A compilation of video game levels and areas set in sewers, storm drains and other subterranean waterways.
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Undertow Spillway - Splatoon 3 (2022) Developer: Nintendo EPD Publisher: Nintendo A multiplayer stage for Splatoon 3′s Turf War gamemode. Two 4-player teams compete to eliminate opponents and cover as much of the level’s terrain with their team’s paint colour in three minutes as possible to secure victory.
The stage draws inspiration from the Metropolitan Area Outer Underground Discharge Channel (also known as G-Cans). The storm drain was built by the Japanese government to mitigate flooding during rain and typhoon seasons that had impacted the Saitama prefecture of Tokyo and the local farmland. The world’s largest underground floodwater diversion facility took over a decade and cost 2.6 billion US Dollars to complete and can move 200 tons of water per second into the Edo River.
#splatoon#splatoon 3#nintendo#nintendo epd#nintendo switch#multiplayer#third person shooter#Sewers#sewer#sewer level#squid#g-cans#g-can#storm drain#oi
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GWN Studios Sewers - Deadpool (2013) Developers: High Moon Studios, Mercanary Technology Publisher: Activision The sewer begins at the start of the game’s second chapter, Job One. The first half of the sewer section serves as a combat tutorial, introducing the player to the basic light and heavy melee attacks and ranged attacks against low-level enemies in a starting arena, followed by a celebration on a bouncy castle. This is followed by an introduction to stealth kills and the game’s upgrade system. The second half of the sewer section is a platforming tutorial introducing the wall jump while testing the player's use of double jumps and teleports, as they use these moves to climb up a sewer pipe. Once the player reaches the top, a cutscene plays where Deadpool uses explosives to destroy the sewer’s roof to enter GWN Studios, concluding the levels sewer section.
#deadpool#action adventure#hack and slash#hack-n-slash#third person shooter#comic#comic books#marvel#wade wilson#activision#high moon studios#2013#Sewers#sewer#sewer level#videogame#video game
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Memphis Sewers - Serious Sam: The First Encounter (2001) Developer: Croteam Publisher: Gathering of Developers, Devolver Digital The eighth level of the first Serious Sam game and the 2009 HD remake, the player’s goal is to escape the sewers to reach the metropolitan area of the ancient Egyptian city of Memphis to recover Shrine of Amon-Ra relic from the Temple of Ptah. The area is composed of long corridors populated with enemies like Arachnoids and Kleer Skeletons and underwater sections where the player contends with Electro-Fish. The level’s par time is 15 minutes and contains five secrets with valuable health and armour pickups to uncover.
#serious sam#ss:tfe#croteam#gathering of developers#devolver digital#fps#first person#first person shooter#2001#arcade shooter#arena shooter#retro shooter#retro fps#Sewers#sewer level#indie game#oi
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Fredbear's Funland Sewers - Sinister Turmoil: Sewers (2020) Developer: Angus WW Publisher: Angus WW Beneath Fredbear’s Funland, the player is tasked with repairing a green and blue set of water pumps after locating a corresponding wrench in the tunnels. As the player travels through the sewers, they will need to avoid Prototype Foxy, a large animatronic based upon the Mangle from Five Night’s at Freddy’s 2, that can be distracted by throwing cans but will kill the player should they fail to remain out of reach. The player will also need to be wary of the Sinister Cupcake, which can direct Prototype Foxy towards them but cannot move while being watched by the player. Once the pumps have been activated, the sewers will flood, and the player will need to swim to one of two exits to avoid drowning. The first exit is a ladder leading to the surface, while the second exit is located in a secret room, which leads to a bad ending where the player is ambushed by a third animatronic, Prototype Balloon Boy. The game is both a spin-off and tribute to the Five Night's at Freddy's fangame Sinister Turmoil, which was being developed by a team led by Angus WW before its cancellation. A previous version of Sinister Turmoil, developed by UHQ, was cancelled before Angus WW resurrected the project.
