#/lots/sean
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oscconfessions · 7 months ago
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do people even care abt cb and crown? bcuz I only ever see love for Michael. I only ever see people talking abt Sean in context of Michael too. anyways im the #1 crown kinnie
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chonnysinferno · 8 months ago
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love it when a character is aroace and nonbinary ..................... like. u dont udnerstand
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also whatever this is
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fiizzieguy · 25 days ago
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Them
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calp0sa · 4 months ago
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more like love of the FUN!!
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pathojon · 6 months ago
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waow
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filmbro-girlblogger · 2 months ago
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i think i may have an actual problem bc i started bawling over a tiktok about dps with the “you were only 17” song for neil im actually tearing up a little rn
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vcod1n · 4 months ago
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does tumblr like these too
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arthursfuckinghat · 2 months ago
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So, I've been wondering something.
In red dead online, there isn't too much use for Dead Eye because it doesn't/can't slow time down since you're playing on a server. It's still a powerful skill if you work on the upgrades for it, but one thing I noticed a lot (because I rarely use Dead Eye in online mode) is that your character really doesn't like having a low Dead Eye meter.
As in, your character will cover their eyes and scrunch up their face and wince as if they've got a bad headache (this goes for playing in story mode too). Now I know they're just visual cues for the player to see and be able to tell that the Dead Eye is low (because your aim is much worse with low Dead Eye), but the implications are pretty interesting to me.
So the question is, does having low Dead Eye hurt and why?
We know that both Dead Eye and Eagle Eye are learned skills, and things like cigarettes, cigars, chewing tobacco, alcohol, snake oil and cheese all benefit your Dead Eye when it's low. It's a crucial meter, just like your heath or stamina - which raises more questions in itself.
Dead Eye and Eagle Eye are fascinating to me because they're very valuable abilities that can be used at will, and have specific set limits for how long they can be used at a time.
But only Dead Eye needs regular sustenance, or "feeding" I suppose.
This gives me the impression that Dead Eye is constantly dormant, instead of something that's "turned on" when needed. Like a constant state of being on high alert that's running on the sidelines of your character's day to day life.
When your character hasn’t used Dead Eye for a while and it still drains, it could mean their brain is struggling to maintain that high level of alertness in the background. This constant readiness, or the potential to drop into Dead Eye at any moment, would be like someone constantly being on high alert in real life. Even if they don’t act on it, the strain of staying ready for danger builds up.
Dead Eye uses an almost superhuman level of focus and precision. To enter that state of hyper awareness where time seems to slow down (even if it's just the perception of it), your character's brain might be working much harder than usual, forcing the mind into overdrive. Just like overusing muscles leads to physical fatigue, overworking the brain through intense focus could lead to mental exhaustion and physical symptoms, like headaches or vision problems.
And since Dead Eye depletes like a stamina bar and requires nourishment (cigarettes, alcohol, cheese), the skill could be linked to the body’s energy resources. Using Dead Eye probably increases your character's heart rate, sharpens reflexes, and probably even increases adrenaline production, which are all very taxing on the body.
Which makes sense as to why things like tobacco and alcohol help replenish it.
Stimulants like nicotine or the rush from alcohol might help keep that mental sharpness in check or at least alleviate the strain. It's as if the brain needs to be sharpened or soothed with substances because it's working overdrive in the background, even when you’re not actively engaging with Dead Eye.
So if we treat Dead Eye as something that affects the brain’s chemistry, like sharpening focus and precision, it could also deplete certain neurochemicals or hormones over time (adrenaline, dopamine, etc). Tobacco or alcohol might simulate the release of chemicals that help regulate those abilities. The discomfort your character feels when Dead Eye is low could well be on the same level as withdrawal symptoms, where the brain is craving more of those chemicals to return to its state of super focus.
I mean, what a fucking fascinating concept right?
Dead Eye is solely tied to heightened awareness for life or death situations, focusing entirely on people who can fight back and threaten your life. So while you're using it, you're engaging with targets that could potentially harm you, and that’s why it probably has such a taxing effect. Your mind and body are fully ramped up for combat, for precision, and for survival. It’s essentially a battle skill, designed for quick, decisive violence.
You also gain Dead Eye points for killing people, so you're not just using this dangerous skill, you're learning every time you use it and kill with it.
From a world building pov, this really deepens characters like Arthur or any other Dead Eye users. They're not just "good with guns" - they're managing the toll that comes with honing such a deadly skill. And unlike Eagle Eye, which is more of a passive, less draining ability, Dead Eye seems to tap into something more intense and unsustainable. Which is really fitting for their lifestyle.
Eagle Eye is taught through patience and understanding of the natural world, Dead Eye is forged in fire and the result of a life steeped in bloodshed and conflict.
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marchioness-of-the-flowers · 2 months ago
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I do love how like everyone on Tumblr’s HoK is in love w Martin, we’re passing that man around like a joint.
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cenpede · 1 year ago
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Opens my sketchbook and shows you all my silly lines on paper
Pls click idk why the quality suddenly went ass up
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h3r3-h3-c0m3s · 3 months ago
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🎶 and for the first time in my life / im gonna get myself right 🎶
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thing w/ the album cover of "future present past ep" by the strokes cause "threat of joy" has me in a chokehold at the moment
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oscconfessions · 2 months ago
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https://www.tumblr.com/oscconfessions/764101510142590976/oscc-mods-after-refusing-to-tag-your-post-properly
take this
my favorite osc characters are pillow from tpot, fuzzball from objectified, furry ball from moss, hfjone charise, doorstopper from animatic battle, sean from love of the s*n, sugarcube from the waiting room, ender pearl from bfg, moonlight tdos, and spraypaint burner. tag them all and i will give you my soul
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chonnysinferno · 8 months ago
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genderfluid michael & sean based on this post . huzzah!
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leglimh · 2 months ago
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my gifs
michael lots stare pipe bomb tuah Crown lots Charger Block lots Sean lots Sean lots throwing it back Airy hfjone throwing it back
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wxywardsun · 5 months ago
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My favorite thing in red dead redemption and red dead online is how the characters are HUMAN! Not just in the way they are,but in their appearances too! They have wrinkles,they have scars and smile lines and gray hair,the works. Sean is missing a tooth (albeit through a painful situation),one of Molly’s teeth in the front is slightly bigger than the other,Dutch has forehead wrinkles,Maggie in red dead online has a blind eye and a huge burn scar,a lot of the characters have crows feet too! They’re all SO human and I love red dead for that!! It’s a beautiful game with details that are still being found all these years later but the details in the characters by far are my favorite
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jarofalicesgrunge · 1 year ago
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𝐀𝐥𝐢𝐜𝐞 𝐢𝐧 𝐂𝐡𝐚𝐢𝐧𝐬 ❂
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