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Character classes for Skeleton RPG
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I'm writing an expansion to that one-page Skelly game you guys really like...
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For posterity, I made a portfolio/contact site where you can find links to my other stuff, as well as a gallery full of older art. Next up, set up a newsletter and IRC feed.
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Play as an Occult Detective in the frigid North of Blackacre. Now fully released!
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Play as an Occult Detective in the frigid North of Blackacre. Now fully released!
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Concept cover for the final release of Blackacre TTRPG. I still like the old one, but I thought this one seems to be more thematically appropriate. In case anyone's wondering, the logo to the bottom right is the solo imprint. Basically the name of my RPG discord group + my little skull guy.
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Here is the penultimate update for the Blackacre TTRPG core rulebook.
Some of the changes include:
-Event tables for some of the already existing locations to act as quest hooks.
-Numerous edits to the spelling and general flow of the text.
-Revamped character creation tables, allowing you to roll a new Traveller in 2-3 minutes.
-Revamped stress scaling. Changed it from four boxes to up to ten boxes, while keeping the same numerical values. Effectively it changes very little gameplay wise, but makes it more convenient.
-Added the Lodge of Travellers, a mysterious organization your Travellers can take part in in order to take on the cults that have infested the isles.
Right now my goal is to finish the remaining art, refine some of the page layouts and go on a hunt for any remaining typos that I may have missed. I think the core rulebook should be finished by autumn, where I'll be looking for a publisher or at very least I'll print out some test copies myself. If you gave it a try, please leave any kind of feedback. That would be greatly appreciated.
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Edge of Mansus
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Garden of Glass
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I also have a Cara, in case anyone is interested.
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