AO3: sunnymusings // sideblog to (follows from) sonofapunk, my reblog blog // they/them, 24 // call me Sunny! // "Silenzio, Bruno!"
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Do you know of any resources for finding and supporting creatives of color?
On here? Well here's a list for Black creators, by @triangularz :
Imo, the simplest way to find creators of color is to follow a few you're familiar with, and then follow who we follow. Check out blog titles to see folks' identities, or to see if they mention their lived experience. That's how I've managed to find other Black creators to follow and share their work here, as well as other creators and bloggers of color that I respect.
Thing is, you got to be willing to deal with that initial discomfort of being in a new space, and recognize that "not everything is for me to relate to, doesn't mean it's not important". We're not just here to entertain!
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this is a niche one but instead of "they would not fuckin say that" it's "they would not fucking use American sign language".
ASL is not the only sign language. two british characters in your fanfiction would not be using ASL. England in fact has its own kind of sign language, BSL, that forms a sign family with many other sign languages around the world.
ASL isn't even the original member of its sign family, it comes from french sign language. do you know sign languages aren't related to spoken languages? that's an important one! it's not a direct 1:1 with people speaking English around the world. people in other countries don't learn ASL just in case they run into an usamerican or Canadian (who do often use it)
i know the entire world is the USA or whatever and sign languages do sometimes borrow from ASL for signs they don't have, but please be aware that there are other sign languages and families in the world that are not in fact ASL.
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The Causal Chain And Why Your Story Needs It
The most obnoxious thing my writing teacher taught me every story needed, that I absolutely loathed studying in the moment and that only later, after months of resisting and fighting realized she was right, was something called the causal chain.
Simply put, the causal chain is the linked cause-and-effect that must logically connect every event, reaction, and beat that takes place in your story to the ones before and after.
The Causal Chain is exhausting to go through. It is infuriating when someone points out that an event or a character beat comes out of nowhere, unmoored from events around it.
It is profoundly necessary to learn and include because a cause-and-effect chain is what allows readers to follow your story logically which means they can start anticipating what happens next, which is what is required for a writer to be able to build suspense and cognitively engage the audience, to surprise them, and to not infuriate them with random coincidences that hurt or help the characters in order to clumsily advance the author's goals.
By all means, write your story as you want to write it in the first draft, and don't worry about this principle too much. This is an editing tool, not a first draft tool. But one of the first things you should do when retroactively begin preparing your story to be read by others is going step by step through each event and confirming that a previous event leads to it and that subsequent events are impacted by it on the page.
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Write more Deaf characters!
[Large Text: Write more Deaf characters!]
When answering questions about deaf and hard of hearing characters, I have noticed they are overwhelmingly about:
A character who is deaf in one ear or hard of hearing because of an accident
A character who was born deaf and knows sign language, but seems to have 0 connection to the broader Deaf community
This is not the experience of most d/Deaf people! So, here's your primer to Deaf community and culture, and writing a Deaf character, because they are sorely underrepresented.
(Disclaimer: this post was written using viewpoints I, a singular Deaf person in the United States, have encountered. I tried to make this as general as possible to encompass many Deaf views, but it is possible that I have misconstrued something. Do not take this guide as the be-all and end-all of your knowledge on Deaf culture. Keep reading and researching the Deaf community, and explore viewpoints from many different Deaf people of all backgrounds.)
Why do you write Deaf with capital D?
[Large Text: Why do you write Deaf with capital D?]
The term "deaf" with the lowercase d means not being able to hear. The term "Deaf" with an uppercase D refers to the cultural identity formed by deaf people. This identity is difficult to explain but it includes knowing sign language and engaging with other Deaf people.
There are varying opinions within the Deaf community on who is allowed to call themselves culturally Deaf. Some Deaf believe that only those who were born into the Deaf community (whose family is Deaf, who attended a Deaf school, and/or who have sign language as a first language) are allowed to consider themselves culturally Deaf. On the 'flip' side, some Deaf believe that anyone with hearing loss can claim the label. And of course, you can find someone Deaf with any opinion in between.
This is all intracommunity nuance. If your character is born deaf and learns sign language at a young age or as a first language, they are likely culturally Deaf.
Sign Language Use
[Large Text: Sign Language Use]
Sign languages are the language of Deaf communities. (Note that there are many sign languages in different regions, and they are not related in the same way spoken languages are!)
Most sign languages did not originate alongside spoken language, either, so they usually have different grammar than the spoken language in a region. This means that someone whose first language is sign may have difficulty learning even the written version of the spoken language due to the different grammar and translation. For native signers, the spoken language of their area is their second language.
Sign languages are fully developed languages, with grammar and structure. Sign language is not "less" than spoken language, and encouraging sign language does not discourage speech. (Even if it did, that's not a bad thing! Sign languages are still a valid and rich communication form!) Sign languages have slang and expressions/idioms too.
Sign languages typically have a "manual alphabet" otherwise known as "fingerspelling". This is a way to represent words that don't have a sign. Fluent signers very rarely fingerspell; normally fingerspelling is for proper nouns which don't have a name sign.
Name signs are the last big point I want to cover about sign language. A name sign is a way to refer to someone so you don't have to spell their name every time. It's usually related to someone's attributes, like dimples or a specific way of moving. Sign names can only be given by Deaf people who are fluent in sign language.
Deaf Education
[Large Text: Deaf Education]
For a long time, deaf people were considered unable to learn, just because they couldn't hear. And since 1880, for about 100 years and even still today, the prevailing tradition in deaf education was/is oralism--a teaching method based on speech that rejects sign language.
Historically speaking, if deaf children were to receive an education, they would be sent to a Deaf residential school. These still exist, although there are also many Deaf schools that are typical day schools, just for d/Deaf/hoh students.
Deaf children may also attend "mainstream" schools; they might have sign language interpreters and other accessibility accommodations, or they may be forced to rely on lipreading and context, or placed in special education where their needs often still are not met.
Oralism still has lasting effects today. Deaf people have received, and still do receive, worse education than hearing people.
One common problem is language deprivation. Many deaf children grow up without access to sign language. About 90% of deaf people are born to hearing parents; even if hearing parents do send their deaf kids to a Deaf school, they may not learn sign language themselves, so the child must rely on what they can gather of spoken language at home. Sign language is even discouraged by some audiologists and speech professionals, because it "might interfere with speech". But by depriving deaf children of sign language, more often than not, they are being deprived of all language.
People who are born deaf do not learn spoken language naturally, even when provided with aids like hearing aids and cochlear implants. Many deaf kids who learn speech learn it through extensive speech therapy, and often have a "deaf accent" from copying mouth shapes but not being able to hear or process what sounds they are making, which may also include having an atypically pitched voice (e.g., very high-pitched). Lip-reading is inaccurate and the best lip-readers can only follow about 30% of a conversation, and that's by intently watching with no breaks.
