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The "Diabetes Elders’ Nutrition and Cuisine Helper (DENCH)" project is a comprehensive recipe recommendation and nutritional analysis system designed to meet the specific needs of elderly diabetic patients. This innovative solution addresses the challenges posed by the global rise in Type 2 Diabetes and the abundance of inaccurate nutritional information online. DENCH consolidates reliable dietary advice into a one-stop service that simplifies nutritional tracking and helps patients manage their intake. The system also caters to different diabetic dietary requirements while fostering community connections among patients to encourage mutual support and sharing. By utilizing agile development methods, DENCH underwent continuous improvement throughout the development phases, resulting in a user-friendly solution that bridges the gap in current services.
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My project is the creation of a platform meant to aid people who are or want to be come cyclists. The platform is mean to aid them to also find cycling shops and services to start or continue their journey in their cycling life.
Abdi Rahman Suufi
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The MindfulMirror project is a research and development project centred around creating a working prototype of a piece of home technology aimed at enhancing the user’s mood and mental well-being. The prototype is a working smart mirror featuring daily changing useful information to the user in addition to an affirmation to improve the user’s mood. The system aims to be extended through offering mindfulness activities such as breathing exercises, activated through user-initiated hand gestures. With the combination of technology and mindfulness practices, the project strives to contribute to the user’s positive well-being through enhancing the daily routine, fostering relaxation and giving a space for the user to reflect. 
Zoe Stone
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This project develops a web application to help university students manage their finances more effectively. Addressing financial instability, the application supports academic performance and well-being with a user-friendly interface for tracking expenses, setting financial goals, and viewing engaging financial data. It includes gamification to encourage prudent financial habits.
The project utilises a Waterfall model, suited for solo execution, and employs Git for efficient development and data integrity. Risk management addresses data security and ethical concerns, adhering to GDPR standards.
Research involved analysing existing financial apps to design a solution tailored to student needs, distinguishing it from competitors. Development leveraged PHP for its robust capabilities in web and data processing.
Success was measured by user feedback and achieving predefined goals, with the project meeting its benchmarks and laying groundwork for future enhancements. This emphasizes the importance of ethical, responsive design in effective financial management tools for students.
Alex Smith
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DIGITAL FORECASTING IN HOSPITALITY: ENHANCING MANAGEMENT PRACTICES WITH TECHNOLOGICAL INTEGRATION
Zane Simpson-Dove
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The project is all about making language translation easy for everyone. Imagine talking in one language and instantly understanding someone speaking a different language. That's what my app does! Using cool tech like GPT3.5 Turbo , I built a smart translator that understands context and gives accurate translations in real-time. Plus, made sure it's super easy to use, even for people with disabilities making vocal recognition enabled for easier user input. You can talk or type, and it works like magic! the goal is to bring people closer together by breaking language barriers and making communication effortless for everyone, no matter where they're from or what language they speak.
Rayan Louahche
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In the context of increasing mental health challenges among university students, this project aims to develop "MentalEdge," a application designed to monitor and support student mental health. The application provides tools for self-monitoring, resources for external assistance to facilitate a supportive environment. Through analysis involving user surveys and market research, "MentalEdge" aims to align with the specific needs of its target audience. The application integrates functionalities that include mood tracking, journal entries, and mental health education, enhancing self-awareness and promoting well-being. This project highlights the potential of digital solutions in addressing mental health issues in academic environments, aiming to contribute positively to student life and academic success.
Ben Sargeant
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Find Me is an innovative emergency location-sharing application designed to enhance user safety and peace of mind. At the core of its functionality is a prominent big red button that, when pressed, initiates an immediate action to share the user’s precise location. The app generates a message containing a link to a map pinpointing the user’s exact coordinates. This message is then automatically dispatched to a preselected group of contacts ensuring that help is never more than a button press away. Whether faced with medical emergency, a security threat, or simply needing to inform loved ones of one’s whereabouts, Find Me provides a swift and reliable means of communication. Its intuitive interface and rapid response system make it an essential tool for anyone in need of quick assistance or in situations where time is of the essence. 
Liam Upstone-Smith
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The Python Assignment Autograder is a cutting-edge system designed to automate the grading of Python programming assignments, providing instant feedback and plagiarism detection. Developed using Streamlit and Flask, it offers educators a streamlined platform to create, manage, and evaluate assignments efficiently. The Autograder ensures accurate and consistent grading based on predefined test cases and generates detailed reports, including performance metrics and potential plagiarism findings. Students receive timely, actionable feedback, enhancing their learning experience and fostering engagement. This tool supports academic integrity by identifying similarities between submissions. By modernizing the grading process, the Python Assignment Autograder aims to improve the quality and efficiency of programming education for both educators and students.
