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hello tumblr dot com. there is a criminal lack of 2024 halloween outfit art on this app. or maybe i am just not looking in the right places
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Happy burn your house down day for my fellow Fullmetal Alchemist enjoyers ✨
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HAPPY ELRIC BROTHERS HOUSE FIRE DAY!!!!🎉🎉🎉🎉🎉
#fmab#fma brotherhood#fma#fullmetal alchemist#edward elric#posting this a day late oops#happy october 4
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Happy October 3rd!
This has been my destress doodle that I have been working to death for weeks
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There is this common misconception in the fandom that to get the "fullest" Fullmetal Alchemist experience, you should watch the first 20 or so episodes of 03 (up until Hughes' murder) and finish the show watching Brotherhood.
I think that's bullshit.
Not because I have anything against 03. Oh, I think 03 is a perfectly valid interpretation of the text with a few absolutely genius moments thrown in there that make Brotherhood pale in comparison.
But it is an interpretation of the text.
Don't get me wrong, so is Brotherhood.
And while Brotherhood is a lot more faithful to the text, especially later on, that anime as well cuts out a lot of important worldbuilding in the beginning. Which is where this idea of inter-cutting those two animes even stems from.
But these two stories have wildly different interpretations of the same characters! The depth of characterization in both 03 and Brotherhood gets undercut by a mix and match that does both a disservice.
Ed is a lot more vulnerable in 03 - he is the tragic hero we follow who will make horrible choices in order to save his brother only to suffer and fail and break. The anime establishes this by introducing him to us at the age of 12, when he's only just starting in his journey. Many of his first adventures (the train, meeting Hughes, Nina and Alexander) take place at a point where Ed is a lot softer, a lot less hard, a lot less broken - they are what breaks him in a way. What eventually leads him down the path he takes.
That is a hugely different interpretation of the text as Brotherhood offers it to us.
In Brotherhood we meet Ed when he's at the top. The priest of Liore is no problem for him, he's been doing this for years, he's internalized a lot of the hurt he grew up with. Getting hurt doesn't faze him, his biggest hindrance is his urge to finally get this done and over with. He's cocky and self-assured and oh, so insecure. Which is why we need Nina, to remind him of the fragility in life and his own powerlessness. In Brotherhood Nina is the linchpin that leads to Ed finding out about Philosopher's Stones.
In many ways this interpretation of the text is a lot closer to the source material, but, yes, it is still an interpretation. Someone once said the biggest mistake Brotherhood made was include the Elrics' backstory in episode two and I agree - it is often what hooks first time viewers with the stark horror of what these kids went through, but it stands at odds with the original purpose of the backstory only being revealed in vol.6 of the manga.
Because in the original story, up to that point, we don't know why Ed and Al are the way we are. We've seen flashes, we know Ed has nightmares, we know certain things spook them, and we know they committed a taboo whatever the hell that means. And only when we meet Izumi, only when Ed has to forcibly drop all the walls he spend the last three years building, do we see what actually happen. It's also the closest Ed comes to crying - clinging to Izumi and begging her for forgiveness.
These are three very different ways to tell the same story.
All of these are valid. All of these can be fun.
But they hold fundamentally different approaches to the characters within them, which makes them not interchangeable.
The same is true for Hughes, who - in 03 - is a presence in the Elrics' lives from the very beginning, their friend and confidant in ways not even Mustang is. He helps them during the train hijacking and Elicia shares Ed's birthday.
That's a significant switch-up from the manga, where Ed and Al only meet him once they go to Central to search through the First Library - and in which only Winry ever really grows close to Hughes as a person, and not as a mistake made by the brothers.
And Brotherhood tells a different story again, by having Ed and Al meet Hughes in the first episode, as they visit Central to catch the Freezer and befriend Mustang's ally who invites them home - placing that relationship somewhere in the middle of coworkers and close, intimate friends.
These are three different characters, who are connected to our main duo in three different ways.
There's overlaps and I am not keeping anyone from having fun (03 Roy Mustang being the one to kill Winry's parenty, my beloved) but to really enjoy these stories, they need to be understood as three different texts.
03 stands strong in its originality, Brotherhood in its closeness to the source material, but if you want the OG experience just read the manga. It shouldn't stop you from enjoying the other two as well.
If anything, it should be more fun to have three similar - but different - worlds to play in.
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hey chat….
don’t forget.
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[scrolling through a fandom tag] wrong. wrong. incomprehensibly wrong. wrong but harmless. nice style and color palette but I don't care about that ship. mildly entertaining liveblog update. they whitewashed my girl :( . good joke, reblog. wro--well that's my mutual so I will politely look away. fifteen posts in a row by an innocent rp blog that I don't have the heart to block. take I agree with but op was annoying about it. chapter twenty-eight of a longfic wip. !! GOOD POST !!, instafollowed. bot. technically correctly tagged but uses this acronym for something completely different. museum worthy art piece by a sixteen-year-old from the philippines. wrong. wrong but in a new and exciting way that provokes thought.
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Sword and sorcery tabletop RPG which includes a long, rambling list of magic spells with weirdly specific affects and annoyingly particular casting requirements, kind of like if Dungeons & Dragons decided to be about 40% more precious about its magic system, except it's a group worldbuilding game, and one of the first steps is for the group to collectively choose exactly seven of those spells to be the only ones anyone still knows how to cast. All of the spells that didn't get picked might be spoken of in legend, but the knowledge of them has been lost over time. The remainder of the group worldbuilding phase consists principally of brainstorming what a society built around these seven annoyingly specific spells would look like; for example, perhaps the knowledge of their working is jealously guarded, with each of the setting's great nations constructing their entire cultural identity around Their Spell, or perhaps the setting's industrial base is dependent on combining these spells in increasingly unintended ways to form a sort of sorcerous Rube Goldberg machine of production.
(One of the default campaign premises for this hypothetical game would, of course, cast the player characters as a gang of mercenary scholars on a quest to rediscover an eighth spell. Depending on what sort of setting the group initially brainstormed, keeping their intentions under wraps may be strongly advisable.)
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do you ever re-read your own wips like 'damn the bitch that wrote this oughta finish it'
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the fanfiction in my head is soooo good wish you guys could see this
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I want to do stylised art
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Im determined to find the germany version of this
Donate to de widow this man
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i cannot emphasize how necessary it is to have a buddy to participate in fandom with. completely elevated experience. don't have a buddy? find someone you like and message them and be their friend. gush over every sketch and drabble and insane headcanon they have. live life to the fullest.
#me getting my friend into hetalia so i have someone to be insane with#always looking for more fandom friends tho#hetalia
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For I🥺🥺oh,🥺so love the groom
All my thoughts he does consume🥺🥺🥺🥺
#ASJGKSKGJSKF???#SHINING ARMOR GERMANY#OP YOUR BRAIN#OP YOUR BRAIN IS SO MASSIVE#hetalia#aph italy#gerita#aph germany#hws italy#hws germany
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