It is possible to learn a language at any age. But it is easiest to pick up a new language when one is young. Children who do not learn a first language by around age 5--the age at which they would start school--have more difficulty learning any language, and may have frequent outbursts or trouble expressing emotions as a result of communication difficulties.
Another problem, especially within the Deaf community, is literacy. Spoken languages are often unrelated to the signed language of the same region. Learning to read and write, as a Deaf child, is like learning a whole new separate language, with different grammar and structure than their native language. This is why captions are not a perfect accessibility tool--it is, for many Deaf people, being offered an alternative in their second language, if they have learned to read and write at all.
Deaf Culture Norms
[Large Text: Deaf Culture Norms]
To hearing people, Deaf conversation can seem very blunt and to the point. This isn't to say Deaf people are inexpressive--quite the opposite: sign languages often use facial expressions as part of the grammar, and there is a lot of expression that can be incorporated into a sign--but there isn't a lot of "talking around" things. You can see part of this culture in name signs, which are usually based off a trait of the person. It's not offensive--it's just how they're recognized!
Another conception is of Deaf people being over expressive, but again, that is just part of sign language grammar. Face and body movements take the place of tone of voice, as well as other grammatical clarifications.
Deaf people talk a lot! It's very hard to end a conversation, because there will always be something else to say or a new person to meet. Hugging and other physical touch are really common greetings.
Tapping people on the shoulder to get their attention is fine. Other ways include flicking the lights or rattling a surface (for vibrations). Eye contact while signing is also important to make known that you are listening. Groups of Deaf people will sit in a circle so everyone can see everyone else. It's rude to talk in a Deaf space. If you are lost in the conversation, you'd ask if you can write or type instead.
Deaf Space also refers to design concepts that are more accessible to deaf people. This includes good lighting, minimal signing-height visual obstacles (e.g., low waist-height shelves), visual indicators instead of bells, open spaces so people can sit in a circle to talk, and automatic doors and wide hallways/passages so it is easier to continue a conversation while walking.
It's also very rude to comment on a Deaf person's voice. Do not mention you're surprised they can speak. Do not call their accent "cute" or "weird" or anything like that. Do not ask them to speak. Do not say their voice sounds really good ("for a deaf person") or that you wouldn't be able to tell they are deaf.
Deaf Views on Deafness
[Large Text: Deaf Views on Deafness]
The Deaf community is incredibly proud of their Deafness. You'll often hear the phrases "hearing loss = deaf gain" or "failing a hearing test" as "passing the deaf test". Continuing the Deaf community and culture is highly valued, and learning sign language is encouraged for everyone.
Many people in the Deaf community dislike cochlear implants as their success is incredibly variable and they require invasive surgery and therapies from a young age. Another big argument against CI is that they are often presented as the only or the first option to hearing parents, who misunderstand CI as a "cure" and then do not give their child access to sign language.
Deaf people also reject any sort of cure for deafness, especially genetic therapies. Many Deaf people do not think of their Deafness as a disability.
(Deaf people will often point out the advantages of Deaf culture and sign language, such as being able to talk over long distances, through windows, and even underwater.)
Most hard of hearing and some deaf people have hearing aids, although it is really an individual choice whether or not to wear them. Many d/Deaf/hoh people are overwhelmed and startled very easily by noise (since they're not used to that much auditory input) and get tinnitus from auditory overstimulation. They may also struggle with auditory processing--locating sounds, interpreting sounds, recognizing and interpreting speech, and other issues.
The Deaf community doesn't have any general complaints about hearing aids, just many prefer not to wear them. Do know that they are an imperfect aid; they just amplify sound, which doesn't improve processing or understanding, and it doesn't make people hearing. Not everyone even benefits from hearing aids--their specific hearing levels may make hearing aids a bad choice of aid.
A big point you'll hear in Deaf spaces is Deaf Can (and Deaf Power). Hearing people have historically treated deafness as a sign of incapability, but Deaf people can do everything hearing people can--except hear.
Myth Busting
[Large Text: Myth Busting]
Myth #1: All Deaf people are completely deaf. This is very far from the truth! Most deaf people have some degree of residual hearing, although this may require very loud sounds and/or at very specific pitches. Plus, there are many culturally Deaf people who are not deaf/hoh at all--CODAs, hearing children born to Deaf parents, are part of the Deaf community.
Myth #2: (Non-speaking) Deaf people do not make noise. Also very far from the truth! First off, Deaf people laugh. Many Deaf people also vocalize without knowing or intending, especially when excited. We can get very loud!
Myth #3: (Speaking) Deaf people talk loudly. While this can be true, often d/Deaf people talk more quietly than expected. This is because with severe to profound levels of deafness, no speaking volume is really going to be audible, so they will often rely on feeling vibrations in their throat to know if they're making noise. Vibrations are detectable at lower volumes than hearing people like to listen to.
Myth #4: Deaf people can't drive. I actually have no idea where this one came from but it's false. Deaf people can absolutely drive, and tend to have a lower rate of accidents and violations than hearing drivers. There is a common trend of treating d/Deaf people like they can't do things unrelated to hearing, but deafness on its own only affects hearing.
Deaf Struggles in the Hearing World
[Large Text: Deaf Struggles in the Hearing World]
A huge problem is just basic accessibility. Many places do not have captions or visual indicators, or rely on hearing (like drive-throughs). Movie open caption screenings are often at awkward times, and caption glasses are hard to find or access and awkward to wear.
Deaf people are also at increased risk of police violence. Police often treat signing as aggression, rather than attempts to communicate. When they yell, talk quickly, or shine a flashlight in Deaf people's faces, it's even harder to understand what is going on. Deaf people are also not often provided with a qualified interpreter and may not understand what is going on or why they were arrested.
Deaf people, specifically those who are mainly kept in the hearing world, have higher rates of drug use and addiction.
Hearing people also treat Deaf people as incapable or lesser. Gallaudet University had only hearing presidents until 1988 after the Deaf President Now protests; then-chair of the board at GU said in a statement that received heavy backlash from the students, "deaf people cannot function in the hearing world".
When writing your Deaf character:
[Large Text: When writing your Deaf Character:]
Were they born to hearing parents or to Deaf parents? (90% of deaf children are born to hearing parents.) Is anyone else in the family d/Deaf?
At what age was their deafness noticed? (It can be at birth, or it can take several years, even for children born deaf.) Is their hearing loss progressive? Is their hearing loss significantly different in each ear?
Were they eligible for cochlear implants? Did they get CI? Did they get hearing aids? (Consider cost as a factor: CI requires the surgery as well as intensive speech therapy; hearing aids are also expensive and can need replacement and refitting.) How well do the aids work for them? Do they have them in one or both ears?
What advice did their family receive from audiologists and speech therapists about sign language and communication, and did their family listen? Did they learn sign language? At what age? Did their parents and family learn sign language? Are they language-deprived? Did they go through speech therapy? What is their speech like? Do they like using their voice?
