a, I don’t know if I consider this a spoiler, but maybe if you’re really sensitive to spoilers you don’t wanna listen to this last part. We’ve talked about how there’s people on the team who are better cooks and people on the team who maybe don’t have necessarily the skill-set, who could burn water. So one of the things I really love is, you know, Bellara and Lucanis actually end up being, essentially, the team cooks. Bellara, you know, spending a lot of time out in nature, learning a lot about, you know, different types of cooking, is really big on experimentation, she likes to, you know, try different things. Lucanis comes from the Crows, Lucanis is very big on the finer things, so between the two of them, there’s a point in the story where they basically decide, if we don’t do this, the entire team is going to starve, so let’s just call ourselves the cook, cooks, and make sure that nobody dies of food poisoning, so.
KFM: This next one, I believe we actually might’ve even touched on this in the first Q&A, but, Trev has noticed a lack of dwarves in our promotional material concerning Rook. Inquisition had them sharing facial hair options with humans. So their question is, will dwarves return to more braided, grander beards, or will the facial hair options be shared like previously?
CB: Yeah, we did touch on this briefly, so let me go a little bit deeper. Yeah, there are some grander dwarven beards, like braids, beads woven in, it’s really lovely and really thematic. And y’all have seen our Strand hair, how great that looks, I think it looks just as great for the beards. And I do know, we’re gonna, at some point leading up to launch, we are gonna be showing some dwarf Rooks. So, let’s see if we can’t get some beard options on display there. It actually really was quite the challenge to get the physics to work with all the armor variance we have on those beards. So I’ll tell you what y’all. The team loves hearing from you. Would it be okay if I just asked in chat, could we get some love for our character art and tech anim teams because they put their heart and soul into make sure this would work for y’all.
JE: It is, it is incredible how good the beards look, like, it just, they did, the work that they’ve done is just spectacular.
CB: Aw y'all are too kind. And then I guess just to finish up this question, we try and let you use as many options as the character creator has for any character you wanna create. So we definitely created bears in mind that are more dwarven in nature. You can use that on a qunari if you want, or you can use a more traditional human beard on a dwarf if you want, but your options are there. Aw, y’all are lovely, thank you so much.
KFM: So we didn't tag this next one as a minor spoiler. I don’t think that it is. But, definitely want to flag it anyway. Will the Solavellans have a chance at a happy ending?
JE: Corinne, I’m gonna let you do this one.
CB: Oh my goodness, this is the question. Look! I mean, I thought y’all wanted the pain? Didn’t you tell me you wanted the pain, that tortured romance that rips your heart out? Honestly though, I just wouldn’t feel right about spoiling anything there. I’ll just say this, I’ll just say this. Trick has done a fantastic job with Solas, they always do, this is some of ther best work I think. And then I’ll also say, as, for myself as the resident shipper on the leadership team, I’m repping y’all, but that’s all I’m gonna say.
KFM: That’s definitely what I meant by, not really a spoiler, but some people might’ve thought that in the beginning.
KFM: Okay, next question is, since you can choose to be part of the same faction for most of the companions, will that give you an advantage when trying to befriend them?
JE: So you will get some unique dialogue with the companions that are part of your own faction. The first time you meet them, they may not all know you by face, but they’ve at least heard of you, I’ve heard of who you are, maybe even heard of you leaving the faction to go help Varric to track down Solas. But that said, you know the faction, you don’t necessarily as people. So they will know you but you still have to work to earn their trust and learn, you know, get them, help them with their problems.
KFM: Next question is, will there be more connections between the Veilguard? Like will we see them hanging out together without out us?
JE: Oh, I love this one. Yeah, I mean, honestly, I think I’ve said this twice already, but my favorite thing is how much the companions feel like a, end up feeling like a found family. They’re invested in each others problems, you know they’re, invested in each others’ success and failures, and this manifests through a bunch of different ways. Scenes, banter, even interactions in the Lighthouse itself. Because one of the things that I think is important, I know Corinne also thinks is super important, these worlds, these games feel the best when they don’t feel like they’re there as a theme-park just for you, just to exist for Rook as a protagonist. These are characters that have relationships, have, you know, things going on that don’t necessarily directly involve Rook all the time. They have their own relationships, their own feelings, and we really want them to feel like their own people, and feel like they do exist outside of just the sphere of Rook. So, you know, they’ll follow, you’re the one leading this fight, but the companions don’t just exist for you.