#five nights at freddy's#fnaf#sinister turmoil#sinister turmoil: sewers#2020#Angus WW#videogames#free roam#sewer level#Unreal Engine 4#UE4#video games#video game#videogame#gaming#horror#first person#animatronic#fangame#fanwork#mangle#the mangle#balloon boy#fnaf bb#sewers#sewer#os
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Imperial Prison Sewer - The Elder Scrolls IV: Oblivion (2006 NA & EU release of Windows & Xbox 360, 2007 JP Windows & Xbox 360 release, 2007 WW for Playstation 3) Developer: Bethesda Game Studios Publisher: 2K Games, Bethesda Softworks, ZeniMax First encountered in the game's tutorial, the sewers are visited during the players escape from the Imperial Prison after being released by the Guards of Emperor Uriel Septim VII. After travelling with the group for a while, one of the guards, Baurus, will give the player character, The Hero of Kvatch, the sewer key and assists the player with their character customisation. From then on, the player will have to proceed through the tutorial alone as they move through the sewers. The sewers have many valuables to be collected in chests and barrels, including gold, weapons, armour and arrows that will be useful in combat and after you reach the surface. You can also find a dead Goblin Shaman that has a key needed to unlock the exit, as well as two magical scrolls. The player can fight several weak enemies in the sewers, including rats, skeletons, and goblins that can be easily defeated with the player's starting equipment or items picked up in the sewers. At the exit to the sewers, the player will be allowed to change their character's attributes before leaving, since after this point, they will become permanent. The player leaves the sewers to enter Cyrodil and begin the game. The Sewers are revisited during the Dark Brotherhood quest, Scheduled for Execution, but the sewers have many sections locked off from the player.
#The Elder Scrolls#Elder Scrolls#the elder scrolls iv: oblivion#2006#2007#sewer level#sewers#rpg#bethesda#bethesda game studios#bethesda softworks#2k#2k games#zenimax#oblivion#tes4#tes 4 oblivion#video games#videogames#video game#videogame#gaming
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Goldenglow Estate Sewers - The Elder Scrolls V: Skyrim (2011) Developer: Bethesda Game Studios Publisher: Bethesda Softworks The sewer running under the Goldenglow Estate is an optional path into the estate house during the quest, Loud and Clear. By speaking to an NPC called Vex, you can learn that the sewer entrance is northeast of the estate along the coastline. Inside the sewers, the only enemies you'll face are Skeevers, giant rats that can be easily defeated and will drop a Skeever Tail and Gold upon death. There is a cell with a locked door that can be unlocked through a lock-picking minigame that contains a chest with valuables inside. At the end of the sewers, there is a ladder that leads to the Estate House.
#the elder scroll v: skyrim#skyrim#the elder scrolls#elder scrolls#elder scrolls v#tes5#tes 5 skyrim#bethesda#bethesda softworks#bethesda game studios#rpg#open world#2011#sewer level#sewer#videogames#videogame#video games#video game#gaming#vs
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Drainage L9 - Armored Core 3 (2002, 2003 EU) Developer: From Software Publisher: From Software (JP), Agetec (NA), Metro 3D (EU) Drainage L9 is the sewer system of the game's setting, the underground city Layered. It is visited by the player character, the Raven Pilot, when they are sent on two different assignments. The first mission, Investigate Water Swells, surprises the player with the level's insect-like biological enemies that only appear in this mission in the game. The enemies come in two variants, slow-moving smaller insects and the larger, immobile queen that can both shoot lasers at the player's Mecha. The mission ends when once the queen has been defeated and will be rewarded 45,000 currency upon success. The area is revisited in its second mission, Rescue the Survey Team, where the Raven Pilot must escort the Survey Team out of the sewers while destroying the enemy turrets and Mecha that will attack the convoy. If the enemies succeed in destroying the Survey Team, it will result in a mission failure while success is rewarded by giving the player 14,000 currency.
#armored core#armored core 3#from software#agetec#metro 3d#2002#2003#sewer level#playstation#ps2#playstation 2#third person shooter#mecha#sewer#videogames#videogame#video games#video game#gaming#vs
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Silent Hill Sewer System - Silent Hill: Shattered Memories (2009 Wii Release, 2010 PS2 & PSP release) Developer: Climax Studios Publisher: Konami Encountered during the sixth psychiatrist session (the game's events are retold during a series of sessions with a psychiatrist), the sewers are visited near the end of the game. The player character, Harry Mason, travels through the sewer system to reach the Lakeside Amusement Park. One of the game's collectable Mementos can be found by the player in this section, which is obtained by trying to pull a hook out of a fish's mouth, causing it to vomit up the Memento "A Happy Bond", a bracelet with the word sweetie written on it, and is implied to have been a gift from Harry Mason to his daughter Cheryl. Near the exit ladder, the player can photograph a UFO behind a gate. The Easter Egg references the joke endings in many of the Silent Hill games where the games' protagonists encounter aliens. The area is shorter than any of the sewer sections in the original Silent Hill, and there are no enemies that the player can encounter.