Did or do they attend Deaf school? Is it residential or day school? If it's residential, did they understand what was happening when they were dropped off? Does the school use sign language or rely on oralism? (Consider time period; most schools now use sign language, but from 1880-about 1980 the predominant method was oralism.)
If they don't attend a Deaf school, what accommodations are they receiving in mainstream setting? Are they in special education? Are they in a Deaf program at a mainstream school? Do they have an interpreter? How much do they understand what is going on in class?
How involved are they in Deaf community and culture? Are their friends and family involved and supportive of the Deaf community? Do they treat deafness like something to cure? Do their friends and family frequently ignore or "forget" that they are deaf?
In general, consider their scenario, what ableism they've faced, and what their Deaf identity is.
Happy writing, and please continue to send in your questions!
Mod Rock
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just a reminder:
a black girl character growing her hair out long breaks more stereotypes than a black girl character having short hair
a black girl character getting to be soft and fragile breaks more stereotypes than a black girl character being strong all the time
a black girl character being protected and comforted by others breaks more stereotypes than a black girl character having no one to look out for her but herself
a black girl character being considered pretty or cute by other characters breaks more stereotypes than a black girl character being considered unattractive
not everything that is empowering for white girls is empowering for black girls
the sexism we face overlaps, but it is not the same
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How to Play Twenty Questions
Words: 7,444 Rating: Teen and Up Audiences Warnings: No Archive Warnings Apply Relationships: Tim Drake/Lonnie Machin Summary: I give an anarchist a sexuality crisis Tags: Pre-Relationship, Developing Relationship, Enemies to Friends to Lovers, Missing Scene, Pre-New 52, New Earth, Coma, There's one scene done in the style of a chatfic at the end, This is rather slice of life for superheroes, There's a lot of talking and not much mission
Preview:
Adjusting to life the way it’s turned lately has been… labyrinthine, to put it mildly. That is, Lonnie’s been doing as he always does– surviving at all costs– but it’s not as if that’s been made easy for him to do.
He doesn’t tell anyone about the worst parts of it; the aches that score bone-deep and radiate through his muscle tissue and nervous system, the numbed and prickly pieces of his body that he can’t feel at all, or the arrant humiliation of knowing that someone much, much less intelligent than him had been allowed to cause this much harm– to name a few.
Steve Neumann. Sean Jacobs. Dave McEvoy. Their families will never see them again, and Lonnie has helped make that happen.
There is something gut-wrenchingly devastating in how completely, how irreparably, a fascist child playing soldier dress up has razed Anarky to the ground. The people will never trust the moniker again. Brought on by a gunshot– incomprehensibly quick and calamitously loud, perpetually drumming in repetition in the depths of his skull, always where it hurts the most– Lonnie Machin has lost at once his sword and shield, and Gotham’s voice has been choked off–
To name a few more.
These are the things he believes he will never tell anyone. See, there is nothing so torturous as being so totally and finitely unable to do anything to reverse the slaughter of one’s singular, self-made purpose in the century of life gifted at birth. There is one thing that Anarky wants, one penultimate goal for the people he’s vowed to protect– but as it’s turned out, he can’t even protect three people from someone who should never have presented as big a threat as he did.
There are no how-to manuals about recovering from that.
So, he doesn’t tell anyone about it.
Instead, he moves his knight on Chess.com and waits for Tim’s answering play.
“Interesting.” Tim hums, and he looks like he wants to talk smack, but for whatever reason, something stays his hand. Rather, tongue.
Lonnie dreams of telling him off for it, but he settles instead for, “No commentary for the spectators?”
“Not when my spectator is working as my opponent.” The on-break vigilante responds, a grin cracking across his lips. Tim is half-undressed from his gear, his belts and cape discarded in a chair by the wall, and his gloves are dangling off the arm of the one he’s pulled up next to Lonnie’s bed. His hair is disheveled, and at its current length, it flops to either side of his temples, curling a tad around his ears. It’s a strange contrast to the cropped cuts he’d gelled to the nines back in the day, and Lonnie suspects that if he were to reach out and touch it, it would be softer than he’s ever seen it before. If not somewhat sweaty, that is.
“Your turn.” Tim mentions, which draws Lonnie’s attention back to the game–
Where it becomes evident that he’s losing. Badly.
“I hope this hasn’t been too easy for you.” The computer pipes up, as Lonnie simultaneously stalls for time, and watches Tim’s reaction.
Alas, it reveals everything that Lonnie was afraid of.
“What? Of course not.” Tim laughs, too hastily, too stridently.
Fancying a sigh, the anarchist resigns the game, the sting of disappointment washing frigidly through his veins, not unlike the feeling of the IV drip when it releases medicine into his bloodstream.
“Hey– you could have come back from that.” Tim is trying to placate Lonnie, and the spider knows this. But it tastes bitter against Lonnie’s tonsils, so in spite of Tim’s most well-meaning intentions, he rejects them.
“I’m not going to insult you by banking on you losing to gross negligence or sheer accident. It’s fine. Let’s start again.”
Lonnie invites Tim to a new game, and in silence, the pair begin.
It takes less than ten moves for Lonnie to get wise to what Tim is doing.
He resigns again, which makes Tim blanch, his head shooting up to peer at his friend in unwarranted surprise. “You were winning!”
Lonnie can’t clench his jaw, nor hit the keys on a virtual keyboard with any force, but he hopes that the voice of the screen reader makes his disdain apparent. “Do you have any idea how belittling it is to let me win?”
Tim Drake is known to be a fantastic liar. But Lonnie Machin is known to be truthful to a fault. He identifies Tim’s tells as they happen. “I wasn’t–”
“Save it.” The robotic voice cuts him off, and Tim’s jaw shutters. “If you’re not going to play a fair game, I don’t want to participate. I won’t enable cheating, and I certainly won’t be complicit in it. I can’t believe you’d try something like that.”
Red Robin passes like a cloud over Tim’s icy eyes. “I didn’t want you to get discouraged.”
Lonnie itches to laugh. “Whatever. Let’s get back to business; we have a lot to do, don’t we?”
“I mean, we could take a few more minutes–”
“Let's get back to business.” Lonnie pushes harder.
And Tim doesn’t need to don the cowl for Lonnie to be able to pinpoint the changes in his posture, in the way he distributes his own weight, for him to know that he’s speaking with the recently-graduated former protege of the Batman, now, rather than his new best pal, Tim Drake-without-the-Wayne.
“Fine.” Tim stands, as he prefers to do when discussing matters like this. Lonnie wonders if he’s aware he does it. “What’d you find on the new Lynx?”
[Read the rest on AO3]
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Write more Deaf characters!
[Large Text: Write more Deaf characters!]
When answering questions about deaf and hard of hearing characters, I have noticed they are overwhelmingly about:
A character who is deaf in one ear or hard of hearing because of an accident
A character who was born deaf and knows sign language, but seems to have 0 connection to the broader Deaf community
This is not the experience of most d/Deaf people! So, here's your primer to Deaf community and culture, and writing a Deaf character, because they are sorely underrepresented.
