Games, tools, ideas & thoughts around telling storiesstorythreads.itch.io
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Ghost Train is a party ttrpg for spooky goofy hijinks, playing a group of ghosts on a train to their final rest, fighting off mortal hijackers while trying to finish off their last bits of unfinished business.
Washed Out Trails is a solo or collaborative game focused on telling the story of a former adventurer whose life fell apart, who now works alone escorting parties through a dangerous section of wilderness, reflecting on their life and looking for a way forward.
Feint is a two player game for playing a dramatic sword-clashing final duel between two characters, using a playing cards and mechanics similar to a game of Liar/BS. Prep light as you build the backstory and characters collaboratively during play.
storythreads.itch.io
I’m pretty new to this, so any game reports, reviews, comments or thoughts are extremely welcome! All games available as pay as you like for now.
Okay, I'm doing that thing again where I ask many indie ttrpg creators to post their stuffs down below this post for people to see and maybe I might even make videos on some of them!
I'm mostly doing this right now because, ya know, stupid Elon shit, but whatever.
Anyway, go post them now!
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FEINT
Working on this game that I started right before I found out about the game jam. It is basically Cheat with roleplaying to fight a dramatic duel, and I would really love to do some game testing before declaring it finished because it does seem like the kind of thing where starting hand size, etc. could make a big difference to game length and depth. And also it does seem kind of fun so I'd just like to play it with someone for that reason! But I think I've hit a wall on what I can do myself so just throwing it out there, if anyone has thoughts or gives it a try I'd love to hear feedback.
edit: whoops forgot link!
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GHOST TRAIN
PDF is available here: https://storythreads.itch.io/ghost-train
I made image versions of the main rule page to make it easier to check out. I would love any thoughts/comments. GM/gamerunning notes and character sheets at the link.
I would really appreciate any thoughts on this! I haven't tried to make a looser group RPG before. I genuinely think this could be a blast at a party but I don't have a good group to try it out with right now, and it would be great to hear if there's rules that are unclear/confusing on first read, or aspects that don't seem like they would work. Or things that seem good!
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You are a GHOST. You’ve had time to deal with the grief of your death and the horrifying existential realities of your unlife, you’ve had some laughs haunting mortals, but you’re ready to take your LAST RIDE. You board the MIDNIGHT TRAIN. What should be a luxurious, restful ride to your final destination is interrupted by VILE INTERLOPERS. You must team up with the other ghosts in your passenger car to expel the MORTAL MEDDLERS.
Haunt your way through a ghost train, outmaneuver the deeply unpleasant mortals trying to sneak in to profit off the afterlife, and try to cross off that last little piece of unfinished business, all while teetering delicately between memory and mischief. You will need an eternal rest after this.
A goofy, high-energy game ideal for a group of friends comfortable with improvised roleplaying. Very simple draw-a-card mechanics. Suggestions included for simplified GM prep or GM-less collaborative play.
Vibe owes a lot to Grant Howitt's Honey Heist, with a little bit Taskmaster and a little bit Beetlejuice. This is a rough playtesting draft and will likely be updated, maybe with slightly less bad illustrations or inevitable typos. Comments and feedback are welcome!
(This is my second thing published ever so genuinely any comments are so so helpful and welcome)
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A role-playing game of looking back and moving forward, for 1+ storytellers. A failed former adventurer takes up work as a guard for travelers: they must reckon with their past if they want to find a way through their own wilderness.
Solo or collaborative storytelling (recommended 2-3 players max unless you have a group that really loves agreeing on things).
Each story will follow one main character interacting with a variety of travelers on their own quests. Players build the story using randomly generated prompts, simple d6 and stat mechanics, and moves that help fill in your character's backstory while getting them through the current job.
This game is designed to be a short one-shot (length of play depends mostly on player choice). It can also be easily adapted as a character-focused chapter in a longer role-playing experience (for example, giving a defeated or shamed adventure character an epilogue or a chance at a new direction).
Made for One-Page RPG Jam 2024. This is a first-time submission that you are welcome to playtest and comment on! It may be updated.
#1pRPGjam#one page RPG#ttrpg#solo rpg#first game I've actually hit publish on!#I say you are welcome to comment but that is Underselling It
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