KFM: So this next one is a real minor spoiler warning. Will the companions have interactions with Solas? I imagine the companions will comment on Rook’s decisions regarding Solas, but was wondering if the potential relationship between Solas and the companions will play any part?
JE: Oh, this is a good question. So a lot of Solas’ relationship is with Rook. Rook and Solas have a connection, they have a bond, and part of that is, and I’ve said this before, but Solas sees a lot of himself in Rook. He sees, you know, the person, you know the person he was before, the person he thinks he is, in Rook, and becomes, you know, again, we, they develop a connection. You get to flavor how it is, you can make it more antagonistic, make it friendlier, but ultimately it is a connection between the two of you. Now, that said, the companions are much a part of Rook’s story as Solas is, and sometimes those relationships can cross over, as well as, there are followers who, you know, are going to have a more complicated connection and complicated relationship with just, Solas as an entity, you know, Bellara, for example, is an elf, she’s Dalish, and this a person from her pantheon, so. There’s going to be a lot more of a, I guess, like I said, complex relationship between the two of them. Davrin is another example, someone else who is Dalish, so, you know, their views on the gods in general are going to be a little bit different. And then on the other side,you have someone like Emmrich who is very big on magic and the Fade, so they’ll have their own [inaudible] and their own thoughts.
KFM: Before I get to this next question I do wanna say we’ve got about a fifteen minute warning, we’ve got about fifteen minutes left, so we’ll get through as many questions as we can in that time. And with that said, our next one is, and, I feel like we might have actually touched on this one earlier, but, keep me honest. Would it be possible to hide some of the combat UI, such as companion trackers and enemy HP bars, for even more immersion?
CB: Yeah, good question. It’s actually, it’s reasonably robust what you can do with your UI. So let me give you some examples. If, normally when you hit an enemy you’ll see damage floaties come off of it. If you wanna turn those off, you can. If you want to play without, say, the minimap or the wayfinding markers, have a more organic experience, you can. I challenged myself to do a, it was really difficult to do a really difficult run where I turned off my own health bar, you can do that too. And then, I know one of them that a lot of people have been asking about is, we do have the incoming attack indicators, that just help you react. But, if you’re the kind’ve player that wants to turn those off, cut down on the noise, yeah, you can do that too, so. You know, I can’t say that we support every single option that you might have in mind, but it’s reasonably robust.
KFM: And then, another, just small, minor spoiler, you’ve been warned yet again, is there lock-picking in the game?
CB: Oh gosh lock-picking, notorious lock-picking. Well let me answer it this way. I think the approach we took in The Veilguard is that each companion has a unique, what we’re calling, exploration ability, or abilities, that you can use to solve puzzle, access new areas and find treasure. So, like in that regard it’s not actually dissimilar to lockpicking, it’s just that it is more thematic to the companions and their unique skill-sets within The Veilguard. It’s very specialized, I guess you could say. And, look, I’ve been there when you’re playing and you feel like you have to take a rogue, otherwise you’re not gonna be open the lockpick chests. Some players like that, some players dislike it, but the option that we wanted to give to y’all is that, you know, we did say this is a spoiler right? We did, yeah. So Rook does find a certain dagger and through it a method to channel these exploration abilities of their companions, even when the companion is not in your party. So like, look, if I’m exploring Hossberg, and there’s a puzzle and I know how to solve it, like I’m not running all the way back to like a party swap-point, you can just use the dagger.
KFM: This is not a spoiler, and it is actually something we confirmed a little bit earlier in the Q&A, but it doesn’t hurt to be clear. Can we freely reallocate or refund skillpoints?
CB: Yeah, so we’ve confirmed this, I’m just gonna keep it brief, yes, absolutely. Refund all, refund last, no cost. It’s an entirely friendly refund system. Go experiment, and then let me know what you do.
KFM: Will the acts be broken down into acts or stages at all? Mainly wondering for like spoiler discussion purposes, while they’re all playing and wanting to talk to one another about it?
JE: So while we don’t officially within the game say this is this act, this is the next act, there are some pretty obvious narrative breakpoints where the context changes, or there is, you know, events that make it clear that things are now advancing into a different stage. That’s now, to be clear, that’s largely around the critical path. Other content can largely be done at any time, but even there we do unlock certain things over the course of time, because, again, it makes, it maybe doesn’t make narrative sense in the context of, say, an earlier act, but now, you know, you’re into act two, it feels a lot more meaningful and makes a lot more sense in the world. You can do a lot of content in any order, but the critical path is largely broken into acts.
