#[ 1000 atk / 1000 def ]
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ICEJADE TINOLA
You can send 1 card from your hand to the GY, then target 1 WATER monster in your GY; send this card from the field to the GY, and if you do, Special Summon the targeted monster. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Tinola". You can only use each effect of "Icejade Tinola" once per turn.
#archetype – icejade#monster card#effect#level 4#water attribute#aqua type#[ 1000 atk / 1000 def ]#support: water
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Light and Darkness Dragonlord
"1 Level 8 LIGHT Dragon monster + 1 Level 8 DARK Dragon monster Must be Fusion Summoned. While face-up on the field, this card is also DARK Attribute. Once per Chain, if a Spell/Trap Card, or monster effect, is activated (Quick Effect): This card loses exactly 1000 ATK/DEF, and if it does, negate the activation. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 Dragon monster in your GY; Special Summon it."
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RAGE OF THE ABYSS
Fujou-suru Big Jaws (Surfacing Big Jaws)
Level 4 WATER Fish Effect Monster
ATK 1800/DEF 300
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) During your Main Phase, if a Spell Card was activated this turn: You can Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz monsters.
(2) If this card is Normal or Special Summoned: You can add 1 Fish “Shark” monster from your Deck to your hand.
(3) If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.
Drake Shark
Water Fish / Effect
LV4 1400/1050
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is added to your hand, except by drawing it: You can Special Summon it.
(2) If this card is used for the Xyz Summon of a WATER monster that uses 3 or more materials, it can be treated as as 2 materials.
(3) A “Shark Drake” Xyz Monster that has this card as material gains this effect.
● Once per turn: You can detach 2 materials from this card, then target 1 Spell/Trap on the field; attach it to this card as material.
Armored Shark
Water Fish / Effect
LV3 500/2000
(This card is always treated as an “Armored Xyz” card.)
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) You can send 1 WATER Xyz Monster from your Extra Deck to the GY, then target 1 Fish monster in your GY with a Level equal to the sent monster’s Rank; Special Summon it.
(2) During your opponent’s turn, if this card is in your GY (Quick Effect): You can target 1 WATER Xyz Monster you control; equip this card to it as an Equip Spell that gives it 500 ATK.
Number C32: Shark Drake Leviathan
Water Sea Serpent / Xyz / Effect
RK5 3100/2600
4 Level 5 monsters
You can also Xyz Summon this card by discarding 1 Spell and using 1 Rank 4 “Shark Drake” Xyz Monster you control. (Transfer its materials to this card.)
(1) Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Effect Monster your opponent controls; negate its effects, and if you do, change its ATK/DEF to 0.
(2) This card can make a second attack during each Battle Phase.
(3) If this card attacks a Defense Position monster, inflict piercing battle damage.
Levirtue Dragon
Water Sea Serpent / Xyz / Effect
RK3 2000/0
2 Level 3 monsters
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Special Summoned: You can add 1 “Virtue Stream” from your Deck to your hand.
(2) You can activate 1 of these effects;
● Detach 1 Xyz Material from your monster; add 1 Fish, Sea Serpent, or Aqua monster from your GY to your hand, except “Levirtue Dragon”.
● Target 2 Xyz Monsters on the field; detach 1 material from 1 of them and attach it to the other as material.
Aqua Jet Surface (Surface Aqua Jet)
Normal Spell Card
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Special Summon 1 Level 4 or lower Fish, Sea Serpent or Aqua monster from your hand or GY, and if you do, you cannot Special Summon from the Extra Deck while you control it, except Xyz Monsters.
(2) If your opponent controls an Attack Position monster: You can banish this card from your GY, then target 1 Fish, Sea Serpent, or Aqua monster you control; it gains 1000 ATK until the end of this turn.
Reincarnate Unveil Mail
Equip Spell
(This card is always treated as an “Armored Xyz” card.)
You can only activate 1 card with this card’s name per turn.
(1) An Xyz Monster equipped with this card gains these effects.
● Cannot be destroyed by battle.
● Once per turn, if this card battled this turn (Quick Effect): You can return 1 Equip Card equipped to this card to the hand, then, immediately after this effect resolves, Xyz Summon 1 WATER monster.
(2) If this card is sent to the GY: You can activate this effect; equip it from your GY to an Xyz Monster you control during the End Phase of this turn.
Virtue Stream
Trap Normal
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) Target 1 Fish, Sea Serpent, or Aqua monster you control and 2 cards your opponent controls; destroy them.
(2) You can banish this card from your GY, then target 1 face-up monster on the field; apply this effect based on its Attribute.
● WATER: The next time it would be destroyed by card effect this turn, it is not destroyed.
● Non-WATER: Its Attribute becomes WATER.
Xyz Poseidon Splash
Trap Normal
You can only use either the 1st or 2nd effect of this card’s name per turn, and only once that turn.
(1) If you control an Xyz Monster that has an Xyz Monster as material: Declare 1 Attribute among monsters on the field; destroy all monsters on the field with that Attribute that are not equipped with an Equip Spell.
(2) You can banish this card from your GY and detach 1 Xyz Material from your monster; Special Summon 1 Fish, Sea Serpent, or Aqua monster from your GY to either field.
#yugioh#ygo#yugioh zexal#yugioh arc v#yugioh vrains#yugioh gx#yugioh 5ds#yugioh sevens!#yugioh go rush
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ROUND 1C, MATCH 2 OUT OF 8!
Monster Stats & Propaganda Under the Cut:
Crystal Beast Amber Mammoth is used by Johan Andersen (Jesse Anderson in the English dub). Its stats are the following:
Attribute: EARTH
Level: 4
Type: BEAST / EFFECT
Effect Type: TRIGGER / UNCLASSIFIED / CONTINUOUS-LIKE
Effect (according to the anime): ��When a face-up "Crystal Beast" monster you control is selected as an attack target, you can change the target to this card. When this card is destroyed, you can place it face-up in your Spell & Trap Card Zone, instead of sending it to the Graveyard. While this card is in the Spell & Trap Card Zone, it is treated as a Continuous Spell Card.”
