#&& morrigan
Explore tagged Tumblr posts
felassan · 1 day ago
Text
EuroGamer: 'BioWare knew the deepest secrets of Dragon Age lore 20 years ago, and locked it away in an uber-plot doc'
Original creator David Gaider on how "some of the big mysteries are being solved".
Rest of post under a cut due to length and possible spoilers.
"As I write about the secrets hidden in Dragon Age's mysterious Fade, and as I uncover some of them playing Dragon Age: The Veilguard, one question keeps rising up in my mind. How much did BioWare know about future events when first developing the series more than 20 years ago? That's a long time, and back then BioWare didn't know there would be a second game, which is why Dragon Age: Origins has an elaborate and far-reaching epilogue. Why lay so much lore-track ahead of yourself if you don't think you'll ever get there? But look more closely at Origins and there are big clues suggesting BioWare did know about future Dragon Age events. There are obvious signs in the original game, such as establishing recurring themes like Old Gods and the Blight and Archdemons. But there's also Flemeth, Morrigan's witchy mother, who's intimately linked to events in the series now - more specifically: intimately linked to Solas. Does her existence mean Solas was known about back then too? There's only one person I can think of to answer this and it's David Gaider, the original creator of Dragon Age's world and lore. We've talked before, once in a podcast and once for a piece on the magic of fantasy maps, where we discussed the creation of Dragon Age's world. And much to my surprise, when I ask him what he and the BioWare team knew back then, he says they knew it all. "By the time we released Dragon Age: Origins, we were basically sure that it was one and done, but there was, back when we made the world, an overarching plan," he says. "The way I created the world was to seed plots in various parts of the world that could be part of a game, a single game, and then there was the overall uber-plot, which I didn't know for certain that we would ever get to but I had an understanding of how it all worked together. "A lot of that was in my head until we were starting Inquisition and the writers got a little bit impatient with my memory or lack thereof, so they pinned me down and dragged the uber-plot out of me. I'd talked about it, I'd hinted at it, but never really spelled out how it all connected, so they dragged it out of me, we put it into a master lore doc, the secret lore, which we had to hide from most of the team.""
"This uber-plot document was only viewable on a need-to-know basis, he says, and only around 20 people on the team had access to it - other senior writers mostly. And even though Gaider left the Dragon Age team after Inquisition, and then eight years ago BioWare altogether, meaning he didn't work on The Veilguard at all, he believes - by looking at the events in the new game - his uber-plot lore "has more or less held up". That's impressive. What's even more impressive, or exciting, is that back then he also envisaged a potential end state for the entire Dragon Age series - a point at which it would make no sense for the series to carry on. "I always had this dream of where it would all end, the very last plot," he says, "which I won't say because who knows, we could still end up there. But the idea that this uber-plot was this sort of biggest, finite... That the final thing you could do in this world that would break it was there as a 'maybe we would get to do that one day'... There was just the idea of certain big, world-shaking things that were seeded in that arc, some of which have already come to pass, like the return of Fen'Harel." You've read that correctly: the idea to have Fen'Harel, also known as the Dread Wolf, reappear, was seeded all the way back then, way before Inquisition - the game in which he does actually reappear. But the concept for Solas, as a character who was Fen'Harel in disguise, was a newer idea. "That spawned from a conversation I had with Patrick [Weekes] and a number of other writers," Gaider says, "as an idea of 'what if you had a villain that spent an entire game where he's actually in the party and you get to know him?' Now, the god version and his larger role in the plot, yes that was known, but not that he would be presented as a character named Solas." Fen'Harel being known about means the other elven gods were known about, which means all of that stuff Solas reveals about his godly siblings - that they're not gods at all but evil elven mages he locked away behind the Veil - was known about back then too. "Oh yeah," Gaider says. "Everything that Solas tells you [at the end of Inquisition DLC, Trespasser]: it's all part of that original uber-lore - that was all in our mind." But why have so much lore if you're not certain you'll get to ever realise it? Well, to create a believable illusion. By creating an "excess" of lore, as Gaider describes it, Origins made Thedas feel like an old and believable place. A place with history, rather than a Western set that was all facade and no substance."
"BioWare also did something canny with the lore it did relay then, too: it shared it through the voices of characters living in the world, making it inherently fallible. In doing this, Dragon Age veiled its truths behind biases. The church-like organisation of the Chantry proclaims one truth, while the elves and dwarves proclaim another. Sidenote: you can experience this yourself through different racial origin stories in Dragon Age: Origins. This way, there's no one, objective, irrefutable, truth. "To get the truth, you kind of have to pick between the lines," Gaider says. So even though elven legends are coming true through the existence of Solas and The Veilguard's antagonist gods, it doesn't mean that's the one and only truth. There's truth in what the Chantry teaches and what the dwarves say, he tells me, which ignites my curiosity intensely. BioWare has also been tricksy in how it's rubbed out the lore the further back in time you go. "In general, the further the history goes back, we always would purposefully obfuscate it more and more," Gaider says - "make it more biased and more untrue no matter who was talking, just so that the absolute truth was rarely knowable. I like that idea from a world standpoint, that the player always has to wonder and bring their own beliefs to it." It leads into a founding principle of Dragon Age, which is doubt - because without it, you can't have faith, a particularly important concept in the series. It's where the whole idea of the Chantry's Maker comes from and with it, the legend about the fabled Golden City - now the Black City - at the heart of the Fade. This is the very centre of the lore web, and, I imagine, it's close to the series endpoint Gaider imagined long ago. All secrets end there. Did Gaider know what was in the Black City when he laid down Origins' lore? That's the question - and it startles me how casually he answers this. "Oh, yeah," he says. "What was in the Black City: that's the uber-plot. I knew exactly. "Was it as detailed in the first draft of the world?" he goes on. "No. I had an idea of the early history because that's where I started making the world. So the things that were true early-early: I knew exactly what the Black City was and the idea of what the elves believed, and what humans believed vis-a-vis the Chantry - that was all settled on really early. Then I expanded the world and the uber-plot bubbled out of that.""
"Gaider shows me the original cosmology design document for Dragon Age: Origins as if to prove this - or rather for the game that would become DAO. The world was known as Peldea back then. I can't share this with you because I see it via a shared screen on a video call, and because Gaider doesn't want me to, mostly because the ideas are so old they're almost unrecognisable from what's in the series now. But I can tell you it's a document that's just over a page in length, and that there's a circular diagram at the top showing the world in the middle and the spirit realm ringed around it. And on that document is reference to the Chantry's beliefs about a God located in a citadel that can be found there. Gaider says BioWare knew about Fen'Harel (the Dread Wolf) 20 years ago when it was developing Dragon Age: Origins, and that he'd one day reappear. The Fade wasn't known as the Fade back then, either, but as the Dreaming, because it's the place people go when they dream - an idea that lives on still. And if that sounds familiar to any fans of The Sandman among you, it should. "I'd say The Sandman series was probably fairly prominently in my head," says Gaider. "I liked that amorphous geography that was born from the psyche of collective humanity. I'd say yes, if I was to point at something specifically, that's probably where the very first inspiration of it took root." It's a lot to take in, but it reinforces the admiration I have for Dragon Age. Just as I have when hearing about the creation of my other favourite fantasy worlds, such as A Song of Ice and Fire, I begin to understand the magnitude - and the deliberateness - of the plotting that went on. I wonder if one day the Dragon Age series will end in the way Gaider first imagined, albeit slightly altered by the many other pairs of hands shepherding it along now. What a curious feeling it must be to know, so many years in advance, where things might go. Where that end is, I don't know, but I do know we'll take a significant step towards it in The Veilguard. After all, we're coming into contact with gods who were there at the recorded beginning of it all. "Yeah - we have access to people who can tell us the truth from first-hand experience," Gaider says, "although again, it depends on what the writers did with it. But if they continued the tradition of Dragon Age, you never know for sure if Solas is telling you everything, or what you're learning is the entire truth. "But yes, some of the big mysteries are being solved. I mean, will they one day definitively tell you about the Maker? Will we crack the big mysteries of the world and just make them answered finally? And does that ruin one of the central precepts that Dragon Age is founded upon? Maybe," he says. "Ultimately, that lore, when you make it big and you hint at it and hint at it and hint at it, it becomes a Chekhov's Gun of sorts. Eventually you got to pony up.""
[source]
402 notes · View notes
birmit · 19 hours ago
Text
Tumblr media
Morrigan in the outfit from the Veilguard artbook I fell in love with this design
234 notes · View notes
aurana-i · 2 days ago
Text
Looking at you Nesta stans…👀
Acotar is so good when you don’t have random bitches in your ear telling you that every character is a terrible person and why
717 notes · View notes
amourningcrow · 2 days ago
Text
Tumblr media
My artbook just arrived and what do you mean they could have looked like this?? Who looked at these designs and thought: No wait, I have a better idea :)
WHO WAS IT?? COME HERE I JUST WANNA TALK
200 notes · View notes
blighted-elf · 2 days ago
Text
Tumblr media Tumblr media Tumblr media
Dragon Age: The Veilguard - Adaar / Adaari
103 notes · View notes
avakkins-alter · 2 days ago
Text
Tumblr media
Juaag 玖阿格
86 notes · View notes
scribeofmorpheus · 2 days ago
Text
Veilguard Review: Doom Upon the World
Warnings: Spoilers for Veilguard, very political review (considers race, gender, religion and choice consequences centred around established Thedas).
Another long post: 4k words
In my first review (Love, Wisdom and Pride), I focused on the relationships most pivotal to Solas’ arc reaching resolution: Inquisitor and Mythal (though heavily Solavellan inspired, I tried to be aware of how the Inquisitor’s role as a rival/friend outside of romance was still considered as an important relationship in his story). This review, on the other hand, will focus on the worldstate and what we lost [x], as well as my speculations on which story beats/companions/advisors I feel should have been integrated into the story for a deeper emotional payoff for past Dragon Age players (and overall story cohesion).  
