#//the commanders are awesome and the hype died out way too quickly for my liking
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Mun, how do you feel about all the newly named revolutionaries? Personally I'm excited!
// Oh boy am I, buckle up because you’re in for a ride
I have been waiting for Oda to reveal the commanders (though I don’t think he revealed all of them, or if he did then it’s bad writing on his part again) for years. And mostly I am satisfied with the results - as far as I can be with Oda. I’ve never been terribly a fan of his character designing, mostly because of aesthetic reasons and I would have preferred more realistic and practical outfits. But knowing what we have seen of Oda’s capabilities of designing outfits, I think he could have done way worse with the commanders.
Now many people in the fandom are disgusted and annoyed by Belo Betty’s outfit design, and it’s understandable. But to me it’s a two way street. On one hand, Betty’s shirt being open is infuriating because we all know Oda is sexist, but on the other, dictating how women (or anyone, but we’re talking about women here) should dress whether it’s covering herself completely or wearing revealing clothing, is demeaning in itself (and also sexist). Only she can choose what she wears and how she wears it. It’s not anyone else’s business.
So I’m little annoyed but not entirely livid about it, therefore I can look past it. In other news, I like her hat a lot.
In general, looking at Betty’s personality and abilities, I’m quite pleased. She is very close to a commander oc of mine that I never brought to tumblr or used in any kind of way in many aspects (and it’s slightly scary??? Oda how???). Her devil fruit for example is almost precisely like my oc’s (she used just her voice/words instead of waving a flag) and her personality is pretty close to my oc’s also. Just that my oc would never call citizens she was about to help out ‘useless trash’ or ‘garbage’, or an over weight colleague a ‘potato giant’. When I first read the part in the chapter it didn’t settle quite in completely because I was trying to imagine Dragon promoting someone as ill-mannered like that to a commander’s rank and was having a hard time with it. However -
It is true that there is no point in helping people who have no will to fight for themselves, for their loved ones and freedom and rights at this point. The army doesn’t have unlimited resources. It makes sense to focus on parties with motivation to avoid direct contact with the Government and Cipher Poll, from a strategic point of view. The army won’t be of any use for changing the world or reach its goals if it throws its chances out before it’s their time.
That said revolutionaries are not heartless and completely set in the military mindset. They cannot be. They’re not after power or protection, they’re after ending inequality. So I can see Dragon allowing the higher ups (like the commanders themselves) help out citizens outside of their influence radar when they absolutely know for 100% certainty they will win because it is morally correct. It is comprehensible that people are afraid and incapable to fight back, but it’s also inconsiderate and thoughtless.
Therefore my Dragon would frown upon Betty’s vulgar language but agree with her actions and recognize her accomplishments.
Now while my oc was a high ranking commander (close to Dragon especially but not as close as Ivankov), it is blowing my mind how Betty appears to be the highest ranked (or at least most respected) out of the four commanders. Lindbergh is openly seen asking for Betty’s permission to handle the pirates, and later on Betty gives out orders to Lindbergh and Karasu which they execute without question. This is huge coming from Oda. And I’m much pleased with it!
Karasu’s design is basically Killer-Doffy/Roci-Kid fusion, which is 100% Oda-like. I’m not incredibly fascinated with it but it fits in so I’m okay with it. I do wonder if he was wearing the feather coat and beak mask before eating his devil fruit and if he did I’m curious about the reason. With Katakuri Oda has given us proof that sometimes when a character wears something that covers a part of their face (or completely) there is a very good reason for it. Now the all time question mark in this regard is Killer, but Karasu’s case makes me wonder even more. I like Karasu’s name especially tbh.
Regarding his devil fruit it is self-evident that he helped Sabo back to the revolutionaries’ ship at the end of Dressrosa. And from that scene we know that Karasu hasn’t had the devil fruit for very long - or he never reported receiving it. I would lean more to not having it for long because of loyalty reasons, personally. I really like him too (as I do like Betty a lot) but I think it’s mostly because of his reserved personality (but not shy!) and crows.
Morley is precious if I’m being quite honest. First of all, he’s a giant, and second of all he is not super duper lean and skinny and muscly like most characters (especially those who fight) are. That’s lots of points to Oda already. And he appears to be lgbt+ which! is! amazing! I am hesitant about his trident weapon though. 
Out of all the commanders Lindbergh is the one I have a bone to pick on with Oda. His name is good, but his character design is 100% already seen somewhere else before. He looks way too familiar but I cannot put my finger on it. He appears to be a mink and while I like that he’s some other race than human, I would have loved to see a fishman commander instead. It does make sense for the revolutionaries to have their own weapon developer but why is he a commander…? He should solely be in the equipment division. Plus while I can see how Karasu and Morley gained their commander rank, I cannot see any plausible way for Lindbergh. Nothing about his personality appears suitable for leadership. But since he’s canon I’m hoping someone picks him up as a muse and spends time to develop his character so that his rank is justified.
The weapons seem cool though.
All in all, I’m satisfied with the immense diversity in the commanders. Having more females (appearance wise, their real gender could be anything) would have been a nice thing to see but we cannot have everything. That said there is gender diversity, there is race diversity - all we lack is skin colour diversity. Which, I guess we have kinda with Lindbergh but you already know how I feel about him.
I love that Betty appears highly respected (even the citizens of Momoiro island were excited to see her), and I love that Oda is showing us the Revolutionary Army truly is accepting of and open to everyone. And I have long believed it goes without saying that the army would be divided into smaller armies across the world because they’re against the World Government, not a single country, so seeing that Oda believes the same is a feast on the eyes. (So yes, I believe the compass points mentioned in the introduction of the commanders equal the four Blues.) This line up of commanders is in character for my Dragon which makes me happy.
