#// hard to do without the debug cheats !!
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literally how it fucking feels trying to install debug cheats on the PS2 emulator vs the Xbox emulator. Like CHRIST, why is it so HARD and COMPLICATED for the xbox one ?????
#✏️ - 𝐓𝐇𝐄 𝐏𝐋𝐔𝐌𝐁𝐎𝐁 // [ooc]#// i wanna make more new icons but i don't have as many resources without the debug cheats BAHSADHFSHFAHD#// plus i wanna do more graphic comparisons with both urb.z & S2 but LIKE AGAIN#// hard to do without the debug cheats !!#// i swear on ps2 you just open a notepad & put in t he codes there you go !#// in xemu it's like ??? you gotta look up five thousand tutorials & download five thousand programs#// LIKE WHYYYHYYYYYYY
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I don't know if this is confidential or "too technical" for the blog, but how does developing for consoles actually work? As in, what is the workflow like? Obviously, you do all the coding on a PC, but how does the build get tested on consoles? How do you debug on consoles? It would be awesome if you could do a little rundown, but I understand if it's not possible.
It isn't terribly technical, but I don't have a dev kit at the home office at the moment so you only get some of my old photos of dev kits from my previous employer today. A console dev kit is a lot like a networked computer fused with a game console. It has beefier hardware than the retail console (because it needs to be able to hold and run debug builds of the game). It has USB ports for controllers/keyboards/peripherals, network ports to connect to the network, and the usual video outputs to display to TVs. They also have a different version of the console's operating system for development stuff - they allow us to do things like reset achievements, change locale, connect to PSN/XBL/SwitchOnline, and other various features. Dev kits physically look like this:
Because they act like remote PCs, we can do things like upload builds to them over the network, and we can remotely connect our debuggers to those executables while running for debugging purposes. Game consoles today typically have plugins for Microsoft Visual studio to handle the remote debugging process. Programmers will build the debug version of the game on their workstations, transfer it to the dev kit, and run it on that hardware. Their workstations then connect to the dev kit's running game process remotely and attaches the debugger to it so they can see things like breakpoints.
Most designers, artists, and QA don't usually have access to (or understanding of) code, so we don't get the remote debugger attachment. Instead, we're usually limited to in-game debug menus, tools, and displays built by the programmers to verify our changes. This is why so many have some kind of "developer console" within the game, some kind of text interface that can run a bunch of different commands. Those text interfaces exist so we can access debug commands. Before we could do that, we had to use controller button combinations. You may know of them with their more common street name - "cheat codes".
We usually have two kinds of kits - the more expensive dev kits with more memory and hard drive space to handle the development process, and the less expensive test kits that are closer to retail hardware specs but use the development software provided by the platform (Sony, Microsoft, or Nintendo). Neither of these can play retail games, they only play development builds. They also require a developer account and license from platform to actually do anything, so obtaining one without platform's permission won't really do a lot of good to anyone.
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Alpha testing, v0.05a & patchnotes
This post is long long overdue, considering I’ve been working on the v0.06a build for about two weeks now, but nevertheless a v0.05a playtest did indeed happen!
The demo is getting surprisingly stable, and there were only a couple of actual crashes, localised to some custom move scripts I had not thoroughly tested. Apart from that, the issues were generally minor and did not impede play.
In fact, I’d say that the balance of the game is also getting tested now, and I am actually super surprised at how balanced things are already! Like, I have just been eyeballing numbers and looking at graphs/extrapolations up until now, and yet all the numbers are falling in line quite well. Not to jinx myself or anything, of course.
My friend, the way he plays the game, is so different to me too. He takes a ton more risks than I would, goes to hard areas, goes in DEEP, and doesn’t run from battles where it appears that he’s quite outmatched. And yet despite all of this, he’s managed to come out on top without resorting to the cheat/testing controls I’ve added (like an instant back-to-the-ship button or my debug attack that costs nothing and does massive damage). So, I’m overall impressed by how much better he is at managing and assessing risk in the game compared to me!
v0.05a to v0.06a is going to be the biggest patch yet - I have a ton more changes than usual, and most of these are new features/polish rather than bug fixes, which I’m very happy with. Of course, at some point, the demo will need to be released into the wild, and I’m very much getting to a stage where I am happy with doing so. It’s one thing to be on a stream with a friend while the game crashes, but for all of you guys, I’d like the demo to be polished to a certain standard!
Keep reading below for the a0.05a patchnotes...
Features:
Press the V key to go back to the ship in case of a softlock!
Increased save backups from 9 to 10!
The map now has an icon legend!
Added version info to sentry.io script
The status log in battle now displays when status effects were applied
The equipment panel now highlights positive and negative changes with colour!
Added confirm popup for navigator with a message saying you do/don't have enough fuel to travel there!
AI now considers HP costs in their moves (lower hp = more likely to use HP moves)
X All enemies now have a low chance to drop some fuel items
X Recruiting cores now makes their level equal to (astro_level + (core_tier-1)*10)/2 +- random(core_tier)
Defending now restores energy when at low energy
Added a custom cursor!
Added tooltips for the various icons in the game!
Polish:
Mechanical prayer animation slightly reduced
Made buttons not spam a sound effect when holding the mouse down
Explosion noises slowly fade out if the explosion sequence is somehow prolonged
The battle menu now closes upon confirming each unit's turn
The stairs icons on the maps have changed slightly for clarity
Addded F1 control reminder for the help overlay to the controls menu
Added message signialling that relativistic travel is now available
Talking message boxes now overlap better
Exploding enemies now take their turn next instantly
Item menu disabled for now
Damage numbers now all appear at once
Stat panels when moving characters don't overlap now
X Only display the mine/gather point message when gathering 1 or more item
Disabled debug coordinates appearing on minimap during mouseover
Shifted the mouse stat panel down to account for the new tooltips
Unit's pictures removed from the stat panel in the recruit screen
The red battle grid is now animated
Stat panel doesn't display enemy sprites in recruit menu now
Changed I/J menu tutorial text to F/R
Changed Wiring item to Wires
Owned scrap now shows next to scrap cost of machine
Removed decimals on scrap cost for machines
Item stat panel now shows -0X instead of --X
Bitflip text is now shortened to fit into the text box
Feature labels now disappear completely when changing floors/teleporting
Floor advancement messages when stepping on a trap are now given in the right order
Corrected text when choosing to go back a floor using a wall machine
Bugs:
Random moves now hit a different cell/row/column per-hit as intended
Removed debug controls that allow you to randomise the element grid
Fuel now converts properly
Enemy appearance when moved to a non-preferential row is now fixed, and the HP moves with it
Tutorial messages when not exploring now show
Fixed battle menu becoming unresponsive after selecting and then getting out of target menu
Upstairs sprite now appears properly
Feature nameplate doesn't disappear suddenly now
Cooldowns now apply for the player when using moves
X Enemy AI row/column targeting on area attacks now has the same restrictions as the player, preventing weird targeting for AOE abilities like Encrypt
Emergency oxygen energy drain stops trying to drain energy/hp when at 0
X Move text appearing at the top and bottom of the window is now removed when you finish the battle (unlike before with self-destruct)
Unsure why but overcharging an enemy used to softlock the game, and now it doesn't
Conducting attacks now copies all associated attack data to prevent crashes in attack scripts (like explosive spread)
Core inventory now properly depth sorted behind the unit inspect window
Debug key (B) now disabled from generating game over fx on title screen
#indiedev#gamedev#gaming#pixel art#scifi#space#gamemaker#programming#rpg#robot#devblog#game#videogame
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sims 4 debug cheat new QKN0#
💾 ►►► DOWNLOAD FILE 🔥🔥🔥🔥🔥 The Sims 4 Mac cheats: Hold Command (⌘) and Shift, then press c. The Sims 4 Xbox One cheats: Hold down all four shoulder buttons at once. If you want to see the items that appear under debug, you need to first hit ctrl + shift + c to open up the cheat dialogue box and type in. If you're looking for some unique objects in your Sims 4 game that you've never seen before, the Sims 4 debug cheat packs endless. The Sims 4 debug cheat allows players to access a whole new series of objects that wouldn't normally be available in Build Mode. This is your red pill, blue. Cheats , glorious cheats: they're such a staple of The Sims series that it's hard to imagine playing without them. The Sims 4 is no exception, with a frankly staggering number of cheat codes and debug interactions that let you control even more aspects of your Sims' lives than you're technically supposed to. A text box will appear in the upper left of the screen for you to type in and enter your cheat commands. Most of the cheats on this list require you to enable testing or debug cheats in-game before they can be activated. In my experience, leaving debug cheats enabled in the background doesn't interfere with your game in any way, and it's a good anti-frustration feature when you do want to cheat quickly. To enable debug cheats in your game, enter the following into the cheats console: testingcheats true. Many players — myself included — simply can't imagine The Sims without money cheats. Even people who make a point of avoiding cheat codes in other areas of the game often aren't averse to using a couple of these when they're getting started. In ordinary gameplay, The Sims 4 allows you to use a mirror or dresser to re-enter a limited version of Create-A-Sim at any time. You can use this to change a Sim's outfits, make-up and accessories, hair colour and style, etc. As of Patch , you can also edit a Sim's likes and dislikes. However, there are quite a few things you can't change about your Sim using a mirror, including their body shape, facial structure, skin tone and eye colour, traits and aspirations, gender customisation, and more. In order to fully re-enter CAS and modify your Sim without restrictions, you need to have debug cheats enabled see above. Enter CAS. Clicking this will instantly take the entire household back to the full character creator. The vast majority of cheat codes in The Sims 4 relate to character values in some way. If you