N.B: This review is definitely a critique of something I love, born from love, because—yes, I had expectations; yes, they were high; no, I don’t think that’s a problem; no, I do not hate the game we got, but I mourn for what the devs clearly were building towards with the last 3 games in the series, and from what we know from the internal struggles with Bioware under EA’s helm (as evidence from the development time, layoffs, staff’s disappointment, and the differences between the final game and the concept art) the only thing getting in the way of a truly epic game was corporate meddling and greed.
Spoilers below the cut.
Without further ado, the primary criticism I have is that Varric should not have been our advisor! I read a post somewhere that succinctly surmised the that Varric was chosen as our Advisor so that:
Solas would make an “irredeemable” mistake for all the Solas haters to use as an excuse to simply view him as an antagonist, simplifying the goal of the game to: stop the elf from bringing down the Veil.
Varric was used for marketing purposes rather than story depth choices; he’s popular, beloved and an easy carrot for the EA stick to dangle in front of loyal fans.
His writer has literally been trying to kill him off for the last 2 games! Varric was supposed to die in Inquisition! (lol)
I firmly believe he should have been holding the blight back in Kirkwall, and that his position as Viscount of Kirkwall should have affected the outcome of the blight spreading in the South!
Advisors in the North
Right off the bat, the two best choices for advisor, (excluding the Inquisitor out of favouritism) should have been Dorian and Morrigan.
Tumblr media
Dorian: because we’re in the North, the Shadow Dragons are by far the more “grassroots organisation against imperial power” kind of organised body the Inquisition started out as. Since we don’t have a calling to fight against like the Wardens in Origins or a family to try and keep together in a city on the brink of implosion like Hawke, or a pseudo religious-political body to inspire Hope in the faithful like the Inquisitor, Valour, Love and Hope cannot be at the heart of this story. It has to be JUSTICE [x].
Justice for the culmination of Anders’ story; for Merril and everything she endured to repair the eluvian; for Fenris, the origin of his lyrium tattoos (which according to GhilDirthalen’s post, there was a plot point linked to elves whose lyrium bodies did not possess latent magical prowess) and the slaves in Tevinter; for the rebelling elves that should have formed factions as the Dread Wolf’s Agents like the Trespasser epilogue hinted at; for misunderstood spirits hurt by mages like Cole; for the ancient elves like Abelas; for the templars who saw the corruption in their ranks but had no way out because of lyrium addiction like Sampson; for those corrupted by red lyrium that was spreading throughout Thedas with no cause or cure; for the dwarves like Branka, obsessed with the answers held in the Anvil of the Void, or Harding, or Shaper Valta who saw a Titan and witnessed the death of the Legion of the Dead; for Sandal’s prophecy!; for the qunari oppressed by the Qun, turned talvashoth, searabas, hisraad like Bull! Justice for two decades worth of worldbuilding on the part of the writers and the devs who loved telling these stories.  
Morrigan: is self-explanatory to the story they were crafting between Solas and Mythal. And what would have been even better is if they actually just explained away the Well of Sorrows’ choice unaffecting the Inquisitor because Morrigan eventually had to assimilate the essence from the well to keep the Inquisitor from going mad—like the anchor had to be tempered by Solas in Trespasser. Easy as that!
The best part is that pitting Morrigan and Dorian as foils of each other further allows the game to have greater stakes and tension because Morrigan (changed by Mythal’s righteous anger and need for justice for what was done to her by the Evanuris) could champion making choices more detrimental to Thedas but ultimately in line with Solas’ plans. And Dorian could make choices that put the safety of Thedas’ citizens at the forefront by sacrificing headway in stopping Solas and his Agents from advancing with their plans!
Best yet, we could have had a hardened vs softened Dorian depending on whether you recruited him in Inquisition, and/or did his quest.
Tumblr media
[Inquisitor concept art by Matt Rhodes]
Favouritism Bonus Round: The Inquisitor (or alternatively Morrigan) should have been the voice to champion Rook to seek out the wolf statues, and they should have been present when discussing the memories, as it would have given them more gravitas when uncovering the literal story of "Solas is Andrastian God creating the Veil" or "the Dalish Dread Wolf is being proven to be a saviour" or "Elves originally being spirits in the beginning", or "Titans were at war with the elves" beyond comments like: “Oh, Solas regrets this” or “They were doing it”. (This is the issue with having a “couch setting” for a “war room”—discussions feel less intellectual, factions don’t necessarily bring their own unique viewpoint into the interpretation of Solas’ decisions/Elgar’nan and Ghilan’nain’s presence, etc.) Everyone is not digesting the material given like it’s a clue to stopping the world from ending but rather like gossip. With the Inquisitor, as either a friend to Solas, a rival or a romanced Lavellan, finally finding the Dread Wolf’s Achilles Heel after vowing to stop him would have rung true, closed the loop.
Sigh.
This is also why I feel the Inquisitor should have been the one in Varric’s place—like literally. I mean recovering from an injury after failing to catch up to Solas in ACT 1, possibly dispatched by Agents of Fen'Harel! Because they could then be forced to pass the mantle to hunt down Solas to “Rook”. Not dead. Or a blood magic illusion. Just, Inquisitor, wounded, making small talk, sometimes bringing up plot points from Inquisition—your Hawke on the battlements in DA:I or Alistair in the gardens with Morrigan and Keiran.
Tumblr media
It would also make more sense for the Inquisitor to be able to use the eluvian to travel between Skyhold and the Lighthouse, allowing for believable absences during plot points where their lack of action inspite of their presence wouldn’t make sense. Not to mention more gut-wrenching if we heard about the South from Inky rather than reading 4 letters!
Previously, I stated how the Inquisitor’s presence needed more weight in the non-Solavellan endings! Some people’s Inquisitor befriended Solas, some hated him, either way, the Inquisitor should have been present for the final showdown beyond a passive observer! If the Inquisitor ended up being the last friend/former love that Solas destroys (in a bad worldstate end where you don’t collect Mythal’s essence), which then prompts Rook to fight him because Solas’ last tie to empathy failed to redeem him, that would have added so many layers! The Inquisitor falling is the last straw for Solas too, whether friend, lover or foe, he fought beside them, stopped Corypheus with them! The Inquisitor was partially his making of a hero; his first “good” mistake! It would then make sense for him to snap, choosing to be a villain in the hopes of being stopped because he can’t stop himself, he’s come too far! Rather than the ‘I am a God’ ending they gave us.
Agency of a “Rook” on an Empty Chess Set (Factions and Backstory)
Personally, from both a writing and a viewer’s perspective, I think our protagonist should have always been linked to the Shadow Dragons (and the factions choices shouldn’t have been incorporated. This is more because, framing one’s backstory as being a member of a faction—not a people with established political positions in Tevinter—siphons the narrative of personal stakes. Imagine being a mage who could have begun with higher approval in Tevinter but lower elsewhere, maybe they’d be saved from the Venatori’s thrall that was linked to Neve’s companion story—again linked to Ashur and the Dragons. Or an elf mage could begin a storyline like that of the city elf in da:o but focused on the Shadow Dragons’ tackling slavery’s presence in Tevinter. A Qunari origin could explore being a refugee aided by the Shadow Dragons as they flee the Qun because they don’t fit in the dogmatic religion. A warden could be a criminal in Tevinter, showing us what is considered ‘rules for criminality’ in a city that corrupt and extremist.
Overall, the factions don’t add much diversity to Rook’s background, backstory, dialogue tree or influence on the world state beyond a last name that doesn’t really matter. With a Shadow Dragons’ background, the very ethos of “Rook” would have been about overcoming oppression, and then the nickname makes sense too, a name to stay concealed, to keep loved ones safe while DAV’s protagonist battles politics, blood mages and blighted gods. It would have been even more meaningful if the nickname “Rook” paralleled “Dread Wolf”, in that it was bestowed by your origin-based backstory antagonist and then used as a call to freedom (we wouldn’t even need a cutscene, this could have been revealed in part of their banter/dialogue). This simple choice would have allowed us to focus on Treviso and the Antaam’s occupation and Tevinter and the Venatori’s rise to power on a more personal level. It would also place our Rook in a position to be a foil to Solas’ “do what is necessary for the greater good” vs “be better than those that came before” plot lines. Building off this, the hardened companion status between Neve and Lucanis should have formed a parallel, with one tilting towards understanding Solas’ extreme efforts to stop the Gods, whereas the non-hardened character should have taken the role of foil. Both of whom would add balance to the tension when discussing Solas’ memories or even in exploration banter during missions (one the “devil” on your shoulder, the other your “angel” depending on where Solas’ actions stand for you since Inquisition).
Finally, the Shadow Dragons' should have been linked to Dorian more directly, potentially created with backing/support from the Inquisition’s advisors/Inquisitor directly (since their default attire is the Shadow Dragon apparel).
Companions: Cole for Compassion; Briala for Rebellion and Revenge
Tumblr media
Cole
In my review Love, Widsom and Pride, I briefly touched on the fact Cole (whether recruited, not recruited, kept spirit or changed human) was absolutely necessary as a companion. Because it doesn’t matter which version was present in the world (RIP the tapestry), every iteration of Cole works synergistically with appealing to Solas’ spirit side:
If he wasn’t recruited in Inquisition, he could simply have his default origins as a compassion spirit that ‘follows’ the greatest pain in the Fade that yearns to be healed, giving a compassionate viewpoint to Solas’ folly.
Recruited-to-the-Inquisition Spirit Cole could have a greater connection to Solas than even Varric, seeing as Cole was most likely a literal representation of Solas rewriting his own history of corruption by preventing a spirit from becoming something against its nature.
Human Cole would have a deeper connection to the world of Thedas, and could have been a great tool to prove how change was inevitable, not always a bad thing, and inevitably out of even Solas’ control. And he could still offer insight into Solas' mind via 'remnants' of the time he was more spirit.