ATK / DEF: 1700 / 1600
Propaganda:
Sean Schemmel's finest vocal performance.
Crystal Beast Topaz Tiger is used by Johan Andersen (Jesse Anderson in the English dub). Its stats are the following:
Attribute: EARTH
Level: 4
Type: BEAST / EFFECT
Effect Type: CONTINUOUS / UNCLASSIFIED / CONTINUOUS-LIKE
Effect (according to the anime): “If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. When this card is destroyed, you can place it face-up in your Spell & Trap Card Zone, instead of sending it to the Graveyard. While this card is in the Spell & Trap Card Zone, it is treated as a Continuous Spell Card.”
ATK / DEF: 1600 / 1000
Propaganda:
[None Submitted]
#crystal beast amber mammoth#crystal beast topaz tiger#johan andersen#jesse anderson#yugioh gx#yugioh#gx#yu-gi-oh#yu-gi-oh gx#poll bracket#poll tournament#polls#round 1#round 1c#yugipoll
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FGO FanServant - Chai, the Aspiring Rockstar
(official in-game art, taken from the Wikia)
Ascension Stages
First Stage: Chai is wearing a blue jacket over a white shirt, red pants and blue shoes. His robot arm is thinner and heavily bandaged, and he's missing his trademark scarf. 808 is floating beside him in her sphere mode.
Second Stage: Chai's standard outfit from the game.
Third Stage: Chai's makeshift guitar is replaced with his Custom Crimson, his scarf is longer and undamaged, and he's wearing a pin on his chest. 808 is also wearing a small crown.
Parameters
Class: Alter Ego
Source: Hi-Fi Rush
Region: Vandelay Campus
Voice Actors: Hiro Shimono (Chai), Toa Yukinari (Peppermint), Yasuhiro Mamiya (Macaron), Hiroyuki Yoshino (CNMN), Yu Kobayashi (Korsica)
Rarity: SR
Alignment: Neutral Good
Attribute: Human
HP: 1.860 / 11.625
ATK: 1.630 / 9.785
NP Gain: 0,88%
Deck: Buster/Quick (Buster: 2 hits; Quick: 4 hits; Arts: 3 hits; Extra: 4 hits)
Traits: Humanoid, Mechanical, Male, Weak to Enuma Elish, Group Servant, Musician
Passive Skills
Mad Enhancement - Rank E-
Increase own Buster performance by 1%.
Unordinary World - Rank A
Chai's self-described "musical robot powers" that allow him to perceive the world in time with his music, manifested here as a Passive Skill. So long as he fights on the beat, Chai gains significant offensive and defensive buffs.
FGO Effect
Increase own C.Star Drop Rate by 50%.
Apply Damage Cut of 200 to self.
Increase own Quick/Buster/Arts performance by 10% during a Mighty Chain.
Custom Append Skills
Anti-Robot Specialization
Replaces Append Skill 3
Deal extra Special ATK damage to [Mechanical] enemies. (20~30%)
Increase damage resistance against [Mechanical] enemies. (20~30%)
Bond Skill
Increase all [Musician] allies' Buster performance by 30% for all allies while on field (including sub-members)
Active Skills
Iron Man - Rank D
A skill resulting from the surgery to replace Chai's arm, Chai's entire body has been reinforced, allowing him to survive hits that would kill an ordinary person.
FGO Effect
Cooldown: 7~5 turns
Increase own DEF for 3 turns (20~30%)
Apply Damage Cut to self for 3 turns (500~1000)
Increase own ATK (10%, 3 turns) when attacked by an enemy (3 turns).
Vandelay Tea Party - Rank A
A combination of 808's temporal displacement function and Chai's unique nature as a Servant, Chai can momentarily manifest his allies' Spirit Origins to offer a variety of support in battle, from Peppermint and Macaron's ability to destroy barriers, to Korsica's ability to weaken the enemies, to CNMN's moral support. ...look, he's trying, okay?
FGO Effect
Cooldown: 8~6 turns
Increase own Quick, Buster and Arts Performance (10~20%, 3 hits, 3 turns)
Apply [808 Transfer] buff to self (3 turns) (all following effects are applied after selecting Command Cards).
- Apply Ignore Invincibility to self (1 hit) before attacking with a Quick Card (1 hit, 1 turn)
- Remove 1 DEF buff when attacking (1 time) before attacking with an Arts card (1 hit, 1 turn)
- Remove 1 ATK buff when attacking (1 time) before attacking with a Buster card (1 hit, 1 turn)
Synesthesia - Rank B
A Charisma variation, affected allies synchronize their movements with Chai's and receive a significant boost. As this ability is connected with Chai's powers, its effect are more pronounced if the target is musically inclined.
FGO Effect
Cooldown: 8~6 turns
Increase all allies' ATK by 10% for 3 turns.
Increase all allies' NP Gain for 3 turns (10~20%)
Increase all [Musician] allies' ATK for 3 turns (20~30%)
Increase all [Musician] allies' NP Gauge by 20%.
Noble Phantasm
Overdrive Slash V7 - Rank C+
Rank: C+
Type: Anti-Unit
Range: 1~3
Max Targets: 1
Chai's ultimate melee technique. Chai's Spirit Origin is temporarily supercharged, allowing him to summon all his teammates at once: afterwards, the team converges on an enemy for a simple but effective coordinated attack.
FGO Effect
Buster Noble Phantasm, 13 hits
Increase own NP Strength for 1 turn (20~30%, scales with Overcharge)
Deal Special Damage to one [Lawful] enemy.