want to overhaul any aspect of a character's Simology, check the table below, because there's probably a cheat for it:. You need to type in the name of the trait as it appears in-game, but with no spaces, e. If the next level is a branch level, you'll be prompted to select a branch as normal. Note that they do not have a grave or urn. Alternatively, remove the cause of death to resurrect a playable ghost. Despite the game's mixed reception in other areas, The Sims 4's build mode is widely praised as the best in the franchise so far. However, there are still some restrictions on your creativity that you might prefer to see removed. Enter the following cheats to give you a bit more freedom when designing your Sims' world. This isn't so much a cheat as a hidden feature, but it can be very useful when building. Resized objects retain their functionality. Just be aware that Sims' animations when interacting with the object will stay the same, even if it's now much bigger or smaller than it should be. The results can be hilarious or unnerving, but are rarely photogenic. These aren't so much cheats as features that aren't readily advertised within the game itself. They remove the game's UI and give you more freedom to move the camera, which is useful if you're trying to capture a particular photo or gameplay clip. Note that you can't actively control your Sims while using these. There are a lot of debug cheats in The Sims 4. As mentioned above under Character cheats, once you have testing cheats enabled, you'll be surprised how many things in the game you can shift-click to see their debug functions. There are far too many to go into detail about them all, but here are a few of my favourites:. Whether they've glitched into a shrubbery or suddenly forgotten how stairs work, it's just a fact of life that sometimes Sims get stuck. Luckily, if it's a Sim in your active household, you have some options before you're forced to start tearing up gardens and knocking down walls to free them. Then you can work out what's interrupted their pathfinding without worrying about keeping their needs high in the meantime. Others… not so much. I don't know how Francine Spencer managed to fit an entire fitted counter into her back pocket, but she did, and now I need to buy a new one. But really, any NAP can be annoying if it sneakily gets itself voted on in a neighbourhood you were roleplaying in a very different way. You can repeal unwanted NAPs through gameplay, but it's a time-consuming process with no guarantee of success. Luckily, with testing cheats turned on you can shift-click on your active household's mailbox and you'll see an option to Instantly Repeal NAP. A pop-up menu will give you a list of active NAPs to choose from. Yeet Sharing is Caring into the sun and you can get on with your life untroubled that your next door neighbour is about to literally walk off with your kitchen sink. In fact, this allows you to just set all four NAPs for the neighbourhood to whatever you want immediately if you prefer, removing the risk that the game will force a dud one on you. The Sims 4 base game is going free-to-play in October. The Sims 4 patch gets rid of aging bug and incest after accidentally adding them. You read that right. Toddlers were becoming seniors in the blink of an eye, while other sims wanted to date their family members. The Sims 4's latest policy update cracks down on paid custom content and mods. The games' biggest creators will no longer be able to charge for their content, which has caused some tension across the community. This Sims 4 bug is aging characters at an alarming rate. Modern Warfare 2: Can it recapture the glory days of Xbox Live? Jennifer Hale is the new voice of Bayonetta in Bayonetta 3. Wild Hearts gameplay video shows your character battling massive boars and a really big toad. If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. To see this content please enable targeting cookies. On Xbox One or PS4, hold all four shoulder buttons at once to open the cheat console. Enabling debug cheats Most of the cheats on this list require you to enable testing or debug cheats in-game before they can be activated. A notification should appear below the console letting you know that cheats have been enabled. You can turn them back off again by entering testingcheats false. Money cheats Many players — myself included — simply can't imagine The Sims without money cheats. It's functionally identical to kaching, and deposits 1, Simoleons into the active household's funds. Money [number] : Sets the active household's funds to the given amount. FreeRealEstate on : Makes all residential lots free to move into. Apartment deposits become free but you still have to pay rent. Character cheats Changing a Sim's appearance In ordinary gameplay, The Sims 4 allows you to use a mirror or dresser to re-enter a limited version of Create-A-Sim at any time. Changing a Sim's personality and other character values The vast majority of cheat codes in The Sims 4 relate to character values in some way. This can very easily result in builds that Sims can't actually interact with, but a surprising amount of the time you'll find Sims can still interact with objects as long as they aren't completely blocked. Note that it doesn't unlock career rewards in Create-A-Sim, however. You'll need some patience to search out the one you want, since they all have the same name so there's no way to narrow down the search. Many items such as fish, plants, etc. These objects have no in-game function but can be used decoratively. You need to turn on the show hidden objects cheat above before you can see them in buy mode. This has to be done when your active Sim s are on the lot you want to edit. You can also use this to edit other Sim houses when you visit them and change regular community lots. Note that you can't use this cheat to edit areas that aren't part of a lot, however, such as public walks between houses in residential neighbourhoods or shared areas in apartment buildings. Camera cheats These aren't so much cheats as features that aren't readily advertised within the game itself. Press Tab to toggle Cameraman Mode. While in this mode you can zoom in and out much further than is possible in ordinary gameplay, and pan to view areas of the current neighbourhood that would ordinarily be hidden off-screen. Your point-of-view will now be that of your currently controlled Sim. While the "camera" is now where your Sim's head is as they move around, you have total freedom to rotate your view around in ways that couldn't naturally be achieved. In other words, you can turn "your" head degrees on all axes and it's quite disturbing to find yourself staring down at your own back. Quality of life cheats There are a lot of debug cheats in The Sims 4. There are far too many to go into detail about them all, but here are a few of my favourites: Teleport Here Whether they've glitched into a shrubbery or suddenly forgotten how stairs work, it's just a fact of life that sometimes Sims get stuck. Ooh be gah! Stephany Nunneley 3 weeks ago. Kelsey Raynor 2 months ago. Kelsey Raynor 1 2 months ago. Jim Trinca an hour ago. Stephany Nunneley 2 hours ago. Stephany Nunneley 3 hours ago. Where we jumping? Connor Makar 3 hours ago. Buy our t-shirts, yeah They're far more stylish than your average video game website tat. Explore our store. Promotes the active Sim to the next level in the named career Young Adult and older. Promotes the active Sim to the next level in the named school grade , part-time career , or after-school activity Teen only. Promotes the active Sim to the next level in the named school grade or after-school activity Child only. Active Sim becomes a playable ghost with the cause of death named. Causes the active Sim to become an occult creature of the named type, or removes occult status from them.
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Omegaverse v2.0.5a - Overhaul : Hotfix.5
So, here we have the repairs from the most recent patch for public Omegaverse. Check out the patch report for further details as to what changed!!
Download v2.0.5a [Patreon | itch.io]
Compatible with v1.77.131 of The Sims 4. Older game versions are not supported.
Omegaverse Links [Homepage | FAQs | Features | Support Server | Twitter]
v2.0.5
Fixed to be compatible with patch 1.77.131 Timings between ruts will now be set correctly.
Translator Info No changes How to translate Omegaverse
v2.0.4
Fixed to be compatible with patch 1.68.154 All Omegaverse (visible) traits have been switched to 32-bit versions
Translator Info No changes
v2.0.3
Fixed to be compatible with patch 1.68.154 Notifications when changing Omegaverse settings on the computer now has a title.
Translator Info No changes
v2.0.2
Fixed A/B/O Status Re-Assignment Sims will now be re-assigned A/B/O Status correctly.
Translator Info No changes
v2.0.1
Fixed Toddler and Child debug A/B/O Status picker A/B/O Status will now be correctly displayed (and changed) when using the debug A/B/O Status picker.
Translator Info No changes
v2.0.0
Added the Beta trait Sims who are not Alphas or Omegas will now receive the Beta trait.
Changed the Alpha and Omega trait icons The Alpha and Omega traits have new icons, which better fit Omegaverse's overall aesthetic. The No Alpha and No Omega lot trait icons have also been changed.
Overhauled A/B/O Status assignment Unplayed NPC sims will be assigned the Alpha and Omega traits as dictated by user settings, with the rest being assigned the Beta trait. Any played Teen to Elder sims will automatically become Betas. Any played Toddler or Child sims will have a 10% chance of becoming an Alpha and a 5% chance of becoming an Omega, other they become a Beta. The chance of becoming an Alpha or Omega is roughly doubled for each Alpha or Omega parent the sim has. Any sims who already have the Alpha or Omega traits will still be Alphas or Omegas. NPC A/B/O Status can be re-assigned at any time through the computer menus. Played sims and any sims flagged as exempt will ignored and not be re-assigned
Overhauled the A/B/O Status selection process The Alpha and Omega traits are no longer available in CAS. A new selector is added to all Teen to Elder sims, which can be used to change a sim's A/B/O Status between Alpha, Beta, and Omega. Status can also be selected through the relationship panel. A debug selector is available for Toddler and Child sims, available by enabling testingcheats true, which can change the hidden A/B/O Status. Sims cannot be changed whilst in rut, in heat, or whilst pregnant. When children age up to Teens, they will manifest their A/B/O Status, depending on their hidden status.
Slowed Separation Sickness decay Separation Sickness will now take ~4 days to begin manifesting, rather than ~2, for Easy Mode. Separation Sickness decay can be returned to its original decay by using Hard Mode. These settings are on a per-sim basis, defaulting to Easy Mode.
Added additional treatments for Aunt Mai's Clinic Pregnant sims in the first and second trimester can now have their pregnancies terminated at Aunt Mai's Clinic. Parents can have their children's A/B/O Status tested at Aunt Mai's Clinic. However these tests may not always be correct. Children will receive a trait showing what their A/B/O Status will be, according to Aunt Mai's Clinic.
Added a stripped version of Aunt Mai's Clinic for non-Omegas The stripped Clinic offers all treatments, except Heat Pausation and Fertility Reduction.
Updated the jj.fix cheat The cheat will now fix sims who have no A/B/O Status, in case they get missed by the auto-assignment. Sims can be specified by name to be fixed, such as jj.fix Reece Dean. If no sim is specified, the cheat will use the currently selected sim.