#silent hill#silent hill: shattered memories#harry mason#cheryll mason#konami#climax studios#2009#2010#sewer level#wii#ps2#psp#survival horror#horror#horror game#psychological horror#sewer#gaming#video games#videogame#video game#videogames#vs
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Isaac City Sewers - Armored Core (1997, 1998 EU) Developer: From Software Publisher: From Software (JP), Sony Computer Entertainment (WW) Found under Isaac City, the immense sewer system is the setting of two missions where the player character, the Raven pilot, is assigned to eliminate the terrorist Mechas by the Isaac City Guard. In the first mission, Destroy Unknown MTs, the player must destroy eight tan Bishop MTs found in the tunnels and is rewarded with 12,000 coins upon completing the mission. In the second mission, the enemies encountered earlier in the sewers are revealed to have been part of the terrorist group Imminent Storm, who are trying to turn the sewers into a base of operations. The player is assigned to eliminate the group and its leader with 4 Guard Walkers that will help eliminate the hostile forces, composed of 18 tan Bishop MTs to fight and one red Bishop MT equipped with a missile launcher piloted by the enemy commander. After completing the mission, the player will be rewarded with 22,000 coins, with 500 coins being added for each enemy Mecha destroyed by the pilot and 1000 coins deducted for each Guard Walker destroyed by the enemy.
#armored core#from software#sony computer entertainment#1997#sony#1998#playstation#ps1#sewer level#sewer#third person shooter#mecha#1990s#video game#videogames#videogame#video games#gaming#vs
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So That's How That Works - Battletoads (2020) Developer: Dlala Studios, Rare Limited Publisher: Microsoft The fifth level of the game's first act, So That's How That Works is a series beat 'em up style arenas broken up by puzzles. There is a small number of enemies in this stage; the Trio and Three-O will attempt to melee the Battletoads. The Kernel can produce an electric field in the area around them or electrify wet floors, while the Maximum can fire projectiles but cannot move. There are 4 locked doors that can be opened by solving a minigame puzzle to proceed through the level. There are five collectables scattered across the level that the player can acquire by solving smaller puzzles using the spitting ability to interact with background details.
#battletoads#dlala studios#rare limited#rare#rareware#microsoft#2020#sewer level#sewer#beat em up#videogames#videogame#video games#video game#gaming
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Just Hangin' - Crash Bandicoot: The Huge Adventure (2002) Developer: Vicarious Visions Publisher: Universal Interactive, Konami (for Japan release) The third stage of the game's second warp area and the eighth level in the game, Just in Slime has 144 boxes to break with 48 of those boxes being found in the bonus area and 47 of those on a green gem path. The Green Gem path can be accessed when revisiting the level, via a Green Gem Platform accessed by jumping over the level exit to access the secret path, the Green Gem has to be acquired in the thirteenth level, the Sunken City. The level features a number of enemies like the Scrubbers and Rats while reintroducing the Welder Lab Assistants and Sewer Mechs. Frogs also appear as an enemy that can be found exclusively in the Green Gem path. The level has a Power Crystal and two Clear Gems, one at the level exit, and another can be found at the end of the Green Gem Path. The level can be replayed in time trial mode for 100% completion with time boxes that pause the clock for a number of seconds, with faster times unlocking better relics. A sapphire relic is unlocked for completing the level in under 1:49:40, a gold relic is unlocked for completing the level in under 1:43:00 and a platinum relic is unlocked for completing the level in under 1:27:00.