Briala
What I enjoy about this companion head canon is that Briala is literally Solas’ direct parallel story-wise:
She’s in love with Celene, the ‘best’ choice for ruler in Orlais even though she burned Briala’s alienage. They share a great power imbalance, with Celene able to affect the fate of all elves in Orlais, yet is unwilling to free them, return the Dales, or concede power even though she claims to love Briala, too. Briala is a rebellion upstart, raised by Felassan for crying out loud. She controlled the eluvians and knew how to get around the crossroads, she has more of a bone to pick with Solas than any other NPC not close to the Inquisitor! (Celene and Mythal share many similarities as well, with Celene seen as the more benevolent of rules when compared to Gaspard the Warmonger; and if Gaspard is in power but controlled by Briala, her being dethroned from her seat of power by Agents of Fen’Harel when she lost access to the eluvians would have been a great story arc to explore).
Sidenote on DAV's Romance, Companions and Choice Consequence
Building off having either Cole or Briala as a companion, I do think it would have been nice to have them as non-romanceable too. Don’t get me wrong, I know it's great to have options, but I do feel making everyone “pansexual” wasn’t the right way to go for all the companions. It takes away character choice, personality, taste and individualism from the companions. Dorian’s story would not be nearly as impactful if he could have been romanced regardless of gender. Solas being unwilling to romance any race besides elf (though a direct correlation to the developers being afraid of the ‘evil bisexual’ trope that was popular in the 2010s) also adds to his story; where he’s reluctant to see the world as real, to accept non-elven people as having agency, because that would mean he wasn’t walking through a see of Tranquil, but instead, he was the Forgotten One out of time.
I also firmly believe that a possible reason Cole wasn’t a companion despite there being plans in place that he’d return (Trespasser epilogue slide, I remember you), is because I can 100% see an EA big-wig being like: “He’s unfuckable. Give us someone hot and brooding and slap a demon in them and you’ve got fuckable-Cole” and then we got Lucanis.
I like Lucanis. I’m not crazy about him, but I enjoy the Machiavllian family drama. Very Renaissance Medici story beats. I adore Mary Kirby as a writer, too, but I feel the introduction to the Crows of Antiva should have been Zevran’s mantle, or he should have at least haunted the narrative and missions related to the Crow factions (of which there should definitely have been factions within the Crows). Considering the fact I romanced Lucanis, I couldn’t shake the fact that a lot of his “acceptance for being bound to Spite” beats paralleled a Human Cole having been ‘cured’ from Compassion.
The romances seem less… memorable to me than past games. The importance of choice means you have to accept the story unfolding based on the consequences of your choices; and gender-locking at least one companion would show the cause and effect of beginner choice. Taash is actually written to prefer women over men, which is vital to their arc around gender dysphoria and being non-binary, they would have been a perfect candidate! I imagine their story would also be a great way to explore how being one race attempting to romance another could have a slower progression rate (again, because of Taash’s multi-cultural background, and their complex feelings at having been raised by a mother so tied to the Qun, them being cagier around a qunari Rook romance would also have added layers!) But with everyone available to be romanced, and having no initial repercussion for early game choices despite which character model would have bruises or cuts (Neve or Harding), genuinely roleplaying as Rook, and not as someone using Rook as a stand-in for ourselves, is more disconnected than previous games. This is why the romances feel off to me. Doing the romanceable companions’ storylines seem like I’m the one trying to date them, not Rook. Maybe it’s because Rook’s established personality is the direct repercussion of a sanitized worldstate!  
Foibles of being ‘Unproblematic’: A Sanitised World
The issue with trying to make a game that won’t touch on difficult topics, is that, when you make that game a sequel to a series that was literally built on the backs of tackling real world politics, it makes a lot of the world seem plastic. A poor imitation perhaps.
The World of Thedas book actually tells us that Thedas is a fantasy setting that uses the real world as its backdrop for conflict and world building. Andraste is Joan of Arc. Andrastian faith is Christianity founded by a woman. Orlais is the French bourgeois era. Fereldan is more Highlands/Celtics region if it never had a chance to expand because of the blight. Elves are the disenfranchised (and a direct parallel to popular elven cultures that were often portrayed as the pinnacle of advanced magic/civilisation). City elves live in alienages (literal ghettos). Dalish elves (native to the land) are being run out of their homes, the Orlesian’s are trying to claim the territory for their Empire, and their numbers are dwindling, their culture and language a poor imitation of what it had been, barely surviving colonialisation! Dwarves have a caste system that determines everyone’s future! Dagna had to leave her home! Harding grew up on the surface. Varric’s whole plot thread anchoring him in act 1 of DA2 is helping his brother discover Deep Roads riches so they can get their family’s title again.
And through all 3 games prior to Veilguard, we’re told the Ventaori are monsters, the Imperium is crueller to its elves/slaves than any place in the South! The best option beyond turning Feynriel tranquil in DA2 (one of the few Dream Walker mages) is to send him to Tevinter. What becomes of a half-Dalish mage in Tevinter? Neve, our first companion beside Harding, is determined to make Dock Town a place worth living! So, to walk into Veilguard and have no slavery storylines in a place called the fucking TEVINTER IMPERIUM (modelled after the fucking Roman Empire close to collapse) is so jarring. So unbelievable. What injustice is Neve battling? What woes has Dorian been dealing with in the Magisterium?
The closest we get to seeing the darkness that exists in the world (besides the hanging corpses lining the streets of Dock Town if you save Treviso, is the side quest where a father makes a deal with a demon to keep his child alive by sacrificing so many innocents).
And then there's Tevinter's "savage" neighbours, the Invading forces of the Qun! Frightening, right? But from the blasé manner the Qun's rigidity is discussed, it is framed as though anyone can simply up and leave the Qun if they so wished it, according to Taash’s mom. Yes, Taash is being hunted, and their mom is taken prisoner, but it was all in service to a tablet that discussed fire-breathing, not about returning to the Qun. Iron Bull being deemed hisraad holds less severity when the consequences of leaving a subjugating, dogmatic, religious-political society are simply... nothing. There's no anchor to Taash being raised in Rivain for safety reasons beyond keeping their fire-breathing secret. And what of all the elves that commit to the Qun? Why are there no elf converts among the Antaam? What about the fucked-up stuff the Dwarves of Kal-Sharok were doing before Veilguard? Kal-Sharok dwarves apparently were changed by the First Blight, and are supposed to have a ‘tainted’ appearance according to the World of Thedas concept art book. Why are they just... normal dudes in booby armour (lol)?
Tumblr media
[Imshael! A demon/spirit of choice & Calpernia as potential companions is insanity>>!]
I possibly wouldn’t have these strong opinions if the games gave the companions more… just more ‘controversial’ stories with harder choices! Veilguard in a way feels like playing a game with child-lock on. Yes, what happens to Tevinter or Treviso looks awful when you see it, but the side-quests, companion stories, NPC dialogues and world around the ‘mise-en-scene’ don’t reflect this--it's like set dressing. The “I can’t believe the Venatori are evil” side comments by Rook in Tevinter when the Venatori takes over become whiny, child-like and “hopes and prayers” coded. Do something then, Rook. You are the hero of this story, are you not?
I am forever grateful that Lucanis is actually hardened and removed as a romance interest if you sacrifice Treviso (finally, good old dragon age consequences).
Now onto good criticism of our companions!
Companions: The Good, the Balanced and the Essential
Good: Neve and Davrin.
Neve is our eyes and heart to Dock Town, our humanising presence for the Tevinter Imperium. She is also written in a way that I find her to have the best agency as a non-romanced character than most.
Davrin is a breath of fresh air for the reputation of the Grey Wardens, he’s the genuine article. Him owning up to being young and foolhardy when he rejected the Dalish ways in search of adventure, only to be battle-hardened and then become more appreciative of the fact he was taught to live in harmony before he was exposed to the discord of the Deep Roads is such a good character growth moment.  
Balanced: Harding. Harding grows into a much more invaluable story piece when she unlocks the Stone Sense and uncovers her people’s history. It’s a rather short-sighted choice to have her be one of the Ultimate Sacrifice characters because what becomes of the story of the Stone? Who hears the song? Who will speak of the Titans to other dwarves if she is chosen to go on the final mission?
Essential: Antoine and Evka! No notes, they should have been conditional companions in a side quest! They’re fleshed out so well, and their relationship is real and built into their character, but it’s not all they are! Antoine is smart, hopeful and also tortured by the new blight. Evka is powerful, pragmatic and also caring.
The Red Herring that should have been: Bellara as an Agent of Fen’Harel! Her storyline would have worked with the concept of being found ‘suspicious’ by players if the Agents of Fen’Harel were an active group. A Veil Jumper in Arlathan whose brother got entabgled with a Forgotten One? Someone who is an outright believer in the elven pantheon? O, Bellara, the power you would have had as a possible double-agent in our midst, only for us to have been wrong in doubting her and having it be someone else! Race and position to power should have inforced so many story beats in this game, man!
Finally: Religion, Where?
I’m a little exhausted, so I’ll wrap this part a little quickly. Religion is paramount to understanding the decisions and states of mind of so many characters in Thedas. Leliana’s arc alone is one of the most intimate insights into Andrastian faith! The Inquisitor is literally responsible for appointing the Divine! The Divine can call for an Exalted March! The Black Divine is a huge plot point when discussing the differences between the Southern and Northern iterations of the Chant. Tevinter’s Old Gods (Archdemons) are blighted dragons linked to the Evanuris that whisper the will of their masters to humans. Archdemons are responsible for the Blight, our first “save the world kiddo” moment in da:o! So where is the disbelief in the streets that Elven Gods exist? Why is it always “Our Gods” are back? What about city elves who believe in the Chant of Light? Where is the Black Divine? Why is everyone okay remaining Andrastian when the fact Solas made the Veil is revealed? Where is the politics and religious civil war in the streets between NPCs?! Between companions? Why isn’t there a cultish, zealous group of extreme Andrastians following Solas around? Why isn’t there another version thinking of Solas and all elves as the second coming of Maferath? How are city elves fairing compared to Dalish elves at the reveal it’s their pantheon gunning to end the world? Again! RACE AND POLITICS MATTER! They always mattered in Thedas before, yet here they are anecdotal at best.