Added Settings menus Available through the computer, new menus can be used to edit Omegaverse's settings. The settings will be stored in the Jamjars Omegaverse Settings.cfg file. If one does not exist, Omegaverse will create one. Do not delete this file between updates of Omegaverse to keep your settings. Available settings include: - NPC Alpha and Omega chance for Teen to Elders. (Default: 0%). - NPC Alpha and Omega chance for Toddlers and Children. (Default: Same as Teen to Elder). - Appending to the log file, rather than overwriting. (Default: False).
Added Logging Omegaverse will create a log file if one does not exist, where it will record anything it does. Logged events: - A/B/O assignment - Settings changes - Omegaverse errors
Changed the Scary Alpha buff for Toddlers Toddlers will no longer receive the "Scary Alpha" buff from unrelated Alphas if they have a 25% or higher friendship with them.
General Bug Fixes: Fixed some typos that were present in buffs Changed by the Near Mate buff works, reducing the delay in its addition Changed the controls behind heats and ruts, moving them to commodities Fixed tuning errors
Translator Info New string tables: -A808, -3839, -225A, -2D81, -0B25, -9C52, -52E6, -9CCA, -BF05, -1AFE
Further Details
New Trait Selector All sims now have the interaction available on them (even NPCs) called "Change A/B/O status..." This interaction opens up a menu where you can choose if the sim is an alpha, beta, or omega. Any sim can be changed who is teen or older, as long as they aren't pregnant or in heat or rut. This will then change the status of the sim. The Alpha and Omega traits have been migrated out of CAS. Any sims who were previously alphas or omegas will still be with this new version, but will not have an additional trait slot available to them in CAS. Any future alphas or omegas will need to be changed through the new selector. If you change an alpha or omega to be a beta, their pregnancy settings will be reset (i.e. women can become pregnant and men can get others pregnant), but this can be changed in CAS as desired. Alphas and omega have their pregnancy settings determined by Omegaverse, as always. Changing a sim's A/B/O status will automatically flag them as exempt from A/B/O Status Re-assignment, but they can then be unflagged if you wish.
Automatic Assignment When loading into a lot, if a Jamjars Omegaverse Settings.cfg file does not yet exist, it will create a new one, with default settings in it. Settings can be changed by using the Omegaverse Settings interaction on the PC. To find out current settings, go into the menus and choose the Show Settings option, which will create a notification with the current settings values. When changing settings, they will become active until the next lot load, and they will not affect sims who've already been assigned as A/B/O. If you want to change your settings for the first time, load in and use the computer menus, then exit the save without saving and reload so the new settings can kick in. To view all (untranslated) settings, you can use the jj.settings cheat. Any played teens or above will always become betas, irrelevant of which settings file you have in, since you would have set them to be alphas or omegas if you wanted them to be. You can manually change them to alphas or omegas if you wish, however. Played toddlers and childrens will follow the 10A85B05O settings for becoming alphas, betas, and omegas. But the chances of becoming an alpha or an omega are increased for when sims have alpha and omega parents (2.15x chance of alpha for each A/O parent, and 2.65x chance of omega for each A/O parent).
Re-Assignment Through the computer, you can re-assign NPC A/B/O status at any time. This will not affect any sims who've been played or any sims who have been flagged as exempt. The re-assignment will use the A/B/O status settings at the moment of initiation, so if you've just changed any settings, it will respect those changes. A/B/O Status Re-assignment cannot be undone once it is done, so make sure you have flagged any sims you don't want to have their status changing.
Aunt Mai's Clinic Changes Non-Omegas now have access to all treatments which aren't directly related to being Omegas. This includes Pregnancy Termination, Supplement Sickness Treatment, and Child Testing. Sims can only terminate their pregnancies during the first and second trimester of their pregnancy. Child sims can be taken to Aunt Mai's Clinic by their parent (or caregiver) to be tested for their A/B/O status. The tests have ~95% accuracy, so it may sometimes determine the wrong status.
Updates
21-07-23: Didn't realise that the strings weren't already included in the packages. Have now added strings back into the mod. Download v2.0.5a for strings.
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More Minecraft grumping
Cut to spare the dash.
Things I really don’t like about Minecraft, honestly:
The early survival game is inaccessible
Here’s the thing about early Minecraft survival: you’re plonked in the middle of the wilderness, with absolutely nothing, and literally the first thing you got to do is punch a tree and find a safe place to spend the night before you get beaten up by monsters.
That’s it. You could spend the night hiding in a hole, probably crafting and mining something in the middle of the night, while hostile mobs wander areas that aren’t lit up, waiting to, basically, kill you. And you’ll stay in this precarious situation for at least a few days, as you 1) make a place to sleep, 2) build shelter, 3) get supplies to venture out, and 4) don’t die, because if you die, you lose your stuff.
This is a game marketed to mass audiences. For children, even. And it can be so manifestly unpleasant I have no idea how it got popular so quickly.
I don’t actually have a problem with this, actually! I positively enjoyed some of that experience, and some of that tension makes for some fun gameplay and entertaining stories — like the one where I found a white horse, tamed it, named it, and then proceeded to take it to a foolhardy exploratory quest before it fell under a hail of arrows (RIP Binky 2019–2019).
And I don’t even have a problem with the learning curve, because I’ve learned and thrived in environments like Dwarf Fortress. I use emacs for gods’ sake. Low accessibility and high difficulty environments are my jam.
But getting here involved more than a dozen start-and-stop moments of gameplay where I literally quit the game, deleted the save, and went to bed in disgust. It’s stupid. It’s aggravating. I can’t believe that this was ready for mass market, what with the lack of telegraphing and the pretty damn high stakes from the start, that the only people who’d play this would be gamers who are familliar with the tropes, already know a little about Minecraft lore, and are invested to try and try again.
To be fair, they’ve made some things easier: they’ve included guidebooks with recipes to automatically load items you already know into the crafter, there’s an official guide online, and if need be, you have cheats. But consider:
If you need to cheat to get the game accessible, there is something wrong with the core game loop.
You can’t create a guidebook and then rely on players gaining “enough experience” to access them to make the game more accessible.
You can’t just bloody have a guide that a person needs to open a browser, or buy the book, to get by.
Survival is very much a non-starter if Minecraft is your first serious game, you get frightened or suffer from anxiety in trying to stay alive, and you have difficulty optimizing your moves to get the best result.
Redstone is a mess
Actually, I have no opinions on how redstone is implemented on a purely technical basis. It’s a system, it’s mostly Turing complete, that's… interesting. What pisses me off is how the Technical Minecraft community is… well, frankly, hard to get into, hard to gain proficiency in, and looks fairly clannish, insular and… honestly a drag to Minecraft’s further development, if Minecraft was to get developed further.
Like I’ve talked about this before, but the existence of the Technical Minecraft is entirely dependent on a class of software behavior that you could make an argument are actually bugs. Zero-tick pistons, anomalous sticky piston behavior with blocks, quasi-connectivity… these weren’t intended consequences for the developers of Minecraft, and they’ve said so before.
Say what you want, but honestly if the only reason why a developer reverted a bug-fix because a bunch of small, clannish, insular, and loud minority were making complaints, I’d honestly ask how much value those people should have in how you run your business.
But that isn’t all. I had taken to writing down notes because I wanted to figure out how certain redstone constructions worked, and even the simplest designs suffer from the following:
There appears to be no standard way of sharing schematics and designs for redstone creations.
Most of the instructions are in video, which is a terrible medium to instruct in, because you don’t have a way to skim through the resource, the presenter literally doesn’t have to say anything more than what they do on video (and thus can be as vague and contradictory as they want).
Most of the instructions are in the nature of, do everything this way, except this section, in which you need to do (flurry of movement as the presenter puts in a slightly different design that you better be able to catch). It’s “simple”. No, it’s fucking not.
Another thing that bothers me is that, fundamentally, most redstone designs are hand-crafted, which is mind-boggling. For one, if you are just starting redstone in Minecraft, you’re going to be sitting with the same toolkit that the most experienced users of redstone are. You’ll still be laying down redstone lines and putting in comparators. You’ll still be dealing with the janky and inconsistent behavior that experienced redstoners are. You’d still be debugging your creations with the same tools experienced redstoners are. And like, you’d be doing it with nary any institutional or technical support, because… reasons?
It’s like you progress from electrical engineering to low-level programming to high-level programming to virtual machines to virtualization… so that you can get back to electrical engineering again? Using skills that may or may not transfer well into other fields? Why?
And there are consequences for this as well, which I’ll get to in a bit, but also, I need to talk about how the community gets around this problem, which is basically…
Modded Minecraft replaces the problems vanilla has with other problems
Specifically? One of them is performance.
I don’t know if you’ve tried 1.12.x and then compared it with 1.15.x, but the differences are night and day. Like, I run a potato computer, mostly because we’re broke af and don’t have the scratch for a l33t gaming machine, but… well, yeah. What’s occasionally janky in 1.15 is literally unplayable in 1.12. What takes 5 minutes to load in vanilla takes up to thirty minutes in modded Minecraft.
And sure, this will sort itself out as modders eventually take advantage of the new architecture and optimizations within 1.15, but in some other ways, it won’t. Mostly because the nature of modded Minecraft is that it literally has to interface with the literal source files to generate or insert new code, and since mod-makers don’t have access to the code pipeline and the tools that they can use to optimize the game, well…
And we’ve only talked about the Java Edition, and not Bedrock, which I suspect will be even more tightly incorporated into the platforms that it runs, at the cost of having less open infrastructure, and as a result, more consequences to mod performance and stabilty.
But another thing that bothers me about modded Minecraft is how so many mods are just… Minecraft, but more. More power, more game mechanics, more technical additions, more mobs, more enchantments… but half the time the resulting game feels bloated and overly-complex.