KFM: Now, I think this next question might be the most important question we can answer. A user by the name of doggiesnores says, would you please tell me happy birthday?
JE: Happy birthday doggiesnores.
CB: Aww, happy birthday doggie - I feel weird saying doggiesnores. I mean, listen -
JE: You gotta roll with it Corinne.
CB: John, Katey, do we wanna sing? Do we wanna sing?
JE: No!
KFM: Oh we can - oh, okay.
JE: You can sing.
CB: Alright. [sings] Happy birthday to you -
KFM: - [sings] to you - [stops singing] are we gonna stop now? Okay.
CB: We’ll stop, we’ll stop.
JE: Yeah, I think, yeah.
CB: We gotta get back to the questions.
KFM: Yeah, we do have a time limit now.
KFM: Alright, next question, alright. This is from Guapa. Okay. I wanna know the helmet situation. Back in Inquisition, there were helmets exclusive to races, and to be honest, most helmets were exclusive to humans. Will elves and humans share helmets since their head shape seems to be more similar now, and will there be qunari helmets rather than just facepaints?
CB: Love this described as “the helmet situation”. I love it. Yeah, so let me describe this to you. All the helmets can be worn by all the lineages with one big exception. The qunari still use the vitaar face paint. So each helmet has a unique look, and if you’re using the vitaar variant of that instead, that too has a unique look, so you’ll wear that facepaint instead of the helmet. And we, we felt that this was just generally a good precedent following Inquisition and, really what led us to this decision is that, when you see horn customization, and hair customization with the horns in character creator, we didn’t want to sacrifice that aspect of it in character creator. It’s just effing cool, that’s all I can say about it. So, yeah, the qunari will use vitaar. All the other helmets can be worn by all lineages. We’ve talked a lot about transmog, so of course you can transmog them, you can hide your helmet, you can hide your helmet in certain situations. So I’d say, as a “situation”, we’re pretty happy with it.
KFM: This next question is, will we be able to tint and change the color of our armours, or have they, or do they have their default colors only?
CB: Oh cool, yeah, that kinda gets to transmog in a way. Gosh, what’s the, the best way to answer this I think is that each armor piece, like gear piece you have, will have bespoke colors, but for almost every single armor piece, while you can’t dye them, we have created color-variant cosmetics and they’re very often aligned with the various factions in the world, right? So like, there’s one, for instance, that has this like, incredible, like flowing cape, I use it all the time. There’s a variant of it for each faction with different faction, with different colors and logos and things of that nature. So you can’t dye, but it really is flexible and very thematic. And then I guess, going back to the Venatori armor question we had way at the beginning, while I wouldn’t say they’re explicitly Venatori, there are some very Venatori-like color schemes in some of the armors you’ll find.
KFM: I think this might be our last minor spoiler question, so once again, you’ve been warned. AelaFireheart asks, will we be seeing other griffons from The Last Flight?
JE: So, again, just to be clear, spoilers, but yeah, Assan has brothers and sisters, so Assan is not the only griffon that shows up in Dragon Age: The Veilguard.
CB: Hey, I just gotta respond to something in comment, that somebody says, wait, does that mean I can’t be pink? And I’m assuming we’re talking about armors. There are some pink armors. Don’t worry -
KFM: Confirmed.
CB: - there’s some pink.
KFM: As some of the companions come from media outside of the games, were they already chosen as companions for the game and then integrated into the additional media, or were they characters outside of the game, and the team wanted to bring them in?
JE: I think this is pretty similar to a question we answered earlier, so I mean, again, it depends, but if they showed up, especially in Tevinter Nights, they were already intended to be companions at that point, so.
KFM: Are there any lineage-based surnames or is it just based on the background?
JE: So surnames in this game are entirely based on your background choice. The reason for this is we do reference your surname in dialogue, a not inconsiderable amount, and we didn’t, at a certain point it becomes unsustainable in terms of how many different variations, so. We reference it based on your surnames, sorry, your background.
KFM: Is there any chance that we will be getting any audio snippets of some of the companions and Rook’s voicelines before release?
JE: Well that’s the great news about the, Vows & Vengeance, is that, each companion will show up in one of the episodes, and you’ll be able to hear their voice in there, so. First episode yesterday, and there’s more to come.