The Veil Should Have Come Down
It’s apparent to me, and numerous others, that Veilguard was stunted by its attempts to be an entry piece that wasn’t alienating to new players of the RPG game format, but it was also haunted deeply by it’s very EPIC tapestry mechanic (chocies mattered!). Ironically, Veilguard served to be a soft re-boot of the series. This, I think, was the grandest mistake. If they meant to reboot the series for future instalments, we should have fundamentally changed the physics and rules of Thedas completely to allow the next instalment to start from the literal ground up. By bringing down the Veil, we’d finally free the Titan’s, introduce the concept of Dwarves with magic, awaked the Forgotten Ones and maybe allow for new species/lore/concepts to shape the future. And to work around the tapestry, they could have simply set the next sequel 200 years later. Sent our heroes to rest. Ended with a new canvas.
It should have concluded with the very ending that was prophesied by Sandal in DA2:
“One day the magic will come back. All of it. Everyone will be just like they were. The shadows will part, the skies will open wide. When he rises everyone will see.”
Bonus: Anaris should have been a DLC boss with Fenris involved!
Why, you ask? Just this data-mined codex entry still present in the game:
Tumblr media
Truth be told, like they did with Corypheus in the Origins DLC, I think they could very well bring him back as the big bad of DA5—which I think should have always been about fleshing out the war between the Titans / the Forgotten Ones / Evanuris!
Anaris and a waking Titan?! That would have been beyond amazing!
Which… again, is why the Veil should have COME DOWN!
P.S.: I know a lot of these criticisms seem like unhappy nitpicks, but I did enjoy Veilguard, I got an ending I could live with. BUT I am so angry by how many roadblocks are placed before game devs with a clear story in mind--as is obvious with the concept art book. Obvious threads were leading to Veilguard having always been the end of the Dragon AGE! We kill the last Archdemon! The last dragon linked to the Gods and the blight! The game developers have even alluded to having fought tooth and nail with EA's suits, but could only manage to give us the game we got. And I'm beyond grateful. But MAN does it hurt!
Tumblr media
Remember to say thank you to the writers/artists/voice actors on their socials, they deserve a little love too.
Fin!
81 notes · View notes
marcusoseman99 · 3 days ago
Text
MOTHER-
Tumblr media
Morrigan! I'm late to the dragon age party but I've thoroughly been enjoying catching up with the games and stories. Wild that Veilguard is so close!
170 notes · View notes
angrykittybarbarian · 2 days ago
Text
A list of things that bother me about Dragon Age: The Veilguard Part 2
I already touched on a few things that caught my attention and personally irked me about the game. After getting through some more of it naturally a few more points have come up. Though I think they are not really new aspects but more concrete examples of what I had touched on last time.
Without further ado, let's get into it.
!Spoilers below the cut!
The dialogue is repetetive and at times contradictory
Like I already discussed last time the dialogue is bad, to express it in the simplest of terms. As I progressed through the game I stumbled upon a glaring example for what I mean.
In the questline where you infiltrate a Venatori meeting there is a part where Neve in disguise and in company of Rook and another companion gets a Venatori to admit that Elgar'nan was present but not Ghilan'nain. For some inexplicable reason Neve turns around and repeats this twice as if Rook wasn't present.
But moving on.
I stated in my last post that the game feels the need to state the obvious. This is what I mean. It makes the dialogue feel like a rough draft that was incorporated into the game without further polish.
As of its contradictory nature two examples come to mind.
In Harding's companion quest you meet this dwarf of Kal Sharok. His dialogue is stoic, no bullshit straight to the point and passionless. Which was fine. But after several minutes of him being that way they get to stone statue Valta who speaks in these misteryous riddles and suddenly he switches to this unserious tone of "Oh that weird statue, we never know what she's saying, ain't she funny." (I'm paraphrasing here). I was confused for half a minute because of his sudden change in attitude and left wondering what his characterization is supposed to be now: serious or quirky?
Same thing with Taash's whole story. This is especially upsetting because I feel like they could have done such great work with it.
Instead it suffers so much from several inconsistencies that I felt sorry for the VA because they actually did a great acting job.
Taash has a coming out scene with their mother where they reveal they're non-binary. Ignoring the usage of modern terms in a medieval-ish setting, the conflict about their gender makes no sense.
The writing wants you to believe Shathann is not okay with her child being non-binary but she never actually expresses such a thing. Actually Shathann sort of had an inkling that Taash was no ordinary woman ("Behaves more like a man...") and she never passed any negative judgement on it. When Taash told her this she even tried to understand by categorizing their identity into qunari vocabulary she knew (remember the term aqun-athlok?).
I get how hard it is to have an overly critical mother and the feeling of not being good enough but that was not what Shathann was about in that scene and it did Taash so dirty because they looked more like an entitled teenager than someone suffering from trauma and perfectionism.
Some old characters are mischaracterized
It's Scout Harding. I mean Harding.
I was really excited to have her as a companion in the new installment but they sort of butchered her character that I found myself annoyed everytime she opened her mouth.
And this is because they make her sound so immature. Really think about it. DATV somehow makes Scout Harding sound younger and more childish than she was in DAI despite the fact that she is supposed to be a whole decade older in DATV than in DAI.
I don't know what direction her VA recieved while recording but everything was pronounced so slowly and extra clear that it seemed at times that Harding was either talking to a confused elderly person or a child.
She herself uses expressions not fit for her age. The most jarring moment was when she called the Blight in D'meta's Crossing 'weird' and sounded like a teenager who has stumbled upon furry art for the first time on deviantArt. This pattern pretty much continues throughout the game. And it hurts so much.
Also Morrigan. She at least still uses her even for DA setting standards antiquated vocabulary but she is too happy and cheery and friendly.
Morrigan is not a nice person to those she does not know and like personally. But to Rook she was so nice despite having met them for the first time.
The Morrigan we have come to know love/hate should have been more snarky or at least more neutral in her demeanor.
The Venatori
I don't know why they are still a thing honestly. I was under the impression they have lost all footing after the death of Corypheus. Why would they follow the Gods of the people their country systemically abuses anyway?
Bonus: Why would the Antaam for that matter, as the qunari are so notoriously arcanophobic that they leash their mages, sew their mouths shut and literally call them "dangerous thing"?
Solas' spy network and agents
What happened to them? Where are they? Shouldn't he have a small army? Why weren't they used as the gods' agents instead of the Venatori? Surely, Elgar'nan and Ghilan'nain would have an easier time simply controlling Fen'Harels elven army after imprisoning him in the fade.
The Chantry
It is just not present. Sure there are some Chantry buildings but there is no discussion of faith. In all previous DA games the Chantry has had a constant influence that could be felt everywhere. Faith was discussed and explored from various angles and perspectives, ranging from ultra conservative to progressive. But in Veilguard it's not there.
Why are we not exploring the Tevinter Chantry more? Why doesn't Emmrich discuss the nevarran Chantry, who follows the Sunburst Throne in Orlais, in regards to the Mournwatch, their necromancy practices and magic? Why was he not affected by the mage uprising that started in Kirkwall? How does he deal with faith and the Chantry? It is simply never mentioned.
By all accounts, this game avoids delving into the world like the plague.
62 notes · View notes
felassan · 1 day ago
Text
Paste Magazine: 'Dragon Age: The Veilguard‘s Creative Director Talks Restoring the Lore'
Rest of post under cut due to length and possible spoilers.
"“I was the one cinematic person who always snuck their way into all the writing meetings because I love storytelling,” [John] Epler tells Paste. “I love narrative, and they wanted me to be Narrative Director on the franchise.” When the Creative Director position opened up later on, Epler was primed for the role thanks to his experience across multiple aspects of game design.  ‘They wanted someone who had a good relationship with the people on the team, who could work across disciplines, and who knew the story,” Epler explains. “You know, knew the franchise and its storytelling. Because I think for Dragon Age in particular, narrative is such a core part of the franchise’s identity. They wanted someone who could operate in that space, but also knew how to work with gameplay, work with design, work with art, and that was something that, with both QA and cinematics, I had learned to do. I think just a history of being always willing to do whatever was necessary and also having good relationships with most people on the team helped me out.” As creative director on Veilguard, Epler worked with a team that fluctuated in size from a dozen to several dozen depending on which phase of development it was in. And given Epler’s history with cinematic design, that team worked closely with narrative to craft the kind of epic story Dragon Age and Bioware are known for. “Storytelling is huge, probably the biggest part of Dragon Age: The Veilguard,” Epler reminds us."
---
"Paste: When you’re bringing back a series after a decade, how do you decide what threads to pick back up on, which characters to use, which lore to focus on, etc.? John Epler: It is going to sound very cliche, but it is true: It honestly comes as we build it. We knew a couple of core parts of the story. From the end of Trespasser, for good or for ill, we pretty much determined where we were going and what we were going to be doing. It was about the chase, the search for Solas. Solas had been very clear in his ambitions to end the world at the end of Trespasser. And, you know, at the end of the very final scene of Trespasser, we stabbed a knife, a dagger, into the map on Tevinter. So we kind of knew we wanted to go to Tevinter. We knew we wanted to chase Solas. Now that said, as the story started being constructed, and we discovered, okay, where else do we want to go, what characters make the most sense in this story, that kind of determines what lore threads we want to start pulling on. So without getting too much into spoilers, obviously, Scout Harding has a story that’s very focused on the dwarves and their history; Shery Chee started writing Harden’s ark, and realized, okay, this is actually something we’re going to want to dive into more deeply. Belarra’s story is very focused on the ancient elves, not just the gods, but who they were. So that became a lore thread we wanted to pull on.  As far as returning characters for us, it really does come down to who has the most to say about what’s going on in the world. Who is the most likely to be involved in this particular story. And I think, most importantly, this is something that we always talk about, is who has more to say in their story, whose story isn’t over. Because one of the things that I don’t necessarily want to do, I don’t want to bring back a character just so they show up and then disappear. That doesn’t necessarily do that character justice, but it also contributes to what you do see in some franchises, which is a sense of small world syndrome, where there’s literally 30 or 40 important people in this whole world, and they all somehow know each other.  But again, you know, you see Morrigan in the in the previews, and as we’re writing the stories like, well, of course, Morrigan, who is the daughter of Flemeth, who was at least an aspect of the goddess Mythal, one of the ancient elven gods, she probably has something to say or something to do in a story about the last two elven gods escaping. So, yeah, it comes down to who has something interesting to say, who has something more to say in their story, and who do we feel makes the most sense for where we’re going and what we’re doing."