(Disclaimer: this post was written using viewpoints I, a singular Deaf person in the United States, have encountered. I tried to make this as general as possible to encompass many Deaf views, but it is possible that I have misconstrued something. Do not take this guide as the be-all and end-all of your knowledge on Deaf culture. Keep reading and researching the Deaf community, and explore viewpoints from many different Deaf people of all backgrounds.)
Why do you write Deaf with capital D?
[Large Text: Why do you write Deaf with capital D?]
The term "deaf" with the lowercase d means not being able to hear. The term "Deaf" with an uppercase D refers to the cultural identity formed by deaf people. This identity is difficult to explain but it includes knowing sign language and engaging with other Deaf people.
There are varying opinions within the Deaf community on who is allowed to call themselves culturally Deaf. Some Deaf believe that only those who were born into the Deaf community (whose family is Deaf, who attended a Deaf school, and/or who have sign language as a first language) are allowed to consider themselves culturally Deaf. On the 'flip' side, some Deaf believe that anyone with hearing loss can claim the label. And of course, you can find someone Deaf with any opinion in between.
This is all intracommunity nuance. If your character is born deaf and learns sign language at a young age or as a first language, they are likely culturally Deaf.
Sign Language Use
[Large Text: Sign Language Use]
Sign languages are the language of Deaf communities. (Note that there are many sign languages in different regions, and they are not related in the same way spoken languages are!)
Most sign languages did not originate alongside spoken language, either, so they usually have different grammar than the spoken language in a region. This means that someone whose first language is sign may have difficulty learning even the written version of the spoken language due to the different grammar and translation. For native signers, the spoken language of their area is their second language.
Sign languages are fully developed languages, with grammar and structure. Sign language is not "less" than spoken language, and encouraging sign language does not discourage speech. (Even if it did, that's not a bad thing! Sign languages are still a valid and rich communication form!) Sign languages have slang and expressions/idioms too.
Sign languages typically have a "manual alphabet" otherwise known as "fingerspelling". This is a way to represent words that don't have a sign. Fluent signers very rarely fingerspell; normally fingerspelling is for proper nouns which don't have a name sign.
Name signs are the last big point I want to cover about sign language. A name sign is a way to refer to someone so you don't have to spell their name every time. It's usually related to someone's attributes, like dimples or a specific way of moving. Sign names can only be given by Deaf people who are fluent in sign language.
Deaf Education
[Large Text: Deaf Education]
For a long time, deaf people were considered unable to learn, just because they couldn't hear. And since 1880, for about 100 years and even still today, the prevailing tradition in deaf education was/is oralism--a teaching method based on speech that rejects sign language.
Historically speaking, if deaf children were to receive an education, they would be sent to a Deaf residential school. These still exist, although there are also many Deaf schools that are typical day schools, just for d/Deaf/hoh students.
Deaf children may also attend "mainstream" schools; they might have sign language interpreters and other accessibility accommodations, or they may be forced to rely on lipreading and context, or placed in special education where their needs often still are not met.
Oralism still has lasting effects today. Deaf people have received, and still do receive, worse education than hearing people.
One common problem is language deprivation. Many deaf children grow up without access to sign language. About 90% of deaf people are born to hearing parents; even if hearing parents do send their deaf kids to a Deaf school, they may not learn sign language themselves, so the child must rely on what they can gather of spoken language at home. Sign language is even discouraged by some audiologists and speech professionals, because it "might interfere with speech". But by depriving deaf children of sign language, more often than not, they are being deprived of all language.
People who are born deaf do not learn spoken language naturally, even when provided with aids like hearing aids and cochlear implants. Many deaf kids who learn speech learn it through extensive speech therapy, and often have a "deaf accent" from copying mouth shapes but not being able to hear or process what sounds they are making, which may also include having an atypically pitched voice (e.g., very high-pitched). Lip-reading is inaccurate and the best lip-readers can only follow about 30% of a conversation, and that's by intently watching with no breaks.
It is possible to learn a language at any age. But it is easiest to pick up a new language when one is young. Children who do not learn a first language by around age 5--the age at which they would start school--have more difficulty learning any language, and may have frequent outbursts or trouble expressing emotions as a result of communication difficulties.
Another problem, especially within the Deaf community, is literacy. Spoken languages are often unrelated to the signed language of the same region. Learning to read and write, as a Deaf child, is like learning a whole new separate language, with different grammar and structure than their native language. This is why captions are not a perfect accessibility tool--it is, for many Deaf people, being offered an alternative in their second language, if they have learned to read and write at all.
Deaf Culture Norms
[Large Text: Deaf Culture Norms]
To hearing people, Deaf conversation can seem very blunt and to the point. This isn't to say Deaf people are inexpressive--quite the opposite: sign languages often use facial expressions as part of the grammar, and there is a lot of expression that can be incorporated into a sign--but there isn't a lot of "talking around" things. You can see part of this culture in name signs, which are usually based off a trait of the person. It's not offensive--it's just how they're recognized!
Another conception is of Deaf people being over expressive, but again, that is just part of sign language grammar. Face and body movements take the place of tone of voice, as well as other grammatical clarifications.
Deaf people talk a lot! It's very hard to end a conversation, because there will always be something else to say or a new person to meet. Hugging and other physical touch are really common greetings.
Tapping people on the shoulder to get their attention is fine. Other ways include flicking the lights or rattling a surface (for vibrations). Eye contact while signing is also important to make known that you are listening. Groups of Deaf people will sit in a circle so everyone can see everyone else. It's rude to talk in a Deaf space. If you are lost in the conversation, you'd ask if you can write or type instead.
Deaf Space also refers to design concepts that are more accessible to deaf people. This includes good lighting, minimal signing-height visual obstacles (e.g., low waist-height shelves), visual indicators instead of bells, open spaces so people can sit in a circle to talk, and automatic doors and wide hallways/passages so it is easier to continue a conversation while walking.
It's also very rude to comment on a Deaf person's voice. Do not mention you're surprised they can speak. Do not call their accent "cute" or "weird" or anything like that. Do not ask them to speak. Do not say their voice sounds really good ("for a deaf person") or that you wouldn't be able to tell they are deaf.
Deaf Views on Deafness
[Large Text: Deaf Views on Deafness]
The Deaf community is incredibly proud of their Deafness. You'll often hear the phrases "hearing loss = deaf gain" or "failing a hearing test" as "passing the deaf test". Continuing the Deaf community and culture is highly valued, and learning sign language is encouraged for everyone.
Many people in the Deaf community dislike cochlear implants as their success is incredibly variable and they require invasive surgery and therapies from a young age. Another big argument against CI is that they are often presented as the only or the first option to hearing parents, who misunderstand CI as a "cure" and then do not give their child access to sign language.
Deaf people also reject any sort of cure for deafness, especially genetic therapies. Many Deaf people do not think of their Deafness as a disability.