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Hangin' Out - Crash Bandicoot 2: Cortex Strikes Back (1997) Developer: Naughty Dog Publisher: Sony Computer Entertainment (now known as Sony Interactive Entertainment) Accessed from the fourth warp room, it is the sixteenth level of Crash Bandicoot 2 and its third and final sewer level. There are 93 crates to break, with 35 in the bonus stage and some of these crates freeing the mask NPC, Aku Aku, who will give hints to the player and can act as a power-up for Crash Bandicoot. The level reintroduces many enemies, like the Scrubbers, Electric Eels, Toxic Barrels, Mutant Rats, Welder Lab Assistants from the previous sewer levels, while introducing the spiky Sewer Mechs, that can only be destroyed while Crash is wearing Aku Aku. The level also features the Hang-Rails which change the usual movement to a slower more methodical approach that ensures Crash isn't harmed by the roaming Sewer Mechs. There is a Power Crystal that is easily found in the middle of the level and a Clear Gem that can be picked up at the level's end.
#crash bandicoot#crash bandicoot 2#crash bandicoot 2: cortex strikes back#cb2#sewer level#sony computer entertainment#naughty dog#ps1#sony#sony interactive entertainment#sewer#platformer#playstation#videogame#video game#gaming
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Paris Sewers - Sly Cooper: Thieves in Time (2013) Developer: Sanzaru Games Publisher: Sony Computer Entertainment Encountered in the prologue mission, I Smell A Rat, Sly Cooper, Bentley, and Murray break into a museum to steal a Samurai Dagger so the group can travel back in time. After the first gameplay segment, where the player controls Sly Cooper on the rooftops ends, the game shifts focus to Bentley, who must disable the museum security system to enable Sly to proceed. The sewers are the first section in the game that the player controls the character Bentley and learns how to use his abilities. Bentley has several movement abilities to traverse gaps and the bomb-throwing ability used to clear the terrain and deal with the Rat Trooper Guards, keeping Bentley away from the computer terminal. At the computer, the player will have to complete some top-down shooter style hacking minigames to disable the security system. After this, the game again shifts the focus to a new playable character, Murray, and the sewers are not revisited.
#sly cooper#sly cooper 4#sly cooper: thieves in time#sc: tit#sc bentley#bentley#sc murray#murray#ps3#sewer level#sanzaru games#sony computer entertainment#sony#sewer#platformer#stealth game#stealth#2013#videogame#video game#videogames#video games#gaming
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Dribble Fountain - Shantae (2002) Developer: WayForward Technologies, Inc. Publisher: Capcom Entertainment, Inc., WayForward Technologies, Inc. The first dungeon of the game, the entrance to the Dribble Fountain, can be found in the overworld between Scuttle Town and Water Town. It is unlocked after speaking to the NPC Bolo, who is at Bolo's Gazebo in Water Town, and will be at the fountain's entrance when the player is ready to proceed. Upon entering the Dribble Fountain, the player will meet the game's antagonist, the pirate captain Risky Boots, who will taunt Shantae and descend into the labyrinth. The labyrinth has several puzzles that the player solves by changing panels to create the right pattern necessary to make the machine drop the key needed to advance. Inside the labyrinth, the player can find a Guardian Genie who the monsters had imprisoned in the labyrinth. Once freed, the Guardian Genie will teach Shantae the dance that will let her transform into a monkey and warn the player about the upcoming boss fight.
Many enemies appear in the labyrinth; Crabs that will slowly charge the player, Pincers will dart up from gaps in the ground to hit Shantae and Jumping Jellies that leap up from water pools. The Wetmen are the toughest of the regular enemies, with the male Wetmen capable of blocking Shantae's attacks, except when they are preparing to charge at the player. The female Wetmen are found walking on the ceiling will strike from above or drop down to attack a careless player. Some enemies are important to the level's platforming; harmless Skeletal Worms stick their heads out of walls and can be jumped on to reach otherwise inaccessible areas, and moving Platform enemies can be jumped on, but also periodically generate a damaging electric field that will require a player to time their jumps. After another encounter with Risky Boots, the level ends with a relatively easy boss fight against an unnamed floating jellyfish cyclops monster defeated by hitting the monster's face. The monster can disappear off-screen to charge at Shantae, requiring the player to jump over it, and can drop its eye and fill the arena with water that can be avoided using Shantae's monkey transformation and climbing up to safety. Once defeated, Shantae can pick up the Dribble Stone and leave the level. There are five Baby Warp Squids to collect in the Dribble Fountain that the player can use to unlock the game's fast travel system.