"Paste: Sticking to the long gap between the last two games, what are the challenges in trying to make a satisfying continuation of that story without making it impenetrable for new players who maybe weren’t old enough to have really played Dragon Age in the past? John Epler: Well, I think it was funny because, on the one hand, yeah, the challenge is, you’re trying to tell another chapter of a story that’s been dormant for at this point nearly a decade. But it’s funny because I do think that actually ends up working to our benefit. For the second question, we cannot assume anything about what players remember. Because even people who were playing Origins, were playing Inquisition, all the DLC, they may not have done so for quite some time. And obviously some players are going to like—I mean, I see it all on social media, people doing their final Inquisition playthrough before Veilguard, which is great, but you have to assume that people don’t remember everything that happened. You have to re-onboard them back to the world, back to the lore, and you’re also bringing in new players. I think honestly, for Veilguard, one of the things that’s worked the most to our benefit is that this is a continuation of that story, but the context changes so dramatically within the first hour. You know you’re going after Solas, you know the first mission. We’ve always said we wanted it to feel like the last mission of a different game. But then you get to him, the ritual crumbles, the gods come out. And now, even if you’ve been following this story up to this point, for everyone, it’s just a sharp left turn. Solas is no longer the central antagonist of this at this moment, it’s now these two new figures, which means Rook, you know, you as a player character, but also the player themselves… You need to bring them back into this story, because nobody, including the people who’ve been playing forever, know what’s going on at this point. So it’s actually a really great way to do the first couple of hours, because you can’t assume everyone is coming into it with the same level of grounding in the story itself. Some people are gonna have more lore. And one of the things we do try to do is, anytime we introduce a proper lore term, I use Venatori as an example, we always try to pair it with a more commonly understood phrase. So “Venatori” and “cultists” always go together in the first few hours of the game. “Evanuris” and “elven gods” always go together in the first few hours of the game, but done in a way that doesn’t feel like the game is like, “Hey, don’t worry, we’re going to tell you everything.” It feels natural the way the people in the world talk about it. So you encounter Strike and Irelin, two of the Veil Jumpers, early on, and they use the terms interchangeably in a way that allows players who don’t know as much about the world to get what all these things mean. Like I said, it’s just the context of the stories. The story shifts so dramatically in those first couple hours that everyone is catching up, even the characters, even, you know, Harding is still trying to figure out what the heck is going on."
"Paste: Speaking of what’s going on, in Veilguard we have a new character as the protagonist, Rook. What’s happening with the Inquisitor and the protagonists from the first two games? What are they doing in this world now, assuming they survived their games? John Epler: One of our storytelling philosophies is, for us, especially when it comes to importing, is unless we explicitly say so, assume that those characters are still around. So what we do, because this is the story of Solas and the Inquisitor has a very direct tie to Solas, the Inquisitor does show up in Veilguard. I’m not going to tune into spoilers, or what the role is, but it would have been very strange for us to tell the story of Solas without having the Inquisitor involved, because, again, they were part of that story. As to the previous two protagonists, they’re still around; that said, their personal arcs, their stories that they were part of in their games, aren’t as directly tied into this story, either narratively or geographically. We’re now in the north of Thedas. So the Hero of Ferelden, who you know, if your hero survived, one of the things we talked about is they were looking for a cure to the Calling. They’re not going to necessarily be involved in this because they weren’t tied to the elven gods, and the blight is still present elsewhere. And Hawke, depending on what you did in Inquisition, may be deep in the Fade, or they may have gone to work with the Wardens and also engage with the Hero of Ferelden at some point. So we’re not going to say much about them because they’re not directly related to the story, but we want players to understand the fact that we’re not saying anything about them because they’re still alive. They’re still doing something."
"Paste: A lot has changed in the world of games and game design in the last decade. How has the creative process of creating a Dragon Age like Veilguard changed over that time? How was making Veilguard different than Inquisition? John Epler: I’d say the biggest change for me has been leaning much more heavily into pre-production on everything. So one of the things that we’d done on Inquisition, I was a cinematic designer on it, we didn’t really have the sense of storyboarding, of previsualization the way we do now. But with Veilguard, one of the things we did very early on is we built the entire story in Twine so we could play through and see the interaction points, see the word branch, and get the sense of how it was flowing, how it was coming together. Beyond that, very heavy use of previsualization, whether storyboards or actual white box, in-engine—or, I say “in-engine,” but, you know, in Maya—models, moving together, figuring out how these shots work. But I mean, ultimately, a lot of the same processes are in use now that we did then. Writing does peer reviews, they still do the same peer reviews. Take your work, you put it in front of the group, and you basically say tear it apart. Let me know what works, what doesn’t work. But I do think the other thing that’s been a great change since Inquisition is there’s a lot more sense of… if you’re building a level, you’re not just bringing in the level designers and level artists, you’re bringing in the gameplay people, you’re bringing in writing, you’re bringing in, you know, all these different groups to kind of build the feel, build the shape. Not to say Inquisition wasn’t collaborative, but I will say, as someone who worked on it, I felt much more like each pod was kind of an entity onto itself, you know, doing this thing, but not really touching the other parts of the game. In Veilguard, we very much wanted people to understand how their work fit into the whole that we were building. So there was a lot more sense of collaboration. And then, you know, more practically, COVID happened while we were making this game and brought work-from-home, remote work in general. I’m doing this interview from my basement right now, but in general, people are working more distributedly, so there becomes a much higher premium on communication. And like, we use Slack pretty extensively, and the sense of like, talking to people as much as you need to, as much as you can communicate broadly, and information sharing, I think, has become a much bigger part of it."
"Paste: So having the different departments less siloed, like it used to be, how has that impacted the day-to-day experience for a Bioware employee. Are they working more or less hours now that things are more collaborative? John Epler: I think it depends on who you are. And, I mean, I’d say generally less but again, it depends. I will say for myself, I have difficulty because of work-from-home. And this is a personal thing. I don’t always have the best separation between work and life because sometimes it’ll be like, nine o’clock at night and you’ll be like, oh, you know what? I just had this really great idea, I’m going to hop on and do something about it. That used to mean driving back to the office. So I will say now I’m not in the office, which is great. For me, one of the greatest things about this has been, I have a personal rule of I don’t ever do work between the time my kids come home and when they go to bed, which means I get to be fully involved as a parent. But then, like I said, 9:30 comes along [and the kids are in bed], and, you know, I think because I’m creative director, it’s a little bit different. I gotta jump in and be like, oh, I want to do this. So I think, you know, it depends on the person. But I think what it’s done is, in general, allowed a lot more freedom in defining your hours. And we do have some people who are not morning people, so maybe they don’t get up and jump on as early, but then I’ll see them later at night, and they’re doing the work that they would have done. And I think that freedom for me has been, and I think I can speak for a lot of people, has been probably the best part of how things have changed."
"Paste: So something else that’s changed in games over the last decade, I guess it really became standard right before Inquisition came out, and it’s something that’s been a constant problem for many people who are creatives in many different mediums. But some of the fans and fan accounts online and how they react to games and designers and games media, starting with what they call GamerGate. What are your thoughts on that type of fan interaction and how has it impacted the Veilguard team? John Epler: Anytime you get fan feedback, the question I always ask is, what is it that they’re actually saying? And, you know, sometimes it is literally what’s coming out, what they’re typing. But a lot of times, from whatever group it’s from, there’s a sense that they’re speaking to something deeper, something that’s, you know… I think ultimately, for me, it comes down to understanding and being confident in your vision which means you take the fan feedback, you can look at it, you can decide what you do or don’t do with it. But one of the most—I don’t want to say challenging, but one of, I think, the easiest traps to fall into is a feeling that you need to be, “oh God, they don’t like this, and they don’t like this, change this, change this.” And I think there’s a sense of, if you have a vision that you’re comfortable with, are confident in, you continue to stick with that vision, you can make make adjustments, make tweaks based on what people get excited or don’t get excited about. But I think the other side of it is, when you’re releasing news, you’re doing press events, you’re talking about the game, you’re only giving people a small slice and a decision that may, for them, like, “I cannot believe that, why would they do this,” makes a lot more sense when you know the context of the decision as a whole. And I’ll say it for myself, one of the bigger examples of this was when the Yakuza series went from action to JRPG, turn based RPG, and I’m like, “Oh, this is so weird. I don’t know. I don’t know how I feel about this. You know, this feels like a very strange shift.” When I played the game, like, “oh yeah, holy smokes, this makes so much sense.” They made it make sense narratively. They made it make sense from the gameplay perspective. So I always try to remind myself, like we know the game as a whole. We know all the pieces and how they fit together. When you get that feedback again, you can look at it. Some feedback is obviously better than others. Some feedback is more, you know, is more interesting, and more does more for us than others. But again, it comes down to know the game you’re building, be confident in the game you’re building, and don’t try to design by committee, because ultimately, everyone has a different thing that they want out of the game, and a lot of people, even themselves, will have two very contradictory things that they want out of a game. So you have to be careful not to overreact and water down what you’re building into something that I would describe as, you know, mushy. You don’t ever want to be in the mushy middle. You want to make a strong statement with your game and how your vision evolves, and stick with that."
"Paste: Where do you hope to see Dragon Age go from here? John Epler: Honestly, I love telling stories in this world, and I think one of the fun things about the ending of this game and some of the seeds that it sows for the future is the sense that everything you thought you knew, maybe you weren’t as right as you thought you were. And that stuff like using the unreliable narrator. It’s fun to be able to take that and apply it to things that you as a player experienced, and then see that there’s an additional layer. Context that you didn’t have at the time that now throws into questions some of what’s going on. So again, I’m trying to be as vague as possible to avoid spoilers. But I do like the idea of—because one of the things, the other side of it is Thedas is one continent in this world. There’s still a whole other world out there. And I think, you know, for myself, I kind of want to know what’s out there. I kind of want to know what’s going on in a world where, over the last 15 years, Thedas has almost ended the world three times by themselves. If you’re from a different continent, how are you feeling about that? I’m gonna guess, probably not great. So I think there’s a lot of fun stories to tell there. We haven’t said much about the rest of this world. So there’s just this giant blank canvas for us to start playing in, which I think is, for me, the most exciting thing about moving forward with this franchise."