Omar Almutairi
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The Shahjalal Jame Mosque Bristol website project aims to establish an inclusive, user-friendly, and culturally sensitive digital hub for the local community. Developed using React.js, the website offers essential functionalities such as daily and monthly prayer timetables, an events page, access to Islamic resources, a contact form, and a secure donation page. The design and development process involved regular feedback from mosque authorities to ensure alignment with community needs. The website's architecture focuses on usability, reliability, and security, incorporating user stories and use cases derived from community feedback. Key design elements include detailed UML diagrams, wireframes, and a UX design map to illustrate the user interface and experience. This project not only enhances community engagement but also promotes a deeper understanding of the mosque's activities and Islamic teachings, serving as a vital resource for the Bristol Muslim community.
Noor Ahamed shakil
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VapeQuell is an web application designed to empowers individuals to take charge of their health and make decisions that will benefit them. This app allows users to monitor their daily vaping consumption, track nicotine intake, and visualize potential health impacts based on their usage. The app aims to provide detailed insights into vaping habits and their potential health implications while also incorporating community feature in their journey to quit vaping.
Mana Kumasaka
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The SwapMe Application Software Development Project, which I've been diligently developing, is a great success and has reached a significant milestone. It's now successfully developed and ready to be proposed to the university. This user-friendly platform is poised to revolutionize sustainability efforts within the UWE Bristol community, and I'm proud to have brought this project to fruition. With its completion, I look forward to the university's decision on potentially launching it on the live server in the future. This achievement underscores my dedication and expertise in software development.  
Yi Qing Khoo
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Smart Travel Companion is a comprehensive travel management platform designed to streamline and enhance every aspect of the travel experience. The project aims to address common challenges faced by travellers, including inefficient trip planning, budget management concerns, and group travel coordination issues. With features such as itinerary planning, activity exploration, budget tracking, and collaborative trip planning, Smart Travel Companion empowers users to plan, organize, and enjoy their journeys effortlessly. Through innovative technology and user-friendly design, this platform revolutionizes travel planning, ensuring hassle-free adventures for all.
YongQi Khaw
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This projects aim is to explore computer vision to examine the feasibility of providing live positional graphics on horse races through a computer vision model. Starting with learning, explaining and documenting machine learning and computer vision fundamentals so that both me and the reader can build a basic understanding. From there in the literature review state of the art models focused on multiple object tracking in horse racing are reviewed and explained, to understand the main challenges facing such an implementation. Finally, I implement my own object detection model using YoloV8, and a custom dataset made by myself. Given the project constraints and limitations, I was able to train a fairly accurate model, and discuss the results.
Joe Holloway
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MathRace Adventures takes an innovative approach to mathematics education by seamlessly blending engaging gameplay with rigorous learning objectives. This pioneering educational racing game immerses players in a dynamic environment where solving math problems propels them towards victory. Harnessing gamification principles like rewards, achievements, and skill-based challenges, MathRace Adventures cultivates motivation and fosters a positive mindset towards mathematics.
With intuitive controls and cross-platform accessibility, players of all ages can compete in thrilling solo or multiplayer races while mastering key mathematical concepts. Adaptive difficulty levels ensure a personalized experience, accommodating diverse skill sets. Backed by extensive research into game-based learning, MathRace Adventures represents a transformative leap in making math not just accessible but genuinely captivating. Through continuous refinement, this project aims to inspire generations of learners to embrace the exhilaration of mathematical problem-solving.
Edmund Goh Seh Beng
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There is currently a proliferation of learning resources recommendation websites that signpost to resources such as Udemy, Coursera, LinkedIn Learning, W3Schools, that can be used to learn or upskill on a specific topic. Some of these websites also allow visitors to leave reviews and comments on their experience with these resources or recommend other resources they found helpful. There are also bookmarking systems including web browsers that allow learners to bookmark these resources for later consumption. However, there aren’t many systems that bridge these two processes into one single system. This software development project aimed to address this identified gap by providing a 2-in-1 resource recommender and bookmarking system to potentially improve the learner’s experience as they won’t have to use two different systems. This will also act as a central repository for all the reviews and bookmarks that could provide more insight into what resources learners find particularly helpful.
Isaac Alliance Beni Nzayisenga Dushime
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This project is about developing an E-commerce store for a business idea. The purpose of this project was to develop an E-commerce store which focuses on utilising critical factors which are often overlooked in E-commerce. These being, website functionality, design aspect and features. The project explores the current saturated E-commerce market, and the lack of uniqueness among many existing solutions to create a website which stands out. This project utilised the Agile methodology, specifically Kanban, to create the necessary requirements of the website and was used to design the overall design and feel of the website. My project was an attempt to showcase the ever-evolving industry of software development and specifically web development.
Darshan Dave
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