Writer Notes
Oh boy, this profile. I was seriously hoping to have it ready way earlier, it would have been perfect given the news of the big comeback! Unfortunately writer block decided to strike, but oh well, better late than never!
I was uncertain about Chai's class at first: Berserker or Saber were potential options, but neither felt right. In the end, I decided to conceptualize him as a combined Servant of sorts, with Chai as the main Servant and the rest of the team as Phantom Spirits summonable for brief moments: I figured it worked well given the original game's mechanics, and it allowed me to classify him as an Alter Ego without too much issue.
Chai's outfit in his first Ascension is a modified version of his prototype outfit from the original concept arts, while his final Ascension is based on his outfit in the ending.
For the references in the skills' names, I blame his second one: I couldn't resist the reference to the gang's names and it all spiraled from there. For the curious, the referenced songs are Iron Man by Black Sabbath, Boston Tea Party by The Sensational Alex Harvey Band, Synesthesia by The Glass Pyramids, and Ordinary World by Duran Duran. And no, I'm not apologizing for the active skills' ranks. ;)
The buffs during a Mighty Chain in his unique passive are a reference to the scoring system in the original game, where you get worse scores if you use the same move in a row: with FGO mechanics, you instead get better results if you use different colored cards.
The new "Musician" trait applies to any Servant who has shown a significant interest in music, regardless of their skill level. So yeah, Elizabeth and Nero do in fact have the trait. Additionally, all Servants who received a Spiritron Dress during the Grail Live event have the trait while wearing the costume.
While the Wiki lists Hibiki! as the first Special Attack developed in the game, it didn't feel quite right for Chai's Noble Phantasm. In the end, I decided to use the final combo attack in the final battle as the inspiration, while naming it as a variation of another of his high-Reverb Specials. With an additional Final Fantasy reference thrown in there, because why not, the original already referenced it anyway!
#fate#fate grand order#fate fanservant#fanservant#modern fiction fanservant#hi fi rush#chai hi fi rush
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A new Message from the Masters Team is out now!
By completing Chapter 1: The More the Merrier (Normal) of the PML Arc, a reduced price gem special will be available for the next 24 hours only. (It's a 1000 paid gems for 99¢.)
You can now view ongoing Sync Pair Scouts as a list, making it easier to select the Sync Pair Scout you want.
In addition, they added a QoL battle setting that lets you see your allies' and opponents' remaining HP as a percentage.
Starting Mar29 (Probably going to have to cover that event Saturday since we have Sprigatito's evolution and the battle with Rayquaza Friday + merch), Volo and Jacq, will feature in the Story Event Researcher and Seeker! This event is a prelude to the new story that will be added to the Mysterious Stones Chapter on Apr1, and they'll both play active roles in the Mysterious Stones Chapter!
Volo & Togepi are a Fairy-type Field Sync Pair with a Tech EX Role. Their Sinnoh Solidarity Trainer move increases all allies' Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank each, and applies Sinnoh Circle (Defensive) to the allied field of play! Sinnoh Circle (Defensive) powers up all allies' moves and Sync Moves by 5% and reduces all allies' attack move and Sync Move damage taken by 10% (takes effect for both physical and special moves and Sync Moves.) The more Sync Pairs with the Sinnoh theme you have on the allied field of play, the higher these percentages are, boosting allies' moves and Sync Moves by a maximum of 20%, and reducing damage allies take from moves and Sync Moves by a maximum of 25%. Also, one of their Passive Skills powers up all allies' Sync Moves when a circle applies to the allied field of play! In addition, their Masterful Metronome Buddy Move can activate more powerful moves than the regular Metronome can and uses four Move Gauge slots. Another one of their Passive Skills can create a Fairy Zone the first time their Togepi uses a status move each battle, making them an excellent Sync Pair for pure offensive potential!
Jacq & Farigiraf are a Psychic-type Tech Sync Pair. Their EX Role is Support. Their Experimental Stored Power Buddy Move can be activated when their stats have been raised by a total of ten stat ranks or more. Using it removes all of their stat increases, but it also increases in power the more their stats were raised when it was used, so it's an extremely powerful move. When their attack move hits, one of their Passive Skills raises one of their stats by two stat ranks at random: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. This means that by hitting twice with their Twin Beam Move, they can raise a stat by a total of four stat ranks. Plus, when their attack move is successful, another Passive Skill of theirs reduces one MP from their moves that have the Berry effect tag and raises their Sp. Atk and Sp. Def by two stat ranks, making it possible to raise their stats by up to eight stat ranks all at once! If their stats have been raised, their There You Have It! Trainer move can double how much they've been raised.
Lodge Volo coming Mar29! If you choose to team up with them you'll get a Togepi photo frame that you can use with the Photo Creator. His partner Pokemon is Gible!
A Legendary Gauntlet, the return of the Unova Chapter Villain Event, and the addition of a new Ultimate Battle (featuring Lucy) are scheduled for the first half of April.
An Champion Stadium event in which the opponents are weak to Fire-type attacks will begin on Apr9.
The next message is scheduled for late April!
Events schedule!
#pokemon masters#pokemas#pokemon volo#merchant volo#pokemon jacq#professor jacq#pokemon legends arceus#pokemon scarlet and violet
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Game balance? Non existent when you have a demigod on your side.
Aka me quaking about how absolutely busted the foreseer outfit is.
So yea I unlocked Zayne's Foreseer outfit because I was lucky enough to pull one of the cards you need to unlock it and then just got the other one through the selector. I was pretty happy because I read the skill description on the outfit and it seemed pretty cracked.
Fucking read this shit. Not only does his offensive skills scale on atk and defense, his ult scales on combined atk and defense? What are we combining? The two solar cards? The solar and lunar cards? I don't know! Did I mention his starting pair bonus increases the damage of 'eternal sin' by another 20%?