[source]
93 notes · View notes
galavantinggiant · 1 day ago
Text
Dragon Age Veilguard Spoilers
Specifically about solas and mythal
People getting upset about the potential Solas / Mythal relationship is really funny to me. I think they're relationship is a lot more nuanced and deeper than romantic but which ever way you interpret it you can't forget Morrigan's line about the fragments of Mythal. Specifically the one she says where "one (fragment of mythal) fell in love with an alamarri chieftain and happily lived in a swamp".
Mythal and Solas may have been something at some point but Mythal happily went after some swamp ass afterwards.
45 notes · View notes
lathbora-virann · 3 days ago
Text
Tumblr media
I want to be delusional with you
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
why did you lie to me sandal...?
246 notes · View notes
mika-no-sekai-blog · 1 day ago
Text
Unforgettable (first kiss)
Azriel x OC
Word count: +5500
Summary: Who would think that a family dinner could turn into a reunion with female from the bookstore? However, certain members of his family treat her poorly and she ends up running away. Azriel can't forget her though and wants to see her again
Warnings: some cursing, IC having some issues and behaving unpleasantly
@azrielappreciationweek Day 5: No need for poetry Kinda part 2 of Unforgivable (sins), but can be read separately Dividers by @tsunami-of-tears
Tumblr media
Azriel landed on lawn near entrance of the River House. It was already dark, but night was warm and smelled of cool river that flew behind the house and sweet magnolia. The smell of roast meat and apple pie wafted from the open kitchen window, reminding him that he hadn't eaten from the morning, and mixed with the smell of coming summer.
Trying to look at least a bit presentable, he ran his fingers through thick dark hair, brushing it back. The shadows already informed him that there's an unknown face in the house. He was exhausted and not in mood to meet someone new, but he already promised he would come for the dinner and the game night his family had every Friday.
Sighing heavily, he slipped into the building like a ghost, unnoticed. Everyone seemed to be already gathered in the dinning room, sounds of conversation and laughter echoed in otherwise quiet house. A paper bag from his favourite bookstore left in the entrance hall immediately caught his attention. As a spymaster he couldn't help it and peeked in. The familiar covers of books he had read, aroused his interest. Azriel assumed that the bag had to belong to the guest because his family usually didn't leave their stuff by doors. This piqued his interest in the mysterious newcomer.
He checked his face in the mirror, correcting his posture and glamouring the dark circles under his eyes. If possible, he wanted to avoid any questions about his wellbeing or comments full of worry. He already felt like shit and didn't want to dwell on it. He suddenly noticed the absence of his usual companions who loved to inform him about any insignificant details. Looking down the hallway, he found them peeking into the dinning room, pushing each other to get a better view.
He just rolled his eyes and got ready for the welcoming and his least favourite part - introduction.
His long legs quietly carried him to the threshold of the room. Everyone was already seated around the big table that buckled under the delicious-looking dishes, undoubtedly the work of the middle Archeron sister who smiling sat next to her mate. Azriel frowned at the sight. Nobody told him that Lucien was invited, too.
Rhysand, sitting at the head of the table, noticed him as first.
"Ah, finally here," he greeted him with his usual cocky grin. "We've been waiting for you."
"You could have started without me," Azriel retorted and quickly walked over to the only empty seat. He hated to be in the center of attention.
"When did you return? I didn't hear you go to your room," Cassian bawled from the other side of table.
"I found what I looked for this morning, but I had work to do in Hewn City." He didn't need to add more details. His friends already knew what kind of job he did there. Azriel's insides twisted at the memory, but he buried that feeling deep inside where no one could see it.
"By the way, Helion thanks you for the help," he turned to Rhysand who only nodded.
"I'll write him later. How did it go?"
Before Azriel could say anything, Feyre sighed at Rhys' side. "Boys, could you forget about the work at least for a moment? We have a guest tonight."
"Sure, Feyre darling," Rhys smiled at her and caressed her cheek. "I'm sorry. We'll discuss the details later."
"Azriel, let me introduce you my friend from Rainbow and fellow artist, Blaire. She came from Autumn court not so long ago and currently, she's slowly settling in our city and her new life."
Azriel looked to his left, in the direction Feyre showed. To his shame, he was in such hurry to get rid of all the prying eyes that he hadn't noticed that the unknown female sat right beside him.
He tried to smile down at small female with long dark brown hair. "Nice to meet you."
"Nice to meet you, too, Azriel," she looked up at him with a shy but kind smile. He blinked in surprise. It was the same female he just met in the bookstore.
"Do you know each other?" Feyre's smile grew, noticing their surprised faces.
"Yes-.. Well, no," he mumbled.
"We met by chance in the bookstore today. I wasn't paying attention, tripped and bumped into him, yet he was so kind that he helped me gather the books that I dropped," Blaire explained. A lovely blush spread on her cheeks. "Again, I'm really sorry for that," she turned to him.
"No, it was my mistake. I was taking too much space in the aisle. I apologise."
"Interesting," Rhysand and Cassian said at the same time, watching the two of them with all-knowing grins.
Assholes, Azriel mouthed.
The shadows peeked from beneath the table, interested in the newcomer. Blaire noticed the movement and looked down. Azriel carefully watched her reaction, expecting her to freak out as most of people did when they found out the shadows could move on their own.
"Hey there," she whispered, eyeing them with interest. The shadows vibrated at the greeting and flew closer, curiously swirling around her, touching her arms, legs and hair. Blaire giggled, hiding it in her palm.
"My apologies," Azriel mumbled. "They are very curious beings and don't really respect personal space. Not even mine."
"It's okay," she answered, her fingers playing with cool tendrils.
Azriel's corners of the mouth twitched in a small genuine smile. Her reaction was refreshing. He finally relaxed into the chair, a bit stretching out his wings that he had held rigidly tugged to his back whole the time.
The dinner went smoothly, the light conversation over the meal was very pleasant and interesting. Azriel found himself listening carefully whenever someone asked something Blaire, eager to learn more about her. He'd like to blame it on an occupational disease, but it was just his natural interest in an attractive female.
He was so busy keeping an eye on her that he didn't even notice the cold glare Mor was sending their way all the evening. She didn't speak much nor ate, yet her glass needed to be refilled quite often.
After eating delicious meal everyone walked over to the sitting room were the conversation continued. However, it was Friday and as every Friday his friends took out their usual favourite games.
Bat boys sat down around small round table with cards and cheered by the females, they played as passionately and ruthlessly as only they could. Azriel got completely carried away by the game and his excessive competitiveness, and for a moment he forgot about everything that bothered him. He really enjoyed it.
After losing several times, Cassian grumbling gave the game up, wanting to play something he couldn't lose at. And so he took out the bottle.
The whole group gathered on sofas in front of the fireplace. This time everyone played. Well, almost everyone. Elain and Lucien moved to the corner of the room, quietly talking about something. Azriel watched them for a while, ire twisting his guts. He emptied his glass in one go.
"Easy," Rhysand whispered as he refilled his glass.
Azriel narrowed eyes at him. If he could, he would rather leave than to torture himself like this. When his gaze again moved to the couple, he couldn't see them anymore. Instead, Blaire with her soft smile sat opposite him, obscuring the view. In the heat of the game, he had almost forgotten she was there. She was quite quiet most of the time, looking rather shy, mostly talking only with Feyre. She didn't look like really wanting to play this kind of game, but Feyre had convinced her.
Cassian, seated next to his mate, spun the empty wine bottle and took a big gulp from his glass.
"Okay, guys, let's play," he growled, clapping his hands. This was his favourite game ever since Azriel knew him.
The bottle stopped, pointing to Mor who seemed to be already quite drunken, swaying from side to side even while sitting.
"Truth or dare?" Cassian grinned. Hot topics were his speciality and reason why he liked this game so much.
"Truth," Mor drank gulp of wine.
"Great! So.. are you dating someone now?"
Mor frowned at him, pouting. That was something she visibly didn't want to answer. For a moment, her eyes fell to Azriel sitting next to Cassian and something inside him stirred.
It wasn't so long since she finally told him that he had no chance with her as she prefered females. He accepted it more calmly than he actually felt and made peace with it. Though, it was hard get over the feelings and hopes he held on for so long. All the pain and longing that tortured him for centuries, was still there. A bit duller than months ago, but still too fresh. He wondered what was so bad about him, what he had done to be undeserving of love. Seeing so many happy couples around him, he wanted nothing more but to have someone who would accept his heart and return the feelings sincerely.
Holding breath, he looked down at his feet and emptied another glass. He didn't want to think about that now.
"I want dare then," Mor announced at last.
"So kiss Cassian," Amren barked before Cassian could open his mouth. Her silver eyes were at Nesta, cold and cruel.
Azriel in disbelief gaped at small female. His mate was literally sitting next to him, yet she dared Mor of all people to kiss him. By the murderous angry gazes two females were exchanging, Azriel could easily guess that they were again at each other's throat because of something that had happened while he was on the mission.
Blaire was eyeing them all in confusion. He felt sorry for her. This definitely wasn't the best first impression. He wouldn't be surprised if she never accepted invitation to dinner again. Feyre seemed to be of the very same opinion. She excused herself and went to the kitchen to prepare desserts, glaring at those four fools.
"Fine," Mor stood up on unsteady legs.
Cassian obviously hadn't noticed the mood in the room and grinning jumped up. Azriel turned away, not wanting to witness the kiss, neither Nesta's reaction. Despite everything, he liked Nesta. She earned his respect and he considered her his good friend. This was a real blow below the belt that she didn't deserve.
Next, Mor spun the bottle. Azriel watched it, his jaw clenched. He wished that the bottle fell off the table and broke into pieces to end this stupid game. Instead, it stopped, pointing to Blaire who nervously winced.
Mor raised a brow at her.