(Deaf people will often point out the advantages of Deaf culture and sign language, such as being able to talk over long distances, through windows, and even underwater.)
Most hard of hearing and some deaf people have hearing aids, although it is really an individual choice whether or not to wear them. Many d/Deaf/hoh people are overwhelmed and startled very easily by noise (since they're not used to that much auditory input) and get tinnitus from auditory overstimulation. They may also struggle with auditory processing--locating sounds, interpreting sounds, recognizing and interpreting speech, and other issues.
The Deaf community doesn't have any general complaints about hearing aids, just many prefer not to wear them. Do know that they are an imperfect aid; they just amplify sound, which doesn't improve processing or understanding, and it doesn't make people hearing. Not everyone even benefits from hearing aids--their specific hearing levels may make hearing aids a bad choice of aid.
A big point you'll hear in Deaf spaces is Deaf Can (and Deaf Power). Hearing people have historically treated deafness as a sign of incapability, but Deaf people can do everything hearing people can--except hear.
Myth Busting
[Large Text: Myth Busting]
Myth #1: All Deaf people are completely deaf. This is very far from the truth! Most deaf people have some degree of residual hearing, although this may require very loud sounds and/or at very specific pitches. Plus, there are many culturally Deaf people who are not deaf/hoh at all--CODAs, hearing children born to Deaf parents, are part of the Deaf community.
Myth #2: (Non-speaking) Deaf people do not make noise. Also very far from the truth! First off, Deaf people laugh. Many Deaf people also vocalize without knowing or intending, especially when excited. We can get very loud!
Myth #3: (Speaking) Deaf people talk loudly. While this can be true, often d/Deaf people talk more quietly than expected. This is because with severe to profound levels of deafness, no speaking volume is really going to be audible, so they will often rely on feeling vibrations in their throat to know if they're making noise. Vibrations are detectable at lower volumes than hearing people like to listen to.
Myth #4: Deaf people can't drive. I actually have no idea where this one came from but it's false. Deaf people can absolutely drive, and tend to have a lower rate of accidents and violations than hearing drivers. There is a common trend of treating d/Deaf people like they can't do things unrelated to hearing, but deafness on its own only affects hearing.
Deaf Struggles in the Hearing World
[Large Text: Deaf Struggles in the Hearing World]
A huge problem is just basic accessibility. Many places do not have captions or visual indicators, or rely on hearing (like drive-throughs). Movie open caption screenings are often at awkward times, and caption glasses are hard to find or access and awkward to wear.
Deaf people are also at increased risk of police violence. Police often treat signing as aggression, rather than attempts to communicate. When they yell, talk quickly, or shine a flashlight in Deaf people's faces, it's even harder to understand what is going on. Deaf people are also not often provided with a qualified interpreter and may not understand what is going on or why they were arrested.
Deaf people, specifically those who are mainly kept in the hearing world, have higher rates of drug use and addiction.
Hearing people also treat Deaf people as incapable or lesser. Gallaudet University had only hearing presidents until 1988 after the Deaf President Now protests; then-chair of the board at GU said in a statement that received heavy backlash from the students, "deaf people cannot function in the hearing world".
When writing your Deaf character:
[Large Text: When writing your Deaf Character:]
Were they born to hearing parents or to Deaf parents? (90% of deaf children are born to hearing parents.) Is anyone else in the family d/Deaf?
At what age was their deafness noticed? (It can be at birth, or it can take several years, even for children born deaf.) Is their hearing loss progressive? Is their hearing loss significantly different in each ear?
Were they eligible for cochlear implants? Did they get CI? Did they get hearing aids? (Consider cost as a factor: CI requires the surgery as well as intensive speech therapy; hearing aids are also expensive and can need replacement and refitting.) How well do the aids work for them? Do they have them in one or both ears?
What advice did their family receive from audiologists and speech therapists about sign language and communication, and did their family listen? Did they learn sign language? At what age? Did their parents and family learn sign language? Are they language-deprived? Did they go through speech therapy? What is their speech like? Do they like using their voice?
Did or do they attend Deaf school? Is it residential or day school? If it's residential, did they understand what was happening when they were dropped off? Does the school use sign language or rely on oralism? (Consider time period; most schools now use sign language, but from 1880-about 1980 the predominant method was oralism.)
If they don't attend a Deaf school, what accommodations are they receiving in mainstream setting? Are they in special education? Are they in a Deaf program at a mainstream school? Do they have an interpreter? How much do they understand what is going on in class?
How involved are they in Deaf community and culture? Are their friends and family involved and supportive of the Deaf community? Do they treat deafness like something to cure? Do their friends and family frequently ignore or "forget" that they are deaf?
In general, consider their scenario, what ableism they've faced, and what their Deaf identity is.
Happy writing, and please continue to send in your questions!
Mod Rock
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So... halflife of 60 seconds sequel, anyone?
#wip#wip tag#tim drake#lonnie machin#timlonnie#red robin#anarky#it's written in the same document which is why it's not the full doc
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this is so sad alexa play sex and violence
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How to show emotions
Part V
How to show grief
a vacant look
slack facial expressions
shaky hands
trembling lips
swallowing
struggling to breathe
tears rolling down their cheeks
How to show fondness
smiling with their mouth and their eyes
softening their features
cannot keep their eyes off of the object of their fondness
sometimes pouting the lips a bit
reaching out, wanting to touch them
How to show envy
narrowing their eyes
rolling their eyes
raising their eyebrows
grinding their teeth
tightening jaw
chin poking out
pouting their lips
forced smiling
crossing arms
shifting their gaze
clenching their fists
tensing their muscles
then becoming restless/fidgeting
swallowing hard
stiffening
holding their breath
blinking rapidly
exhaling sharply
How to show regret
scrubbing a hand over the face
sighing heavily
downturned mouth
slightly bending over
shoulders hanging low
hands falling to the sides
a pained expression
heavy eyes
staring down at their feet
Part I + Part II + Part III + Part IV
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A Workshop for Creating Magical/ Fictional Crystals: A Guide from a Geologist
Hi folks, its me, here to talk about fictional writing again! Today I'm just tackling the idea of magical stones/mana stones by looking at existing minerals today and some neat properties that they have, and how you can apply these things to a fictional world. The goal is mainly to help you if you are stuck trying to come up with a unique magic system, or a unique identification/characteristic of your mineral.
First Things First: Mineral Shapes
I am exhausted, petered out, down-right fatigued by seeing every mineral depicted with having the crystal structure of calcite and quartz. There are soooooo many cooler, more interesting crystal structures, don't you think you would stop and take a look at a perfect cube in nature? It is completely unsettling.