Let's do some math now, shall we? Assuming we're only combining the atk and def of 'Promise Everlasting' and 'Forever Sealed', the two solar cards that you need to unlock this outfit in the first place, at levels 32 and 27, respectively plus some r-rank protocore boosts his ult will do a little over 19 thousand damage without the damage increase you get from matching stellacrum.
The staff it unlocks is also really powerful because it allows you to do things like use your basic attack when you dodge, deal DoT (damage over time), and also max out combo damage at 288 + 154% atk + 609% def. Also for some reason one of its categories is 'heal'? Even though it does not have any healing whatsoever which is really funny because I see it as "you can't get hurt if the enemy disintegrates!"
If you don't understand how powerful that is, this is the team I 3-stared pumpkin magus 6 with.
And I only needed to ult once. It's insane.
The cherry on top? Zayne's the only one who gets such a busted outfit. I don't have Rafayel or Xavier's myth outfit because god bless gacha but after reading through all the skills in the overview menu, it doesn't seem as obviously broken as Zayne's? At least they don't get multipliers over 1000% and the attacks don't scale off two stats. Rafayel does inflict burn and Xavier can buff himself and you so it's not like they're completely high and dry.
#the power of a cardiac surgeon LARPing is too strong#i am now convinced there is a favorite child and it's Zayne#love and deepspace#zayne love and deepspace
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Hypothetical Rank Ups No. 89-92: Bedivere
New Passive:
Caretaker (Camelot) B
While on the field: - Increase buff success rate for all [KOTRT] allies by 20%. - Increase HP Recovery for all other [KOTRT] allies by 20%.
As Camelot's official team mom steward and personal caretaker to the King themselves, Bedi's definitely gonna need a few automatic benefits if they want to wrangle a group as dysfunctional as that lot. To that end we're giving a buff to all KOTRT healing while Bedi's on the field. They're not going to be gaining any direct healing effects, but this will increase anyone else's healing, be it a fellow knight or a third party providing the heals - from Barghest's buff devouring to Merlin's regen to any non-knight providing support. Though, running around caring for a group like that doesn't leave Bedi with much time to look after himself, so while there's no demerits involved, don't expect the steward himself to benefit from the extra healing. As for the Buff Success Rate, while none of the KOTRT normally have chance based skills, this will act a niche shielding against anyone who would LOWER their otherwise normal success rates, be it something like a unique/situational boss debuff or, more realistically, a certain Moth's pettiness. (Plus who knows, maybe i have some WIP ideas about conscripting temporary KOTRT members who would find buff success rate much more directly useful)
Knight's Tactics B -> Knight’s Tutelage B
Increase NP Strength for all allies (3 turns). Increase NP Gain for all allies (3 turns). Increase DEF for all [Chivalrous] allies (3 turns). [10-20%] Increase ATK for all other [KOTRT] allies (3 turns). [5-15%]
A model knight in most every regard, Bedivere not only supports his allies, but inspired his fellow knights. Chivalrous allies take their duty to protect more seriously, and his fellow Round Table members in particular especially benefit from this coordination. for other knights, works even more efficiently with the KOTRT who cover one another's strengths and weaknesses (even if as their support he's not exactly leading the charge). Simple as that!
Calm and Collected B -> B+
Increase own NP Gauge by 30%. Increase own Mental Debuff Resist (3 turns).^ Apply Buff to self: Increase NP Gauge for all [KOTRT] allies every turn (3 turns). [2-8%] Applies "gain 4 Crit Stars per turn" to all [Chivalrous] allies (3 turns).
If it wasn't obvious yet, there's something of a theme here in wrangling other knights into doing their job properly. Well, case in point, Calm and Collected is Bedivere doing exactly that as he calms himself and collects his allies, providing moral support to fellow chivalrous types, and going even further to accommodate his comrades from Camelot. This not only only keeps the instincts of his allies well honed, but brings out the Knights of the Round's greatest strength and source of their legend: Unity. Not only does Bedivere embolden the feats of all KOTRT, but the more knightly allies at his side, the more honed their attacks. IE more crit stars. (...That said, unity implies looking out for Bedi as much as his allies, so don't go thinking you can or should just send Bedi out to pop the skill and die, because that NP Regen is going with him if you do.)
Oath of Protection B -> B+++
Increase DEF by 30% for all allies (1 turn). Increase Debuff Resist for all allies (1 turn). Apply Target Focus to self if there is an [Arthur] ally (3 times, 3 turns). Apply Delayed On-Death Buff (1 turn). - Restore HP for all other allies. [1000-4000] - Increase NP Overcharge Level for all [KOTRT] allies (1 time). [1 stage at level 1-3, 2 stages at level 4-5, 3 stages at level 6-8, 4 stages at level 9+]
Enough about what kind of person Bedi is in general though, lets get into the things truly specific to him...even if that means acknowledging his failings as well. Arthur's steward, he's the first to defend his King, but....well, it's fleeting to say the least as something of a legacy to the incident at the lake. Rather than 3 turns of Target focus, Bedivere gains 3 Single Target charges of Target Focus. To remind you, Target Focus Charges are used up when any single target attack or debuff is used. Thankfully, Bedivere's new max of 50% defense up between his S1 and S3 means he can tank very well when optimized, and his debuff res is pretty damn well off too. However, should both those things fail him and he ends up falling the very same turn, it'll clear a path for his allies much like a certain Gudaguda flower of war. At it's absolute max potential, this sacrifice will bring the wrath of the entire round table down on the fool who struck him down.
