pariskid
semi-hiatus
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fantasy • she/herthou art not conquered
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pariskid · 7 years ago
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they banned the word “triggered” at our local middle school so now the kids say “activated” instead
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pariskid · 7 years ago
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Accents are fonts but for a person
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pariskid · 8 years ago
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sorry if i take 3-5 business days to reply to u im trying to improvise a personality
#me
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pariskid · 8 years ago
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5 New ideas for outlining stories
Maybe you are tired of all outlining techniques out there… the snowflake, the skeletal, the summary, the visual map, you’ve tried them all. And, although they are great, nothing works anymore. Or never worked in the first place. Maybe, when you outline, you feel like the magic is gone, the story has already been told, you don’t need to write it anymore. Outlining makes your bored.
Then, you try going pantser, but you get lost to where your story should be going soon after the first plot point. Not outlining makes you lost.
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We need to jump outside the box of plotter and pantser. No one is 100% plotter, or 100% pantser. We are neither. In truth, we are explores, travelers, discoverers of beautiful stories, sometimes we have maps, sometimes we are following the unknown.
If we outline with fear and/or severity, we are doomed. Outlining is supposed to be on the creative side of the brain. It’s the whole picture of a drawing. Or the sketch of a sculpture. So, let’s try an artistic approach to outlining. 
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1. TV Series:
For a moment, pretend that you are not writing a book, but a 15-episodes TV series. Write down a small paragraph to what should happen in each episode. Don’t worry about details, make it general. With 15 episodes planned out, you’ll have a clear view of the story. As you write, use the episodes as guidance.
This exercise helps you explore plot details.
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2. Hours:
Think of your story as the hand of a clock, it has to run through twelves parts to close the circle. Draw a clock, but, instead of hours, write down plot points. Every hour should change the story somehow and guide the characters to a conclusion.
This exercise helps you keep track with the main plot.  
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3. Branches
Picture your story as the branches of a tree. Better yet, grab a paper and draw your tree trunk. The trunk is the beginning of the story. Part the trunk into two big branches. These two branches are two different turns your story could take. From two big branches, create four smaller ones. At each split, create a new course for your story. At the end of the exercise, you’ll have many outlines to choose from.
This exercise helps you discover new possibilities.
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4. Mixing
Mix the outline of two existing stories from books, movies or games to create your own. Very simple and easy. Write down one or more paragraphs on how these two stories would merge into one completely new.
This exercise helps you unravel new angles to old ideas. 
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5. Tags
Make a list of 10 to 50 words of objects, colors, places, animals or even feelings. Pick three words randomly and try to incorporate them into your story.
This exercise helps you think outside the box.
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You can try your favorite exercise, or all of them.
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pariskid · 8 years ago
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concept: instead of hedwig, Harry goes into the pet store and this little snake in the back of the store talks to him, obviously gets his attention more than the other animals, and harry feels sorry for it so he takes it home. Then the snake helps Harry throughout his years at hogwarts as harry carries it wrapped around his hand all like “pssssst, haaarryyy, the dark lord isss coming sss” or just petty shit like “haaaarrryy, now is the time, assskkk out cho chaaannngg”
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pariskid · 8 years ago
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pariskid · 8 years ago
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(Maggie Stiefvater)
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pariskid · 8 years ago
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The 2016 finalists for the second annual Comedy Wildlife Photography Awards have been announced, and they are predictably delightful!
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pariskid · 8 years ago
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cute date ideas
go to the planetarium and figure out what your fave planet is
go to a cemetery and find the oldest headstone
go thrift shopping for a super cute vintage outfit
go for a drive at sunset and park somewhere and take pics together
go look for abandoned buildings and explore
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pariskid · 8 years ago
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I’M SO FUCKED UP OVER MANDALA EFFECT CONSPIRACIES RIGHT NOW
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pariskid · 8 years ago
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Anything related to mythology: hey
Percy:
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pariskid · 8 years ago
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one guacamole is equal to 6.0221415×10²³ guacas
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pariskid · 8 years ago
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Do you vagueblog about me, sir?
I do vagueblog, sir.
Do you vagueblog about me, sir?