Draws breath where’s my revo commander rp blogs at
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coolpolarbear123 · 5 years ago
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Band Camp Day 6
If you thought our band director couldn’t make things worse, you’re wrong
August 24th, 2019
Day 1 | 2 | 3 | 4 | 5 | 7
I’m tired in many senses of the word:
First some stuff I forgot from yesterday:
Two nights ago the band was super slap happy and the BD was mad about it but maybe if we weren’t outside for a million hours and had actual indoor rehearsal--
The gang and I are showing up later and later to rehearsal and I’m surprised we haven’t been actually late yet
Okay now for today:
Morning rehearsal we just did a ton of halftime. This time the BD was able to fix our mistakes because he had the music, which Highkey confirmed that last night was a waste of time
We had to relearn a lot
Why are we even doing halftime when we barely know pregame
I learned some clarinet tea: someone went to join colour guard at the beginning of the year, got cut, rejoined clarinets, and they’re slightly annoyed
We got to march to the football practice field to “teach” the footballers how to sing the fight song
Basically we marched there in a parade formation (cool, good practice) and played the fight song for them. We didn’t get to teach them at all technically
When we got there, the football coach was hyping up the team, and we couldn’t respond with hype because we were at attention and that was awkward
Then we played the fight song
Then we got to relax and react a bit
Then we played Dance Again, the band’s national anthem
I was in the back, so I couldn’t see it, but apparently there was just a whole heckin mosh pit so that’s cool I guess
I think it’s kinda fun
So then we had to march back
And fun fact: piccs are in the back
So the genius idea was for the band to just turn around and have piccs in the front
Uh bad idea bad idea
I literally said “nonononononono” and I Know some of the piccs heard it
I was on the edge because I’m a Returner (but that doesn’t mean I’m good at marching, folks)
The first line had two people in it because they were the back
So I was guiding to like my line sort of and my made up place
And it’s not my first time being the corner of a parade, but it’s definitely the worst I’ve ever done
Marching back sucked because of me but whatever we made it in one piece
BD: “We’ll do some halftime then pregame” *we only do halftime*
Lunch!
Half the piccs got together to do a Pokemon Go raid before going back to band and it was pretty fantastic
So the plan was sectionals at 1:30 (after lunch) but it got changed to “Meet in band room first”
It was to put away chairs and stands
Then sectionals
But here’s the deal
Our section leader was really sick
So she wasn’t there until then
Me, texting her: So sectionals are happening, but only come if you think you can Two seconds later, the piccs: Can you text NSL Me: Just did
Us, getting into the sectionals room
Me: Listen up, piccs. Naptime until NSL gets here
We ended up napping for like twenty minutes
NSL got there, and one of the fish piccs was like “Do we have to get up” and NSL straight up said, “No keep napping” and let us go for another fifteen minutes
I was on instagram the entire time because I hate sleeping and naps
But then I was accused of sleeping and I’m still lowkey mad about it
Even though plenty of people stood up for me asdfghjkl
Then we started sectionals
I definitely had a piece of white chalk because I was gonna draw on the chalkboard (I didn’t so I didn’t wake people up)
The chalk was at the board, but I accidentally carried it back to my seat on accident
So I started drawing on myself
(I’m not white)
And I sit in the back so eventually the piccs turned around and were like “[cpb] wtf” “I’m trying to blend in”
Which has the same vibes as when I stole Roommate’s sunglasses (she was up front but her stuff was still in the back) and then was messing around on my phone and it must have been a Look because when the piccs saw they all were like “??????”
NDL noticed almost immediately and gave me a Look
that was like the second day of band camp whoops back to today
Finished sectionals, immediately back to the field
Many pregame
Finally
There was a car parked on where we’re supposed to enter the field so that created Issues
The owner of the car is this one guy who’s,,,, in band? Not in band?? none of us understand
He’s this older dude who fills in spots, but he has a nametag like the rest of us and everything, so
I dunno but he didn’t move it so we were Messy getting on the field
Our drum major brought her dog and her name is Coco and I love her
Technically this was the end of the day (shortened day--ended at 5:30)
We did noncompliance dances, which was some song about cows
One of the returning piccs lives on a dairy farm, and she was very into the song--it was hilarious
yes a member of GB
We didn’t sing, though--not yet
So then our band pres got in front of the band for announcements, and she was like, “Today’s activity is a hike up sugarloaf mountain! We meet here to figure out rides!”
but then here’s where stuff got even messier:
During the week of band camp, we’re supposed to have an elimination block
This is where we get in a block formation and follow commands blindly. Mess up and you’re out. Last one wins
We do it as a band, then just the returners
This is supposed to leave the freshmen paranoid. “Oh no they’re gonna make the freshmen do it” sorta thing
And then you go back to rehearsing as full band without saying anything, effectively confusing the freshmen
We didn’t do this
So as band pres was giving announcements, she said, “We’re gonna march pregame a bit and do an elimination block” so uh that’s spoiled thanks
I sorta get that we have to introduce the concept of it, but we should have done that when we met up after dinner
That entire thing is supposed to be a secret to the freshmen
Especially because of how BD reacted
He was like “Tell them about the rewards!”