EX Rankup:
Switch On - Airgetlám C+ -> EX-
Ignore an enemy's Anti-Enforcement Defense buffs (1 turn). [Activates first] Deal damage to a single enemy. Deal 150% extra Special Attack damage to enemies who are both [Knight or Cavalry class] and [Threat to Humanity]. Removes a single enemy's Invincibility buffs. Reduce your Max HP by 2000 (5 turns). [Demerit] <Overcharge> Increase your Buster effectiveness (1 turn). [Activates first]
This one's pretty self explanatory, and probably completely unnecessary for the most part given Bedi's already seen as having a really good budget ST NP, but there's just too much potential given the whole role he played in Camelot for me to not give it SOMETHING. I was really on the fence about making "Anti Purge Defense a thing" thing since Purge Defense is, itself, a bad solution to how ubiquitous Anti Invincibility has become, but i figured if there was EVER going to be someone who deserved it it'd be the slayer of Rhongomyniad. Plus, unlike Ignore Invincibility, anti purge defense would have no overlap with Invincible let alone evade. The invincibility removal grants a degree of utility but is mostly flavor since...well, unlike the Anti Enforcement ignore, it activates after, meaning if you didnt already have Ignore Invincible you'll be doing no damage with the NP. On top of all that, it's especially effective on story bosses, since that's pretty much the only time we see non-extra class enemies with the Threat to Humanity trait. No prizes though for guessing which particular threat to humanity goddess from the main story this is meant for. Of course, the massive burst in power comes with a similar story based penalty, with each use of Airgetlám draining Bedivere life force.
....So yeah! I dont know why this one took me so long to write up when in hindsight it's pretty damn straightforward where most if not all the effects are coming from. I admit though that's the last time I leave which one is next up to a vote because now I not only need to post Phantom and Sanson's rework, but after Summer 6 i'm dying to post Blackbeard's sweep of rank ups too-
(also I used official arts this time not because I'm too lazy to find fitting art like i usually do, but because Bedi's official art always goes hard)
#artist: Tenkuu Sphere#artist: Hosoi Mieko#fgo#long post#fgo meta#fate grand order#fate kotrt#fgo bedivere#hypothetical rank ups
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"Uhhh Cynthia there seems to be some sort of cult forming in your villa..."
"A sex cult!?"
"No, an evil card game cult."
Sigh. "It's never a sex cult..."
"It's getting to be a problem, they even got Calli!"
"I am not good with cards and am now the White Reaper!"
"Alright guess I gotta play some card games to resolve this..."
"You're going to duel me Cynthia? Perfect, the Society of Light will take the villa at its head."
"I'll play Gible and attach a Fighting Energy to it and end my turn."
Gible HP: 70
"I'll play A Legendary Ocean. This boosts all my Water Monsters ATK and DEF by 200 and allows me to summon them with one less tribute. Next I'll activate Water Hazard, since I control no monsters I can Special Summon a Level 4 or lower Water monster from my hand. I summon Blizzard Warrior!"
Blizzard Warrior ATK/DEF: 1600/600
"Wait... what's with those numbers?"
"Next I'll sacrifice my Blizzard Warrior to summon my White Night Dragon!"
White Night Dragon ATK/DEF: 3200/2700
"I think I have the wrong card game here..."
"And last but not least I'll play Meteor of Destruction to deal 1000 Life Points of direct damage to you!"
"Guh...!!"
Cynthia's LP: 3000
"And finally, attack, White Night Dragon, destroy Gible and end this game!!"
"GAH!!!"
Cynthia's LP: -170
"The Society of Light has successfully claimed the villa, turn this place over to us, our new comrade, White Cynthia!"
"Guess I'm doing this now..."
"All Hail the Light of Destruction!"
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FLUFFAL OWL
When this card is Normal or Special Summoned from the hand: You can add 1 "Fusion" from your Deck to your hand. You can pay 500 LP; Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. You can only use 1 "Fluffal Owl" effect per turn, and only once that turn.
#archetype – fluffal#archetype – frightfur#archetype – death-toy#monster#effect#level 2#earth attribute#fairy type#[ 1000 atk / 1000 def ]
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Eldlich the Golden Lord
"You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of 'Eldlich the Golden Lord' once per turn."
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LEGACY OF DESTRUCTION
(An unexpected twist)
LEDE-JP001 Hakairyuu Gandora Geas (Geas Gandora the Dragon of Destruction)
Level 8 DARK Dragon Effect Monster
ATK 0
DEF 0
You can only use the (1)st and (3)rd effect of this card’s name each once per turn.
(1) If you control “Gold Sarcophagus of Light”: You can Special Summon this card from your hand.
(2) Gains 300 ATK for each banished card.
(3) You can pay half your LP; destroy as many other cards on the field as possible, and if you do, banish them, then Special Summon 1 Level 7 or lower monster from your Deck that mentions “Gold Sarcophagus of Light”, and if you do, increase its Level by the number of cards destroyed by this effect.
LEDE-JP002 Silent Swordsman Zero
Level 4 LIGHT Warrior Effect Monster
ATK 1000
DEF 1000
You can only use the (3)rd effect of this card’s name once per turn.
(1) Once per turn, during each Standby Phase: Increase this card’s Level by 1.
(2) While this card’s current Level is higher than its original Level, it gains ATK equal to the difference x 500.
(3) When your opponent activates a card or effect that targets “Gold Sarcophagus of Light”, and/or a monster(s) that mentions it, you control (Quick Effect): You can negate the activation, and if you do, increase this card’s Level by 1.
LEDE-JP003 Silent Magician Zero
Level 4 LIGHT Spellcaster Effect Monster
ATK 1000
DEF 1000
You can only use the (3)rd effect of this card’s name once per turn.
(1) If your opponent draws a card(s): Increase this card’s Level by the number drawn.
(2) While this card’s current Level is higher than its original Level, it gains ATK equal to the difference x 500.