KFM: Remember when I said that was the last, or we had already read the last minor spoiler, I was wrong, there is one more. So, once again, you’ve been warned, minor spoiler upcoming. This question is from SammyCherryLee. Considering Varric’s timeskip, looks are a direct, Varric’s timeskip looks are a direct translation of how he looked in the comics. What thought process went into Morrigan’s new design, and what do you usually consider when bringing in old beloved characters back, but also make sure to adapt them to the years that have passed within the game?
JE: So, in every case, any time we’re bringing back a character, we want to think about, what would, what’s changed for that character in the time since you’ve last saw them, so, Varric, Morrigan, any other characters we bring back, there is this thought of, okay, it’s been, in this case, you know, almost ten years, what’s changed for these characters in that intervening time? In the case of Morrigan, she’s coming to terms with a lot of truths about both herself but also her mother, you know, you see her with Flemeth’s crown, or a variation of it, and that’s speaking to her personal journey of, what I would call, kind’ve acceptance of who she is and how she connects to Flemeth, because ultimately we want this to feel like a real world. It’s, they’re not the same person they are ten years ago, none of us are, and we don’t want characters to feel like, either ten years have passed, and hey, I’m exactly the same, because that’s stagnation for the character, and it’s just not believable or, honestly, fun, for you. And it doesn’t do justice to those characters.
KFM: Can we clarify - ooh, fuck, I think my Discord just went down again.
JE: Yep, I can still hear you.
CB: We can, we can hear you Katey, so.
KFM: Oh, good!
CB: Yeah.
KFM: I’ll just keep talking!
CB: Great, let’s do it!
KFM: I’m so sorry for the f-bomb, I didn’t know you could still hear me.
CB: Hey, we’ve all been there.
JE: Cursing, in our Discord, my goodness!
CB: How very human of you.
KFM: Ban me, ban me. This next question is, can you clarify if Spellblade will be forced to use a dagger, or can we still use staff as a melee combat weapon?
CB: Oh, heck yeah, let’s go. You know, I was wondering if this was gonna be clear in the combat video we put out, so I’ll speak about mage, but this is generally true of all the classes. So they each have two weapon sets, if you’ve seen the character sheet. So for mage, you’re gonna have your staff slot and then you’re gonna have the orb-and-dagger slot. So, at any point, like even between weapon swings, you can swap to your class alternate weapon set by hitting down on the D-pad. So you’re not locked down into one weapon set or the other, even if you’re in a given class or specialization. Now, like what I would say is that the Spellblade specialization has a lot of extra functionality and depth that like is augmented when using the orb-and-dagger, but, like if I give you an anecdote of how I play, the staff heavy-attack armor, I take this, or, the staff heavy attack charge, I take a trait where when I’m doing damage and playing, it’s building up that heavy attack charge on my staff. Even when I’m playing as my Spellblade. So I’ll be, just going to down with orb and dagger, I’ll notice that my staff is fully-charged, I’ll swap at a convenient moment, use my heavy staff attack, blast the enemies down, I was telling y’all, like, these Nightmare players, like planning around your elemental damage types, it’s really great to have weapons of multiple elemental types, right? So I go up against something that’s resistant to fire, I’m gonna hit down and maybe swap to my necrotic weapon.
KFM: I'm back, in record time.
JE: Welcome back!
KFM: Okay, did we get to the next one, or was that just the Spellblade question?
CB: Oh that was, sorry I was geeking out too much Katey.
KFM: Oh that’s okay, no, it’s great!
CB: We hit upon a favorite topic of mine.
KFM: That’s okay. Do we think we have time for one more, or do we think it’s time to wrap up?
JE: I can go a little late, we’ve got, I think we can do a couple more, for sure.
KFM: Okay, we do only have three left, so.
JE: Let’s finish the list!
KFM: Let’s do it.
KFM: Alright, next question. Since it was mentioned that playing as an elf in the Veil Jumpers will see you more of a, see you as more of a Dalish elf, and a City elf if you play as a Shadow Dragon, what kind of elf would you be in the other factions?