And that’s an even bigger secret
So then everyone started whispering “freshman of the year” so surprise: spoiled
So then we completely revealed that, and I had to raise my hand because I was FOTY, and the other two also had to raise their hands but aaaaa
The piccs cheered for me though haha it was sweet
Thankfully, with all of us so tense you could feel it in the air, crash and burn wasn’t spoiled
The fact that we do stuff before sugarloaf was though and it makes me angry
dinner
then the antics
We did a whole band elimination block
I committed suicide--I wasn’t about to do that whole thing
A senior baritone won that
Then it was time for the block that mattered: the freshmen only
Basically the piccs dropped like flies except for maybe two, but they did well
Colour guard won, which nice since they’ve never done that
I should know, I currently have the list
Breaking the streak of only trumpets and drumline getting it one section at a time
Though piccs are slightly annoyed because their DI was a picc and knows the secrets
Then time for crash and burn
What’s supposed to happen is that we set up for pregame, and then they say “returners step out” which effectively freaks out the freshmen
But this time they straight up said “freshmen set up pregame” which ruins that
Then they got to the final block and were being yelled at to stay in set
Then the SL for the percussion gave us their air horn and we went wild
Basically the goal is to get them to break attention
We did a ton of vine references and broke quite a few of our piccs
One of them though was unbreakable so kudos to her, especially since she’s been sick all week and couldn’t do most rehearsals
Picc section has been dying in more than one way
She picks up on stuff so quickly though she’s amazing
Then we went up the hiking trail, hung out at the top, did the senior speeches, got emotional, took some awesome section pictures, amazing GB album covers (that’s what we call our squad pics)
squad piccs
After the senior speeches, we do the cult stuff. Singing the alma mater and fight song. However, before this, we’re supposed to take a pledge--or the freshmen are, at least
However our band pres forgot to get a copy of the pledge, so she had to call the band pres from last year (who graduated) and it was pretty funny
We did the cult stuff first to give him time to send it over
After that NSL called us over to give us a speech and talk about how proud she is of us and dang I love her
I miss mom and dad too, though
The freshmen: Why do you call yourselves gingerbread We made gingerbread houses together,,,, it’s not that interesting of a story
We hiked down
I very quickly figured out that my dinner of Lots of Bread wasn’t quite enough
My friends fixed that real quick
We also played pokemon go this entire time
And uh yeah that’s pretty much the day. I’ve been typing this on and off for two hours so I’m gonna go sleep
But also, another thing from yesterday:
At lunch I misheard someone say something and heard the word “wet” instead. But my dumb brain also took that as slang for “rad” so guess what the picc section says now
Yeah it’s pretty wet
Did I explain that yesterday? I dunno but I wanted to make sure you guys knew because it’s a Thing along with the handshake and I’m excited
Have I talked about the alive, awake, alert, enthusiastic song? I’ll try to mention it tomorrow if not
Have I mentioned how much we talk about vines because that’s still happening it’s honestly fantastic
A new vine reference every five seconds really
Tomorrow is a short day. Expect a shorter post. 
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tenscupcake · 6 years ago
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Kingdom Hearts 3 - An Honest Review
I’d like to preface this review by saying I am an unabashed Kingdom Hearts geek. Like, through and through. I played KH1 when I was just a tween, and have picked up a copy every installment since (in some cases, even bought the entire console just to play that one game). I still have CDs of the game soundtracks, a few discs which have nearly burnt out on replay in my car. Sanctuary After the Battle will forever make me cry, whether or not I’m watching the cutscene that goes along with it. I’ve replayed most of the titles multiple times. Wasted away hours on YouTube watching Story So Far recaps and funny commentaries about the games in preparation for KH3. Like millions of other enthusiasts, I have been eagerly and patiently (all right, sometimes not so patiently) awaiting the arrival of KH3 since the moment I first finished KH2 – 13 very, very long years ago.
At around eight o’clock on premiere night, I took my place in line at my local GameStop wearing my Kingdom Hearts t-shirt and pajama pants, brandishing the miniature Kingdom Key clipped to my lanyard. Finally holding that blue case in my hands was absolutely surreal. One of those natural highs it took me hours to come down from. Tears welled up in my eyes at the first few somber piano keys as the title screen faded into view.
Lots of people asked me, in the weeks and even months leading up to the release (because believe me, at any opportunity, I would not shut up about how excited I was about this game), if I thought it would live up to the hype. Pfft, I thought. People outside the KH fandom never understand. Of course it will. Sure, the series has had its weak links, its hiccups (the battle system in COM and the perpetual re-releases of old games with minor tweaks, to name a couple). But with the compelling cinematic storytelling and uniquely delightful gameplay of the main series’ smash hits - KH1, KH2, and BBS – in their repertoire, I knew the team at Square was capable of pulling this off. To me, it was just a given that it would be epic. That playing it would be worth all the years of waiting. I had absolutely no doubt in my mind this game was going to be lit. As. Hell.
I’m only saying all this so as not to give the impression I went into this game looking to find flaws, to nitpick it. Or with the expectation of being disappointed. In fact, quite the opposite.
I wanted to love this game. To me, loving KH games is one of very few constants in my life. I was supposed to love this game. I needed to love this game.
But the truth is, I didn’t.
That statement has been pretty difficult for me to come to terms with.
In what few early reviews and videos I’ve found of people discussing their thoughts on the game, I’ve found fans to be quite split: with some unreservedly loving, others downright hating the game.
I fall somewhere in the middle of the polarized fandom. I did NOT hate the game. It was actually a good, if not great game. But putting it on a sliding scale of satisfaction and disappointment, I would say it’s tipping toward the latter. And as it’s taken me hours of mulling, reading, and discussing with other players to characterize and articulate precisely why, and because I think I owe it not only to the series and the characters therein, but also my younger self to leave no stone unturned, this review is going to be a long one.
I’m finding it easiest to break it down by category:
Graphics.
