opochrisma
hom
59 posts
homunculus diary 🐏🐊🐒Tuesday's Child⏳ project in progress
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opochrisma · 1 day ago
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opochrisma · 3 days ago
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Together
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opochrisma · 1 month ago
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Hello, I was wondering how long it took you ( and Hom) to come up with the concept and finally crafting a solid story? From what I’ve played through the first free chapter shared it feels very well crafted and wanted to know more on how long it was for research + world building for the story and character designs to be as it is. I’d once again like to thank you and Hom for sharing your wonderful story and artwork to us
Thank you!! The concept took about half an hour, and the details took about three years ✨ That’s a flippant short version but it’s pretty accurate.
The long version: after Hom and I collaborated on Kuro things I really wanted to return to original work (my first and greatest love) and I asked Hom if they’d be interested. They said YES because they’d been wanting to create something original but didn’t know where to begin.
I had a therapist x shota patient concept and together we very quickly developed a sense of the flavour, era, and dynamic. Hom brought so many details of their own including Tuesday’s invaluable essence and the idea of Pascal the monkey, and the whole visual side of things: their filmic dedication to lighting, atmosphere, and liveliness.
Turning this vibe into a visual story, though, took an enormous amount of time. Not continuously; we’ve taken many months away from hands-on progress to study & work & deal with general life interruptions. But it has been literal years of research and design. Compared to fanworks, establishing a universe takes a different kind of effort.
Does the worldbuilding have to take this long? No, but this was the kind of story we wanted to tell. On a practical level it’s also an enormously long text and much of it is composed of conversation. People cannot talk in intimate depth without discussing their influences and beliefs, and therefore showcasing their world and its historical moment. (I’m an escapist but also too much of a Marxist to ignore materialism.)
A long creative process also goes through plenty of change. Things like Sinclair’s personality, his car (lol) and his hair colour (lollll) have been clear since the start. Some things, including Tuesday’s finalised visual design, have just recently come together. At some point you just have to start, even if it hasn’t fully formed, and the process leads you.
Thanks for your interest 💕 We're glad you're enjoying the introduction to Tuesdayland!
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opochrisma · 2 months ago
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I don't post much about it here, but I've been learning how to make animations, and I used this incredible Tuesday's Child drawing! thank you for doing this work @amanitus @opochrisma original drawing made by: @opochrisma
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opochrisma · 2 months ago
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opochrisma · 2 months ago
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1943
Richard Farrell on military leave (he has been away for 4 years)
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opochrisma · 2 months ago
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Tuesday's parents
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opochrisma · 2 months ago
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1943
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opochrisma · 3 months ago
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I just played the game and it is everything to me. I have not been so excited about a project in a long time!!!!!!!!!!!!!!!!!
if you're on anon at least tell me you want to spit in tuesday's mouth
(thank you for your praise and excitement 🥺🙏 ❤️)
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opochrisma · 3 months ago
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A selection of recent Tuesdaytraining to capture him better
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opochrisma · 3 months ago
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the effort u guys put into the atmosphere and immersion is so sexy cuz so much mainstream period piece media doesnt even put in the effort anymore and its such a breath of fresh air
thank you 🍒 we try!! it felt especially important for a long work that's more quiet and grounded, where the atmosphere becomes a character in its own right - it should be a cosy place to spend time 💕
also it feels appropriate for a story that's about influence and all the choices and situations that change us.. the era and setting impact the characters immensely so we want to show that in a rich immersive way
it has led to a lot of random rabbit holes ("what style of office stapler is appropriate") but i am a history nerd first and writer second so research is my idea of a good time 🍰
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opochrisma · 3 months ago
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incredibly tantalising more-ish story!! cant wait for the full release, i will be waiting eagerly at the ticket booth with my bouquet
baking more as we speak 🫡
!!!! 💐 how gentlemanly of you 🤝
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opochrisma · 3 months ago
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Today I played your game and super enthralled by it, it's the kind of project that I wish existed more especially with all the psychology references as a psychology nerd!! I think the quote you chose for the beginning of the game really set the theme, and it was such an amazing choice too, it left me thinking and I did research about it as well.
I have to say the writing is amazing, the art is amazing as well. Everything drew me in, it didn't feel like the demo was even that long with how immersed I was!!
With that said, when do you plan on releasing newer chapters? Will it be slow releases one by one or will you only post when the game is fully finished? No pressure of course!! Just really interested about everything!!
Thank you for your praise 🙏🥺 we are very happy you enjoyed it!!!!! psychology is a very interesting discipline to study ~ there will be rather more as you might expect.. with Sinclair being a psychotherapist after all ' x '
we are planning to release the entire game in one go!!!! as it'd be difficult to release it chapter by chapter since there's various routes.. we don't have a full release date yet but we are working hard!!!!!! we shall be able to give more details next year 💦
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opochrisma · 3 months ago
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despite being sad about my twitter account being murdered.. i am brave and have returned there if anyone wants to occasionally see some bonus tuesdays
https://x.com/opochrisma ^ _ ^
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opochrisma · 3 months ago
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me waking up: i wonder what Hom thought of the new Tuesday's Child chapter i gave them last night
my phone:
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opochrisma · 4 months ago
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Next week(august 31) is my birthday!!!!!!!!!!!!!!!!!! 👼
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opochrisma · 4 months ago
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