Second: Color
Color within minerals can either be really important, or not important at all! It is your choice to decide if color is going to be something that means something to your mineral. But what are some times when the color is important? Well.... there are some elements that are called chromophores, this classification just indicates that these elements, when present, will determine the color of whatever they are in. So, if you wanted to treat mana like a chromophore, you could say, "Oh everything that contains mana turns green!" This could mean that regardless of the mineral, if that mineral is a specific color, it means it contains mana. This concept is exciting because you can just stop here and use minerals that already exist! You can also use it as an indicator for a magical ore! Chromophores are typically metals, so if you are making a new metal weapon, making the ore of that metal a unique color would make a lot of sense!
However, your mineral can also just be every color of the rainbow like quartz and perhaps that's what makes identifying your mana stones elusive and create an illusion of scarcity that your character can solve.
There are other things that can change the colors of minerals, like radiation damage, and electron exchange, but I think that is beyond what would be helpful! So lets talk about some unique color properties that happen in nature that seem magical in the first place! Maybe you don't need to design a mana stone, but you want a unique gemstone that only the royal family passes down or something (IDK).
The first one is the alexandrite effect! This is where a mineral can change color in natural light vs. incandescent light. (the mineral itself is not changing, but the lights contain different amounts of different colors that then get absorbed by the stone). Even if you don't use electricity in your fictional world, you could have the colors change in the presence of light magic. This could create fun misunderstandings about what the mineral is reacting to!
Pleochroism
Pleochroism is something that most minerals have, it is frequently used to help identify minerals in thin sections, however minerals are usually not pleochroic enough for it to be visible to the naked eye! Pleochroism is just a fancy name to describe the change in how light is absorbed based on the angle of the mineral! So if you scroll up to the first image where I showed a lot of crystal shapes, most of them have angles where they are longer and shorter! This will effect the way light travels in the crystal. Tanzanite is a popular mineral that does this.
Photochromism
This is when a mineral will change color (in a reversible way) when exposed to UV light (or sunlight), I am not going to go too into the details of why this is happening because it would require me to read some research papers and I just don't feel like it. The mineral that is best known for this is Hackmanite!
Alright! These are all the really cool color effects that might inspire you or maybe not, but now I am going to talk about how you might find your minerals within a rock!
When I see a lot of magical caves/mines, typically I see them with some variation of a geode honestly, but most minerals are not found like that! Now I am sure most of you guys have seen a geode, so I will not really talk about those, but I will talk briefly about porphyroblasts which is when the mineral grows larger than the minerals around it, this happens in metamorphic minerals!
sorry random stranger, but this is an image of garnets inside a finer-grained rock at gore mountain in New York!
Another way you might find minerals is in a pegmatite! This is when all minerals are really large! This is a formed from really slow crystalizing magma!
But something else to think about is that your mineral might just be massive, it doesn't have to have distinct crystals, it may be similar to jadeite where small grains grow together which leaves it looking smooth and seamless! A note about all of these is that you would have to mine into the rock to find these, there would not be any natural caves in these rocks! Caves are only ever really formed in limestones and maybe marbles (rocks that react with acid).
How can your characters identify these minerals?
Typically when you are out in the field you will look to see what type of rocks the minerals are found in (The overall texture of the rock will tell you how it formed). If you know how the rock formed, it will narrow down the amount of minerals you need to think about by quite a bit! Next, you are going to look closely at it and observe its crystal structure, does it have an obvious crystal? if so what is the general shape? If it is broken, how did it break? Did it fracture like glass or did it break along uniform planes. Some minerals have a thing called cleavage (breaks along planes of weakness). If a mineral exhibits this habit, it will again help narrow this down. Next we can look at color. Color can be misleading, because minerals like quartz can be any color imaginable, but minerals like olivine will always be green! The next thing your character can do is test for hardness, minerals all have a specific hardness that can help identify it as well.
After you go through all of this, your mineral might have some special property! This could be magnetism, fluorescence, reactions to acid, or any of the color changing effects I mentioned above! Other than that, your character can take it back to a lab and do a number of things to identify it, but the most typical thing would be for them to make a thin section (very thin piece of the rock) and observe it under a cross polarized microscope!
On that note folks! I hope this helped in some way in thinking of new magic mineral properties! I have other guides that explore some different fictional worldbuilding issues you might run into, but if you have any topics you would like me to cover please that I haven't mentioned already, let me know!
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The Half-Life of Sixty Seconds
Words: 6626 Rating: Teen and Up Audiences Warnings: No Archive Warnings Apply Relationships: Tim Drake & Lonnie Machin, Tim Drake/Lonnie Machin Summary: Based on Red Robin #16. Missing Scenes and Relationship Building. Tags: Pre-Relationship, Enemies to Friends to Lovers, Developing Relationship, Developing Friendships, Missing Scene, Pre-New 52, New Earth, Medical Trauma, Canon-Typical Violence, Coma, Based on Red Robin #16, Comic: Red Robin (2009) #16
Preview:
The problem with thinking like a detective is not actually that thinking like one is too strict or structured. There’s organization on a document, but Tim’s mind is not a bullet journal. It’s not a legal form, it’s not a spreadsheet, it’s not a ledger.
It’s messy and human and creative. Loose, unstructured, instinctual. Detectives aren’t good at solving cases because they work like machines; it’s much the opposite. It’s that creative mess which aids in seeing between the structure of presented facts, reading the code, and then cracking it. It’s like tracing a spider web back to its center. There’s an observable track leading exactly where one needs to go— a veritable method to the madness— but it’s still art, all the same, even to the broom that ruins it.
So, when Tim is presented with a countdown, it’s not just a mechanical, factual understanding of time that pushes hard against the inside of his ribs; it’s a too-clear visual of a digital clock-face, neutral and unyielding, counting down from sixty in his neocortex. Artistic and messy and emotional.
There is only one place to go once one is caught in the web.
00:59:99. He doesn’t even know what’s happening, yet, but dread spreads in his stomach regardless because there was a piece on the chess board that he didn’t see, and now he’s in check.
He grits his teeth and demands information.
By 00:56:19, he has a location, and by 00:54:43, his feet aren’t on the pavement anymore, while Ulysses Armstrong lies there frozen, trapped by Tim’s last-ditch effort to see the guy to justice.
As he takes off, he tosses half-formed instructions to the bystanders who stopped to see Red Robin use a guy to ollie down a stoop, and it’s like he can hear his own voice on a time delay, like he’s listening to both the live scene and the news broadcast at once. It’s shrill and tense, and even in his own head, it sounds like his vocal cords are pulled too tight, like they’ll snap at any minute.
He doesn’t stop to think too hard about that— his brain, while no computer, is still running calculations in prestissimo tempo, flying through his mind as quickly as the freezing Gotham wind passes over his exposed cheeks, chapping the skin there, and on his chin, his lips. He is moving at a blistering pace, and he still won’t make it for another twelve seconds.
00:43:01. He dips his left shoulder and careens through a tight curve, one of the fastest he’s pulled off with the new glider. If he wasn’t counting building numbers like dandelion fluff on the breeze, Tim would pass time thinking about the effects of adrenaline on a trained skill. But he, more than most, has examples plenty of that very thing, dating as far back as when he was twelve and still unable to wear the colors he was training for.