This game is beautiful. It was sort of a dream come true to meander around in real time with the gorgeously, smoothly animated versions of Sora and the gang that we’d previously only been able to see in the rare cinematic cutscenes at each game’s beginning and end. Most of the Disney and even Pixar worlds and characters are rendered to nearly the same quality as their film counterparts. I often found myself just standing in place for a while, admiring it all. The vivid green landscapes of Corona, the beaches and sprawling sea in the Caribbean, the towering cityscape of San Fransokyo. And walking on water where the sky meets the sea? Stunning.
Gameplay.
All in all, this game is pretty damn fun to play. It was all I thought about during long days at work: I couldn’t wait to jump back into the action. Pounding on Heartless still brings me back to the good old days. And who doesn’t want to run up the side of buildings as Riku and Roxas demonstrated so epically, so long ago, in the World That Never Was? Soar to sky-high Heartless as easily as you can lock onto them? These new movement aspects brought an almost superhero-esque quality to the game, reminiscent of Spider-man’s wall-crawling or Batman’s grappling hook, that, if a bit unrealistic, I found to be immense fun. And compared to previous games, worlds are no longer cordoned off into many separate areas, and with the sheer scale of them, KH3 experiments with a quasi-open-world style that is rather freeing.
I also really appreciate that the character interactions with your party and with NPCs felt much less clunky. For one thing, they FINALLY did away with the press X-to-progress text-only conversations that were so prevalent in previous games, with all the dialogue left to voice actors. Even minor NPCs that only show up one time were given a voice, making every interaction that much more immersive. Transitions from cutscenes to the action were also much more fluid, and Sora and his current teammates talk to one another as you pow around. Even if it’s just a warning from Goofy you’re going the wrong way, or a heads-up from Donald there’s an ingredient or lucky emblem nearby, it was still a new feature I was glad to have.
Combat-wise, this game has a lot going for it. This installment brings nearly all the combat styles we’ve seen up until this point: magic, combos, form changes, flowmotion, shotlock, companion team-ups, and links. And it even introduces a few new ones on top of all this: the ability to swap between three different keyblades at will, and the new Disney parks-inspired attraction commands, where you can summon roller coasters, tea cups, and spinning carousels to your heart’s content. What this enables is for the player to never get bored during a battle. With so many options to choose from in each new enemy encounter, you never have to stick with the same combat style or get stuck in a rut of just mashing X to hack and slash everything. All things considered, Sora’s got some pretty sick moves this time around. Whipping out Thundaza, watching lightning explode across the screen and zap all the enemies in sight with it? Wicked. Floating above the ground, wreaking ethereal, glowing havoc with the Mirage Staff? Awesome. Surrounded by a sea of Heartless, locking onto 32 different targets at once and unleashing a flurry of lasers to slash through them all? Amazing. Thumbs getting fatigued fighting the third maddening iteration of Xehanort? Give yourself a break from the chaos in a giant, technicolor pirate ship, watching it thwack your adversary on every rock back and forth.
On one hand, the hefty damage most of these combat options deal gives the game an almost Ratchet and Clank-esque ‘blowing shit up’ vibe, which is undeniably fun. But, this array of choices does become a double-edged sword. With grand magic, attraction commands, form changes, and team attacks all fighting for space atop the command deck, they tend to pile up quickly. It’s not at all uncommon to rack up three or four different situation commands after only about 30 seconds of fighting. Sometimes, the constant need to make a choice, especially in a busy battle, can be more of a burden than a blessing. Having to shift between situation command selections on top of attacking, blocking, and accessing your shortcuts can be a bit cumbersome.
Unlike in previous games, there also aren’t many consequences for over-using special attacks. In KH2, your drive gauge ran out and needed to be slowly refilled. You also ran the increasingly high risk of morphing into the near-helpless Anti-Sora by relying too much on drive forms. But here, no matter how many times you’ve used a special attack, your MP will reload in a few seconds, and you can easily just ignore the situation command for Rage Form when it pops up. In BBS, it felt like it took a good while to power up to a form change, whereas in KH3 it seems like you can spend just as much time in a powered-up keyblade form change as in regular combat.
And, because so many of these situation commands are so powerful and frequent, they tend to dominate the entire battle, making the combat in the game much easier than previous games. Bordering on too easy. Where in other entries in the main series, I usually had to die several times on each boss in Proud mode before I devised the right strategy to defeat them, I rarely died at all in this game. On the surface, that isn’t such a bad thing. As I like to say a lot of the time, when I play a game “I’m here for a good time, not a hard time.” But there comes a point when the combat is so easy that it no longer gives you that sense of accomplishment when you progress past a tough batch of heartless or a particularly merciless boss – you know, that punching the air, whooping to yourself sort of pride. I was definitely missing that, at times.
Believe it or not, I think the Disney attraction commands, though powerful, and at first hilarious, were a bit too extra. After only a few hours in they just became annoying, and I was doing my best to ignore them when they popped up, even wishing I could turn them off. Now and then, I’d accidentally trigger the Blaster or the raft ride and just roll my eyes while canceling back out of it. Because it doesn’t really feel like you’re doing any fighting, let alone the real-time keyblade-style fighting uniquely special to this series. And forget trying to effectively aim while you’re in one. After a while the only thing I found them useful for was, as I mentioned earlier, taking a break from a fight when you’re fatigued, as they give your thumbs a break and cause you to take much less damage. While they were cool at first, my final impression of this addition to the combat was all flash, no substance.
