Text
who's afraid of the big bad wolf?
2K notes
·
View notes
Text




credit to linked universe !!
513 notes
·
View notes
Text


"IT'S NOW MY TIME TO STAND AT THE EDGE OF THE CLIFF!"
- Zelda probably
6K notes
·
View notes
Text
a new 2D Zelda game!!!! we get to play as Zelda im so excited wait omg omg
2 notes
·
View notes
Text


And it was personal
717 notes
·
View notes
Text
Night of the Final Day
~ 12 hours remain ~
2K notes
·
View notes
Photo
took a while to get around to drawing it but here’s an idea based on that old magazine art of link as a long-haired girl
& yes he was going to try to cut it with the hat on
932 notes
·
View notes
Text
Scenery -> TLoZ: Tears of the Kingdom
272 notes
·
View notes
Text
The pretty fish are fighting for the best spot
800 notes
·
View notes
Text
Some ideas I have about some of the Links and their brains.
This will not include all of the boys, as most of them (Time, Wind, Twilight, Four, and Hyrule) I see as being in the same basic camp when it comes to smarts and stuff, so there's nothing really for me to address there. I'm just going to point out some interesting quirks I've noticed / hc with the other four.
Warriors
It's easy to jump to the conclusion that Wars is the stupidest Link, since his game has no puzzles. I disagree. While yes, he is laughably terrible with puzzles, he is a strategic and tactical genius with a powerhouse, rapid-fire brain that can parse out an entire battle's worth of information in an instant and come to a decision in a flash. Traditional puzzles may not be his thing, sure, but that is not where his genius lies. His brain thrives on cutting through chaos with decisive action, and that is where he shines.
Sky
Has ADHD (inattentive type). Like, really, really bad inattention. Constantly spaces out and forgets things. There's a reason Fi pops up like, every half-second to remind him what he's supposed to be doing. Hylia knew what she was dealing with and planned accordingly. He is the most space-cadety of space-cadets. He'll be going along like a normal person with a normal train of thought and then he'll see a leaf floating by and completely forget what he's doing because the leaf is pretty and isn't it interesting how it moves with the wind like that and I wonder where it's going hey wait get back here—
But. Sky's mental superpower is that he is the fastest dang learner in the entire Chain. Not just with weapons or items or music like the rest of 'em, but everything. Wild's unable to cook but has all the ingredients for something he's made before? Sky watched how he did it once while helping him dice the veggies, so he'll just throw that meal together real quick. Wild let him flip through the "Ingredients" section of the compendium once, and now Sky can identify all the edible plants it listed by sight. He learned how to carve by watching Jakamar repair a couple of wooden structures one day. Sky may be a space cadet, but he's also the most potently absorbent practical-knowledge and information sponge you ever did meet.
Wild
Also has ADHD (combined type). There are literal "ooo shiny" mechanics in the freaking game. Koroks? ooo shiny. Shrine quests? ooo shiny. Every single item that Wild can pick up in the game literally sparkles. Everything about the Sheikah Slate is designed to account for this: scope pins, map stamps, inventory organization, Hyrule Compendium, Sheikah Sensor, photo album, a journal which he uses to take fastidious detailed notes of all the crap he needs to remember because he knows he'll forget all of it otherwise. He struggles to sit still for extended periods unless he is asleep or gazing into a pretty fire.
Wild is also the creative genius out of the bunch. He has the most robust understanding of fundamental physics out of the entire Chain. His visual thinking and creative problem-solving skills are off the charts. The rest of the Chain may be able to navigate with maps and compasses, but Wild can navigate foreign terrain using nothing but the environment itself. Present him with a problem and he'll think of fifty different ways to address it and all of them will usually work. He is an all-around genius problem solver and astoundingly creative thinker.
Legend
Mind like a freaking. Steel. Trap. Nothing slips past his awareness or gets forgotten. Ever. Journals are pointless because his brain is an information vault. Oh, and any puzzle he's handed better say goodby to its loved ones and make sure its will is in order because this lad will solve it before it has a chance to defend itself.
Let me just, give you an example. Just one. You see this here?
How long do you think you could remember this random character vomit without writing it down? A few minutes, maybe? Maybe a couple hours, or a day or two if you took the time to memorize it?
Try an entire journey to another country after hearing it only once.
Oh, but that's not even the most impressive part! You see, Legend didn't just hang onto one of these memorization nightmares for an entire extended trip to another land, oh no—he remembered several of them. Perfectly. As if that wasn't enough, y'all remember the item swap quests? Yeah, without notes of any kind, this Link remembered who needed what in every single one of those convoluted trading chains. All while he was busy saving the world.
The downside is that Legend's thinking is not very flexible. He operates best when there is a single correct solution to a given problem. He much prefers having concrete information to work with, rather than a vague scenario with a shrug and a, "idk, figure something out". Being dropped into a massive open world with no information other than, "alright here ya go, here's some basic abilities and a light dusting of backstory, now get out there and save the Princess!" would be an overwhelming, anxiety-riddled nightmare for this dude.
248 notes
·
View notes
Note
Should the next Zelda game be open world like BOTW & TotK, or linear like the prior games? Why?
Hello!
I was surprised to see this in my ask box but thank you for asking me! I think as a newer fan of the series who has played BOTW as well as some of the older games (Wind Waker, the first LOZ and now Skyward Sword) I can support both sides of this discussion. However, if I was to pick one or the other I think the next game will be open world.
Okay but why? Well, to me BOTW and TOTK's open world mechanism are really important and essential to the game play experience. I think it drives a lot of players who might feel stuck when the game is linear. Plus not to mention the people who picked up the games for solely that open world aspect when otherwise they would not have. So I think Nintendo understands the appeal in that. You have created such a vast world with so much lore how could you not let players just run wild
(I just ramble under keep reading 😅)
Now, that's not to say that a linear game like the rest of the franchise would bad or anything! Far from it. I have found it fun and refreshing in the games I have played so far! (certainly keeps me on task or I'd be wondering around exploring too much haha)
However I just don't think they would go back to it ya know? At least not in the same way the past games were if that makes sense. That being said I do know there are folks who don't like the open world game play (which is 100% cool!) and even the linear games have some level of exploration and side quests they give.
All this to say, I actually have no clue what will happen with the next game (like im still holding out for TP's and WW's switch release) I'm just excited as anyone cause Nintendo really could do a complete 180 and bring back the linear play like it was or in a new fashion! haha Zelda really is a franchise filled with so many possibilities.
#thank you for the ask ^^#it was fun really thinking about it so i hope my reasoning makes sense#and i don't sound too crazy or anything#whatever happens im looking forward to a fun game!#legend of zelda#LOZ
0 notes
Text
Mers be upon ye
1K notes
·
View notes