The windows of 515 Roussos Boulevard’s penthouse apartment are splashed in plum and claret from the setting sun, and it’s the perfect target for a bullseye. Tim’s cape slackens.
00:28:03 and he shatters the plate glass with the force of his dive, hitting it with the hardened armor of his elbows and knees first. It isn’t even a contest; the barrier explodes, and his feet crunch on the powder and shards beneath them, and it doesn’t even matter that it all went everywhere because Lonnie evidently wasn’t in any danger of getting hit by it all— because all Tim can see of Lonnie at first is a goddamned metal tube.
It doesn’t feel any less horrifying when he rotates and finds Lonnie’s head exposed at one end. His cheeks are sunken, and he’s so pale that Tim would have thought him dead if he hadn’t been talking to him that very morning.
Red Robin’s voice is sotto voce soft, though when the only other sound in the room is the dull murmur of equipment, it sounds loud as a gunshot, even over the blood rushing in his ears. “Lonnie…”
Two images splinter in his mind. One, his friend now, lying with his eyes shut and a disarmingly neutral expression written into the too-sharp angles of his face— the other, a direct antipode; Lonnie, cheeks flushed high with color, green eyes lit with gold and will, and impassioned words of revolution in no shortage on his sharp tongue.
Like yesterday…
“What did he do to you?”
[Read the rest on AO3] Note: You do need to be logged in to read. Apologies for the inconvenience. Until I can be sure that AO3 is not being used to train AI, my works will remain open to users only.
#[i love that timlonnie has a canonical 'what did he do to you' moment]#[i eat that shit up every time]#[comments encouraged!!]#my fic#my writing#dc fic#timlonnie#tim drake#lonnie machin#anarky#red robin#red robin (2009)#dc comics#dc#batman comics#tim drake fic#tim drake x lonnie machin
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Another worldbuilding application of the "two layer rule": To create a culture while avoiding The Planet Of Hats (the thing where a people only have one thing going for them, like "everyone wears a silly hat"): You only need two hats.
Try picking two random flat culture ideas and combine them, see how they interact. Let's say taking the Proud Warrior Race - people who are all about glory in battle and feats of strength, whose songs and ballads are about heroes in battle and whose education consists of combat and military tactics. Throw in another element: Living in diaspora. Suddenly you've got a whole more interesting dynamic going on - how did a people like this end up cast out of their old native land? How do they feel about it? How do they make a living now - as guards, mercenaries? How do their non-combatants live? Were they always warrior people, or did they become fighters out of necessity to fend for themselves in the lands of strangers? How do the peoples of these lands regard them?
Like I'm not shitting, it's literally that easy. You can avoid writing an one-dimensional culture just by adding another equally flat element, and the third dimension appears on its own just like that. And while one of the features can be location/climate, you can also combine two of those with each other.
Let's take a pretty standard Fantasy Race Biome: The forest people. Their job is the forest. They live there, hunt there, forage there, they have an obnoxious amount of sayings that somehow refer to trees, woods, or forests. Very high chance of being elves. And then a second common stock Fantasy Biome People: The Grim Cold North. Everything is bleak and grim up there. People are hardy and harsh, "frostbite because the climate hates you" and "being stabbed because your neighbour hates you" are the most common causes of death. People are either completely humourless or have a horrifyingly dark, morbid sense of humour. They might find it funny that you genuinely can't tell which one.
Now combine them: Grim Cold Bleak Forest People. The summer lasts about 15 minutes and these people know every single type of berry, mushroom and herb that's edible in any fathomable way. You're not sure if they're joking about occasionally resorting to eating tree bark to survive the long dark winter. Not a warrior people, but very skilled in disappearing into the forest and picking off would-be invaders one by one. Once they fuck off into the woods you won't find them unless they want to be found.
You know, Finland.
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Reblog so everyone can hear what they need.
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newbie fic authors, shooting themselves in the foot: This fic is bad haha I suck at writing lol I am being mean to myself in the hopes that you will be nice to me but actually am dissuading anyone from even clicking on my fic because all I have done to advertise it is tell you why you shouldn't read it
me: I am King Big Dick of Fanfic Mountain and I have arrived in your fandom with the Express Intention of writing my Very Favorite Fics, which I will generously allow you to read. You're welcome.
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How Do I Make My Fictional Gypsies Not Racist?
(Or, "You can't, sorry, but…")
You want to include some Gypsies in your fantasy setting. Or, you need someone for your main characters to meet, who is an outsider in the eyes of the locals, but who already lives here. Or you need a culture in conflict with your settled people, or who have just arrived out of nowhere. Or, you just like the idea of campfires in the forest and voices raised in song. And you’re about to step straight into a muckpile of cliches and, accidentally, write something racist.
(In this, I am mostly using Gypsy as an endonym of Romany people, who are a subset of the Romani people, alongside Roma, Sinti, Gitano, Romanisael, Kale, etc, but also in the theory of "Gypsying" as proposed by Lex and Percy H, where Romani people are treated with a particular mix of orientalism, criminalisation, racialisation, and othering, that creates "The Gypsy" out of both nomadic peoples as a whole and people with Romani heritage and racialised physical features, languages, and cultural markers)
Enough of my friends play TTRPGs or write fantasy stories that this question comes up a lot - They mention Dungeons and Dragons’ Curse Of Strahd, World Of Darkness’s Gypsies, World Of Darkness’s Ravnos, World of Darkness’s Silent Striders… And they roll their eyes and say “These are all terrible! But how can I do it, you know, without it being racist?”
And their eyes are big and sad and ever so hopeful that I will tell them the secret of how to take the Roma of the real world and place them in a fictional one, whilst both appealing to gorjer stereotypes of Gypsies and not adding to the weight of stereotyping that already crushes us. So, disappointingly, there is no secret.
Gypsies, like every other real-world culture, exist as we do today because of interactions with cultures and geography around us: The living waggon, probably the archetypal thing which gorjer writers want to include in their portrayals of nomads, is a relatively modern invention - Most likely French, and adopted from French Showmen by Romanies, who brought it to Britain. So already, that’s a tradition that only spans a small amount of the time that Gypsies have existed, and only a small number of the full breadth of Romani ways of living. But the reasons that the waggon is what it is are based on the real world - The wheels are tall and iron-rimmed, because although you expect to travel on cobbled, tarmac, or packed-earth roads and for comparatively short distances, it wasn’t rare to have to ford a river in Britain in the late nineteenth century, on country roads. They were drawn by a single horse, and the shape of that horse was determined by a mixture of local breeds - Welsh cobs, fell ponies, various draft breeds - as well as by the aesthetic tastes of the breeders. The stove inside is on the left, so that as you move down a British road, the chimney sticks up into the part where there will be the least overhanging branches, to reduce the chance of hitting it.