I was one of the few who actually liked and took advantage of flowmotion in DDD, and was excited to see it brought back here. But this, too, turned out to be mostly another annoyance. I’m not sure if it’s because the actionable objects are so much more spread out in KH3, or because they actually built in restrictions on combos here, but I was unable to keep a flow going at all. After only one successful strike after leaping off a wall or pole, the blue glow of momentum vanished. It didn’t feel like “flowmotion” at all, just a one-and-done special attack that tended to kill any rhythm I had going moreso than facilitate it. So while conceptually and visually it was promising, I unfortunately no longer found it very useful.
Also, and I realize this is completely subjective, but I found the form changes to be stylistically underwhelming overall. I thought the drive forms in KH2 (especially Master and Final) were visually and stylistically cooler, and seemed to have more finesse.
Worlds.
When I was whisked away from San Fransokyo and landed in the final world of the game, I found myself disappointed by the number of worlds I’d been to, expecting there to be a handful more. Though, when I counted the worlds up, the tally was at nine. So I asked myself why it felt like so little, when nine didn’t seem like a small number. But, tallying up the worlds in previous games, KH1 had 13, KH2 had 15, and BBS had 10. Which does put KH3 on the low end of world count. Also, in all three of these previous games (especially KH2 and BBS), you had to return to these worlds more than once, usually unlocking new content and/or areas each time, leading it to feel like there were more worlds than there actually were. Though KH3 has a comparable length of gameplay to complete the story, it definitely does feel like it comes up short in terms of variety of worlds you get to visit. As a result, some of the worlds where you spend 3 or 4 hours at a time can start to feel like they’re dragging on a little bit. And on the flipside of that, there are certain worlds that you technically do visit in KH3 I did not include in the world count, because you are there for such a fleeting amount of time, or in such a tiny portion of the world – e.g. Land of Departure, the Realm of Darkness. Worlds that would have been awesome to get to actually explore! And perhaps the biggest letdown of all, though you get to visit Destiny Islands and Radiant Garden via cutscenes, there is no play time in either. Serious bummer.
As far as the worlds they did choose to include, the selection admittedly left me ambivalent. I was really glad to see Toy Story, Monsters Inc., and Big Hero 6 included, but wasn’t over the moon about any of the others. I was really counting on having a Wreck-It-Ralph world (I mean, how perfect would that be?), and would love to have seen them tackle Zootopia, Wall-E, Meet the Robinsons, or the Incredibles. I’d even settle for a return to Halloween Town (shameless NBC fangirl, what can I say). The Emperor’s New Groove could have been pretty damn funny. Even A Bug’s Life or Finding Nemo could have offered some unique gameplay opportunities. Certainly better content to work with than Frozen, at any rate.
As far as the plot/experience within the worlds, I also found it to be a mixed bag. I did enjoy all of them, even ones I did not expect to enjoy too much (i.e. Frozen and Pirates). Honestly, though, I found myself a bit bored in worlds where they followed the plot of the films too closely, to the point that it felt like an abridged re-hash of the movies. I know they’ve taken this approach before with earlier Kingdom Hearts games, and I may sound like a hypocrite for only critiquing it now. But I think even in stories where they did do this earlier, like Tarzan or Aladdin, they executed the re-tellings more successfully. The plotline was altered just enough to ensure Sora was a part of the action through and through. After playing those games, Sora was indelibly inserted into those films in my head. To where the next time I watched them, I was jokingly asking myself “Where’s Sora?” But that was not the feeling I got here. In worlds like Corona or the Caribbean, Sora was just sort of jammed into the plot where he didn’t really fit. In many of the longer cutscenes, I actually forgot Sora was even there – even forgot I was playing Kingdom Hearts. Sora didn’t really feel needed. I definitely found it more enjoyable to be part of a new adventure with the characters – like what was done with Toy Story and Big Hero 6, where Sora was able to play more of an active role in progressing the subplot. It was nice to feel like I mattered!
Extras.
These were hit-or-miss for me. I actually screeched with excitement when Sora and the gang ran into Remy, and enjoyed the scavenger hunt for ingredients. And while cooking with little chef was a treat I wouldn’t want to see cut from the game, I found most of the cooking mini-games to be simultaneously too short (less than 10 seconds each!) and needlessly hard to master (especially cracking that egg).
Admittedly a Disney and Disneyland fanatic, I also got a kick out of the lucky emblems (aka hidden mickeys). I thought they were one of the most fun collectibles we’ve seen to date in the franchise.
Which brings me to one of the more controversial extras in the game: the gummiphone! While a lot of people are ragging on the inclusion of this dynamic, I enjoyed it. The Instagram loading screens were a little jarring at first, but they really grew on me. And being able to point the camera at Goofy, Sully, or Hiro and watch them pose for a picture in real-time was nothing short of adorable.
Another thing that surprised me? The game’s occasional self-awareness. I almost included a separate category for this, because I’ve never seen another game do this, and did not see it coming! But the “KINGDOM HEARTS II.9” title screen gave me a good chuckle. It doesn’t make up for all the 1.5, 2.8, 0.2 nonsense we’ve had to put up with, but it’s at least nice to see they can poke fun at their own ridiculousness. And when Sora laments how long it’s been since he’s seen the folks in Twilight Town; then Hayner, confused and even a little creeped out, says “It hasn’t been that long”. Simply acknowledging the vast disconnect between the short time that’s passed in-universe since KH2 and how egregiously long the fans had to wait – well, it had me in stitches. It was morbid laughter, sure, but refreshing nonetheless.
Um, the folk dancing in the square in Corona? Literal funniest thing ever.
One thing that I really missed? Closing keyholes. Finishing worlds wasn’t the same without them.
At this point in the review, I’ve covered basically every aspect I can think of save for one: the story. I’ve purposely saved it for last, because it’s the most important aspect of the series to me, the one that can make or break a Kingdom Hearts game.