This is funny because it literally sounds like I’m contradicting myself over the fact that early Minecraft survival had too little in terms of letting itself be accessible, so you’d think I’d welcome mods that worked out some of these gaps with things that made player lives easier.
But what I’m looking for is a realignment of how the game approaches players, not as a punitive, inaccessible system where difficulty is a mask for what is ultimately shallow gameplay, and what we get from modded Minecraft is more stuff. Sometimes, in some modpacks, just so many things that several mods do the same thing that the other mods do.
It’s kind of telling that every time I see a modpack that includes Draconic Evolution the first thing I think of is I better not get into Draconic early, because if I do the rest of the game will literally break, because I have no idea what the hell the mod creators are doing there, but when your damage scales allow you to three-shot the Ender Dragon final boss, that mod breaks the game. Doesn’t matter if you make a boss that’s three times tougher than, say, the Wither. Game’s fucking broken.
There are some good approaches: FTB Academy and other questbook mods do give players a chance to orient and align themselves with what to do, without forcing players to have to go through the anxiety and terror of not knowing what to do, and keeps them engaged far longer than they should be, but honestly… ultimately what you’re doing is more stuff, just through the lens of what the mod wants you to do.
Plus FTB Academy has Draconic and you can literally two-shot the Guardian of Gaia, which is supposed to be so tough that metal music starts playing and it can cause effects that are twice as worse as the Wither… well.
Is it just me or are there only dudes in this party?
If I have to count the number of people who weren’t cis men or boys in the time I’ve been lurking around Minecraft’s YouTube channels, I can quite literally say that the number would be less than half a dozen.
That’s very bad. When your visible community is 95% cis dudes and everyone else aren’t there, it tells me that:
The game alienates literally everyone who isn’t a cis dude
The player base are driving away anyone who isn’t a cis dude
Part of the reasons for #1 are, well, I’ve mentioned them above: it only really allows people who have the time and wherewithal to plug into an activity that offers no real benefit outside of the game itself, most of the fantasies it caters to is power fantasies of vanquishing more and more powerful opponents, and there’s barely any community support for newcomers.
So that’s no surprise that the kind of people who are popular Minecraft YouTubers are dudes who are either bad at explaining what they do, are inarticulate, or… well, to not put it too unkindly, dicks. I mean, Minecraft’s recent rise in popularity and relevance was, sadly, because PewDiePie was playing it. So that tells you everything.
And we haven’t even gotten into the fact that the playerbase looks pale as fuck, so you know that’s a thing. I’m seeing a few Indonesian-language Minecraft tutorials on YouTube, so that’s neat, but otherwise… it’s pretty white-dominated.
And this all assumes that the causes are all because of structural inequalities, not active fuckery against marginalized folks. I honestly don’t know how often that happens, though I wouldn’t honestly be surprised if it did. I mean, it’s not as if the game isn’t associated with nasty folk like PDP… and hell, even the original creator, who, to their credit, Microsoft and Mojang have sidelined, is a homophobic and racist dude.
But, yeah. I mean, $CHILD_1 and $CHILD_2 are still at it with Minecraft, and I’ll be around to help them through, hopefully to steer them away from the nasty stuff. But still, ugh. There are so many reasons to be grumpy about this game.
Mind you, at least it isn’t Roblox.
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Archery Club Hack Cheat - Archery Club Gems and Coins Mod apk
https://cheatgamesonline.com/archery-club-hack/
Archery Club Hack Cheat - Archery Club Gems and Coins Mod apk
Archery Club Hack Mod – Cheat Archery Club Gems and Coins
You can now use this new Archery Club Hack Cheat and as you do so, you will see that you will have fun with it. We encourage you to read the guide here, but if you don`t have time or you already know everything about the game, then you can skip directly too how to use this Archery Club Cheat, by scrolling down. If you want to learn a few things about the game, you should continue reading this guide. About Archery Club In this game, as its title says, you will have to prove yourself in becoming the best archer of the game. You will see that this game offers you a lot of things to do and as you will be playing it out, you will see that you will have fun. You will need to become a master archer and you can collect the best equipment you need as you will be taking advantage of this one. Your goal will be to win against other people online and you will see that it will be really great in doing so. You will certainly like the real-time multiplayer mode and you will find and defeat a lot of opponents while playing this one out. As you will be playing the game, you will see t hat you will face different archery matches and you will have to prove all of your opponents that you are the best at this game. Your goal will also be to strengthen your bows and you will certainly enjoy this game out. You can shoot your way to victory in this one and also take advantage of different environment as you do so. You can start your very own road to become one of the best archery champions of the world. There are different game modes for you to try out in this one. You will see that you can play in the shortbow mode, longbow mode or the compoundbow mode. There will be a lot of people online with whom you can duel against and you will see that you will have fun while doing so. Why taking advantage of Archery Club Hack is a great idea? You should know that this new Archery Club Hack Cheat is going to add to you all of the Gems and Coins you will be needing in order to have fun with it. You will manage to achieve all of your game goals with this one and as you will be using it out, you will see that you will become better than most players. We have to tell you that this cheat is an online generator and you won`t have to download anything from us in order to use it out. All you have to do will be to focus on the game and as you do so, you will see that your gameplay is going to improve a lot. We also encourage you to use this one out because it will be working on any device that you have. This means that you can easily use it on any of your desired iOS and also on your Android that you have. You can also take advantage of this new Archery Club Gems Hack because it is a protected tool. This means that you won`t have any issues with it. The Anti-Ban Feature will hide all of your private and personal data and this means that you can only focus on the game. We encourage you to achieve all of your game goals with this Archery Club Hack Online and you can be sure that you will manage to have a nice game time with it. We are frequently updating this one and this means that you will manage to get yourself a tool that always works. In case you see that this Archery Club Mod apk has stopped working, you can contact us and we will fix it as soon as we can. We really hope that you will be using this tool out and we can tell you that if you will be doing so, you will manage to have fun with this one for free. We will never ask you for any of your money and you will certainly like this Archery Club Hack. Have you been wondering if you could find a working Archery Club cheats online? Over time we have noticed a lot of searches coming through, people looking for Archery Club hack for android or iOS, Archery Club cheats on windows mobile. It will provide you with unlimited Gems and Coins in the game with little to no efforts.I know you are in the right place because you are searching for some working Archery Club hack and I can tell you that you just found one and yes – it is working like a charm. Spend less than 5 minutes of your time and get unlimited Gems and Coins now! The Archery Club generator has been designed by a group of developers who have a very true flair for the game and they understand the struggle for the Gems and Coins in order to enjoy the game at the fullest. Hence, they have created this, and they have made it available online for all devices varying from android to iOS devices such as iphone and ipad, windows phone and pc inclusive. How to Hack Archery Club? If you just started to play Archery Club you won’t really feel the need of having lots of Gems and Coins, but it changes when you reach a higher level. From there on the in-game currencies are extremely important. Without them you won’t have much success. You will be confronted with a lot waiting time. For many gamer this is very annoying and unnecessary. Therefore some of us came together and started to develop a Archery Club hack apk, which can generate free Gems and Coins on every Android and iOS smartphone and tablet. Right now it works perfectly well on every platform. Only a working internet connection is required to run the hack. The whole process only takes around a minute, but the effect is tremendous. It saves you so much money and time. While everyone else is taking a huge effort in order to get Gems and Coins, you will get them all for free. We strongly advise against spending your hard-earned money on Gems and Coins. Why pay more when there are hacks and cheats to get you all the Gems and Coins you want (for free)! Want more Gems and Coins on Archery Club? But you don’t want to spend your real money on the game all the time? We’ll show you how to get all the in-game currencies for free with our mod.
Who We Are? Our team of software developers has finally reverse engineered the most sought-after Archery Club cheats. They have decided to give them out to the public. Many months have been spent trying to debug a way to get free Gems and Coins, and it is now complete. Here is basically a glitch that works on current devices running iOS and Android operating systems. As of today, there has been 0 known bans, due to our extraordinary anti-ban technology. You do not need a rooted device or APK to run this, as everything is running through our servers.
Why are the Gems and Coins so important in Archery Club?
With them you will simply have much more fun in the game. You can get unlock all game items. Unfortunately, this games are like “Pay To Win”. This means your chances of winning are much higher if you are willing to spend money. That’s why we developed a Archery Club Hack that you can use anytime, anywhere. The hack gives you the unique opportunity to get all the items and expensive in-game Gems and Coins in the game for free. All you have to do is click on the button below and you’re ready to go. Choose for yourself how many free Gems and Coins you would like to get. Within a few minutes you will get them. In our tutorial we explained how easy it works.
Features of the Archery Club Hack Online Tool:
– Get free unlimited Gems – Get free unlimited Coins – Works on Android and iOS,Windows Devices. – No Download or Jailbreak necessary – No risk of being banned in the game – Use it anytime and anywhere – We update the hack almost daily
A few words about Archery Club Hack and what are the steps you have to make: 1. Click On “Access Hack Here” button below! 2. Write your username or gamestore email and choose platform you are using at the moment iOS or Android,Windows. In some cases you can use even fb if you are connected that way. Also, if you have username (player918310) you can type that username if you didn’t change it before. 3. When you put your game information click Continue and wait a second, you will be connected to Archery Club server. It will connect you to the apache server instantly because it works with algorithm of the last generation. 4. After you are connected to Archery Club Hack port, you have to choose amount of Gems and Coins you want to generate and wait to be generated! 5. Now, you have to confirm that you are human and you are not here to abuse this Archery Club Trick, that means you have to complete an offer from the list.That is all, run your game and have fun! The tutorial above however shows you how to get Unlimited Gems and Coins by using Archery Club Cheat. This Archery Club hack is brand new and works extremely well — no crashes and errors. It has never been so easy before, simply follow the instructions and step by step you will finish the generation process. You would be getting your free Resources. Approximately it takes a few minutes, so I can bet that it’s at least 100 times easier than playing this game for a really long time and collecting Gems and Coins. Should I use this Archery Club Mod? Well, if you want to become the best player in your favorite game and get unlimited Gems and Coins? I think your answer will be YES! It would be nice not to spam We recommend to all players to use this cheat Archery Club cleverly, that means, two or three times a day maximum. Thank you for understanding! On Cheatsonlinegames.com we also have other Cheats for you where you can also find premium cheats. If you’re looking for normal tips and tricks for the games, you can check out our website. Even more useful tips and tricks!