So taking a fictional setting that looks like (for example) thirteenth century China (with dragons), and placing a nineteenth century Romanichal family in it will inevitably result in some racist assumptions being made, as the answer to “Why does this culture do this?” becomes “They just do it because I want them to” rather than having a consistent internal logic.
Some stereotypes will always follow nomads - They appear in different forms in different cultures, but they always arise from the settled people's same fears: That the nomads don't share their values, and are fundamentally strangers. Common ones are that we have a secret language to fool outsiders with, that we steal children and disguise them as our own, that our sexual morals are shocking (This one has flipped in the last half century - From the Gypsy Lore Society's talk of the lascivious Romni seductress who will lie with a strange man for a night after a 'gypsy wedding', to today's frenzied talk of 'grabbing' and sexually-conservative early marriages to ensure virginity), that we are supernatural in some way, and that we are more like animals than humans. These are tropes where if you want to address them, you will have to address them as libels - there is no way to casually write a baby-stealing, magical succubus nomad without it backfiring onto real life Roma. (The kind of person who has the skills to write these tropes well, is not the kind of person who is reading this guide.)
It’s too easy to say a list of prescriptive “Do nots”, which might stop you from making the most common pitfalls, but which can end up with your nomads being slightly flat as you dance around the topics that you’re trying to avoid, rather than being a rich culture that feels real in your world.
So, here are some questions to ask, to create your nomadic people, so that they will have a distinctive culture of their own that may (or may not) look anything like real-world Romani people: These aren't the only questions, but they're good starting points to think about before you make anything concrete, and they will hopefully inspire you to ask MORE questions.
First - Why are they nomadic? Nobody moves just to feel the wind in their hair and see a new horizon every morning, no matter what the inspirational poster says. Are they transhumant herders who pay a small rent to graze their flock on the local lord’s land? Are they following migratory herds across common land, being moved on by the cycle of the seasons and the movement of their animals? Are they seasonal workers who follow man-made cycles of labour: Harvests, fairs, religious festivals? Are they refugees fleeing a recent conflict, who will pass through this area and never return? Are they on a regular pilgrimage? Do they travel within the same area predictably, or is their movement governed by something that is hard to predict? How do they see their own movements - Do they think of themselves as being pushed along by some external force, or as choosing to travel? Will they work for and with outsiders, either as employees or as partners, or do they aim to be fully self-sufficient? What other jobs do they do - Their whole society won’t all be involved in one industry, what do their children, elderly, disabled people do with their time, and is it “work”?
If they are totally isolationist - How do they produce the things which need a complex supply chain or large facilities to make? How do they view artefacts from outsiders which come into their possession - Things which have been made with technology that they can’t produce for themselves? (This doesn’t need to be anything about quality of goods, only about complexity - A violin can be made by one artisan working with hand tools, wood, gut and shellac, but an accordion needs presses to make reeds, metal lathes to make screws, complex organic chemistry to make celluloid lacquer, vulcanised rubber, and a thousand other components)
How do they feel about outsiders? How do they buy and sell to outsiders? If it’s seen as taboo, do they do it anyway? Do they speak the same language as the nearby settled people (With what kind of fluency, or bilingualism, or dialect)? Do they intermarry, and how is that viewed when it happens? What stories does this culture tell about why they are a separate people to the nearby settled people? Are those stories true? Do they have a notional “homeland” and do they intend to go there? If so, is it a real place?
What gorjers think of as classic "Gipsy music" is a product of our real-world situation. Guitar from Spain, accordions from the Soviet Union (Which needed modern machining and factories to produce and make accessible to people who weren't rich- and which were in turn encouraged by Soviet authorities preferring the standardised and modern accordion to the folk traditions of the indigenous peoples within the bloc), brass from Western classical traditions, via Balkan folk music, influences from klezmer and jazz and bhangra and polka and our own music traditions (And we influence them too). What are your people's musical influences? Do they make their own instruments or buy them from settled people? How many musical traditions do they have, and what are they all for (Weddings, funerals, storytelling, campfire songs, entertainment...)? Do they have professional musicians, and if so, how do those musicians earn money? Are instrument makers professionals, or do they use improvised and easy-to-make instruments like willow whistles, spoons, washtubs, etc? (Of course the answer can be "A bit of both")
If you're thinking about jobs - How do they work? Are they employed by settled people (How do they feel about them?) Are they self employed but providing services/goods to the settled people? Are they mostly avoidant of settled people other than to buy things that they can't produce themselves? Are they totally isolationist? Is their work mostly subsistence, or do they create a surplus to sell to outsiders? How do they interact with other workers nearby? Who works, and how- Are there 'family businesses', apprentices, children with part time work? Is it considered 'a job' or just part of their way of life? How do they educate their children, and is that considered 'work'? How old are children when they are considered adult, and what markers confer adulthood? What is considered a rite of passage?
When they travel, how do they do it? Do they share ownership of beasts of burden, or each individually have "their horse"? Do families stick together or try to spread out? How does a child begin to live apart from their family, or start their own family? Are their dwellings something that they take with them, or do they find places to stay or build temporary shelter with disposable material? Who shares a dwelling and why? What do they do for privacy, and what do they think privacy is for?
If you're thinking about food - Do they hunt? Herd? Forage? Buy or trade from settled people? Do they travel between places where they've sown crops or managed wildstock in previous years, so that when they arrive there is food already seeded in the landscape? How do they feel about buying food from settled people, and is that common? If it's frowned upon - How much do people do it anyway? How do they preserve food for winter? How much food do they carry with them, compared to how much they plan to buy or forage at their destinations? How is food shared- Communal stores, personal ownership?
Why are they a "separate people" to the settled people? What is their creation myth? Why do they believe that they are nomadic and the other people are settled, and is it correct? Do they look different? Are there legal restrictions on them settling? Are there legal restrictions on them intermixing? Are there cultural reasons why they are a separate people? Where did those reasons come from? How long have they been travelling? How long do they think they've been travelling? Where did they come from? Do they travel mostly within one area and return to the same sites predictably, or are they going to move on again soon and never come back?
And then within that - What about the members of their society who are "unusual" in some way: How does their society treat disabled people? (are they considered disabled, do they have that distinction and how is it applied?) How does their society treat LGBT+ people? What happens to someone who doesn't get married and has no children? What happens to someone who 'leaves'? What happens to young widows and widowers? What happens if someone just 'can't fit in'? What happens to someone who is adopted or married in? What happens to people who are mixed race, and in a fantasy setting to people who are mixed species? What is taboo to them and what will they find shocking if they leave? What is society's attitude to 'difference' of various kinds?
Basically, if you build your nomads from the ground-up, rather than starting from the idea of "I want Gypsies/Buryats/Berbers/Minceiri but with the numbers filed off and not offensive" you can end up with a rich, unique nomadic culture who make sense in your world and don't end up making a rod for the back of real-world cultures.
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alright im calling this done!! he's dancing to thrash unreal by Against Me!
thank u @sunnymusingsao3 for letting me use ur script for this i leanred a Lot from doing this <3
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