From the categories I’ve judged thus far – content, visuals, gameplay, extras – I’d probably give this game a solid 8 or 9/10. I had some issues with the overly cluttered combat, the difficulty level, and the slight disappointment with which worlds were included and the ways they chose to play out the subplots in each. But in the grand scheme of things, all these complaints are minor, and don’t detract from the fact that it’s just plain fun, in a new league with some of the most entertaining and most beautiful titles out there.
But that’s exactly it. Beautiful graphics are the new bare minimum for this generation of console gaming. If a game released for the PS4 or Switch isn’t visually outstanding, it runs a real risk of faltering behind the competition. There is no shortage of beautiful games on the market in 2019.
And if I want a fun game, I can pop back into Mario Odyssey or get a group together to duke it out in Super Smash Ultimate. I can easily download a dozen fun platformers on Steam for less than 50 bucks.
Yes, KH3 is really beautiful, and really fun.
But that’s not why I was so excited to play it.
A legion of kids and teenagers stuck with this series well into their twenties and thirties, never giving up on the release of the next installment. Trudged through handheld games and blocky graphics and clunky battle systems and convoluted plot lines. Why? Well, of course I can’t speak for all KH fans, but for me, and all the ones I know personally, it’s because of the story. It’s always been what, in my mind, sets KH apart from any other video game I’ve ever played. It’s the only game series that’s ever made me cry. The only one I’ve ever owned merchandise for. The only one I’ve ever been so invested in that I can discuss it with friends, even acquaintances, for hours on end. The only one that’s made me care so much about the characters that they feel like my friends. With how much time has passed since I started, maybe even my kids. No pun intended, the series has heart. It contains the same sort of magic that going to Disneyland as a child did. Or, it used to.
Kingdom Hearts 3 didn’t need to just be a great game. It needed to be a Kingdom Hearts game. One that built a wove a compelling story filled with intrigue and emotion from the first hour. One that did justice to all the characters (and by now, there are a lot of them) that we’ve grown to love over the last 17 years. One where a prepubescent kid can yell a speech up at a threatening villain that makes you believe, harder than you’ve ever believed, in the power of friendship. One that instills a childlike optimism that no matter how dark the world gets, as long as someone keeps fighting, good can still triumph over evil. One that tugs on the heartstrings in just the right ways, at just the right moments, to manage to make you cry – repeatedly – over a gang of outspoken, angsty kids with clown feet.
The thing about the story in KH3 is: it’s not inherently a bad story. Sure, it’s a mess, it doesn’t make much sense, it leaves you with more questions than answers, it’s incredibly cheesy, and it retcons a good deal of lore from previous installments. But many of these things could be said of other Kingdom Hearts games. The fact that these descriptors apply to KH3 isn’t what disqualifies it as a worthy entry in the series, in my mind.
For the most part, it’s not the story itself I found disappointing. After all, think about how a summary sounds on paper: reunions with long lost characters, long-awaited battles, conclusions of lengthy character and story arcs. 
The biggest problem wasn’t so much the concept of the story, but rather the execution.
First of all, the pacing. The pacing was terrible. Almost nothing happens the first 20-25 hours of the game. I can think of maybe two scenes that got me on the edge of my seat, gripping my controller in the hopes it would advance the plot further: the scene with Mickey and Riku in the realm of darkness where you get to play as Riku for a few minutes (sadly the only time in the game that you do), and running into Vanitas in Monstropolis. Nothing. Else. Happened. Sure you run into Larxene in Arendelle, and goof around chasing Luxord in the Caribbean, but none of this is actually relevant to the plot we care about. Certainly not the plot the story is telling us to care about from the beginning.
And that leads me to the second issue – how vague your objective actually is. The ultimate objective of the game seems clear enough: rescue Aqua from the realm of darkness, maybe worry about the other two Wayfinder trio once we’ve found her, and defeat Xehanort. But this is not Sora’s given objective. Rather, it’s to find the ‘power of waking.’ Which is not explained, either to Sora or the player. Sora, on the other hand, appoints himself to another mission entirely: contemplating the unfairness of Roxas’ disappearance, he seems to mainly be focused on finding him and restoring him to a physical existence. However, this mission is starkly at odds with the canonical explanation of Nobodies in general and Roxas, specifically. The last time we saw Roxas (chronologically speaking) he reunited with Sora, and as far as we know, he’s still part of Sora. So, the mission to “find” Roxas as if he exists as an entity in the real world is perplexing. Second, lacking hearts, Nobodies can’t exist as a whole on their own. So even assuming we can “find” him in Sora, how far we going to bring him back without splintering Sora into a Heartless and a Nobody again? Even according to the series’ own complex lore, it doesn’t make sense. Therefore, the first half or more of the game seems aimless, not really knowing what we’re meant to be doing, or how. It’s hard to be invested in a story with no clear objective. Not something we can easily get on board with like “Find Riku and Kairi” or “Track down the Organization.” Just “Go find the power of waking.” Okay.
And while a lot (and I mean a lot) happens in the last 4-5 hours of the story to tie up loose ends, it’s crammed together in such a jumbled rush that it’s almost impossible to appreciate any of it.
After collecting Aqua and Ventus, long lost characters reappear on screen one right after another assembly-line style, to the point that none of them feels special or poignant anymore.
Not only that, but the characters who are brought back, many of them beloved protagonists from earlier installments in the series, are not given any time to shine.
It was promising when they let Aqua fight Vanitas in the newly restored Land of Departure. Ven is her friend, her responsibility; it was her fight. But with this taste of getting back a playable character from the franchise, I expected that as the plot progressed, it would open up plenty more chances for past protagonists to take the stage. That we’d be able to step back into the oversized shoes of other playable characters we’d missed. That when (or if) others returned in all their glory, they’d get to strut their stuff.
