Stellaris Cepheus Patch 3.4.4 List of Bug Fixes. 6, once again, Paradox fools buried countless of mods and modders into the abyss. This fix mod brings the missing modifiers that existed in This article is for the PC version of Stellaris only. A modifier influences a scope's gameplay state, be it a country, planet, etc. This fix mod brings the missing modifiers that existed in to back to life Mod «Modifiers fix» for Stellaris (v - ). Starting in the Crusader Kings era, all the way to Stellaris. Fixed relay network modifiers being removed after specialist vassal levels up. Aggressive Crisis Engine Modifiers Fix (+ Stefan#;s Perfectly Balanced Patch)-Mod-1 Are you looking for. Credits: We dont have any.
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!!Universal Modifier Patch (*) - Skymods
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Go to checkout Your shopping cart Your shopping cart is empty right now. Your cart is empty. Remove Move to wishlist Wishlisted Owned. Try adjusting the terms of your search, you can search by game titles, publishers, developers and tags. TBA Owned Free. Menu Store New releases. Sign in Create account Sign in. The search term must be at least 3 characters long. Stellaris Changelog 59 posts 59 posts. Posted April 15, Changelog for version 3. Missing the invitation vote will now properly auto decline. Also clarified the tooltip a bit. The Shroud and Curator Enclaves. It now also only gives you 6 new pops. The operation will conclude early if another empire has successfully armed the brigands before you have. They now provide a one-day Special Project on the discovered homeworld rather than the last event being fired on-survey. This should improve visibility and increase robustness in situations where e. Players will now be directed to the Situation Log in order to begin the process. This affected, but is not limited to the Tourist Trap achievement not working. Posted April 20, Posted February 23, Original Source Changelog for Update 3. The cost is based on Empire Size. Assigned Bureaucrats, Priests and other related jobs to the new Administrator economic category. Abandoning colonies still costs Influence. The cost goes down whenever a leader dies or is fired. Memorialist buildings now replace the Autochthon Monument line. Instead the Civic now doubles the chance that your scientists will discover a technology from within their expertise. The civic only requires you to be partially materialist. Also allowed you to apply existing species templates containing such traits to the rest of the species. This will make non hive mind empires more competitive on higher difficulty settings compared to hive mind AI empires. Changelog for Update 3. Also fixed various bugs with this, for example extremely low weightings on researching robotics. Heavily increased priority of building starbases in systems with planets. The important techs are now: extra research speed, extra resource production, resource producing buildings, ship types and starbase types. Also rearranged neighboring elements to align better. Put Edict Fund in its place to keep neat alignment. This mainly affects the tooltip of the UI which was very expensive when hovered over , but also saves some time each time the AI attempts to upgrade its fleets. Bio-Trophy district management for habitats and city worlds updated Have a nice day. The tooltips giving estimated job upkeep and production are now better at dealing with stuff like rogue servitors where it would previously estimate based on an organic pop which could not work the job, sometimes giving the tooltip a food upkeep instead of a minerals one. This change was doing for technical reasons, to save on memory usage by not saving two event targets in each trigger. Posted February 24, Changelog for Hotfix 3. Posted March 15, Standalone installer updated: [Windows, Linux, Mac] 3. This is a minor update in which the team has fixed a few annoying gameplay bugs, made some careful balance tweaks, as well as further improved the AI. With this we believe the 3. Please keep the feedback coming! As always we will be ready to pick up on your reports and suggestions for the next update. The effect the number of Ascensions has on the cost has been dramatically reduced, but the effect Empire Size has on the costs has been increased. Reassembled Ship Shelter produces 7 to make up for it. Posted March 17, Essentially we had to roll back a part of the Starbase modifier fix to let the game run smoothly again. Please find more details below. Known issue Under certain circumstances Starbase modifiers may not immediately update, such as after the death of a ruler or activating edicts like Fortify the Border. Saving and loading or queuing a starbase module will refresh and correct the modifiers. Posted May 19, The revolting planet counts as the aggressor. They now give a flat 10 stability malus at all stages. Otherwise newly-conquered planets have 4-year cooldowns. Revolt Situations are disabled on them. This solves issues with machines having inexplicable food and consumer goods deficits, as well as cases where people over-spend rare resources they gained via event. Planet automation will now check that the unemployed pops can work the jobs that the automation would build, e. Posted June 30, Standalone installer updated: [Windows, Linux, Mac]: 3. Hi all, Another hotfix has arrived, containing a select few fixes primarily for improving multiplayer stability. Please note that save file compatibility between versions is not guaranteed. If you have an important 3. If the issue persists, please report it on the Bug Report forums.
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