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cheat to unlock everything in sims 4 mod menu HY2X!
💾 ►►► DOWNLOAD FILE 🔥🔥🔥🔥🔥 Type in bb. ignoregameplayunlocksentitlement and hit the Enter key. Here's How to Unlock All Items in The Sims 4: · Open the cheat window by pressing Ctrl+Shift+C (PC) or R1/RB+R2/RT+L1/LB+L2/LT (Xbox One. Sims 4 Cheats to Unlock all Items · Press CTRL + Shift + C This will open the top bar. · Type testingcheats true · Then type bb. Sims 4 Debug Cheat to Show Hidden Objects · Press Control + Shift + C or all shoulder buttons on the controller. · This will open up the cheats. The Sims 4 Build Mode cheats · jects - lets you put items wherever you want · ddenobjects - reveals hidden objects and lets you buy them · bb. The Sims 4 has items galore for you to unlock. You could play the game, work your way through the career levels and earn all of the extra goodies to furnish your home with, as different professions grant you access to different objects and items. However, there is the easy way, the Sims cheat way which makes it so that everything is at your disposal without all of that pesky hard work. The Sims is commonly known for the plethora of cheats you can use in-game, but if you are unfamiliar with the process you will first need to open the cheat bar which will appear at the top of the screen. To open this and input the cheat simply type these commands:. After inputting the code you will find that the lock symbols on career-based objects has disappeared and are free for your use! Do note that sometimes due to loading in old saves or general game updates etc, you may need to input the cheat again. Your items will still be in your living space, but to buy them again you will have to unlock them with the method shown above. This is a fairly rare occurrence but does happen on occasion. Now you are set to decorate exactly as you see fit! No need to become a super scientist to get your hands on all that high tech gear! Need help knowing how else to increase your Sim's world? Check out the best Sims 4 expansion packs. Comments are on moderation and will be approved in a timely manner. Please read the following rules before commenting:. Save my nickname and email in this browser for the next time I comment. Image via Sims Community. Follow us on Twitter and Facebook to get updates on your favorite games! About the Author Hi there! My gaming adventures started back in '98 and I have been an avid gamer ever since. Please read the following rules before commenting: All comments must be on topic and add something of substance to the post No swearing or inappropriate words No asking or begging for anything free Do not attempt to start a poll in the comments Comments in all CAPS will be removed We reserve the right to remove a comment for any reason Do not impersonate a staff member or influencer Comment. Load More.
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cheat to unlock everything in sims 4 mod HA5?
💾 ►►► DOWNLOAD FILE 🔥🔥🔥🔥🔥 Type in bb. ignoregameplayunlocksentitlement and hit the Enter key. Here's How to Unlock All Items in The Sims 4: · Open the cheat window by pressing Ctrl+Shift+C (PC) or R1/RB+R2/RT+L1/LB+L2/LT (Xbox One. Sims 4 Cheats to Unlock all Items · Press CTRL + Shift + C This will open the top bar. · Type testingcheats true · Then type bb. Sims 4 Debug Cheat to Show Hidden Objects · Press Control + Shift + C or all shoulder buttons on the controller. · This will open up the cheats. The Sims 4 Build Mode cheats · jects - lets you put items wherever you want · ddenobjects - reveals hidden objects and lets you buy them · bb. The Sims 4 has items galore for you to unlock. You could play the game, work your way through the career levels and earn all of the extra goodies to furnish your home with, as different professions grant you access to different objects and items. However, there is the easy way, the Sims cheat way which makes it so that everything is at your disposal without all of that pesky hard work. The Sims is commonly known for the plethora of cheats you can use in-game, but if you are unfamiliar with the process you will first need to open the cheat bar which will appear at the top of the screen. To open this and input the cheat simply type these commands:. After inputting the code you will find that the lock symbols on career-based objects has disappeared and are free for your use! Do note that sometimes due to loading in old saves or general game updates etc, you may need to input the cheat again. Your items will still be in your living space, but to buy them again you will have to unlock them with the method shown above. This is a fairly rare occurrence but does happen on occasion. Now you are set to decorate exactly as you see fit! No need to become a super scientist to get your hands on all that high tech gear! Need help knowing how else to increase your Sim's world? Check out the best Sims 4 expansion packs. Comments are on moderation and will be approved in a timely manner. Please read the following rules before commenting:. Save my nickname and email in this browser for the next time I comment. Image via Sims Community. Follow us on Twitter and Facebook to get updates on your favorite games! About the Author Hi there! My gaming adventures started back in '98 and I have been an avid gamer ever since. Please read the following rules before commenting: All comments must be on topic and add something of substance to the post No swearing or inappropriate words No asking or begging for anything free Do not attempt to start a poll in the comments Comments in all CAPS will be removed We reserve the right to remove a comment for any reason Do not impersonate a staff member or influencer Comment. Load More.
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Roblox Hacks & Scripts - Gaming Forecast
💾 ►►► DOWNLOAD FILE 🔥🔥🔥 Last Updated: August 1, To create this article, 29 people, some anonymous, worked to edit and improve it over time. This article has been viewed 82, times. Learn more Making a Roblox exploit is hard. Unlike normal software development, developing a 'Roblox exploit requires the developer to study Roblox's internals and how the engine works. It also requires the developer to have good knowledge about Computer Science and how the Windows operating system works internally. While difficult, developing a Roblox exploit is completely feasible, provided you have the patience to do it. Log in Social login does not work in incognito and private browsers. Please log in with your username or email to continue. No account yet? Create an account. Popular Categories. Arts and Entertainment Artwork Books Movies. Relationships Dating Love Relationship Issues. Hobbies and Crafts Crafts Drawing Games. All Categories. Edit this Article. We use cookies to make wikiHow great. By using our site, you agree to our cookie policy. Cookie Settings. Learn why people trust wikiHow. Download Article Explore this Article parts. Tips and Warnings. Related Articles. Author Info Last Updated: August 1, Part 1. All rights reserved. This image may not be used by other entities without the express written consent of wikiHow, Inc. Download Visual Studio Community. Fortunately, Microsoft provides a completely free version of Visual Studio named "Community" for those who collaborates in open-source projects or makes software as a hobby. Purchase a reverse engineering tool. The process of reverse engineering is dissecting a program's internals in order to study its behavior or its code. In Roblox exploiting, this is necessary as you need to know how Roblox works in the inside in order to make hacks for its client [1] X Research source. Obtain a free reverse engineering tool. If you are unwilling to buy a reverse engineering tool, there there are always free reverse engineering tools out here, such as radare2 [2] X Research source or Ghidra [3] X Research source. However, it's important to note that their compatibility with your operating system is not guaranteed. Obtain a debugger. A debugger is used to locate and fix bugs in software, and in some cases, it's also used to modify a program's behavior. While not completely necessary, using a debugger may help you in diagnosing issues in either Roblox' s code or your very own exploits. Else, you can obtain a free debugger from the Internet, such as OllyDbg. Alternatively, if you have Cheat Engine a popular cheating tool for video games , then you could also use its debugging features, albeit they're known for their instability. Part 2. Learn a programming language that compiles to native code and is preferably natively compatible with the Windows operating system. Read up guides about software reverse engineering. Join a community focused on exploiting Roblox. Roblox' s largest exploiting community out here, V3rmillion, contains plenty of guides related to developing and using Roblox exploits. While the majority of users on V3rmillion doesn't like people who are new to the exploiting scene, some can be highly welcoming and will help you in developing an exploit. Read the Roblox source code. In January , a copy of Roblox's source code was leaked to the public. If you were to obtain a copy of this source code, you could easily study how Roblox's engine works without having to reverse it through a reverse engineering utility. Beware that obtaining the aforementioned source code can cause issues, either legally or technically as users were known to infect the source code with malware. However, if you stay around known safe communities, then the chances of finding a clean leak of the source code are higher than anywhere else on the Internet. Ask for help from competent reverse engineers and software developers. There is a collection of veteran programmers out here always willing to lend a hand in software development, especially exploit building. Alternatively, you could watch self-teaching videos on reverse engineering, such as the suite of videos offered by GuidedHacking [5] X Research source. Part 3. Find a medium to release your exploit. While some users want to keep their hack s to themselves, some want to release them to the public for the greater good of the Roblox exploiting community. You can easily locate a website to publish your exploit. In fact, any video-game-cheating websites is a good website to post your exploit on. Set up a community for your exploit. Some exploits that grew big formed a big, organized community usually revolving around a group chat. Communication software such as Discord is perfect for your exploit's users as they are free and usually bug-free, but keep in mind that exploiting communities aren't usually welcome on Discord and you may find yourself or your peers banned. Please note that you don't have to create a centralized community for your exploit: most free exploits out here doesn't grow big this is almost always the case , so their creators usually doesn't spend their precious time creating a Discord server for their exploits. Bring it one step