JE: So this is actually a really interesting question for me because I think one of the things I’d say is, while City Elf versus Dalish Elf is a lot more of a useful distinction in, you know, Ferelden, Orlais, we’re in northern Thedas, things are different up here. And a great example is Rivain. Dalish settlements, you know, they have Dalish settlements within cities, integrated into the cities, because, again, they don’t have that same bias, that same distinction. So it’s not really a City Elf versus Dalish Elf thing in a lot of those cases. It’s a lot more about, how you play into the faction, you know, and, in some cases it matters more that you’re an elf, in other cases it doesn’t actually matter to the people of that faction, they’re just looking for someone who could do the work. A great example, and I’ll just, very, very light spoilers, Mourn Watch is a great example where, they just care that you are capable of, you know, executing the duties that you’re given, so.
KFM: This next question, we’ve definitely confirmed a few times today already, but I’m sure there’s been a couple of people who cycled in and out. Will, when will we be releasing detailed information on the full list of accessibility features in the game?
JE: So yeah, so I mean, we mentioned, we’re not quite ready to talk about them, but we will be diving into them before launch. We wanna make sure as many people as possible can enjoy and play the game, so.
CB: Yeah, I think we’re doing a feature, some kind of blogpost on that, but, that’ll be a good format where we can be a little bit more in-depth.
JE: Yeah.
KFM: Alright, and the final question that I have on my list. It’s about localization. WoodenSmith says, I’d like to hear more about how localization works. What sorts of things have to be changed or adjusted so they make sense in different regions? Do localization teams have to be super careful when they translate to make sure they’re not accidentally revealing more than was intended in other versions? I’ve also always been very curious about accents in other versions. For example, do the, I’m gonna butcher this, do the Orl - Orlesian -
JE: Orlesian.
KFM: Orlesian, thank you, John. Character voice -
CB: That was really good, Katey!
KFM: I tried!
JE: Yeah, you tried, you got most of the way there, yeah!
KFM: For example, do the Orlesian character voice actors speak in a French accent in the Japanese version, or dwarf characters speak with an American accent in the French version?
JE: So I’m going to talk broadly about localization, and I’ll get a little bit into the accent question. So, localization is a thing that we’re doing constantly. We’re almost working with the teams, we have regular syncs with them, and a lot of that is because localization is not just, a lot of people think of it like, yeah, you’re just translating. Well, you’re not, you’re, you know, you’re, again, there’s different things to understand about different languages, they have different rules around grammar and, I will say, I think every writer has at least one story where they wrote, kind’ve, a fun double-entendre into a conversation, and then they got a ping from some of the localization teams saying, hey, can you very thoroughly explain what you meant there? And that’s what I like to describe as being hoist on your own petard because, sometimes, you’re like, oh I said this, it was really ribald, and now I don’t want to talk to this person who is very seriously and very concernedly, looking, it’s just like, ‘can you please tell us what that means?’ But yeah, I mean, in general, it’s an art-form of its own. You know, different sayings translate differently into different languages, different metaphors translate differently to different languages, and we always wanna make sure that other people, you know, people are playing this game in every language have an experience that feels authentic and meaningful, and doesn’t feel like it’s just kind’ve, you know, phoned in, we just, we just ran it through Google Translate or something, so. Again, localization is a huge part of what we do, the localization team we have is amazing, they do fantastic work, I love working with them. As far as accents, yeah, we do try to keep some consistency, it’s not always going to be a one to one, but we do try to say like, okay, so, this character, this group of characters needs to sound similar, and they’ll find an accent that works with the language that they’re trying, because, again, different accents work differently with different languages, and we wanna make sure that there’s that consistency, so, yeah.
KFM: We did it!
JE: Yeah!
KFM: That’s all of our questions that we’re able to get to you today. Wanna just say a quick thanks again to the community for submitting all of these really questions, it was a lot of fun going through them and, you know, making sure that we were able to give you some new stuff this time around. Yeah, anything you guys wanna say before we hop off?
CB: Yeah, can I just say, look, we love here, being here answering questions for you but the support, the interest you all show, it really fuels us in the team.
JE: Mhm.
CB: You all are a big part of us being able to make this game what it is, and I really hope we do you proud, so just, sincere thank you to everyone.
JE: Yeah, just, I just wanna echo that. I’ve been on this project for a while, and it’s been a lot of, not getting to talk about it, and quietly saying I don’t know, are we making more new Dragon Age? So being able to actually have these conversations and give you the details that you want without spoiling the game, it’s, it’s a lot of fun. This is genuinely the funnest part of my week, so thank you everyone.