(3) When your opponent activates a Spell Card or effect and you control “Gold Sarcophagus of Light” (Quick Effect): You can negate the activation, and if you do, increase this card’s Level by 1.
LEDE-JP004 Tricolore Gadget
Level 4 EARTH Machine Effect Monster
ATK 1300
DEF 1100
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 “Gold Sarcophagus of Light”, or 1 Spell/Trap that mentions it, from your Deck to your hand.
(2) If this card is destroyed by battle or card effect: You can Set 1 “Stronghold the Hidden Fortress” directly from your Deck.
LEDE-JP005 Mashimarshmallon
Level 3 LIGHT Fairy Effect Monster
ATK 300
DEF 500
You can only use the (1)st and (3)rd effect of this card’s name each once per turn.
(1) During your opponent’s turn, if you control “Gold Sarcophagus of Light” (Quick Effect): You can Special Summon this card from your hand.
(2) While you control “Gold Sarcophagus of Light”, this card cannot be destroyed by battle, also your opponent’s monsters cannot target other monsters for attacks.
(3) If this card is destroyed by card effect: You can Special Summon 1 of your other “Mashimarshmallon” that is banished or in your hand, Deck, or GY, and if you do, inflict 1000 damage to your opponent.
Note: This card appears to be a play on Mashi, which means “more, plus, extra”.
LEDE-JP051 Hikari no Ougonhitsu (Gold Sarcophagus of Light)
Continuous Spell Card
You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.
(1) Cannot be destroyed by monster effects.
(2) During your Main Phase: You can add 1 card from your Deck to your hand that mentions “Gold Sarcophagus of Light”, except “Gold Sarcophagus of Light”.
(3) If your opponent Special Summons a monster(s) from the GY: You can discard 1 Spell, then target 1 of those monsters; send it to the GY.
LEDE-JP054 Toki no Chinmoku – Turn Silence (Silence of Time – Turn Silence/Turn Silence)
Quick-Play Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Target 1 face-up monster you control; increase its Level by 3, and if you activated this card in response to your opponent’s monster effect activation while you controlled “Gold Sarcophagus of Light” and a monster that mentions it, negate that effect.
(2) If your monster that mentions “Gold Sarcophagus of Light” battles, during damage calculation: You can banish this card from your GY; end the Battle Phase.
LEDE-JP053 Nakama no Kizuna (Ties of the Fellows(hip)/Ties of the Companions/Ties of Friendship)
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) If you control “Gold Sarcophagus of Light” and a monster that mentions it: You cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, also Special Summon up to 2 Level 4 or lower monsters with different names from your hand or Deck that mention “Gold Sarcophagus of Light”.
LEDE-JP054 Mirai he no Chinmoku (Silence Towards the Future)
Quick-Play Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Add 1 monster from your Deck to your hand that mentions “Gold Sarcophagus of Light”, then, if you activated this card during the Battle Phase while you controlled “Gold Sarcophagus of Light” and a monster that mentions it, each player draws cards until they have 6 cards in their hand.
LEDE-JP071 Kakushi Toride Strong Hold (Stronghold the Hidden Fortress)
Continuous Trap Card
(1) Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000) with these effects (this card is also still a Trap).
● Gains 1000 ATK for each card you control that is “Gold Sarcophagus of Light” or a monster that mentions it.
● Once per turn, when an opponent’s monster declares an attack and you control “Gold Sarcophagus of Light”: You can destroy that monster.
#yugioh#ygo#yugioh zexal#yugioh arc v#yugioh vrains#yugioh gx#yugioh 5ds#yugioh sevens!#yugioh go rush
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ROUND 5 (QUARTERFINALS)! MATCH 4 OUT OF 4
Monster Stats & Propaganda Under the Cut:
Marshmallon is used by Yugi Mutou. Its stats are the following:
Attribute: LIGHT
Level: 3
Type: FAIRY / EFFECT
Effect Type: TRIGGER / CONTINUOUS
Effect (according to the anime): "The controller of a monster that attacks this face-down card takes 1000 damage after damage calculation. This card cannot be destroyed by battle. (Damage calculation is applied normally)."
ATK / DEF: 300 / 500
Propaganda:
Cut little guy with teeth. Will also eat at your life points if you hit it. Can't be destroyed by battle. Just a hungry little one.
Mystical Elf is used by Yugi Mutou/Yami Yugi. Its stats are the following:
Attribute: LIGHT
Level: 4
Type: SPELLCASTER
Description (according to the anime): "A delicate elf that lacks offense, but has a terrific defense backed by mystical power."
ATK / DEF: 800 / 2000
Propaganda:
She is literally so beautiful and means the absolute world to me. I love her so much.
#yugipoll#round 5#quarterfinals#marshmallon#mystical elf#yugi mutou#yami yugi#duel monsters#yu-gi-oh#yu-gi-oh duel monsters#yugioh#yugioh duel monsters#poll bracket#poll tournament#polls
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FGO FanServant - Kairi, the Princess of Light
(artwork by TamTam88, originally found here)
Will contain spoilers up to Kingdom Hearts III after the break
Ascension Stages
First Stage: Kairi's outfit from Kingdom Hearts II, wielding Destiny's Embrace.
Second Stage: Kairi's outfit from Kingdom Hearts III, still wielding Destiny's Embrace.
Third Stage: Kairi is now dressed in a black leather dress, with a dark pink skirt underneath, a light pink jacket on top of it, and black leather boots. Her hair are also longer, close to their length during the events of KH2.
Parameters
Class: Caster
Alternate Classes: Foreigner (Traveler)
Source: Kingdom Hearts
Region: Destiny Islands
Voice Actress: Risa Uchida
Rarity: SR
Alignment: Lawful Good
Attribute: Earth
Deck: Arts (Buster: 2 hits; Quick: 4 hits; Arts: 3 hits; Extra: 3 hits)
Traits: Humanoid, Seven Class Servant, Female, Weak to Enuma Elish, Keyblade Wielder, Light User, Unrevivable
Passive Skills
Magic Resistance - Rank C
FGO Effect
Increase own Debuff resistance by 15%.