further and consider selling your exploit. Selling or releasing your exploit for free is entirely up to you, but if you happen to be low on funds, then selling your exploit might help you get some money. However, expect selling exploits to be akin to opening a lemonade stand: profits will be modest depending on your advertising strategy. Take note that selling an overpriced exploit will always decrease sales, so make sure your exploit's price is adjusted depending on your hack's capabilities. Tim Newman. Roblox is based in C, so Java is unlikely to be compatible when it comes to injecting. Yes No. Not Helpful 10 Helpful No, you can't. Lua is used for making a game inside of Roblox. Not Helpful 15 Helpful It depends on what exploit you have. Not Helpful 2 Helpful Not Helpful 22 Helpful There are many open-source exploits, like Axon. Axon is a full level 6, which means it can execute any LUA script into any game. There are also the old version of ice and icememe, which are command exploits and aren't LUA, which means you can type in "ff [player]" or "kill [player]". Not Helpful 24 Helpful You need to buy it from their website, which is protosmasher. Not Helpful 6 Helpful Not Helpful 69 Helpful If you exported it as an. EXE file, you just need to open it and click "Inject. Not Helpful 3 Helpful No, roblox exploits have. Not Helpful 25 Helpful Patches and minor changes to the game do not prohibit you from making a ROBLOX exploit, and most recent updates do not require your exploit to be changed in any way. Not Helpful 5 Helpful 9. Include your email address to get a message when this question is answered. Watch videos on developing hacks for other games, such as Counter-Strike: Global Offensive. While Roblox hacking is very different than most games out here, videos about reversing games that have less security might help you in improving your development skills. Helpful 0 Not Helpful 0. Stay in constant contact with the exploiting community. Roblox' s hacking and exploiting community is very volatile and grows every day, so things are bound to change when you least expect it. Going on your favorite exploiting forums every day is a good way to keep up with the events of the exploit scene. Do not make an exploit targeting a specific entity or group. Exploiting should always be for fun, not for harm. If you intend to harm others, then be prepared for others to respond accordingly. Submit a Tip All tip submissions are carefully reviewed before being published. Look out for scammers. If you are selling an exploit, then make sure your sales process is very safe and uses an untraceable service for payments, such as Bitcoin or Stripe. There are malignant people out here who simply wishes to scam you out of your money or obtain your exploit for free or gain access to your bank account s and private information in the worse scenarios! Helpful 2 Not Helpful 1. Do not plagiarize. Exploit plagiarism is an ongoing issue in the Roblox exploit scene and unfortunately, it's heavily undetectable. Certain exploits such as "SirHurt", "ProtoSmasher", "Sentinel" and "Proxo" are known to be simply a combination of public exploits put together then sold on the market without crediting their original creators. Plagiarizing will ultimately end up in the destruction of your very own reputation. Helpful 0 Not Helpful 1. You Might Also Like How to. How to. Co-authors: Updated: August 1, Categories: Roblox. Thanks to all authors for creating a page that has been read 82, times. Did this article help you? Cookies make wikiHow better. By continuing to use our site, you agree to our cookie policy. About This Article. Featured Articles How to. Trending Articles. New Pages. Watch Articles How to. Trending Articles How to. By signing up you are agreeing to receive emails according to our privacy policy. Follow Us. Sign up for wikiHow's weekly email newsletter Subscribe You're all set!
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One moment, please
💾 ►►► DOWNLOAD FILE 🔥🔥🔥 Since the announcement yesterday, we've gotten a LOT of feedback from all of you regarding the incoming We are reprioritizing, reorganizing, and changing our internal development roadmap to focus on the feedback you've given us. Let's follow that up with the hard part: we are going to be releasing this update, and we do not have plans or intent to revert or roll it back. However, we hear you and see you saying that many of the modified client features that are being lost due to this are extremely important to you, or in some cases allow you to use VRChat at all, when in regards to modifications that added accessibility features that VRChat currently lacks. Addressing these concerns and feedback is our highest priority. We are changing our internal development roadmap and priorities to focus on the features and additions that you want. Currently ongoing projects are being paused, rescheduled, or re-prioritized, and resources are being re-allocated to account for this change. In addition to the information we already had on hand, we've been talking to VRChat communities and community leaders about the changes and additions that they want most , including speaking to communities focused on accessibility to VRChat. We've also been watching and documenting constructive feedback via our typical channels like our Feedback boards, social media, and this Discord. Our first priority for these changes is addressing several accessibility concerns in VRChat. We've got an internal list of improvements we can implement quickly and are fast-tracking it through our production and implementation process. We will be posting more information about those changes tomorrow. Those changes will not be our last. We have more planned and are gathering more information to understand and address more of your needs. As noted before, we are immediately adjusting internal development to address these changes. Thank you for your patience as we work as quickly as we can to address your concerns and your feedback. We'll be back as soon as possible with the first set of these updates, changes, and features. Malicious modified clients allow users to attack and harass others, causing a huge amount of moderation issues. Even seemingly non-malicious modifications complicate the support and development of VRChat, and make it impossible for VRChat creators to work within the expected, documented bounds of VRChat. EAC is the industry-leading anti-cheat service. The integration of EAC means that all modified clients are blocked. The problems mentioned above will be minimized if not outright eliminated, improving the VRChat experience for users and creators. Malicious client modifications are responsible for a massive amount of issues for both our team and our users. Every month, thousands of users have their accounts stolen, often due to running a modified client that is silently logging their keystrokes as well as other information. These users — often without even realizing it! We regularly speak to many that have spent hours or days debugging user issues, only to realize that the culprit is a modified client. This frustration ultimately has a chilling effect on VRChat creators, hurting their enthusiasm and preventing them from building awesome things. This pain extends to VRChat support too — any time we update, we get a massive amount of bug reports that end up just being broken modifications. As such, we've been working towards native implementations of features like a main menu that's usable even when you're lying down, a portable mirror that you can use to calibrate your full-body tracking or provide a face-cam , and more — all planned for upcoming releases. Despite our best attempts to answer as many questions above as we can, we know that users will have more! These changes are intended to make instances more secure and intuitive for all users. In the past, if you created a private instance — for example, a Friends instance — then only your friends would be able to join the instance. However, if you created the instance via the VRChat website and then handed that link to someone that was not your friend, they would still be able to join the instance! While this was intended behavior, it has led understandably! For example, in order for you to join a Friends instance, you must follow the rules: you must be a friend of the creator of the instance to join. Joining using a link or the instance ID no longer works if you do not meet the set rules of the instance. Friends - You have to be friends with the instance creator to join. Invite - The instance creator must invite you directly. Secure Instances makes it possible to keep private instances private — even if you drop a portal! Note that if you drop an unlocked portal, anyone that is in the instance can see where that portal goes, and may be able to access it, even after the portal closes. Check out this quick clip! This Locked link to an Irrbloss Friends instance will only be useful to my friends. Be careful who you hand this link to. If someone has it, they can get in, no matter what instance type it is. Will I get banned when EAC launches? No, you will be fine. If you have previously used mods and have totally removed them, nothing will happen. If you are currently using mods, you will receive an error on your screen and you will be prevented from loading into VRChat. Users that attempt to load a mod while running VRChat will be disconnected and the application will shut down. Click here to find instructions on how to do so. These applications are their own programs, and load in via SteamVR. They do not modify VRChat in any way. EAC will not care about these programs. You are free to use any of them! I rely on a feature that I only get through modifications. What should I do? We understand that many modifications provide users with features that they really wish they had in VRChat by default. This helps us decide what features to work on, and what things our users really want. Does this mean that VRChat is partnered with Epic? We just use their software. Thankfully, many different games use it, so we get the benefit of all of those games ensuring that EAC continues to work properly. The EAC team maintains this helpful page that can help with some less rare issues, like antivirus false positives. Of course, you can always contact the VRChat Support team to get help with any issues. I thought VRChat was working with mod creators? We did this! We spent time speaking with several modified client creators and got some feedback and insights that they had from their unique position. Much like the feedback you provide via our Feedback boards, much of that conversation fed into our production process. What about Linux via Proton? EAC works fine on these platforms. Thanks to Valve and the Proton team for all their hard work. For press or media inquiries, please contact press vrchat. Check out open positions on our site. Jul 25 Written By Tupper. The VRChat Team. As a quick refresher: Public - Anyone can join!