"Truth or dare?" Cassian asked excitedly. He was apparently the only one enjoying this.
"Well," she cleared her throat shyly. "The truth."
Mor grinned drunkenly. The shiver ran down Azriel's spine at the sight, already sensing some really unpleasant question coming.
"How many males have you slept with?"
Azriel froze on the spot. That really wasn't question for a female who just flet from Autumn Court and from the ridiculous rules she had to follow her entire life, and they all knew it very well, including Morrigan.
Blaire paled and then blushed, her soft green eyes wide open.
"You don't have to answer, dear," Rhysand assured her gently. "We all know that giving such questions to guests is inappropriate, right?" He turned his violet gaze to his cousin, the anger radiating from him. Even though he was quiet ever since the game had started, Azriel felt his cold rage rising like a tide with every minute.
"Oh, Rhys, don't spoil the game," Cassian sighed. "You can choose dare instead." He winked at fiercely blushing Blaire. She hesitantly nodded.
Morrigan gritted her teeth. Her drunken gaze jumped from Blaire to Azriel who couldn't take his eyes off of the female, ready to protect her if necessary.
"Kiss him," she pointed at Azriel.
Azriel's eyes shot to his ex long-term love interest in disbelief. It was as eyes-opening situation as a punch to the guts and he couldn't believe he hadn't noticed sooner what kind of person she was in real. How could he fall in love with someone so cruel who played with people and their feelings like with chess pieces? It shocked him so much that he hardly heard when Blaire excused herself and went looking for toilet.
Rhysand waited until she left out of earshot. "What. The. Fuck. Is wrong with all of you today?!"
The room fell silent, no one dared to even breath.
"She's Feyre's friend. What does she think about us now? Did you listen when Feyre warned you that she's from Autumn Court? That she had to run away from her home, so she could start to live anew and on her own terms? That girl has serious trauma. And you?! You really disappointed me today."
"You are right, Rhys," Cassian mumbled, scratching his beard. "Playing this game was really stupid idea. I'm sorry."
"Don't expect me to apologise. I have nothing to be sorry for," Morrigan grunted.
Azriel saw red for a second. He had enough for tonight. "Unbelievable," he growled. "I'm off."
With that he stood up and before anyone could say a word, he left.
Tumblr media
Blaire was on verge of crying. She needed time to breath it out.
She really loved Feyre and was so grateful for everything she had done for her ever since Blaire came to this Court. When Feyre invited her to the dinner at her house to meet her family, Blaire was hesitant at first. However, sitting at the table she was glad she accepted the invitation. The dinner was delicious and Feyre's family seemed to be so nice and kind.
When the mysterious and handsome male who was so kind to her at bookstore, appeared on threshold.. well.. She was really excited. He was gloomy and looked kind of dangerous, but he radiated a strange aura of calm and peace that attracted her. He hadn't spoken much during the dinner, but she felt good sitting beside him.
The game evening hadn't started so bad too. It was kind of exciting to watch three males play cards. They were so serious about it that it was funny. Azriel seemed to completely relax during the game and she could secretly watch him. He was so interesting person. She already thought so when they briefly talked in the bookstore and now even more after getting to know him little better.
However, when they started to play the other game, they all changed all of sudden. Kissing male who was mated, was quite unthinkable for Blaire, as well as accepting such kiss. At that moment she wasn't sure what to think about them.
And when they asked her that question.. It was really uncomfortable and she felt as if she did something bad and somehow offended the blonde. The kiss dare was the last straw and she needed to leave.
Blaire was walking down the hallway, completely lost. Feyre showed her direction to the toilet when she arrived, but she was upset now and must have mistaken somewhere along the way. She turned the corner and got yet to another hallway with several doors. She wasn't sure what to do, so she tried the first doors on the left.
The room was dark, but she could make out an outlines of a large bed. She panicked and was about to again close the doors when she noticed shelves full of books. She hesitated. At last, she decided that it couldn't hurt if she took a look. She turned on lamp in the corner of the room and closed the doors.
The room faintly smelled of cedar and night-chilled mist. It was quite pleasant and calming scent. Her eyes wandered over the countless spines of the books, until she found one that caught her attention. It was the book she had bought earlier and now it was waiting for her in the bag at foyer. She couldn't resist and started reading.
She was so immersed in the story that she didn't hear the doors opened and closed.
"That one is good."
Blaire was startled, almost dropping the book. She pivoted and was met with piercing hazel eyes that in the soft light of the lamp looked golden-brown, like warm honey.
"I-I'm sorry.. I was looking for toilet.." she stuttered.
"And instead you found my room," Azriel smirked and one lovely dimple appeared. "What do you say to that?"
She gaped at him in terror. He was so tall that it was intimidating. He was leaning against the frame of door, hands crossed on his broad chest, a few dark strands falling to his eyes. His expression was unreadable.
When she didn't answer, he nodded to the book in her hands. "Do you like it?"
Ashamed she looked down at the book and then back up at him. "Y-yes, it's interesting."
Azriel just smiled and stepped closer. The smell of cedar and night-chilled mist became stronger. Blaire inhaled deeply, completely enchanted. He was too handsome and charming.
Head slightly tilted to the side, Azriel watched her carefully, searching her face. An enormous wings behind him rustled softly. His chest was heaving with quick breaths, full lips lightly parted.
Something cold brushed against her back and hands, snapping her out of the trance. "I-I'm sorry. I shouldn't have gone inside and touched your things. It was really rude of me."
"I don't mind," he chuckled.
His long fingers wrapped around the book, gently touching hers. When she didn't pull away, they travelled to her wrist, thumbs drawing circles over her pulse points. Holding her gaze, he slowly bent down. His hot breath fanned over her face.
Gods, he was so handsome. Blaire's heart was hammering in her chest, her body shivering with pleasure. Combination of his look and personality should be illegal. She was drawn to him like a flower to the sun. At this moment, she would gladly allow him to do to her whatever he wanted. Just him standing so close to her, touching her hands, made her feel more alive than ever. The enchantment changed into sweet pain that grew between her thighs.
"Are we still playing?" he asked with lips mere inches from hers, his voice hoarse.
Blaire blinked once, then twice. She suddenly sobered up. Realizing how much she was leaning into him, pushing him to the wall, she blushed. As if it wasn't enough that she invaded his private bedroom and touched his stuff.
"I'm so sorry," ashamed she ran away, leaving heaving Azriel with book in hand behind.
Tumblr media
Blaire seemed to leave the house in haste that night. He didn't know whether she told her something, but when Feyre learnt how Morrigan treated her friend, she was mad. Azriel hoped she would mention her friend or try to bring her over one more time. Though, after what had happened last time, she most likely wouldn't come again.
Azriel couldn't forget that short moment in his room that he shared with Blaire. He was so close to kissing her. Her sweet scent lingered in his bedroom for days and he stayed there until it completely faded away. Then he returned to the House of Wind instantly feeling sorry for his choice. After the game night, everything was messed up and atmosphere in the House was suffocating at best.
Week passed without Blaire's name being mentioned again. Azriel grew restless. He still could feel her soft skin and rapid pulse. And those eyes and smile. He wanted to see her again even if only to apologise for scaring her away. That night he really hoped he could at least kiss her and ask her out. After all, mentioning that stupid game was bad idea. Maybe if he didn't, she wouldn't run from him and things would be different now.
She seemed to be attracted to him, too. No doubt there was a spark between them. He clearly felt it. He needed to meet her again to find out whether the spark could become a flame.
After thinking it over and over again, he decided to visit Feyre in her studio.
It was nice, sunny day and Rainbow was just as vivid as always. A pleasant melody flowed through the street, artists pulled out their easels and painted on the street. The sounds of laughter could be heard from everywhere, children ran among the people on a walk.
Azriel landed in front of Feyre's studio and after looking around for a while, he entered. She immediately looked up from her newest project and smiled.
"Oh, it's you. Everything alright?"
"Yeah, I suppose," he mumbled, not sure how to turn the conversation to the reason of his visit. He had prepared a speech, imagining the whole situation, but now when he was standing in front of her, it didn't seem to be such a brilliant idea as he originally thought. He felt awkward.
"Hmm, Az, I meant to say this sooner," Feyre put down the brush and wiping her hands, she fully turned to him. "I want to thank you for.. the way you treated Blaire before. You were probably the only one who bothered to behave normally and she said that she is glad she could meet you. She seems to like especially the chat about books, you two had, even though I'm not sure when it happened."
Azriel was stunned. Blaire really mentioned him? He'd like to know what exactly she said about him.
"Uhm, that was nothing," he shrugged. "I'm glad I met her, too.."
He felt the heat slowly spreading to his cheeks and turned around, pretending that he admired the paintings on the wall.
Feyre watched him with a small smile. "You like her, right? I noticed it during the dinner."
Azriel froze on the spot.
"No.. What?! I mean, yeah.. No!" he babbled, blushing more and more. He bit on his tongue and took a deep breath. When he calmed down he tried it again. "What I mean is that she is quite interesting and I'd like to talk to her again if I had the chance."
"I see," Feyre chuckled. "You seem to be a bit flustered today. Maybe a cup of tea in some nice cafe would make you feel better."
Azriel pivoted, brows raised. When he saw her expression, he understood.
"Maybe I should give it a try," he smirked. He bid her a goodbye and went out, blending in with the crowd on the street.
There was one lovely cafe at the opposite end of the street. It was in a quite quiet neighbourhood and one of the places Azriel liked to visit from time to time.
As soon as he opened the door, staff greeted him with smile and immediately prepared the tea he usually drank there. He took the cup and looked around. The inside of the cafe was spacious and cosy with tables set far enough apart that he didn't have to pay attention when walking between them. As usual, there were some customers, but it wasn't crowded. One of many reasons he liked this shop.
In the opposite corner he spotted the person he was looking for. Without hesitation he headed to her table.
Blaire was seated on chair facing the window, immersed in the book he recognised right away. The steam rose from the cup placed on the table in front of her, sweet scent of fruit tea surrounding her.
"We meet again," he murmured with genuine smile.
Her green eyes shot up to him, surprised.
"I- Nice to see you again," she blushed and made space for him.