Guardian of the In-Between - Rank C
A standard skill among Keybearers who travel in the Lanes Between. Mere possession of a Keyblade grants its wielder a constant supply of magical energy, while the act of travelling across worlds marks them as alien to Proper Human History.
FGO Effect
Charge own NP gauge by 3% each turn.
Gain 1 C.Star each turn.
Pure Light - Rank EX
A unique skill representing Kairi's status as a Princess of Heart, her heart of pure light offers a near unbreakable protection from darkness.
FGO Effect
Increases own Debuff resistance by 30%.
Increases own damage by 300.
Increases own damage against [Darkness User] enemies by 700.
Reduces own damage taken from [Darkness User] enemies by 1300.
Custom Append Skills
Healing Boost
Replaces Append Skill 3
Increases healing given (50%~100%)
Bond Skill
Apply Delayed On-Death buff (1 time)
-- On Death: Gain 30 C.Stars.
Active Skills
Life Magic - Rank C+
A common ability among Keyblade users, this skill allows the user to treat wounds and status effects. This ability is strenghtened by Kairi's affinity for light, allowing her to perform feats that would normally require multiple different incantations with a single spell.
FGO Effect
Cooldown: 9~7 turns
Recovers HP for all allies (2000~3000)
Removes debuffs from all allies.
Increases all allies' DEF for 3 turns (20~30%)
Heart of a Princess - Rank B
An offensive manifestation of Kairi's affinity for light. While normally she would use this power to enhance her Shotlocks, as a Servant Kairi can manifest this as a set of buffs focused on banishing darkness.
FGO Effect
Cooldown: 8~6 turns
Increases all allies' ATK for 3 turns (10~20%)
Further increases all [Light User] allies' ATK by 20% for 3 turns
Decreases all enemies' DEF by 10% for 3 turns
Further decreases all [Darkness User] enemies' DEF for 3 turns (10~20%)
Seven Crowns of Light - Rank A
A crystallization of Kairi's status as a Princess of Heart. As one of the seven people in the Realm of Light who hold the key to Kingdom Hearts, the light in her heart gives her an authority and potential beyond comparison: however, since Kairi hasn't truly used that power to its fullest in life, the rank and power of this skill are lowered.
FGO Effect
Cooldown: 10~8 turns
Increases all allies' NP Gauge (20~30%)
Increases all allies' Critical damage for 3 turns (10~20%)
Increases all allies' C.Star Drop Rate for 3 turns (50~100%)
Increases all allies' NP Gain for 3 turns (10~20%)
Gain C.Stars (10~20)
Noble Phantasm
Door to Light - Rank EX
[Thinking of You, Wherever You Are] Rank: EX Type: Anti-Event Range: 1000 Max Targets: 1
A full manifestation of Kairi's power as a Princess of Heart. Unleashing this Noble Phantasm lets Kairi tap for just one moment into her full potential, allowing her to willingly perform feats she's only done subconsciously in life. The potential of this ability is massive, as expected from one of the cornerstones of the Realm of Light, allowing Kairi to perform miracles that come very close to True Magic: but even for a Princess of Heart, breaking the laws of the world like that will incur a heavy price...
FGO Effect
Arts Noble Phantasm, 0 hits
Revive 1 K.O. ally (30~50% HP. Priority is given to the leftmost ally at the beginning of battle. Allies with the [Unrevivable] trait cannot be revived)
Increases the revived ally's ATK by 30% for 5 turns
Increases the revived ally's NP Gauge (30~50%, scales with Overcharge)
Apply Invincibility to the revived ally for 3 hits, 3 turns
Apply Death to self (all Guts effects are disabled. If the user is affected by unremovable Guts effects, the Noble Phantasm cannot be activated)
Writer Notes
Ah, the dilemma of writing a fan-Servant version of a character who barely gets any time to shine in her series. I may have had a clear idea of what I wanted her Noble Phantasm to be like from the beginning, but everything else still feels so slap-dashed together...
The outfit for Kairi's 3rd Ascension is inspired by this concept art for a possible KH4 version of Kairi. All credits for the design goes to hollypolllyy.
As a general design note, after FGO's... interesting approach to game design shown during the 9th Anniversary, I've decided to only write down the Append Skills different from the standard (so, as of this writing, just the 3rd skill). This will remain true for any future fan-Servant.
So, why that effect for her Noble Phantasm? Think back to the three numbered entries in the series, to the thing Kairi has consistently done in all those games (apart from getting captured): - KH1: when Sora got turned into a Heartless in Hollow Bastion, she managed to turn him back into a human - KH2: when Sora and Riku were trapped in the Realm of Darkness at the end of the game, her letter to Sora managed to reach them and open a path to bring them back to the Destiny Island - KH3: when everyone got TPK'd in the Keyblade Graveyard, she managed to tether Sora to the Final World, which in turn allowed him to bring everyone back. If there's one thing that has been true throughout the whole series, it's this: whenever things are at their bleakest, Kairi is always there, a light in the darkness to allow her friends to keep fighting. As such, I think it's only fitting to focus Kairi's skillset around that: she's not a conventional DPS or support, but a joker who can bring your other fighters back during your darkest hour.
For balancing reasons, her Noble Phantasm cannot revive Kairi herself, mostly to prevent a Double Kairi System where they keep rezzing each other forever. Sorry, Kairi, I may have made you a Caster, but you're no Doctor Strange, you did in fact come to die! I'm on the fence on whether that trait would also prevent her from being revived via Command Seals, though I think it would be a fair drawback, given how strong her NP can potentially be. And yes, that note about unremovable Guts means that, if an hypothetical battle sticks you in a situation where you cannot die unless it's in a very specific way, she cannot escape that fate.