KFM: Awesome, well thank you both so much for your time, Corinne and John. And, yeah, we have recorded the audio for this, so we’re going to turn that into a transcription, and put that in the Q&A archive channel, which lives underneath ask-bioware. That will be coming, you know, in the next couple of days to a week or so, you know, we’ll, we’ll be working away at it as soon as possible, so just let, let me know if you have any questions.
JE: Awesome. Thank you so much everyone, have a good Friday, good weekend, and I’m gonna go eat a sandwich, so.
CB: Happy Friday!
KFM: Happy Friday, and happy sandwich day!
CB: Bye bye.
JE: Thank you.
KFM: Bye.
JE: Bye.
[source: the official BioWare Discord server, August 30th dev Q&A]
Update: If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here.
#dragon age: the veilguard#dragon age the veilguard spoilers#<- this is my spoilers tag#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#long post#longpost#solas#morrigan#queen of my heart#dragon age: tevinter nights#dragon age: the missing#dragon age: the missing spoilers#dragon age: vows & vengeance#lul#feels#dragon age: vows & vengeance spoilers#lgbtq
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Rule Followers
Masterlist || Ao3
AN: A one-shot, that is technically a companion piece to Wicked Games, but can be read solo! I've also expanded this story so much that I no longer think I can keep the titles within the Wicked Game lyrics...
Pairing: Aaron Hotchner x Female Reader
Word Count: 2.1k
Tags/Warnings: Suggestive Language, Implied Sexual Content, Potential Hint at Brat-Tamer!Hotch, Workplace Romance, Mild Workplace Tension, Humor. Part of a series but can be read as a standalone.
Sypnosis: After disclosing your relationship, you and Agent Hotchner are required to attend a mandatory workplace boundaries seminar, joined by Morgan and Garcia, who seem to be thoroughly entertained by the situation.
Companion piece to: Part V in the Wicked Game Universe (Can be read independently, though!)
The seminar room was filled with the monotony of beige walls and a lone projector humming softly at the front of the room. You and Hotch entered together, side by side, with Garcia and Morgan waiting in their seats, smirking like two kids ready for mischief.
“Oh, look,” Morgan murmured, nudging Garcia. “They finally arrived. I thought Strauss might’ve pulled you aside for a pre-seminar scolding.”
You scoffed and leaned over Hotch, who’d already put on his best stoic face, clearly prepping for the ordeal. “We’re here to learn, right, Aaron?”
He barely glanced at you, but you caught the corner of his mouth twitching before he composed himself. “Let’s just get through this without incident.”
Garcia, never one to let a good opportunity pass, leaned forward, her eyes gleaming. “Right, sure, because a seminar on professional boundaries was exactly what this team needed. Especially you two.”
Hotch cast a withering look her way, but before he could say anything, Morgan broke in, “You know, Hotch, I’ve never seen you get flustered—until now. Kind of refreshing, actually.”
You couldn’t resist nudging him with a playful grin. “Aw, he’s just mad because he knows they’ll call him out for all those little glances he sneaks when he thinks no one’s watching.”
Hotch’s jaw tightened, but he couldn’t hide the faint flush creeping up his neck. “I think we all know who’s responsible for this…meeting.”
Morgan laughed. “Oh, there’s no question about that! All those times you two have been ‘subtly’ flirting in the field? Strauss must’ve been waiting for an excuse to get you here.”
“Professional decorum is important,” Hotch said flatly, as though reciting a script.
Morgan raised an eyebrow. “Decorum? Man, I saw you let her push every button until you were ready to combust. Don’t think you can pretend you didn’t enjoy it.”
Garcia gasped in exaggerated delight. “Strauss isn’t the only one watching!”
Hotch sighed, clearly caught between exasperation and mild amusement. “I think it’s safe to say none of us will be contributing to the Q&A session.”
“Oh, come on, Hotch,” you teased, leaning in so only he could hear. “Aren’t you even a little bit curious what they’ll say about us?”
He looked at you, a glimmer of mischief in his eyes. “No, but I’m curious to see how long you can actually sit still.”
Morgan laughed, overhearing. “I give it five minutes.”
As the seminar dragged on, the team shared knowing looks and chuckled silently, each relishing the rare sight of Hotch out of his element. And though you tried to keep your composure, every time you exchanged a sly glance with Hotch or caught him subtly rolling his eyes, you could feel the playful energy between you two crackling, uncontainable even in the most "serious" of seminars.