(aside) Will I receive a callout if I say aye (aside) Yes No, sir, I do not vagueblog at you sir; but I vagueblog, sir.
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pariskid · 8 years ago
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Helpful things for action writers to remember
Sticking a landing will royally fuck up your joints and possibly shatter your ankles, depending on how high you’re jumping/falling from. There’s a very good reason free-runners dive and roll. 
Hand-to-hand fights usually only last a matter of seconds, sometimes a few minutes. It’s exhausting work and unless you have a lot of training and history with hand-to-hand combat, you’re going to tire out really fast. 
Arrows are very effective and you can’t just yank them out without doing a lot of damage. Most of the time the head of the arrow will break off inside the body if you try pulling it out, and arrows are built to pierce deep. An arrow wound demands medical attention. 
Throwing your opponent across the room is really not all that smart. You’re giving them the chance to get up and run away. Unless you’re trying to put distance between you so you can shoot them or something, don’t throw them. 
Everyone has something called a “flinch response” when they fight. This is pretty much the brain’s way of telling you “get the fuck out of here or we’re gonna die.” Experienced fighters have trained to suppress this. Think about how long your character has been fighting. A character in a fist fight for the first time is going to take a few hits before their survival instinct kicks in and they start hitting back. A character in a fist fight for the eighth time that week is going to respond a little differently. 
ADRENALINE WORKS AGAINST YOU WHEN YOU FIGHT. THIS IS IMPORTANT. A lot of times people think that adrenaline will kick in and give you some badass fighting skills, but it’s actually the opposite. Adrenaline is what tires you out in a battle and it also affects the fighter’s efficacy - meaning it makes them shaky and inaccurate, and overall they lose about 60% of their fighting skill because their brain is focusing on not dying. Adrenaline keeps you alive, it doesn’t give you the skill to pull off a perfect roundhouse kick to the opponent’s face. 
Swords WILL bend or break if you hit something hard enough. They also dull easily and take a lot of maintenance. In reality, someone who fights with a sword would have to have to repair or replace it constantly.
Fights get messy. There’s blood and sweat everywhere, and that will make it hard to hold your weapon or get a good grip on someone. 
A serious battle also smells horrible. There’s lots of sweat, but also the smell of urine and feces. After someone dies, their bowels and bladder empty. There might also be some questionable things on the ground which can be very psychologically traumatizing. Remember to think about all of the character’s senses when they’re in a fight. Everything WILL affect them in some way. 
If your sword is sharpened down to a fine edge, the rest of the blade can’t go through the cut you make. You’ll just end up putting a tiny, shallow scratch in the surface of whatever you strike, and you could probably break your sword. 
ARCHERS ARE STRONG TOO. Have you ever drawn a bow? It takes a lot of strength, especially when you’re shooting a bow with a higher draw weight. Draw weight basically means “the amount of force you have to use to pull this sucker back enough to fire it.” To give you an idea of how that works, here’s a helpful link to tell you about finding bow sizes and draw weights for your characters.  (CLICK ME)
If an archer has to use a bow they’re not used to, it will probably throw them off a little until they’ve done a few practice shots with it and figured out its draw weight and stability. 
People bleed. If they get punched in the face, they’ll probably get a bloody nose. If they get stabbed or cut somehow, they’ll bleed accordingly. And if they’ve been fighting for a while, they’ve got a LOT of blood rushing around to provide them with oxygen. They’re going to bleed a lot. 
Here’s a link to a chart to show you how much blood a person can lose without dying. (CLICK ME) 
If you want a more in-depth medical chart, try this one. (CLICK ME)
Hopefully this helps someone out there. If you reblog, feel free to add more tips for writers or correct anything I’ve gotten wrong here. 
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pariskid · 8 years ago
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pariskid · 8 years ago
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you: minimalism me, an intellectual:
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pariskid · 8 years ago
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Art forgery is the best crime tbh. It requires absolutely incredible artistic talent, technical skill, and attention to detail to make convincing fakes. Does anyone get hurt from it? No! The only people who suffer for it are the extremely wealthy who want the prestige of having original paintings in their own homes. It’s full of international intrigue and mystery. Perfect.
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