He sat down, noting her progress with the book. "Have you already gotten to the part where he finally tells her the truth?"
She shook her head. "What kind of truth is it?"
"I won't spoil the surprise," he snorted.
"How cruel of you," she sipped from her cup of tea, hiding the blush in steam.
"I hoped to see you again," he watched her carefully. "I wanted to apologise."
"It's strange," she bit on her bottom lip. "I wanted to apologise to you, too. You know.. For invading your privacy and.." She hid her face behind the veil of her long hair.
Azriel reached out and taking her chin between fingers made her look at him. He wanted to see her face properly. "Don't. I quite liked that part."
Her eyes widened.
"Ever since I met you, I can't get you out of my head, Blaire," he purred lowly, watching with pleasure as she shivered and closed her eyes when he said her name. That was exactly the reaction he hoped for. He licked his lips. "There's a place I'd like to show you. Would you go with me?"
She considered his offer for a moment and then nodded. He helped her put her things to the bag and holding her hand led her from the shop. As soon as the narrow alley widened into a street, he picked her up and dashed to the sky.
Tumblr media
Blaire couldn't believe what just happened.
After her shameful behaviour and run from his room, she was convinced that Azriel didn't want to even hear about her again. The day she came to terms with the thought that she would probably never meet him again, he appeared in her favourite cafe and came to her table. It was unbelievable.
Hearing him utter her name for the first time in the deep voice of his shattered her soul into pieces, and her heart melted into a puddle. She had no reason to believe him, they basically spoke only very briefly, but she knew he wouldn't hurt her. He wasn't like males of Autumn Court. He didn't treat her like a nuisance, like someone inferior. His calm and quiet nature was like a balm, the promise of peace. That was why she agreed to go with him so easily.
Flying with him was another exciting experience. Despite of keeping her so close, he carried her with respect. He wasn't trying to touch her in any inappropriate way, yet he held her firmly all the time. Being scared of heights, Blaire spent most of it with her face buried in his shoulder. However, his comments on the changing surrounding were too tempting and she dared to look down once or twice.
When they landed he put her down, steadying her until he was sure that she could stand on her own. Blaire looked around. They were in the middle of a forest, no living creature and no buildings in the sight. She swallowed hard, starting to doubt her decision.
Azriel just chuckled, walking down the path. "This way."
She followed him, biting on her bottom lip nervously. "Where are you taking me to?"
"You'll see soon." He seemed to be in quite a good mood. He even started to hum some nice melody lowly.
They walked for few minutes when the trees finally parted and they found themselves on the shore of a mountain lake, surrounded by tall trees and high mountains. A gentle breeze lightly caressed the surface of the otherwise calm lake, creating small waves. The sky above them was clear, the most most beautiful shade of blue with a few fluffy clouds flying high above their heads. The fresh air filled Blaire's lungs while the singing of the birds and rustling of leaves in the treetops caressed her senses.
And in the middle of that stood Azriel with his wings slightly stretched out, tall, powerful and unearthly beautiful. The light breeze was playing with strands of his dark hair and hem of his T-shirt. His face was calm and posture relaxed, his eyes shone like liquid gold. The shadows that followed him on every step, were dancing around his ankles, calling her closer.
Blaire wished she had paper and pencil with her to capture this unique moment.
"Here we are," Azriel smiled brightly. "This is my favourite place. When I feel bad and need to think about things in peace, I like to come here." He looked at her out of the corner of the eye, waiting for her reaction.
However, Blaire was stunned, completely speechless. She could only stand there, admiring the view. Her eyes lingered on small details, committing them to the memory, so she would be able to draw this later.
"You don't like it?" he hid his face, turning away.
Blaire opened mouth, looking for the right words and her lost voice. "I love it. It's so.. perfect."
Azriel breathed out in relief and walking to the lake, he took off his shirt and then even shoes and trousers.
Blaire knew that she shouldn't gaze at him, but she couldn't take her eyes off of him. His body was a masterpiece, showing off even the muscles she didn't know that existed. Dark lines of tattoos swirled around his shoulders, curling across his chest and back, creating complex patterns. She wondered what's the meaning of them.
Meanwhile Azriel plunged into the water and began swimming toward the middle of the lake.
"Why don't you join me?" he called back. "Water isn't so cold. It's refreshing."
Blaire blushed, wrapping arms around her chest.
"I-I don't have a swimwear with me," she called.
Azriel stopped and turned to her, thinking. "You can use my T-shirt if you want. I won't look, I promise."
Blaire looked down at clothes he left on the grass. To be honest, she wanted to swim with him even though she wasn't a good swimmer. It took her only a moment to decide.
"Fine, so.. don't look, please."
He smiled and turned his back to her. She picked up his T-shirt and quickly changed. There were cuts on the back for his wings and overall it was so big that it looked like a dress on her, falling all the way down to her knees.
"Done," she called shyly.
Azriel again turned to her, swimming closer. His eyes little darkened as he took her form in.
"It suits you better than me. You should keep it," one corner of his mouth stretched into one-sided smile. "Come."
Blaire carefully stepped into water and slightly trembled when cool liquid licked her ankles. "It's a bit cold."
"Only at the beginning. Once you dip in and start to move, it's fine."
Slowly she swam closer to him, hardly holding her head above surface.
"I'm not good swimmer," she admitted, when he grabbed her elbows, helping her.
"It's easy. Try to lay down on the water. I'm here, no worry."
Hesitantly, she did as he said, his big warm palms under her back and thighs.
"That's it. And now relax and let yourself be carried away."
"How?"
"Don't think about it much. Just.. let it happen."
Blaire took deep breath and relaxed, clearing her mind. Before she knew it, she was floating in the water.
"See? Easy," Azriel smiled, gently caressing her cheek.
Blaire opened eyes just to find him holding both hands up. She panicked and dipped below the surface for a moment.
"Carefully," he again grabbed her elbows, pulling her closer.
They gazed at each other, their bodies slightly touching under the water.
"Thank you," Blaire breathed out, mesmerized by his dimly shining eyes.
"I did nothing," his cheeks turned pink, his gaze switching between her eyes and mouth.
Hesitantly he pulled her even closer and she welcomed it. Their chests were brushing with every breath, the wet thin fabric creating no barrier between them. Blaire rested her hands on his shoulders, lightly holding on him and his warm palms slid down to her hips. Now there was only an inch between their lips, the tension growing.
"If you don't want it, say something or I.."
"Kiss me already," she whispered out of breath.
His plush lips crashed into hers. Azriel stayed like that for a single heartbeat and then with a small moan he started to move. His kiss was sweet and gentle, but Blaire didn't want him to be gentle. Entwining fingers with his silky dark strands, she lightly pulled on them. A growl vibrated through his chest and he submitted, deepening the kiss. He tugged her to his strong chest and she moaned when their hard and soft parts met. The moment her lips parted, he lashed forward. His tongue slipped into her mouth, exploring and caressing. He kissed her hungrily, his hands sliding up and down her body, caressing and squeezing.
She didn't notice that she was unknowingly pushing him under the water, but he didn't seem to mind it at slightest, not until they both ran out of air. Heaving they emerged, splashing the water all around.
"That.. was interesting," Azriel panted.
"Yeah, very," Blaire agreed still out of breath.
"But maybe it would be better without the water next time."
"Definitely," she agreed and they started to laugh.
34 notes · View notes
skaiind · 2 days ago
Text
Tumblr media
Morrigan aka MOTHER
33 notes · View notes
blackorredrose · 5 hours ago
Text
Morrigan calling out Lavellan for still wanting Solas has me dead and she put her on the spot to 😭
24 notes · View notes
snowdropflowers · 3 days ago
Text
I would pay good money to read these scenes:
• Emerie buying 8 green siphons and making all Illyrian men cry.
• Emerie is a great inspiration to the Illyrian women and the Illyrian women's union is founded.
• The Valkyries are separated from the Night Court and have their own safe zone. If they leave the Night Court, women can come from other courts and other regions.
• The Valkyries do not wear Illyrian skins. They have their own gold, silver, and white colored armor or skin.
• Mor joins The Valkyries and begins a beautiful relationship with Emerie.
• The awakening and healing of Dusk Court. And Nesta becoming the High Lady of the Dusk Court.
• When Dusk Court wakes up and heals, I want Pegasuses to reappear. I want the Valkyries to ride Pegasuses. I want Gwyn to have a white Pegasus, Emerie to have a brown Pegasus, and Nesta to have a grey Pegasus.
• Nesta gives the sword and dagger she made to Gwyn and Emerie as gifts.
• Finding the lost sword Narben. (The sword may be Rhys' sword, I don't know, I'm a little confused about this. It could also be someone else's sword.)
• Bryce Gwydion gave it to Nesta, not Elain or anyone else. Nesta has truths she needs to learn, so Gwydion will stay with her until Nesta is done. Nesta doesn't need Gwydion anyway, she has a cool sword and the dread trove. After she's done with it, it can go to another owner. (It would be Gwyn or Mor. Most likely Gwyn.)
• Nesta should never use The Dread Trove again. We read in HOFAS that she had difficulty removing it.
• Beron must now die and Eris will become the High Lord of the Autumn Court. Her brothers can die too, no problem.
• Elain needs to show her teeth now. I want her to show that she can stand on her own two feet and that she doesn't need Nesta and Feyre. When Elain wants to do something, her sisters always hold her back. Nesta and Feyre should leave Elain alone and let us read her. I definitely don't think Elain will be a warrior, and she doesn't want that anyway.
• Lucien should find out who his real father is now. Even though I love Helion very much, I think he will die. And Elain and Lucien will become the High Lady/Lord of Day Court.
• I said in my post above that Elain would betray, my opinion on this matter is still the same, my opinion has not changed. If she betrays, she can go to the human lands with Lucien. When Lucien goes to see Tamlin, they go with Elain, Elain takes care of the flowers in Spring Court. Spring Court can help her heal.
• Now I want Tamlin to heal and fix Court.
• And I want Gwyn to be the first to realize that she and Azriel are mates.
That's it. If you read this far, thank you and excuse me if I have any typos.
24 notes · View notes