As for the rest of her skillset, I mostly focused it around supporting the team, to give her a role in battle outside of just "come in, cast Revive, leave". The numbers are a little low due to her being an SR: I know her kit would easily make her SSR-level, but she's had a role too small in her series to justify putting her in the same rarity as Sora and Riku (and yes, this does mean I plan to write Riku too eventually. As soon as I figure out his gimmick...). Plus, you know, can't have all of them be SSR!
And finally, sorry, I couldn't resist that joke on her 3rd skill's name. It's just an in-joke because of the coincidentally equal number, I'm not planning to actually make her a Beast: contrary to apparently Lasengle, I do have some standards!
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Знакомьтесь, МТ Санс!/Meet MT Sans!
Rus:
Пора рассказать полноценно про мою AU. Называется она Multitale. Представьте, что в Undertale добавили несколько вселенных, никак не связанных с ней (то есть другие игры, сериалы, мультфильмы и прочее). Так и получилась моя AU. Сюжет происходит спустя 10 лет после высвобождение монстров из подземелья. Мир свыкся с новой жизнью. Благодаря исследованиям душ и решимости монстрами, планета Земля скакнула в технологиях, но не так сильно. Жизнь выглядит почти так же, как и раньше.
МТ Санс - один из основных представителей Multitale. Умный, серьёзный, заботливый.Для друзей и брата хотя на край света пойдет. Его уровень знаний выше человеческого, а технологии опережают на на несколько веков вперёд, если не тысячи лет. Скрывает от правительства факт из нахождения у него в принципе. В принципе скрытный и особо нигде не высв��чивается. Около 40% является киборгом, ибо в кости вставлены стержни, душа заключена особой энергетической оболочкой, чтобы ей не могли использовать её, а в черепе несколько жестких дисков высокой емкости.
Одет в черный халат с красным капюшоном, красную рубашку, черный галстук, темно серые брюки и красные кроссовки с белой подошвой, на которой имеются 2 мини реактивных двигателя для полета. Может носить очки на лямке для защиты глаз, а на руках черные перчатки без пальцев, на обратной стороне которой имеется мини реактор для стрельбы (косплей железного человека)
��меет 2 светящихся глаза, один синий, другой красный. Синий используется чаще всего для повседневной жизни - что-то перенести, притянуть, выключить или включить и так далее. Красный же для сражений, или же когда он в гневе. В этом режиме имеет большую реакцию, силу и скорость.
Имеет некоторые связи в мультивселенной. Однажды он расставил камеры с микрофонами по всей территории каждой Вселенной, и если что-то происходит, МТ Санса просят посмотреть по камерам, что произошло. На больших событиях в мультивселенной обычно не присутствует (как например X event) только если случайно сам их не создает. Он не на стороне Инка и не на стороне Эррора, ему интереснее посмотреть на их баталии.
Базовая характеристика:
Atk - 100
Def - 100
При красном глазе (может увеличиваться от ситуации к ситуации)
Atk - 500
Def - 1000
Базовые способности:
Гастер бластер с красными и синими глазами
Обычные и синие кости
Энергетическая бомба (От гастер бластера отделили ядро)
По факту не так уж и силен, но компенсирует это своими знаниями и технологиями. А о последнем как нибудь в другом посте.
P.s. у меня не нашлось цветных изображений. Как нибудь сделаю и добавлю их сюда.
Eng:
It's time to tell you full about my AU. It's called Multitale. Imagine that several universes not related to it have been added to Undertale (that is, other games, TV series, cartoons, etc.). That's how my AU turned out. The plot takes place 10 years after the monsters are released from the dungeon. The world has become accust to a new life. Thanks to the research of souls and the determination of monsters, the planet Earth has jumped in technology, but not so much. Life looks almost the same as before.
MT Sans is one of the main representatives of Multitale. Smart, serious, caring. For friends and brother at least to the end of the world. Its level of knowledge is higher than human, and technology is several centuries ahead, if not thousands of years. Hides from the government the fact of being with him in principle. In principle, it is hidden and does not really be displayed anywhere. About 40% is a cyborg, because rods are inserted into the bone, the soul is enclosed in a special energy shell so that it cannot be used, and there are several high-capacity hard drives in the skull.
Wearing a black robe with a red hood, a red shirt, a black tie, dark gray pants and red sneakers with a white sole, which has 2 mini jet engines for flight. Can wear glasses on a strap to protect his eyes, and black fingerless gloves on his hands, on the back of which there is a mini reactor for shooting (iron man cosplay)
It has 2 glowing eyes, one blue, the other red. Blue is most often used for everyday life - to transfer, pull, turn off or on something, and so on. Red for battles, or when he is angry. In this mode, it has a high reaction, strength and speed.
It has some connections in the multiverse. Once he placed cameras with microphones throughout each universe, and if something happens, MT Sans is asked to see what happened on the cameras. At large events in the multiverse, it is usually not present (such as X event) only if it accidentally does not create them itself. He is not on the side of Ink and not on the side of Error, he is more interested in watching their battles.
Basic characteristic:
Atk - 100
Def - 100
With red eye (may increase from situation to situation)
Atk - 500
Def - 1000
Basic abilities:
Gaster blaster with red and blue eyes
Ordinary and blue bones
Energy bomb (The core was separated from the gaster blaster)
In fact, he is not so strong, but he compensates for it with his knowledge and technology. And about the last one somehow in another post.
P.s. I didn't have any color images. I'll do it sometime and add them here.
#sans#sans au#sans undertale#undertale#rus#eng#comics#ink sans#error sans#undertale multiverse#undertale au#Multitale#MT Sans
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