#/I've been playing bioware games since I was 12 with kotor and started following dev stuff with dao
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Sometimes I think about how Dragon Age's entire existence seems to have been an uphill battle against EA since it got turned into a series after Origins (which iirc was basically done by the time EA bought the studio) and I am both so thankful for the work the devs put into it to make each entry in the series work as well as they could under whatever circumstances they had but also bitter at how constrained they were/are and how much they get forced to sacrifice for trends like multiplayer. It feels like a curse to be such a long time Bioware fan and hearing certain criticisms where you're like "no wait, they didn't want it to be like that, here's what happened behind the scenes that made it have to be that way and how it was the best scenario they were able to carve out, but yes I also understand that it being the final result gives unfortunate implications" and I think about what being on the developer side of things must be like
#jaderaven post#jaderaven talks dragon age#/turning off reblogs bc this is more a vent post than an analysis#/I've been playing bioware games since I was 12 with kotor and started following dev stuff with dao#/it's been... something watching what happened since the ea buyout in real time#/ALSO I feel like I should say that I genuinely LOVE veilguard!!!#/I love the gameplay and visuals and sound design and music and characters and stories overall#/but I can also see where the seams of it being rebuilt so many times as well as the layoffs and budgets#/also not saying the devs are perfect flawless beings asjkdjshds we're all human#/edit to remove the readmore bc I wanted to yell a little louder after all
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