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I just want God mode - Modding - Tutorials and Help - Crate Entertainment Forum
💾 ►►► DOWNLOAD FILE 🔥🔥🔥 Hints and Tips for: Grim Dawn. If so, you have a This guide contains 2 methods to eliminate or reduce this as a possibility. Yes, you read that right This is the method I've been using for over 7 years now to avoid accidentally swapping weapons. When you start a new character, take a look at the bottom of the UI next to the "Rift Travel" button. You should see a greyed out "Weapon Swap" button. If it isn't greyed out, you somehow already screwed up. Start a new character and try again. Open up your character screen and take a look between your helmet slot and your right hand weapon slot. You should see a small button with a sword and 2 little green arrows. No matter how tempting it is, don't press that button. Seriously, just don't press it. Have you successfully not pressed it? If yes, congratulations, you did the right nothing to not have to worry about weapon swap. What do you mean you pressed it? I mean, come on. I told you repeatedly not to press it. All you had to do was literally nothing! But no, that was too hard! Well, tough. You screwed up for that character, now you have to deal with weapon swapping. Do I really have to make a UI mod to remove that button? Because I really shouldn't have to, not when you can just not press it. This is the method more commonly suggested in the forums. Go back and start over from the beginning. With method 2, you can accidentally weapon swap if you lose your mouse pointer and click the button. Sure, it is very unlikely, but technically possible. Easy fix to play with friends without expansions: Written by BlackBeorn Disabling DLC's to play the base game with friends who don't own expansions. Your mode: "Ashes of Malmouth", Sever's mode: "Grim Dawn" and not being able to join your bud's game just because Crate Entertainment couldn't add a freaking "Expansion Character" toggle? Well, hold the refund and send everything to hell horses just for a bit. The expansions won't be uninstalled and by just removing the command, the game will launch normally. Stats - Enables or disables displaying a variety of sound stats Debug Physics: debug. ReloadResources - Forces all resources to be reloaded Graphics Stats: graphics. AnyoneHasToken - Returns "True" if anyone has the token character. ClearPlayerTokens - Remove all stored trigger tokens from the player character. GiveTakeGold - Gives the amount of gold specified character. GrantPlayerToken - Gives the player the specified token character. RevokePlayerToken - Revokes the specified token from the player character. ServerHasToken - Returns "True" if the server has the token character. SetPlayerInvisible - Makes the player invisible to enemies character. ShowPlayerTokens - Dumps the player's trigger tokens to the console character. Give - Gives an object to the player game. God - God mode game. IgnoreRequirements - Allows the player to equip anything game. Invincible - Invincible Mode game. KillMe - Kills the player suicide game. PlayStats - Shows player stats on the screen game. ShowCursor - To Show or hide mouse cursor game. Spawn - Spawns an object at the player's location game. Speed - To change game's speed game. Teleport - To teleport the player game. Uber - Enables or disables mana loss Achievements: Complete the following Tasks to earn the listed achievement. To view your achievements and stats in Steam, select "Community", then search for the game hub that corresponds to [Grim Dawn]. Select the "View Stats" drop down option, then choose the option for your username's achievements. Achievement How to unlock Bunny Rabbit! Iron Fever - Earn 1,, iron on a single character. Kill The Warden - Defeat the Warden in his hidden laboratory. Sheer Insanity - Play hours of Grim Dawn. Submit your codes! Having Codes, cheat, hints, tips, trainer or tricks we dont have yet? Help out other players on the PC by adding a cheat or secret that you know! Submit them through our form. Covering more than CheatBook-DataBase Cheatbook on: Twitter Facebook.
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Omegaverse v2.0.4b - Overhaul : Hotfix.4
Turns out that with the Snowy Escape patch, all traits needed to be changed to 32-bit versions to be compatible with the new sim info panel. I thought I'd gotten away without making the change, but it was throwing LUIEs when opening the panel, so I've made the necessary changes in Omegaverse.
Important Note With This Hotfix!! All your sims will have their A/B/O Status reset, so you'll need to go through and change them back.
If your sims are in heat/rut, then you'll need to finish their heat, THEN update Omegaverse.
Download v2.0.4b [Patreon | Itch.io]
Compatible with v1.68.154 & v1.69.57 of The Sims 4. Older game versions are not supported.
Omegaverse Links [Homepage | FAQs | Features | Support Server | Twitter]
v2.0.4
Fixed to be compatible with patch 1.68.154 All Omegaverse (visible) traits have been switched to 32-bit versions
Translator Info No changes How to translate Omegaverse
v2.0.3
Fixed to be compatible with patch 1.68.154 Notifications when changing Omegaverse settings on the computer now has a title.
Translator Info No changes
v2.0.2
Fixed A/B/O Status Re-Assignment Sims will now be re-assigned A/B/O Status correctly.
Translator Info No changes
v2.0.1
Fixed Toddler and Child debug A/B/O Status picker A/B/O Status will now be correctly displayed (and changed) when using the debug A/B/O Status picker.
Translator Info No changes
v2.0.0
Added the Beta trait Sims who are not Alphas or Omegas will now receive the Beta trait.
Changed the Alpha and Omega trait icons The Alpha and Omega traits have new icons, which better fit Omegaverse's overall aesthetic. The No Alpha and No Omega lot trait icons have also been changed.
Overhauled A/B/O Status assignment Unplayed NPC sims will be assigned the Alpha and Omega traits as dictated by user settings, with the rest being assigned the Beta trait. Any played Teen to Elder sims will automatically become Betas. Any played Toddler or Child sims will have a 10% chance of becoming an Alpha and a 5% chance of becoming an Omega, other they become a Beta. The chance of becoming an Alpha or Omega is roughly doubled for each Alpha or Omega parent the sim has. Any sims who already have the Alpha or Omega traits will still be Alphas or Omegas. NPC A/B/O Status can be re-assigned at any time through the computer menus. Played sims and any sims flagged as exempt will ignored and not be re-assigned
Overhauled the A/B/O Status selection process The Alpha and Omega traits are no longer available in CAS. A new selector is added to all Teen to Elder sims, which can be used to change a sim's A/B/O Status between Alpha, Beta, and Omega. Status can also be selected through the relationship panel. A debug selector is available for Toddler and Child sims, available by enabling testingcheats true, which can change the hidden A/B/O Status. Sims cannot be changed whilst in rut, in heat, or whilst pregnant. When children age up to Teens, they will manifest their A/B/O Status, depending on their hidden status.
Slowed Separation Sickness decay Separation Sickness will now take ~4 days to begin manifesting, rather than ~2, for Easy Mode. Separation Sickness decay can be returned to its original decay by using Hard Mode. These settings are on a per-sim basis, defaulting to Easy Mode.
Added additional treatments for Aunt Mai's Clinic Pregnant sims in the first and second trimester can now have their pregnancies terminated at Aunt Mai's Clinic. Parents can have their children's A/B/O Status tested at Aunt Mai's Clinic. However these tests may not always be correct. Children will receive a trait showing what their A/B/O Status will be, according to Aunt Mai's Clinic.
Added a stripped version of Aunt Mai's Clinic for non-Omegas The stripped Clinic offers all treatments, except Heat Pausation and Fertility Reduction.
Updated the jj.fix cheat The cheat will now fix sims who have no A/B/O Status, in case they get missed by the auto-assignment. Sims can be specified by name to be fixed, such as jj.fix Reece Dean. If no sim is specified, the cheat will use the currently selected sim.
Added Settings menus Available through the computer, new menus can be used to edit Omegaverse's settings. The settings will be stored in the Jamjars Omegaverse Settings.cfg file. If one does not exist, Omegaverse will create one. Do not delete this file between updates of Omegaverse to keep your settings. Available settings include: - NPC Alpha and Omega chance for Teen to Elders. (Default: 0%). - NPC Alpha and Omega chance for Toddlers and Children. (Default: Same as Teen to Elder). - Appending to the log file, rather than overwriting. (Default: False).
Added Logging Omegaverse will create a log file if one does not exist, where it will record anything it does. Logged events: - A/B/O assignment - Settings changes - Omegaverse errors
Changed the Scary Alpha buff for Toddlers Toddlers will no longer receive the "Scary Alpha" buff from unrelated Alphas if they have a 25% or higher friendship with them.
General Bug Fixes: Fixed some typos that were present in buffs Changed by the Near Mate buff works, reducing the delay in its addition Changed the controls behind heats and ruts, moving them to commodities Fixed tuning errors
Translator Info New string tables: -A808, -3839, -225A, -2D81, -0B25, -9C52, -52E6, -9CCA, -BF05, -1AFE
Further Details
New Trait Selector All sims now have the interaction available on them (even NPCs) called "Change A/B/O status..." This interaction opens up a menu where you can choose if the sim is an alpha, beta, or omega. Any sim can be changed who is teen or older, as long as they aren't pregnant or in heat or rut. This will then change the status of the sim. The Alpha and Omega traits have been migrated out of CAS. Any sims who were previously alphas or omegas will still be with this new version, but will not have an additional trait slot available to them in CAS. Any future alphas or omegas will need to be changed through the new selector. If you change an alpha or omega to be a beta, their pregnancy settings will be reset (i.e. women can become pregnant and men can get others pregnant), but this can be changed in CAS as desired. Alphas and omega have their pregnancy settings determined by Omegaverse, as always. Changing a sim's A/B/O status will automatically flag them as exempt from A/B/O Status Re-assignment, but they can then be unflagged if you wish.
Automatic Assignment When loading into a lot, if a Jamjars Omegaverse Settings.cfg file does not yet exist, it will create a new one, with default settings in it. Settings can be changed by using the Omegaverse Settings interaction on the PC. To find out current settings, go into the menus and choose the Show Settings option, which will create a notification with the current settings values. When changing settings, they will become active until the next lot load, and they will not affect sims who've already been assigned as A/B/O. If you want to change your settings for the first time, load in and use the computer menus, then exit the save without saving and reload so the new settings can kick in. To view all (untranslated) settings, you can use the jj.settings cheat. Any played teens or above will always become betas, irrelevant of which settings file you have in, since you would have set them to be alphas or omegas if you wanted them to be. You can manually change them to alphas or omegas if you wish, however. Played toddlers and childrens will follow the 10A85B05O settings for becoming alphas, betas, and omegas. But the chances of becoming an alpha or an omega are increased for when sims have alpha and omega parents (2.15x chance of alpha for each A/O parent, and 2.65x chance of omega for each A/O parent).
Re-Assignment Through the computer, you can re-assign NPC A/B/O status at any time. This will not affect any sims who've been played or any sims who have been flagged as exempt. The re-assignment will use the A/B/O status settings at the moment of initiation, so if you've just changed any settings, it will respect those changes. A/B/O Status Re-assignment cannot be undone once it is done, so make sure you have flagged any sims you don't want to have their status changing.
Aunt Mai's Clinic Changes Non-Omegas now have access to all treatments which aren't directly related to being Omegas. This includes Pregnancy Termination, Supplement Sickness Treatment, and Child Testing. Sims can only terminate their pregnancies during the first and second trimester of their pregnancy. Child sims can be taken to Aunt Mai's Clinic by their parent (or caregiver) to be tested for their A/B/O status. The tests have ~95% accuracy, so it may sometimes determine the wrong status.
Updates
20-11-21: Uploaded the Russian and Danish translations. Thanks to Korso for the Russian, and thanks to Schram92 for the Danish.