But that is precisely the opposite of what happened.
I mean, Ventus didn’t get to steal the spotlight for the final clash with Vanitas? By definition, his natural foil?
Terra didn’t get to exact his revenge in an epic showdown with Xehanort, the guy who stole his body and enslaved him for more than a decade?
Roxas and Axel, reunited, couldn’t team up to pound on the Organization members that tormented them? Instead, after his surprise entrance, Roxas got hardly any screen presence at all, and Axel’s epic new flaming keyblade got destroyed, making him sit out most of the fighting after all the build up that he was training to fight?
Oh, and you know who else was utterly useless through the final battles, demoted once again to a damsel in distress despite years of hype that she’d wield a keyblade in this installment, and multiple cutscenes indicating she, too, was training to actually fight? Yup. I don’t even need to say the name.
And to only get one small boss fight as Riku, when in the previous installment he had half the screen time?
The heroes we’ve missed for so long and longed to return to the screen are not resurrected with the dignity and respect they deserve. They are relegated to side characters, who are either completely sidelined for the final battles, or else just hacking away mindlessly in the background as you marathon one ridiculously easy “boss” after another Olympus Coliseum-style.
Speaking of resurrecting characters: the manner in which they brought some of them back was so nebulous it was impossible to understand, let alone experience any sort of emotional reaction.
For one: Roxas. For starters, it’s pretty lazy writing to have Sora be the one pursuing his return (however that was supposed to happen), only to have that pursuit peter out completely, and for Roxas to just appear at the final battle with no resolution or explanation of how. (Nor the satisfaction of fleshing out how Sora achieved it.) But more importantly, where did he come from? There was no scene in which he emerged from Sora’s being. So, where was he? Also, I get that they must have used the replica Demyx/Ansem brought Ienzo as a vessel for him, but how does he have his own heart now? There was no evidence to indicate Sora or Ven lost theirs again. This is a pretty glaring plot hole.
Second? Naminé. This one really came out of left field. No one had even spoken about Naminé the entire game, save one throwaway line. Then all of a sudden, near the very end of the game, everyone cares about bringing her back, too? Even Sora, despite his hours-long obsession with bringing back Roxas without a word about Naminé, sees a newly empty vessel and asks “Oh, is that for Naminé?” All I could do at this point was laugh at the absurdity of it all. 
Even more confusing? Xion. She was a replica, with no heart, no personality... a walking vial for Sora’s memories. How on Earth did she get brought back? What was there to bring back? And what was the point? Xion always felt far more like a plot device than an actual character.
At this point, so little made sense and so many characters had appeared in a row with no regard for continuity or maintaining canon that my heart was really starting to sink. It all felt like it was meant to be fan service. Bring back everyone’s favorite characters: they’ll love that, right? But the issue is they did it no matter what rules they had to break, or canon they had to ignore. Sure, I wanted a lot of these characters back, I think a lot of people did. But not at the expense of good writing.
Even if one completely excuses the hole-filled poor writing that got us there, it didn’t even feel real that we had these awesome characters back. Because they just sort of existed, as high-def cool anime hair and porcelain skin and not much else. Not only did they not get to show us what they’re made of in epic fight sequences, but there was no meaningful dialogue from any of them. Where was Terra giving his friends any sort of recollection of his time as Ansem’s guardian? Riku and Roxas making amends? Aqua thanking Sora for keeping Ven safe? A brofest about protecting their friends between Riku and Terra? Axel saying anything at all meaningful to his best friend when he finally saw him again? For all the reunions we got, it was shocking how little substance there actually was in any of them. 
It was an insanely rushed ending, with stunted, shallow dialogue, and awkward tears that felt forced rather than genuine.
KH3 is to KH1&2 what Moffat Who is to RTD Who. A lot more flash, a lot less substance, and hollowed out characters that no longer provoke deep emotion.
Characters’ emotions were not handled well in this game. Like when Sora, notorious for being a persistent optimist, dissolves to hysterics and claims he’s “nothing” without his friends. But we never get to see this sharp departure from his M.O. (because he has lost his friends over and over throughout the series without reacting this way) really wrestled with. It’s just swept under the rug after a single line from Riku. It’s okay for characters to hit rock bottom: in fact, it’s good for them. But such episodes have to be properly fleshed out, or they won’t have an impact.
Also, just my two cents? Making your characters cry is not a shortcut to get your audience to cry. It’s a lazy way of demonstrating feeling. In the writing world, there’s something called “show, don’t tell.” Making characters cry left and right with hardly any time devoted to the proper dialogue and action is the equivalent of telling, rather than showing. This series is unique to me precisely because it’s the only video game to make me cry (repeatedly). But I didn’t shed a tear in this game. And I think that is so telling. I always think of this behind the scenes video I watched for Doctor Who, in which they filmed different versions of a (very) emotional scene. In one of these versions, the Doctor properly breaks down and cries. David (the actor) upon seeing this version played back to him, said: “I worry if you see him breaking down, it stops you breaking down, as well.” He was onto something there. They didn’t end up using that take in the episode, and I think everyone would agree it was the right call. I’m not saying crying is inherently bad and always to be avoided. In fact, the opposite: it can be very powerful if used sparingly, and at the right moments with the right build-up. But overusing it, with no apparent regard for characterization nuances, basically making it your only method for tell your audience a character is emotional? It’s a little insulting. You also need good dialogue, good acting (or in this case, good animation and voice acting), and proper timing if you want to strike a chord with anyone.