#shantae#risky boots#bolo#wayforward#platformer#capcom#sewer level#sewer#gba#gbc#platforming game#videogame#gaming#videogames#video games#video game#vs
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Boiler Room Doom - Crash Twinsanity (2004) Developer: Traveller's Tales Oxford Studio Publisher: Vivendi Universal Games, Sierra Entertainment The seventh level of the game and the first level in the third act. The level is accessed via a secret hidden under a water fountain in the Academy of Evil's courtyard in the Hub Area. The level has many puzzles that require the player to move and connect pipes in a way that allows Crash Bandicoot's current ally, Dr Neo Cortex, to roll through them in a barrel and come out on the other side, opening the next puzzle room. The level has no enemies except for the rats and cockroaches that can’t harm the player, and a boss fight at the end of the map against Dingodile, who will use his flamethrower to take down the player. There is one crystal to collect, found at the end of the level, and it is easily found in the middle of the main path, as well as six gems that the player can collect throughout the level. There are also 28 Crates to break.
#crash bandicoot#crash twinsanity#2004#traveller's tales oxford studio#vivendi#vivendi universal games#sierra entertainment#platformer#sewer#sewer level#neo cortex#dr neo cortex#videogame#video games#videogames#video game#gaming
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Silent Hill Lakeside Amusement Park Sewer Connection - Silent Hill (1999) Developer: Team Silent Publisher: Konami The Town's sewers are visited for a second time by the player character Harry Mason near the end of the game while trying to reach the Lakeside Amusement Park. This sewer section is under the Otherworld's influence, causing the area to appear even more unsettling; metal plating appears more rusted, damaged railings and fences, draped corpses and blood can be seen by the player, while the Seal of Metatron is emblazoned on the floor. The sewers are accessed via a sewer grate, and as Harry Mason descends a ladder, a cutscene plays showing the NPC ally Cybil alone in the sewers being attacked by an unknown enemy. Cybil is not encountered in the sewers, meeting Harry later at the Lakeside Amusement park. The area contains enemies Creepers and Hanged Scratchers found in the previous sewer section while adding the slow but powerful Mumbler to the sewer enemy roster and introducing the almost invisible Stalker that will present in the later sections of the game. There are no keys to collect, and the player can head straight to the ladder that leads up to the amusement park, which can be easily be identified due to the carousel horse next to it. This is the last time Silent Hill's sewer system is visited in the game.
#silent hill#harry mason#cybil bennett#sewer level#team silent#konami#1999#sewer#horror#horror game#survival horror#videogames#videogame#ps1#playstation#video game#video games#gaming
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Chapter 3: Route Kanal - Half-Life 2 (2004) Developer: Valve Software Publisher: Valve Software The third chapter of the game, Route Kanal, takes place in the sewer and canal system of City 17 as the player character, Gordon Freeman, has to escape on foot from City 17 and the oppressive Combine forces in pursuit. In this level, the player picks up their first weapon, the 9mm pistol, as well get their first taste of the game's combat against the Combine forces, at this point limited to Metro cops armed with pistols and stun batons, City Scanners that can blind you with their camera flash and ram Gordon when damaged, and Manhacks that fly to the player to cut them with their blades. There are also alien enemies to fight, including the Barnacles that can lift the player, NPCs and inanimate objects to bite at. Headcrabs will leap at the player and are deployed by the Combine using Headcrab Shells and Headcrab Zombies to stumble towards the player to try and hit them. Throughout the level, Metro Cops will try to surprise Gordon, setting up a turret that can make short work of a health bar but can be hijacked by Gordon or knock explosive barrels into the player's path that could kill them quickly. A small physics puzzle encountered in the middle of the level can be solved by placing cinder blocks on one side of the seesaw, enabling the player to jump up to a previously inaccessible ledge. There are also friendly NPCs that can offer the player advice or provide energy for Gordon's HEV suit, but many of them will fall victim to the Combine before you can help.
#half life 2#half-life 2#half life#half-life#hl2#gordon freeman#combine#valve#valve software#valve corporation#2004#first person#fps#sewer level#sewer#videogames#videogame#video games#gaming#video game
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