20-11-27: Fixed the breastfeeding add-on to re-allow male omegas to breastfeed
20-11-29: Fixed the Beta string issues (the English table just yeeted itself out of Omegaverse, it was weird ...)
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I want everyone to play my absolute favourite game of all time, Ecco the Dolphin, with all of the invincibility cheats turned on and using save states.
When I was a kid, I always always always played with the debug menu’s infinite air and health turned on and just enjoyed zooming around and skipping certain levels. Same with Tides of Time.
I’ve beaten the original without either and I’m very proud of myself for doing so, but that doesn’t make me any better than someone who doesn’t have the time or patience to, like, put up with Welcome to the Machine’s bullshit long enough to finish it without save states. I no longer have the time and patience to deal with it.
If you feel like challenging yourself later, absolutely go for it! Besting a hard game on its own terms is its own reward! But if you don’t and never do, I understand, and if you play Ecco or Tides that way and fall in love with it, you’re every inch the Ecco fan I am and I will welcome you.
(Please play Ecco the Dolphin as it is a gorgeous, landmark game and always needs more love.)
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What’s going on with Sonic Gather Battle summarised
Okay, so there’s been a lot of hysteria around about the Sonic fangame Sonic Gather Battle recently - and as much as the panic is mostly justified, let’s explain a little more calmly what exactly everyone’s panicking about. This could get pretty long, so I’m putting the rest in a read-more link.
So, in short: The fangame developer made some very, very bad decisions in being overprotective of their work. Let’s go over everything dangerous/bad the game does.
All the information here pertains to the December 4th release, and it is currently unknown whether older or more recent builds exhibit the same behaviour.
First of all, the game has what amounts to digital rights management (DRM) functions in it - allegedly to protect the developer’s sprite work, although most of the sprites are ripped from official Sonic games. The DRM also functions as an anti-cheat measure, operating to prevent cheats from being run on the game.
Let’s start by talking about the DRM.
The DRM’s effects on the game result in two separate “stages” of punishment - one I’ll call “blue stage”, and the other “red stage”. Blue stage, as the name would imply, changes all the backgrounds to be blue-tinted, and spawns a red “ghost” in-game that does damage and can’t be killed.
Above is an image of the blue stage, as demonstrated in a video by Sitajereyum on YouTube.
The red stage occurs as a more severe penalty - the backgrounds gain a red tint, a static overlay is layered over the game, eyes appear all across the screen, and larger, unkillable ghosts appear, which will swarm and kill the player very quickly.
Above is an image of the red stage, as shown in a video by Sami on YouTube.
These seem relatively harmless, if a little creepy, on their own. However, the true problems arise in how these DRM measures are set off.
The game can run checks for whether Cheat Engine or similar programs are running on the computer at the same time as the game is - if it detects such a program, it force-closes Cheat Engine, and then progresses onto the red stage.
More alarming is the trigger for the blue stage - if it picks up on a window with any of “cheats”/”mod”/”hack”/”fix” in its window title - such as a browser results page or text file - it will force close that window and activate the blue stage. This stage is sometimes also activated through in-game glitches.
Notably, these DRM protections cannot be reversed by uninstalling and reinstalling the game. The game will permanently stay like this on the host computer unless it is restored to a backup from before the game was installed. The developer can also remove the protections remotely - this is similarly cause for alarm.
Secondly, onto other things besides the DRM/anti-cheat: most of these were researched by the Sonic Amateur Games Expo (SAGE) staff.
Launching the game requires that it be given administrator access - this, theoretically, allows it to edit system files. There is no reason for it to need to do this, especially as a fan game. On launch, additionally, some Registry files on the computer are changed, as well as some other system files. These changes are not removed when the game is uninstalled. The changes are not inherently harmful, but they are still reason for caution.
It also is believed to briefly create and then delete a .dll file called b.dll - this is a behaviour manifested by many malware programs, although this specific .dll’s purpose is unknown.
The game’s API has a specific call for accessing and checking the hard disc. It is unknown if this call is used for anything, but some people allege it checks to see if Cheat Engine or similar programs are installed, and activates its DRM mode.
It is believed the game sends some variety of identifier to the developer regularly - likely an IP or MAC address. This likely feeds into a database that the developer can use to blacklist or whitelist specific computers. The specific calls suggest that this database is stored on OpenDrive, though without access, what exactly is on the OpenDrive is unknown.
Of particular note regarding this database is that the developer can remotely disable and enable access to the game for any user. This was demonstrated when the developer briefly blacklisted every user, preventing the game from successfully launching at all on any computer. Naturally, this has some rather severe ethical and privacy-related issues associated with it.
There is also some evidence to suggest that the game tampers with AVG antivirus to prevent AVG detecting what it does. Again, there is no harm done to AVG itself, and the program remains functional, but this behaviour is certainly concerning.
A person claiming to be the developer (although there is some uncertainty) has contacted SAGE to provide statements on what’s going on - I’ll offer a brief summary here, but please do read the links at the end of the post to get the full of it.
The person alleging to be the developer claims that the administrator access is to prevent a crash on launch, and they assert that the Registry modification is not “completely done by the game” and Windows is responsible for some of the edits. The phrasing here, however, does imply the game is responsible for some of the changes - it is currently unknown which ones it is behind. They also added that “b.dll” isn’t created by the game, although it is similarly unknown what actually creates that file.
The window header reading is also a Windows call; they assert that it’s a standard call, and have changed the latest version to close itself rather than the other window.
They claim that the API call for hard disc access is not used to check for installed programs - however, the actual origin of the API call is not known and still of concern.
They also state that that the identifier that gets uploaded to the OpenDrive is not related to a user’s IP or MAC, and that any access to the IP is leftover code from testing, where multiplayer would display a user’s IP to facilitate debugging.
To summarise:
Sonic Gather Battle is not actively harmful to your computer at this time. However, it does demonstrate some strange and possibly hazardous behaviours, and is rather unsafe. A lot of the processes it carries out are still unknown in purpose, and its powerful access rights make it have an alarming degree of power over a computer it is installed on should it become malicious.
As far as it stands, however, exercise caution. I personally would still recommend giving this particular fan game a wide berth just to be safe.
Links: SAGE discoveries and developer’s statements: here Video by Sami demonstrating some of the behaviours of the game (including the red level of DRM): here Video by Sitajereyum that shows the blue level of DRM: here
Hoo boy, this got long, didn’t it? Thanks for reading! Hope I cleared stuff up for some people.
#long post#sonic the hedgehog#sonic gather battle#sonic gather#sonic fangame#fangame#malware#ghosts#eyes#hope this clears stuff up!#let me know if you need anything clarified
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Lesson learned: elegant solutions != optimal solutions
For almost two years now, I've been part of a core team developing a platform for building AI assistants. The assistants built were always focused more on quality instead of quantity. That meant that our requests-per-second would be relatively low, while the assistant's functionalities would be complex and numerous.
Then came Covid-19.
Developing a diagnosis-oriented assistant in 2 weeks
The culture of our company is oriented towards bringing value, and we decided to do what we do best - create an assistant for Covid-19 and donate it to the government.
After around a week of intense work, we were finished with the first version of the assistant. But that assistant (as all we had developed) was intended to bring a lot of value to a small number of concurrent users. But this assistant needed to be like no other.
Our goal: throughput of 250 req/sec, with a latency of under 3 seconds.
Lesson 1: some languages are just inherently better at certain things
Our platform is built from micro-services, and they are written in Python. We were always sticking to Python because, as this great talk suggests, it's mostly a bad idea to go around writing services in different languages. The guideline from the talk - "one programming language for every 4,000 engineers." We have less than 100 engineers!
Our challenge was that we needed to support accepting 250 HTTP req/s almost instantly, and we need to support creating 250 HTTP req/s almost instantly.
We tried developing it with Python but ran into too many problems. It would (kinda) work, but for some reason the async nature of the code made the logs not work properly. Sometimes the code also had problems accessing the cache. Things got weird and hard to debug.
Since we didn't have enough time, we decided to write those components in Go. That turned out to be a brilliant idea. The performance was on the spot, it didn't require too many resources, and it scaled without any problems.
Looking back, I'm pretty happy that we made that call, although it does put additional strain on the developers in terms of the required knowledge.
Lesson 2: it's about satisfying requirements, not "beautiful" solutions
We made some great architectural designs in regards to consistency and simplicity. But, as it turns out, some of them were not so great in terms of performance. So, let's focus on just one of those designs.
We had this notion that the "assistant's brain" should have all the information about a user when making decisions about what to do next for him. The idea was that it would make the assistant very flexible and would support creating any crazy idea that the product could (but didn't) have.
Unfortunately, when you have a lot of data about a user, that puts a lot of strain on the database (MongoDB) and the messaging system (Kafka). And then, we had to do it 250 times per second. Some data just had to go!
Days of previous planning that allowed us such flexibility was overridden in a couple of hours of reckless, rushed coding. My heart was broken, but it had to be done.
Lesson 3: hard times bring creative solutions
Working on a project like this that is meant for the greater good unified us. It made us work as a hyper-productive team for weeks, with 12h+ workdays and no notion of weekends. We knew what our goal was, and we were charging forward.
A lot of changes were made driven by the needs of the project with disregard to any "self-imposed rules" from before. This injected a lot of creative new approaches that we hadn't thought of before. Some of them are one-time "cheats", but others serve as a great starting point for further improvements.
This experience has greatly improved my understanding of the world and our place in it. The solutions we once coined are elegant, but are not adequate anymore for the needs of our users.
submitted by /u/smallvilleboy [link] [comments] from Software Development - methodologies, techniques, and tools. Covering Agile, RUP, Waterfall + more! https://ift.tt/3dxhTQT via IFTTT
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