Which, speaking of, I thought both the dialogue and the voice acting in the game as a whole left something to be desired (and seemed almost painfully slow?), and I think a big reason why emotional moments tended to ring hollow.
Onto another aspect of the story: how it ties in to earlier installments in the series. There was a fair amount of speculation going into this game whether or not smaller, handheld-console based installments and extra nuggets from mobile games and re-releases would be relevant in KH3. But regardless of which side of the argument fans fell on, the fact remains that many fans had only played KH1 and KH2, possibly BBS, prior to playing KH3. Many people don’t have the money or the interest in playing on multiple handheld consoles (me being one of them, though I toughed it out in this case) or cell phones, nor the tireless dedication and yes, more money, to purchase games a second time for Final Mix versions and secret endings. This is not a bad thing. It doesn’t mean they are bad fans, or less deserving of playing or enjoying KH3. Someone should not have to be a zealous super-fan to be able to enjoy a video game, or any form of entertainment. If you show up to Avengers: Endgame without having seen some of the previous major installments in the film franchise, you are probably going to be confused. I don’t recommend doing that. But is it necessary to have re-watched them all 20 times, speculated for hours on blogs and message boards, and read decades worth of Avengers comics to be able to understand it? Of course not. Though some insufferable comic book elitists insist they’re better than everyone else because they know more about the Marvel universe, the fact is you don’t have to be a Marvel super-fan to enjoy the films. That’s how it should be. Because it’s okay to be a casual fan of something. Content creators normally recognize this, and respect all of their audience. But here, there was critical information from pretty much every spinoff handheld game that you needed in order to have any idea what was going on. There wasn’t even any recap system like in KH2 (the static memories) to get you up to speed on what had happened in the series up until this point. Not to mention the location of the final boss fight, as well as the very last cutscenes centered around a mobile game/movie that I had never even heard of until I was in the middle of playing KH3. Now I am something of a KH geek as I said, so I’ve sat through Union Cross now and done my best to understand some of the more obscure lore. But, call me crazy, I don’t think it’s fair to expect every single person who plays the game to do that in order to understand it. Games are supposed to be fun, not homework.
Which brings me to my last point: this game was supposed to be the end of the saga as we know it. Whether it’s the end of the series or simply the end of this story arc and subsequent games will follow a villain besides the many iterations of Xehanort is yet to be seen (as of me writing this), but it was established this game would be the end to the main trilogy so far. And, to have that end be the main character swanning off on his own (as some have speculated, possibly to his death)? With everyone else from the series partying on the beach like someone important isn’t missing? As someone who came into this game expecting closure, I felt completely blindsided by this ending. After all he’s been through and all the sacrifices he’s made, Sora deserves better.
Kingdom Hearts 3 was visually and mechanically a blast, and credit should go to the developers, artists, and designers where credit is due. But as a fan who plays this series not for graphics or flashy gameplay, but to immerse myself in the story, I’m left feeling cheated. The way the plot unfolded and the way the characters were handled did a disservice to both long-time fans of the saga and to the characters themselves.
I always have a hard time with this, but if I had to put a number to it? I’d say maybe 6/10.
It hurt just to type that.
I’m not giving up hope in the franchise. If there’s ever a KH4 (which still seems unclear right now), I’ll probably still play it. I’m trying to give the creators the benefit of the doubt: they were under a lot of pressure to create a great game, and had too much time in development on their hands and too many sprawling ideas and tried to do too much at once. I’m all for second chances. But if they want the trust of fans like me back, they’re going to have to earn it.
Over the last couple months as I’ve put together this review, I’ve found myself in doubt. Even, dare I say it, like a bad fan, though in principle I vehemently reject the notion someone is a bad fan for disliking an installment of any franchise they love. Am I just too old for Kingdom Hearts now? I wondered. Was I romanticizing the series the whole time, and it’s not as good as I’ve built it up to be in my head? After all my time spent waiting, am I being too critical? I tortured myself over it. So, a couple of weeks after finishing KH3, I popped in the 1.5/2.5 HD compilation into the PS4 and restarted KH2. I had to see if it even came close to the hype I’d built in my head in the 8 or 9 years since I played it last. Almost 60 hours of gameplay later, I can say with confidence that I had not romanticized it at all. This game is amazing. I didn’t mind watching 30 minutes of cutscenes at a time because everything is so compelling. So the graphics are dated, but who cares? The combat is FUN without ever being cumbersome. It’s just the right level of difficulty that there are still some battles and bosses that require multiple attempts and the journey continuously instills a sense of pride and accomplishment. It has so much heart. I still teared up in the same places I used to as a teenager.
KH2 is still a perfect 10/10, and playing it again with fresh eyes only made me realize just how disappointing KH3 actually was.
There’s an old adage that it’s the things we love most that hurt us the most. I wouldn’t feel so let down, or compelled to write 6800 words why, if I didn’t love this series with all my heart. I’ve seen a lot of fans insulting and belittling anyone who dares to criticize the game online, and frankly I’m baffled by that. I critique and discuss all forms of entertainment I enjoy: and that includes both the strengths and weaknesses, the successes and flaws. And I guess I tend to associate with people who do the same. It doesn’t make us bad fans, but passionate ones. I’m not sending hate mail to Square telling them the game unequivocally sucks. I don’t have any ill will towards them or think they’re irredeemable writers or developers. I’m simply recording and posting my honest thoughts to help myself process how I’m feeling, and perhaps others if they choose to read them.
I’m genuinely happy for the fans who loved the game and felt it worth the wait – I don’t want to pick any fights with them (so please don’t pick any fights with me, either). I’m sadly - believe me, no one is sadder than me to admit this - just not one of them.
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