The seminar was in full swing, and the instructor—a painfully earnest, silver-haired man with a penchant for over-explaining—was clicking through a presentation with slides so outdated they looked like they belonged in a high school health class.
You and Hotch sat side by side, each trying to focus on the presentation, but you couldn’t resist stealing glances at him. The serious set of his jaw and that faint crease between his brows said he was doing his best to keep this under control, though you could tell his patience was wearing thin.
As the instructor droned on, a new slide appeared with the title: "Avoiding Favoritism in the Workplace."
You leaned just slightly toward Hotch, voice barely above a whisper. “Well, that’s relevant.”
Without looking at you, Hotch replied quietly, “Don’t even start.”
But you couldn’t resist, nodding at the slide with mock seriousness. “You know, Aaron, maybe I should stop winning all those ‘favorite agent’ contests.”
He gave you a sidelong look, the barest hint of a smirk tugging at his lips. “Last I checked, those weren’t real.”
You leaned in a little closer, murmuring, “Oh, right. All my campaigning for nothing.”
Hotch didn’t miss a beat, his voice low. “I don’t play favorites in the workplace.”
You stifled a grin, keeping your tone innocent. “Good to know. So, if it came down to it, you’d rather be sleeping next to me at night than…Reid?”
Hotch’s lips twitched with the faintest smile. “It’s a close call.”
You smirked. “Come on, admit it. I’m your favorite outside the office.”
He finally glanced your way, just the hint of warmth in his eyes. “Outside the office? That’s never been in question.”
Satisfied, you settled back with a smirk. "Glad we got that straight."
You settled back, but when the next slide appeared—Examples of Inappropriate Behavior—you couldn’t help but stifle a laugh. The slide showed two people standing far too close to each other, gazing with barely hidden longing, and you swore the actors looked vaguely like you and Hotch.
He let out a quiet, barely perceptible sigh as the instructor spoke. “It’s important to recognize when boundaries are becoming blurred. You may think a close colleague is just a friend, but others may perceive favoritism or unprofessional behavior.”
At that, you leaned closer to Hotch. “Think we should ask if our relationship is coming across that way?”
His gaze remained fixed on the slide. “I think the goal is to make it through without drawing attention.”
You held back a laugh, nodding seriously. “Right, right. We’re practically invisible.”
The instructor continued, oblivious, as the slides shifted to Physical Boundaries and Inappropriate Contact. You watched as a series of awkward stock photos appeared, showing coworkers sharing prolonged eye contact or lingering touches.
“This is absurd,” Hotch murmured under his breath, sounding almost resigned.
You raised an eyebrow. “You’re saying it doesn’t cover our unique situation?”
He gave you a sharp look, the faintest glint of warning, but there was something else too—almost a glimmer of amusement.
“Not a word.” But his silence didn’t last long. When the instructor started explaining the potential “distractions” that could arise from workplace relationships, Hotch muttered so quietly you almost missed it, “As if I’d ever be distracted.”
“Oh, really?” you whispered back, daring him with a playful smirk. “Then why do I catch you staring at me constantly?”
He didn’t respond, keeping his eyes forward with military precision. But you could see the telltale clench in his jaw and that faint blush creeping up his neck. You couldn’t let him off that easily.
“Guess you must be the picture of focus,” you murmured with a grin.
“Unlike you,” he replied in a dry whisper, “I can keep my focus exactly where it needs to be.”
“Right, so no distractions at all,” you said, casting a quick glance his way. “That’s why we’re at this seminar, after all.”
Just then, the instructor called for attention, clicking to a slide that displayed a list of “Appropriate Boundaries” in the workplace. His voice carried through the room with a practiced authority. “Maintaining professional boundaries ensures that all team members are treated fairly and equitably. Distractions, romantic relationships, or favoritism can erode the integrity of your work.”
You leaned over to Hotch, keeping your voice low. “Integrity, huh? Think ours is intact?”
Hotch’s tone was barely more than a murmur. “Strauss seems to think we’re hanging by a thread.”
You feigned a sigh. “Guess it’s a good thing I enjoy walking that line.”
He shook his head, gaze fixed on the screen as he struggled to maintain his composure. “You’re impossible.”
The instructor’s voice droned on about “a professional atmosphere free of personal entanglements” as another slide appeared—Common Workplace Hazards. The image showed two colleagues leaning too close over a desk, an almost magnetic pull between them.
You bit back a grin and leaned toward Hotch, your voice a soft murmur. “That one looks familiar…maybe a certain night in your office?”
Hotch’s jaw tensed, and his hand brushed against yours, sending a thrill down your spine. Without missing a beat, he murmured, “We are not having this conversation here.”
But you couldn’t resist, letting your fingers brush his just enough to keep him on edge. “Come on, Aaron… Remember how you locked the door?”
He shot you a sharp look, his tone low and commanding. “Behave.” His hand settled firmly over yours, stilling your movements, and his voice softened. “Or I’ll have to remind you exactly who’s in charge, even here.”
You smirked, feeling a thrill of defiance. “Promise?”
Hotch’s gaze held yours, intense and unyielding. “Trust me, I do,” he whispered, a quiet edge in his voice that left no room for argument. The glint in his eyes, though, hinted at something deeper, a shared memory lingering between you both.
Silenced and properly reeled in, you gave him a slight nod, unable to resist a soft, satisfied smile.
The seminar dragged on, but now there was a new energy between you. Every time a stock photo showed another awkward interaction or the instructor stressed the dangers of “inappropriate workplace affection,” you and Hotch would exchange the faintest of glances, each one saying everything you couldn’t in the middle of the seminar.
By the time the last slide finally clicked by with a bland “Thank you for your attention,” you were practically buzzing with pent-up energy, and you could see Hotch was just as eager to be done with it. Maybe more.
As you both stood up, gathering your things, you couldn’t help but murmur, “Well, I hope you took notes. Wouldn’t want any slip-ups in front of Strauss.”
He gave you a wry smile, finally letting the humor slip through. “I think I have everything I need right here.”
You raised an eyebrow, catching his gaze. “Does that mean I’m off the hook?”
Hotch looked at you, his voice so low and sincere that it sent a thrill down your spine. “Let’s just say I have a pretty good handle on where we stand.”
And with that, he held the door open for you, his hand brushing your lower back as you exited the room. Maybe you were supposed to keep your distance, maybe the seminar didn’t exactly condone it—but you knew you’d both be just fine.
As you and Hotch stepped out of the seminar room, Morgan and Garcia followed close behind, each wearing matching grins that hinted they’d been waiting for a moment to pounce. Hotch let his hand on your lower back drop, straightening up as if trying to re-establish some level of professionalism.
Morgan shook his head with a smirk. “Well, I think we can all agree that’s two hours of our lives we’ll never get back. Honestly thought they’d use some real-life examples from our team for a minute there.”
Garcia grinned, nudging Morgan. “Hey, I was bracing for it! I thought for sure they’d pull out that slide on pet names you shouldn’t use for your coworkers.”
You let out a snort, looking at her with amusement. “Oh yeah, we were all waiting for ‘chocolate thunder’ or ‘baby girl’ to make its big comeback.”
Hotch, keeping a straight face, gave Morgan a sidelong glance. “I think we’re all grateful they kept things…general.”
Morgan chuckled, leaning back with a grin. “Oh, sure, Hotch. General works for most of us—but something tells me this seminar’s gonna stick with you two a bit longer.”
Hotch’s lips pressed into the faintest smirk, just for a second. “I think we’re clear on what’s expected.”
You shot Hotch a sidelong smile. “Yep. Message received, loud and clear.”
Garcia, ever the gleeful instigator, clasped her hands with a grin. “I, for one, am just thrilled to have witnessed the two of you sitting through all that…professional advice.”
Hotch’s gaze flickered between the three of you, and he let out a resigned sigh. “Let’s keep the commentary in check, shall we?”
“Oh, you don’t have to tell us twice,” Morgan replied, shaking his head with a laugh. “But you two might be in for a few more of these little ‘reminders’ from Strauss, just saying.”
Hotch straightened, his expression returning to its usual calm. “I’m fairly confident we can stay on the right side of things,” he replied, casting you a brief, meaningful look.
As you all walked toward the elevators, his hand brushed your back in the subtlest of gestures, enough to remind you that, whatever Strauss or the seminar said, both of you knew exactly where you stood.
Tag List:
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@estragos
@todorokishoe24
@looking1016
@khxna
@rousethemouse
@averyhotchner
@reidfile
@bernelflo
@lover-of-books-and-tea
@frickin-bats
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